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19 Commits

Author SHA1 Message Date
MagicBot 2a0e8782af Framework for workorder creation. 2023-10-23 14:56:19 -04:00
MagicBot 63fa98486b Framework for workorder creation. 2023-10-23 14:40:15 -04:00
MagicBot 2ca54f3cfa Extra parens removed 2023-10-23 14:12:20 -04:00
MagicBot dad615db2b Long cast needed 2023-10-23 14:00:12 -04:00
MagicBot 134838072d getCity() updated for object 2023-10-23 05:45:03 -04:00
MagicBot 6484e7eb93 Merge remote-tracking branch 'origin/magicbox-1.5.2' into feature-workorder
# Conflicts:
#	src/engine/mobileAI/Threads/MobRespawnThread.java
2023-10-23 05:39:46 -04:00
MagicBot 32d71d72d1 Collection for work orders defined 2023-10-21 07:56:01 -04:00
MagicBot db015f7007 Merge remote-tracking branch 'origin/magicbox-1.5.2' into feature-workorder 2023-10-21 07:45:40 -04:00
MagicBot a0066bce20 Added id to workOrder 2023-09-13 13:09:31 -04:00
MagicBot 8c2adb760c Comment updates 2023-09-13 12:56:37 -04:00
MagicBot 8aca1a1810 Comment updates 2023-09-13 12:54:19 -04:00
MagicBot 2d4a604709 More work on new manager. 2023-09-13 12:52:55 -04:00
MagicBot 7b3741fc60 Header added 2023-09-13 12:48:09 -04:00
MagicBot 903470e7ae default time for testing 2023-09-13 11:48:02 -04:00
MagicBot 0e190b21e1 More work fleshing out new ForgeManager 2023-09-13 11:45:58 -04:00
MagicBot b6be8815a3 ForgeManager manager created. 2023-09-13 11:41:47 -04:00
MagicBot d8235954d2 Header added 2023-09-13 11:17:06 -04:00
MagicBot 37ca8c90e2 Squiggly cleanup in thread. 2023-09-13 11:13:35 -04:00
MagicBot b70a076cb2 Data class defined. 2023-09-13 11:04:29 -04:00
28 changed files with 560 additions and 727 deletions
+14 -7
View File
@@ -25,7 +25,6 @@ public class Terrain {
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
public float terrain_scale;
public Vector2f blend_values = new Vector2f();
public Vector2f blend_ratio = new Vector2f();
public int heightmap;
Zone zone;
@@ -63,14 +62,22 @@ public class Terrain {
// the blending area between child and parent terrains when
// they are stitched together.
this.blend_values.x = this.zone.template.max_blend;
this.blend_values.y = this.zone.template.min_blend;
float max_blend = this.zone.template.max_blend;
float min_blend = this.zone.template.min_blend;
Vector2f major_blend = new Vector2f(this.blend_values.x / this.zone.major_radius,
this.blend_values.y / this.zone.major_radius);
// Zones with a zero blend inherit from their parent terrain
Vector2f minor_blend = new Vector2f(this.blend_values.x / this.zone.minor_radius,
this.blend_values.y / this.zone.minor_radius);
if (this.zone.template.max_blend == 0) {
Zone parentZone = this.getNextZoneWithTerrain(this.zone.parent);
max_blend = parentZone.template.max_blend;
min_blend = parentZone.template.min_blend;
}
Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius,
min_blend / this.zone.major_radius);
Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius,
min_blend / this.zone.minor_radius);
if (major_blend.y > 0.4f)
blend_ratio.x = major_blend.y;
@@ -20,7 +20,6 @@ import engine.objects.*;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.awt.geom.Path2D;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
@@ -549,51 +548,6 @@ public class dbBuildingHandler extends dbHandlerBase {
return false;
}
public void LOAD_MESH_HULLS() {
int recordsRead = 0;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_convex_hulls")) {
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
recordsRead++;
int propID = rs.getInt("propID");
String[] HullStrings = rs.getString("vertices").split(";");
// Filter things that couldn't be wrapped
if (HullStrings.length < 3) {
Logger.error("Prop : " + propID + " has less than 3 vertices.");
continue;
}
Path2D.Float prop_path = BuildingManager.hullToPath2d(HullStrings);
ArrayList<Path2D.Float> meshList;
if (BuildingManager._hull_data.get(propID) == null) {
meshList = new ArrayList<>();
meshList.add(prop_path);
BuildingManager._hull_data.put(propID, meshList);
} else {
meshList = BuildingManager._hull_data.get(propID);
meshList.add(prop_path);
}
}
} catch (SQLException e) {
Logger.error(e);
}
Logger.info("read: " + recordsRead + " cached: " + BuildingManager._hull_data.size());
}
public HashMap<Integer, ArrayList<BuildingRegions>> LOAD_BUILDING_REGIONS() {
HashMap<Integer, ArrayList<BuildingRegions>> regionList = new HashMap<>();
+7 -21
View File
@@ -49,33 +49,19 @@ public class GetHeightCmd extends AbstractDevCmd {
float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
Vector2f terrainCell = heightmapZone.terrain.getTerrainCell(childZoneLoc);
Vector2f cell_offset = new Vector2f(terrainCell.x % 1, terrainCell.y % 1);
terrainCell.x = (float) Math.floor(terrainCell.x);
terrainCell.y = (float) Math.floor(terrainCell.y);
short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y];
short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y];
short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y + 1];
short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y + 1];
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
gridSquare.x = (float) Math.floor(gridSquare.x);
gridSquare.y = (float) Math.floor(gridSquare.y);
this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
