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Server/src/engine/gameManager/ForgeManager.java
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
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import engine.loot.ModTableEntry;
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import engine.loot.ModTypeTableEntry;
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import engine.loot.WorkOrder;
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import engine.mbEnums;
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import engine.net.DispatchMessage;
import engine.net.client.msg.ItemProductionMsg;
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import engine.objects.City;
import engine.objects.Item;
import engine.objects.ItemTemplate;
import engine.objects.NPC;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable {
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// MB Dev notes:
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// Class implements forge rolling mechanics for Magicbane.
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//
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// .submit(workOrder) may be called from any thread: (ItemProductionMsgHandler).
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// Concurrency is managed by same lock used for warehouse (city.cityTransactionLock).
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// WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
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// Forge window (ManageNPCMsg) uses item.upgradeDate to serialize completion time.
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//
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// Replaces garbage code that looked as if written by a mental patient.
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//
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// @TODO Reuse same set of virtual items for the life of a workOrder.
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FORGE_MANAGER;
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public static final BlockingQueue<WorkOrder> forge = new DelayQueue<>();
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public static final AtomicInteger workOrderCounter = new AtomicInteger(0);
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public static final ConcurrentHashMap<NPC, ConcurrentHashMap.KeySetView<WorkOrder, Boolean>> vendorWorkOrderLookup = new ConcurrentHashMap<>();
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public static final ConcurrentHashMap<Item, WorkOrder> itemWorkOrderLookup = new ConcurrentHashMap<>();
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@Override
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public void run() {
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WorkOrder workOrder;
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while (true) {
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// The forge is a blocking priority queue using an epoc sort.
// workOrders are popped once the workOrder.completionTime has
// passed.
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try {
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workOrder = forge.take();
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// Early exit for completed workOrders loaded from disk
// or vendors who were re-deeded with items cooking.
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if (workOrder.vendor == null && workOrder.runCompleted.get())
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continue;
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// This workOrder has completed production.
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if (workOrder.total_produced >= workOrder.total_to_produce) {
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// CONFIRM_PRODUCE to refresh the interface after we add
// the Identified flag to the item.
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for (Item workOrderItem : workOrder.cooking) {
workOrderItem.flags.add(mbEnums.ItemFlags.Identified);
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
}
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// Set this workOrder to completed and update on disk
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workOrder.runCompleted.set(true);
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DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
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continue;
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}
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// PERSIST our current cooking batch of virtual
// items then add to the vendor inventory
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completeWorkOrderBatch(workOrder);
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// Create new set of in-memory only virtual items
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forgeWorkOrderBatch(workOrder);
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// enQueue this workOrder again; back into the oven
// until all items for this workOrder are completed.
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forge.add(workOrder);
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// Debugging: Logger.info(workOrder.toString());
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} catch (Exception e) {
Logger.error(e);
}
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}
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}
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public static void start() {
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Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
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}
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public static int submit(WorkOrder workOrder) {
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// Must have a city to roll anything
City city = workOrder.vendor.building.getCity();
if (city == null)
return 58; //58: The formula is beyond the means of this facility
// Concurrency is rightly managed by same lock as warehouse
city.transactionLock.writeLock().lock();
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// Make sure vendor can roll the formulae, warehouse can
// afford this wordOrder and other related checks.
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int validation_result = WorkOrder.validate(workOrder);
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// The return code is used by the caller (ItemProductionMsgHandler)
// for display of a popup error message to the player.
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if (validation_result != 0)
return validation_result;
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// Configure this production run.
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try {
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workOrder.workOrderID = workOrderCounter.incrementAndGet();
workOrder.rollingDuration = NPCManager.calcRollingDuration(workOrder.vendor, workOrder.templateID);
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
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workOrder.slots_used.set(calcAvailableSlots(workOrder));
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if (workOrder.slots_used.get() == 0)
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return 58;
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workOrder.total_produced = 0;
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// Single item configuration
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if (workOrder.multiple_slot_request == false && workOrder.total_to_produce == 0)
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workOrder.total_to_produce = 1;
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// Calculate total cost for this production run
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workOrder.total_to_produce *= workOrder.slots_used.get();
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workOrder.production_cost = calcProductionCost(workOrder);
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workOrder.production_cost.forEach((key, value) -> workOrder.production_cost_total.put(key, value * workOrder.total_to_produce));
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// Withdraw gold and resources. Availability has previously been validated.
