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@ -112,13 +112,11 @@ public enum LootManager { |
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case "LOOT": |
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case "LOOT": |
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if (mob.level >= 30) { |
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if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { |
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if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { |
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { |
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { |
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GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
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GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
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} |
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} |
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} |
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} |
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} |
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break; |
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break; |
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case "ITEM": |
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case "ITEM": |
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GenerateInventoryDrop(mob, bse); |
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GenerateInventoryDrop(mob, bse); |
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