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				 100 changed files with 5690 additions and 1647 deletions
			
			
		| @ -0,0 +1,63 @@@@ -0,0 +1,63 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.Enum.ItemContainerType; | ||||
| import engine.Enum.ItemType; | ||||
| import engine.Enum.OwnerType; | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.gameManager.ChatManager; | ||||
| import engine.gameManager.DbManager; | ||||
| import engine.objects.*; | ||||
| import engine.powers.EffectsBase; | ||||
| 
 | ||||
| import java.util.ArrayList; | ||||
| 
 | ||||
| /** | ||||
|  * @author Eighty | ||||
|  */ | ||||
| public class GimmeCmd extends AbstractDevCmd { | ||||
| 
 | ||||
|     public GimmeCmd() { | ||||
|         super("gimme"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||
|                           AbstractGameObject target) { | ||||
|         int amt = 0; | ||||
|         int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); | ||||
|         amt = 10000000 - currentGold; | ||||
|         if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { | ||||
|             throwbackError(pc, "Failed to add gold to inventory"); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); | ||||
| 
 | ||||
|         if(pc.level < 75) { | ||||
|             pc.setLevel((short) 75); | ||||
|             ChatManager.chatSayInfo(pc, "Level set to 75"); | ||||
|         } | ||||
|         pc.getCharItemManager().updateInventory(); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Round up current gold in inventory to 10,000,000"; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "'./gimme"; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -1,77 +0,0 @@@@ -1,77 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.objects.AbstractGameObject; | ||||
| import engine.objects.PlayerCharacter; | ||||
| 
 | ||||
| /** | ||||
|  * ./hotzone                      <- display the current hotzone & time remaining | ||||
|  * ./hotzone random               <- change hotzone to random new zone | ||||
|  */ | ||||
| 
 | ||||
| public class HotzoneCmd extends AbstractDevCmd { | ||||
| 
 | ||||
|     public HotzoneCmd() { | ||||
|         super("hotzone"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter playerCharacter, String[] words, | ||||
|                           AbstractGameObject target) { | ||||
| 
 | ||||
|         StringBuilder data = new StringBuilder(); | ||||
|         String outString; | ||||
| 
 | ||||
|         for (String s : words) { | ||||
|             data.append(s); | ||||
|             data.append(' '); | ||||
|         } | ||||
| 
 | ||||
|         String input = data.toString().trim(); | ||||
| 
 | ||||
|         if (input.length() == 0) { | ||||
|             outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; | ||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); | ||||
|             throwbackInfo(playerCharacter, outString); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if (input.equalsIgnoreCase("random")) { | ||||
|             ZoneManager.generateAndSetRandomHotzone(); | ||||
|             outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; | ||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); | ||||
|             throwbackInfo(playerCharacter, outString); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if (input.equalsIgnoreCase("reset")) { | ||||
|             ZoneManager.resetHotZones(); | ||||
|             throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "'./hotzone [random]"; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| @ -0,0 +1,168 @@@@ -0,0 +1,168 @@ | ||||
| package engine.gameManager; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.exception.MsgSendException; | ||||
| import engine.math.Vector3f; | ||||
| import engine.math.Vector3fImmutable; | ||||
| import engine.objects.*; | ||||
| import engine.server.MBServerStatics; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.util.*; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| public class ArenaManager { | ||||
|     private static final List<Arena> activeArenas = new ArrayList<>(); | ||||
|     public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); | ||||
|     public static Long pulseDelay = 180000L; | ||||
|     public static Long lastExecution = 0L; | ||||
| 
 | ||||
|     public static void pulseArenas() { | ||||
|         if(lastExecution == 0L){ | ||||
|             lastExecution = System.currentTimeMillis(); | ||||
|         } | ||||
| 
 | ||||
|         if(activeArenas.isEmpty() && playerQueue.isEmpty()) | ||||
|             return; | ||||
| 
 | ||||
|         Iterator<Arena> iterator = activeArenas.iterator(); | ||||
| 
 | ||||
|         while (iterator.hasNext()) { | ||||
|             Arena arena = iterator.next(); | ||||
|             if (arena.checkToComplete()) { | ||||
|                 iterator.remove(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if(lastExecution + pulseDelay > System.currentTimeMillis()) | ||||
|             return; | ||||
| 
 | ||||
|         lastExecution = System.currentTimeMillis(); | ||||
| 
 | ||||
|         while (playerQueue.size() > 1) { | ||||
|             createArena(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void joinQueue(PlayerCharacter player) { | ||||
|         if (!playerQueue.contains(player)) { | ||||
|             playerQueue.add(player); | ||||
|         } | ||||
|         for(PlayerCharacter pc : playerQueue){ | ||||
|             if(pc.equals(player)) | ||||
|                 continue; | ||||
|             ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void leaveQueue(PlayerCharacter player) { | ||||
|         playerQueue.remove(player); | ||||
|         for(PlayerCharacter pc : playerQueue){ | ||||
|             if(pc.equals(player)) | ||||
|                 continue; | ||||
|             ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void createArena() { | ||||
|         if (playerQueue.size() > 1) { | ||||
| 
 | ||||
|             Collections.shuffle(playerQueue); | ||||
|             Arena newArena = new Arena(); | ||||
| 
 | ||||
|             //set starting time
 | ||||
|             newArena.startTime = System.currentTimeMillis(); | ||||
| 
 | ||||
|             //decide an arena location
 | ||||
|             newArena.loc = selectRandomArenaLocation(); | ||||
| 
 | ||||
|             // Assign players to the arena
 | ||||
|             newArena.player1 = playerQueue.remove(0); | ||||
|             newArena.player2 = playerQueue.remove(0); | ||||
| 
 | ||||
|             // Teleport players to the arena location
 | ||||
|             Zone sdr = ZoneManager.getZoneByUUID(656); | ||||
|             MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||
|             MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||
| 
 | ||||
|             // Add the new arena to the active arenas list
 | ||||
|             activeArenas.add(newArena); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ | ||||
|         if (winner != null && loser != null) { | ||||
|             Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", | ||||
|                     arena.player1.getName(), arena.player2.getName(), winner.getName()); | ||||
|         } else { | ||||
|             Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", | ||||
|                     arena.player1.getName(), arena.player2.getName()); | ||||
|         } | ||||
