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54 Commits

Author SHA1 Message Date
FatBoy 6fe4f32302 load mesh data and structure meshes 2024-01-18 19:50:49 -06:00
FatBoy d6ad0ecbd3 load mesh data and structure meshes 2024-01-18 19:43:47 -06:00
FatBoy efdf19f22e load mesh data and structure meshes 2024-01-18 19:15:49 -06:00
FatBoy 76a71b5984 load mesh data and structure meshes 2024-01-18 19:12:52 -06:00
FatBoy cf09f447bd load mesh data and structure meshes 2024-01-18 18:53:57 -06:00
FatBoy 8dc6a0627c load mesh data and structure meshes 2024-01-17 22:03:35 -06:00
FatBoy 8b095976ef load mesh data and structure meshes 2024-01-17 21:47:15 -06:00
FatBoy 83606046ba load mesh data and structure meshes 2024-01-17 20:55:04 -06:00
FatBoy adcf3fd9b6 load mesh data and structure meshes 2024-01-17 20:34:47 -06:00
FatBoy e983a32b5d load mesh data and structure meshes 2024-01-16 20:10:10 -06:00
FatBoy 9d8f800c2a load mesh data and structure meshes 2024-01-16 10:40:07 -06:00
FatBoy 05e90d495f load mesh data and structure meshes 2024-01-16 09:59:41 -06:00
FatBoy 18f70b6d5c load mesh data and structure meshes 2024-01-16 09:51:07 -06:00
FatBoy 86c8e985be load mesh data and structure meshes 2024-01-16 09:25:31 -06:00
FatBoy b6b5db41bd load mesh data and structure meshes 2024-01-15 20:37:33 -06:00
FatBoy d573534f6d load mesh data and structure meshes 2024-01-15 20:36:11 -06:00
FatBoy 06df109a18 load mesh data and structure meshes 2024-01-15 20:28:49 -06:00
FatBoy f077370034 load mesh data and structure meshes 2024-01-15 20:09:05 -06:00
FatBoy 94e16bdf3d load mesh data and structure meshes 2024-01-15 20:07:21 -06:00
FatBoy a52f0941b7 load mesh data and structure meshes 2024-01-15 19:47:33 -06:00
FatBoy 840dc83987 load mesh data and structure meshes 2024-01-15 19:43:08 -06:00
FatBoy 5b9d1dd6eb load mesh data and structure meshes 2024-01-15 19:32:49 -06:00
FatBoy 6215e15e82 load mesh data and structure meshes 2024-01-15 19:15:41 -06:00
FatBoy e8a39e596e load mesh data and structure meshes 2024-01-15 19:08:38 -06:00
FatBoy 90b516bbb9 load mesh data and structure meshes 2024-01-15 18:57:18 -06:00
FatBoy 561170eb44 load mesh data and structure meshes 2024-01-14 19:36:54 -06:00
FatBoy 68920f150d load mesh data and structure meshes 2024-01-14 19:30:28 -06:00
FatBoy a54e8c2176 Merge remote-tracking branch 'origin/feature_mesh_collision' into feature_mesh_collision
# Conflicts:
#	src/engine/db/handlers/dbBuildingHandler.java
2024-01-14 19:10:23 -06:00
FatBoy c77f38dec1 load mesh data and structure meshes 2024-01-14 19:10:07 -06:00
FatBoy 5a57677013 Triangle check 2024-01-13 21:34:36 -06:00
FatBoy 306c64d236 Triangle check 2024-01-13 21:27:26 -06:00
FatBoy 0b05e661c7 cleanup and comment 2024-01-13 19:53:50 -06:00
FatBoy a94a400102 cleanup and comment 2024-01-13 19:51:37 -06:00
FatBoy 4bff36d7bb cleanup and comment 2024-01-07 19:14:18 -06:00
FatBoy 969b36e6fd mesh count to building info command 2024-01-07 19:11:29 -06:00
FatBoy 688553e6c6 invert X axis instead of Z axis 2024-01-07 19:07:55 -06:00
FatBoy 4f057ee851 utilize min and max Y values for meshes 2024-01-05 23:32:32 -06:00
FatBoy fd47c90f4f utilize min and max Y values for meshes 2024-01-05 23:03:51 -06:00
FatBoy 253ca2344e add Y axis of building to mesh height 2024-01-05 22:44:58 -06:00
FatBoy 95f09a255e add Y axis of building to mesh height 2024-01-05 22:41:41 -06:00
FatBoy 31ea74f98c reverse Z axis 2024-01-05 22:38:39 -06:00
FatBoy 67c474dbdf collision work 2024-01-05 20:29:11 -06:00
FatBoy c65a713bae collision work 2024-01-05 20:13:27 -06:00
FatBoy e3641872d0 added COllisionManager 2024-01-05 19:28:43 -06:00
FatBoy c25fdf3823 added COllisionManager 2024-01-05 19:21:24 -06:00
FatBoy 7c28efb47c offset cleanup 2024-01-05 19:06:56 -06:00
FatBoy c92316f03e data load fixes 2024-01-03 20:39:18 -06:00
FatBoy e330f190fe data load fixes 2024-01-03 20:11:28 -06:00
FatBoy ae52735131 data load fixes 2024-01-03 20:08:52 -06:00
FatBoy 59025c2585 collision handler 2024-01-03 19:55:12 -06:00
FatBoy 6354eb2893 collision handler 2024-01-03 19:50:40 -06:00
FatBoy 3ad97a7ce3 collision handler 2024-01-03 19:47:30 -06:00
FatBoy f8cbeb4cc6 debug dev command for collision 2024-01-03 19:33:34 -06:00
FatBoy f1e41e47cf database mesh data loaded into hashmaps 2024-01-03 19:25:59 -06:00
21 changed files with 451 additions and 321 deletions
@@ -0,0 +1,27 @@
package engine.CollisionEngine;
import engine.math.Vector3f;
import engine.objects.Building;
import java.awt.*;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.HashMap;
public class CollisionManager {
public static HashMap<Integer, ArrayList<MeshData>> structure_meshes;
public static HashMap<Integer,ArrayList<Triangle>> mesh_triangles;
public static boolean CollisionDetected(Building building, Line2D travelLine, float charHeight, float charY){
