1002 Commits (e9913a66a7591208b63e1bf700519ea2071f6140)
 

Author SHA1 Message Date
FatBoy-DOTC fb2205d700 remove player formn cityoutlaws when they leave 2 years ago
FatBoy-DOTC 526fe799f6 remove player formn cityoutlaws when they leave 2 years ago
FatBoy-DOTC 0c9bb0d948 initialize cityOutlaws 2 years ago
FatBoy-DOTC d6a35a577b mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC 508fac6168 mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC 7c47ef0550 mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC e838bb641b mobs use hate value to hot swap targets 2 years ago
MagicBot e73f4cbe63 Placement bounds of 1.2% city zone size. 2 years ago
MagicBot ffafd44fa7 Siege bounds related bonus code removal. 2 years ago
FatBoy-DOTC c54aa5f9fc guard aggro rules for hostiles 2 years ago
FatBoy-DOTC b899708cd5 removed obvious bug in guards dropping aggro 2 years ago
FatBoy-DOTC 14f98493c7 guard minions no longer respawn while captain is dead 2 years ago
FatBoy-DOTC c7e470166d guard captain and wall archer spawn times hard set at 450 and 900 respectively 2 years ago
FatBoy-DOTC db218139b3 scaling respawn timer for guard minions based on barracks rank 2 years ago
MagicBot b73eae787c Rotation portals 2 years ago
FatBoy-DOTC df842a2209 Merge branch 'magicbox1.5' into feature-guard-patrol 2 years ago
FatBoy-DOTC 64bde9c197 guard reverse KoS logic 2 years ago
FatBoy-DOTC 6cf599f6bc guard reverse KoS logic 2 years ago
FatBoy-DOTC d9adef611d mob movement logic update 2 years ago
FatBoy-DOTC 9ffc09ac02 mob movement logic update 2 years ago
MagicBot a113295058 Player zone radius now reflects 24.3 at 875. 2 years ago
FatBoy-DOTC 7e5cef2842 guard patrol point logic 2 years ago
FatBoy-DOTC 969aeec1c7 guard patrol point logic 2 years ago
FatBoy-DOTC e66b25f803 update isMoving for mobs still at their bind loc 2 years ago
FatBoy-DOTC 7f9cc6e010 guard patrol work 2 years ago
FatBoy-DOTC 964e7a4363 guards will now recall home if they leave city grid and have no players loaded 2 years ago
FatBoy-DOTC aec0115d9b Added random city grid patrol point for guards with no barracks patrol points assigned 2 years ago
MagicBot 3191c20a8c Captain slot no longer overridden. 2 years ago
MagicBot 2a52f9adef slottest function expanded. 2 years ago
MagicBot c44cddfb92 slottest function expanded. 2 years ago
MagicBot 9649538a56 slottest function expanded. 2 years ago
MagicBot d5ca5993aa slottest function expanded. 2 years ago
MagicBot ce7b203b9c slottest function expanded. 2 years ago
MagicBot 294f8fe02b Override removed edge case handed in db. 2 years ago
MagicBot 21c6695a05 Arty captains hardcoded to slot 4. 2 years ago
MagicBot 6fb30928a1 Bugfix in slottest command. 2 years ago
MagicBot 033c008263 bugfix: bow restriction limited to attacker. 2 years ago
MagicBot 7dcefdf5d7 Contract moved to AbstractCharacter. 2 years ago
MagicBot f526bda748 Slot one is reserved on arty towers. 2 years ago
MagicBot 7a3e3b394b Slot two is reserved on arty towers. 2 years ago
MagicBot e488627fcc Slot one is reserved on arty towers. 2 years ago
MagicBot 82aeba3a05 NPC rotations inherit building rotation. 2 years ago
MagicBot c56d5567f2 bugfix in quaternion math. 2 years ago
MagicBot 52160d48c4 Adding building rotation to mobile rotation. 2 years ago
MagicBot ce516f24c0 Contracted Mob/Npc rotation derived from slot position. 2 years ago
MagicBot a3c8241b8d Unused methods removed. 2 years ago
MagicBot 10a6eec3da more Bonus Code removal. 2 years ago
MagicBot 715abf1444 Building Location rotations are now a quaternion. 2 years ago
MagicBot e745c260f0 Positive rotation not negative. 2 years ago
MagicBot b7c2e09b81 Rotation slot location by building rotation. 2 years ago