forked from MagicBane/Server
mob respawn adjustment
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@@ -851,7 +851,7 @@ public class MobAI {
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if (!aiAgent.despawned) {
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if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
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if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) * 0.5f) {
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aiAgent.despawn();
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aiAgent.deathTime = System.currentTimeMillis();
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return;
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@@ -860,21 +860,21 @@ public class MobAI {
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} else {
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//Mob's Loot has been looted.
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if (aiAgent.isHasLoot()) {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
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if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) * 0.5f) {
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aiAgent.despawn();
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aiAgent.deathTime = System.currentTimeMillis();
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return;
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}
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//Mob never had Loot.
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} else {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
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if (System.currentTimeMillis() > (aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) * 0.5f) {
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aiAgent.despawn();
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aiAgent.deathTime = System.currentTimeMillis();
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return;
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}
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}
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}
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000) * 0.5f)) {
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if (Zone.respawnQue.contains(aiAgent) == false) {
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Zone.respawnQue.add(aiAgent);
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