325 Commits (ce516f24c0baa0b562cf01caee35c5bbcf24b8b3)

Author SHA1 Message Date
FatBoy-DOTC c17f745461 moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC 664b5fea73 logger addition for mob 2 years ago
FatBoy-DOTC 3c118ed88b unecessary try removal 2 years ago
FatBoy-DOTC 1d965c0785 remove test code, added guard captain and minion behaviour flags 2 years ago
FatBoy-DOTC db0e9d1847 add random 10-15 delay between patrolling for mobs 2 years ago
FatBoy-DOTC ef74d1ae8c init. patrol points list 2 years ago
FatBoy-DOTC 0779fbab87 implement new patrol system 2 years ago
FatBoy-DOTC 028135f859 new mob patrolling system 2 years ago
FatBoy-DOTC cfa59d8012 pet AI implemented 2 years ago
FatBoy-DOTC 98eb557c58 added none to behaviour type for mobs and defuated RS constructor for mobs 2 years ago
FatBoy-DOTC c8c275bcd5 added equip dropping on mobs to LootManager 2 years ago
FatBoy-DOTC aaff8e7d6b cleaned up some aggro rules 2 years ago
FatBoy-DOTC f9205eb4e2 added default behaviourType to "Simple" for mobs. added respawn logic 2 years ago
MagicBot de3818aef6 Equip lookups now use bootymap 2 years ago
MagicBot 5d0166a29a EquipmentSets merged into bootySet system. 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
MagicBot 23a07175e5 Single map color stored as hex string. 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot ef6bb65e73 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot 97165bbdfe Aggro fields combined in RunAfterLoad 2 years ago
MagicBot 30175be56a MonsterTypes loaded into Mob. 2 years ago
MagicBot 4fe6040707 enemy/notEnemy bitvectors loaded into mobbase. 2 years ago
FatBoy-DOTC e483280a3c simulate booty command work 2 years ago
FatBoy-DOTC 2827db5db5 prefix/suffix usage for mob loot 2 years ago
FatBoy-DOTC 335484944f variable naming convention 2 years ago
FatBoy-DOTC 0d7620900b loot system implementation 2 years ago
FatBoy-DOTC 95352e778d place holder 2 years ago
MagicBot 88bf38b858 Mobbase updated with new booty and fsm fields. 2 years ago
MagicBot d0279599f6 BootySets expanded to handle rune booty. 2 years ago
FatBoy-DOTC 3f8d772f8f treb troubleshooting 2 years ago
FatBoy-DOTC 1169f44041 NPC and mob regions 2 years ago
MagicBot a85391e5a4 Workaround for mob region issue. 2 years ago
MagicBot fc6f400e09 Corner trebs go into slot 1. 2 years ago
MagicBot 55fc6a68e1 Corner trebs go into slot 1. 2 years ago
MagicBot e1811c7bfc Corner trebs go into slot 1. 2 years ago
MagicBot bccbb1d8b7 Mobs are not hirelings but minions in this context. 2 years ago
MagicBot 4492a93df4 Clarity in naming. 2 years ago
MagicBot 65e7566d0f More slotting work. 2 years ago
MagicBot 1c496b3c98 More slotting work. 2 years ago
MagicBot ee115a473d Exclude not include noId npc's. 2 years ago
MagicBot 5a4559d7b2 ContractID for captain is 850 not 650. 2 years ago
MagicBot 3b69c8c267 Tower captains don't use slot 1. 2 years ago
MagicBot 14c4443f20 loadID is needed; different mob. 2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot 385b89e6ba Two layered continent support. 2 years ago
MagicBot a85bbde9d2 Mobbase runes no longer needed. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago