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					@ -12,7 +12,6 @@ import engine.job.JobContainer;
				@@ -12,7 +12,6 @@ import engine.job.JobContainer;
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					import engine.job.JobScheduler; | 
				
			
			
		
	
		
			
				
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					import engine.jobs.AttackJob; | 
				
			
			
		
	
		
			
				
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					import engine.jobs.DeferredPowerJob; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
			
				
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					import engine.mbEnums; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.ClientConnection; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.msg.TargetedActionMsg; | 
				
			
			
		
	
	
		
			
				
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					@ -119,24 +118,18 @@ public enum CombatManager {
				@@ -119,24 +118,18 @@ public enum CombatManager {
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					    public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) { | 
				
			
			
		
	
		
			
				
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					        if(slot == null || target == null || attacker == null) | 
				
			
			
		
	
		
			
				
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					        if (slot == null || target == null || attacker == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					            if (!attacker.isCombat()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            //check if this slot is on attack timer, if timer has passed clear it, else early exit
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					            if(attacker.getTimers() != null && attacker.getTimers().containsKey("Attack"+slot.name())) | 
				
			
			
		
	
		
			
				
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					                if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0) | 
				
			
			
		
	
		
			
				
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					                    attacker.getTimers().remove("Attack"+slot.name()); | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        target.combatLock.writeLock().lock(); | 
				
			
			
		
	
		
			
				
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					        // check if character is in range to attack target
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					        try { | 
				
			
			
		
	
		
			
				
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					            PlayerBonuses bonus = attacker.getBonuses(); | 
				
			
			
		
	
		
			
				
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					            float rangeMod = 1.0f; | 
				
			
			
		
	
	
		
			
				
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					@ -159,12 +152,12 @@ public enum CombatManager {
				@@ -159,12 +152,12 @@ public enum CombatManager {
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					            boolean inRange = false; | 
				
			
			
		
	
		
			
				
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					            if (AbstractCharacter.IsAbstractCharacter(target)) { | 
				
			
			
		
	
		
			
				
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					            attackRange += ((AbstractCharacter)target).calcHitBox(); | 
				
			
			
		
	
		
			
				
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					                attackRange += ((AbstractCharacter) target).calcHitBox(); | 
				
			
			
		
	
		
			
				
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					            } else { | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        if(attackRange > 15 && attacker.isMoving()){ | 
				
			
			
		
	
		
			
				
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					            if (attackRange > 15 && attacker.isMoving()) { | 
				
			
			
		
	
		
			
				
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					                //cannot shoot bow while moving;
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
	
		
			
				
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					@ -181,14 +174,14 @@ public enum CombatManager {
				@@ -181,14 +174,14 @@ public enum CombatManager {
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					                        inRange = true; | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case Building: | 
				
			
			
		
	
		
			
				
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					                if(attackRange > 15){ | 
				
			
			
		
	
		
			
				
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					                    if (attackRange > 15) { | 
				
			
			
		
	
		
			
				
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					                        float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x); | 
				
			
			
		
	
		
			
				
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					                        //float distanceSquared = attacker.loc.distanceSquared(target.loc);
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					                    if(distanceSquared < rangeSquared) { | 
				
			
			
		
	
		
			
				
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					                        if (distanceSquared < rangeSquared) { | 
				
			
			
		
	
		
			
				
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					                            inRange = true; | 
				
			
			
		
	
		
			
				
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					                            break; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                }else { | 
				
			
			
		
	
		
			
				
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					                    } else { | 
				
			
			
		
	
		
			
				
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					                        float locX = target.loc.x - target.getBounds().getHalfExtents().x; | 
				
			
			
		
	
		
			
				
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					                        float locZ = target.loc.z - target.getBounds().getHalfExtents().y; | 
				
			
			
		
	
		
			
				
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					                        float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2; | 
				
			
			
		
	
	
		
			
				
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					@ -312,7 +305,7 @@ public enum CombatManager {
				@@ -312,7 +305,7 @@ public enum CombatManager {
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					                        DispatchManager.sendToAllInRange(attacker, msg); | 
				
			
			
		
	
		
			
				
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					                    //we need to send the animation even if the attacker misses
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					                TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot)); | 
				
			
			
		
	
		
			
				
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					                    TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot)); | 
				
			
			
		
	
		
			