this.throwbackInfo(playerCharacter, "Player loc: " + "[" + playerCharacter.loc.x + "]" + "[" + playerCharacter.loc.y + "]" + "[" + playerCharacter.loc.z + "]");
this.throwbackInfo(playerCharacter, "Terrain Cell : " + "[" + terrainCell.x + "]" + "[" + terrainCell.y + "]");
this.throwbackInfo(playerCharacter, "Cell Offset : " + "[" + cell_offset.x + "]" + "[" + cell_offset.y + "]");
this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]");
this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]");
this.throwbackInfo(playerCharacter, "Child Zone Offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.max_blend + " /" + heightmapZone.template.min_blend);
this.throwbackInfo(playerCharacter, "terrain values (max/min): " + heightmapZone.terrain.blend_values.x + " /" + heightmapZone.terrain.blend_values.y);
this.throwbackInfo(playerCharacter, "Heightmap blend Values: max/min" + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend);
this.throwbackInfo(playerCharacter, "Parent blend Values: nax/min" + parentZone.template.min_blend + " /" + parentZone.template.max_blend);
this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset));
this.throwbackInfo(playerCharacter, "------------");
+7 -27
View File
@@ -12,22 +12,10 @@ package engine.devcmd.cmds;
import engine.Enum;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.NavigationManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.Path2D;
import java.awt.geom.Rectangle2D;
import java.lang.reflect.Field;
import static java.awt.geom.Path2D.WIND_EVEN_ODD;
import static java.awt.geom.Path2D.WIND_NON_ZERO;
public class RegionCmd extends AbstractDevCmd {
public RegionCmd() {
@@ -47,28 +35,20 @@ public class RegionCmd extends AbstractDevCmd {
this.throwbackInfo(pc, "No Building At This Location.") ;
}
Regions region = ((AbstractCharacter)target).region;
output += "In Floor: " + ((AbstractCharacter) target).getInFloorID() + newline;
output += "In Building: " + ((AbstractCharacter) target).getInBuilding() + newline;
if (region == null) {
output += "No Region Found." + newline;
}else{
this.throwbackInfo(pc, "No Region Found.");
return;
}
if(region != null) {
output += "Player Info: " + ((AbstractCharacter) target).getName() + newline;
output += "Region Building: " + building.getName() + newline;
output += "Region Height: " + region.lerpY(((AbstractCharacter)target).loc) + newline;
output += "Region Height: " + region.lerpY((AbstractCharacter)target) + newline;
output += "is Stairs: " + region.isStairs() + newline;
output += "is Outside: " + region.isOutside() + newline;
output += "is Entrance: " + region.isExit() + newline;
for(Vector3f point : region.regionPoints)
output += point + newline;
output += "NavMesh Data" + newline;
output += "is Outside: " + region.isOutside();
this.throwbackInfo(pc, output);
}
output += "pointBlocked: " + NavigationManager.pointIsBlocked(((AbstractCharacter)target).loc);
this.throwbackInfo(pc, output);
}
@Override
+1 -6
View File
@@ -13,9 +13,7 @@ import engine.Enum;
import engine.Enum.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.mobileAI.utilities.PathingUtilities;
import engine.objects.AbstractGameObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
@@ -152,10 +150,7 @@ public class aiInfoCmd extends AbstractDevCmd {
for (Integer outlawUUID : outlaws)
output += outlawUUID + newline;
}
output += "Walking: " + ((Mob) target).isMoving() + newline;
output += "Destination: " + ((Mob) target).destination + newline;
output += "is Pathing: " + mob.isPathing + newline;
((Mob) target).isPathing = false;
throwbackInfo(playerCharacter, output);
}
+4 -104
View File
@@ -18,9 +18,7 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeBuildingJob;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.ManageCityAssetsMsg;
@@ -29,8 +27,6 @@ import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.geom.AffineTransform;
import java.awt.geom.Path2D;
import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
@@ -42,14 +38,12 @@ public enum BuildingManager {
BUILDINGMANAGER;
public static HashMap<Integer, ArrayList<Path2D.Float>> _hull_data = new HashMap<>();
public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>();
public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>();
public static HashMap<Integer, ConcurrentHashMap<Integer, BuildingFriends>> _buildingFriends = new HashMap<>();
public static HashMap<Integer, ConcurrentHashMap<Integer, Condemned>> _buildingCondemned = new HashMap<>();
public static HashMap<Integer, ArrayList<Vector3fImmutable>> _buildingPatrolPoints = new HashMap<>();
public static int getAvailableSlot(Building building) {
ArrayList<BuildingLocation> slotLocations = _slotLocations.get(building.meshUUID);
@@ -146,7 +140,10 @@ public enum BuildingManager {
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
return false;
//TODO test friends list once added
//does not meet above criteria. Cannot access.
@@ -963,101 +960,4 @@ public enum BuildingManager {
return null;
}
public static void bakeNavMesh(Building building) {
if (building.parentZone == null) {
//Logger.error("Attempt to bake navmesh with no parent: " + building.getObjectUUID());
return;
}
// Build up navmesh by stencil of the
// convex hull meshes that comprise the prop.
