Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 39638e4789 | |||
| 277bb14bab | |||
| 033f7c9ccf | |||
| b3026c9cab | |||
| a33ac85b21 | |||
| ff4010d652 | |||
| 9d46da8d07 | |||
| c581d19990 | |||
| 40c77df0fe | |||
| 789b3f3ffb | |||
| 83be9f4ec5 | |||
| 728db63024 | |||
| 2815bc74ad | |||
| 87d95e3c48 | |||
| 20f9d136b6 |
@@ -45,24 +45,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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}
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public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty` WHERE `ID` = ?")) {
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preparedStatement.setInt(1, itemBase.getUUID());
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ResultSet rs = preparedStatement.executeQuery();
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// Check if a result was found
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if (rs.next()) {
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itemBase.dexReduction = rs.getFloat("item_bulk_factor");
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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public void LOAD_ANIMATIONS(ItemBase itemBase) {
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ArrayList<Integer> tempList = new ArrayList<>();
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@@ -15,12 +15,9 @@ import engine.Enum.GameObjectType;
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import engine.Enum.TargetColor;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import engine.util.StringUtils;
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@@ -342,8 +339,7 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += "isMoving : " + targetPC.isMoving();
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output += newline;
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
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output += "Hidden : " + targetPC.getHidden();
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
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break;
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case NPC:
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@@ -498,16 +494,13 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += "No building found." + newline;
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}
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output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline;
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output += "ATR: " + targetMob.mobBase.getAttackRating() + newline;
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output += "DEF: " + targetMob.defenseRating + newline;
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output += "RANGE: " + targetMob.getRange() + newline;
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output += "Effects:" + newline;
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for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
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EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
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output += eb.getName() + newline;
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int max = (int)(4.882 * targetMob.level + 121.0);
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if(max > 321){
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max = 321;
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}
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int min = (int)(4.469 * targetMob.level - 3.469);
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output += "Min Loot Roll = " + min;
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output += "Max Loot Roll = " + max;
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break;
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case Item: //intentional passthrough
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case MobLoot:
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@@ -57,36 +57,27 @@ public class PrintStatsCmd extends AbstractDevCmd {
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public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
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String newline = "\r\n ";
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String newOut = "Server stats for Player " + tar.getFirstName() + newline;
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newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
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newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
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newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
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newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
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newOut += "Stats Base (Modified)" + newline;
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newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
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newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
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newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
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newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
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newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
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newOut += "Move Speed: " + tar.getSpeed() + newline;
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newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
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newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
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newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
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newOut += "DEFENSE: " + tar.combatStats.defense + newline;
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newOut += "HAND ONE" + newline;
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newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
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newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
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newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
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newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
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newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
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newOut += "HAND TWO" + newline;
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newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
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newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
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newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
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newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
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newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
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throwbackInfo(pc, newOut);
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String out = "Server stats for Player " + tar.getFirstName() + newline;
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out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
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out += "Stats Base (Modified)" + newline;
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out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
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out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
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out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
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out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
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out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
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throwbackInfo(pc, out);
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out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
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out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
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out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
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out += "Defense: " + tar.getDefenseRating() + newline;
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out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
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out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
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out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
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out += "Move Speed: " + tar.getSpeed() + newline;
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out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
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out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
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out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
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throwbackInfo(pc, out);
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}
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public void printStatsMob(PlayerCharacter pc, Mob tar) {
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@@ -483,24 +483,16 @@ public enum CombatManager {
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createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
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else {
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int wepSpeed = (int) (wb.getSpeed());
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if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
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if(slot == 1){
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wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
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}else{
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wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
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}
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}else {
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if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
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if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
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if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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}
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createTimer(abstractCharacter, slot, wepSpeed, true);
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}
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@@ -544,27 +536,15 @@ public enum CombatManager {
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if (target == null)
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return;
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter) ac;
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if (mainHand) {
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atr = pc.combatStats.atrHandOne;
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minDamage = pc.combatStats.minDamageHandOne;
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maxDamage = pc.combatStats.maxDamageHandOne;
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} else {
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atr = pc.combatStats.atrHandTwo;
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minDamage = pc.combatStats.minDamageHandTwo;
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maxDamage = pc.combatStats.maxDamageHandTwo;
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}
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}else {
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if (mainHand) {
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atr = ac.getAtrHandOne();
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minDamage = ac.getMinDamageHandOne();
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maxDamage = ac.getMaxDamageHandOne();
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} else {
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atr = ac.getAtrHandTwo();
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minDamage = ac.getMinDamageHandTwo();
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maxDamage = ac.getMaxDamageHandTwo();
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}
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if (mainHand) {
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atr = ac.getAtrHandOne();
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minDamage = ac.getMinDamageHandOne();
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maxDamage = ac.getMaxDamageHandOne();
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} else {
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atr = ac.getAtrHandTwo();
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minDamage = ac.getMinDamageHandTwo();
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maxDamage = ac.getMaxDamageHandTwo();
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}
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boolean tarIsRat = false;
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@@ -658,11 +638,7 @@ public enum CombatManager {
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}
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} else {
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AbstractCharacter tar = (AbstractCharacter) target;
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if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
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defense = ((PlayerCharacter)tar).combatStats.defense;
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}else {
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defense = tar.getDefenseRating();
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}
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defense = tar.getDefenseRating();
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handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
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}
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@@ -686,8 +662,9 @@ public enum CombatManager {
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DeferredPowerJob dpj = null;
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boolean hitLanded = LandHit((int)atr,(int)defense);
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if (hitLanded) {
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if (LandHit((int)atr,(int)defense)) {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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updateAttackTimers((PlayerCharacter) ac, target, true);
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@@ -716,13 +693,7 @@ public enum CombatManager {
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PlayerBonuses bonus = ac.getBonuses();
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float attackRange = getWeaponRange(wb, bonus);
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if(specialCaseHitRoll(dpj.getPowerToken())) {
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if(hitLanded) {
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dpj.attack(target, attackRange);
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}
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}else{
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dpj.attack(target, attackRange);
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}
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) ac).setWeaponPower(dpj);
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@@ -737,13 +708,7 @@ public enum CombatManager {
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if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
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float attackRange = getWeaponRange(wb, bonuses);
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if(specialCaseHitRoll(dpj.getPowerToken())) {
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if(hitLanded) {
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dpj.attack(target, attackRange);
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}
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}else{
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dpj.attack(target, attackRange);
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}
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dpj.attack(target, attackRange);
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}
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}
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@@ -902,18 +867,27 @@ public enum CombatManager {
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if (weapon != null && tarAc != null && tarAc.isAlive()) {
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if(weapon.effects != null){
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for (Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(ModType.WeaponProc)){
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ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
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for (Effect eff : effects.values()) {
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if (eff == null)
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continue;
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HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
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if (aems != null) {
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for (AbstractEffectModifier aem : aems) {
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if (!tarAc.isAlive())
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break;
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if (aem instanceof WeaponProcEffectModifier) {
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int procChance = ThreadLocalRandom.current().nextInt(100);
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if (procChance < MBServerStatics.PROC_CHANCE) {
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try {
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((WeaponProcEffectModifier) mod).applyProc(ac, target);
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}catch(Exception e){
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Logger.error(eff.getName() + " Failed To Cast Proc");
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}
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}
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if (procChance < MBServerStatics.PROC_CHANCE)
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((WeaponProcEffectModifier) aem).applyProc(ac, target);
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}
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}
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}
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@@ -942,13 +916,7 @@ public enum CombatManager {
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if (wp.requiresHitRoll() == false) {
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PlayerBonuses bonus = ac.getBonuses();
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float attackRange = getWeaponRange(wb, bonus);
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if(specialCaseHitRoll(dpj.getPowerToken())) {
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if(hitLanded) {
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dpj.attack(target, attackRange);
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}
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}else{
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dpj.attack(target, attackRange);
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}
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dpj.attack(target, attackRange);
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} else
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((PlayerCharacter) ac).setWeaponPower(null);
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}
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@@ -1487,28 +1455,15 @@ public enum CombatManager {
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public static boolean LandHit(int C5, int D5){
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float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f)));
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float convertedChance = chance * 100;
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float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
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int convertedChance = Math.round(chance * 100);
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//convertedChance = Math.max(5, Math.min(95, convertedChance));
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int roll = ThreadLocalRandom.current().nextInt(101);
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if(roll <= 5)//always 5% chance to miss
|
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if(roll < 5)//always 5% chance ot miss
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return false;
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|
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if(roll >= 95)//always 5% chance to hit
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return true;
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|
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return roll <= convertedChance;
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}
|
||||
|
||||
public static boolean specialCaseHitRoll(int powerID){
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switch(powerID) {
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case 563200808: // Naargal's Bite
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case 563205337: // Naargal's Dart
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case 563205930: // Sword of Saint Malorn
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return true;
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default:
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return false;
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||||
}
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||||
}
|
||||
}
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||||
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@@ -189,20 +189,6 @@ public enum DevCmdManager {
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case "gimme":
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case "goto":
|
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case "teleportmode":
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case "printbonuses":
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playerAllowed = true;
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if (!a.status.equals(Enum.AccountStatus.ADMIN))
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target = pcSender;
|
||||
break;
|
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}
|
||||
}else{
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switch (adc.getMainCmdString()) {
|
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case "printresists":
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case "printstats":
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||||
case "printskills":
|
||||
case "printpowers":
|
||||
case "printbonuses":
|
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case "gimme":
|
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playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
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target = pcSender;
|
||||
|
||||
@@ -75,11 +75,6 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob) {
|
||||
|
||||
if(mob == null){
|
||||
return;
|
||||
}
|
||||
|
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = false;
|
||||
|
||||
@@ -185,16 +180,14 @@ public enum LootManager {
|
||||
|
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
Zone zone = ZoneManager.findSmallestZone(mob.loc);
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
||||
return; // no loot to drop in safezones
|
||||
GenerateGoldDrop(mob, bse, inHotzone);
|
||||
break;
|
||||
case "LOOT":
|
||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
||||
|
||||
if (mob.getSafeZone())
|
||||
return; // no loot to drop in safezones
|
||||
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
@@ -10,7 +10,6 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.handlers.dbEffectsBaseHandler;
|
||||
import engine.db.handlers.dbPowerHandler;
|
||||
@@ -198,8 +197,7 @@ public enum PowersManager {
|
||||
msg.setUnknown04(1);
|
||||
|
||||
if (useMobPowerA(msg, caster)) {
|
||||
if(pb.token == -1994153779)
|
||||
InterestManager.setObjectDirty(caster);
|
||||
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,10 +349,8 @@ public enum PowersManager {
|
||||
msg.setNumTrains(trains);
|
||||
}
|
||||
|
||||
//double stack point values for some useless disc spells
|
||||
switch(pb.token){
|
||||
case 429420458: // BH eyes
|
||||
case 429601664: // huntsman skin the beast
|
||||
msg.setNumTrains(msg.getNumTrains() * 2);
|
||||
break;
|
||||
}
|
||||
@@ -606,12 +602,12 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// update cast (use skill) fail condition
|
||||
if(pb.token != 429396028 && pb.breaksForm) {
|
||||
if(pb.token != 429396028) {
|
||||
playerCharacter.cancelOnCast();
|
||||
}
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell() && pb.breaksForm)
|
||||
if (pb.isSpell())
|
||||
playerCharacter.cancelOnSpell();
|
||||
|
||||
// get cast time in ms.
