|  |  | @ -5905,16 +5905,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             // Reset this char's frame time.
 |  |  |  |             // Reset this char's frame time.
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					|  |  |  |             this.lastUpdateTime = System.currentTimeMillis(); |  |  |  |             this.lastUpdateTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.lastStamUpdateTime = System.currentTimeMillis(); |  |  |  |             this.lastStamUpdateTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         //this.updateMovementState();
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					|  |  |  |         ///boolean updateHealth = this.regenerateHealth();
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					|  |  |  |         //boolean updateMana = this.regenerateMana();
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					|  |  |  |         //boolean updateStamina = this.regenerateStamina();
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					|  |  |  |         //boolean consumeStamina = this.consumeStamina();
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					|  |  |  |         if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) { |  |  |  |         if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //if (updateHealth || updateMana || updateStamina || consumeStamina) {
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					|  |  |  |             this.syncClient(); |  |  |  |             this.syncClient(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.timestamps.put("SyncClient", System.currentTimeMillis()); |  |  |  |             this.timestamps.put("SyncClient", System.currentTimeMillis()); | 
			
		
	
		
		
			
				
					
					|  |  |  |             //}
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					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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