FatBoy-DOTC
3e659d981a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
guards use normal mob damage calculations
2 years ago
FatBoy-DOTC
99a82a6b84
enemy/notenemy aggro rules finalized
2 years ago
FatBoy-DOTC
60c2405cad
mobs now use enemy/notenemy for aggro rules
2 years ago
FatBoy-DOTC
27a6a1f4d0
guards' sleeping pill wore off
2 years ago
FatBoy-DOTC
92a0af8dbb
guard minion spawn timer scaling off barracks rank
2 years ago
FatBoy-DOTC
fb2205d700
remove player formn cityoutlaws when they leave
2 years ago
FatBoy-DOTC
d6a35a577b
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
508fac6168
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
7c47ef0550
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
e838bb641b
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
c54aa5f9fc
guard aggro rules for hostiles
2 years ago
FatBoy-DOTC
b899708cd5
removed obvious bug in guards dropping aggro
2 years ago
FatBoy-DOTC
14f98493c7
guard minions no longer respawn while captain is dead
2 years ago
FatBoy-DOTC
64bde9c197
guard reverse KoS logic
2 years ago
FatBoy-DOTC
6cf599f6bc
guard reverse KoS logic
2 years ago
FatBoy-DOTC
d9adef611d
mob movement logic update
2 years ago
FatBoy-DOTC
9ffc09ac02
mob movement logic update
2 years ago
FatBoy-DOTC
7e5cef2842
guard patrol point logic
2 years ago
FatBoy-DOTC
969aeec1c7
guard patrol point logic
2 years ago
FatBoy-DOTC
7f9cc6e010
guard patrol work
2 years ago
FatBoy-DOTC
964e7a4363
guards will now recall home if they leave city grid and have no players loaded
2 years ago
FatBoy-DOTC
aec0115d9b
Added random city grid patrol point for guards with no barracks patrol points assigned
2 years ago
FatBoy-DOTC
0b932119b0
guard work
2 years ago
FatBoy-DOTC
6868c9de24
player placed mobiles now show correct names
2 years ago
FatBoy-DOTC
56a6b9d204
guard minion logic work
2 years ago
FatBoy-DOTC
e52b8e894b
guard minion logic work
2 years ago
FatBoy-DOTC
620fad57fe
Mob equipment drops once more, including vorg with proper chance
2 years ago
FatBoy-DOTC
f24605735e
renamed "run" in MobileFSM to "DetermineAction"
2 years ago
FatBoy-DOTC
7e9e0d2c5b
MobileFSM cleanup and bonus code removal
2 years ago
FatBoy-DOTC
2df4f658c9
Mob.java cleanup
2 years ago
FatBoy-DOTC
09d7ff0740
make wall archers great again
2 years ago
FatBoy-DOTC
1d74643fe3
None added to enum MonsterType
2 years ago
FatBoy-DOTC
38e5081b0e
moved createSiegeMob and createGuardMob to the Mob class
2 years ago
FatBoy-DOTC
45ab68caa4
trebuchets now have pet AI with canRoam disabled
2 years ago
FatBoy-DOTC
5299da784a
mob respawn fix actual
2 years ago
FatBoy-DOTC
e5b7bd1fa6
mob respawn fix
2 years ago
FatBoy-DOTC
6a03b58aa6
pet AI logic
2 years ago
FatBoy-DOTC
e38be1e18f
pet movement logic
2 years ago
FatBoy-DOTC
1ff42b775c
added hamlet guard logic
2 years ago
FatBoy-DOTC
cfe8d20d2b
added barracks list to city object
2 years ago
FatBoy-DOTC
0448448263
logic for wall archers
2 years ago
FatBoy-DOTC
0914580bea
Gave Wall Archers mob AI
2 years ago
FatBoy-DOTC
914575a360
guard minion spawning work
2 years ago
FatBoy-DOTC
259025d572
guard recall off city grid
2 years ago
FatBoy-DOTC
aa3c70ae31
guard minions AI
2 years ago
MagicBot
662d1d2b85
Enum moved to Enum.
...
Updated logic in rs constructor to handle blanks properly.
2 years ago
FatBoy-DOTC
6e92836deb
GuardCaptain aggro rules
2 years ago
FatBoy-DOTC
c93f932caa
fixed spelling error in MObBehaviourType enum
2 years ago
FatBoy-DOTC
1d965c0785
remove test code, added guard captain and minion behaviour flags
2 years ago
FatBoy-DOTC
eb20d926e3
guard aggro logic
2 years ago