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if (!WorkOrder.withdrawWorkOrderCost(workOrder))
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return 58; //58: The formula is beyond the means of this facility
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// Create new batch of virtual items
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forgeWorkOrderBatch(workOrder);
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// Assign the new workOrder to the vendor
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vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
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// Enqueue the new workOrder
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forge.add(workOrder);
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// PERSIST workOrder (dyn_workorders)
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DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
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} catch (Exception e) {
Logger.error(e);
} finally {
city.transactionLock.writeLock().unlock();
}
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Logger.info(workOrder.toString());
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return validation_result;
}
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public static int calcAvailableSlots(WorkOrder workOrder) {
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// Slots available in a forge are based on the npc rank
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int availableSlots = workOrder.vendor.getRank();
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// Subtract the slots currently assigned to other workOrders for this vendor
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for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor))
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availableSlots = availableSlots - npcWorkOrder.cooking.size();
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// Single item rolls are always a single slot
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if (availableSlots > 0 && workOrder.multiple_slot_request == false)
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availableSlots = 1;
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return availableSlots;
}
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public static HashMap<mbEnums.ResourceType, Integer> calcProductionCost(WorkOrder workOrder) {
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// Calculate production cost for a single run of the workOrder
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HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>();
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
// Add gold and resource costs from template
production_cost.put(mbEnums.ResourceType.GOLD, template.item_value);
production_cost.putAll(template.item_resource_cost);
// Calculate cost of prefix and suffix
if (workOrder.prefixToken != 0) {
EffectsBase prefix = PowersManager.getEffectByToken(workOrder.prefixToken);
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production_cost.putAll(PowersManager._effect_costMaps.get(prefix.getIDString()));
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}
if (workOrder.suffixToken != 0) {
EffectsBase suffix = PowersManager.getEffectByToken(workOrder.suffixToken);
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production_cost.putAll(PowersManager._effect_costMaps.get(suffix.getIDString()));
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}
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return production_cost;
}
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public static Item forgeItem(WorkOrder workOrder) {
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// Create new virtual item from specified template
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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Item forgedItem = new Item(workOrder.templateID);
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// forgedItem gets a negative id; a virtual item which is not persisted
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forgedItem.objectUUID = ItemManager.lastNegativeID.getAndDecrement();
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forgedItem.containerType = mbEnums.ItemContainerType.FORGE;
forgedItem.ownerID = workOrder.vendor.getObjectUUID();
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// item.upgradeDate is serialized (ItemProductionMsg)
// for vendor forge window completion time.
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forgedItem.setDateToUpgrade(workOrder.completionTime);
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// Assign a prefix and suffix to this item if random rolled
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if (workOrder.prefixToken == 0)
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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else
forgedItem.prefixToken = workOrder.prefixToken;
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if (workOrder.suffixToken == 0)
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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else
forgedItem.suffixToken = workOrder.suffixToken;
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// Random rolled items are unidentified until completed
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if (workOrder.prefixToken == 0 && workOrder.suffixToken == 0)
forgedItem.flags.remove(mbEnums.ItemFlags.Identified);
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else
forgedItem.flags.add(mbEnums.ItemFlags.Identified);
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// Add virtual item to in-memory caches
workOrder.cooking.add(forgedItem);
DbManager.addToCache(forgedItem);
itemWorkOrderLookup.put(forgedItem, workOrder);
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return forgedItem;
}
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public static void completeWorkOrderBatch(WorkOrder workOrder) {
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ArrayList<Item> toRemove = new ArrayList<>();
for (Item virutalItem : workOrder.cooking) {
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// Identify completed items
virutalItem.flags.add(mbEnums.ItemFlags.Identified);
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virutalItem.containerType = mbEnums.ItemContainerType.INVENTORY;
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// Persist item
Item completedItem = DbManager.ItemQueries.PERSIST(virutalItem);
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// Copy Prefix and Suffix tokens from virtual item.
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completedItem.prefixToken = virutalItem.prefixToken;
completedItem.suffixToken = virutalItem.suffixToken;
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// Add effects for the tokens. Writes to disk using
// table dyn_item_enchantment
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ItemManager.applyItemEffects(completedItem);
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// Add to the vendor inventory
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workOrder.vendor.charItemManager.addItemToInventory(completedItem);
ItemProductionMsg outMsg1 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, completedItem, mbEnums.ProductionActionType.DEPOSIT, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg1, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
ItemProductionMsg outMsg2 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, completedItem, mbEnums.ProductionActionType.CONFIRM_DEPOSIT, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg2, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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toRemove.add(virutalItem);
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}
for (Item virtualItem : toRemove) {
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// Remove virtual items from the forge window
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, virtualItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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// Remove virtual item from all collections
workOrder.cooking.remove(virtualItem);
itemWorkOrderLookup.remove(virtualItem);
DbManager.removeFromCache(virtualItem);
}
}
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public static void forgeWorkOrderBatch(WorkOrder workOrder) {
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// Completion time for this batch is in the future
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
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for (int i = 0; i < workOrder.slots_used.get(); ++i) {
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Item forged_item = forgeItem(workOrder);
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// Update NPC window
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, forged_item, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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workOrder.total_produced = workOrder.total_produced + 1;
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}
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// Write updated workOrder to disk
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DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
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}
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public static int calcRandomMod(NPC vendor, mbEnums.ItemModType itemModType, int modTable) {
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// Random prefix or suffix token based on item.template.modtable
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int modifier = 0;
ModTypeTableEntry modTypeTableEntry = null;
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ModTableEntry modTableEntry;
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int rollForModifier;
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switch (itemModType) {
case PREFIX:
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int randomPrefix = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(modTable));
modTypeTableEntry = ModTypeTableEntry.rollTable(randomPrefix, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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break;
case SUFFIX:
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int randomSuffix = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(modTable));
modTypeTableEntry = ModTypeTableEntry.rollTable(randomSuffix, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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break;
}
if (modTypeTableEntry == null)
return 0;
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rollForModifier = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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if (rollForModifier < 80) {
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int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
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EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
modifier = effectsBase.getToken();
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}
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return modifier;
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}
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}