ArrayList<Path2D.Float> convexHullList;
convexHullList = _hull_data.get(building.meshUUID);
if (convexHullList == null) {
//Logger.error("Attempt to bake navmesh with no meshes: " + building.getObjectUUID());
return;
}
//add navNodes to parent zone list
float X = building.getBounds().getHalfExtents().x;
float Y = building.getBounds().getHalfExtents().y;
ArrayList<Vector2f> cornersAndFaces = new ArrayList<>();
cornersAndFaces.add(new Vector2f(building.loc.x - X, building.loc.z - Y));
cornersAndFaces.add(new Vector2f(building.loc.x + X, building.loc.z + Y));
cornersAndFaces.add(new Vector2f(building.loc.x + X, building.loc.z - Y));
cornersAndFaces.add(new Vector2f(building.loc.x - X, building.loc.z + Y));
cornersAndFaces.add(new Vector2f(building.loc.x - X, building.loc.z));
cornersAndFaces.add(new Vector2f(building.loc.x + X, building.loc.z));
cornersAndFaces.add(new Vector2f(building.loc.x, building.loc.z - Y));
cornersAndFaces.add(new Vector2f(building.loc.x, building.loc.z + Y));
for (Vector2f point : cornersAndFaces) {
if (!NavigationManager.pointIsBlocked(new Vector3fImmutable(point.x, building.loc.y, point.y))) {
building.parentZone.navNodes.add(new PathingUtilities.Node(point, null, building));
}
}
//add region centers to the zones navNodes list
for (Regions region : building.getBounds().getRegions()) {
building.parentZone.navNodes.add(new PathingUtilities.Node(new Vector2f(region.center.x, region.center.z), region, building));
}
}
public static Path2D.Float hullToPath2d(String[] hullString) {
// Method builds convex hull from database vertices
ArrayList<Vector2f> vertices = new ArrayList<>();
ArrayList<Float> floats = new ArrayList<>();
Path2D.Float outPath = new Path2D.Float();
// Build Arraylist of vertices
for (String floatString : hullString) {
floats.add(Float.parseFloat(floatString));
if (floats.size() == 2) {
vertices.add(new Vector2f(floats.get(0), floats.get(1)));
floats.clear();
}
}
// Build Path from vertices
for (Vector2f vertex : vertices)
if (outPath.getCurrentPoint() == null)
outPath.moveTo(vertex.x, vertex.y);
else
outPath.lineTo(vertex.x, vertex.y);
outPath.closePath();
return outPath;
}
public static void loadColliders(Building building) {
// Load colliders for this building
building.meshes = new ArrayList<>();
if (_hull_data.get(building.meshUUID) == null ||
_hull_data.get(building.meshUUID).size() < 1)
return;
for (Path2D.Float path : _hull_data.get(building.meshUUID)) {
Path2D.Float translatedPath = new Path2D.Float(path);
AffineTransform offset = AffineTransform.getTranslateInstance(building.loc.x, building.loc.y);
translatedPath.transform(offset);
AffineTransform rotate = AffineTransform.getRotateInstance(Math.toRadians(building.getBounds().getQuaternion().angleY), building.loc.x, building.loc.z);
translatedPath.transform(rotate);
building.meshes.add(translatedPath);
}
}
}
+67
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@@ -0,0 +1,67 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.loot.WorkOrder;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable {
FORGE_MANAGER;
private final BlockingQueue<WorkOrder> workQueue = new DelayQueue();
public static final AtomicInteger workOrder = new AtomicInteger(0);
@Override
public void run() {
while (true) {
try {
WorkOrder workOrder = workQueue.take();
// Fulfill workOrder
for (int i = 0; i < workOrder.slotCount; ++i) {
// Create workOrder items; one for each slot
// assigned to this workOrder.
// if Prefix and suffix are null random roll item
// otherwise roll what was asked for
workOrder.itemCount = workOrder.itemCount - 1;
}
if (workOrder.itemCount == 0) {
workOrder.runCompleted = true;
// Remove this workOrder from any slots on vendor
continue;
}
// Resubmit workOrder
workOrder.completionTime = System.currentTimeMillis() + 10000;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
@@ -1,125 +0,0 @@
package engine.gameManager;
import engine.Enum;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import java.awt.geom.Path2D;
import java.util.ArrayList;
public class NavigationManager {
private static final int cellGap = 1;
private static final int stepHeight = 2;
public static void pathfind(AbstractCharacter character, Vector3fImmutable goal) {
if(!pathBlocked(character.loc,goal)){
character.destination = goal;
MobAI.directMove((Mob)character,character.combatTarget != null);
}
try {
ArrayList<Vector3fImmutable> path = getPath(character.loc, goal);//getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
if (path.isEmpty()) {
MobAI.directMove((Mob)character,character.combatTarget != null);
return; //no points to walk to
}
//character.navPath = path;
} catch (Exception e) {
//something failed
}
}
public static ArrayList<Vector3fImmutable> getOptimizedPath(ArrayList<Vector3fImmutable> startToGoal, ArrayList<Vector3fImmutable> goalToStart) {
ArrayList<Vector3fImmutable> optimalPath = new ArrayList<>();
optimalPath.add(startToGoal.get(0));
for (Vector3fImmutable point : startToGoal) {
if (goalToStart.contains(point) && !optimalPath.contains(point)) {
optimalPath.add(point);
}
}
//optimize the path to its smallest possible amount of points
return optimalPath;
}
private static ArrayList<Vector3fImmutable> getPath(Vector3fImmutable start, Vector3fImmutable goal) {
ArrayList<Vector3fImmutable> path = new ArrayList<>();
path.add(start);
Vector3fImmutable current = start;
boolean obstructed = false;
int count = 0;
while (current.distanceSquared(goal) > 9 && count < 250) {
//gather the 8 cells around the player
ArrayList<Vector3fImmutable> surroundingCells = new ArrayList<>();
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, 0)));
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(0, 0, cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, 0)));
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, -cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap)));
Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO);
for (Vector3fImmutable point : surroundingCells) {
count++;
if (path.contains(point))
continue;
if (pointIsBlocked(point)) {
obstructed = true;
continue;
}
if (getCost(cheapest, current, goal) > getCost(point, current, goal))
cheapest = point;
}
current = cheapest;
path.add(cheapest);
}
if (obstructed) {
return path;
} else {
ArrayList<Vector3fImmutable> goalPath = new ArrayList<>();
goalPath.add(start);
goalPath.add(start.moveTowards(goal,32));
goalPath.add(goal);
return goalPath; //if the path isn't obstructed we can walk directly from start to the goal
}
}
public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) {
float gCost = start.distanceSquared(point);
float hCost = goal.distanceSquared(point);
return gCost + hCost;
}
public static boolean pathBlocked(Vector3fImmutable start, Vector3fImmutable end){
Zone zone = ZoneManager.findSmallestZone(start);
if(zone != null) {
for (Path2D.Float obstacle : zone.navObstacles)
if(obstacle.intersects(start.x,start.z,end.x,end.z))
return true;
}
return false;
}
public static boolean pointIsBlocked(Vector3fImmutable point) {
Building building = BuildingManager.getBuildingAtLocation(point);
if(building != null) {
for (Path2D.Float mesh : building.meshes) {
if (mesh.contains(point.x,point.z)) {
return true;
}
}
}
return false;
}
}
-2
View File
@@ -14,7 +14,6 @@ import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.objects.Building;
import engine.objects.City;
import engine.objects.Zone;
@@ -22,7 +21,6 @@ import engine.objects.ZoneTemplate;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.geom.Path2D;
