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| 381139af35 |
@@ -0,0 +1,6 @@
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||||
package engine.ConfigParsing.EffectsData;
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||||
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||||
public class Condition {
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public String type;
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||||
public String value;
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}
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@@ -0,0 +1,14 @@
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||||
package engine.ConfigParsing.EffectsData;
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||||
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import engine.mbEnums;
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||||
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import java.util.ArrayList;
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public class EffectData {
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public String id;
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public String name;
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public int icon;
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public ArrayList<mbEnums.EffectSourceType> sources;
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public ArrayList<Mod> mods;
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public ArrayList<String> conditions;
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}
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@@ -0,0 +1,10 @@
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package engine.ConfigParsing.EffectsData;
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import engine.mbEnums;
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import java.util.ArrayList;
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public class Mod {
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public mbEnums.ModType type;
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public ArrayList<String> values;
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}
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@@ -0,0 +1,200 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2024
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// www.magicbane.com
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package engine.ConfigParsing;
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import engine.ConfigParsing.EffectsData.Condition;
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import engine.ConfigParsing.EffectsData.EffectData;
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import engine.ConfigParsing.EffectsData.Mod;
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import engine.gameManager.ConfigManager;
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import engine.mbEnums;
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import org.pmw.tinylog.Logger;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Paths;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class EffectsParser {
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public static String EffectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
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public static HashMap<String, EffectData> effect_data = new HashMap<>();
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public static void init() throws IOException {
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ArrayList<ArrayList<String>> compiledData = new ArrayList<>();
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List<String> fileData = Files.readAllLines(Paths.get(EffectsPath));
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ArrayList<String> modData = new ArrayList<>();
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for (String line : fileData) {
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if (line.contains("EFFECTBEGIN")) {
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modData = new ArrayList<>();
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continue;
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}
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if (line.contains("EFFECTEND"))
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compiledData.add(modData);
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else
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modData.add(line);
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}
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CreateBlocks(compiledData);
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}
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public static void CreateBlocks(ArrayList<ArrayList<String>> compiledData) {
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for (ArrayList<String> compiledLines : compiledData) {
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EffectData effectData = new EffectData();
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effectData.id = compiledLines.get(1).replace(" ", "").split(" ")[0];
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effectData.sources = new ArrayList<>();
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effectData.mods = new ArrayList<>();
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effectData.conditions = new ArrayList<>();
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try {
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String rawData = compiledLines.get(1).replace(" ", "");
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if(rawData.contains("\"")){
|
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int startIndex = rawData.indexOf('"') + 1;
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||||
int endIndex = rawData.lastIndexOf('"');
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char[] nameValue = rawData.toCharArray();
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String name = "";
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for(int i = startIndex; i < endIndex; i++){
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name += nameValue[i];
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}
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effectData.name = name;
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}
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int iconID;
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try {
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iconID = Integer.parseInt(compiledLines.get(1).replace(" ", "").split(" ")[2]);
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} catch(Exception e){
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iconID = 0;
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}
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effectData.icon = iconID;
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} catch (Exception e) {
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Logger.error(e);
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}
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int index = 0;
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//log all sources
|
||||
