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39 Commits

Author SHA1 Message Date
FatBoy c601ba36b8 extra sanity checks for claiming an abandoned tree 2025-11-01 21:23:52 -05:00
FatBoy dd959e31cb bardiel's requested slot lookup query amendment update(again) 2025-11-01 21:10:18 -05:00
FatBoy 9c57c4a379 bardiel's requested slot lookup query amendment update 2025-11-01 21:05:46 -05:00
FatBoy eae010069b bardiel's requested slot lookup query amendment 2025-11-01 21:02:24 -05:00
FatBoy 7251c3aaec sieges withstood update to update siegesWithstood column in DB (was previously city name) 2025-11-01 20:57:02 -05:00
FatBoy fa2dd72798 manual WH cleanup when WH exists but building doesn't 2025-11-01 20:44:49 -05:00
MagicBot 8b4619f6ae Breakpoint set 2025-10-27 20:31:44 -04:00
MagicBot 837691aa2f Breakpoint set 2025-10-27 20:26:25 -04:00
MagicBot 3894007fdd Breakpoint set 2025-10-27 20:18:40 -04:00
MagicBot c1318b53eb Breakpoint set 2025-10-27 19:42:09 -04:00
MagicBot 3b4e8d92ea Breakpoint set 2025-10-27 19:40:48 -04:00
MagicBot ffae01955b Breakpoint set 2025-10-27 19:26:51 -04:00
MagicBot 94b6181ebe Breakpoint set 2025-10-27 19:21:37 -04:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0d5cef1652 guilds that have sub guilds can no longer be invited to join nations 2024-07-21 19:36:17 -05:00
FatBoy 04203c092a Lowering stats below item requirement unequips and removes item from map correctly 2024-07-21 19:32:16 -05:00
FatBoy 78feee482b items can now be equipped when skill level exactly meets item requirement 2024-07-21 19:23:34 -05:00
FatBoy 8c35844e08 Huntress pet cannot attack players resolved 2024-07-21 19:16:57 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
MagicBot 145449f26d Bronzewood mine_production updated. 2024-06-29 14:33:19 -04:00
FatBoy feef6263b4 cleanup 2024-06-27 20:41:43 -05:00
FatBoy 6c622c377f blocked power type structuring 2024-06-27 20:19:11 -05:00
FatBoy 8943121336 blocked power type structuring 2024-06-27 19:54:29 -05:00
FatBoy 70cb469190 final cleanup 2024-06-26 20:44:46 -05:00
FatBoy a42f307a70 immunitiy check compiled to single location 2024-06-26 20:37:28 -05:00
FatBoy 2a3ae6eaec Immunities refresh 2024-06-26 20:24:05 -05:00
FatBoy 9e4b596aa1 enforce KOS for building works 2024-06-26 20:07:37 -05:00
FatBoy aa1fe792a3 Load enforceKOS for buildings 2024-06-26 19:57:50 -05:00
FatBoy 79919121a8 claiming an errant ToL gives ownership to the leader of the guild, not individual player 2024-06-26 19:44:23 -05:00
FatBoy 80ccfff635 Building Management compiled to a single method check 2024-06-26 19:27:32 -05:00
MagicBot 381139af35 Collection of resourceHash 2024-06-26 12:31:08 -04:00
MagicBot e79da63556 Method cleanup. 2024-06-24 03:18:59 -04:00
MagicBot 533565e37e UUID is in keyset 2024-06-24 03:09:38 -04:00
FatBoy da0510d2bc proccing system 2024-06-22 19:50:53 -05:00
FatBoy 1f732a8ca9 failed rune sno longer get consumed 2024-06-22 19:31:13 -05:00
FatBoy 0d24789a93 reverse KOS function completed 2024-06-22 19:22:13 -05:00
FatBoy 35427cfb4a reverse KOS function 2024-06-22 19:04:04 -05:00
25 changed files with 284 additions and 217 deletions
@@ -32,10 +32,14 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
ArrayList<BuildingLocation> buildingLocations = new ArrayList<>(); ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " + PreparedStatement preparedStatement = connection.prepareStatement(
"where type = 6 or type = 8 " + "SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
"GROUP BY buildingID, slot " + "MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
"ORDER BY buildingID, slot ASC;")) { "FROM static_building_location " +
"WHERE type IN (6, 8) " +
"GROUP BY BuildingID, slot " +
"ORDER BY BuildingID, slot ASC;"
)) {
ResultSet rs = preparedStatement.executeQuery(); ResultSet rs = preparedStatement.executeQuery();
buildingLocations = getObjectsFromRs(rs, 20); buildingLocations = getObjectsFromRs(rs, 20);
+1 -1
View File
@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
public boolean updateSiegesWithstood(City city, int value) { public boolean updateSiegesWithstood(City city, int value) {
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?" PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
+ " WHERE `UID` = ?")) { + " WHERE `UID` = ?")) {
preparedStatement.setInt(1, value); preparedStatement.setInt(1, value);
@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
int id = rs.getInt(1); int id = rs.getInt(1);
if (id == 883640)
Logger.info("hit");
if (DbManager.inCache(localObjectType, id)) { if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id)); objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else { } else {
+56 -48
View File
@@ -104,68 +104,68 @@ public enum BuildingManager {
if (building == null) if (building == null)
return false; return false;
//cannot access destroyed buildings
if (building.getRank() == -1) if (building.getRank() == -1)
return false; return false;
if (IsOwner(building, player)) //admin characters can always access buildings
return true;
//individual friend.
