23 Commits (1b6dcd4da08072226e3e76476af03d827bc17176)

Author SHA1 Message Date
FatBoy-DOTC 1b6dcd4da0 AuditAI command implemented and functions 2 years ago
FatBoy-DOTC 7cc5e0cf5c timestamp to console after each completed iteration of MobileFSMManager 2 years ago
FatBoy-DOTC 6e1ed24b30 respawnQues operate per zone 2 years ago
MagicBot 9bbdef224d Project cleanup pre merge. 2 years ago
FatBoy-DOTC 9f162e9ed0 last minute cleanup, added cast chance to mobs 2 years ago
MagicBot 9cd3cdf3a3 Mob AI uses two config entries. 2 years ago
FatBoy-DOTC ef0e277f46 refactored AI variables from MBServerStatics 2 years ago
FatBoy-DOTC 413df09ddf removed error code in FSM manager 2 years ago
FatBoy-DOTC 2cfe527389 mob AI no longer checks for no online players 2 years ago
FatBoy-DOTC f94e66bf74 mobs update location after moving to patrol point index 2 years ago
FatBoy-DOTC 33c6f1c74d patrol point index 2 years ago
MagicBot 566522befb Reformat and bonus code removal. 2 years ago
FatBoy-DOTC 92015c1a13 guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power. 2 years ago
FatBoy-DOTC 64bde9c197 guard reverse KoS logic 2 years ago
FatBoy-DOTC f24605735e renamed "run" in MobileFSM to "DetermineAction" 2 years ago
MagicBot 68ae4604b0 Added max values to metrics. 2 years ago
MagicBot a4029fb6e2 Updated simulation metrics access. 2 years ago
MagicBot 3dbdad2580 Reverted changes. 2 years ago
FatBoy-DOTC 626967cd86 revert 2 years ago
FatBoy-DOTC 113d74cffe method to check if zone has players inside it 2 years ago
FatBoy-DOTC db71635f16 delay between mob actions to reduce synchronized appearance 2 years ago
MagicBot afa74ba6fe Optimized imports. 3 years ago
MagicBot 59cebf9e9b Auditmobs hashset for to deleted as it was being populated once a second but never used. 3 years ago
MagicBot bbfdde57a3 Initial Repository Push 3 years ago