|
||||
@@ -752,11 +748,10 @@ public enum PowersManager {
|
||||
|
||||
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
|
||||
// update cast (use skill) fail condition
|
||||
if(pb.breaksForm)
|
||||
caster.cancelOnCast();
|
||||
caster.cancelOnCast();
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell() && pb.breaksForm)
|
||||
if (pb.isSpell())
|
||||
caster.cancelOnSpell();
|
||||
|
||||
// get cast time in ms.
|
||||
@@ -792,11 +787,13 @@ public enum PowersManager {
|
||||
if (playerCharacter == null || msg == null)
|
||||
return;
|
||||
|
||||
if(msg.getPowerUsedID() == 429005674){ //bard sprint
|
||||
//use sprint instead of ballad of beregund the bold
|
||||
//applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429611355,msg.getNumTrains(),false);
|
||||
msg.setPowerUsedID(429611355);
|
||||
}
|
||||
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
|
||||
// //use sneak instead of hide
|
||||
// PowersBase pb = PowersManager.getPowerByToken(429397210);
|
||||
// int offsetTrains = (40 - msg.getNumTrains()) ;
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
|
||||
//}
|
||||
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
||||
@@ -2847,125 +2844,6 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean breakForm(int token) {
|
||||
switch (token) {
|
||||
case 429505865:
|
||||
case 429407561:
|
||||
case 429492073:
|
||||
case 429644123:
|
||||
case 429393769:
|
||||
case 429545819:
|
||||
case 429426537:
|
||||
case 429590377:
|
||||
case 429508425:
|
||||
case 429541193:
|
||||
case 429573961:
|
||||
case 427924330:
|
||||
case 429402918:
|
||||
case 429545688:
|
||||
case 429005674:
|
||||
case 429637823:
|
||||
case 429590426:
|
||||
case 428066972:
|
||||
case 429441862:
|
||||
case 431611756:
|
||||
case 431578988:
|
||||
case 429502506:
|
||||
case 429398191:
|
||||
case 429447384:
|
||||
case 428892191:
|
||||
case 431579167:
|
||||
case 430977067:
|
||||
case 429409100:
|
||||
case 429441868:
|
||||
case 429594877:
|
||||
case 427908971:
|
||||
case 683741153:
|
||||
case 429770569:
|
||||
case 429452379:
|
||||
case 429605055:
|
||||
case 429086971:
|
||||
case 429443230:
|
||||
case 429505400:
|
||||
case 429492122:
|
||||
case 429643992:
|
||||
case 550062236:
|
||||
case 429498252:
|
||||
case 429611224:
|
||||
case 429441834:
|
||||
case 428918940:
|
||||
case 429633739:
|
||||
case 429633579:
|
||||
case 429568043:
|
||||
case 429048646:
|
||||
case 428392639:
|
||||
case 428425407:
|
||||
case 429054168:
|
||||
case 429021400:
|
||||
case 428955864:
|
||||
case 429119704:
|
||||
case 428890328:
|
||||
case 428923096:
|
||||
case 429218008:
|
||||
case 429086936:
|
||||
case 428988632:
|
||||
case 428688204:
|
||||
case 429514603:
|
||||
case 428924959:
|
||||
case 429393818:
|
||||
case 429720966:
|
||||
case 428982463:
|
||||
case 427933887:
|
||||
case 429572287:
|
||||
case 429501222:
|
||||
case 430694431:
|
||||
case 429436131:
|
||||
case 430006124:
|
||||
case 429611355:
|
||||
case 428005600:
|
||||
case 427935608:
|
||||
case 428949695:
|
||||
case 427988218:
|
||||
case 429414616:
|
||||
case 429496495:
|
||||
case 429428796:
|
||||
case 563795754:
|
||||
case 428988217:
|
||||
case 429432716:
|
||||
case 428955899:
|
||||
case 429393286:
|
||||
case 550062220:
|
||||
case 429495557:
|
||||
case 429401278:
|
||||
case 428377478:
|
||||
case 429409094:
|
||||
case 428191947:
|
||||
case 429434474:
|
||||
case 429403363:
|
||||
case 429512920:
|
||||
case 429419611:
|
||||
case 429645676:
|
||||
case 429602895:
|
||||
case 429605071:
|
||||
case 429592428:
|
||||
case 429500010:
|
||||
case 429406602:
|
||||
case 429426586:
|
||||
case 429633898:
|
||||
case 550062212:
|
||||
case 429994027:
|
||||
case 430813227:
|
||||
case 429928491:
|
||||
case 430026795:
|
||||
case 429517915:
|
||||
case 431854842:
|
||||
case 429767544:
|
||||
case 429502507:
|
||||
case 428398816:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
public void endEffect() {
|
||||
if (this.eb == null || this.power == null)
|
||||
if (this.eb == null)
|
||||
return;
|
||||
this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
package engine.jobs;
|
||||
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
/*
|
||||
@@ -43,18 +41,6 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
|
||||
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
|
||||
|
||||
if(rankingBuilding.getBlueprint().isWallPiece()){
|
||||
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
|
||||
if(cityObject.getTOL().getRank() == 8) {
|
||||
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
|
||||
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
|
||||
float newMax = rankingBuilding.healthMax * 1.1f;
|
||||
rankingBuilding.setMaxHitPoints(newMax);
|
||||
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reload the object
|
||||
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3f;
|
||||
@@ -18,7 +19,7 @@ import engine.mobileAI.utilities.CombatUtilities;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PerformActionMsg;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.net.client.msg.PowerProjectileMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -108,7 +109,7 @@ public class MobAI {
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (MovementUtilities.outOfAggroRange(mob, target)) {
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -320,20 +321,20 @@ public class MobAI {
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
if(mob.isPlayerGuard){
|
||||
if(mob.isPlayerGuard == true){
|
||||
|
||||
int contractID = 0;
|
||||
int contractID;
|
||||
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
|
||||
contractID = mob.npcOwner.contract.getContractID();
|
||||
else if(mob.contract != null)
|
||||
else
|
||||
contractID = mob.contract.getContractID();
|
||||
|
||||
if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage())
|
||||
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mob.mobPowers == null || mob.mobPowers.isEmpty())
|
||||
if (mob.mobPowers.isEmpty())
|
||||
return false;
|
||||
|
||||
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
||||
@@ -600,6 +601,23 @@ public class MobAI {
|
||||
|
||||
if (mob == null)
|
||||
return;
|
||||
|
||||
boolean continueExecution = false;
|
||||
switch(mob.BehaviourType){
|
||||
case GuardCaptain:
|
||||
case GuardMinion:
|
||||
case Pet1:
|
||||
case GuardWallArcher:
|
||||
case HamletGuard:
|
||||
case SimpleStandingGuard:
|
||||
continueExecution = true;
|
||||
break;
|
||||
}
|
||||
if(!continueExecution) {
|
||||
MobAi2.runAI(mob);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mob.isAlive())
|
||||
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
|
||||
mob.setLoc(mob.getMovementLoc());
|
||||
@@ -883,7 +901,6 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(Mob.discDroppers.contains(aiAgent))
|
||||
@@ -892,7 +909,7 @@ public class MobAI {
|
||||
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
|
||||
return;
|
||||
|
||||
if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (!Zone.respawnQue.contains(aiAgent)) {
|
||||
Zone.respawnQue.add(aiAgent);
|
||||
}
|
||||
@@ -913,10 +930,8 @@ public class MobAI {
|
||||
if (mob.getCombatTarget() == null)
|
||||
return;
|
||||
|
||||
if(!mob.isCombat())
|
||||
enterCombat(mob);
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -964,6 +979,7 @@ public class MobAI {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||
|
||||
//guard captain pulls his minions home with him
|
||||
@@ -993,11 +1009,6 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
float rangeSquared = mob.getRange() * mob.getRange();
|
||||
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
||||
|
||||
@@ -1072,8 +1083,8 @@ public class MobAI {
|
||||
if(mob.combatTarget == null)
|
||||
return;
|
||||
|
||||
//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
// mob.setCombatTarget(null);
|
||||
if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
@@ -1423,11 +1434,4 @@ public class MobAI {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void enterCombat(Mob mob){
|
||||
mob.setCombat(true);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(mob);
|
||||
DispatchMessage.sendToAllInRange(mob, rwss);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,360 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.utilities.CombatUtilities;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class MobAi2 {
|
||||
|
||||
public enum State
|
||||
{
|
||||
Idle,
|
||||
Patrolling,
|
||||
Attacking,
|
||||
Dead
|
||||
}
|
||||
|
||||
public static boolean Agressive(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Aggro");
|
||||
}
|
||||
|
||||
public static boolean Caster(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Power");
|
||||
}
|
||||
|
||||
public static boolean HelpResponder(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Helpee");
|
||||
}
|
||||
|
||||
public static State getState(Mob mob){
|
||||
|
||||
if(!mob.isAlive())
|
||||
return State.Dead;
|
||||
|
||||
if(mob.playerAgroMap.isEmpty())
|
||||
return State.Idle;
|
||||
|
||||
if(mob.combatTarget != null)
|
||||
return State.Attacking;
|
||||
|
||||
return State.Patrolling;
|
||||
}
|
||||
|
||||
public static void runAI(Mob mob){
|
||||
|
||||
//these will be handled in special conditions later
|
||||
switch(mob.BehaviourType){
|
||||
case GuardCaptain:
|
||||
case GuardMinion:
|
||||
case Pet1:
|
||||
case GuardWallArcher:
|
||||
case HamletGuard:
|
||||
case SimpleStandingGuard:
|
||||
return;
|
||||
}
|
||||
switch(getState(mob)){
|
||||
case Idle:
|
||||
if(mob.isMoving())
|
||||
mob.stopMovement(mob.loc);
|
||||
if(mob.combatTarget != null) {
|
||||
mob.setCombatTarget(null);
|
||||
mob.setCombat(false);
|
||||
}
|
||||
return;
|
||||
case Dead:
|
||||
respawn(mob);
|
||||
break;
|
||||
case Patrolling:
|
||||
patrol(mob);
|
||||
break;
|
||||
case Attacking:
|
||||
attack(mob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//handles respawning and de-spawning for mobs and their corpses
|
||||
public static void respawn(Mob mob){
|
||||
|
||||
//if mob doesn't have a death time somehow, set it to now
|
||||
if (mob.deathTime == 0)
|
||||
mob.setDeathTime(System.currentTimeMillis());
|
||||
|
||||
//only execute this logic is the mob hasn't de-spawned yet
|
||||
if (!mob.despawned) {