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
if (player.isCSR()) if (player.isCSR())
return true; return true;
//Guild stuff //owner can always access their own building
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
if (IsOwner(building, player)) if (IsOwner(building, player))
return true; return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL. //check for default IC access if building belongs to same guild
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID())) if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//check against friends list entries if any present
if (building.getFriends() != null) {
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true; return true;
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus())) if (building.getFriends().get(player.guild.objectUUID) != null) {
return false;
return false; //check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
} }
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) { public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -468,6 +468,14 @@ public enum BuildingManager {
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild())) if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false; return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) { if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID()); Condemned condemn = building.getCondemned().get(player.getObjectUUID());
+30
View File
@@ -19,6 +19,7 @@ import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*; import engine.objects.*;
import engine.powers.DamageShield; import engine.powers.DamageShield;
import engine.powers.effectmodifiers.AbstractEffectModifier; import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.effectmodifiers.WeaponProcEffectModifier;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -220,6 +221,16 @@ public enum CombatManager {
if (inRange) { if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
//handle retaliate //handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) { if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) { if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
@@ -356,6 +367,9 @@ public enum CombatManager {
} }
} }
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage //calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1); int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) { if (damage == 0) {
@@ -651,4 +665,20 @@ public enum CombatManager {
int masteryLevel = 0; int masteryLevel = 0;
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel)); return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
} }
public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
if(weapon == null) // cant proc without a weapon
return;
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
if(mod.modType.equals(mbEnums.ModType.WeaponProc))
if(ThreadLocalRandom.current().nextInt(0,101) < 6)
((WeaponProcEffectModifier)mod).applyProc(attacker,target);
}
}
}
} }
+2 -2
View File
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled // Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0) if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable); forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else else
forgedItem.prefixToken = workOrder.prefixToken; forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0) if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable); forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else else
forgedItem.suffixToken = workOrder.suffixToken; forgedItem.suffixToken = workOrder.suffixToken;
+1 -1
View File
@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null) if (characterSkill == null)
return false; return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value) if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
return true; return true;
} }
+3 -19
View File
@@ -926,21 +926,6 @@ public enum PowersManager {
mobTarget.handleDirectAggro(playerCharacter); mobTarget.handleDirectAggro(playerCharacter);
} }
//Check for immunities
if (target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
PlayerBonuses tarBonus = pcTarget.getBonuses();
SourceType source = SourceType.GetSourceType(pb.category);
boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
if(!immune){
DamageType damageType = DamageType.getDamageType(pb.category);
immune = pcTarget.getResists().immuneTo(damageType);
}
if(immune){
return;
}
}
// update target of used power timer // update target of used power timer
if (pb.isHarmful()) if (pb.isHarmful())
@@ -961,8 +946,7 @@ public enum PowersManager {
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) { if (ab.blocked(target,pb.vampDrain)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb); PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue; continue;
} }
@@ -1137,7 +1121,7 @@ public enum PowersManager {
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) if (ab.blocked(target,pb.vampDrain))
continue; continue;
// TODO handle overwrite stack order here // TODO handle overwrite stack order here
String stackType = ab.getStackType(); String stackType = ab.getStackType();
@@ -1451,7 +1435,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains()) if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) if (ab.blocked(target,pb.vampDrain))
// sendPowerMsg(pc, 5, msg); // sendPowerMsg(pc, 5, msg);
continue; continue;
// TODO handle overwrite stack order here // TODO handle overwrite stack order here
+2 -1
View File
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt)) if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item return 30; //30: That person cannot carry that item
if (!workOrder.vendor.getItemModTable().contains((template.modTable))) if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty()) if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+11 -3
View File
@@ -831,16 +831,22 @@ public class mbEnums {
SPIRES, SPIRES,
SNARE, SNARE,
STUN, STUN,
BLIND, BLINDNESS,
ROOT, ROOT,
FEAR, FEAR,
CHARM, CHARM,
POWERBLOCK, POWERINHIBITOR,
DEBUFF, DEBUFF,
STEAL, STEAL,
DRAIN; DRAIN;
public static DamageType getDamageType(String modName) { public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType; DamageType damageType;
