@ -90,20 +90,20 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
				@@ -90,20 +90,20 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( ! ajR . target . equals ( target ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                playerCharacter . getTimers ( ) . get ( "Attack"  +  mbEnums . EquipSlotType . RHELD ) . cancelJob ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                addedDelay  =  ajR . getStopTime ( )  -  System . currentTimeMillis ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            } else {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( playerCharacter . getTimers ( ) . containsKey ( "Attack"  +  mbEnums . EquipSlotType . LHELD ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            AttackJob  ajL  =  ( ( AttackJob ) playerCharacter . getTimers ( ) . get ( "Attack"  +  mbEnums . EquipSlotType . LHELD ) . getJob ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( ! ajL . target . equals ( target ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                playerCharacter . getTimers ( ) . get ( "Attack"  +  mbEnums . EquipSlotType . LHELD ) . cancelJob ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                addedDelay  =  ajL . getStopTime ( )  -  System . currentTimeMillis ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            } else {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        CombatManager . combatCycle ( playerCharacter ,  target ,  addedDelay ) ;