import java.time.Instant;
import java.time.LocalDateTime;
import java.time.ZoneId;
+52
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@@ -0,0 +1,52 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.loot;
import engine.gameManager.ForgeManager;
import engine.objects.NPC;
import org.jetbrains.annotations.NotNull;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
import static java.lang.Math.toIntExact;
public class WorkOrder implements Delayed {
public int workOrder;
public NPC vendor;
public int slotCount;
public int itemCount;
public int itemBase;
public String itemName;
public int prefixToken;
public int suffixToken;
public boolean isRandom;
public long completionTime;
public boolean runCompleted;
public WorkOrder() {
this.workOrder = ForgeManager.workOrder.incrementAndGet();
this.completionTime = System.currentTimeMillis() + 10000;
}
@Override
public long getDelay(TimeUnit unit) {
long timeRemaining = completionTime - System.currentTimeMillis();
return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
}
@Override
public int compareTo(@NotNull Delayed o) {
return toIntExact(this.completionTime - ((WorkOrder) o).completionTime);
}
}
+1 -1
View File
@@ -41,7 +41,7 @@ public class Bounds {
private boolean flipExtents;
private ArrayList<Regions> regions = new ArrayList<>();
public ArrayList<Colliders> colliders = new ArrayList<>();
private ArrayList<Colliders> colliders = new ArrayList<>();
// Default constructor
+21 -120
View File
@@ -11,16 +11,14 @@ package engine.mobileAI;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.Respawner;
import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.PathingUtilities;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.objects.*;
@@ -105,7 +103,7 @@ public class MobAI {
if (mob.behaviourType.callsForHelp)
MobCallForHelp(mob);
if (inRangeDropAggro(mob, target)) {
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
return;
}
@@ -305,10 +303,10 @@ public class MobAI {
MobAI.Patrol(minion);
}
aiMove(mob, true,0);
MovementUtilities.aiMove(mob, mob.destination, true);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: Patrol" + " " + e.getMessage());
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
}
}
@@ -586,7 +584,7 @@ public class MobAI {
if(mob.isPlayerGuard() || mob.isSiege()) {
bypassLoadedPlayerCheck = true;
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
if(mob.combatTarget.loc.distanceSquared(mob.loc) > 62500)
if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000)
mob.setCombatTarget(null);
}
@@ -691,7 +689,7 @@ public class MobAI {
if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false)
continue;
if (inRangeToAggro(aiAgent, loadedPlayer)) {
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setCombatTarget(loadedPlayer);
return;
}
@@ -724,7 +722,7 @@ public class MobAI {
try {
if (!canMove(mob))
if (!MovementUtilities.canMove(mob))
return;
mob.updateLocation();
@@ -751,7 +749,7 @@ public class MobAI {
return;
mob.destination = mob.guardCaptain.getLoc();
aiMove(mob, false,5);
MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
} else
chaseTarget(mob);
break;
@@ -836,7 +834,7 @@ public class MobAI {
if (mob.getCombatTarget() == null)
return;
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) &&
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
mob.agentType.equals(Enum.AIAgentType.PET) == false) {
mob.setCombatTarget(null);
@@ -879,7 +877,7 @@ public class MobAI {
}
}
}
} else if (inRangeOfBindLocation(mob) == false) {
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
@@ -907,7 +905,7 @@ public class MobAI {
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
aiMove(mob, false,0);
MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
} else {
//check if building
@@ -915,12 +913,12 @@ public class MobAI {
switch (mob.getCombatTarget().getObjectType()) {
case PlayerCharacter:
case Mob:
mob.destination = mob.combatTarget.loc;//GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
aiMove(mob, false,mob.getRange() + 1);
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false);
break;
case Building:
mob.destination = mob.getCombatTarget().getLoc();
aiMove(mob, false,0);
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false);
break;
}
}
@@ -1002,7 +1000,7 @@ public class MobAI {
if (ZoneManager.seaFloor.zoneMobSet.contains(mob))
mob.killCharacter("no owner");
if (canMove(mob) && mob.behaviourType.canRoam)
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
CheckMobMovement(mob);
CheckForAttack(mob);
@@ -1132,7 +1130,7 @@ public class MobAI {
if (GuardCanAggro(mob, loadedPlayer) == false)
continue;
if (inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
mob.setCombatTarget(loadedPlayer);
return;
}
@@ -1242,9 +1240,9 @@ public class MobAI {
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
aiMove(mob, true,0);
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
for (Integer minionUUID : mob.minions) {
@@ -1254,12 +1252,11 @@ public class MobAI {
//make sure mob is out of combat stance
if (minion.despawned == false) {
if (canMove(minion)) {
if (MovementUtilities.canMove(minion)) {
Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
minion.updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
minion.destination = formationPatrolPoint;
aiMove(minion, true,0);
MovementUtilities.aiMove(minion, formationPatrolPoint, true);
}
}
}
@@ -1287,7 +1284,7 @@ public class MobAI {
if (potentialTarget.equals(mob.getCombatTarget()))
continue;
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && inRangeToAggro(mob, potentialTarget)) {
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
mostHatedTarget = potentialTarget;
}
@@ -1299,100 +1296,4 @@ public class MobAI {
}
return null;
}
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
float rangeSquared = MobAIThread.AI_BASE_AGGRO_RANGE * MobAIThread.AI_BASE_AGGRO_RANGE;
if(agent.isPlayerGuard())
rangeSquared = 62500;
if(agent.isSiege())
rangeSquared = agent.getRange() * agent.getRange();
return agent.loc.distanceSquared(target.loc) > rangeSquared;
}
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
return MobAIThread.AI_BASE_AGGRO_RANGE * MobAIThread.AI_BASE_AGGRO_RANGE > agent.loc.distanceSquared(target.loc) ;
}
public static boolean inRangeOfBindLocation(Mob agent) {
if(agent.isPlayerGuard() && agent.guardedCity.isLocationOnCityZone(agent.loc))
return true;
float bindRangeSquared = (agent.parentZone.getBounds().getHalfExtents().x * agent.parentZone.getBounds().getHalfExtents().x) + (MobAIThread.AI_DROP_AGGRO_RANGE * MobAIThread.AI_DROP_AGGRO_RANGE);
return agent.loc.distanceSquared(agent.bindLoc) < bindRangeSquared;
}
public static boolean canMove(Mob agent) {
if (!agent.behaviourType.canRoam)
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None) && !agent.getBonuses().getBool(Enum.ModType.CannotMove, Enum.SourceType.None));
}
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
if (!character.isMoving())
return character.getLoc();
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
if (agentDistanceEndLoc > characterDistanceEndLoc)
return character.getEndLoc();
return character.getLoc();
}
public static void aiMove(Mob mob, boolean isWalking, float offset) {
if(mob.isMoving()) {
return;
}
//if(!mob.isPathing){
// ArrayList<PathingUtilities.Node> path = PathingUtilities.getPath(mob, mob.destination);
// if(path != null && path.size() > 0)
// PathingUtilities.followPath(mob,path);
//}
}
public static void directMove(AbstractCharacter mob,boolean isWalking){
//update our walk/run state.