if (modName.isEmpty()) if (modName.isEmpty())
return DamageType.NONE; return DamageType.NONE;
@@ -2721,7 +2727,7 @@ public class mbEnums {
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10), ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, -1205326951, 78329697, 2000, 20), AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5), BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10), BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
COAL(1580008, -1672872311, 2559427, 3000, 30), COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20), DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5), GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
@@ -2741,6 +2747,7 @@ public class mbEnums {
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>(); public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>(); public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID; public int templateID;
public ItemTemplate template; public ItemTemplate template;
public int resourceHash; public int resourceHash;
@@ -2762,6 +2769,7 @@ public class mbEnums {
for (ResourceType resourceType : ResourceType.values()) { for (ResourceType resourceType : ResourceType.values()) {
templateLookup.put(resourceType.templateID, resourceType); templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType); templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
} }
} }
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource //make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash()); mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null) if (resource == null)
return true; return true;
@@ -17,9 +17,8 @@ import engine.mbEnums.BuildingGroup;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.msg.ClaimAssetMsg; import engine.net.client.msg.ClaimAssetMsg;
import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ClientNetMsg;
import engine.objects.Blueprint; import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.Building; import engine.objects.*;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -111,9 +110,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
// Can't claim a tree if your guild already owns one // Can't claim a tree if your guild already owns one
// *** Refactor : Send error to player here // *** Refactor : Send error to player here
if ((sourcePlayer.getGuild().isNation()) && if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
(blueprint.getBuildingGroup() == BuildingGroup.TOL))
return true; return true;
}
// Process the transfer of the building(s) // Process the transfer of the building(s)
@@ -135,4 +134,24 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
return true; return true;
} }
private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
return false;
}
if(sourcePlayer.guild.getOwnedCity() != null) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
return false;
}
if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
return false;
}
return true;
}
} }
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild()) if (building.getGuild().isEmptyGuild())
return true; return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building)) if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true; return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null) (building == null) || playerZone == null || playerCity == null)
return true; return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building)) if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true; return true;
boolean open = (msg.getMessageType() == OPEN_CITY); boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs //source guild is limited to 7 subs
//TODO this should be based on TOL rank //TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) { if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed."); sendChat(source, "This Guild can't be subbed.");
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super(); super();
} }
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override @Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) { protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -264,8 +264,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
player.cancelOnSpell(); player.cancelOnSpell();
break; break;
case RUNE: case RUNE:
ApplyRuneMsg.applyRune(uuid, origin, player); if(ApplyRuneMsg.applyRune(uuid, origin, player)) {
itemMan.consume(item); itemMan.consume(item);
}
break; break;
default: //shouldn't be here, consume item default: //shouldn't be here, consume item
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null) if (building == null)
return; return;
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false) if (BuildingManager.playerCanManage(player, building) == false)
return; return;
if (orderNpcMsg.getPatrolSize() >= 20) if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2: case 2:
player = SessionManager.getPlayerCharacter(origin); player = SessionManager.getPlayerCharacter(origin);
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false) if (BuildingManager.playerCanManage(player, building) == false)
return true; return true;
if (building.getHirelings().containsKey(npc) == false) if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) { switch (msg.getTargetType()) {
case 53: //player character case 52: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break; break;
case 37://mob case 37://mob
@@ -528,8 +528,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false; return false;
if (cityObject.warehouse != null) { if (cityObject.warehouse != null) {
if(cityObject.warehouse.building != null) {
//warehosue has a building already, warehouse still should exist
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse" PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
return false; return false;
}else{
//warehouse has no building and needs a cleanup
DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
cityObject.warehouse = null;
}
} }
// Create the warehouse object and it's entry in the database // Create the warehouse object and it's entry in the database
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) { if (msg.getDirection() == 2) {
