1844 Commits (5ed21f9b7639248014ba9f2e7031ba15ffccaffd)
 

Author SHA1 Message Date
MagicBot afb1ad8e94 Grid flip testing 1 year ago
MagicBot 15a79ee9bd devcmd output updated with grid. 1 year ago
MagicBot 68794c170b Removed usless method: added grid to cmd output. 1 year ago
MagicBot a9d84749ba Removed worthless command. 1 year ago
MagicBot dd5fc323ef bugfix in array loading 1 year ago
MagicBot cf1547d077 DevCmd Updated 1 year ago
MagicBot 9664c99e06 DevCmd Updated 1 year ago
MagicBot 17b7fb6999 Unused method 1 year ago
MagicBot 21a4db8a81 Pixels set to 0 1 year ago
MagicBot eabdabcfcd No insane bucket widths. 1 year ago
MagicBot c548383a4c Should not be putting empty maps into the collection with id 0. 1 year ago
MagicBot 7337f4be1e DevCmd update. 1 year ago
MagicBot d84f223b9d DevCmd update. 1 year ago
MagicBot 5431112186 DevCmd update. 1 year ago
MagicBot ff743151c6 DevCmd update. 1 year ago
MagicBot b923392b53 DevCmd update. 1 year ago
MagicBot 15d272c621 DevCmd update. 1 year ago
MagicBot eefa50b2c3 DevCmd update. 1 year ago
MagicBot ecc7a152f7 DevCmd update. 1 year ago
MagicBot 7bf31f9a47 Rework of class interface. 1 year ago
MagicBot 7dc970ff53 Rework of dev command; junk deleted. 1 year ago
FatBoy-DOTC 97d71ec361 move to point handler revert 1 year ago
FatBoy-DOTC 003b939d33 Move to point message variable naming and handler cleanup 1 year ago
FatBoy-DOTC 9989cbff24 pc.teleport uneeded 1 year ago
FatBoy-DOTC 426ef989f8 can no longer run to invalid targets 1 year ago
FatBoy-DOTC ca6e079053 fresh start 1 year ago
FatBoy-DOTC 13644fd308 use target from message in move to point 1 year ago
FatBoy-DOTC 1ec76ae3fc use target from message in move to point 1 year ago
FatBoy-DOTC 51d75146cc NPC added to attack message handler switch 1 year ago
FatBoy-DOTC bc4222646d combat target usage 1 year ago
FatBoy-DOTC c3e206e3b1 null check 1 year ago
FatBoy-DOTC 04147e11cc logic for moveToPoint message handler 1 year ago
FatBoy-DOTC 545cb4cddf null check for building pulled 1 year ago
FatBoy-DOTC 0f948d4e2a removed redundant setCombatTarget 1 year ago
FatBoy-DOTC 5fb3e0fe14 switch for target type in attack message handler 1 year ago
MagicBot fb87dfd91e TargetType declared. 1 year ago
FatBoy-DOTC be8967b05f null set for target 1 year ago
FatBoy-DOTC 8acfff7faa null check for target 1 year ago
FatBoy-DOTC 18e1f4bd28 early exits for attack message handler 1 year ago
MagicBot 74f88a6643 Unused variable removed 1 year ago
FatBoy-DOTC 47fe764cb0 early exits for attack message handler 1 year ago
MagicBot 9e53770e6c Handler added to protocol class. 1 year ago
MagicBot a9cc001791 Handler added to protocol class. 1 year ago
MagicBot c24913d124 Handler filled in with logic. 1 year ago
MagicBot 63bf0b6070 Handler created for AttackMsg 1 year ago
FatBoy-DOTC 50792327a4 moveToPoint attack handling 1 year ago
FatBoy-DOTC 46e67be8ca player character attacks added to city outlaws 1 year ago
FatBoy-DOTC e7c3ba5eba guards and siege engines ignore idle state with no players loaded 1 year ago
FatBoy-DOTC ea86ab2300 guards will revert cmbat target to null if its a player and is no longer loaded 1 year ago
FatBoy-DOTC 501e8c937f guards use city player memory to determine whether they go idle or not 1 year ago