if (isWalking && !mob.isWalk()) {
mob.setWalkMode(true);
MovementManager.sendRWSSMsg(mob);
} else if (!isWalking && mob.isWalk()) {
mob.setWalkMode(false);
MovementManager.sendRWSSMsg(mob);
}
mob.endLoc = mob.destination;
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc);
msg.setEndCoord(mob.destination);
Regions region = Regions.getRegionAtLocation(mob.destination);
if(region != null){
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else{
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
}
+22 -11
View File
@@ -1,11 +1,18 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.Threads;
import engine.gameManager.ConfigManager;
import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager;
import engine.mobileAI.MobAI;
import engine.objects.Mob;
import engine.objects.Zone;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
public class MobAIThread implements Runnable{
@@ -14,23 +21,27 @@ public class MobAIThread implements Runnable{
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static float AI_CAST_FREQUENCY;
// Thread constructor
public MobAIThread() {
Logger.info(" MobAIThread thread has started!");
//cache config value for mobile casting delay
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int) (60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
}
@Override
public void run() {
//cache config value for mobile casting delay
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
Logger.info(" MobAIThread thread has started!");
while (true) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
for (Zone zone : ZoneManager.getAllZones())
for (Mob mob : zone.zoneMobSet)
try {
if (mob != null)
MobAI.DetermineAction(mob);
@@ -38,10 +49,10 @@ public class MobAIThread implements Runnable{
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
}
}
public static void startAIThread() {
Thread aiThread;
aiThread = new Thread(new MobAIThread());
@@ -0,0 +1,295 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.utilities;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.exception.MsgSendException;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static engine.math.FastMath.sqrt;
public class MovementUtilities {
public static boolean inRangeOfBindLocation(Mob agent) {
if (agent.isPlayerGuard()) {
Mob guardCaptain = null;
if (agent.getContract() != null)
guardCaptain = agent;
else
guardCaptain = (Mob) agent.guardCaptain;
if (guardCaptain != null) {
Building barracks = guardCaptain.building;
if (barracks != null) {
City city = barracks.getCity();
if (city != null) {
Building tol = city.getTOL();
//Guards recall distance = 814.
if (tol != null) {
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.halfExtents));
}
}
}
}
return true;
}
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
float zoneRange = 250;
if (agent.getParentZone() != null) {
if (agent.getParentZone().bounds != null)
zoneRange = agent.getParentZone().bounds.getHalfExtents().x * 2;
}
if (zoneRange > 300)
zoneRange = 300;
if (agent.getSpawnRadius() > zoneRange)
zoneRange = agent.getSpawnRadius();
return distanceSquaredToTarget < sqr(MobAIThread.AI_DROP_AGGRO_RANGE + zoneRange);
}
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MobAIThread.AI_BASE_AGGRO_RANGE;
if (agent.isPlayerGuard())
range = 150;
return distanceSquaredToTarget < sqr(range);
}
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = agent.getRange() + 150;
if (range > 200)
range = 200;
return distanceSquaredToTarget < sqr(range);
}
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) {
// Player isnt moving and neither is mob. Just return
// the mobile's current location. Ain't goin nowhere!
// *** Refactor: Check to ensure methods calling us
// all don't sent move messages when not moving.
if ((aggroTarget.isMoving() == false))
return aggroTarget.getLoc();
if (aggroTarget.getEndLoc().x != 0) {
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
return aggroTarget.getEndLoc();
else {
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f;
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
}
}
// One of us is moving so let's calculate our destination loc for this
// simulation frame. We will simply project our position onto the
// character's movement vector and return the closest point.
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
}
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) {
try {
//don't move farther than 30 units from player.
if (offset > 30)
offset = 30;
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
aiMove(agent, newLoc, isWalking);
} catch (Exception e) {
Logger.error(e.toString());
}
}
public static boolean canMove(Mob agent) {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
//Determing where I want to move.
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius),
center.y,
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius));
}
public static Long estimateMovementTime(Mob agent) {
if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
return 0L;
return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed());
}
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
//update our walk/run state.
