118 Commits (3f27bae09958a23be6e1a5f0627dfe4fe103e1af)

Author SHA1 Message Date
MagicBot ec405226c5 Formation refactored to enum 9 months ago
MagicBot c1ee6f5b52 Renamed class to not conflict with the java.lang version. 9 months ago
MagicBot ee030a690a Project reformat 9 months ago
MagicBot a29269e335 Initial refactor of damagetype 9 months ago
FatBoy-DOTC 162a049f30 mob attack delay 10 months ago
FatBoy-DOTC 0486fa52e4 mob attack delay 10 months ago
FatBoy-DOTC 0e9390ef53 mob attack delay 10 months ago
FatBoy-DOTC f47a9772d7 mob attack delay 10 months ago
FatBoy-DOTC 08060cf06f mob baseline stats 10 months ago
FatBoy-DOTC aff2a8fa0e ABS char skill system 10 months ago
FatBoy-DOTC 27d869276a purge ItemBase form mobAI 10 months ago
MagicBot 943d274e5f Project reformat. 10 months ago
MagicBot 0fa042cece Final CombatManager 10 months ago
MagicBot 61c4cb1361 Start mobequip refactor 10 months ago
FatBoy-DOTC 9d7f2f39fe Unified Combat System 10 months ago
MagicBot 2e5fa69942 Uppercase enum. 11 months ago
FatBoy-DOTC 7f6fbd2bff load mesh data and structure meshes 12 months ago
MagicBot 3f59ed48d2 Extra parens removed 1 year ago
MagicBot de832ff497 Long cast needed 1 year ago
MagicBot ff219ce696 Respawn thread configured 1 year ago
MagicBot 8bd406bcf4 Mobile implements Delayed interface 1 year ago
MagicBot 7ce94a5166 should never pull directly form cache 1 year ago
MagicBot 1c93846ed3 Full error is output 1 year ago
MagicBot 2cc37481ca New collection created in handled and loaded from db 1 year ago
FatBoy-DOTC d0374a2dea random delay between mob chase 1 year ago
FatBoy-DOTC cb89cc17be update lastChase timestamp for mobs 1 year ago
FatBoy-DOTC d506807a8f 1 second delay for mobs chasing target 1 year ago
FatBoy-DOTC 1a0fc309f9 remove mob movement delay 1 year ago
FatBoy-DOTC 5ed7662798 1 second delay for mob movements 1 year ago
FatBoy-DOTC e3d6a32554 1 second delay for mob movements 1 year ago
MagicBot 95558371df Method inlined 1 year ago
FatBoy-DOTC a313e3f364 setRegion removal 1 year ago
FatBoy-DOTC e7c3ba5eba guards and siege engines ignore idle state with no players loaded 1 year ago
FatBoy-DOTC ea86ab2300 guards will revert cmbat target to null if its a player and is no longer loaded 1 year ago
FatBoy-DOTC 501e8c937f guards use city player memory to determine whether they go idle or not 1 year ago
FatBoy-DOTC cae5c36d84 guards will aggro siege equipment not belonging to the guild 1 year ago
FatBoy-DOTC df3964110a stances for guards 1 year ago
FatBoy-DOTC 96231260bc consolidated all guards to GuardLogic 1 year ago
FatBoy-DOTC 955481773d wall archer early exit for canCast 1 year ago
FatBoy-DOTC d66a7049e8 guard walking bug fix 1 year ago
MagicBot 23f41f8ae7 Minions always have offset not determined by captain being alive. 1 year ago
MagicBot 3f416f83d3 Patrol points only set once. 1 year ago
MagicBot 36485a0f01 Formation enforced when captain is dead. 1 year ago
MagicBot bdf6500260 Outlaw moved before guild check. 1 year ago
MagicBot db4eb0579e Aggro code removed from check to send mob home. 1 year ago
MagicBot 76f33534d4 Captains force march minions 1 year ago
MagicBot 39fea5bc2f Captains order minions to patrol 1 year ago
MagicBot 660d5c1270 Captains order minions to patrol 1 year ago
MagicBot 781e2fc9b2 Comment adjusted 1 year ago
MagicBot c2a2464fe8 Errant delimiter removed. 1 year ago