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13 Commits

Author SHA1 Message Date
MagicBot 6572f0c805 Clamp fix for new method 2023-11-18 13:20:17 -05:00
MagicBot 496b49b349 Clamp fix for new method 2023-11-18 13:17:59 -05:00
MagicBot ffac5bf369 Clamp fix for new method 2023-11-18 13:08:09 -05:00
MagicBot 15313b3460 Clamp fix for new method 2023-11-18 12:57:53 -05:00
MagicBot 898e37eedb Clamp fix for new method 2023-11-18 12:49:20 -05:00
MagicBot d42788c694 Clamp fix for new method 2023-11-18 12:38:52 -05:00
MagicBot 46655a1cfe Clamp fix for new method 2023-11-18 12:31:38 -05:00
MagicBot 668e3ee70f Clamp fix for new method 2023-11-18 12:26:50 -05:00
MagicBot 0ec9f01130 Clamp fix for new method 2023-11-18 12:18:28 -05:00
MagicBot ad6f886e1e Mirror lookup 2023-11-18 12:15:27 -05:00
MagicBot 6402d228c0 Mirror lookup 2023-11-18 10:59:58 -05:00
MagicBot a68496d451 Array size helpful if debugging 2023-11-12 14:34:41 -05:00
MagicBot 72fe3c58c6 IDA Pro says 256 2023-11-12 13:01:17 -05:00
18 changed files with 54 additions and 415 deletions
+10 -7
View File
@@ -21,6 +21,8 @@ import static java.lang.Math.PI;
public class Terrain {
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
public short[][] terrain_pixel_data;
public Vector2f image_size = new Vector2f();
public Vector2f terrain_size = new Vector2f();
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
@@ -44,6 +46,7 @@ public class Terrain {
// Load pixel data for this terrain from cache
this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
this.image_size.set(this.terrain_pixel_data.length, this.terrain_pixel_data[0].length);
if (terrain_pixel_data == null)
Logger.error("Pixel map empty for zone: " + this.zone.getObjectUUID() + ":" + this.zone.zoneName);
@@ -53,8 +56,8 @@ public class Terrain {
this.terrain_size.x = this.zone.major_radius * 2;
this.terrain_size.y = this.zone.minor_radius * 2;
this.cell_count.x = this.terrain_pixel_data.length - 1;
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
this.cell_count.x = this.image_size.x;
this.cell_count.y = this.image_size.y; // Bug in exe
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y;
@@ -84,7 +87,7 @@ public class Terrain {
// Scale coefficient for this terrain
this.terrain_scale = this.zone.template.terrain_max_y / 255f;
this.terrain_scale = this.zone.template.terrain_max_y / 256;
}
public static Zone getNextZoneWithTerrain(Zone zone) {
@@ -155,14 +158,14 @@ public class Terrain {
public Vector2f getTerrainCell(Vector2f terrain_loc) {
// Calculate terrain cell with offset
// Calculate terrain cell with offset. Bug mirrors the exe
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.x);
// Clamp values when standing directly on pole
terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 2, terrain_cell.x));
terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 2, terrain_cell.y));
return terrain_cell;
}
@@ -1,10 +0,0 @@
package engine.collisionEngine;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.HashMap;
public class CollisionManager {
public static HashMap<Integer, ArrayList<MeshTriangle>> mesh_triangles;
public static HashMap<Integer, ArrayList<MeshData>> structure_meshes;
}
-125
View File
@@ -1,125 +0,0 @@
package engine.collisionEngine;
import engine.gameManager.BuildingManager;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.Building;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
public class Mesh {
public int parentUUID;
public MeshData meshData;
private int meshID;
public Rectangle2D.Float bounds;
public ArrayList<MeshTriangle> triangles;
public Vector3f mesh_loc;
public Vector3f mesh_ref;
public Vector3f mesh_end;
public float mesh_maxY;
public float mesh_minY;
public Mesh(MeshData data, int parentUUID){
this.meshData = data;
this.parentUUID = parentUUID;
this.meshID = data.meshID;
this.BakeTriangles();
this.BakeBounds();
}
public void BakeTriangles(){
if(CollisionManager.mesh_triangles.containsKey(this.meshID) == false)