|         // Teleport players to the arena location
 | ||||
|         Zone sdr = ZoneManager.getZoneByUUID(656); | ||||
|         MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||
|         MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         activeArenas.remove(arena); | ||||
| 
 | ||||
|         if(winner != null){ | ||||
|             ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); | ||||
|             //handle prize distribution
 | ||||
|             //ItemBase specialLoot = ItemBase.getItemBase(866);
 | ||||
|             //Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
 | ||||
|             //promoted.setNumOfItems(21235);
 | ||||
|             //promoted.setName("Special Banker(21235)");
 | ||||
|             //DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
 | ||||
|             //winner.getCharItemManager().addItemToInventory(promoted);
 | ||||
|             //winner.getCharItemManager().updateInventory();
 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static Vector3fImmutable selectRandomArenaLocation() { | ||||
|         boolean locSet = false; | ||||
|         Vector3fImmutable loc = Vector3fImmutable.ZERO; | ||||
| 
 | ||||
|         while (!locSet) { | ||||
|             try { | ||||
|                 float x = ThreadLocalRandom.current().nextInt(114300, 123600); | ||||
|                 float z = ThreadLocalRandom.current().nextInt(82675, 91700); | ||||
|                 float y = 0; // Y coordinate is always 0
 | ||||
| 
 | ||||
|                 loc = new Vector3fImmutable(x, y, z * -1); | ||||
|                 HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); | ||||
|                 if(inRange.isEmpty() && !isUnderWater(loc)) | ||||
|                     locSet = true; | ||||
|                 //}
 | ||||
|             }catch(Exception e){ | ||||
| 
 | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         return loc; | ||||
|     } | ||||
| 
 | ||||
|     public static boolean isUnderWater(Vector3fImmutable loc) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             Zone zone = ZoneManager.findSmallestZone(loc); | ||||
| 
 | ||||
|             if (zone.getSeaLevel() != 0) { | ||||
| 
 | ||||
|                 float localAltitude = loc.y; | ||||
|                 if (localAltitude < zone.getSeaLevel()) | ||||
|                     return true; | ||||
|             } else { | ||||
|                 if (loc.y < 0) | ||||
|                     return true; | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         return false; | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,347 @@@@ -0,0 +1,347 @@ | ||||
| package engine.gameManager; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.InterestManagement.InterestManager; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.math.Vector3f; | ||||
| import engine.math.Vector3fImmutable; | ||||
| import engine.objects.*; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashMap; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| public class StrongholdManager { | ||||
| 
 | ||||
|     public static void processStrongholds() { | ||||
|         ArrayList<Mine> mines = Mine.getMines(); | ||||
| 
 | ||||
| 
 | ||||
|         //process strongholds selecting 3 randomly to become active
 | ||||
|         int count = 0; | ||||
|         while (count < 3) { | ||||
|             int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; | ||||
|             Mine mine = mines.get(random); | ||||
|             if (mine != null) { | ||||
|                 if (!mine.isActive && !mine.isStronghold) { | ||||
|                     StartStronghold(mine); | ||||
|                     count++; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void StartStronghold(Mine mine){ | ||||
| 
 | ||||
|         //remove buildings
 | ||||
|         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||
|         if(tower == null) | ||||
|             return; | ||||
| 
 | ||||
|         mine.isStronghold = true; | ||||
|         mine.strongholdMobs = new ArrayList<>(); | ||||
|         mine.oldBuildings = new HashMap<>(); | ||||
| 
 | ||||
|         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||
|         for(Building building : mineZone.zoneBuildingSet){ | ||||
|             mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); | ||||
|             building.setMeshUUID(407650); | ||||
|             building.setMeshScale(new Vector3f(0,0,0)); | ||||
|             InterestManager.setObjectDirty(building); | ||||
|             WorldGrid.updateObject(building); | ||||
|         } | ||||
| 
 | ||||
|         //update tower to become stronghold mesh
 | ||||
|         tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); | ||||
|         tower.setMeshScale(new Vector3f(1,1,1)); | ||||
|         InterestManager.setObjectDirty(tower); | ||||
|         WorldGrid.updateObject(tower); | ||||
| 
 | ||||
|         //create elite mobs
 | ||||
|         for(int i = 0; i < mine.capSize * 2; i++){ | ||||
|             Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); | ||||
|             MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); | ||||
|             Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); | ||||
|             if(guard != null){ | ||||
|                 guard.parentZone = mine.getParentZone(); | ||||
|                 guard.bindLoc = loc; | ||||
|                 guard.setLoc(loc); | ||||
|                 guard.StrongholdGuardian = true; | ||||
|                 guard.equipmentSetID = getStrongholdMobEquipSetID(guard); | ||||
|                 guard.runAfterLoad(); | ||||
|                 guard.setLevel((short)65); | ||||
|                 guard.setResists(new Resists("Elite")); | ||||
|                 guard.spawnTime = 1000000000; | ||||
|                 guard.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||
|                 mine.strongholdMobs.add(guard); | ||||
|                 LootManager.GenerateStrongholdLoot(guard,false,false); | ||||
|                 guard.healthMax  = 12500; | ||||
|                 guard.setHealth(guard.healthMax); | ||||
|                 guard.maxDamageHandOne = 1550; | ||||
|                 guard.minDamageHandOne = 750; | ||||
|                 guard.atrHandOne = 1800; | ||||
|                 guard.defenseRating = 2200; | ||||
|                 guard.setFirstName("Elite Guardian"); | ||||
|                 InterestManager.setObjectDirty(guard); | ||||
|                 WorldGrid.addObject(guard,loc.x,loc.z); | ||||
|                 WorldGrid.updateObject(guard); | ||||
|                 guard.stronghold = mine; | ||||
|                 guard.mobPowers.clear(); | ||||
|                 guard.mobPowers.put(429399948,20); // find weakness
 | ||||
|             } | ||||
|         } | ||||
|         //create stronghold commander
 | ||||
|         Vector3fImmutable loc = tower.loc; | ||||
|         MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); | ||||
|         Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); | ||||
|         if(commander != null){ | ||||
|             commander.parentZone = mine.getParentZone(); | ||||
|             commander.bindLoc = loc; | ||||
|             commander.setLoc(loc); | ||||
|             commander.StrongholdCommander = true; | ||||
|             commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||
|             commander.runAfterLoad(); | ||||
