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Signature update in loot generation.

master
MagicBot 1 year ago
parent
commit
068d9cd719
  1. 15
      src/engine/gameManager/LootManager.java

15
src/engine/gameManager/LootManager.java

@ -113,7 +113,7 @@ public enum LootManager {
return; return;
} }
// Iterate all entries in this bootyset and process accordingly // Iterate all entries in this bootySet and process accordingly
for (BootySetEntry bse : entries) { for (BootySetEntry bse : entries) {
switch (bse.bootyType) { switch (bse.bootyType) {
@ -122,15 +122,15 @@ public enum LootManager {
break; break;
case "LOOT": case "LOOT":
if (ThreadLocalRandom.current().nextInt(100) <= NORMAL_DROP_RATE) if (ThreadLocalRandom.current().nextInt(100) < NORMAL_DROP_RATE)
GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false); //generate normal loot drop GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
// Generate hotzone loot if in hotzone // Generate hotzone loot if in hotzone
// Only one bite at the hotzone apple per bootyset. // Only one bite at the hotzone apple per bootyset.
if (inHotzone == true && hotzoneWasRan == false) if (inHotzone == true && hotzoneWasRan == false)
if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) <= HOTZONE_DROP_RATE) { if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < HOTZONE_DROP_RATE) {
GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true); //generate loot drop from hotzone table GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
hotzoneWasRan = true; hotzoneWasRan = true;
} }
@ -334,7 +334,7 @@ public enum LootManager {
} }
public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier, Boolean inHotzone) { public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
try { try {
@ -353,7 +353,7 @@ public enum LootManager {
//do equipment here //do equipment here
if (mob.getEquip() != null) { if (mob.getEquip() != null)
for (MobEquipment me : mob.getEquip().values()) { for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0) if (me.getDropChance() == 0)
@ -374,7 +374,6 @@ public enum LootManager {
} }
} }
} }
}
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {

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