|  |  | @ -118,12 +118,15 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!attacker.isCombat()) |  |  |  |             if (!attacker.isCombat()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (attacker.getTimestamps().get("Attack" + slot.name()) != null && attacker.getTimestamps().get("Attack" + slot.name()) < System.currentTimeMillis()) { |  |  |  |             //check if this slot is on attack timer, if timer has passed clear it, else early exit
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					|  |  |  |                 setAutoAttackJob(attacker, slot, 1000); |  |  |  |             if(attacker.getTimers().containsKey("Attack"+slot.name())) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |                     attacker.getTimers().remove("Attack"+slot.name()); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // check if character is in range to attack target
 |  |  |  |         // check if character is in range to attack target
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					|  |  |  |         PlayerBonuses bonus = attacker.getBonuses(); |  |  |  |         PlayerBonuses bonus = attacker.getBonuses(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -285,8 +288,8 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) |  |  |  |                 if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |  |  |  |                     DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 else |  |  |  |                 //else
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					|  |  |  |                     DispatchManager.sendToAllInRange(attacker, msg); |  |  |  |                 //    DispatchManager.sendToAllInRange(attacker, msg);
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					|  |  |  |                 //set auto attack job
 |  |  |  |                 //set auto attack job
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					|  |  |  |                 setAutoAttackJob(attacker, slot, delay); |  |  |  |                 setAutoAttackJob(attacker, slot, delay); | 
			
		
	
	
		
		
			
				
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