if(building.buildingRect != null)
if(!travelLine.intersects(building.buildingRect) && !building.buildingRect.contains(travelLine.getP1()) && !building.buildingRect.contains(travelLine.getP2()))
return false;
for(Mesh mesh : building.buildingMeshes)
if(mesh.collides(travelLine))
return true;
return false;
}
}
+87
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@@ -0,0 +1,87 @@
package engine.CollisionEngine;
import engine.gameManager.BuildingManager;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.Building;
import org.pmw.tinylog.Logger;
import java.awt.geom.Line2D;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
public class Mesh {
public ArrayList<Triangle> triangles;
public Vector3f mesh_end_point;
public Vector3f mesh_ref_point;
public Vector3f mesh_location;
public float mesh_max_y;
public float mesh_min_y;
public Vector3f mesh_scale;
public int mesh_id;
public int parent_prop_id;
public int parent_structure_id;
public int parentUUID;
public Rectangle2D.Float mesh_bounds;
public MeshData meshData;
public void update(){
this.BakeTriangles();
}
public Vector3f getLocation(){
Building parentBuilding = BuildingManager.getBuilding(this.parentUUID);
int degrees = (int)Math.toDegrees(parentBuilding.getBounds().getQuaternion().angleY);
Vector3f parentLoc = new Vector3f(parentBuilding.loc.x,parentBuilding.loc.y,parentBuilding.loc.z);
Vector3f offsetLoc = parentLoc.add(this.meshData.loc);
Vector3f rotatedPoint = Vector3f.rotateAroundPoint(offsetLoc,parentLoc,degrees);
return rotatedPoint;
}
public void BakeTriangles(){
if(CollisionManager.mesh_triangles.containsKey(this.meshData.meshID) == false){
Logger.error("Failed To Bake Triangles For Mesh: " + this.meshData.meshID);
return;
}
Building parentBuilding = BuildingManager.getBuilding(this.parentUUID);
int degrees = (int)Math.toDegrees(parentBuilding.getBounds().getQuaternion().angleY);
Vector3f parentLoc = new Vector3f(parentBuilding.loc.x,parentBuilding.loc.y,parentBuilding.loc.z);
Vector3f offsetLoc = parentLoc.add(this.meshData.loc);
for(Triangle tri : CollisionManager.mesh_triangles.get(this.meshData.meshID)) {
Triangle newTri = new Triangle();
Vector3f Point1 = offsetLoc.add(new Vector3f(tri.point1.x,offsetLoc.y,tri.point1.y));
Vector3f Point2 = offsetLoc.add(new Vector3f(tri.point2.x,offsetLoc.y,tri.point2.y));
Vector3f Point3 = offsetLoc.add(new Vector3f(tri.point3.x,offsetLoc.y,tri.point3.y));
Vector3f rotatedPoint1 = Vector3f.rotateAroundPoint(Point1,offsetLoc,degrees);
Vector3f rotatedPoint2 = Vector3f.rotateAroundPoint(Point2,offsetLoc,degrees);
Vector3f rotatedPoint3 = Vector3f.rotateAroundPoint(Point3,offsetLoc,degrees);
newTri.point1 = new Point2D.Float(rotatedPoint1.x,rotatedPoint1.z);
newTri.point2 = new Point2D.Float(rotatedPoint2.x,rotatedPoint2.z);
newTri.point3 = new Point2D.Float(rotatedPoint3.x,rotatedPoint3.z);
newTri.sides = new ArrayList<>();
newTri.sides.add(new Line2D.Float(newTri.point1,newTri.point2));
newTri.sides.add(new Line2D.Float(newTri.point2,newTri.point3));
newTri.sides.add(new Line2D.Float(newTri.point3,newTri.point1));
this.triangles.add(newTri);
}
}
public Boolean collides(Line2D line){
for(Triangle tri : this.triangles)
if(tri.collides(line))
return true;
return false;
}
}
+14
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@@ -0,0 +1,14 @@
package engine.CollisionEngine;
import engine.math.Vector3f;
public class MeshData {
public int propID;
public int meshID;
public Vector3f loc;
public Vector3f scale;
public Vector3f refPoint;
public Vector3f endPoint;
public float maxY;
public float minY;
}
@@ -1,18 +1,19 @@
package engine.collisionEngine;
package engine.CollisionEngine;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
public class MeshTriangle {
public class Triangle {
public Point2D.Float point1;
public Point2D.Float point2;
public Point2D.Float point3;
public ArrayList<Line2D.Float> sides;
public boolean collides(Line2D.Float line){
for(Line2D.Float side : sides)
if(line.intersectsLine(side))
public ArrayList<Line2D> sides;
public boolean collides(Line2D line)
{
for(Line2D side : sides)
if(side.intersectsLine(line))
return true;
return false;
@@ -1,10 +0,0 @@
package engine.collisionEngine;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.HashMap;
public class CollisionManager {
public static HashMap<Integer, ArrayList<MeshTriangle>> mesh_triangles;
public static HashMap<Integer, ArrayList<MeshData>> structure_meshes;
}
-125
View File
@@ -1,125 +0,0 @@
package engine.collisionEngine;
import engine.gameManager.BuildingManager;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.Building;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
public class Mesh {
public int parentUUID;
public MeshData meshData;
private int meshID;
public Rectangle2D.Float bounds;