|
||||
|
||||
//if the inventory is empty, the mob can disappear
|
||||
if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
|
||||
//if the mob has been dead for 10 seconds it can disappear
|
||||
if (System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//disc dropper respawns are handled elsewhere
|
||||
if(Mob.discDroppers.contains(mob))
|
||||
return;
|
||||
|
||||
//if mob isn't queued for respawn, do so now
|
||||
if (!Zone.respawnQue.contains(mob)) {
|
||||
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
|
||||
Zone.respawnQue.add(mob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//handles patrolling and looking for potential combat targets
|
||||
public static void patrol(Mob mob){
|
||||
if(Agressive(mob) && mob.combatTarget == null) {
|
||||
HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
|
||||
for (AbstractWorldObject awo : potentialTargets) {
|
||||
PlayerCharacter target = (PlayerCharacter) awo;
|
||||
if (mob.canSee(target))
|
||||
mob.setCombatTarget(target);
|
||||
if (mob.combatTarget != null) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(mob.isMoving() || !mob.BehaviourType.canRoam)
|
||||
return;
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
|
||||
|
||||
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
|
||||
mob.lastPatrolPointIndex = 0;
|
||||
|
||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||
mob.lastPatrolPointIndex += 1;
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
}
|
||||
|
||||
public static void attack(Mob mob){
|
||||
AbstractWorldObject target = mob.combatTarget;
|
||||
|
||||
if (target == null || !target.isAlive()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!mob.isCombat())
|
||||
mob.setCombat(true);
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) {
|
||||
if(mob.nextChaseUpdate < System.currentTimeMillis()) {
|
||||
mob.nextChaseUpdate = System.currentTimeMillis() + 2500L;
|
||||
MovementUtilities.aiMove(mob, target.loc, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
PlayerCharacter targetPlayer = (PlayerCharacter) target;
|
||||
AttackPlayer(mob, targetPlayer);
|
||||
break;
|
||||
case Building:
|
||||
Building targetBuilding = (Building) target;
|
||||
AttackBuilding(mob, targetBuilding);
|
||||
break;
|
||||
case Mob:
|
||||
Mob targetMob = (Mob) target;
|
||||
AttackMob(mob, targetMob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
|
||||
|
||||
try {
|
||||
|
||||
if (!mob.canSee(target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
if (System.currentTimeMillis() < mob.getLastAttackTime())
|
||||
return;
|
||||
|
||||
// ranged mobs can't attack while running. skip until they finally stop.
|
||||
|
||||
if (mob.isMoving() && mob.getRange() > 20)
|
||||
return;
|
||||
|
||||
// add timer for last attack.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
}
|
||||
|
||||
if (target.getPet() != null)
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void AttackBuilding(Mob mob, Building target) {
|
||||
|
||||
try {
|
||||
|
||||
if(mob == null || target == null)
|
||||
return;
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playerCity != null)
|
||||
for (Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
if (mob.isSiege())
|
||||
MovementManager.sendRWSSMsg(mob);
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 15000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackMob(Mob mob, Mob target) {
|
||||
|
||||
try {
|
||||
|
||||
if (mob.getRange() >= 30 && mob.isMoving())
|
||||
return;
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
if (target.getCombatTarget() == null) {
|
||||
target.setCombatTarget(mob);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void MobCallForHelp(Mob mob) {
|
||||
|
||||
if (mob.nextCallForHelp == 0)
|
||||
mob.nextCallForHelp = System.currentTimeMillis();
|
||||
|
||||
if (mob.nextCallForHelp > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
|
||||
for (Mob helper : mobCamp.zoneMobSet) {
|
||||
if (HelpResponder(helper)) {
|
||||
helper.setCombatTarget(mob.getCombatTarget());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
|
||||
}
|
||||
}
|
||||
@@ -28,26 +28,18 @@ public class MobAIThread implements Runnable{
|
||||
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
|
||||
while (true) {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
if (zone != null && zone.zoneMobSet != null) {
|
||||
synchronized (zone.zoneMobSet) {
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
try {
|
||||
if (mob != null) {
|
||||
MobAI.DetermineAction(mob);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
|
||||
}
|
||||
}
|
||||
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
|
||||
try {
|
||||
if (mob != null)
|
||||
MobAI.DetermineAction(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("AI Thread interrupted", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void startAIThread() {
|
||||
|
||||
@@ -8,14 +8,13 @@
|
||||
|
||||
|
||||
package engine.mobileAI.Threads;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
|
||||
/**
|
||||
* Thread blocks until MagicBane dispatch messages are
|
||||
* enqueued then processes them in FIFO order. The collection
|
||||
@@ -28,49 +27,43 @@ import java.util.Collection;
|
||||
|
||||
public class MobRespawnThread implements Runnable {
|
||||
|
||||
private volatile boolean running = true;
|
||||
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
|
||||
|
||||
public MobRespawnThread() {
|
||||
Logger.info("MobRespawnThread initialized.");
|
||||
Logger.info(" MobRespawnThread thread has started!");
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
while (running) {
|
||||
try {
|
||||
Collection<Zone> zones = ZoneManager.getAllZones();
|
||||
if (zones != null) {
|
||||
for (Zone zone : zones) {
|
||||
synchronized (zone) { // Optional: Synchronize on zone
|
||||
if (!zone.respawnQue.isEmpty() &&
|
||||
zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = zone.respawnQue.iterator().next();
|
||||
if (respawner != null) {
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
while (true) {
|
||||
|
||||
try {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
|
||||
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = zone.respawnQue.iterator().next();
|
||||
|
||||
if (respawner == null)
|
||||
continue;
|
||||
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
WorldGrid.updateObject(respawner);
|
||||
InterestManager.setObjectDirty(respawner);
|
||||
}
|
||||
}
|
||||
Thread.sleep(100); // Prevent busy-waiting
|
||||
} catch (Exception e) {
|
||||
Logger.error("Error in MobRespawnThread", e);
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
}
|
||||
Logger.info("MobRespawnThread stopped.");
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
running = false;
|
||||
}
|
||||
|
||||
public static void startRespawnThread() {
|
||||
Thread respawnThread = new Thread(new MobRespawnThread());
|
||||
Thread respawnThread;
|
||||
respawnThread = new Thread(new MobRespawnThread());
|
||||
respawnThread.setName("respawnThread");
|
||||
respawnThread.start();
|
||||
}
|
||||
|
||||
@@ -140,11 +140,7 @@ public class CombatUtilities {
|
||||
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defense = 0;
|
||||
int atr = agent.mobBase.getAtr();
|
||||
if(agent.getBonuses() != null){
|
||||
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
|
||||
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
|
||||
}
|
||||
int atr = agent.getAtrHandOne();
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||
@@ -256,12 +252,12 @@ public class CombatUtilities {
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(agent) - getMinDmg(agent);
|
||||
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(agent) - getMinDmg(agent);
|
||||
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
@@ -311,9 +307,9 @@ public class CombatUtilities {
|
||||
float damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) {
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.isPlayerGuard()) {
|
||||
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
@@ -353,8 +349,8 @@ public class CombatUtilities {
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(agent);
|
||||
double maxDmg = getMaxDmg(agent);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
@@ -370,8 +366,8 @@ public class CombatUtilities {
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(agent);
|
||||
double max = getMaxDmg(agent);
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
@@ -412,48 +408,92 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
double minDmg = getMinDmg(agent);
|
||||
double maxDmg = getMaxDmg(agent);
|
||||
DamageType dt = getDamageType(agent);
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1);
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0));
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(Mob agent) {
|
||||
if(agent.getEquip() != null){
|
||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
||||
return agent.minDamageHandOne;
|
||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
||||
return agent.getMinDamageHandTwo();
|
||||
}else{
|
||||
return agent.minDamageHandOne;
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}else{
|
||||
return agent.minDamageHandOne;
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(Mob agent) {
|
||||
if(agent.getEquip() != null){
|
||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
||||
return agent.maxDamageHandOne;
|
||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
||||
return agent.getMaxDamageHandTwo();
|
||||
}else{
|
||||
return agent.maxDamageHandOne;
|
||||
}
|
||||
}else{
|
||||
return agent.maxDamageHandOne;
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -98,24 +98,20 @@ public class MovementUtilities {
|
||||
|
||||
}
|
||||
|
||||
public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) {
|
||||
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
|
||||
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
float disSq = sl.distanceSquared(tl);
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
float range = agent.getRange() + 150;
|
||||
|
||||
|
||||
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
|
||||
|
||||
if (range > 200)
|
||||
range = 200;
|
||||
|
||||
|
||||
return disSq > (range * range);
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -227,10 +227,10 @@ public class ClientConnection extends AbstractConnection {