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for (String line : compiledLines) {
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String rawValue;
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||||
if (line.contains("SOURCEBEGIN")) {
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||||
rawValue = compiledLines.get(index + 1).replace(" ", "");
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||||
switch (rawValue) {
|
||||
case "Crush":
|
||||
rawValue = "Crushing";
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||||
break;
|
||||
case "Slash":
|
||||
rawValue = "Slashing";
|
||||
break;
|
||||
case "Pierce":
|
||||
rawValue = "Piercing";
|
||||
break;
|
||||
|
||||
}
|
||||
effectData.sources.add(mbEnums.EffectSourceType.valueOf(rawValue));
|
||||
}
|
||||
index++;
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||||
}
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||||
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||||
//log all mods
|
||||
|
||||
index = 0;
|
||||
|
||||
for (String line : compiledLines) {
|
||||
|
||||
if (line.contains("MODSBEGIN")) {
|
||||
|
||||
int extra = 1;
|
||||
Mod mod = new Mod();
|
||||
|
||||
while (!compiledLines.get(index + extra).contains("MODSEND")) {
|
||||
//data.mods.add(lines[index + extra].Replace(" ", ""));
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||||
String rawValue = compiledLines.get(index + extra).replace(" ", "").split(" ")[0];
|
||||
try {
|
||||
mod.type = mbEnums.ModType.valueOf(rawValue);
|
||||
}catch(Exception e){
|
||||
mod.type = mbEnums.ModType.None;
|
||||
}
|
||||
GenerateModValues(mod, compiledLines.get(index + extra).replace(" ", "").replace(" ", "").split(" "));
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||||
extra++;
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}
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||||
effectData.mods.add(mod);
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||||
}
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||||
index++;
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||||
}
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||||
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||||
//log all conditions
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||||
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index = 0;
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||||
for (String line : compiledLines) {
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if (line.contains("CONDITIONBEGIN")) {
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int extra = 1;
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||||
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while (!compiledLines.get(index + extra).contains("CONDITIONEND")) {
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if (!compiledLines.get(index + extra).contains("#")) {
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||||
//data.conditions.add(lines[index + extra].Replace(" ", ""));
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||||
Condition condition = new Condition();
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||||
condition.type = compiledLines.get(index + extra).replace(" ", "").split(" ")[0];
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condition.value = compiledLines.get(index + extra).replace(" ", "").split(" ")[1];
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}
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extra++;
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}
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}
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index++;
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}
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effect_data.put(effectData.id, effectData);
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}
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Logger.info("Effects.cfg Parsing Completed");
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}
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||||
public static void GenerateModValues(Mod inMod, String[] data) {
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int maxValue = 5;
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if(inMod.type != null && inMod.type.name().equals("Health")){
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maxValue = 7;
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||||
}
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||||
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if(data.length < maxValue)
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maxValue = data.length;
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||||
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||||
inMod.values = new ArrayList<>();
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||||
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||||
for (int i = 1; i < data.length; i++)
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if (!data[i].isEmpty()) {
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||||
if (i >= maxValue)
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||||
continue;
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||||
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||||
if (i == maxValue - 1)
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||||
try {
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||||
String entry = "";
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||||
for (int j = i; j < data.length; j ++){
|
||||
entry += data[j] + " ";
|
||||
}
|
||||
entry = entry.trim();
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||||
inMod.values.add(entry.trim());
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||||
} catch (Exception e) {
|
||||
inMod.values.add(data[i]);
|
||||
}
|
||||
else
|
||||
inMod.values.add(data[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -104,67 +104,67 @@ public enum BuildingManager {
|
||||
if (building == null)
|
||||
return false;
|
||||
|
||||
//cannot access destroyed buildings
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
if (IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
//individual friend.
|
||||
|
||||
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
|
||||
return true;
|
||||
|
||||
//Admins can access stuff
|
||||
|
||||
//admin characters can always access buildings
|
||||
if (player.isCSR())
|
||||
return true;
|
||||
|
||||
//Guild stuff
|
||||
|
||||
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
|
||||
return true;
|
||||
|
||||
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
|
||||
return true;
|
||||
|
||||
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
|
||||
return true;
|
||||
|
||||
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
|
||||
|
||||
//TODO test friends list once added
|
||||
//does not meet above criteria. Cannot access.
|
||||
}
|
||||
|
||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||
|
||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (building == null)
|
||||
return false;
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
//owner can always access their own building
|
||||
if (IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
//Somehow guild leader check fails? lets check if Player is true Guild GL.