public ArrayList<MeshTriangle> triangles;
public Vector3f mesh_loc;
public Vector3f mesh_ref;
public Vector3f mesh_end;
public float mesh_maxY;
public float mesh_minY;
public Mesh(MeshData data, int parentUUID){
this.meshData = data;
this.parentUUID = parentUUID;
this.meshID = data.meshID;
this.BakeTriangles();
this.BakeBounds();
}
public void BakeTriangles(){
if(CollisionManager.mesh_triangles.containsKey(this.meshID) == false)
return; // no triangle data to bake
this.triangles = new ArrayList<>();
Building building = BuildingManager.getBuilding(this.parentUUID);
if(building == null)
return; // can't continue without a building to base location offsets from
Vector3f adjustedBuildingLoc = new Vector3f(building.loc.x,building.loc.y, building.loc.z * -1);
int rotDegrees = (int)Math.toDegrees(building.getBounds().getQuaternion().angleY);
this.mesh_loc = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_loc),adjustedBuildingLoc,rotDegrees);
this.mesh_ref = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_ref),adjustedBuildingLoc,rotDegrees);
this.mesh_end = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_end),adjustedBuildingLoc,rotDegrees);
this.mesh_minY = adjustedBuildingLoc.y + this.meshData.mesh_minY;
this.mesh_maxY = adjustedBuildingLoc.y + this.meshData.mesh_maxY;
for(MeshTriangle tri : CollisionManager.mesh_triangles.get(this.meshID)){
Vector3f point1 = this.mesh_loc.add(new Vector3f(tri.point1.x,this.mesh_loc.y,tri.point1.y));
Vector3f point2 = this.mesh_loc.add(new Vector3f(tri.point2.x,this.mesh_loc.y,tri.point2.y));
Vector3f point3 = this.mesh_loc.add(new Vector3f(tri.point3.x,this.mesh_loc.y,tri.point3.y));
Vector3f rotatedPoint1 = Vector3f.rotateAroundPoint(point1,this.mesh_loc,rotDegrees);
Vector3f rotatedPoint2 = Vector3f.rotateAroundPoint(point2,this.mesh_loc,rotDegrees);
Vector3f rotatedPoint3 = Vector3f.rotateAroundPoint(point3,this.mesh_loc,rotDegrees);
MeshTriangle newTri = new MeshTriangle();
newTri.point1 = new Point2D.Float(rotatedPoint1.x,rotatedPoint1.z);
newTri.point2 = new Point2D.Float(rotatedPoint2.x,rotatedPoint2.z);
newTri.point3 = new Point2D.Float(rotatedPoint3.x,rotatedPoint3.z);
newTri.sides = new ArrayList<>();
newTri.sides.add(new Line2D.Float(newTri.point1,newTri.point2));
newTri.sides.add(new Line2D.Float(newTri.point2,newTri.point3));
newTri.sides.add(new Line2D.Float(newTri.point3,newTri.point1));
this.triangles.add(newTri);
}
}
public void BakeBounds(){
float width = (this.mesh_ref.x - this.mesh_end.x) * 0.5f;
float height = (this.mesh_ref.z - this.mesh_end.z) * 0.5f;
this.bounds = new Rectangle2D.Float(this.mesh_ref.x,this.mesh_ref.z,width,height);
}
public boolean collides(AbstractCharacter mover, Vector3fImmutable destination){
if(mover == null)
return false;
Line2D.Float line = new Line2D.Float(new Point2D.Float(mover.loc.x,mover.loc.z * -1),new Point2D.Float(destination.x,destination.z * -1));
float footHeight = mover.loc.y;
float headHeight = mover.loc.y + mover.characterHeight;
if(line.intersects(this.bounds) == false)
return false; // character path doesn't cross over this mesh
if(footHeight > this.mesh_maxY || headHeight < this.mesh_minY)
return false; //character is either above or below the bounds of this mesh
for(MeshTriangle tri : this.triangles)
if(tri.collides(line))
return true; //character's path directly hits part of this mesh
return false;
}
public boolean losBlocked(AbstractCharacter looker, Vector3fImmutable target){
float headHeight = looker.loc.y + looker.characterHeight;
float targetAlt = target.y;
Line2D.Float eyeLine = new Line2D.Float(new Point2D.Float(looker.loc.x,looker.loc.z * -1),new Point2D.Float(target.x,target.z * -1));
if(eyeLine.intersects(this.bounds) == false)
return false; // character eye-line doesn't cross over this mesh
if(targetAlt > this.mesh_maxY && headHeight > this.mesh_maxY)
return false; // both characters are above this mesh
if(targetAlt < this.mesh_maxY && headHeight < this.mesh_maxY)
return false; // both characters are below this mesh
return true;
}
}
-23
View File
@@ -1,23 +0,0 @@
package engine.collisionEngine;
import engine.math.Vector3f;
public class MeshData {
public int propID;
public int meshID;
public Vector3f mesh_loc;
public Vector3f mesh_ref;
public Vector3f mesh_end;
public float mesh_maxY;
public float mesh_minY;
public MeshData(int propID,int meshID, Vector3f meshLoc, Vector3f meshRef, Vector3f meshEnd, float maxY, float minY){
this.propID = propID;
this.meshID = meshID;
this.mesh_loc = meshLoc;
this.mesh_ref = meshRef;
this.mesh_end = meshEnd;
this.mesh_maxY = maxY;
this.mesh_minY = minY;
}
}
+146 -43
View File
@@ -9,22 +9,25 @@
package engine.db.handlers;
import engine.CollisionEngine.CollisionManager;
import engine.CollisionEngine.MeshData;
import engine.CollisionEngine.Triangle;