|
||||
SessionManager.remSession(
|
||||
SessionManager.getSession(sessionID));
|
||||
} catch (NullPointerException e) {
|
||||
//Logger
|
||||
//.error(
|
||||
//"Tried to remove improperly initialized session. Skipping." +
|
||||
//e);
|
||||
Logger
|
||||
.error(
|
||||
"Tried to remove improperly initialized session. Skipping." +
|
||||
e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8)
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
|
||||
return false;
|
||||
|
||||
Item contractItem = Item.getFromCache(msg.getContractItem());
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -43,9 +42,6 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
||||
if (!AbstractCharacter.CanFly(pc))
|
||||
return false;
|
||||
|
||||
if(pc.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
|
||||
return false;
|
||||
|
||||
if (pc.isSwimming())
|
||||
return false;
|
||||
if (pc.region != null && !pc.region.isOutside())
|
||||
|
||||
@@ -1148,15 +1148,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
wallPiece.setProtectionState(ProtectionState.PROTECTED);
|
||||
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
|
||||
|
||||
//walls in R8 city are immediately granted extra HP by 10%
|
||||
if(cityObject.getTOL().getRank() == 8) {
|
||||
if (wallPiece.getBlueprint() != null && wallPiece.getBlueprint().getBuildingGroup() != null && wallPiece.getBlueprint().isWallPiece()) {
|
||||
float currentHealthRatio = wallPiece.getCurrentHitpoints() / wallPiece.healthMax;
|
||||
float newMax = wallPiece.healthMax * 1.1f;
|
||||
wallPiece.setMaxHitPoints(newMax);
|
||||
wallPiece.setHealth(wallPiece.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Deduct gold from character's inventory
|
||||
|
||||
@@ -202,7 +202,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
for (CharacterRune cr : runes) {
|
||||
int runeBaseID = cr.getRuneBaseID();
|
||||
//count number of discipline runes
|
||||
if(isDiscipline(runeBaseID)){
|
||||
if (runeBaseID > 3000 && runeBaseID < 3049) {
|
||||
discCount++;
|
||||
}
|
||||
//see if rune is already applied
|
||||
@@ -331,27 +331,23 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
break;
|
||||
}
|
||||
//if discipline, check number applied
|
||||
int discAllowed = 0;
|
||||
if (isDiscipline(runeID)) {
|
||||
switch(playerCharacter.getRank()){
|
||||
case 1:
|
||||
discAllowed = 0;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
discAllowed = 3;
|
||||
if(discCount > 3)
|
||||
return false;
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
discAllowed = 5;
|
||||
if(discCount > 5)
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
if(discCount >= discAllowed)
|
||||
return false;
|
||||
}
|
||||
//Everything succeeded. Let's apply the rune
|
||||
//Attempt add rune to database
|
||||
|
||||
@@ -631,11 +631,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
.getObjectUUID(), true);
|
||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
|
||||
pc.getCharItemManager().addGoldToInventory(1000, false);
|
||||
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
|
||||
pc.getCharItemManager().updateInventory();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -63,9 +63,6 @@ public class WhoResponseMsg extends ClientNetMsg {
|
||||
|
||||
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
|
||||
|
||||
if (filter.equals("")) {
|
||||
filter = "Saetor";
|
||||
}
|
||||
WhoResponseMsg msg = new WhoResponseMsg();
|
||||
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
|
||||
|
||||
|
||||
@@ -500,6 +500,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
canFly = false;
|
||||
}
|
||||
|
||||
|
||||
return canFly;
|
||||
|
||||
}
|
||||
@@ -1101,7 +1102,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||
if (this.getObjectTypeMask() == 2050) {//MOB?
|
||||
if(this.getObjectTypeMask() == 2050) {//MOB?
|
||||
if (value == null) {
|
||||
if (this.isCombat()) {
|
||||
this.setCombat(false);
|
||||
@@ -1109,6 +1110,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
rwss.setPlayer(this);
|
||||
DispatchMessage.sendToAllInRange(this, rwss);
|
||||
}
|
||||
}else {
|
||||
if (!this.isCombat()) {
|
||||
this.setCombat(true);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(this);
|
||||
DispatchMessage.sendToAllInRange(this, rwss);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.combatTarget = value;
|
||||
|
||||
@@ -428,24 +428,32 @@ public final class Bane {
|
||||
|
||||
// Cache access
|
||||
|
||||
public void setDefaultTime() {
|
||||
private void setDefaultTime() {
|
||||
|
||||
DateTime timeToSetDefault = new DateTime(this.placementDate);
|
||||
timeToSetDefault = timeToSetDefault.plusDays(1);
|
||||
|
||||
if (DateTime.now().isAfter(timeToSetDefault)){
|
||||
if(!this.capSet){
|
||||
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
||||
this.capSet = true;
|
||||
}
|
||||
if(!this.daySet){
|
||||
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
||||
this.daySet = true;
|
||||
}
|
||||
if(!this.timeSet){
|
||||
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
||||
this.timeSet = true;
|
||||
}
|
||||
DateTime currentTime = DateTime.now();
|
||||
DateTime defaultTime = new DateTime(this.placementDate);
|
||||
defaultTime = defaultTime.plusDays(2);
|
||||
defaultTime = defaultTime.hourOfDay().setCopy(22);
|
||||
defaultTime = defaultTime.minuteOfHour().setCopy(0);
|
||||
defaultTime = defaultTime.secondOfMinute().setCopy(0);
|
||||
|
||||
if (currentTime.isAfter(timeToSetDefault)){
|
||||
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
||||
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
||||
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
||||
}
|
||||
//this.setLiveDate(defaultTime);
|
||||
else {
|
||||
|
||||
if (this.defaultTimeJob != null)
|
||||
this.defaultTimeJob.cancelJob();
|
||||
|
||||
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
|
||||
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
|
||||
this.defaultTimeJob = bdtj;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -360,10 +360,6 @@ this.maxRank = rs.getInt("MaxRank");
|
||||
return 3;
|
||||
}
|
||||
|
||||
if(bg != null && bg.equals(BuildingGroup.TOL) && currentRank == 8){
|
||||
return 5;
|
||||
}
|
||||
|
||||
if (this.maxRank == 1 && currentRank == 1)
|
||||
return getMaxSlots();
|
||||
|
||||
|
||||
@@ -160,16 +160,23 @@ public class Building extends AbstractWorldObject {
|
||||
// in City resulting in a stack ovreflow.
|
||||
|
||||
if (blueprint != null) {
|
||||
|
||||
// Only switch mesh for player dropped structures
|
||||
|
||||
if (this.blueprintUUID != 0)
|
||||
this.meshUUID = blueprint.getMeshForRank(rank);
|
||||
|
||||
this.healthMax = blueprint.getMaxHealth(this.rank);
|
||||
|
||||
// If this object has no blueprint but is a blueprint
|
||||
// mesh then set it's current health to max health
|
||||
|
||||
if (this.blueprintUUID == 0)
|
||||
this.setHealth(healthMax);
|
||||
|
||||
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
|
||||
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
|
||||
|
||||
} else {
|
||||
this.healthMax = 100000; // Structures with no blueprint mesh
|
||||
this.setHealth(healthMax);
|
||||
@@ -412,22 +419,6 @@ public class Building extends AbstractWorldObject {
|
||||
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
|
||||
this.setCurrentHitPoints(this.healthMax);
|
||||
|
||||
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
|
||||
//add extra HP for city walls of R8 trees
|
||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(city != null){
|
||||
Building ToL = city.getTOL();
|
||||
if(ToL != null){
|
||||
if(ToL.rank == 8){
|
||||
float currentHealth = this.health.get();
|
||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
||||
this.healthMax *= 1.1f;
|
||||
this.setHealth(newHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getUpgradeDateTime() != null)
|
||||
BuildingManager.setUpgradeDateTime(this, null, 0);
|
||||
|
||||
@@ -1137,22 +1128,6 @@ public class Building extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
|
||||
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
|
||||
//add extra HP for city walls of R8 trees
|
||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(city != null){
|
||||
Building ToL = city.getTOL();
|
||||
if(ToL != null){
|
||||
if(ToL.rank == 8){
|
||||
float currentHealth = this.health.get();
|
||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
||||
this.healthMax *= 1.1f;
|
||||
this.setHealth(newHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set bounds for this building
|
||||
|
||||
Bounds buildingBounds = Bounds.borrow();
|
||||
|
||||
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
165, 166, 166, 167, 167, //185 to 189
|
||||
168}; //190
|
||||
|
||||
static final float[] baseSkillValues = {
|
||||
private static final float[] baseSkillValues = {
|
||||
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
|
||||
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
|
||||
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
|
||||
|
||||
@@ -349,9 +349,6 @@ public class Experience {
|
||||
if(killer.equals(mob))
|
||||
return;
|
||||
|
||||
if(killer.pvpKills.contains(mob.getObjectUUID()))
|
||||
return;
|
||||
|
||||
double grantedExperience = 0.0;
|
||||
|
||||
if (g != null) { // Do group EXP stuff
|
||||
|
||||
@@ -1492,21 +1492,4 @@ public class Item extends AbstractWorldObject {
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public float getModifiedSpeed() {
|
||||
float speed = this.getItemBase().getSpeed();
|
||||
try {
|
||||
for (Effect eff : this.effects.values()) {
|
||||
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
|
||||
if (mod.modType.equals(ModType.WeaponSpeed)) {
|
||||
float modValue = 1 + mod.getPercentMod() * 0.01f;
|
||||
speed *= modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,8 +76,6 @@ public class ItemBase {
|
||||
private ArrayList<Integer> animations = new ArrayList<>();
|
||||
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
|
||||
|
||||
public float dexReduction = 0.0f;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -153,7 +151,7 @@ public class ItemBase {
|
||||
}
|
||||
initBakedInStats();
|
||||
initializeHashes();
|
||||
initDexReduction();
|
||||
|
||||
}
|
||||
|
||||