|             commander.setLevel((short)75); | ||||
|             commander.setResists(new Resists("Elite")); | ||||
|             commander.spawnTime = 1000000000; | ||||
|             commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||
|             commander.mobPowers.clear(); | ||||
|             commander.mobPowers.put(429032838, 40); // gravechill
 | ||||
|             commander.mobPowers.put(429757701,20); // magebolt
 | ||||
|             commander.mobPowers.put(429121388,20); // blight
 | ||||
|             commander.mobPowers.put(431566891,20); // lightning bolt
 | ||||
|             commander.mobPowers.put(428716075,20); // fire bolt
 | ||||
|             commander.mobPowers.put(429010987,20); // ice bolt
 | ||||
|             mine.strongholdMobs.add(commander); | ||||
|             LootManager.GenerateStrongholdLoot(commander,true, false); | ||||
|             commander.healthMax = 50000; | ||||
|             commander.setHealth(commander.healthMax); | ||||
|             commander.maxDamageHandOne = 3500; | ||||
|             commander.minDamageHandOne = 1500; | ||||
|             commander.atrHandOne = 3500; | ||||
|             commander.defenseRating = 3500; | ||||
|             commander.setFirstName("Guardian Commander"); | ||||
|             InterestManager.setObjectDirty(commander); | ||||
|             WorldGrid.addObject(commander,loc.x,loc.z); | ||||
|             WorldGrid.updateObject(commander); | ||||
|             commander.stronghold = mine; | ||||
|         } | ||||
| 
 | ||||
|         mine.isActive = true; | ||||
|         tower.setProtectionState(Enum.ProtectionState.PROTECTED); | ||||
|         tower.getBounds().setRegions(tower); | ||||
|         InterestManager.setObjectDirty(tower); | ||||
|         WorldGrid.updateObject(tower); | ||||
|         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||
|         Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||
|     } | ||||
| 
 | ||||
|     public static void EndStronghold(Mine mine){ | ||||
| 
 | ||||
|         //restore the buildings
 | ||||
|         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||
|         if(tower == null) | ||||
|             return; | ||||
| 
 | ||||
|         mine.isStronghold = false; | ||||
| 
 | ||||
|         //get rid of the mobs
 | ||||
|         for(Mob mob : mine.strongholdMobs) { | ||||
|             mob.despawn(); | ||||
|             mob.removeFromCache(); | ||||
|             DbManager.MobQueries.DELETE_MOB(mob); | ||||
|         } | ||||
| 
 | ||||
|         //restore the buildings
 | ||||
|         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||
|         for(Building building : mineZone.zoneBuildingSet){ | ||||
|             if(mine.oldBuildings.containsKey(building.getObjectUUID())) { | ||||
|                 building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); | ||||
|                 building.setMeshScale(new Vector3f(1, 1, 1)); | ||||
|                 InterestManager.setObjectDirty(building); | ||||
|                 WorldGrid.updateObject(building); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //update tower to become Mine Tower again
 | ||||
|         tower.setMeshUUID(1500100); | ||||
| 
 | ||||
|         mine.isActive = false; | ||||
|         tower.setProtectionState(Enum.ProtectionState.NPC); | ||||
|         tower.getBounds().setRegions(tower); | ||||
|         InterestManager.setObjectDirty(tower); | ||||
|         WorldGrid.updateObject(tower); | ||||
|         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||
|         Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||
|     } | ||||
| 
 | ||||
|     public static int getStrongholdMeshID(Zone parent){ | ||||
|         while(!parent.isMacroZone()){ | ||||
|             parent = parent.getParent(); | ||||
|             if(parent.getName().equalsIgnoreCase("seafloor")){ | ||||
|                 return 0; | ||||
|             } | ||||
|         } | ||||
|         switch(parent.getObjectUUID()){ | ||||
|             case 197: | ||||
|             case 234: | ||||
|             case 178: | ||||
|             case 122: | ||||
|                 return 814000; //Frost Giant Hall (ICE)
 | ||||
|             case 968: | ||||
|             case 951: | ||||
|             case 313: | ||||
|             case 331: | ||||
|                 return 5001500; // Lich Queens Keep (UNDEAD)
 | ||||
|             case 785: | ||||
|             case 761: | ||||
|             case 717: | ||||
|             case 737: | ||||
|                 return 1306600; // Temple of the Dragon (DESERT)
 | ||||
|             case 353: | ||||
|             case 371: | ||||
|             case 388: | ||||
|             case 532: | ||||
|                 return 564600; // Undead Lord's Keep (SWAMP)
 | ||||
|             case 550: | ||||
|             case 508: | ||||
|             case 475: | ||||
|             case 418: | ||||
|                 return 1326600; // elven hall
 | ||||
|             case 437: | ||||
|             case 491: | ||||
|             case 590: | ||||
|             case 569: | ||||
|                 return 602400; | ||||
|             case 824: | ||||
|             case 842: | ||||
|             case 632: | ||||
|                 return 1600000; // chaos temple
 | ||||
|         } | ||||
|         return 456100; // small stockade
 | ||||
|     } | ||||
| 
 | ||||
|     public static int getStrongholdGuardianID(int ID){ | ||||
|         switch(ID){ | ||||
|             case 814000: | ||||
|                 return 253004; // Mountain Giant Raider Axe
 | ||||
|             case 5001500: | ||||
|                 return 253008; // Vampire Spear Warrior
 | ||||
|             case 1306600: | ||||
|                 return 253007; // Desert Orc Warrior
 | ||||
|             case 564600: | ||||
|                 return 253010; // Kolthoss Warrior
 | ||||
|             case 1326600: | ||||
|                 return 253005; //elven warrior
 | ||||
|             case 602400: | ||||
|                 return 253009; // templar missionary
 | ||||
|             case 1600000: | ||||
|                 return 253006; // scourger
 | ||||
|         } | ||||
|         return 13434; // human sword and board warrior
 | ||||
|     } | ||||
| 
 | ||||
|     public static int getStrongholdEpicID(int ID){ | ||||
|         switch(ID){ | ||||
|             case 814000: | ||||
|                 return 253023; // Mountain Giant Raider Axe
 | ||||
|             case 5001500: | ||||
|                 return 253022; // Vampire Spear Warrior
 | ||||
|             case 1306600: | ||||
|                 return 253021; // Desert Orc Warrior
 | ||||
|             case 564600: | ||||
|                 return 253018; // Kolthoss Warrior
 | ||||
|             case 1326600: | ||||
|                 return 253019; //elven warrior
 | ||||
|             case 602400: | ||||
|                 return 253024; // templar missionary
 | ||||
|             case 1600000: | ||||
|                 return 253020; // scourger
 | ||||
|         } | ||||
|         return 13434; // human sword and board warrior
 | ||||
|     } | ||||
| 
 | ||||
|     public static int getStrongholdCommanderID(int ID){ | ||||
|         switch(ID){ | ||||
|             case 814000: | ||||
|                 return 253017; | ||||
|             case 5001500: | ||||
|                 return 253012; | ||||
|             case 1306600: | ||||
|                 return 253016; // Desert Orc Xbow