import engine.Enum;
import engine.Enum.DbObjectType;
import engine.Enum.ProtectionState;
import engine.Enum.TaxType;
import engine.collisionEngine.CollisionManager;
import engine.collisionEngine.MeshData;
import engine.collisionEngine.MeshTriangle;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
@@ -32,6 +35,7 @@ import java.sql.SQLException;
import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
@@ -853,69 +857,168 @@ public class dbBuildingHandler extends dbHandlerBase {
}
return false;
}
public boolean LOAD_STRUCTURE_MESHES() {
public void LOAD_MESH_DATA(){
CollisionManager.structure_meshes = new HashMap<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_structure_meshes`;")) {
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_structure_meshes`")) {
ResultSet rs = preparedStatement.executeQuery();
CollisionManager.structure_meshes = new HashMap<>();
while (rs.next()) {
int propId = rs.getInt("propID");
int meshId = rs.getInt("meshID");
Vector3f meshLoc = new Vector3f(rs.getFloat("locX"),rs.getFloat("locY"),rs.getFloat("locZ"));
Vector3f meshRef = new Vector3f(rs.getFloat("refX"),rs.getFloat("refY"),rs.getFloat("refZ"));
Vector3f meshEnd = new Vector3f(rs.getFloat("endX"),rs.getFloat("endY"),rs.getFloat("endZ"));
float maxY = rs.getFloat("maxY");
float minY = rs.getFloat("minY");
MeshData data = new MeshData(propId,meshId,meshLoc,meshRef,meshEnd,maxY,minY);
if(CollisionManager.structure_meshes.containsKey(propId)){
CollisionManager.structure_meshes.get(propId).add(data);
MeshData md = new MeshData();
md.propID = rs.getInt("propID");
md.meshID = rs.getInt("meshID");
md.loc = new Vector3f(rs.getFloat("locX"), rs.getFloat("locY"),rs.getFloat("locz"));
md.scale = new Vector3f(rs.getFloat("scaleX"), rs.getFloat("scaleY"),rs.getFloat("scaleZ"));
md.refPoint = new Vector3f(rs.getFloat("refX"), rs.getFloat("refY"),rs.getFloat("refZ"));
md.endPoint = new Vector3f(rs.getFloat("endX"), rs.getFloat("endY"),rs.getFloat("endZ"));
md.minY = rs.getFloat("minY");
md.maxY = rs.getFloat("maxY");
if(CollisionManager.structure_meshes.containsKey(rs.getInt("propID"))){
CollisionManager.structure_meshes.get(rs.getInt("propID")).add(md);
} else{
ArrayList<MeshData> addList = new ArrayList<>();
addList.add(data);
CollisionManager.structure_meshes.put(propId,addList);
ArrayList<MeshData> meshData = new ArrayList<>();
meshData.add(md);
CollisionManager.structure_meshes.put(rs.getInt("propID"),meshData);
}
}
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
public boolean LOAD_MESH_TRIANGLES() {
public void LOAD_MESH_TRIANGLE_DATA(){
CollisionManager.mesh_triangles = new HashMap<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_mesh_triangles`;")) {
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_mesh_triangles`")) {
ResultSet rs = preparedStatement.executeQuery();
CollisionManager.mesh_triangles = new HashMap<>();
while (rs.next()) {
int meshId = rs.getInt("meshID");
Point2D.Float point1 = new Point2D.Float(rs.getFloat("P1X"), rs.getFloat("P1Z"));
Point2D.Float point2 = new Point2D.Float(rs.getFloat("P2X"), rs.getFloat("P2Z"));
Point2D.Float point3 = new Point2D.Float(rs.getFloat("P3X"), rs.getFloat("P3Z"));
MeshTriangle newTri = new MeshTriangle();
newTri.point1 = point1;
newTri.point2 = point2;
newTri.point3 = point3;
if(CollisionManager.mesh_triangles.containsKey(meshId)){
CollisionManager.mesh_triangles.get(meshId).add(newTri);
Triangle tri = new Triangle();
tri.point1 = new Point2D.Float(rs.getFloat("P1X"),rs.getFloat("P1Z"));
tri.point2 = new Point2D.Float(rs.getFloat("P2X"),rs.getFloat("P2Z"));
tri.point3 = new Point2D.Float(rs.getFloat("P3X"),rs.getFloat("P3Z"));
if(CollisionManager.mesh_triangles.containsKey(rs.getInt("meshID"))){
CollisionManager.mesh_triangles.get(rs.getInt("meshID")).add(tri);
} else{
ArrayList<MeshTriangle> addList = new ArrayList<>();
addList.add(newTri);
CollisionManager.mesh_triangles.put(meshId,addList);
ArrayList<Triangle> triData = new ArrayList<>();
triData.add(tri);
CollisionManager.mesh_triangles.put(rs.getInt("meshID"),triData);
}
}
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
public void LOAD_PROP_MESHES() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_structure_meshes`")) {
ResultSet rs = preparedStatement.executeQuery();
BuildingManager.prop_meshes = new HashMap<>();
while (rs.next()) {
if(BuildingManager.prop_meshes.containsKey(rs.getInt("propID")) == false){
ArrayList<Integer> meshList = new ArrayList<>();
meshList.add(rs.getInt("meshID"));
BuildingManager.prop_meshes.put(rs.getInt("propID"),meshList);
}
else
{
ArrayList<Integer> meshes = BuildingManager.prop_meshes.get(rs.getInt("propID"));
meshes.add(rs.getInt("meshID"));
//BuildingManager.prop_meshes.get(rs.getInt("propID")).add(rs.getInt("meshID"));
}
}
} catch (SQLException e) {