				
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					                    DispatchManager.sendToAllInRange(target, cmm); | 
				
			
			
		
	
		
			
				
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					                    //set auto attack job
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					@ -352,7 +345,7 @@ public enum CombatManager {
				@@ -352,7 +345,7 @@ public enum CombatManager {
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					                            DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
				
			
			
		
	
		
			
				
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					                        //we need to send the animation even if the attacker misses
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					                    TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot)); | 
				
			
			
		
	
		
			
				
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					                        TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot)); | 
				
			
			
		
	
		
			
				
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					                        DispatchManager.sendToAllInRange(target, cmm); | 
				
			
			
		
	
		
			
				
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					                        //set auto attack job
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					                        setAutoAttackJob(attacker, slot, delay); | 
				
			
			
		
	
	
		
			
				
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					@ -367,7 +360,7 @@ public enum CombatManager {
				@@ -367,7 +360,7 @@ public enum CombatManager {
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					                    setAutoAttackJob(attacker, slot, delay); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet()) | 
				
			
			
		
	
		
			
				
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					                if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet()) | 
				
			
			
		
	
		
			
				
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					                    calculatePetDamage(attacker); | 
				
			
			
		
	
		
			
				
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					                //get the damage type
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					@ -437,7 +430,7 @@ public enum CombatManager {
				@@ -437,7 +430,7 @@ public enum CombatManager {
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					                        if (resists.immuneTo(damageType)) { | 
				
			
			
		
	
		
			
				
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					                            //set auto attack job
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					                            //we need to send the animation even if the attacker misses
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					                        TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot)); | 
				
			
			
		
	
		
			
				
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					                            TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot)); | 
				
			
			
		
	
		
			
				
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					                            DispatchManager.sendToAllInRange(target, cmm); | 
				
			
			
		
	
		
			
				
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					                            setAutoAttackJob(attacker, slot, delay); | 
				
			
			
		
	
		
			
				
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					                            return; | 
				
			
			
		
	
	
		
			
				
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					@ -473,7 +466,12 @@ public enum CombatManager {
				@@ -473,7 +466,12 @@ public enum CombatManager {
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					            //set auto attack job
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					            setAutoAttackJob(attacker, slot, delay); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception ex) { | 
				
			
			
		
	
		
			
				
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					            cancelAutoAttackJob(attacker,slot); | 
				
			
			
		
	
		
			
				
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					            //Logger.error("COMBAT CAUGHT ERROR: " + ex.getMessage());
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					        } finally { | 
				
			
			
		
	
		
			
				
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					            target.combatLock.writeLock().unlock(); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void toggleCombat(boolean toggle, ClientConnection origin) { | 
				
			
			
		
	
	
		
			
				
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					@ -624,7 +622,20 @@ public enum CombatManager {
				@@ -624,7 +622,20 @@ public enum CombatManager {
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					            Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static int calculatePetDamage(AbstractCharacter agent) { | 
				
			
			
		
	
		
			
				
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					    public static void cancelAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot) { | 
				
			
			
		
	
		
			
				
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					        attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis()); | 
				
			
			
		
	
		
			
				
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					        //handle auto attack job creation
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					        ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					        if (timers != null) { | 
				
			
			
		
	
		
			
				
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					            timers.get("Attack" + slot.name()).cancelJob(); | 
				
			
			
		
	
		
			
				
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					        } else | 
				
			
			
		
	
		
			
				
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					            Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void calculatePetDamage(AbstractCharacter agent) { | 
				
			
			
		
	
		
			
				
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					        //damage calc for pet
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					        float range; | 
				
			
			
		
	
		
			
				
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					        float damage; | 
				
			
			
		
	
	
		
			
				
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					@ -636,7 +647,6 @@ public enum CombatManager {
				@@ -636,7 +647,6 @@ public enum CombatManager {
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					        dmgMultiplier += agent.getLevel() * 0.1f; | 
				
			
			
		
	
		
			
				
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					        range = (float) (maxDmg - minDmg); | 
				
			
			
		
	
		
			
				
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					        damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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					        return (int) (damage * dmgMultiplier); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static double getMinDmg(double min, AbstractCharacter agent) { | 
				
			
			
		
	
		
			
				
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					        int primary = agent.getStatStrCurrent(); | 
				
			
			
		
	
	
		
			
				
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