forked from MagicBane/Server
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23 Commits
hull7
...
terrain-tweak2
| Author | SHA1 | Date | |
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| 6572f0c805 | |||
| 496b49b349 | |||
| ffac5bf369 | |||
| 15313b3460 | |||
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| a68496d451 | |||
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| f93573177a | |||
| fe9c6437d8 | |||
| c110ffc4b1 |
@@ -21,6 +21,8 @@ import static java.lang.Math.PI;
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public class Terrain {
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public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
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public short[][] terrain_pixel_data;
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public Vector2f image_size = new Vector2f();
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public Vector2f terrain_size = new Vector2f();
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public Vector2f cell_size = new Vector2f();
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public Vector2f cell_count = new Vector2f();
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@@ -44,6 +46,7 @@ public class Terrain {
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// Load pixel data for this terrain from cache
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this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
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this.image_size.set(this.terrain_pixel_data.length, this.terrain_pixel_data[0].length);
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if (terrain_pixel_data == null)
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Logger.error("Pixel map empty for zone: " + this.zone.getObjectUUID() + ":" + this.zone.zoneName);
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@@ -53,8 +56,8 @@ public class Terrain {
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this.terrain_size.x = this.zone.major_radius * 2;
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this.terrain_size.y = this.zone.minor_radius * 2;
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this.cell_count.x = this.terrain_pixel_data.length - 1;
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this.cell_count.y = this.terrain_pixel_data[0].length - 1;
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this.cell_count.x = this.image_size.x;
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this.cell_count.y = this.image_size.y; // Bug in exe
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this.cell_size.x = terrain_size.x / this.cell_count.x;
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this.cell_size.y = terrain_size.y / this.cell_count.y;
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@@ -84,7 +87,7 @@ public class Terrain {
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// Scale coefficient for this terrain
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this.terrain_scale = this.zone.template.terrain_max_y / 255f;
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this.terrain_scale = this.zone.template.terrain_max_y / 256;
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}
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public static Zone getNextZoneWithTerrain(Zone zone) {
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@@ -155,14 +158,14 @@ public class Terrain {
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public Vector2f getTerrainCell(Vector2f terrain_loc) {
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// Calculate terrain cell with offset
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// Calculate terrain cell with offset. Bug mirrors the exe
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Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
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Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.x);
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// Clamp values when standing directly on pole
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terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
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terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
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terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 2, terrain_cell.x));
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terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 2, terrain_cell.y));
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return terrain_cell;
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}
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@@ -49,18 +49,32 @@ public class GetHeightCmd extends AbstractDevCmd {
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float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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Vector2f terrainCell = heightmapZone.terrain.getTerrainCell(childZoneLoc);
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Vector2f cell_offset = new Vector2f(terrainCell.x % 1, terrainCell.y % 1);
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terrainCell.x = (float) Math.floor(terrainCell.x);
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terrainCell.y = (float) Math.floor(terrainCell.y);
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short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y];
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short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y];
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short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y + 1];
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short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y + 1];
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
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this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Player loc: " + "[" + playerCharacter.loc.x + "]" + "[" + playerCharacter.loc.y + "]" + "[" + playerCharacter.loc.z + "]");
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this.throwbackInfo(playerCharacter, "Terrain Cell : " + "[" + terrainCell.x + "]" + "[" + terrainCell.y + "]");
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this.throwbackInfo(playerCharacter, "Cell Offset : " + "[" + cell_offset.x + "]" + "[" + cell_offset.y + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "Child Zone Offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend);
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this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.max_blend + " /" + heightmapZone.template.min_blend);
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this.throwbackInfo(playerCharacter, "terrain values (max/min): " + heightmapZone.terrain.blend_values.x + " /" + heightmapZone.terrain.blend_values.y);
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this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset));
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