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@ -113,7 +113,7 @@ public enum LootManager { |
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return; |
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return; |
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} |
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} |
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// Iterate all entries in this bootyset and process accordingly
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) { |
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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switch (bse.bootyType) { |
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@ -122,15 +122,15 @@ public enum LootManager { |
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break; |
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break; |
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case "LOOT": |
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case "LOOT": |
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if (ThreadLocalRandom.current().nextInt(100) <= NORMAL_DROP_RATE) |
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if (ThreadLocalRandom.current().nextInt(100) < NORMAL_DROP_RATE) |
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false); //generate normal loot drop
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GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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// Only one bite at the hotzone apple per bootyset.
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if (inHotzone == true && hotzoneWasRan == false) |
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if (inHotzone == true && hotzoneWasRan == false) |
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if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) <= HOTZONE_DROP_RATE) { |
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if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < HOTZONE_DROP_RATE) { |
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GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true); //generate loot drop from hotzone table
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GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
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hotzoneWasRan = true; |
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hotzoneWasRan = true; |
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} |
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} |
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@ -334,7 +334,7 @@ public enum LootManager { |
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} |
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} |
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public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier, Boolean inHotzone) { |
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public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { |
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try { |
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try { |
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@ -353,7 +353,7 @@ public enum LootManager { |
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//do equipment here
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//do equipment here
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if (mob.getEquip() != null) { |
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if (mob.getEquip() != null) |
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for (MobEquipment me : mob.getEquip().values()) { |
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for (MobEquipment me : mob.getEquip().values()) { |
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if (me.getDropChance() == 0) |
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if (me.getDropChance() == 0) |
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@ -374,7 +374,6 @@ public enum LootManager { |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |
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