 | ||||
|             case 564600: | ||||
|                 return 253011; // xbow kolthoss
 | ||||
|             case 1326600: | ||||
|                 return 253013; //elven bow warrior
 | ||||
|             case 602400: | ||||
|                 return 253015; // dune giant with xbow
 | ||||
|             case 1600000: | ||||
|                 return 253014; // barbator
 | ||||
|         } | ||||
|         return 13433; | ||||
|     } | ||||
| 
 | ||||
|     public static int getStrongholdMobEquipSetID(Mob mob) { | ||||
|         if(mob.StrongholdGuardian){ | ||||
|             return 6327; | ||||
|         }else{ | ||||
|             return 10790; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void CheckToEndStronghold(Mine mine) { | ||||
| 
 | ||||
|         boolean stillAlive = false; | ||||
|         for (Mob mob : mine.strongholdMobs) | ||||
|             if (mob.isAlive()) | ||||
|                 stillAlive = true; | ||||
| 
 | ||||
|         if (!stillAlive) { | ||||
|             // Epic encounter
 | ||||
| 
 | ||||
|             Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||
|             if (tower == null) | ||||
|                 return; | ||||
| 
 | ||||
|             Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||
| 
 | ||||
|             Vector3fImmutable loc = tower.loc; | ||||
|             MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); | ||||
|             Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); | ||||
|             if (commander != null) { | ||||
|                 commander.parentZone = mine.getParentZone(); | ||||
|                 commander.bindLoc = loc; | ||||
|                 commander.setLoc(loc); | ||||
|                 commander.StrongholdEpic = true; | ||||
|                 commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||
|                 commander.runAfterLoad(); | ||||
|                 commander.setLevel((short) 85); | ||||
|                 commander.setResists(new Resists("Elite")); | ||||
|                 commander.spawnTime = 1000000000; | ||||
|                 commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||
|                 commander.mobPowers.clear(); | ||||
|                 commander.mobPowers.put(429032838, 40); // gravechill
 | ||||
|                 commander.mobPowers.put(429757701,40); // magebolt
 | ||||
|                 commander.mobPowers.put(429121388,40); // blight
 | ||||
|                 commander.mobPowers.put(431566891,40); // lightning bolt
 | ||||
|                 commander.mobPowers.put(428716075,40); // fire bolt
 | ||||
|                 commander.mobPowers.put(429010987,40); // ice bolt
 | ||||
|                 mine.strongholdMobs.add(commander); | ||||
|                 LootManager.GenerateStrongholdLoot(commander, true, true); | ||||
|                 commander.healthMax = 250000; | ||||
|                 commander.setHealth(commander.healthMax); | ||||
|                 commander.maxDamageHandOne = 5000; | ||||
|                 commander.minDamageHandOne = 2500; | ||||
|                 commander.atrHandOne = 5000; | ||||
|                 commander.defenseRating = 3500; | ||||
|                 commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); | ||||
|                 InterestManager.setObjectDirty(commander); | ||||
|                 WorldGrid.addObject(commander,loc.x,loc.z); | ||||
|                 WorldGrid.updateObject(commander); | ||||
|                 commander.stronghold = mine; | ||||
| 
 | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,195 @@@@ -0,0 +1,195 @@ | ||||
| package engine.gameManager; | ||||
| import engine.objects.Guild; | ||||
| public class ZergManager { | ||||
| 
 | ||||
|     public static float getCurrentMultiplier(int count, int maxCount){ | ||||
|         switch(maxCount) { | ||||
|             case 3: return getMultiplier3Man(count); | ||||
|             case 5: return getMultiplier5Man(count); | ||||
|             case 10: return getMultiplier10Man(count); | ||||
|             case 20: return getMultiplier20Man(count); | ||||
|             case 30: return getMultiplier30Man(count); | ||||
|             case 40: return getMultiplier40Man(count); | ||||
|             default: return 1.0f; //unlimited
 | ||||
|         } | ||||
|     } | ||||
|     public static float getMultiplier3Man(int count) { | ||||
|         if(count < 4) | ||||
|             return 1.0f; | ||||
| 
 | ||||
|         if(count > 6) | ||||
|             return 0.0f; | ||||
| 
 | ||||
|         switch(count){ | ||||
|             case 4: return 0.63f; | ||||
|             case 5: return 0.40f; | ||||
|             case 6: return 0.25f; | ||||
|             default: return 1.0f; | ||||
|         } | ||||
|     } | ||||
|     public static float getMultiplier5Man(int count) { | ||||
|         if(count < 6) | ||||
|             return 1.0f; | ||||
| 
 | ||||
|         if(count > 10) | ||||
|             return 0.0f; | ||||
| 
 | ||||
|         switch(count){ | ||||
|             case 6: return 0.75f; | ||||
|             case 7: return 0.57f; | ||||
|             case 8: return 0.44f; | ||||
|             case 9: return 0.33f; | ||||
|             case 10: return 0.25f; | ||||
|             default: return 1.0f; | ||||
|         } | ||||
|     } | ||||
|     public static float getMultiplier10Man(int count) { | ||||
|         if(count < 11) | ||||
|             return 1.0f; | ||||
| 
 | ||||
|         if(count > 20) | ||||
|             return 0.0f; | ||||
| 
 | ||||
|         switch(count){ | ||||
|             case 11: return 0.86f; | ||||
|             case 12: return 0.75f; | ||||
|             case 13: return 0.65f; | ||||
|             case 14: return 0.57f; | ||||
|             case 15: return 0.50f; | ||||
|             case 16: return 0.44f; | ||||
|             case 17: return 0.38f; | ||||
|             case 18: return 0.33f; | ||||
|             case 19: return 0.29f; | ||||
|             case 20: return 0.25f; | ||||
|             default: return 1.0f; | ||||
|         } | ||||
|     } | ||||
|     public static float getMultiplier20Man(int count) { | ||||
|         if(count < 21) | ||||
|             return 1.0f; | ||||
| 
 | ||||
|         if(count > 40) | ||||
|             return 0.0f; | ||||
| 
 | ||||
|         switch (count) | ||||
|         { | ||||
|             case 21: return 0.93f; | ||||
|             case 22: return 0.86f; | ||||
|             case 23: return 0.80f; | ||||
|             case 24: return 0.75f; | ||||
|             case 25: return 0.70f; | ||||
|             case 26: return 0.65f; | ||||
|             case 27: return 0.61f; | ||||
|             case 28: return 0.57f; | ||||
|             case 29: return 0.53f; | ||||
|             case 30: return 0.50f; | ||||
|             case 31: return 0.47f; | ||||
|             case 32: return 0.44f; | ||||
|             case 33: return 0.41f; | ||||
|             case 34: return 0.38f; | ||||
|             case 35: return 0.36f; | ||||
|             case 36: return 0.33f; | ||||
|             case 37: return 0.31f; | ||||
|             case 38: return 0.29f; | ||||
|             case 39: return 0.27f; | ||||
|             case 40: return 0.25f; | ||||
|             default: return 1.0f; | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
|     public static float getMultiplier30Man(int count) { | ||||
|         if(count < 31) | ||||