Logger.error(e);
}
}
public void LOAD_MESH_DATA_OLD() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_mesh_triangles`")) {
ResultSet rs = preparedStatement.executeQuery();
BuildingManager.mesh_triangle_points = new HashMap<>();
while (rs.next()) {
ArrayList<Float> floatPoints = new ArrayList<>();
for(String f : rs.getString("vertices").split(";"))
{
floatPoints.add(Float.parseFloat(f));
}
ArrayList<Vector3f> triPoints = new ArrayList<>();
for(int i = 0; i < floatPoints.size(); i += 3){
triPoints.add(new Vector3f(floatPoints.get(i),floatPoints.get(i+1),floatPoints.get(i+2)));
}
if(BuildingManager.mesh_triangle_points.containsKey(rs.getInt("meshID")) == false){
ArrayList<ArrayList<Vector3f>> newPoints = new ArrayList<>();
newPoints.add(triPoints);
BuildingManager.mesh_triangle_points.put(rs.getInt("meshID"),newPoints);
}
else
{
BuildingManager.mesh_triangle_points.get(rs.getInt("meshID")).add(triPoints);
}
}
} catch (SQLException e) {
Logger.error(e);
}
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_mesh_heights`")) {
ResultSet rs = preparedStatement.executeQuery();
BuildingManager.mesh_heights = new HashMap<>();
while (rs.next()) {
if(BuildingManager.mesh_heights.containsKey(rs.getInt("meshID")) == false){
Vector2f heights = new Vector2f(rs.getFloat("maxY"),rs.getFloat("minY"));
BuildingManager.mesh_heights.put(rs.getInt("meshID"),heights);
}
}
} catch (SQLException e) {
Logger.error(e);
}
}
public void LOAD_MESH_BOUNDING_BOXES() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_mesh_bounding_boxes`")) {
ResultSet rs = preparedStatement.executeQuery();
BuildingManager.mesh_bounding_boxes = new HashMap<>();
while (rs.next()) {
int meshID = rs.getInt("meshId");
if(BuildingManager.mesh_bounding_boxes.containsKey(meshID) == false){
float endX = Float.parseFloat(rs.getString("mesh_end_point").split(";")[0]);
float endZ = Float.parseFloat(rs.getString("mesh_end_point").split(";")[1]);
float refX = Float.parseFloat(rs.getString("mesh_ref_point").split(";")[0]);
float refZ = Float.parseFloat(rs.getString("mesh_ref_point").split(";")[1]);
Vector2f topLeft = new Vector2f(refX,refZ);
float width = Math.abs(Math.abs(endX)-Math.abs(refX));
float height = Math.abs(Math.abs(endZ)-Math.abs(refZ));
Rectangle2D boundRect = new Rectangle2D.Float();
boundRect.setRect(topLeft.x,topLeft.y,width,height);
BuildingManager.mesh_bounding_boxes.put(meshID,boundRect);
}
}
} catch (SQLException e) {
Logger.error(e);
}
}
}
+22 -41
View File
@@ -9,26 +9,11 @@
package engine.devcmd.cmds;
import engine.CollisionEngine.Mesh;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
import engine.Enum.TargetColor;
import engine.collisionEngine.Mesh;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.util.StringUtils;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.concurrent.ConcurrentHashMap;
/**
* @author
*/
public class ColliderCmd extends AbstractDevCmd {
public ColliderCmd() {
@@ -38,42 +23,38 @@ public class ColliderCmd extends AbstractDevCmd {
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
// Arg Count Check
if (words.length != 1) {
this.sendUsage(pc);
return;
}
if (pc == null) {
return;
}
String newline = "\r\n ";
String output = "----------Collider Information----------" + newline;
if(target.getObjectType().equals(GameObjectType.Building) == false)
throwbackInfo(pc, "You Must Select A Building");
Building building = (Building)target;
output += "Mesh Count: " + ((Building) target).buildingMeshes.size() + newline;
for(Mesh mesh : building.buildingMeshes){
output += "------------------------------" + newline;
output += "Mesh ID: " + mesh.meshData.meshID + newline;
output += "Mesh Tri Count: " + mesh.triangles.size() + newline;
output += "Mesh Bounds: " + mesh.bounds + newline;
output += "Mesh Min/Max: " + mesh.mesh_minY + " / " + mesh.mesh_maxY + newline;
output += "Location Inside: " + mesh.bounds.contains(pc.loc.x,pc.loc.z * -1) + newline;
output += "------------------------------" + newline;
String output;
if(target.getObjectType().equals(Enum.GameObjectType.Building) == false){
throwbackInfo(pc,"Please Select A Building To Show Collider Data");
}
throwbackInfo(pc, output);
Building building = (Building)target;
output = "Collision Info:" + newline;
output += "Total Meshes: " + building.buildingMeshes.size() + newline;
for(Mesh mesh : building.buildingMeshes){
output += "-----------------------------" + newline;
output += "Mesh ID: " + mesh.mesh_id + newline;
output += "Mesh Location: " + mesh.mesh_location + newline;
output += "Mesh Scale: " + mesh.mesh_scale + newline;
output += "Mesh Min/Max: " + mesh.mesh_min_y + "/" + mesh.mesh_max_y + newline;
output += "Mesh Triangle Count: " + mesh.triangles.size() + newline;
output += "Mesh Rect: " + mesh.mesh_bounds + newline;
output += "-----------------------------" + newline;
