1662 Commits (fc602ce9f440961f2f22a9775db6f95e4bc5cad2)
 

Author SHA1 Message Date
FatBoy-DOTC 449c5c5c77 infrastructure for mob skills loading 1 year ago
FatBoy-DOTC 9aff208403 guard captains to move tot heir first patrol point right away 1 year ago
FatBoy-DOTC 4318849127 minion relatiate handled inside retaliate function 1 year ago
FatBoy-DOTC 29e8cdf699 attacking guard minion will no longer be ignored 1 year ago
MagicBot 4427dbdcad Fix in exception for werwolf/werebear (magic numbers) 1 year ago
MagicBot af4c3819b9 contract added to aiInfoCmd 1 year ago
MagicBot 39379e1ac0 Sight check moved out of cancast. 1 year ago
MagicBot 71eeb3f6b8 Variable hidden elevated to abschar. 1 year ago
MagicBot d409ef49af Can cast added to aiinfo. 1 year ago
MagicBot e7a80e9280 Comment cleanup 1 year ago
MagicBot 65c2d2ea0b Logic cleanup when dealing with contracts. 1 year ago
MagicBot 92666dca21 Invis check precedes power check. 1 year ago
MagicBot 3e1a79c248 AI info dev command updated. 1 year ago
MagicBot 73a1ce083a Unused method removed. 1 year ago
MagicBot 22dacebc5e Override unnecessary. 1 year ago
MagicBot 80d0948e24 Contract power handling now additive. 1 year ago
MagicBot 58b427b977 Contract support added to mobile ai when gathering powers. 1 year ago
MagicBot a4cab3565a Value cannot be null. Set early in runafterload. 1 year ago
MagicBot 205c9580e3 sql column name fix. 1 year ago
MagicBot 70a0ed135b Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions. 1 year ago
FatBoy-DOTC f556181d77 guardlist serialization displays correct minion rank 1 year ago
FatBoy-DOTC d48e26904e revert last commit 1 year ago
FatBoy-DOTC 19232ac405 archers added to human guards as minions 1 year ago
FatBoy-DOTC 9ee2ccc8af werebear and werewolf guard can use powers 1 year ago
FatBoy-DOTC 7079bb6a63 resist loading refactored as static method to NPCManager 1 year ago
FatBoy-DOTC 0ab5827ee5 mobs to load equipment resists 1 year ago
FatBoy-DOTC c5443f622c utilization and assignment of aiAgentType 1 year ago
FatBoy-DOTC e4aa276cca cleanup old code 1 year ago
FatBoy-DOTC 90ff2d679e create and use applyMobbaseEffects method, remove old unused methods 1 year ago
FatBoy-DOTC da26c35d5a mobbase loads effectsList 1 year ago
MagicBot 779e3da74e Cleanup of clear minion logic. 1 year ago
MagicBot e358c08773 Removed msg from handler. 1 year ago
MagicBot 2945fa3a47 Class reformat and removal of try block. 1 year ago
MagicBot ab1541e741 Class not needed on login server. 1 year ago
MagicBot 3aeaa709a5 Comment cleanup 1 year ago
MagicBot 91e627df6b AI moved to top of runafterload. 1 year ago
MagicBot d0795e9e1c Rework of agent type init in runafterload. Only used for 2 instances from disk. 1 year ago
MagicBot 0e12dd4874 Contract powers loaded first to preserve ordering. 1 year ago
MagicBot 25c0e48181 Loot bypass now uses agent type. 1 year ago
MagicBot 0d43c3620d Value is set earlier. 1 year ago
MagicBot 2f6137f8df Minion agent type set properly. 1 year ago
FatBoy-DOTC 2843b86a93 Moved agent type to top of constructor. 1 year ago
MagicBot 8235de07ff Updated output of devcmd. 1 year ago
MagicBot e2f9a4c7f0 Guard minions inherit powers from captain. 1 year ago
MagicBot 55c6e3cf93 Refactored out duplicate power collection. 1 year ago
MagicBot 11c154e564 Assignment fix and comment cleanup. 1 year ago
MagicBot 7fc0d27c3c Siege engine agent type set properly. 1 year ago
MagicBot 1ac76cfcd8 isPlayerguard refactored to derive from agenttype. 1 year ago
MagicBot c8ed04aaaf Refactor to separate persistence and write fsm to table. 1 year ago
MagicBot 6641651f3c Unused method removed. 1 year ago