public static void addToCache(ItemBase itemBase) {
|
||||
@@ -321,10 +319,6 @@ public class ItemBase {
|
||||
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
|
||||
}
|
||||
|
||||
private void initDexReduction(){
|
||||
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
|
||||
}
|
||||
|
||||
//TODO fix this later. Shouldn't be gotten from item base
|
||||
public int getMagicValue() {
|
||||
return this.value;
|
||||
|
||||
+237
-105
@@ -24,6 +24,7 @@ import engine.math.Quaternion;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -83,6 +84,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
public int lastPatrolPointIndex = 0;
|
||||
public long stopPatrolTime = 0;
|
||||
public City guardedCity;
|
||||
public long nextChaseUpdate = 0;
|
||||
protected int dbID; //the database ID
|
||||
protected int loadID;
|
||||
protected float spawnRadius;
|
||||
@@ -1442,15 +1444,23 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
loadInventory();
|
||||
|
||||
this.updateLocation();
|
||||
this.stopPatrolTime = 0;
|
||||
this.lastPatrolPointIndex = 0;
|
||||
InterestManager.setObjectDirty(this);
|
||||
reloadAgroMap(this);
|
||||
}
|
||||
|
||||
private static void reloadAgroMap(Mob mob){
|
||||
mob.playerAgroMap.clear();
|
||||
for(AbstractWorldObject obj : WorldGrid.getObjectsInRangePartial(mob.loc,MBServerStatics.CHARACTER_LOAD_RANGE,1)){
|
||||
if(!mob.playerAgroMap.containsKey(obj.getObjectUUID())){
|
||||
mob.playerAgroMap.put(obj.getObjectUUID(),false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void despawn() {
|
||||
|
||||
this.despawned = true;
|
||||
|
||||
this.stopPatrolTime = System.currentTimeMillis();
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
this.charItemManager.clearInventory();
|
||||
|
||||
@@ -1639,67 +1649,67 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.defenseRating = defense;
|
||||
this.atrHandOne = atr;
|
||||
return;
|
||||
}else {
|
||||
if (this.charItemManager == null || this.equip == null) {
|
||||
Logger.error("Player " + currentID + " missing skills or equipment");
|
||||
defaultAtrAndDamage(true);
|
||||
defaultAtrAndDamage(false);
|
||||
this.defenseRating = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
|
||||
} catch (Exception e) {
|
||||
|
||||
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
|
||||
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
|
||||
this.rangeHandOne = 6.5f;
|
||||
this.speedHandOne = 20;
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||
}
|
||||
|
||||
try {
|
||||
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
||||
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
|
||||
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
|
||||
this.rangeHandTwo = 6.5f;
|
||||
this.speedHandTwo = 20;
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||
}
|
||||
|
||||
try {
|
||||
float defense = this.mobBase.getDefenseRating();
|
||||
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
|
||||
defense += getWeaponDefense(equip);
|
||||
|
||||
// TODO add error log here
|
||||
if (this.bonuses != null) {
|
||||
defense = GetDefense((int) defense, this);
|
||||
|
||||
} else
|
||||
Logger.error("Error: missing bonuses");
|
||||
|
||||
defense = (defense < 1) ? 1 : defense;
|
||||
this.defenseRating = (short) (defense + 0.5f);
|
||||
} catch (Exception e) {
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
|
||||
this.defenseRating = (short) this.mobBase.getDefense();
|
||||
}
|
||||
// calculate defense for equipment
|
||||
}
|
||||
if((this.isDropper || Mob.discDroppers.contains(this)) && !this.mobBase.getFirstName().contains("Blood Mage")){
|
||||
if (this.charItemManager == null || this.equip == null) {
|
||||
Logger.error("Player " + currentID + " missing skills or equipment");
|
||||
defaultAtrAndDamage(true);
|
||||
defaultAtrAndDamage(false);
|
||||
this.defenseRating = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
|
||||
} catch (Exception e) {
|
||||
|
||||
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
|
||||
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
|
||||
this.rangeHandOne = 6.5f;
|
||||
this.speedHandOne = 20;
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||
}
|
||||
|
||||
try {
|
||||
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
||||
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
|
||||
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
|
||||
this.rangeHandTwo = 6.5f;
|
||||
this.speedHandTwo = 20;
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||
}
|
||||
|
||||
try {
|
||||
float defense = this.mobBase.getDefenseRating();
|
||||
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
|
||||
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
|
||||
defense += getWeaponDefense(equip);
|
||||
|
||||
// TODO add error log here
|
||||
if (this.bonuses != null) {
|
||||
defense = GetDefense((int)defense, this);
|
||||
|
||||
} else
|
||||
Logger.error("Error: missing bonuses");
|
||||
|
||||
defense = (defense < 1) ? 1 : defense;
|
||||
this.defenseRating = (short) (defense + 0.5f);
|
||||
} catch (Exception e) {
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
|
||||
this.defenseRating = (short) this.mobBase.getDefense();
|
||||
}
|
||||
// calculate defense for equipment
|
||||
|
||||
if(this.isDropper || Mob.discDroppers.contains(this)){
|
||||
this.defenseRating *= 2;
|
||||
this.atrHandOne *= 2;
|
||||
this.atrHandTwo *= 2;
|
||||
@@ -1843,46 +1853,168 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
|
||||
|
||||
if(mainHand){
|
||||
int min = (int)this.mobBase.getDamageMin();
|
||||
int max = (int)this.mobBase.getDamageMax();
|
||||
int atr = this.mobBase.getAtr();
|
||||
if(this.bonuses != null){
|
||||
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
|
||||
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
|
||||
}
|
||||
this.minDamageHandOne = min;
|
||||
this.maxDamageHandOne = max;
|
||||
this.atrHandOne = atr;
|
||||
if(weapon == null){
|
||||
int baseStrength = 0;
|
||||
|
||||
float skillPercentage, masteryPercentage;
|
||||
float mastDam;
|
||||
|
||||
// make sure weapon exists
|
||||
|
||||
boolean noWeapon = false;
|
||||
ItemBase wb = null;
|
||||
|
||||
if (weapon == null)
|
||||
noWeapon = true;
|
||||
|
||||
else {
|
||||
|
||||
ItemBase ib = weapon.getItemBase();
|
||||
|
||||
if (ib == null)
|
||||
noWeapon = true;
|
||||
else if (ib.getType().equals(ItemType.WEAPON) == false) {
|
||||
defaultAtrAndDamage(mainHand);
|
||||
return;
|
||||
} else
|
||||
wb = ib;
|
||||
}
|
||||
|
||||
float min, max;
|
||||
float speed;
|
||||
boolean strBased = false;
|
||||
|
||||
// get skill percentages and min and max damage for weapons
|
||||
|
||||
if (noWeapon) {
|
||||
|
||||
if (mainHand)
|
||||
this.rangeHandOne = this.mobBase.getAttackRange();
|
||||
this.speedHandTwo = 20.0f;
|
||||
}else{
|
||||
this.rangeHandOne = weapon.getItemBase().getRange();
|
||||
this.speedHandTwo = weapon.getItemBase().getSpeed();
|
||||
}
|
||||
}else{
|
||||
int min = (int)this.mobBase.getDamageMin();
|
||||
int max = (int)this.mobBase.getDamageMax();
|
||||
int atr = this.mobBase.getAtr();
|
||||
if(this.bonuses != null){
|
||||
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
|
||||
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
|
||||
}
|
||||
this.minDamageHandTwo = min;
|
||||
this.maxDamageHandTwo = max;
|
||||
this.atrHandTwo = atr;
|
||||
if(weapon == null){
|
||||
this.rangeHandTwo = this.mobBase.getAttackRange();
|
||||
this.speedHandTwo = 20.0f;
|
||||
}else{
|
||||
this.rangeHandTwo = weapon.getItemBase().getRange();
|
||||
this.speedHandTwo = weapon.getItemBase().getSpeed();
|
||||
}
|
||||
else
|
||||
this.rangeHandTwo = -1; // set to do not attack
|
||||
|
||||
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
|
||||
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
|
||||
|
||||
if (masteryPercentage == 0f)
|
||||
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
|
||||
else
|
||||
mastDam = masteryPercentage;
|
||||
|
||||
// TODO Correct these
|
||||
min = this.mobBase.getMinDmg();
|
||||
max = this.mobBase.getMaxDmg();
|
||||
} else {
|
||||
|
||||
if (mainHand)
|
||||
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
|
||||
else
|
||||
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
|
||||
|
||||
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
|
||||
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
|
||||
|
||||
if (masteryPercentage == 0f)
|
||||
mastDam = 0f;
|
||||
else
|
||||
mastDam = masteryPercentage;
|
||||
|
||||
min = wb.getMinDamage();
|
||||
max = wb.getMaxDamage();
|
||||
strBased = wb.isStrBased();
|
||||
}
|
||||
|
||||
// calculate atr
|
||||
float atr = this.mobBase.getAttackRating();
|
||||
|
||||
if (this.statStrCurrent > this.statDexCurrent)
|
||||
atr += statStrCurrent * .5;
|
||||
else
|
||||
atr += statDexCurrent * .5;
|
||||
|
||||
// add in any bonuses to atr
|
||||
|
||||
if (this.bonuses != null) {
|
||||
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
||||
|
||||
atr *= pos_Bonus;
|
||||
|
||||
//and negative percent modifiers
|
||||
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
|
||||
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
|
||||
atr *= (1 + neg_Bonus);
|
||||
}
|
||||
|
||||
atr = (atr < 1) ? 1 : atr;
|
||||
|
||||
// set atr
|
||||
|
||||
if (mainHand)
|
||||
this.atrHandOne = (short) (atr + 0.5f);
|
||||
else
|
||||
this.atrHandTwo = (short) (atr + 0.5f);
|
||||
|
||||
//calculate speed
|
||||
|
||||
if (wb != null)
|
||||
speed = wb.getSpeed();
|
||||
else
|
||||
speed = 20f; //unarmed attack speed
|
||||
|
||||
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (speed < 10)
|
||||
speed = 10;
|
||||
|
||||
//add min/max damage bonuses for weapon **REMOVED
|
||||
|
||||
//if duel wielding, cut damage by 30%
|
||||
// calculate damage
|
||||
|
||||
float minDamage;
|
||||
float maxDamage;
|
||||
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
|
||||
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
|
||||
|
||||
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
|
||||
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
|
||||
|
||||
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
|
||||
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
|
||||
|
||||
//add Base damage last.
