@ -118,12 +118,15 @@ public enum CombatManager {
				@@ -118,12 +118,15 @@ public enum CombatManager {
					 
			
		
	
		
			
				
					            if  ( ! attacker . isCombat ( ) )   
			
		
	
		
			
				
					                return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            if  ( attacker . getTimestamps ( ) . get ( "Attack"  +  slot . name ( ) )  ! =  null  & &  attacker . getTimestamps ( ) . get ( "Attack"  +  slot . name ( ) )  <  System . currentTimeMillis ( ) )  {   
			
		
	
		
			
				
					                setAutoAttackJob ( attacker ,  slot ,  1000 ) ;   
			
		
	
		
			
				
					                return ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            //check if this slot is on attack timer, if timer has passed clear it, else early exit
   
			
		
	
		
			
				
					            if ( attacker . getTimers ( ) . containsKey ( "Attack" + slot . name ( ) ) )   
			
		
	
		
			
				
					                if ( attacker . getTimers ( ) . get ( "Attack" + slot . name ( ) ) . timeToExecutionLeft ( )  < =  0 )   
			
		
	
		
			
				
					                    attacker . getTimers ( ) . remove ( "Attack" + slot . name ( ) ) ;   
			
		
	
		
			
				
					                else   
			
		
	
		
			
				
					                    return ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        // check if character is in range to attack target
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        PlayerBonuses  bonus  =  attacker . getBonuses ( ) ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -285,8 +288,8 @@ public enum CombatManager {
				@@ -285,8 +288,8 @@ public enum CombatManager {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                if  ( target . getObjectType ( )  = =  mbEnums . GameObjectType . PlayerCharacter )   
			
		
	
		
			
				
					                    DispatchManager . dispatchMsgToInterestArea ( target ,  msg ,  mbEnums . DispatchChannel . PRIMARY ,  MBServerStatics . CHARACTER_LOAD_RANGE ,  true ,  false ) ;   
			
		
	
		
			
				
					                else   
			
		
	
		
			
				
					                    DispatchManager . sendToAllInRange ( attacker ,  msg ) ;    
			
		
	
		
			
				
					                //else
   
			
		
	
		
			
				
					                //    DispatchManager.sendToAllInRange(attacker, msg);
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                //set auto attack job
   
			
		
	
		
			
				
					                setAutoAttackJob ( attacker ,  slot ,  delay ) ;