return; // no triangle data to bake
this.triangles = new ArrayList<>();
Building building = BuildingManager.getBuilding(this.parentUUID);
if(building == null)
return; // can't continue without a building to base location offsets from
Vector3f adjustedBuildingLoc = new Vector3f(building.loc.x,building.loc.y, building.loc.z * -1);
int rotDegrees = (int)Math.toDegrees(building.getBounds().getQuaternion().angleY);
this.mesh_loc = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_loc),adjustedBuildingLoc,rotDegrees);
this.mesh_ref = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_ref),adjustedBuildingLoc,rotDegrees);
this.mesh_end = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_end),adjustedBuildingLoc,rotDegrees);
this.mesh_minY = adjustedBuildingLoc.y + this.meshData.mesh_minY;
this.mesh_maxY = adjustedBuildingLoc.y + this.meshData.mesh_maxY;
for(MeshTriangle tri : CollisionManager.mesh_triangles.get(this.meshID)){
Vector3f point1 = this.mesh_loc.add(new Vector3f(tri.point1.x,this.mesh_loc.y,tri.point1.y));
Vector3f point2 = this.mesh_loc.add(new Vector3f(tri.point2.x,this.mesh_loc.y,tri.point2.y));
Vector3f point3 = this.mesh_loc.add(new Vector3f(tri.point3.x,this.mesh_loc.y,tri.point3.y));
Vector3f rotatedPoint1 = Vector3f.rotateAroundPoint(point1,this.mesh_loc,rotDegrees);
Vector3f rotatedPoint2 = Vector3f.rotateAroundPoint(point2,this.mesh_loc,rotDegrees);
Vector3f rotatedPoint3 = Vector3f.rotateAroundPoint(point3,this.mesh_loc,rotDegrees);
MeshTriangle newTri = new MeshTriangle();
newTri.point1 = new Point2D.Float(rotatedPoint1.x,rotatedPoint1.z);
newTri.point2 = new Point2D.Float(rotatedPoint2.x,rotatedPoint2.z);
newTri.point3 = new Point2D.Float(rotatedPoint3.x,rotatedPoint3.z);
newTri.sides = new ArrayList<>();
newTri.sides.add(new Line2D.Float(newTri.point1,newTri.point2));
newTri.sides.add(new Line2D.Float(newTri.point2,newTri.point3));
newTri.sides.add(new Line2D.Float(newTri.point3,newTri.point1));
this.triangles.add(newTri);
}
}
public void BakeBounds(){
float width = (this.mesh_ref.x - this.mesh_end.x) * 0.5f;
float height = (this.mesh_ref.z - this.mesh_end.z) * 0.5f;
this.bounds = new Rectangle2D.Float(this.mesh_ref.x,this.mesh_ref.z,width,height);
}
public boolean collides(AbstractCharacter mover, Vector3fImmutable destination){
if(mover == null)
return false;
Line2D.Float line = new Line2D.Float(new Point2D.Float(mover.loc.x,mover.loc.z * -1),new Point2D.Float(destination.x,destination.z * -1));
float footHeight = mover.loc.y;
float headHeight = mover.loc.y + mover.characterHeight;
if(line.intersects(this.bounds) == false)
return false; // character path doesn't cross over this mesh
if(footHeight > this.mesh_maxY || headHeight < this.mesh_minY)
return false; //character is either above or below the bounds of this mesh
for(MeshTriangle tri : this.triangles)
if(tri.collides(line))
return true; //character's path directly hits part of this mesh
return false;
}
public boolean losBlocked(AbstractCharacter looker, Vector3fImmutable target){
float headHeight = looker.loc.y + looker.characterHeight;
float targetAlt = target.y;
Line2D.Float eyeLine = new Line2D.Float(new Point2D.Float(looker.loc.x,looker.loc.z * -1),new Point2D.Float(target.x,target.z * -1));
if(eyeLine.intersects(this.bounds) == false)
return false; // character eye-line doesn't cross over this mesh
if(targetAlt > this.mesh_maxY && headHeight > this.mesh_maxY)
return false; // both characters are above this mesh
if(targetAlt < this.mesh_maxY && headHeight < this.mesh_maxY)
return false; // both characters are below this mesh
return true;
}
}
-23
View File
@@ -1,23 +0,0 @@
package engine.collisionEngine;
import engine.math.Vector3f;
public class MeshData {
public int propID;
public int meshID;
public Vector3f mesh_loc;
public Vector3f mesh_ref;
public Vector3f mesh_end;
public float mesh_maxY;
public float mesh_minY;
public MeshData(int propID,int meshID, Vector3f meshLoc, Vector3f meshRef, Vector3f meshEnd, float maxY, float minY){
