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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PowerProjectileMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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public class MobileFSM {
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private static void AttackTarget(Mob mob, AbstractWorldObject target) {
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if (mob == null)
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return;
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if (target == null || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if (!CombatUtilities.inRangeToAttack(mob, target))
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return;
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switch (target.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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if (canCast(mob)) {
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if (!MobCast(mob))
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AttackPlayer(mob, targetPlayer);
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} else {
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AttackPlayer(mob, targetPlayer);
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}
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break;
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case Building:
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Building targetBuilding = (Building) target;
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AttackBuilding(mob, targetBuilding);
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break;
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case Mob:
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Mob targetMob = (Mob) target;
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AttackMob(mob, targetMob);
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break;
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime())
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return;
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving())
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return;
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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}
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public static void AttackBuilding(Mob mob, Building target) {
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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mob.setCombatTarget(null);
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return;
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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if (mob.isSiege())
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MovementManager.sendRWSSMsg(mob);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 15000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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if (mob.isSiege()) {
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
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ppm.setRange(50);
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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}
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public static void AttackMob(Mob mob, Mob target) {
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if (mob.getRange() >= 30 && mob.isMoving())
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return;
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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private static void Patrol(Mob mob) {
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//make sure mob is out of combat stance
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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mob.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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if (mob.isMoving()) {
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//early exit for a mob who is already moving to a patrol point
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//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
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mob.stopPatrolTime = System.currentTimeMillis();
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return;
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}
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//wait between 10 and 15 seconds after reaching patrol point before moving
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int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
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if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
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//early exit while waiting to patrol again
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return;
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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mob.patrolPoints = barracks.patrolPoints;
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} else{
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randomGuardPatrolPoint(mob);
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return;
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}
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}
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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}
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MovementUtilities.aiMove(mob, mob.destination, true);
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}
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public static boolean canCast(Mob mob) {
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// Performs validation to determine if a
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// mobile in the proper state to cast.
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if (mob == null)
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return false;
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if (mob.mobPowers.isEmpty())
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return false;
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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}
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public static boolean MobCast(Mob mob) {
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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}
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}
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powerTokens.removeAll(purgeTokens);
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// Sanity check
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if (powerTokens.isEmpty())
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return false;
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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// Cast the spell
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
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PerformActionMsg msg;
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if (!mobPower.isHarmful() || mobPower.targetSelf)
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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else
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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// Default minimum seconds between cast = 10
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long coolDown = mobPower.getCooldown();
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if (coolDown < 10000)
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mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown;
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else
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mob.nextCastTime = System.currentTimeMillis() + coolDown;
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return true;
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}
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return false;
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}
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public static void MobCallForHelp(Mob mob) {
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boolean callGotResponse = false;
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if (mob.nextCallForHelp == 0) {
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mob.nextCallForHelp = System.currentTimeMillis();
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}
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if (mob.nextCallForHelp < System.currentTimeMillis())
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return;
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//mob sends call for help message
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
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Zone mobCamp = mob.getParentZone();
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for (Mob helper : mobCamp.zoneMobSet) {
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
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helper.setCombatTarget(mob.getCombatTarget());
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callGotResponse = true;
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}
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}
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if (callGotResponse)
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//wait 60 seconds to call for help again
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mob.nextCallForHelp = System.currentTimeMillis() + 60000;
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}
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public static void DetermineAction(Mob mob) {
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if (mob == null)
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return;
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
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//trebuchet spawn handler
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CheckForRespawn(mob);
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return;
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}
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if (mob.despawned && mob.isPlayerGuard) {
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//override for guards
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CheckForRespawn(mob);
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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CheckToSendMobHome(mob);
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return;
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}
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if (!mob.isAlive()) {
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//no need to continue if mob is dead, check for respawn and move on
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CheckForRespawn(mob);
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return;
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}
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if (mob.playerAgroMap.isEmpty())
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//no players loaded, no need to proceed
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return;
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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mob.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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CheckToSendMobHome(mob);
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mob.updateLocation();
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switch (mob.BehaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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break;
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case GuardMinion:
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GuardMinionLogic(mob);
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break;
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case GuardWallArcher:
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GuardWallArcherLogic(mob);
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break;
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|
|
|
case Pet1:
|
|
|
|
PetLogic(mob);
|
|
|
|
break;
|
|
|
|
case HamletGuard:
|
|
|
|
HamletGuardLogic(mob);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
DefaultLogic(mob);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static void CheckForAggro(Mob aiAgent) {
|
|
|
|
//looks for and sets mobs combatTarget
|
|
|
|
if (!aiAgent.isAlive())
|
|
|
|
return;
|
|
|
|
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
|
|
|
|
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
|
|
|
int playerID = (int) playerEntry.getKey();
|
|
|
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
|
|
|
//Player is null, let's remove them from the list.