|             return 1.0f; | ||||
| 
 | ||||
|         if(count > 60) | ||||
|             return 0.0f; | ||||
| 
 | ||||
|         switch (count) | ||||
|         { | ||||
|             case 31: return 0.95f; | ||||
|             case 32: return 0.91f; | ||||
|             case 33: return 0.86f; | ||||
|             case 34: return 0.82f; | ||||
|             case 35: return 0.79f; | ||||
|             case 36: return 0.75f; | ||||
|             case 37: return 0.72f; | ||||
|             case 38: return 0.68f; | ||||
|             case 39: return 0.65f; | ||||
|             case 40: return 0.63f; | ||||
|             case 41: return 0.60f; | ||||
|             case 42: return 0.57f; | ||||
|             case 43: return 0.55f; | ||||
|             case 44: return 0.52f; | ||||
|             case 45: return 0.50f; | ||||
|             case 46: return 0.48f; | ||||
|             case 47: return 0.46f; | ||||
|             case 48: return 0.44f; | ||||
|             case 49: return 0.42f; | ||||
|             case 50: return 0.40f; | ||||
|             case 51: return 0.38f; | ||||
|             case 52: return 0.37f; | ||||
|             case 53: return 0.35f; | ||||
|             case 54: return 0.33f; | ||||
|             case 55: return 0.32f; | ||||
|             case 56: return 0.30f; | ||||
|             case 57: return 0.29f; | ||||
|             case 58: return 0.28f; | ||||
|             case 59: return 0.26f; | ||||
|             case 60: return 0.25f; | ||||
|             default: return 1.0f; | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
|     public static float getMultiplier40Man(int count) { | ||||
|         if(count < 41) | ||||
|             return 1.0f; | ||||
| 
 | ||||
|         if(count > 80) | ||||
|             return 0.0f; | ||||
| 
 | ||||
|         switch (count) | ||||
|         { | ||||
|             case 41: return 0.96f; | ||||
|             case 42: return 0.93f; | ||||
|             case 43: return 0.90f; | ||||
|             case 44: return 0.86f; | ||||
|             case 45: return 0.83f; | ||||
|             case 46: return 0.80f; | ||||
|             case 47: return 0.78f; | ||||
|             case 48: return 0.75f; | ||||
|             case 49: return 0.72f; | ||||
|             case 50: return 0.70f; | ||||
|             case 51: return 0.68f; | ||||
|             case 52: return 0.65f; | ||||
|             case 53: return 0.63f; | ||||
|             case 54: return 0.61f; | ||||
|             case 55: return 0.59f; | ||||
|             case 56: return 0.57f; | ||||
|             case 57: return 0.55f; | ||||
|             case 58: return 0.53f; | ||||
|             case 59: return 0.52f; | ||||
|             case 60: return 0.50f; | ||||
|             case 61: return 0.48f; | ||||
|             case 62: return 0.47f; | ||||
|             case 63: return 0.45f; | ||||
|             case 64: return 0.44f; | ||||
|             case 65: return 0.42f; | ||||
|             case 66: return 0.41f; | ||||
|             case 67: return 0.40f; | ||||
|             case 68: return 0.38f; | ||||
|             case 69: return 0.37f; | ||||
|             case 70: return 0.36f; | ||||
|             case 71: return 0.35f; | ||||
|             case 72: return 0.33f; | ||||
|             case 73: return 0.32f; | ||||
|             case 74: return 0.31f; | ||||
|             case 75: return 0.30f; | ||||
|             case 76: return 0.29f; | ||||
|             case 77: return 0.28f; | ||||
|             case 78: return 0.27f; | ||||
|             case 79: return 0.26f; | ||||
|             case 80: return 0.25f; | ||||
|             default: return 1.0f; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,360 @@@@ -0,0 +1,360 @@ | ||||
| package engine.mobileAI; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.gameManager.*; | ||||
| import engine.mobileAI.Threads.MobAIThread; | ||||
| import engine.mobileAI.utilities.CombatUtilities; | ||||
| import engine.mobileAI.utilities.MovementUtilities; | ||||
| import engine.objects.*; | ||||
| import engine.server.MBServerStatics; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.util.HashSet; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| public class MobAi2 { | ||||
| 
 | ||||
|     public enum State | ||||
|     { | ||||
|         Idle, | ||||
|         Patrolling, | ||||
|         Attacking, | ||||
|         Dead | ||||
|     } | ||||
| 
 | ||||
|     public static boolean Agressive(Mob mob){ | ||||
|         return mob.BehaviourType.name().contains("Aggro"); | ||||
|     } | ||||
| 
 | ||||
|     public static boolean Caster(Mob mob){ | ||||
|         return mob.BehaviourType.name().contains("Power"); | ||||
|     } | ||||
| 
 | ||||
|     public static boolean HelpResponder(Mob mob){ | ||||
|         return mob.BehaviourType.name().contains("Helpee"); | ||||
|     } | ||||
| 
 | ||||
|     public static State getState(Mob mob){ | ||||
| 
 | ||||
|         if(!mob.isAlive()) | ||||
|             return State.Dead; | ||||
| 
 | ||||
|         if(mob.playerAgroMap.isEmpty()) | ||||
|             return State.Idle; | ||||
| 
 | ||||
|         if(mob.combatTarget != null) | ||||
|             return State.Attacking; | ||||
| 
 | ||||
|         return State.Patrolling; | ||||
|     } | ||||
| 
 | ||||
|     public static void runAI(Mob mob){ | ||||
| 
 | ||||
|         //these will be handled in special conditions later
 | ||||
|         switch(mob.BehaviourType){ | ||||
|             case GuardCaptain: | ||||
|             case GuardMinion: | ||||
|             case Pet1: | ||||
|             case GuardWallArcher: | ||||
|             case HamletGuard: | ||||
|             case SimpleStandingGuard: | ||||
|                 return; | ||||
|         } | ||||
|         switch(getState(mob)){ | ||||
|             case Idle: | ||||
|                 if(mob.isMoving()) | ||||
|                     mob.stopMovement(mob.loc); | ||||
|                 if(mob.combatTarget != null) { | ||||
|                     mob.setCombatTarget(null); | ||||
|                     mob.setCombat(false); | ||||
|                 } | ||||
|                 return; | ||||
|             case Dead: | ||||
|                 respawn(mob); | ||||
|                 break; | ||||
|             case Patrolling: | ||||
|                 patrol(mob); | ||||
|                 break; | ||||
|             case Attacking: | ||||
|                 attack(mob); | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //handles respawning and de-spawning for mobs and their corpses
 | ||||
|     public static void respawn(Mob mob){ | ||||
| 
 | ||||
|         //if mob doesn't have a death time somehow, set it to now
 | ||||
|         if (mob.deathTime == 0) | ||||
|             mob.setDeathTime(System.currentTimeMillis()); | ||||
| 
 | ||||
|         //only execute this logic is the mob hasn't de-spawned yet
 | ||||
|         if (!mob.despawned) { | ||||
| 
 | ||||
|             //if the inventory is empty, the mob can disappear
 | ||||
|             if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) { | ||||
|                 mob.despawn(); | ||||
|                 mob.deathTime = System.currentTimeMillis(); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             //if the mob has been dead for 10 seconds it can disappear
 | ||||
|             if (System.currentTimeMillis() > mob.deathTime + 10000L) { | ||||
|                 mob.despawn(); | ||||