this.propID = propID;
this.meshID = meshID;
this.mesh_loc = meshLoc;
this.mesh_ref = meshRef;
this.mesh_end = meshEnd;
this.mesh_maxY = maxY;
this.mesh_minY = minY;
}
}
@@ -1,20 +0,0 @@
package engine.collisionEngine;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
public class MeshTriangle {
public Point2D.Float point1;
public Point2D.Float point2;
public Point2D.Float point3;
public ArrayList<Line2D.Float> sides;
public boolean collides(Line2D.Float line){
for(Line2D.Float side : sides)
if(line.intersectsLine(side))
return true;
return false;
}
}
@@ -13,18 +13,13 @@ import engine.Enum;
import engine.Enum.DbObjectType;
import engine.Enum.ProtectionState;
import engine.Enum.TaxType;
import engine.collisionEngine.CollisionManager;
import engine.collisionEngine.MeshData;
import engine.collisionEngine.MeshTriangle;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.awt.geom.Point2D;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
@@ -853,69 +848,5 @@ public class dbBuildingHandler extends dbHandlerBase {
}
return false;
}
public boolean LOAD_STRUCTURE_MESHES() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_structure_meshes`;")) {
ResultSet rs = preparedStatement.executeQuery();
CollisionManager.structure_meshes = new HashMap<>();
while (rs.next()) {
int propId = rs.getInt("propID");
int meshId = rs.getInt("meshID");
Vector3f meshLoc = new Vector3f(rs.getFloat("locX"),rs.getFloat("locY"),rs.getFloat("locZ"));
Vector3f meshRef = new Vector3f(rs.getFloat("refX"),rs.getFloat("refY"),rs.getFloat("refZ"));
Vector3f meshEnd = new Vector3f(rs.getFloat("endX"),rs.getFloat("endY"),rs.getFloat("endZ"));
float maxY = rs.getFloat("maxY");
float minY = rs.getFloat("minY");
MeshData data = new MeshData(propId,meshId,meshLoc,meshRef,meshEnd,maxY,minY);
if(CollisionManager.structure_meshes.containsKey(propId)){
CollisionManager.structure_meshes.get(propId).add(data);
} else{
ArrayList<MeshData> addList = new ArrayList<>();
addList.add(data);
CollisionManager.structure_meshes.put(propId,addList);
}
}
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
public boolean LOAD_MESH_TRIANGLES() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_mesh_triangles`;")) {
ResultSet rs = preparedStatement.executeQuery();
CollisionManager.mesh_triangles = new HashMap<>();
while (rs.next()) {
int meshId = rs.getInt("meshID");
Point2D.Float point1 = new Point2D.Float(rs.getFloat("P1X"), rs.getFloat("P1Z"));
Point2D.Float point2 = new Point2D.Float(rs.getFloat("P2X"), rs.getFloat("P2Z"));
Point2D.Float point3 = new Point2D.Float(rs.getFloat("P3X"), rs.getFloat("P3Z"));
MeshTriangle newTri = new MeshTriangle();
newTri.point1 = point1;
newTri.point2 = point2;
newTri.point3 = point3;
if(CollisionManager.mesh_triangles.containsKey(meshId)){
CollisionManager.mesh_triangles.get(meshId).add(newTri);
} else{
ArrayList<MeshTriangle> addList = new ArrayList<>();
addList.add(newTri);
CollisionManager.mesh_triangles.put(meshId,addList);
}
}
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
}
@@ -34,19 +34,16 @@ public class dbCityHandler extends dbHandlerBase {
case "zone":
Zone zone = new Zone(rs);
DbManager.addToCache(zone);
zone.runAfterLoad();
list.add(zone);
break;
case "building":
Building building = new Building(rs);
DbManager.addToCache(building);
building.runAfterLoad();
list.add(building);
break;
case "city":
City city = new City(rs);
DbManager.addToCache(city);
city.runAfterLoad();
list.add(city);
break;
}
-79
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@@ -1,79 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
import engine.Enum.TargetColor;
import engine.collisionEngine.Mesh;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.util.StringUtils;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.concurrent.ConcurrentHashMap;
/**
* @author
*/
public class ColliderCmd extends AbstractDevCmd {
public ColliderCmd() {