}
throwbackInfo(pc,output);
}
@Override
protected String _getHelpString() {
return "Gets information on an Object.";
return "Displays Information About Colliders";
}
@Override
protected String _getUsageString() {
return "' /info targetID'";
return "' /collider displays collision info when selected on a building";
}
}
+1 -1
View File
@@ -9,6 +9,7 @@
package engine.devcmd.cmds;
import engine.CollisionEngine.Mesh;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
@@ -244,7 +245,6 @@ public class InfoCmd extends AbstractDevCmd {
for (Regions regions : targetBuilding.getBounds().getRegions()) {
//TODO ADD REGION INFO
}
break;
case PlayerCharacter:
output += newline;
+2 -4
View File
@@ -9,12 +9,12 @@
package engine.devcmd.cmds;
import engine.Enum;
import engine.CollisionEngine.Mesh;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.objects.*;
import java.lang.reflect.Field;
import java.awt.geom.Point2D;
public class RegionCmd extends AbstractDevCmd {
@@ -37,7 +37,6 @@ public class RegionCmd extends AbstractDevCmd {
Regions region = ((AbstractCharacter)target).region;
if (region == null) {
this.throwbackInfo(pc, "No Region Found.");
return;
}
if(region != null) {
@@ -48,7 +47,6 @@ public class RegionCmd extends AbstractDevCmd {
output += "is Outside: " + region.isOutside();
this.throwbackInfo(pc, output);
}
}
@Override
+54 -12
View File
@@ -9,18 +9,21 @@
package engine.gameManager;
import engine.CollisionEngine.CollisionManager;
import engine.CollisionEngine.MeshData;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.collisionEngine.CollisionManager;
import engine.collisionEngine.Mesh;
import engine.collisionEngine.MeshData;
import engine.CollisionEngine.Mesh;
import engine.CollisionEngine.Triangle;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeBuildingJob;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
@@ -30,6 +33,9 @@ import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
@@ -41,6 +47,12 @@ public enum BuildingManager {
BUILDINGMANAGER;
public static HashMap<Integer,ArrayList<Integer>> prop_meshes = new HashMap<>();
public static HashMap<Integer, Vector2f> mesh_heights = new HashMap<>();
public static HashMap<Integer,ArrayList<ArrayList<Vector3f>>> mesh_triangle_points = new HashMap<>();
public static HashMap<Integer, Rectangle2D> mesh_bounding_boxes = new HashMap<>();
public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>();
public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>();
@@ -945,9 +957,10 @@ public enum BuildingManager {
cleanupHirelings(building);
//rebake colliders for change in rank
//BuildingManager.BakeBuildingMeshes(building);
BuildingManager.BakeBuildingColliders(building);
building.isDeranking.compareAndSet(true, false);
BakeColliders(building);
}
public static Building getBuildingAtLocation(Vector3fImmutable loc) {
@@ -965,17 +978,46 @@ public enum BuildingManager {
return null;
}
public static void BakeColliders(Building building){
int propID = building.meshUUID;
public static void BakeBuildingColliders(Building building){
if(CollisionManager.structure_meshes.containsKey(propID) == false) {
Logger.error("Bake for PropID: " + propID + " Failed");
if(CollisionManager.structure_meshes.containsKey(building.meshUUID) == false) {
Logger.error("No Meshes Found For Structure: " + building.meshUUID);
return;
}
//create the empty array of meshes
building.buildingMeshes = new ArrayList<>();
for(MeshData data : CollisionManager.structure_meshes.get(propID)){
building.buildingMeshes.add(new Mesh(data,building.getObjectUUID()));
//create the actual meshes from the stored mesh data
for(MeshData meshData : CollisionManager.structure_meshes.get(building.meshUUID)){
if(meshData.meshID == 0)
continue;
int degrees = (int)Math.toDegrees(building.getBounds().getQuaternion().angleY);
Mesh generatedMesh = new Mesh();
generatedMesh.meshData = meshData;
Vector3f buildingLoc = new Vector3f(building.loc.x,building.loc.y,building.loc.z);
Vector3f offset_mesh_loc = buildingLoc.add(meshData.loc);
Vector3f offset_mesh_end = buildingLoc.add(meshData.endPoint);
Vector3f offset_mesh_ref = buildingLoc.add(meshData.refPoint);
generatedMesh.mesh_location = Vector3f.rotateAroundPoint(offset_mesh_loc,buildingLoc,degrees);
generatedMesh.mesh_end_point = Vector3f.rotateAroundPoint(offset_mesh_end,buildingLoc,degrees);
generatedMesh.mesh_ref_point = Vector3f.rotateAroundPoint(offset_mesh_ref,buildingLoc,degrees);
generatedMesh.mesh_max_y = building.loc.y + meshData.maxY;
generatedMesh.mesh_min_y = building.loc.y + meshData.minY;
generatedMesh.mesh_scale = meshData.scale;
generatedMesh.mesh_id = meshData.meshID;
generatedMesh.parent_prop_id = meshData.propID;
generatedMesh.parent_structure_id = building.meshUUID;
generatedMesh.parentUUID = building.getObjectUUID();
