FatBoy-DOTC
|
18bcd79733
|
pets now spawn at owners location
|
1 year ago |
FatBoy-DOTC
|
525facf7b5
|
remote commit
|
1 year ago |
FatBoy-DOTC
|
38317a4ee5
|
cast chance and cooldown modification for mobs
|
1 year ago |
FatBoy-DOTC
|
eb9a214ba3
|
cast chance and cooldown modification for mobs
|
1 year ago |
MagicBot
|
f9870d45fc
|
Merge remote-tracking branch 'origin/magicbot-reg-update' into magicbox1.5
# Conflicts:
# src/engine/ai/MobileFSM.java
# src/engine/ai/MobileFSMManager.java
# src/engine/devcmd/cmds/SetAICmd.java
# src/engine/gameManager/DevCmdManager.java
|
1 year ago |
MagicBot
|
9bbdef224d
|
Project cleanup pre merge.
|
1 year ago |
MagicBot
|
134b651df8
|
Version requirement updated.
|
1 year ago |
MagicBot
|
0a15e3e75b
|
Removed leftover discriminator.
|
1 year ago |
FatBoy-DOTC
|
9a68509847
|
Merge branch 'magicbox1.5' of http://repo.magicbane.com/MagicBane/Server into magicbox1.5
|
1 year ago |
FatBoy-DOTC
|
9f162e9ed0
|
last minute cleanup, added cast chance to mobs
|
1 year ago |
MagicBot
|
003916d393
|
Parm required when registering.
|
1 year ago |
MagicBot
|
46d50d315a
|
Unused methods removed.
|
2 years ago |
MagicBot
|
f73aed9d48
|
Merge remote-tracking branch 'origin/magicbox1.5' into configupdate2
|
2 years ago |
FatBoy-DOTC
|
761adca2ef
|
guards no longer recall when player aggro map is empty
|
2 years ago |
FatBoy-DOTC
|
b32705ce56
|
mob casting will now check for and properly check against hit roll requirements
|
2 years ago |
MagicBot
|
4dc40f4df4
|
Back to offset until city cleanup.
|
2 years ago |
MagicBot
|
4b49777eb2
|
Simplify logic.
|
2 years ago |
MagicBot
|
cb25333dc3
|
SDR binds at banestone
|
2 years ago |
MagicBot
|
34e4aa1963
|
SDR binds at banestone
|
2 years ago |
MagicBot
|
7810ea6baf
|
SDR binds at banestone
|
2 years ago |
MagicBot
|
89399e9f93
|
bugfix: case issue
|
2 years ago |
MagicBot
|
d08316d6f3
|
Ruins or SDR driven by config.
|
2 years ago |
MagicBot
|
b383aab556
|
Ruins or SDR driven by config.
|
2 years ago |
MagicBot
|
9cd3cdf3a3
|
Mob AI uses two config entries.
|
2 years ago |
MagicBot
|
7f05cc87c4
|
Mob AI and SDR/Ruins added to config.
|
2 years ago |
MagicBot
|
92004bf43e
|
Mob AI and SDR/Ruins added to config.
|
2 years ago |
FatBoy-DOTC
|
ef0e277f46
|
refactored AI variables from MBServerStatics
|
2 years ago |
MagicBot
|
2ffd2e37e6
|
Class cleanup and reformat.
|
2 years ago |
MagicBot
|
7d1d1e19d2
|
Logging of invalid contracts
|
2 years ago |
MagicBot
|
bea82d80f2
|
Logging of invalid contracts
|
2 years ago |
FatBoy-DOTC
|
cb344d57b2
|
guard dogs have 0 minions
|
2 years ago |
FatBoy-DOTC
|
99a4d87982
|
guard dogs
|
2 years ago |
FatBoy-DOTC
|
1b94f3f71d
|
guard dogs
|
2 years ago |
FatBoy-DOTC
|
b2ce937b3f
|
guard minion spawn work
|
2 years ago |
FatBoy-DOTC
|
5653776cb2
|
guard minions despawn at creation
|
2 years ago |
FatBoy-DOTC
|
413df09ddf
|
removed error code in FSM manager
|
2 years ago |
FatBoy-DOTC
|
fc3ca3b814
|
null target check for mobs
|
2 years ago |
FatBoy-DOTC
|
7b43440fae
|
mobs start the game at their first patrol point index
|
2 years ago |
FatBoy-DOTC
|
01b8b67ffd
|
mobs respect invisibility again
|
2 years ago |
MagicBot
|
8fbbde6d69
|
bugfix in world height calculation.
|
2 years ago |
FatBoy-DOTC
|
da51be1bef
|
Mob Casting bypasses mele range check
|
2 years ago |
MagicBot
|
764beb33bd
|
Dispatcher moved to early in bootstrap.
|
2 years ago |
MagicBot
|
f8c8d7244e
|
Moved member to ConfigManager.
|
2 years ago |
MagicBot
|
b6ce3b7ee9
|
Already logged when connection manager is created.
|
2 years ago |
MagicBot
|
48aef2ef01
|
Network autoconfig now uses eth0 or default outgoing ip route.
|
2 years ago |
MagicBot
|
61e4a4aed4
|
Realmmap loaded from config to assist with custom maps.
|
2 years ago |
MagicBot
|
b9db6e8dc6
|
Members moved to WorldServer.
Root object no longer read from config.
|
2 years ago |
FatBoy-DOTC
|
d695d3db26
|
epic mob damage calc fix and epic mob null reference fix
|
2 years ago |
FatBoy-DOTC
|
ca11651be6
|
guards use proper aggro rules for added aggro check
|
2 years ago |
FatBoy-DOTC
|
2cfe527389
|
mob AI no longer checks for no online players
|
2 years ago |