|                 mob.deathTime = System.currentTimeMillis(); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //disc dropper respawns are handled elsewhere
 | ||||
|         if(Mob.discDroppers.contains(mob)) | ||||
|             return; | ||||
| 
 | ||||
|         //if mob isn't queued for respawn, do so now
 | ||||
|         if (!Zone.respawnQue.contains(mob)) { | ||||
|             if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) { | ||||
|                 Zone.respawnQue.add(mob); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //handles patrolling and looking for potential combat targets
 | ||||
|     public static void patrol(Mob mob){ | ||||
|         if(Agressive(mob) && mob.combatTarget == null) { | ||||
|             HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER); | ||||
|             for (AbstractWorldObject awo : potentialTargets) { | ||||
|                 PlayerCharacter target = (PlayerCharacter) awo; | ||||
|                 if (mob.canSee(target)) | ||||
|                     mob.setCombatTarget(target); | ||||
|                 if (mob.combatTarget != null) { | ||||
|                     return; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         if(mob.isMoving() || !mob.BehaviourType.canRoam) | ||||
|             return; | ||||
| 
 | ||||
|         int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR; | ||||
| 
 | ||||
|         if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis()) | ||||
|             return; | ||||
| 
 | ||||
|         if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) | ||||
|             mob.lastPatrolPointIndex = 0; | ||||
| 
 | ||||
|         mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | ||||
|         mob.lastPatrolPointIndex += 1; | ||||
|         MovementUtilities.aiMove(mob, mob.destination, true); | ||||
|     } | ||||
| 
 | ||||
|     public static void attack(Mob mob){ | ||||
|         AbstractWorldObject target = mob.combatTarget; | ||||
| 
 | ||||
|         if (target == null || !target.isAlive()) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if(!mob.isCombat()) | ||||
|             mob.setCombat(true); | ||||
| 
 | ||||
|         if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) { | ||||
|             if(mob.nextChaseUpdate < System.currentTimeMillis()) { | ||||
|                 mob.nextChaseUpdate = System.currentTimeMillis() + 2500L; | ||||
|                 MovementUtilities.aiMove(mob, target.loc, false); | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         switch (target.getObjectType()) { | ||||
|             case PlayerCharacter: | ||||
|                 PlayerCharacter targetPlayer = (PlayerCharacter) target; | ||||
|                 AttackPlayer(mob, targetPlayer); | ||||
|                 break; | ||||
|             case Building: | ||||
|                 Building targetBuilding = (Building) target; | ||||
|                 AttackBuilding(mob, targetBuilding); | ||||
|                 break; | ||||
|             case Mob: | ||||
|                 Mob targetMob = (Mob) target; | ||||
|                 AttackMob(mob, targetMob); | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackPlayer(Mob mob, PlayerCharacter target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if (!mob.canSee(target)) { | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (mob.BehaviourType.callsForHelp) | ||||
|                 MobCallForHelp(mob); | ||||
| 
 | ||||
|             if (!MovementUtilities.inRangeDropAggro(mob, target)) { | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { | ||||
| 
 | ||||
|                 //no weapons, default mob attack speed 3 seconds.
 | ||||
| 
 | ||||
|                 if (System.currentTimeMillis() < mob.getLastAttackTime()) | ||||
|                     return; | ||||
| 
 | ||||
|                 // ranged mobs can't attack while running. skip until they finally stop.
 | ||||
| 
 | ||||
|                 if (mob.isMoving() && mob.getRange() > 20) | ||||
|                     return; | ||||
| 
 | ||||
|                 // add timer for last attack.
 | ||||
| 
 | ||||
|                 ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|                 ItemBase offHand = mob.getWeaponItemBase(false); | ||||
| 
 | ||||
|                 if (mainHand == null && offHand == null) { | ||||
|                     CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                     int delay = 3000; | ||||
|                     if (mob.isSiege()) | ||||
|                         delay = 11000; | ||||
|                     mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|                 } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                     int delay = 3000; | ||||
|                     if (mob.isSiege()) | ||||
|                         delay = 11000; | ||||
|                     CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                     mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|                 } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                     int attackDelay = 3000; | ||||
|                     if (mob.isSiege()) | ||||
|                         attackDelay = 11000; | ||||
|                     CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                     mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             if (target.getPet() != null) | ||||
|                 if (target.getPet().getCombatTarget() == null && target.getPet().assist) | ||||
|                     target.getPet().setCombatTarget(mob); | ||||
| 
 | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackBuilding(Mob mob, Building target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if(mob == null || target == null) | ||||
|                 return; | ||||
| 
 | ||||
|             if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             City playerCity = ZoneManager.getCityAtLocation(mob.getLoc()); | ||||
| 
 | ||||
|             if (playerCity != null) | ||||
|                 for (Mob guard : playerCity.getParent().zoneMobSet) | ||||
|                     if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | ||||
|                         if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild())) | ||||
|                             guard.setCombatTarget(mob); | ||||
| 
 | ||||
|             if (mob.isSiege()) | ||||
|                 MovementManager.sendRWSSMsg(mob); | ||||
| 
 | ||||
|             ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|             ItemBase offHand = mob.getWeaponItemBase(false); | ||||
| 
 | ||||
|             if (mainHand == null && offHand == null) { | ||||
|                 CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                 int delay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     delay = 15000; | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|             } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 15000; | ||||
|                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 15000; | ||||
|                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } | ||||
| 
 | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackMob(Mob mob, Mob target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if (mob.getRange() >= 30 && mob.isMoving()) | ||||
|                 return; | ||||
| 
 | ||||
|             //no weapons, default mob attack speed 3 seconds.