if (isWalking && !agent.isWalk()) {
agent.setWalkMode(true);
MovementManager.sendRWSSMsg(agent);
} else if (!isWalking && agent.isWalk()) {
agent.setWalkMode(false);
MovementManager.sendRWSSMsg(agent);
}
MoveToPointMsg msg = new MoveToPointMsg();
// Regions currentRegion = Mob.InsideBuildingRegion(agent);
//
// if (currentRegion != null){
//
//
// if (currentRegion.isGroundLevel()){
// agent.setInBuilding(0);
// agent.setInFloorID(-1);
// }else{
// agent.setInBuilding(currentRegion.getLevel());
// agent.setInFloorID(currentRegion.getRoom());
// }
// }else{
// agent.setInBuilding(-1);
// agent.setInFloorID(-1);
// agent.setInBuildingID(0);
// }
// agent.setLastRegion(currentRegion);
Vector3fImmutable startLoc = null;
Vector3fImmutable endLoc = null;
// if (agent.getLastRegion() != null){
// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
// if (inBuilding != null){
// startLoc = ZoneManager.convertWorldToLocal(inBuilding, agent.getLoc());
// endLoc = ZoneManager.convertWorldToLocal(inBuilding, vect);
// }
// }else{
// agent.setBuildingID(0);
// agent.setInBuildingID(0);
// startLoc = agent.getLoc();
// endLoc = vect;
// }
startLoc = agent.getLoc();
endLoc = vect;
msg.setSourceType(GameObjectType.Mob.ordinal());
msg.setSourceID(agent.getObjectUUID());
msg.setStartCoord(startLoc);
msg.setEndCoord(endLoc);
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
try {
MovementManager.movement(msg, agent);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
if (!character.isMoving())
return character.getLoc();
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
if (agentDistanceEndLoc > characterDistanceEndLoc)
return character.getEndLoc();
return character.getLoc();
}
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) {
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
return true;
if (!aiAgent.isMoving())
return true;
if (aggroTarget.isMoving()) {
return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc());
} else {
if (aiAgent.destination.equals(aggroTarget.getLoc()))
return false;
}
return false;
}
}
@@ -1,160 +0,0 @@
package engine.mobileAI.utilities;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.MovementManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.AbstractCharacter;
import engine.objects.Building;
import engine.objects.Regions;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.awt.geom.Path2D;
import java.util.ArrayList;
public class PathingUtilities {
public static class Node {
public Vector2f location;
public ArrayList<Node> neighbors;
public Regions region;
public Building parentBuilding;
public Node(Vector2f loc, Regions reg, Building parent){
this.location = loc;
this.region = reg;
this.parentBuilding = parent;
this.neighbors = new ArrayList<>();
}
public Node(Node clone){
this.location = clone.location;
this.region = clone.region;
this.parentBuilding = clone.parentBuilding;
this.neighbors = (ArrayList<Node>) clone.neighbors.clone();
}
public ArrayList<Node> getNeighbors(){
if(neighbors.size() == 0){
Zone zone = ZoneManager.findSmallestZone(new Vector3fImmutable(this.location.x,0,this.location.y));
if(zone == null)
return null;
for(Node potentialNeighbor : zone.navNodes){
for (Path2D.Float obstacle : zone.navObstacles) {
if (!this.equals(potentialNeighbor) && !obstacle.intersects(this.location.x, this.location.y, potentialNeighbor.location.x, potentialNeighbor.location.y) && this.location.distance(potentialNeighbor.location) < 65) {
this.neighbors.add(potentialNeighbor);
}
}
}
}
return this.neighbors;
}
}
public static Node getClosestNode(Vector3fImmutable loc){
Zone zone = ZoneManager.findSmallestZone(loc);
Regions region = Regions.getRegionAtLocation(loc);
if(region != null){
for(Node node : zone.navNodes){
if(node.location == new Vector2f(region.center.x,region.center.z))
return node;
}
}
float disSq = 10000000;
Node closest = null;
for(Node node : zone.navNodes){
if(node.location.distanceSquared(new Vector2f(loc.x,loc.z)) < disSq)
closest = node;
}
return closest;
}
public static ArrayList<Node> getPath(AbstractCharacter mover, Vector3fImmutable goal){
ArrayList<Node> path = new ArrayList<>();
Node startNode = getClosestNode(mover.loc);
Node goalNode = getClosestNode(goal);
if(goalNode == null)
move(mover,goal);
Node currentNode = new Node(startNode);
path.add(startNode);
int attempts = 0;
while(!currentNode.equals(goalNode) && attempts < 250){
attempts ++;
currentNode = getCheapestNeighbor(currentNode,new Vector2f(goal.x,goal.z));
path.add(currentNode);
}
return path;
}
public static Node getCheapestNeighbor(Node node, Vector2f goal){
Node cheapest = null;
for(Node neighbor : node.getNeighbors()){
if(cheapest == null) {
cheapest = neighbor;
continue;
}
if(getCost(cheapest.location,node.location,goal) > getCost(neighbor.location,node.location,goal)){
cheapest = neighbor;
}
}
return cheapest;
}
public static float getCost(Vector2f point, Vector2f start, Vector2f goal) {
float gCost = start.distanceSquared(point);
float hCost = goal.distanceSquared(point);
return gCost + hCost;
}
public static void followPath(AbstractCharacter character, ArrayList<Node> path){
character.isPathing = true;
while(new Vector2f(character.loc.x,character.loc.z).distanceSquared(path.get(path.size() - 1).location) > 9 && path.size() > 0){
if( character.isMoving())
continue;
if(character.combatTarget != null){
//need ot adjust new path for a moving combat target
if(character.combatTarget.loc.distanceSquared2D(new Vector3fImmutable(path.get(path.size() - 1).location.x,0,path.get(path.size() - 1).location.y)) > 625){
character.isPathing = false;
break;
}
}
move(character,new Vector3fImmutable(path.get(0).location.x,0,path.get(0).location.y));
path.remove(0);
}
character.isPathing = false;
}
public static void move(AbstractCharacter mob, Vector3fImmutable goal) {
mob.destination = goal;
if (mob.getObjectType().equals(Enum.GameObjectType.Mob)) {
mob.setWalkMode(!(mob.combatTarget == null));
MovementManager.sendRWSSMsg(mob);
}
mob.endLoc = goal;
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc);
msg.setEndCoord(goal);
Regions region = Regions.getRegionAtLocation(goal);
if (region != null) {
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else {
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
}
@@ -79,7 +79,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
float startAlt = 0;
Building regionBuilding = Regions.GetBuildingForRegion(upRegion);