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
//check for default IC access if building belongs to same guild
|
||||
if(player.guild.equals(building.getGuild())) {
|
||||
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
|
||||
switch (building.getBlueprint().getBuildingGroup()) {
|
||||
case TOL:
|
||||
case BARRACK:
|
||||
case SPIRE:
|
||||
case SHRINE:
|
||||
case BANESTONE:
|
||||
case MINE:
|
||||
case WAREHOUSE:
|
||||
case BULWARK:
|
||||
case SIEGETENT:
|
||||
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
|
||||
return true;
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
|
||||
return false;
|
||||
//check against friends list entries if any present
|
||||
if (building.getFriends() != null) {
|
||||
|
||||
//check individuals
|
||||
if (building.getFriends().get(player.getObjectUUID()) != null)
|
||||
return true;
|
||||
|
||||
if (building.getFriends().get(player.guild.objectUUID) != null) {
|
||||
|
||||
//check friend type for guild related access
|
||||
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
|
||||
case 8: //full member
|
||||
if (GuildStatusController.isFullMember(player.getGuildStatus()))
|
||||
return true;
|
||||
break;
|
||||
case 9: //Inner Council
|
||||
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
|
||||
return true;
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
|
||||
return true;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//did not meet access grant criteria, deny access
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
|
||||
@@ -468,6 +468,14 @@ public enum BuildingManager {
|
||||
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
|
||||
return false;
|
||||
|
||||
if(building.enforceKOS) {
|
||||
if (building.getCity() != null) {
|
||||
Building TOL = building.getCity().getTOL();
|
||||
if (TOL != null) {
|
||||
building = TOL;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!building.reverseKOS) {
|
||||
|
||||
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
|
||||
|
||||
@@ -197,8 +197,6 @@ public enum CombatManager {
|
||||
}
|
||||
}
|
||||
|
||||
checkForProc(attacker,target,weapon);
|
||||
|
||||
//get delay for the auto attack job
|
||||
long delay = 5000;
|
||||
|
||||
@@ -223,6 +221,16 @@ public enum CombatManager {
|
||||
|
||||
if (inRange) {
|
||||
|
||||
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
|
||||
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
|
||||
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
|
||||
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
|
||||
setAutoAttackJob(attacker,slot,delay);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//handle retaliate
|
||||
if (AbstractCharacter.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
|
||||
@@ -359,6 +367,9 @@ public enum CombatManager {
|
||||
}
|
||||
}
|
||||
|
||||
//check for proccing
|
||||
checkForProc(attacker,target,weapon);
|
||||
|
||||
//calculate the base damage
|
||||
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
|
||||
if (damage == 0) {
|
||||
|
||||
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
|
||||
|
||||
// Assign a prefix and suffix to this item if random rolled
|
||||
|
||||
if (workOrder.prefixToken == 0)
|
||||
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
|
||||
else
|
||||
forgedItem.prefixToken = workOrder.prefixToken;
|
||||
|
||||
if (workOrder.suffixToken == 0)
|
||||
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
|
||||
else
|
||||
forgedItem.suffixToken = workOrder.suffixToken;
|
||||
|
||||
@@ -102,7 +102,7 @@ public enum ItemManager {
|
||||
if (characterSkill == null)
|
||||
return false;
|
||||
|
||||
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
|
||||
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@@ -926,21 +926,6 @@ public enum PowersManager {
|
||||
mobTarget.handleDirectAggro(playerCharacter);
|
||||
}
|
||||
|
||||
//Check for immunities
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
PlayerCharacter pcTarget = (PlayerCharacter) target;
|
||||
PlayerBonuses tarBonus = pcTarget.getBonuses();
|
||||
SourceType source = SourceType.GetSourceType(pb.category);
|
||||
boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
|
||||
if(!immune){
|
||||
DamageType damageType = DamageType.getDamageType(pb.category);
|
||||
immune = pcTarget.getResists().immuneTo(damageType);
|
||||
}
|
||||
if(immune){
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// update target of used power timer
|
||||
|
||||
if (pb.isHarmful())
|
||||
@@ -961,8 +946,7 @@ public enum PowersManager {
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
|
||||
if (ab.blocked(target, pb, trains)) {
|
||||
|
||||
if (ab.blocked(target,pb.vampDrain)) {
|
||||
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
|
||||
continue;
|
||||
}
|
||||
@@ -1137,7 +1121,7 @@ public enum PowersManager {
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
|
||||
if (ab.blocked(target, pb, trains))
|
||||
if (ab.blocked(target,pb.vampDrain))
|
||||
continue;
|
||||
// TODO handle overwrite stack order here
|
||||
String stackType = ab.getStackType();
|
||||
@@ -1451,7 +1435,7 @@ public enum PowersManager {
|
||||
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
if (ab.blocked(target, pb, trains))
|
||||
if (ab.blocked(target,pb.vampDrain))
|
||||
// sendPowerMsg(pc, 5, msg);
|
||||
continue;
|
||||
// TODO handle overwrite stack order here
|
||||
|
||||
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
|
||||
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
|
||||
return 30; //30: That person cannot carry that item
|
||||
|
||||
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
|
||||