generatedMesh.update();
building.buildingMeshes.add(generatedMesh);
}
}
}
+1 -1
View File
@@ -58,7 +58,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new PrintResistsCmd());
DevCmdManager.registerDevCmd(new PrintLocationCmd());
DevCmdManager.registerDevCmd(new InfoCmd());
DevCmdManager.registerDevCmd(new ColliderCmd());
DevCmdManager.registerDevCmd(new aiInfoCmd());
DevCmdManager.registerDevCmd(new SimulateBootyCmd());
DevCmdManager.registerDevCmd(new GetHeightCmd());
@@ -141,6 +140,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new BoundsCmd());
DevCmdManager.registerDevCmd(new GotoBoundsCmd());
DevCmdManager.registerDevCmd(new RegionCmd());
DevCmdManager.registerDevCmd(new ColliderCmd());
DevCmdManager.registerDevCmd(new SetMaintCmd());
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
+8 -13
View File
@@ -45,27 +45,22 @@ public enum MaintenanceManager {
// Deduct upkeep and build list of buildings
// which did not have funds available
try {
for (Building building : maintList)
if (chargeUpkeep(building) == false)
derankList.add(building);
} catch (Exception e) {
Logger.error(e);
for (Building building : maintList) {
if (chargeUpkeep(building) == false)
derankList.add(building);
}
// Reset maintenance dates for these buildings
for (Building building : maintList)
for (Building building : maintList) {
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
}
// Derak or destroy buildings that did not
// have funds available.
try {
for (Building building : derankList)
building.destroyOrDerank(null);
} catch (Exception e) {
Logger.error(e);
}
for (Building building : derankList)
building.destroyOrDerank(null);
Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
}
@@ -9,14 +9,22 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.CollisionEngine.CollisionManager;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import java.awt.geom.Line2D;
import java.util.HashSet;
public class MoveToPointHandler extends AbstractClientMsgHandler {
@@ -32,6 +40,32 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
if(pc == null)
return true;
//check for collisions
Line2D travelLine = new Line2D.Float();
Vector3fImmutable endLoc = new Vector3fImmutable(msg.getEndLat(),msg.getEndAlt(),msg.getEndLon());
travelLine.setLine(pc.loc.x,pc.loc.z,endLoc.x,endLoc.z);
if(BuildingManager.getBuildingAtLocation(pc.loc) != null){
Building current = BuildingManager.getBuildingAtLocation(pc.loc);
if (CollisionManager.CollisionDetected(current, travelLine, pc.getCharacterHeight(), pc.loc.y)) {
ChatManager.chatSystemInfo(pc, "Collision Detected With : " + current.getName() + " Rect: " + current.buildingRect);
//msg.setEndCoord();
MovementManager.movement(msg, pc);
return true;
}
}
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(pc.loc, 1000, MBServerStatics.MASK_BUILDING);
for(AbstractWorldObject awo : awoList){
Building building = (Building)awo;
if(travelLine.intersects(building.buildingRect) || building.buildingRect.contains(travelLine.getP1()) || building.buildingRect.contains(travelLine.getP2())) {
if (CollisionManager.CollisionDetected(building, travelLine, pc.getCharacterHeight(), pc.loc.y)) {
ChatManager.chatSystemInfo(pc, "Collision Detected With : " + building.getName() + " Rect: " + building.buildingRect);
//msg.setEndCoord();
MovementManager.movement(msg, pc);
return true;
}
}
}
//ChatManager.chatSystemInfo(pc, "No Collision Detected");
MovementManager.movement(msg, pc);
return true;
}
@@ -45,7 +45,6 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
public abstract class AbstractCharacter extends AbstractWorldObject {
public float characterHeight = 0;
protected CharacterItemManager charItemManager;
private final ReentrantReadWriteLock healthLock = new ReentrantReadWriteLock();
public short level;
+6 -2
View File
@@ -9,12 +9,13 @@
package engine.objects;
import engine.CollisionEngine.Triangle;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.collisionEngine.Mesh;
import engine.CollisionEngine.Mesh;
import engine.db.archive.CityRecord;
import engine.db.archive.DataWarehouse;
import engine.db.archive.MineRecord;
@@ -35,6 +36,7 @@ import engine.net.client.msg.UpdateObjectMsg;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.geom.Rectangle2D;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.time.LocalDateTime;
@@ -101,6 +103,7 @@ public class Building extends AbstractWorldObject {
private ArrayList<Building> children = null;
public ArrayList<Mesh> buildingMeshes;
public Rectangle2D.Float buildingRect;
/**
* ResultSet Constructor
@@ -1007,7 +1010,8 @@ public class Building extends AbstractWorldObject {
if (this.upgradeDateTime != null)
BuildingManager.submitUpgradeJob(this);
BuildingManager.BakeColliders(this);
//BuildingManager.BakeBuildingMeshes(this);
BuildingManager.BakeBuildingColliders(this);