|
||||
float minDamageMod = this.mobBase.getDamageMin();
|
||||
float maxDamageMod = this.mobBase.getDamageMax();
|
||||
|
||||
minDamage += minDamageMod;
|
||||
maxDamage += maxDamageMod;
|
||||
|
||||
// add in any bonuses to damage
|
||||
|
||||
if (this.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
||||
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
|
||||
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
|
||||
}
|
||||
|
||||
// set damages
|
||||
|
||||
if (mainHand) {
|
||||
this.minDamageHandOne = (short) minDamage;
|
||||
this.maxDamageHandOne = (short) maxDamage;
|
||||
this.speedHandOne = 30;
|
||||
} else {
|
||||
this.minDamageHandTwo = (short) minDamage;
|
||||
this.maxDamageHandTwo = (short) maxDamage;
|
||||
this.speedHandTwo = 30;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1996,7 +2128,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
try {
|
||||
NPCManager.applyRuneSetEffects(this);
|
||||
MobBase.applyMobbaseEffects(this);
|
||||
recalculateStats();
|
||||
this.setHealth(this.healthMax);
|
||||
|
||||
@@ -2029,8 +2160,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
|
||||
this.patrolPoints.add(newPatrolPoint);
|
||||
|
||||
if (i == 1)
|
||||
MovementManager.translocate(this, newPatrolPoint, null);
|
||||
if (i == 1) {
|
||||
MovementUtilities.aiMove(this,newPatrolPoint,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,11 +13,8 @@ import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.LootManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.loot.BootySetEntry;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
@@ -57,8 +54,6 @@ public class MobBase extends AbstractGameObject {
|
||||
private float walkCombat = 0;
|
||||
private float runCombat = 0;
|
||||
|
||||
public ArrayList<MobBaseEffects> mobbaseEffects;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -113,7 +108,6 @@ public class MobBase extends AbstractGameObject {
|
||||
|
||||
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
|
||||
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
|
||||
this.mobbaseEffects = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.getObjectUUID());
|
||||
|
||||
}
|
||||
|
||||
@@ -260,7 +254,7 @@ public class MobBase extends AbstractGameObject {
|
||||
}
|
||||
|
||||
public int getAtr() {
|
||||
return attackRating;
|
||||
return atr;
|
||||
}
|
||||
|
||||
public void setAtr(int atr) {
|
||||
@@ -307,19 +301,4 @@ public class MobBase extends AbstractGameObject {
|
||||
return runCombat;
|
||||
}
|
||||
|
||||
public static void applyMobbaseEffects(Mob mob){
|
||||
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
|
||||
if(mob.level >= mbe.getReqLvl()){
|
||||
try {
|
||||
//PowersManager.applyPower(mob, mob, mob.loc, mbe.getToken(), mbe.getRank(), false);
|
||||
EffectsBase effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
||||
if(effectsBase != null)
|
||||
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
}catch(Exception e){
|
||||
Logger.error("NULL POWER FOR MOB: " + mob.getObjectUUID() + ", POWER TOKEN: " + mbe.getToken());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
public class PlayerBonuses {
|
||||
|
||||
//First bonus set
|
||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,752 +0,0 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class PlayerCombatStats {
|
||||
|
||||
public PlayerCharacter owner;
|
||||
//main hand data
|
||||
public int minDamageHandOne;
|
||||
public int maxDamageHandOne;
|
||||
public float attackSpeedHandOne;
|
||||
public float rangeHandOne;
|
||||
public float atrHandOne;
|
||||
//off hand data
|
||||
public int minDamageHandTwo;
|
||||
public int maxDamageHandTwo;
|
||||
public float attackSpeedHandTwo;
|
||||
public float rangeHandTwo;
|
||||
public float atrHandTwo;
|
||||
//defense
|
||||
public int defense;
|
||||
//regen rates
|
||||
public float healthRegen;
|
||||
public float manaRegen;
|
||||
public float staminaRegen;
|
||||
|
||||
public PlayerCombatStats(PlayerCharacter pc) {
|
||||
this.owner = pc;
|
||||
this.update();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
try {
|
||||
this.calculateATR(true);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateATR(false);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMin(true);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMin(false);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMax(true);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMax(false);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackSpeed(true);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackSpeed(false);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackRange(true);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackRange(false);
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateRegen();
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateDefense();
|
||||
} catch (Exception e) {
|
||||
Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateATR(boolean mainHand) {
|
||||
Item weapon;
|
||||
float atr;
|
||||
|
||||
if(mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
}else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
String skill = "Unarmed Combat";
|
||||
String mastery = "Unarmed Combat Mastery";
|
||||
int primaryStat = getDexAfterPenalty(this.owner);
|
||||
if(weapon != null) {
|
||||
skill= weapon.getItemBase().getSkillRequired();
|
||||
mastery = weapon.getItemBase().getMastery();
|
||||
if(weapon.getItemBase().isStrBased())
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
}
|
||||
|
||||
float skillLevel = 0;
|
||||
float masteryLevel = 0;
|
||||
|
||||
if(this.owner.skills.containsKey(skill)) {
|
||||
skillLevel = this.owner.skills.get(skill).getModifiedAmount();
|
||||
}
|
||||
if(this.owner.skills.containsKey(mastery))
|
||||
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();
|
||||
|
||||
float stanceValue = 0.0f;
|
||||
float atrEnchants = 0;
|
||||
|
||||
for(String effID : this.owner.effects.keySet()) {
|
||||
if (effID.contains("Stance")) {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.OCV)) {
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
stanceValue += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.OCV)) {
|
||||
float value = mod.getMinMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = value + (trains * mod.getRamp());
|
||||
atrEnchants += modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float prefixValues = 0.0f;
|
||||
if(weapon != null){
|
||||
if(this.owner.charItemManager.getEquipped(1) != null){
|
||||
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.OCV)){
|
||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(2) != null){
|
||||
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.OCV)){
|
||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float preciseRune = 1.0f;
|
||||
for(CharacterRune rune : this.owner.runes){
|
||||
if(rune.getRuneBase().getName().equals("Precise"))
|
||||
preciseRune += 0.05f;
|
||||
}
|
||||
|
||||
if(weapon != null && weapon.getItemBase().isStrBased()){
|
||||
atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
|
||||
atr = (float) Math.round(atr);
|
||||
}else {
|
||||
float dexterity = getDexAfterPenalty(this.owner);
|
||||
atr = dexterity / 2;
|
||||
atr += skillLevel * 4;
|
||||
atr += masteryLevel * 3;
|
||||
atr += prefixValues;
|
||||
atr *= preciseRune;
|
||||
atr += atrEnchants;
|
||||
atr *= 1.0f + stanceValue;
|
||||
atr = (float) Math.round(atr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(mainHand){
|
||||
this.atrHandOne = atr;
|
||||
}else{
|
||||
this.atrHandTwo = atr;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.atrHandOne = 0.0f;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.atrHandTwo = 0.0f;
|
||||
}
|
||||
}
|
||||
} //perfect DO NOT TOUCH
|
||||
|
||||
public void calculateMin(boolean mainHand) {
|
||||
Item weapon;
|
||||
float specialDex = this.owner.statDexBase;
|
||||
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
|
||||
float baseDMG = 1;
|
||||
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
||||
float secondaryStat = this.owner.statStrCurrent;
|
||||
double weaponSkill = 5;
|
||||
double weaponMastery = 5;
|
||||
|
||||
if (mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
} else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
String skill = "Unarmed Combat";
|
||||
String mastery = "Unarmed Combat Mastery";
|
||||
|
||||
if (weapon != null) {
|
||||
baseDMG = weapon.getItemBase().getMinDamage();
|
||||
skill = weapon.getItemBase().getSkillRequired();
|
||||
mastery = weapon.getItemBase().getMastery();
|
||||
if (weapon.getItemBase().isStrBased()) {
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
||||
}
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.MinDamage)){
|
||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(skill)) {
|
||||
weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet();
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(mastery)) {
|
||||
weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet();
|
||||
}
|
||||
|
||||
double minDMG = baseDMG * (
|
||||
0.0048 * primaryStat +
|
||||
0.049 * Math.sqrt(primaryStat - 0.75) +
|
||||
0.0066 * secondaryStat +
|
||||
0.064 * Math.sqrt(secondaryStat - 0.75) +
|
||||
0.01 * (weaponSkill + weaponMastery)
|
||||
);
|
||||
if(this.owner.bonuses != null){
|
||||
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
|
||||
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
||||
}
|
||||
|
||||
if(this.owner.charItemManager != null){
|
||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
||||
minDMG *= 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
int roundedMin = (int)Math.round(minDMG);
|
||||
|
||||
if (mainHand) {
|
||||
this.minDamageHandOne = roundedMin;
|
||||
} else {
|
||||
this.minDamageHandTwo = roundedMin;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.minDamageHandOne = 0;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.minDamageHandTwo = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateMax(boolean mainHand) {
|
||||
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
|
||||
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
|
||||
Item weapon;
|
||||
float specialDex = this.owner.statDexBase;
|
||||
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
|
||||
double baseDMG = 5;
|
||||
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
||||
float secondaryStat = this.owner.statStrCurrent;
|
||||
double weaponSkill = 5;
|
||||
double weaponMastery = 5;
|
||||
|
||||
|
||||
if (mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
} else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
String skill = "Unarmed Combat";
|
||||
String mastery = "Unarmed Combat Mastery";
|
||||
if (weapon != null) {
|
||||
baseDMG = weapon.getItemBase().getMaxDamage();
|
||||
skill = weapon.getItemBase().getSkillRequired();
|
||||
mastery = weapon.getItemBase().getMastery();
|
||||
if (weapon.getItemBase().isStrBased()) {
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
||||
}
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.MaxDamage)){
|
||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(skill)) {
|
||||
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(mastery)) {
|
||||
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
||||
}
|
||||
|
||||
double maxDMG = baseDMG * (
