1768 Commits (a0c82d3f3f8fd8a2fba2660a9725cbd66cbce917)
 

Author SHA1 Message Date
FatBoy-DOTC 13644fd308 use target from message in move to point 1 year ago
FatBoy-DOTC 1ec76ae3fc use target from message in move to point 1 year ago
FatBoy-DOTC 51d75146cc NPC added to attack message handler switch 1 year ago
FatBoy-DOTC bc4222646d combat target usage 1 year ago
FatBoy-DOTC c3e206e3b1 null check 1 year ago
FatBoy-DOTC 04147e11cc logic for moveToPoint message handler 1 year ago
FatBoy-DOTC 545cb4cddf null check for building pulled 1 year ago
FatBoy-DOTC 0f948d4e2a removed redundant setCombatTarget 1 year ago
FatBoy-DOTC 5fb3e0fe14 switch for target type in attack message handler 1 year ago
MagicBot fb87dfd91e TargetType declared. 1 year ago
FatBoy-DOTC be8967b05f null set for target 1 year ago
FatBoy-DOTC 8acfff7faa null check for target 1 year ago
FatBoy-DOTC 18e1f4bd28 early exits for attack message handler 1 year ago
MagicBot 74f88a6643 Unused variable removed 1 year ago
FatBoy-DOTC 47fe764cb0 early exits for attack message handler 1 year ago
MagicBot 9e53770e6c Handler added to protocol class. 1 year ago
MagicBot a9cc001791 Handler added to protocol class. 1 year ago
MagicBot c24913d124 Handler filled in with logic. 1 year ago
MagicBot 63bf0b6070 Handler created for AttackMsg 1 year ago
FatBoy-DOTC 50792327a4 moveToPoint attack handling 1 year ago
FatBoy-DOTC 46e67be8ca player character attacks added to city outlaws 1 year ago
FatBoy-DOTC e7c3ba5eba guards and siege engines ignore idle state with no players loaded 1 year ago
FatBoy-DOTC ea86ab2300 guards will revert cmbat target to null if its a player and is no longer loaded 1 year ago
FatBoy-DOTC 501e8c937f guards use city player memory to determine whether they go idle or not 1 year ago
FatBoy-DOTC cae5c36d84 guards will aggro siege equipment not belonging to the guild 1 year ago
FatBoy-DOTC 1b92fa76e1 characters that attack city friendly buildings are added to cityOutlaws 1 year ago
FatBoy-DOTC bbdb683061 players who attack buildinsg added to cityOutlaw list 1 year ago
FatBoy-DOTC 2d04547c74 display seeInvis level in aiInfo command 1 year ago
FatBoy-DOTC 5192c801f7 CombatUtilities cleanup 1 year ago
FatBoy-DOTC d966d50bd5 removed duplicate variables in MobBase 1 year ago
FatBoy-DOTC 7e20db33f2 final guard stat revisions 1 year ago
FatBoy-DOTC 669ee7215b added range modification for guards 1 year ago
FatBoy-DOTC 6fa00a43a4 removed unused method 1 year ago
FatBoy-DOTC 4edf740179 finished modifications for guards 1 year ago
FatBoy-DOTC c7abb4c920 stance modifiers for guards 1 year ago
FatBoy-DOTC df3964110a stances for guards 1 year ago
FatBoy-DOTC 96231260bc consolidated all guards to GuardLogic 1 year ago
FatBoy-DOTC 967303d2de outlaw and hate value moved to modifyHealth 1 year ago
FatBoy-DOTC 955481773d wall archer early exit for canCast 1 year ago
FatBoy-DOTC d66a7049e8 guard walking bug fix 1 year ago
MagicBot e73b8d2826 Harden against null 1 year ago
MagicBot ea23003807 Hirelings removed from zone mob set 1 year ago
MagicBot 23f41f8ae7 Minions always have offset not determined by captain being alive. 1 year ago
MagicBot 3f416f83d3 Patrol points only set once. 1 year ago
MagicBot 931d1992b6 Patrol points are reset each patrol. 1 year ago
MagicBot fd927a7052 New method implemented. 1 year ago
MagicBot dd46224afe New method implemented. 1 year ago
MagicBot be2b29ccc7 New method implemented. 1 year ago
MagicBot c93e3bc947 Update to ordering of logic 1 year ago
MagicBot 7d49395c41 New method implemented. 1 year ago