super("collider");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
// Arg Count Check
if (words.length != 1) {
this.sendUsage(pc);
return;
}
if (pc == null) {
return;
}
String newline = "\r\n ";
String output = "----------Collider Information----------" + newline;
if(target.getObjectType().equals(GameObjectType.Building) == false)
throwbackInfo(pc, "You Must Select A Building");
Building building = (Building)target;
output += "Mesh Count: " + ((Building) target).buildingMeshes.size() + newline;
for(Mesh mesh : building.buildingMeshes){
output += "------------------------------" + newline;
output += "Mesh ID: " + mesh.meshData.meshID + newline;
output += "Mesh Tri Count: " + mesh.triangles.size() + newline;
output += "Mesh Bounds: " + mesh.bounds + newline;
output += "Mesh Min/Max: " + mesh.mesh_minY + " / " + mesh.mesh_maxY + newline;
output += "Location Inside: " + mesh.bounds.contains(pc.loc.x,pc.loc.z * -1) + newline;
output += "------------------------------" + newline;
}
throwbackInfo(pc, output);
}
@Override
protected String _getHelpString() {
return "Gets information on an Object.";
}
@Override
protected String _getUsageString() {
return "' /info targetID'";
}
}
@@ -14,9 +14,6 @@ import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.collisionEngine.CollisionManager;
import engine.collisionEngine.Mesh;
import engine.collisionEngine.MeshData;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeBuildingJob;
@@ -946,8 +943,6 @@ public enum BuildingManager {
cleanupHirelings(building);
building.isDeranking.compareAndSet(true, false);
BakeColliders(building);
}
public static Building getBuildingAtLocation(Vector3fImmutable loc) {
@@ -965,17 +960,4 @@ public enum BuildingManager {
return null;
}
public static void BakeColliders(Building building){
int propID = building.meshUUID;
if(CollisionManager.structure_meshes.containsKey(propID) == false) {
Logger.error("Bake for PropID: " + propID + " Failed");
return;
}
building.buildingMeshes = new ArrayList<>();
for(MeshData data : CollisionManager.structure_meshes.get(propID)){
building.buildingMeshes.add(new Mesh(data,building.getObjectUUID()));
}
}
}
@@ -58,7 +58,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new PrintResistsCmd());
DevCmdManager.registerDevCmd(new PrintLocationCmd());
DevCmdManager.registerDevCmd(new InfoCmd());
DevCmdManager.registerDevCmd(new ColliderCmd());
DevCmdManager.registerDevCmd(new aiInfoCmd());
DevCmdManager.registerDevCmd(new SimulateBootyCmd());
DevCmdManager.registerDevCmd(new GetHeightCmd());
+8 -13
View File
@@ -45,27 +45,22 @@ public enum MaintenanceManager {
// Deduct upkeep and build list of buildings
// which did not have funds available
try {
for (Building building : maintList)
if (chargeUpkeep(building) == false)
derankList.add(building);
} catch (Exception e) {
Logger.error(e);
for (Building building : maintList) {
if (chargeUpkeep(building) == false)
derankList.add(building);
}
// Reset maintenance dates for these buildings
for (Building building : maintList)
for (Building building : maintList) {
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
}
// Derak or destroy buildings that did not
// have funds available.
try {
for (Building building : derankList)
building.destroyOrDerank(null);
} catch (Exception e) {
Logger.error(e);
}
for (Building building : derankList)
building.destroyOrDerank(null);
Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
}
@@ -766,6 +766,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
cityObjectMap.put(gameObject.getObjectType(), gameObject);
treeObject = (Building) cityObjectMap.get(GameObjectType.Building);
treeObject.runAfterLoad();
cityObject = (City) cityObjectMap.get(GameObjectType.City);
zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone);
@@ -797,10 +799,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
treeObject.setLoc(treeObject.getLoc());
// As this is a new static object set it's dirtyFlag
// so players already near it will have the object loaded.