 | ||||
| 
 | ||||
|             ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|             ItemBase offHand = mob.getWeaponItemBase(false); | ||||
| 
 | ||||
|             if (mainHand == null && offHand == null) { | ||||
|                 CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                 int delay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     delay = 11000; | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|             } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 11000; | ||||
|                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 11000; | ||||
|                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|                 if (target.getCombatTarget() == null) { | ||||
|                     target.setCombatTarget(mob); | ||||
|                 } | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void MobCallForHelp(Mob mob) { | ||||
| 
 | ||||
|             if (mob.nextCallForHelp == 0) | ||||
|                 mob.nextCallForHelp = System.currentTimeMillis(); | ||||
| 
 | ||||
|             if (mob.nextCallForHelp > System.currentTimeMillis()) | ||||
|                 return; | ||||
| 
 | ||||
|             Zone mobCamp = mob.getParentZone(); | ||||
| 
 | ||||
|             for (Mob helper : mobCamp.zoneMobSet) { | ||||
|                 if (HelpResponder(helper)) { | ||||
|                     helper.setCombatTarget(mob.getCombatTarget()); | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             mob.nextCallForHelp = System.currentTimeMillis() + 30000L; | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,82 @@@@ -0,0 +1,82 @@ | ||||
| package engine.objects; | ||||
| 
 | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.gameManager.ArenaManager; | ||||
| import engine.gameManager.ChatManager; | ||||
| import engine.gameManager.MovementManager; | ||||
| import engine.math.Vector3fImmutable; | ||||
| import engine.server.MBServerStatics; | ||||
| 
 | ||||
| import java.util.HashSet; | ||||
| 
 | ||||
| public class Arena { | ||||
|     public PlayerCharacter player1; | ||||
|     public PlayerCharacter player2; | ||||
|     public Long startTime; | ||||
|     public Vector3fImmutable loc; | ||||
| 
 | ||||
|     public Arena(){ | ||||
| 
 | ||||
|     } | ||||
|     public Boolean disqualify() { | ||||
|         HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(this.loc, 250f, MBServerStatics.MASK_PLAYER); | ||||
|         HashSet<AbstractWorldObject> warningRange = WorldGrid.getObjectsInRangePartial(this.loc, 500f, MBServerStatics.MASK_PLAYER); | ||||
|         for(AbstractWorldObject obj : warningRange){ | ||||
|             PlayerCharacter pc = (PlayerCharacter)obj; | ||||
|             if(pc.equals(this.player1) || pc.equals(this.player2)) | ||||
|                 continue; | ||||
| 
 | ||||
|             ChatManager.chatSystemInfo(pc, "WARNING!! You are entering an arena zone!"); | ||||
|         } | ||||
|         //boot out all non competitors
 | ||||
|         for(AbstractWorldObject obj : inRange){ | ||||
|             if(obj.equals(this.player1)) | ||||
|                 continue; | ||||
| 
 | ||||
|             if(obj.equals(this.player2)) | ||||
|                 continue; | ||||
| 
 | ||||
|             PlayerCharacter intruder = (PlayerCharacter)obj; | ||||
|             MovementManager.translocate(intruder,new Vector3fImmutable(88853,32,45079),Regions.GetRegionForTeleport(new Vector3fImmutable(88853,32,45079))); | ||||
|         } | ||||
| 
 | ||||
|         if (!inRange.contains(this.player1) && inRange.contains(this.player2)) { | ||||
|             ArenaManager.endArena(this,this.player2,this.player1,"Player Has Left Arena"); | ||||
|             return true; | ||||
|         } else if (!inRange.contains(this.player2) && inRange.contains(this.player1)) { | ||||
|             ArenaManager.endArena(this,this.player1,this.player2,"Player Has Left Arena"); | ||||
|             return true; | ||||
|         }else if (!inRange.contains(this.player2) && !inRange.contains(this.player1)) { | ||||
|             ArenaManager.endArena(this,null,null,"Both Parties Have Left The Arena"); | ||||
|             return true; | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     public Boolean checkToComplete(){ | ||||
| 
 | ||||
|         if(this.startTime == null) | ||||
|             this.startTime = System.currentTimeMillis(); | ||||
| 
 | ||||
|         if(System.currentTimeMillis() - this.startTime < 10000L) | ||||
|             return false; | ||||
| 
 | ||||
|         if(this.disqualify()) | ||||
|             return true; | ||||
| 
 | ||||
|         if(!this.player1.isAlive() && this.player2.isAlive()){ | ||||
|             ArenaManager.endArena(this,this.player2,this.player1,"Player Has Died"); | ||||
|             return true; | ||||
|         } else if(this.player1.isAlive() && !this.player2.isAlive()){ | ||||
|             ArenaManager.endArena(this,this.player1,this.player2,"Player Has Died"); | ||||
|             return true; | ||||
|         } else if(!this.player1.isAlive() && !this.player2.isAlive()){ | ||||
|             ArenaManager.endArena(this,null,null,"Both Players Have Died"); | ||||
|             return true; | ||||
|         } else if(this.startTime + 300000L < System.currentTimeMillis()){ | ||||
|             ArenaManager.endArena(this,null,null,"Time Has Elapsed"); | ||||
|             return true; | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,70 @@@@ -0,0 +1,70 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.workthreads; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.db.archive.DataWarehouse; | ||||
| import engine.db.archive.MineRecord; | ||||
| import engine.gameManager.BuildingManager; | ||||
| import engine.gameManager.ChatManager; | ||||
| import engine.gameManager.StrongholdManager; | ||||
| import engine.mobileAI.Threads.MobAIThread; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.client.msg.chat.ChatSystemMsg; | ||||
| import engine.objects.*; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.time.LocalDateTime; | ||||
| import java.util.ArrayList; | ||||
| 
 | ||||
| public class BaneThread implements Runnable { | ||||
| 
 | ||||
|     public Long lastRun; | ||||
|     public static int instancedelay = 10000; | ||||
|     public BaneThread() { | ||||
|         Logger.info(" BaneThread thread has started!"); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public void processBanesWindow() { | ||||
| 
 | ||||
|         try { | ||||
|             for(int baneId : Bane.banes.keySet()){ | ||||
|                 Bane bane = Bane.banes.get(baneId); | ||||
|                 if(bane.getSiegePhase().equals(Enum.SiegePhase.WAR)){ | ||||
|                     bane.applyZergBuffs(); | ||||
|                 } | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.error("BANE ERROR"); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public void run() { | ||||
|         lastRun = System.currentTimeMillis(); | ||||
|         while (true) { | ||||
|             if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
 | ||||
|                 this.processBanesWindow(); | ||||
|                 lastRun = System.currentTimeMillis(); // Update lastRun after processing
 | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public static void startBaneThread() { | ||||
|         Thread baneThread; | ||||
|         baneThread = new Thread(new BaneThread()); | ||||
|         baneThread.setName("baneThread"); | ||||
|         baneThread.start(); | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,174 @@@@ -0,0 +1,174 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.workthreads; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.db.archive.DataWarehouse; | ||||
| import engine.db.archive.MineRecord; | ||||
| import engine.gameManager.*; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.MessageDispatcher; | ||||
| import engine.net.client.msg.chat.ChatSystemMsg; | ||||
| import engine.objects.*; | ||||
| import engine.server.world.WorldServer; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.time.LocalDateTime; | ||||
| import java.util.ArrayList; | ||||
| import java.util.concurrent.ConcurrentHashMap; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| import static engine.gameManager.StrongholdManager.EndStronghold; | ||||
| import static engine.server.MBServerStatics.MINE_LATE_WINDOW; | ||||
| 
 | ||||
| public class HalfHourlyJobThread implements Runnable { | ||||
| 
 | ||||
|     public HalfHourlyJobThread() { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public static void processMineWindow() { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             ArrayList<Mine> mines = Mine.getMines(); | ||||
|             for(Mine mine : mines){ | ||||
|                 if (mine.isStronghold) | ||||
|                     StrongholdManager.EndStronghold(mine); | ||||
|             } | ||||
|             for (Mine mine : mines) { | ||||
|                 try { | ||||
|                     //handle mines opening on server reboot weird time interval
 | ||||
|                     if (LocalDateTime.now().isAfter(LocalDateTime.now().withHour(mine.openHour).withMinute(mine.openMinute))) { | ||||
|                         if (LocalDateTime.now().isBefore(LocalDateTime.now().withHour(mine.openHour).withMinute(mine.openMinute).plusMinutes(30))) { | ||||
|                             HalfHourlyJobThread.mineWindowOpen(mine); | ||||
|                             continue; | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     // set to the current mine window.