if (upRegion != null)
startAlt = upRegion.lerpY(pc.loc) - regionBuilding.getLoc().y;
startAlt = upRegion.lerpY(pc) - regionBuilding.getLoc().y;
float rounded = startAlt * .10f;
rounded = ((int) rounded) * 10;
@@ -143,7 +143,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
float landingAltitude = 0;
Building building = Regions.GetBuildingForRegion(region);
if (building != null)
landingAltitude = region.lerpY(pc.loc) - building.getLoc().y;
landingAltitude = region.lerpY(pc) - building.getLoc().y;
if (landingAltitude >= targetAlt) {
pc.landingRegion = region;
@@ -16,6 +16,7 @@ import engine.Enum.ItemType;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.loot.WorkOrder;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
@@ -455,9 +456,18 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
switch (msg.getActionType()) {
case ACTION_PRODUCE:
boolean isRandom = false;
if (msg.getUnknown03() != 0 && msg.getpToken() == 0 && msg.getsToken() == 0)
isRandom = true;
boolean isRandom = msg.getUnknown03() != 0 && msg.getpToken() == 0 && msg.getsToken() == 0;
WorkOrder workOrder = new WorkOrder();
workOrder.vendor = vendorNPC;
workOrder.isRandom = isRandom;
workOrder.itemBase = msg.getItemUUID();
workOrder.itemCount = msg.getTotalProduction();
workOrder.prefixToken = msg.getpToken();
workOrder.suffixToken = msg.getsToken();
workOrder.itemName = msg.getName();
//Create Multiple Item Function.. Fill all empty slots
if (msg.isMultiple()) {
int emptySlots = vendorNPC.getRank() - vendorNPC.getRolling().size();
+13 -12
View File
@@ -25,7 +25,6 @@ import engine.jobs.TrackJob;
import engine.math.AtomicFloat;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.net.ByteBufferWriter;
import engine.net.DispatchMessage;
import engine.net.client.msg.ErrorPopupMsg;
@@ -121,16 +120,11 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
private long lastHateUpdate = 0;
private byte aoecntr = 0;
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
public int hidden = 0; // current rank of hide/sneak/invis
public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
public ArrayList<CharacterRune> runes;
public ArrayList<PathingUtilities.Node> navPath = new ArrayList<>();
public boolean isPathing = false;
public AbstractCharacter() {
super();
this.firstName = "";
@@ -840,10 +834,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (this.isCasting && this.getObjectType().equals(GameObjectType.PlayerCharacter))
return false;
if(this.getObjectType().equals(GameObjectType.Mob)){
if(this.destination.equals(Vector3fImmutable.ZERO))
return false;
}
return true;
}
@@ -997,11 +987,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@Override
public final void setLoc(final Vector3fImmutable value) {
Regions region = Regions.getRegionAtLocation(value);
Building building = BuildingManager.getBuildingAtLocation(this.loc);
Regions region = null;
if(building != null) {
//look for region in the building we are in
for (Regions regionCycle : building.getBounds().getRegions()) {
float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y;
if(regionHeight < 10)
regionHeight = 10;
if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight)
region = regionCycle;
}
}
float regionHeightOffset = 0;
if(region != null){
this.region = region;
regionHeightOffset = region.lerpY(this.loc);
regionHeightOffset = region.lerpY(this);
this.inBuilding = region.level; // -1 not in building 0 on ground floor, 1 on first floor etc
this.inBuildingID = region.parentBuildingID;
this.inFloorID = region.room;
+2 -2
View File
@@ -179,7 +179,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if (region.center.y == region.highLerp.y)
worldObject.loc = worldObject.loc.setY(region.center.y + worldObject.getAltitude());
else
worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject.loc) + worldObject.getAltitude());
worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject) + worldObject.getAltitude());
return region;
}
@@ -504,7 +504,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
this.loc = loc;
if(this instanceof AbstractCharacter && this.region != null){
this.loc = this.loc.setY(this.region.lerpY(this.loc) + this.getAltitude());
this.loc = this.loc.setY(this.region.lerpY(this) + this.getAltitude());
} else{
this.loc = this.loc.setY(Terrain.getWorldHeight(this.getLoc()) + this.getAltitude());
}
+1 -32
View File
@@ -34,8 +34,6 @@ import engine.net.client.msg.UpdateObjectMsg;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.geom.Area;
import java.awt.geom.Path2D;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.time.LocalDateTime;
@@ -101,8 +99,6 @@ public class Building extends AbstractWorldObject {
private ConcurrentHashMap<Integer, Condemned> condemned;
private ArrayList<Building> children = null;
public ArrayList<Path2D.Float> meshes;
/**
* ResultSet Constructor
*/
@@ -291,30 +287,7 @@ public class Building extends AbstractWorldObject {
public final City getCity() {
if (this.parentZone == null)
return null;
if (this.getBlueprint() != null && this.getBlueprint().isSiegeEquip() && this.protectionState.equals(ProtectionState.PROTECTED)) {
if (this.getGuild() != null) {
if (this.getGuild().getOwnedCity() != null) {
if (this.getLoc().isInsideCircle(this.getGuild().getOwnedCity().getLoc(), CityBoundsType.ZONE.halfExtents))
return this.getGuild().getOwnedCity();
} else {
Bane bane = Bane.getBaneByAttackerGuild(this.getGuild());
if (bane != null) {
if (bane.getCity() != null) {
if (this.getLoc().isInsideCircle(bane.getCity().getLoc(), CityBoundsType.ZONE.halfExtents))
return bane.getCity();
}
}
}
}
}
if (this.parentZone.guild_zone == false)
return null;
return City.getCity(this.parentZone.playerCityUUID);
return ZoneManager.getCityAtLocation(this.getLoc());
}
@@ -1007,9 +980,6 @@ public class Building extends AbstractWorldObject {
if (this.upgradeDateTime != null)
BuildingManager.submitUpgradeJob(this);
BuildingManager.loadColliders(this); // load building colliders
BuildingManager.bakeNavMesh(this); // update the navmesh of the parent zone
}
public synchronized boolean setOwner(AbstractCharacter newOwner) {
@@ -1537,5 +1507,4 @@ public class Building extends AbstractWorldObject {
public void RemoveFromBarracksList() {
}
}
+1 -8
View File
@@ -12,8 +12,6 @@ package engine.objects;
import engine.gameManager.DbManager;
import engine.math.Bounds;
import java.awt.*;
import java.awt.geom.Area;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -47,10 +45,5 @@ public class MeshBounds {