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building)) if (!BuildingManager.playerCanManage(player, building))
return true; return true;
if (building.setReserve(msg.getUnknown01(), player)) { if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
+6 -1
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@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null) if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault()); this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) { } catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e); Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
} }
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) { public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManageNotFriends(player, this)) if (!BuildingManager.playerCanManage(player, this))
return false; return false;
if (amount < 0) if (amount < 0)
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) { if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized); this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses(); pc.applyBonuses();
} }
} }
+52 -24
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@@ -306,41 +306,65 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null) if (city.parentZone == null)
continue; continue;
if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4) { //can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;
if (city.parentZone.guild_zone) {
//players can all port and repledge inside their own nation
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
cities.add(city);
continue;
}
if (city.isOpen() && city.getTOL().rank > 4) {
// Filter Lore cities // Filter Lore cities
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (!repledge) if (repledge) {
if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
continue;
if (repledge)
if (!city.getGuild().charter.canJoin(playerCharacter)) if (!city.getGuild().charter.canJoin(playerCharacter))
continue; continue;
} } else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
if (!city.getTOL().reverseKOS) {
cities.add(city);//can teleport to any open ToL that shares charter
continue; continue;
} }
if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { Integer playerUUID = playerCharacter.objectUUID;
cities.add(city);//this player is allowed for the reverse KOS Integer guildUUID = playerCharacter.guildUUID;
continue; Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
boolean allowed = false;
if (city.getTOL().reverseKOS) {
//reverse KOS, specific values are allowed
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = true;
} else {
//not reverse KOS, everyone is allowed by default
allowed = true;
//specific values are not allowed
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = false;
} }
if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) { if (allowed)
cities.add(city);//this guild is allowed for the reverse KOS cities.add(city);
continue;
}
if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) {
cities.add(city);//this nation is allowed for the reverse KOS
continue;
}
} }
} else {
// Filter NPC cities // Filter NPC cities
@@ -376,7 +400,7 @@ public class City extends AbstractWorldObject {
} }
} }
}
return cities; return cities;
} }
@@ -1173,7 +1197,10 @@ public class City extends AbstractWorldObject {
// these assets are autoprotected. // these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) { if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
if(guildLeader != null)
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer); cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED); cityBuilding.setProtectionState(ProtectionState.PROTECTED);
} }
@@ -1181,6 +1208,7 @@ public class City extends AbstractWorldObject {
this.setForceRename(true); this.setForceRename(true);
// Reset city timer for map update // Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
+2 -2
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@@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true); this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true); this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true); this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true); this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true); this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true); this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
+17 -28
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@@ -11,13 +11,11 @@ package engine.powers;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.PowersManager; import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType; import engine.mbEnums.ModType;
import engine.mbEnums.SourceType; import engine.mbEnums.SourceType;
import engine.mbEnums.StackType; import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter; import engine.objects.*;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.powers.poweractions.AbstractPowerAction; import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -244,32 +242,23 @@ public class ActionsBase {
} }
//Add blocked types here //Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) { public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) { //Check for immunities
AbstractCharacter ac = (AbstractCharacter) awo; if (AbstractCharacter.IsAbstractCharacter(awo)){
PlayerBonuses bonus = ac.getBonuses(); AbstractCharacter pcTarget = (AbstractCharacter) awo;
if (bonus == null) PlayerBonuses bonus = pcTarget.getBonuses();
return false;
//TODO make this more efficient then testing strings if(vampDrain)
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN)) return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare)) if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
return true; //Currently snare immune. Skip snare (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true; return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains) }
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return true; return pcTarget.getResists().immuneTo(damageType);
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
} }
return false; return false;
} }