 | ||||
| 
 | ||||
|                     if (mine.openHour == LocalDateTime.now().getHour() && mine.openMinute == LocalDateTime.now().getMinute() && !mine.wasClaimed) { | ||||
|                         HalfHourlyJobThread.mineWindowOpen(mine); | ||||
|                         continue; | ||||
|                     } | ||||
| 
 | ||||
|                     // Close the mine if it reaches this far
 | ||||
|                     LocalDateTime openTime = LocalDateTime.now().withHour(mine.openHour).withMinute(mine.openMinute); | ||||
|                     if (LocalDateTime.now().plusMinutes(1).isAfter(openTime.plusMinutes(30))) | ||||
|                         mineWindowClose(mine); | ||||
| 
 | ||||
|                 } catch (Exception e) { | ||||
|                     Logger.error("mineID: " + mine.getObjectUUID(), e.toString()); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             //StrongholdManager.processStrongholds();
 | ||||
|         } catch (Exception e) { | ||||
|             Logger.error(e.toString()); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void mineWindowOpen(Mine mine) { | ||||
| 
 | ||||
|         mine.setActive(true); | ||||
|         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Mine is now Active!"); | ||||
|         Logger.info(mine.getZoneName() + "'s Mine is now Active!"); | ||||
|     } | ||||
| 
 | ||||
|     public static boolean mineWindowClose(Mine mine) { | ||||
| 
 | ||||
|         // No need to end the window of a mine which never opened.
 | ||||
| 
 | ||||
|         if (mine.isActive == false) | ||||
|             return false; | ||||
| 
 | ||||
|         Building mineBuilding = BuildingManager.getBuildingFromCache(mine.getBuildingID()); | ||||
| 
 | ||||
|         if (mineBuilding == null) { | ||||
|             Logger.debug("Null mine building for Mine " + mine.getObjectUUID() + " Building " + mine.getBuildingID()); | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         // Mine building still stands; nothing to do.
 | ||||
|         // We can early exit here.
 | ||||
| 
 | ||||
|         if (mineBuilding.getRank() > 0) { | ||||
|             mine.setActive(false); | ||||
|             mine.lastClaimer = null; | ||||
|             ChatSystemMsg chatMsg = new ChatSystemMsg(null, mine.guildName + " has defended the mine in " + mine.getParentZone().getParent().getName() + ". The mine is no longer active."); | ||||
|             chatMsg.setMessageType(10); | ||||
|             chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||
|             DispatchMessage.dispatchMsgToAll(chatMsg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         // This mine does not have a valid claimer
 | ||||
|         // we will therefore set it to errant
 | ||||
|         // and keep the window open.
 | ||||
| 
 | ||||
|         if (!Mine.validateClaimer(mine.lastClaimer)) { | ||||
|             mine.lastClaimer = null; | ||||
|             mine.updateGuildOwner(null); | ||||
|             mine.setActive(true); | ||||
|             ChatSystemMsg chatMsg = new ChatSystemMsg(null, mine.getParentZone().getParent().getName() + " Was not claimed, the battle rages on!"); | ||||
|             chatMsg.setMessageType(10); | ||||
|             chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||
|             DispatchMessage.dispatchMsgToAll(chatMsg); | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         //Update ownership to map
 | ||||
| 
 | ||||
|         mine.guildName = mine.getOwningGuild().getName(); | ||||
|         mine.guildTag = mine.getOwningGuild().getGuildTag(); | ||||
|         Guild nation = mine.getOwningGuild().getNation(); | ||||
|         mine.nationName = nation.getName(); | ||||
|         mine.nationTag = nation.getGuildTag(); | ||||
| 
 | ||||
|         mineBuilding.rebuildMine(); | ||||
|         WorldGrid.updateObject(mineBuilding); | ||||
| 
 | ||||
|         ChatSystemMsg chatMsg = new ChatSystemMsg(null, mine.lastClaimer.getName() + " has claimed the mine in " + mine.getParentZone().getParent().getName() + " for " + mine.getOwningGuild().getName() + ". The mine is no longer active."); | ||||
|         chatMsg.setMessageType(10); | ||||
|         chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||
|         DispatchMessage.dispatchMsgToAll(chatMsg); | ||||
| 
 | ||||
|         // Warehouse this claim event
 | ||||
| 
 | ||||
|         MineRecord mineRecord = MineRecord.borrow(mine, mine.lastClaimer, Enum.RecordEventType.CAPTURE); | ||||
|         DataWarehouse.pushToWarehouse(mineRecord); | ||||
| 
 | ||||
|         mineBuilding.setRank(mineBuilding.getRank()); | ||||
|         mine.lastClaimer = null; | ||||
|         mine.setActive(false); | ||||
|         mine.wasClaimed = true; | ||||
|         for(Integer id : mine._playerMemory){ | ||||
|             PlayerCharacter pc = PlayerCharacter.getFromCache(id); | ||||
|             if(pc != null) | ||||
|                 pc.ZergMultiplier = 1.0f; | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     public void run() { | ||||
| 
 | ||||
|         Logger.info("Half-Hourly job is now running."); | ||||
| 
 | ||||
|         // Open or Close mines for the current mine window.
 | ||||
| 
 | ||||
|         processMineWindow(); | ||||
| 
 | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,58 @@@@ -0,0 +1,58 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.workthreads; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.gameManager.SessionManager; | ||||
| import engine.gameManager.SimulationManager; | ||||
| import engine.objects.Bane; | ||||
| import engine.objects.PlayerCharacter; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| public class UpdateThread implements Runnable { | ||||
| 
 | ||||
|     public Long lastRun; | ||||
|     public static int instancedelay = 1000; | ||||
|     public UpdateThread() { | ||||
|         Logger.info(" UpdateThread thread has started!"); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public void processPlayerUpdate() { | ||||
| 
 | ||||
|         try { | ||||
|             for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){ | ||||
|                 player.update(true); | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.error("UPDATE ERROR"); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public void run() { | ||||
|         lastRun = System.currentTimeMillis(); | ||||
|         while (true) { | ||||
|             if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
 | ||||
|                 this.processPlayerUpdate(); | ||||
|                 lastRun = System.currentTimeMillis(); // Update lastRun after processing
 | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public static void startUpdateThread() { | ||||
|         Thread updateThread; | ||||
|         updateThread = new Thread(new UpdateThread()); | ||||
|         updateThread.setName("updateThread"); | ||||
|         updateThread.start(); | ||||
|     } | ||||
| } | ||||
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