FatBoy-DOTC
b3b7a78cec
patrol point index
1 year ago
FatBoy-DOTC
bfcdd3bf4b
mobile default starting point
1 year ago
FatBoy-DOTC
3b3e89c98f
NPC owner null check
1 year ago
FatBoy-DOTC
708d2e9fb3
building check fix
1 year ago
FatBoy-DOTC
11e373db6f
treb fix
1 year ago
FatBoy-DOTC
3e659d981a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
guards use normal mob damage calculations
2 years ago
MagicBot
568b0291a2
Duplicate method removed.
2 years ago
MagicBot
6dd7315786
Garbage cleanup in SetZone().
...
Package reformat.
2 years ago
MagicBot
a2d62ec221
Unused method removed.
2 years ago
MagicBot
4d4d83d15a
Unused method removed.
2 years ago
MagicBot
f6aa71e9fb
Refactor to remove abstraction.
2 years ago
MagicBot
2cdb2fce42
Refactor to remove abstraction
2 years ago
MagicBot
df1b0e3f0f
Refactor to remove abstraction.
2 years ago
MagicBot
ea5cbf3f0c
Refactor to remove abstraction
2 years ago
MagicBot
4d08857de1
Refactor to remove abstraction
2 years ago
MagicBot
e203945ea3
Static method moved to manager singleton.
2 years ago
MagicBot
a683eb6290
Refactored to remove abstraction.
2 years ago
FatBoy-DOTC
9b5573c210
guards get Mob.guardedCity assigned to
2 years ago
FatBoy-DOTC
932daa730a
guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
2 years ago
MagicBot
e4ddcdeeca
Building offset added to loc.
2 years ago
MagicBot
ee1fc0d55c
Bypass npc guild leaders in override..
2 years ago
MagicBot
7f086fb850
Improved error logging.
2 years ago
MagicBot
fafd77c661
Improved error logging.
2 years ago
MagicBot
d99fc602d5
NPC table overrides for contracts.
2 years ago
FatBoy-DOTC
584ad46b75
duplicate zoneMobSet additions fixed
2 years ago
FatBoy-DOTC
f99698feda
duplicate zoneMobSet additions fixed
2 years ago
MagicBot
7168813ba5
Tweak to set model logic.
2 years ago
MagicBot
8068082768
Naming logic changed to have a valid guild.
2 years ago
MagicBot
322b88a1f4
Naming logic changed to have a valid guild.
2 years ago
FatBoy-DOTC
92a0af8dbb
guard minion spawn timer scaling off barracks rank
2 years ago
FatBoy-DOTC
526fe799f6
remove player formn cityoutlaws when they leave
2 years ago
FatBoy-DOTC
0c9bb0d948
initialize cityOutlaws
2 years ago
FatBoy-DOTC
e838bb641b
mobs use hate value to hot swap targets
2 years ago
MagicBot
ffafd44fa7
Siege bounds related bonus code removal.
2 years ago
FatBoy-DOTC
c7e470166d
guard captain and wall archer spawn times hard set at 450 and 900 respectively
2 years ago
FatBoy-DOTC
db218139b3
scaling respawn timer for guard minions based on barracks rank
2 years ago
MagicBot
b73eae787c
Rotation portals
2 years ago
MagicBot
a113295058
Player zone radius now reflects 24.3 at 875.
2 years ago
FatBoy-DOTC
e66b25f803
update isMoving for mobs still at their bind loc
2 years ago
MagicBot
3191c20a8c
Captain slot no longer overridden.
2 years ago
MagicBot
294f8fe02b
Override removed edge case handed in db.
2 years ago
MagicBot
21c6695a05
Arty captains hardcoded to slot 4.
2 years ago
MagicBot
7dcefdf5d7
Contract moved to AbstractCharacter.
...
Arty tower restricted to a single tower captain.
2 years ago
MagicBot
7a3e3b394b
Slot two is reserved on arty towers.
2 years ago
MagicBot
e488627fcc
Slot one is reserved on arty towers.
2 years ago
MagicBot
82aeba3a05
NPC rotations inherit building rotation.
2 years ago
MagicBot
c56d5567f2
bugfix in quaternion math.
2 years ago
MagicBot
52160d48c4
Adding building rotation to mobile rotation.
2 years ago
MagicBot
ce516f24c0
Contracted Mob/Npc rotation derived from slot position.
2 years ago
MagicBot
a3c8241b8d
Unused methods removed.
2 years ago