Bounds.meshBoundsCache = DbManager.BuildingQueries.LOAD_MESH_BOUNDS();
}
public Area getArea(float x, float z){
Polygon area = new Polygon();
area.addPoint((int)(x + this.minX), (int) (z + this.minZ));
area.addPoint((int)(x + this.maxX), (int)(z + this.maxZ));
return new Area(area);
}
}
+1 -2
View File
@@ -53,7 +53,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
public long nextCallForHelp = 0;
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public boolean despawned = false;
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
public MobBase mobBase;
public int spawnDelay;
public Zone parentZone;
@@ -1899,5 +1899,4 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
public int compareTo(@NotNull Delayed o) {
return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
}
}
+4
View File
@@ -17,6 +17,7 @@ import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeNPCJob;
import engine.loot.WorkOrder;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
@@ -37,6 +38,7 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
@@ -52,6 +54,8 @@ public class NPC extends AbstractCharacter {
private final ArrayList<MobLoot> rolling = new ArrayList<>();
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public ArrayList<ProducedItem> forgedItems = new ArrayList<>();
public CopyOnWriteArrayList<WorkOrder> workOrders = new CopyOnWriteArrayList();
public HashMap<Integer, MobEquipment> equip = null;
public int runeSetID = 0;
public int extraRune2 = 0;
+1 -1
View File
@@ -4828,7 +4828,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.landingRegion != null) {
this.altitude = 0;
this.region = this.landingRegion;
this.loc = this.loc.setY(this.landingRegion.lerpY(this.loc));
this.loc = this.loc.setY(this.landingRegion.lerpY(this));
} else
this.altitude = this.getDesiredAltitude();
+27 -25
View File
@@ -9,18 +9,14 @@
package engine.objects;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.BuildingManager;
import engine.math.Bounds;
import engine.math.FastMath;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.server.MBServerStatics;
import java.awt.*;
import java.awt.geom.Area;
import java.util.ArrayList;
import java.util.HashMap;
@@ -182,7 +178,7 @@ public class Regions {
boolean movingUp = false;
boolean movingDown = false;
float yLerp = worldObject.region.lerpY(worldObject.loc);
float yLerp = worldObject.region.lerpY(worldObject);
if (yLerp == (worldObject.region.highLerp.y))
movingUp = true;
@@ -274,18 +270,32 @@ public class Regions {
return BuildingManager.getBuildingFromCache(region.parentBuildingID);
}
public static Regions getRegionAtLocation(Vector3fImmutable location) {
public static Regions GetRegionForTeleport(Vector3fImmutable location) {
Regions region = null;
Building building = BuildingManager.getBuildingAtLocation(location);
if(building != null) {
//look for region in the building we are in
for (Regions regionCycle : building.getBounds().getRegions()) {
float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y;
if(regionHeight < 10)
regionHeight = 10;
if (regionCycle.isPointInPolygon(location) && Math.abs(regionCycle.highLerp.y - location.y) < regionHeight)
region = regionCycle;
//Find building
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(location, 128, MBServerStatics.MASK_BUILDING)) {
Building building = (Building) awo;
if (!Bounds.collide(location, building.getBounds()))
continue;
if(building != null) {
region = BuildingManager.GetRegion(building, location.x, location.y, location.z);
}
//find regions that intersect x and z, check if object can enter.
//for (Regions toEnter : building.getBounds().getRegions()) {
// if (toEnter.isPointInPolygon(location)) {
// if (region == null)
// region = toEnter;
// else // we're using a low level to high level tree structure, database not always in order low to high.
//check for highest level index.
// if (region != null && toEnter.highLerp.y > region.highLerp.y)
// region = toEnter;
// }
// }
}
return region;
}
@@ -340,10 +350,10 @@ public class Regions {
return inside;
}
public float lerpY(Vector3fImmutable lerper) {
public float lerpY(AbstractWorldObject lerper) {
Vector3fImmutable lengthVector = this.highLerp.subtract2D(this.lowLerp);
Vector3fImmutable characterVector = lerper.subtract2D(this.lowLerp);
Vector3fImmutable characterVector = lerper.getLoc().subtract2D(this.lowLerp);
float lengthVectorMagnitude = lengthVector.magnitude();
float characterVectorMagnitude = characterVector.magnitude();
float percentDistance = characterVectorMagnitude / lengthVectorMagnitude;
@@ -364,12 +374,4 @@ public class Regions {
public boolean isExit() {
return exit;
}
public Area getArea(){
Polygon area = new Polygon();
for( Vector3f point : this.regionPoints){
area.addPoint((int) point.x, (int) point.z);
}
return new Area(area);
}
}
+3 -6
View File
@@ -9,7 +9,6 @@
package engine.objects;
import java.awt.geom.Area;
import engine.Enum;
import engine.InterestManagement.Terrain;
import engine.db.archive.DataWarehouse;
@@ -17,12 +16,10 @@ import engine.gameManager.ZoneManager;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.*;
import java.awt.geom.Path2D;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
@@ -67,8 +64,6 @@ public class Zone extends AbstractWorldObject {
public float sea_level;
public Terrain terrain = null;
public ArrayList<Path2D.Float> navObstacles = new ArrayList<>();
public ArrayList<PathingUtilities.Node> navNodes = new ArrayList<>();
/**
* ResultSet Constructor
@@ -185,7 +180,9 @@ public class Zone extends AbstractWorldObject {
}
ZoneManager.populateZoneCollections(this);
}
/* Method sets a default value for player cities
* otherwise using values derived from the loadnum
* field in the obj_zone database table.
@@ -96,7 +96,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
//TODO verify target loc is valid loc
Regions region = Regions.getRegionAtLocation(targetLoc);
Regions region = Regions.GetRegionForTeleport(targetLoc);
if (region != null && !region.isOutside())
return;
-3
View File
@@ -403,9 +403,6 @@ public class WorldServer {
Logger.info("Loading building slot/stuck location data.");
BuildingLocation.loadBuildingLocations();
Logger.info("Loading mesh hulls.");
DbManager.BuildingQueries.LOAD_MESH_HULLS();
// Starting before loading of structures/guilds/characters
// so the database connections are available to write
// historical data.