drop rates adjusted again again third time

This commit is contained in:
2024-06-05 19:20:03 -05:00
parent 4b1ab35a36
commit 6e26a8cfcf
+2 -2
View File
@@ -124,14 +124,14 @@ public enum LootManager {
case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){
MobLoot extraLoot = rollForContract(bse.genTable, mob);
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);
hasExtraRolled = true;
}
}
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(1,5000) < 10 * dropRate){
MobLoot extraLoot = rollForRune(bse.genTable, mob);
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);