|
||||
0.0124 * primaryStat +
|
||||
0.118 * Math.sqrt(primaryStat - 0.75) +
|
||||
0.0022 * secondaryStat +
|
||||
0.028 * Math.sqrt(secondaryStat - 0.75) +
|
||||
0.0075 * (weaponSkill + weaponMastery)
|
||||
);
|
||||
|
||||
if(this.owner.bonuses != null){
|
||||
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
|
||||
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
||||
}
|
||||
|
||||
if(this.owner.charItemManager != null){
|
||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
||||
maxDMG *= 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
int roundedMax = (int)(maxDMG);
|
||||
|
||||
if(mainHand){
|
||||
this.maxDamageHandOne = roundedMax;
|
||||
}else{
|
||||
this.maxDamageHandTwo = roundedMax;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.maxDamageHandOne = 0;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.maxDamageHandTwo = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateAttackSpeed(boolean mainHand){
|
||||
Item weapon;
|
||||
float speed;
|
||||
if(mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
}else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
float delayExtra = 0;
|
||||
if(weapon == null) {
|
||||
speed = 20.0f;
|
||||
}else{
|
||||
speed = weapon.getItemBase().getSpeed();
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = eff.getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
speed *= 1 + (modValue * 0.01f);
|
||||
if(mod.modType.equals(Enum.ModType.AttackDelay)){
|
||||
delayExtra += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float stanceValue = 0.0f;
|
||||
for(String effID : this.owner.effects.keySet()){
|
||||
if(effID.contains("Stance")){
|
||||
if(this.owner.effects != null) {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
stanceValue += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
|
||||
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
|
||||
speed *= 1 + stanceValue; // apply stance bonus
|
||||
speed *= bonusValues; // apply alac bonuses without stance mod
|
||||
|
||||
if(speed < 10.0f)
|
||||
speed = 10.0f;
|
||||
|
||||
if(mainHand){
|
||||
this.attackSpeedHandOne = speed;
|
||||
}else{
|
||||
this.attackSpeedHandTwo = speed;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.attackSpeedHandOne = 0.0f;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.attackSpeedHandTwo = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateAttackRange(boolean mainHand){
|
||||
Item weapon;
|
||||
float range;
|
||||
if(mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
}else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
if(weapon == null) {
|
||||
range = 6.0f;
|
||||
}else{
|
||||
range = weapon.getItemBase().getRange();
|
||||
}
|
||||
if(owner.bonuses != null){
|
||||
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
|
||||
}
|
||||
if(mainHand){
|
||||
this.rangeHandOne = range;
|
||||
}else{
|
||||
this.rangeHandTwo = range;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.rangeHandOne = 0.0f;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.rangeHandTwo = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateRegen(){
|
||||
if(owner.bonuses != null){
|
||||
this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None);
|
||||
this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None);
|
||||
this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None);
|
||||
|
||||
}else{
|
||||
this.healthRegen = 1.0f;
|
||||
this.manaRegen = 1.0f;
|
||||
this.staminaRegen = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateDefense() {
|
||||
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
|
||||
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
|
||||
float armorSkill = 0.0f;
|
||||
float armorDefense = 0.0f;
|
||||
ArrayList<String> armorsUsed = new ArrayList<>();
|
||||
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
|
||||
ItemBase ib = equipped.getItemBase();
|
||||
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
|
||||
armorDefense += ib.getDefense();
|
||||
for(Effect eff : equipped.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.DR)){
|
||||
armorDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
|
||||
armorsUsed.add(ib.getSkillRequired());
|
||||
}
|
||||
}
|
||||
}
|
||||
for(String armorUsed : armorsUsed){
|
||||
if(this.owner.skills.containsKey(armorUsed)) {
|
||||
armorSkill += calculateModifiedSkill(armorUsed,this.owner);
|
||||
}
|
||||
}
|
||||
if(armorsUsed.size() > 0)
|
||||
armorSkill = armorSkill / armorsUsed.size();
|
||||
|
||||
float blockSkill = 0.0f;
|
||||
if(this.owner.skills.containsKey("Block"))
|
||||
blockSkill = calculateModifiedSkill("Block",this.owner);
|
||||
|
||||
float shieldDefense = 0.0f;
|
||||
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
||||
Item shield = this.owner.charItemManager.getEquipped(2);
|
||||
shieldDefense += shield.getItemBase().getDefense();
|
||||
for(Effect eff : shield.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.DR)){
|
||||
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float weaponSkill = 0.0f;
|
||||
float masterySkill = 0.0f;
|
||||
Item weapon = this.owner.charItemManager.getEquipped(1);
|
||||
if(weapon == null){
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
if(weapon != null && weapon.getItemBase().isShield())
|
||||
weapon = null;
|
||||
|
||||
String skillName = "Unarmed Combat";
|
||||
String masteryName = "Unarmed Combat Mastery";
|
||||
|
||||
if(weapon != null){
|
||||
skillName = weapon.getItemBase().getSkillRequired();
|
||||
masteryName = weapon.getItemBase().getMastery();
|
||||
}
|
||||
if(this.owner.skills.containsKey(skillName))
|
||||
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
|
||||
|
||||
if(this.owner.skills.containsKey(masteryName))
|
||||
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
|
||||
|
||||
float dexterity = getDexAfterPenalty(this.owner);
|
||||
|
||||
float luckyRune = 1.0f;
|
||||
for(CharacterRune rune : this.owner.runes){
|
||||
if(rune.getRuneBase().getName().equals("Lucky"))
|
||||
luckyRune += 0.05f;
|
||||
}
|
||||
|
||||
float flatBonuses = 0.0f;
|
||||
float stanceMod = 1.0f;
|
||||
for(String effID : this.owner.effects.keySet()) {
|
||||
if (effID.contains("Stance")) {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.DCV)) {
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
stanceMod += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.DCV)) {
|
||||
float value = mod.getMinMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = value + (trains * mod.getRamp());
|
||||
flatBonuses += modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(2) == null)
|
||||
blockSkill = 0;
|
||||
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
blockSkill = 0;
|
||||
|
||||
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
|
||||
// + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
|
||||
float defense = 0;
|
||||
for(Item equipped : this.owner.charItemManager.getEquippedList()){
|
||||
ItemBase ib = equipped.getItemBase();
|
||||
if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){
|
||||
defense += getArmorDefense(equipped,this.owner);
|
||||
}
|
||||
}
|
||||
//float defense = (1 + armorSkill / 50) * armorDefense;
|
||||
defense += (1 + blockSkill / 100) * shieldDefense;
|
||||
defense += (weaponSkill / 2);
|
||||
defense += (masterySkill / 2);
|
||||
defense += dexterity * 2;
|
||||
defense += flatBonuses;
|
||||
defense *= luckyRune;
|
||||
defense *= stanceMod;
|
||||
|
||||
defense = Math.round(defense);
|
||||
|
||||
this.defense = (int) defense;
|
||||
}
|
||||
|
||||
public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) {
|
||||
|
||||
CharacterSkill skill = null;
|
||||
if (pc.skills.containsKey(skillName)) {
|
||||
skill = pc.skills.get(skillName);
|
||||
}
|
||||
SkillsBase skillBase = skill.getSkillsBase();
|
||||
if(skillBase == null)
|
||||
return 0;
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
if (pc.getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType);
|
||||
}
|
||||
|
||||
//Get Base skill for modified stats
|
||||
float base = 7f;
|
||||
if(skillBase.getToken() == -660435875){
|
||||
base = 0;
|
||||
}
|
||||
float statMod = 0.5f;
|
||||
if (skillBase.getStrMod() > 0)
|
||||
statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f;
|
||||
if (skillBase.getDexMod() > 0)
|
||||
statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f;
|
||||
if (skillBase.getConMod() > 0)
|
||||
statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f;
|
||||
if (skillBase.getIntMod() > 0)
|
||||
statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f;
|
||||
if (skillBase.getSpiMod() > 0)
|
||||
statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f;
|
||||
|
||||
if (statMod < 1)
|
||||
statMod = 1f;
|
||||
|
||||
if(skillBase.getToken() == -660435875){
|
||||
statMod = 0;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
|
||||
|
||||
//Get any rune, effect and item bonus
|
||||
|
||||
if (pc.getBonuses() != null) {
|
||||
//add bonuses from effects/items and runes
|
||||
base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType);
|
||||
}
|
||||
float baseAmount;
|
||||
if (base < 1f && skillBase.getToken() != -660435875)
|
||||
baseAmount = 1f;
|
||||
else
|
||||
baseAmount = base;
|
||||
|
||||
int amount;
|
||||
|
||||
int trains = skill.getNumTrains();
|
||||
if (trains < 10)
|
||||
amount = (trains * 2);
|
||||
else if (trains < 90)
|
||||
amount = 10 + trains;
|
||||
else if (trains < 134)
|
||||
amount = 100 + ((trains - 90) / 2);
|
||||
else
|
||||
amount = 122 + ((trains - 134) / 3);
|
||||
|
||||
float modAmount = baseAmount + amount;
|
||||
|
||||
if (pc.getBonuses() != null) {
|
||||
//Multiply any percent bonuses
|
||||
modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
|
||||
}
|
||||
|
||||
float modifiedAmount = (float) Math.round(modAmount);
|
||||
|
||||
return modifiedAmount;
|
||||
}
|
||||
|
||||
public static int getDexAfterPenalty(PlayerCharacter pc){
|
||||
if(pc.charItemManager == null)
|
||||
return pc.statDexCurrent;
|
||||
|
||||
float dex = pc.statDexBase;
|
||||
if(pc.bonuses != null)
|
||||
dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
|
||||
|
||||
float penaltyFactor = 0.0f;
|
||||
for(Item equipped : pc.charItemManager.getEquipped().values()){
|
||||
ItemBase ib = equipped.getItemBase();
|
||||
if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){
|
||||
penaltyFactor += ib.dexReduction;
|
||||
}
|
||||
}
|
||||
|
||||
if(penaltyFactor > 0)
|
||||
penaltyFactor *= 0.01f;
|
||||
|
||||
float totalPenalty = dex * penaltyFactor;
|
||||
float returnedDex = Math.round(dex - totalPenalty);
|
||||
return (int) returnedDex;
|
||||
|
||||
}
|
||||
|
||||
private static float getArmorDefense(Item armor, PlayerCharacter pc) {
|
||||
|
||||
if (armor == null)
|
||||
return 0;
|
||||
|
||||
ItemBase ib = armor.getItemBase();
|
||||
|
||||
if (ib == null)
|
||||
return 0;
|
||||
|
||||
if (!ib.getType().equals(Enum.ItemType.ARMOR))
|
||||
return 0;
|
||||
|
||||
if (ib.getSkillRequired().isEmpty())
|
||||
return ib.getDefense();
|
||||
|
||||
CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired());
|
||||
if (armorSkill == null) {
|
||||
Logger.error("Player " + pc.getObjectUUID()
|
||||
+ " has armor equipped without the nescessary skill to equip it");
|
||||
return ib.getDefense();
|
||||
}
|
||||