}
public synchronized boolean setOwner(AbstractCharacter newOwner) {
+23 -18
View File
@@ -842,6 +842,7 @@ public class NPC extends AbstractCharacter {
else
this.guild = Guild.getGuild(this.guildUUID);
if (this.guild == null)
this.guild = Guild.getErrantGuild();
@@ -871,23 +872,27 @@ public class NPC extends AbstractCharacter {
if (this.building != null)
NPCManager.slotCharacterInBuilding(this);
this.symbol = this.contract.getIconID();
this.modTypeTable = this.contract.getNPCModTypeTable();
this.modSuffixTable = this.contract.getNpcModSuffixTable();
this.itemModTable = this.contract.getItemModTable();
int VID = this.contract.getVendorID();
if (this.contract != null) {
this.symbol = this.contract.getIconID();
this.modTypeTable = this.contract.getNPCModTypeTable();
this.modSuffixTable = this.contract.getNpcModSuffixTable();
this.itemModTable = this.contract.getItemModTable();
int VID = this.contract.getVendorID();
if (VID != 0)
this.vendorID = VID;
else
this.vendorID = 1; //no vendor items
if (VID != 0)
this.vendorID = VID;
else
this.vendorID = 1; //no vendor items
}
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
if (this.mobBase != null) {
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
}
if (this.parentZone.guild_zone)
if (NPC.GetNPCProfits(this) == null)
@@ -906,11 +911,11 @@ public class NPC extends AbstractCharacter {
this.charItemManager.load();
if (equipmentSetID != 0 && LootManager._bootySetMap.get(equipmentSetID) == null)
Logger.error("Invalid equipSet: " + equipmentSetID + " contract: " + this.contractUUID + " npc: " + this.getObjectUUID());
this.equip = loadEquipmentSet(this.equipmentSetID);
if (this.equip == null)
this.equip = new HashMap<>();
try {
DbManager.NPCQueries.LOAD_ALL_ITEMS_TO_PRODUCE(this);
+5
View File
@@ -165,6 +165,7 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean wasTripped75 = false;
private boolean wasTripped50 = false;
private boolean wasTripped25 = false;
private float characterHeight = 0;
private boolean lastSwimming = false;
private boolean isTeleporting = false;
private boolean dirtyLoad = true;
@@ -5426,6 +5427,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.lastStamUpdateTime = System.currentTimeMillis();
}
public float getCharacterHeight() {
return characterHeight;
}
public boolean isEnteredWorld() {
return enteredWorld;
}
+6 -15
View File
@@ -37,8 +37,8 @@ public class Zone extends AbstractWorldObject {
public final int playerCityUUID;
public final String zoneName;
public float major_radius;
public float minor_radius;
public final float major_radius;
public final float minor_radius;
public final float xOffset;
public final float zOffset;
public final float yOffset;
@@ -76,6 +76,9 @@ public class Zone extends AbstractWorldObject {
this.templateID = rs.getInt("template");
this.zoneName = rs.getString("zone_name");
this.peace_zone = rs.getByte("peace_zone");
this.major_radius = rs.getFloat("major_radius");
this.minor_radius = rs.getFloat("minor_radius");
this.xOffset = rs.getFloat("xOffset");
this.zOffset = rs.getFloat("zOffset");
this.yOffset = rs.getFloat("yOffset");
@@ -160,18 +163,6 @@ public class Zone extends AbstractWorldObject {
if (ZoneManager.seaFloor == null)
ZoneManager.seaFloor = this;
// Guild zones use the enum CityBoundsType to adjust
// city size. All other zones derive from the JSON
// stored within its template.
if (this.template == null) {
this.minor_radius = Enum.CityBoundsType.ZONE.halfExtents;
this.major_radius = Enum.CityBoundsType.ZONE.halfExtents;
} else {
this.minor_radius = this.template.minor_radius;
this.major_radius = this.template.major_radius;
}
this.setParent();
this.setBounds();
@@ -201,7 +192,7 @@ public class Zone extends AbstractWorldObject {
// Set initial bounds object
this.bounds = Bounds.borrow();
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.major_radius, this.minor_radius), 0.0f);
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.template.major_radius, this.template.minor_radius), 0.0f);
}
+6 -4
View File
@@ -309,16 +309,18 @@ public class WorldServer {
Logger.info("Initializing Errant Guild");
Guild.getErrantGuild();
Logger.info("Loading Server Collision Meshes.");
//DbManager.BuildingQueries.LOAD_PROP_MESHES();
DbManager.BuildingQueries.LOAD_MESH_DATA();
DbManager.BuildingQueries.LOAD_MESH_TRIANGLE_DATA();
//DbManager.BuildingQueries.LOAD_MESH_BOUNDING_BOXES();
Logger.info("Loading zone template data");
DbManager.ZoneQueries.LOAD_ALL_ZONE_TEMPLATES();
Logger.info("Initializing PowersManager.");
PowersManager.initPowersManager(true);
Logger.info("Loading Collider Data");
DbManager.BuildingQueries.LOAD_MESH_TRIANGLES();
DbManager.BuildingQueries.LOAD_STRUCTURE_MESHES();
Logger.info("Loading granted Skills for Runes");
DbManager.SkillsBaseQueries.LOAD_ALL_RUNE_SKILLS();