|  |  | @ -581,7 +581,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         float defense = 0; |  |  |  |         float defense = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(Item equipped : this.owner.charItemManager.getEquippedList()){ |  |  |  |         for(Item equipped : this.owner.charItemManager.getEquippedList()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             ItemBase ib = equipped.getItemBase(); |  |  |  |             ItemBase ib = equipped.getItemBase(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(ib.isHeavyArmor() || ib.isClothArmor() || ib.isMediumArmor() || ib.isLightArmor()){ |  |  |  |             if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 defense += getArmorDefense(equipped,this.owner); |  |  |  |                 defense += getArmorDefense(equipped,this.owner); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -589,7 +589,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense += (1 + blockSkill / 100) * shieldDefense; |  |  |  |         defense += (1 + blockSkill / 100) * shieldDefense; | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense += (weaponSkill / 2); |  |  |  |         defense += (weaponSkill / 2); | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense += (masterySkill / 2); |  |  |  |         defense += (masterySkill / 2); | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense += dexterity;// * 2;
 |  |  |  |         defense += dexterity * 2; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         defense += flatBonuses; |  |  |  |         defense += flatBonuses; | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense *= luckyRune; |  |  |  |         defense *= luckyRune; | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense *= stanceMod; |  |  |  |         defense *= stanceMod; | 
			
		
	
	
		
		
			
				
					|  |  | @ -698,9 +698,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             penaltyFactor *= 0.01f; |  |  |  |             penaltyFactor *= 0.01f; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float totalPenalty = dex *  penaltyFactor; |  |  |  |         float totalPenalty = dex *  penaltyFactor; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         dex *= 2; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float returnedDex = Math.round(dex - totalPenalty); |  |  |  |         float returnedDex = Math.round(dex - totalPenalty); | 
			
		
	
		
		
			
				
					
					|  |  |  |         return (int) returnedDex; |  |  |  |         return (int) returnedDex; | 
			
		
	
		
		
			
				
					
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					|  |  | @ -729,7 +726,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return ib.getDefense(); |  |  |  |             return ib.getDefense(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float def = (1 + armorSkill.getModifiedAmount() / 50f) * ib.getDefense(); |  |  |  |         float def = ib.getDefense(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //apply item defense bonuses
 |  |  |  |         //apply item defense bonuses
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					|  |  |  |         if (armor != null) { |  |  |  |         if (armor != null) { | 
			
		
	
		
		
			
				
					
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					|  |  | @ -745,6 +742,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //def += armor.getBonus(ModType.DR, SourceType.None);
 |  |  |  |             //def += armor.getBonus(ModType.DR, SourceType.None);
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					|  |  |  |             //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
 |  |  |  |             //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
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					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         return def; |  |  |  |         return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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