|
||||
float def = ib.getDefense();
|
||||
//apply item defense bonuses
|
||||
if (armor != null) {
|
||||
|
||||
for(Effect eff : armor.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.DR)){
|
||||
def += mod.minMod * (1+(eff.getTrains() * mod.getRamp()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//def += armor.getBonus(ModType.DR, SourceType.None);
|
||||
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
||||
}
|
||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
||||
}
|
||||
}
|
||||
@@ -10,14 +10,10 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
import engine.db.archive.RealmRecord;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -383,16 +379,6 @@ public class Realm {
|
||||
|
||||
public void abandonRealm() {
|
||||
|
||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(this.getRulingCity().loc,1750,MBServerStatics.MASK_BUILDING)){
|
||||
Building wall = (Building)awo;
|
||||
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
|
||||
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
|
||||
float newMax = wall.getBlueprint().getMaxHealth(1);
|
||||
wall.setMaxHitPoints(newMax);
|
||||
wall.setHealth(wall.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
|
||||
// Push event to warehouse
|
||||
|
||||
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST);
|
||||
@@ -420,17 +406,6 @@ public class Realm {
|
||||
this.configure();
|
||||
this.updateDatabase();
|
||||
|
||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,1750,MBServerStatics.MASK_BUILDING)){
|
||||
Building wall = (Building)awo;
|
||||
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
|
||||
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
|
||||
float newMax = wall.healthMax * 1.1f;
|
||||
wall.setMaxHitPoints(newMax);
|
||||
wall.setHealth(wall.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Push event to warehouse
|
||||
|
||||
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE);
|
||||
|
||||
@@ -457,9 +457,7 @@ public class Resists {
|
||||
//damage = handleFortitude(target, type, damage);
|
||||
//calculate armor piercing
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float damageAfterResists = damage;
|
||||
if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
|
||||
damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
//check to see if any damage absorbers should cancel
|
||||
if (target != null) {
|
||||
//debug damage shields if any found
|
||||
|
||||
@@ -11,7 +11,6 @@ package engine.powers;
|
||||
|
||||
import engine.Enum.PowerCategoryType;
|
||||
import engine.Enum.PowerTargetType;
|
||||
import engine.gameManager.PowersManager;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -110,8 +109,6 @@ public class PowersBase {
|
||||
public PowerCategoryType powerCategory;
|
||||
public String description;
|
||||
|
||||
public boolean breaksForm = true;
|
||||
|
||||
/**
|
||||
* No Table ID Constructor
|
||||
*/
|
||||
@@ -328,8 +325,6 @@ public class PowersBase {
|
||||
ct = rs.getString("monsterTypeRestrict3").trim();
|
||||
if (!ct.isEmpty())
|
||||
this.monsterTypeRestrictions.add(ct);
|
||||
|
||||
this.breaksForm = PowersManager.breakForm(this.token);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
|
||||
((Mob) awo).setCombatTarget(source);
|
||||
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
|
||||
DispatchMessage.sendToAllInRange(source, msg);
|
||||
//((Mob)awo).refresh();
|
||||
((Mob)awo).refresh();
|
||||
}
|
||||
}
|
||||
if (awo != null && awo.getObjectType() == GameObjectType.Mob) {
|
||||
|
||||
@@ -106,7 +106,7 @@ public class PeekPowerAction extends AbstractPowerAction {
|
||||
if (!tar.isAlive())
|
||||
return;
|
||||
|
||||
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(false));
|
||||
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true));
|
||||
} else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) {
|
||||
|
||||
Mob tar = (Mob) awo;
|
||||
|
||||
@@ -89,8 +89,6 @@ public class StealPowerAction extends AbstractPowerAction {
|
||||
if (!sourcePlayer.isAlive())
|
||||
return;
|
||||
|
||||
sourcePlayer.cancelOnAttackSwing();
|
||||
|
||||
//prevent stealing no steal mob loot
|
||||
if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
|
||||
return;
|
||||
@@ -175,21 +173,8 @@ public class StealPowerAction extends AbstractPowerAction {
|
||||
|
||||
if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||
//stealing gold
|
||||
//if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
|
||||
// return;
|
||||
|
||||
int targetGold = ownerCIM.getGoldInventory().getNumOfItems();
|
||||
int myGold = myCIM.getGoldInventory().getNumOfItems();
|
||||
if(myGold + amount > 10000000)
|
||||
if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
|
||||
return;
|
||||
|
||||
ownerCIM.getGoldInventory().setNumOfItems(targetGold - amount);
|
||||
ownerCIM.updateInventory();
|
||||
|
||||
myCIM.addGoldToInventory(amount,false);
|
||||
myCIM.updateInventory();
|
||||
|
||||
|
||||
} else {
|
||||
//stealing items
|
||||
if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
|
||||
@@ -202,9 +187,8 @@ public class StealPowerAction extends AbstractPowerAction {
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
//update thief's inventory
|
||||
if (sourcePlayer.getCharItemManager() != null) {
|
||||
if (sourcePlayer.getCharItemManager() != null)
|
||||
sourcePlayer.getCharItemManager().updateInventory();
|
||||
}
|
||||
|
||||
//update victims inventory
|
||||
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
|
||||
@@ -312,10 +312,10 @@ public class MBServerStatics {
|
||||
public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
|
||||
// weapon
|
||||
public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f;
|
||||
public static final float MANA_REGEN_SIT = 0.8333333f; // 1% every 1.2 seconds
|
||||
public static final float MANA_REGEN_IDLE = 0.1666667f; // 1% every 6 seconds
|
||||
public static final float MANA_REGEN_WALK = 0.125f; // 1% every 8 seconds
|
||||
public static final float MANA_REGEN_RUN = 0.0f; // No regeneration while running
|
||||
public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
|
||||
public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
|
||||
public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
|
||||
public static final float MANA_REGEN_RUN = 0f;
|
||||
public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
|
||||
public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
|
||||
public static final float STAMINA_REGEN_WALK = 0f;
|
||||
|
||||
@@ -450,7 +450,7 @@ public class LoginServer {
|
||||
objectUUID = rs.getInt("UID");
|
||||
objectType = rs.getString("type");
|
||||
|
||||
//Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID);
|
||||
Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID);
|
||||
|
||||
switch (objectType) {
|
||||
|
||||
@@ -462,7 +462,7 @@ public class LoginServer {
|
||||
PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID);
|
||||
PlayerCharacter.initializePlayer(player);
|
||||
player.getAccount().characterMap.replace(player.getObjectUUID(), player);
|
||||
//Logger.info("Player active state is : " + player.isActive());
|
||||
Logger.info("Player active state is : " + player.isActive());
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -517,8 +517,8 @@ public class WorldServer {
|
||||
Logger.info("Starting Bane Thread");
|
||||
BaneThread.startBaneThread();
|
||||
|
||||
Logger.info("Starting Player Regen Thread");
|
||||
UpdateThread.startUpdateThread();
|
||||
//Logger.info("Starting Player Update Thread");
|
||||
//UpdateThread.startUpdateThread();
|
||||
|
||||
|
||||
printThreads();
|
||||
|
||||
@@ -27,8 +27,8 @@ import java.util.ArrayList;
|
||||
|
||||
public class BaneThread implements Runnable {
|
||||
|
||||
private volatile Long lastRun;
|
||||
public static final Long instancedelay = 1000L;
|
||||
public Long lastRun;
|
||||
public static int instancedelay = 10000;
|
||||
public BaneThread() {
|
||||
Logger.info(" BaneThread thread has started!");
|
||||
}
|
||||
@@ -37,16 +37,14 @@ public class BaneThread implements Runnable {
|
||||
public void processBanesWindow() {
|
||||
|
||||
try {
|
||||
synchronized (Bane.banes) {
|
||||
for (int baneId : Bane.banes.keySet()) {
|
||||
Bane bane = Bane.banes.get(baneId);
|
||||
if (bane != null && bane.getSiegePhase().equals(Enum.SiegePhase.WAR)) {
|
||||
bane.applyZergBuffs();
|
||||
}
|
||||
for(int baneId : Bane.banes.keySet()){
|
||||
Bane bane = Bane.banes.get(baneId);
|
||||
if(bane.getSiegePhase().equals(Enum.SiegePhase.WAR)){
|
||||
bane.applyZergBuffs();
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error("BANE ERROR",e);
|
||||
Logger.error("BANE ERROR");
|
||||
}
|
||||
|
||||
|
||||
@@ -58,13 +56,6 @@ public class BaneThread implements Runnable {
|
||||
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
|
||||
this.processBanesWindow();
|
||||
lastRun = System.currentTimeMillis(); // Update lastRun after processing
|
||||
}else {
|
||||
try {
|
||||
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("Thread interrupted", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,11 +88,5 @@ public class HourlyJobThread implements Runnable {
|
||||
Logger.info(SimulationManager.getPopulationString());
|
||||
Logger.info(MessageDispatcher.getNetstatString());
|
||||
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
|
||||
|
||||
for (Bane bane : Bane.banes.values()){
|
||||
if(bane.getSiegePhase().equals(Enum.SiegePhase.CHALLENGE)){
|
||||
bane.setDefaultTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,14 +14,12 @@ import engine.gameManager.SessionManager;
|
||||
import engine.gameManager.SimulationManager;
|
||||
import engine.objects.Bane;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.PlayerCombatStats;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public class UpdateThread implements Runnable {
|
||||
|
||||
private volatile Long lastRun;
|
||||
|
||||
public static final Long instancedelay = 1000L;
|
||||
public Long lastRun;
|
||||
public static int instancedelay = 1000;
|
||||
public UpdateThread() {
|
||||
Logger.info(" UpdateThread thread has started!");
|
||||
}
|
||||
@@ -31,23 +29,10 @@ public class UpdateThread implements Runnable {
|
||||
|
||||
try {
|
||||
for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
|
||||
if (player != null) {
|
||||
player.doRegen();
|
||||
try {
|
||||
if (player.isAlive() && player.isActive() && player.isEnteredWorld()) {
|
||||
if (player.combatStats == null) {
|
||||
player.combatStats = new PlayerCombatStats(player);
|
||||
}
|
||||
PlayerCombatStats cStats = player.combatStats;
|
||||
cStats.update();
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
player.update(true);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error("UPDATE ERROR",e);
|
||||
Logger.error("UPDATE ERROR");
|
||||
}
|
||||
|
||||
|
||||
@@ -59,13 +44,6 @@ public class UpdateThread implements Runnable {
|
||||
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
|
||||
this.processPlayerUpdate();
|
||||
lastRun = System.currentTimeMillis(); // Update lastRun after processing
|
||||
}else {
|
||||
try {
|
||||
Thread.sleep(100); // Pause for 10ms to reduce CPU usage
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("Thread interrupted", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user