InterestManager.setObjectDirty(treeObject);
serverRealm.addCity(cityObject.getObjectUUID());
@@ -45,7 +45,6 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
public abstract class AbstractCharacter extends AbstractWorldObject {
public float characterHeight = 0;
protected CharacterItemManager charItemManager;
private final ReentrantReadWriteLock healthLock = new ReentrantReadWriteLock();
public short level;
-5
View File
@@ -14,7 +14,6 @@ import engine.Enum.*;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.collisionEngine.Mesh;
import engine.db.archive.CityRecord;
import engine.db.archive.DataWarehouse;
import engine.db.archive.MineRecord;
@@ -100,8 +99,6 @@ public class Building extends AbstractWorldObject {
private ConcurrentHashMap<Integer, Condemned> condemned;
private ArrayList<Building> children = null;
public ArrayList<Mesh> buildingMeshes;
/**
* ResultSet Constructor
*/
@@ -1006,8 +1003,6 @@ public class Building extends AbstractWorldObject {
if (this.upgradeDateTime != null)
BuildingManager.submitUpgradeJob(this);
BuildingManager.BakeColliders(this);
}
public synchronized boolean setOwner(AbstractCharacter newOwner) {
+23 -18
View File
@@ -842,6 +842,7 @@ public class NPC extends AbstractCharacter {
else
this.guild = Guild.getGuild(this.guildUUID);
if (this.guild == null)
this.guild = Guild.getErrantGuild();
@@ -871,23 +872,27 @@ public class NPC extends AbstractCharacter {
if (this.building != null)
NPCManager.slotCharacterInBuilding(this);
this.symbol = this.contract.getIconID();
this.modTypeTable = this.contract.getNPCModTypeTable();
this.modSuffixTable = this.contract.getNpcModSuffixTable();
this.itemModTable = this.contract.getItemModTable();
int VID = this.contract.getVendorID();
if (this.contract != null) {
this.symbol = this.contract.getIconID();
this.modTypeTable = this.contract.getNPCModTypeTable();
this.modSuffixTable = this.contract.getNpcModSuffixTable();
this.itemModTable = this.contract.getItemModTable();
int VID = this.contract.getVendorID();
if (VID != 0)
this.vendorID = VID;
else
this.vendorID = 1; //no vendor items
if (VID != 0)
this.vendorID = VID;
else
this.vendorID = 1; //no vendor items
}
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
if (this.mobBase != null) {
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
}
if (this.parentZone.guild_zone)
if (NPC.GetNPCProfits(this) == null)
@@ -906,11 +911,11 @@ public class NPC extends AbstractCharacter {
this.charItemManager.load();
if (equipmentSetID != 0 && LootManager._bootySetMap.get(equipmentSetID) == null)
Logger.error("Invalid equipSet: " + equipmentSetID + " contract: " + this.contractUUID + " npc: " + this.getObjectUUID());
this.equip = loadEquipmentSet(this.equipmentSetID);
if (this.equip == null)
this.equip = new HashMap<>();
try {
DbManager.NPCQueries.LOAD_ALL_ITEMS_TO_PRODUCE(this);
+5
View File
@@ -165,6 +165,7 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean wasTripped75 = false;
private boolean wasTripped50 = false;
private boolean wasTripped25 = false;
private float characterHeight = 0;
private boolean lastSwimming = false;
private boolean isTeleporting = false;
private boolean dirtyLoad = true;
@@ -5426,6 +5427,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.lastStamUpdateTime = System.currentTimeMillis();
}
public float getCharacterHeight() {
return characterHeight;
}
public boolean isEnteredWorld() {
return enteredWorld;
}
+6 -15
View File
@@ -37,8 +37,8 @@ public class Zone extends AbstractWorldObject {
public final int playerCityUUID;
public final String zoneName;
public float major_radius;
public float minor_radius;
public final float major_radius;
public final float minor_radius;
public final float xOffset;
public final float zOffset;
public final float yOffset;
@@ -76,6 +76,9 @@ public class Zone extends AbstractWorldObject {
this.templateID = rs.getInt("template");
this.zoneName = rs.getString("zone_name");
this.peace_zone = rs.getByte("peace_zone");
this.major_radius = rs.getFloat("major_radius");
this.minor_radius = rs.getFloat("minor_radius");
this.xOffset = rs.getFloat("xOffset");
this.zOffset = rs.getFloat("zOffset");
this.yOffset = rs.getFloat("yOffset");
@@ -160,18 +163,6 @@ public class Zone extends AbstractWorldObject {
if (ZoneManager.seaFloor == null)
ZoneManager.seaFloor = this;
// Guild zones use the enum CityBoundsType to adjust
// city size. All other zones derive from the JSON
// stored within its template.
if (this.template == null) {
this.minor_radius = Enum.CityBoundsType.ZONE.halfExtents;
this.major_radius = Enum.CityBoundsType.ZONE.halfExtents;
} else {
this.minor_radius = this.template.minor_radius;
this.major_radius = this.template.major_radius;
}
this.setParent();
this.setBounds();
@@ -201,7 +192,7 @@ public class Zone extends AbstractWorldObject {
// Set initial bounds object
this.bounds = Bounds.borrow();
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.major_radius, this.minor_radius), 0.0f);
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.template.major_radius, this.template.minor_radius), 0.0f);
}
-4
View File
@@ -315,10 +315,6 @@ public class WorldServer {
Logger.info("Initializing PowersManager.");
PowersManager.initPowersManager(true);
Logger.info("Loading Collider Data");
DbManager.BuildingQueries.LOAD_MESH_TRIANGLES();
DbManager.BuildingQueries.LOAD_STRUCTURE_MESHES();
Logger.info("Loading granted Skills for Runes");
DbManager.SkillsBaseQueries.LOAD_ALL_RUNE_SKILLS();