!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
return 59; //59: This hireling does not have this formula
|
||||
|
||||
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
|
||||
|
||||
+10
-2
@@ -831,16 +831,22 @@ public class mbEnums {
|
||||
SPIRES,
|
||||
SNARE,
|
||||
STUN,
|
||||
BLIND,
|
||||
BLINDNESS,
|
||||
ROOT,
|
||||
FEAR,
|
||||
CHARM,
|
||||
POWERBLOCK,
|
||||
POWERINHIBITOR,
|
||||
DEBUFF,
|
||||
STEAL,
|
||||
DRAIN;
|
||||
|
||||
public static DamageType getDamageType(String modName) {
|
||||
if(modName.toLowerCase().equals("blind"))
|
||||
modName = "BLINDNESS";
|
||||
|
||||
if(modName.toLowerCase().equals("powerblock"))
|
||||
modName = "POWERINHIBITOR";
|
||||
|
||||
DamageType damageType;
|
||||
if (modName.isEmpty())
|
||||
return DamageType.NONE;
|
||||
@@ -2741,6 +2747,7 @@ public class mbEnums {
|
||||
|
||||
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
|
||||
public int templateID;
|
||||
public ItemTemplate template;
|
||||
public int resourceHash;
|
||||
@@ -2762,6 +2769,7 @@ public class mbEnums {
|
||||
for (ResourceType resourceType : ResourceType.values()) {
|
||||
templateLookup.put(resourceType.templateID, resourceType);
|
||||
templateHashLookup.put(resourceType.templateHash, resourceType);
|
||||
resourceHashLookup.put(resourceType.resourceHash, resourceType);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
return true;
|
||||
|
||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getGuild().isEmptyGuild())
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
(building == null) || playerZone == null || playerCity == null)
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||
|
||||
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
||||
//source guild is limited to 7 subs
|
||||
//TODO this should be based on TOL rank
|
||||
|
||||
//cannot be subbed into a nation if you already have your own sub guilds
|
||||
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
||||
return true;
|
||||
|
||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||
sendChat(source, "This Guild can't be subbed.");
|
||||
|
||||
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
super();
|
||||
}
|
||||
|
||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||
|
||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
if (BuildingManager.IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
return false;
|
||||
|
||||
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building == null)
|
||||
return;
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return;
|
||||
|
||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case 2:
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return true;
|
||||
|
||||
if (building.getHirelings().containsKey(npc) == false)
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
|
||||
switch (msg.getTargetType()) {
|
||||
case 53: //player character
|
||||
case 52: //player character
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
break;
|
||||
case 37://mob
|
||||
|
||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
||||
|
||||
if (msg.getDirection() == 2) {
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
||||
if (!BuildingManager.playerCanManage(player, building))
|
||||
return true;
|
||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
||||
if (upgradeTimeStamp != null)
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
if(rs.getInt("enforceKOS") == 0)
|
||||
this.enforceKOS = false;
|
||||
else
|
||||
this.enforceKOS = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||
|
||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||
if (!BuildingManager.playerCanManage(player, this))
|
||||
return false;
|
||||
|
||||
if (amount < 0)
|
||||
|
||||
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
|
||||
|
||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||
this.forceToInventory(slot, item, pc, initialized);
|
||||
this.equipped.remove(slot);
|
||||
pc.applyBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1197,14 +1197,18 @@ public class City extends AbstractWorldObject {
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||
if(guildLeader != null)
|
||||
cityBuilding.claim(guildLeader);
|
||||
else
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
}
|
||||
}
|
||||
|
||||
this.setForceRename(true);
|
||||
|
||||
|
||||
// Reset city timer for map update
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
@@ -349,13 +349,13 @@ public class Resists {
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
|
||||
@@ -11,13 +11,11 @@ package engine.powers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -244,32 +242,23 @@ public class ActionsBase {
|
||||
}
|
||||
|
||||
//Add blocked types here
|
||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return false;
|
||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||
//Check for immunities
|
||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
}
|
||||
|
||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||
return pcTarget.getResists().immuneTo(damageType);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.server.world;
|
||||
|
||||
import engine.ConfigParsing.EffectsParser;
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
@@ -76,7 +77,7 @@ public class WorldServer {
|
||||
super();
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
public static void main(String[] args) throws IOException {
|
||||
|
||||
WorldServer worldServer;
|
||||
|
||||
@@ -93,6 +94,8 @@ public class WorldServer {
|
||||
return;
|
||||
}
|
||||
|
||||
EffectsParser.init();
|
||||
|
||||
try {
|
||||
|
||||
worldServer = new WorldServer();
|
||||
|
||||
Reference in New Issue
Block a user