|
|
|
|
if (loadedPlayer == null) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
|
|
|
if (!loadedPlayer.isAlive()) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
//Can't see target, skip aggro.
|
|
|
|
if (!aiAgent.canSee(loadedPlayer))
|
|
|
|
continue;
|
|
|
|
// No aggro for this race type
|
|
|
|
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType()))
|
|
|
|
continue;
|
|
|
|
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
|
|
|
aiAgent.setCombatTarget(loadedPlayer);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static void CheckMobMovement(Mob mob) {
|
|
|
|
if (!MovementUtilities.canMove(mob))
|
|
|
|
return;
|
|
|
|
mob.updateLocation();
|
|
|
|
if (mob.BehaviourType != Enum.MobBehaviourType.Pet1) {
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
|
|
|
if (mob.npcOwner.isAlive() == true) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Patrol(mob);
|
|
|
|
}else {
|
|
|
|
chaseTarget(mob);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//pet logic
|
|
|
|
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
|
|
|
|
//mob no longer has its owner loaded, translocate pet to owner
|
|
|
|
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
//move back to owner
|
|
|
|
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
|
|
|
|
return;
|
|
|
|
mob.destination = mob.getOwner().getLoc();
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.destination, 5);
|
|
|
|
} else
|
|
|
|
chaseTarget(mob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static void CheckForRespawn(Mob aiAgent) {
|
|
|
|
if (aiAgent.deathTime == 0) {
|
|
|
|
aiAgent.setDeathTime(System.currentTimeMillis());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//handles checking for respawn of dead mobs even when no players have mob loaded
|
|
|
|
//Despawn Timer with Loot currently in inventory.
|
|
|
|
if (!aiAgent.despawned) {
|
|
|
|
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
|
|
|
aiAgent.despawn();
|
|
|
|
aiAgent.deathTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
//No items in inventory.
|
|
|
|
} else {
|
|
|
|
//Mob's Loot has been looted.
|
|
|
|
if (aiAgent.isHasLoot()) {
|
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
|
|
|
aiAgent.despawn();
|
|
|
|
aiAgent.deathTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
//Mob never had Loot.
|
|
|
|
} else {
|
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
|
|
|
aiAgent.despawn();
|
|
|
|
aiAgent.deathTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
|
|
|
|
aiAgent.respawn();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public static void CheckForAttack(Mob mob) {
|
|
|
|
//checks if mob can attack based on attack timer and range
|
|
|
|
if (mob.isAlive() == false)
|
|
|
|
return;
|
|
|
|
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
if (mob.isCombat()) {
|
|
|
|
mob.setCombat(false);
|
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
|
|
rwss.setPlayer(mob);
|
|
|
|
DispatchMessage.sendToAllInRange(mob, rwss);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!mob.isCombat()) {
|
|
|
|
mob.setCombat(true);
|
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
|
|
rwss.setPlayer(mob);
|
|
|
|
DispatchMessage.sendToAllInRange(mob, rwss);
|
|
|
|
}
|
|
|
|
if (System.currentTimeMillis() > mob.getLastAttackTime())
|
|
|
|
AttackTarget(mob, mob.getCombatTarget());
|
|
|
|
}
|
|
|
|
private static void CheckToSendMobHome(Mob mob) {
|
|
|
|
if (mob.isPlayerGuard()) {
|
|
|
|
City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
|
|
|
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
|
|
|
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
|
|
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
|
|
|
|
//guard captain pulls his minions home with him
|
|
|
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
|
|
|
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
|
|
|
|
minion.getKey().setCombatTarget(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
|
|
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
|
|
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static void chaseTarget(Mob mob) {
|
|
|
|
mob.updateMovementState();
|
|
|
|
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
|
|
|
if (mob.getRange() > 15) {
|
|
|
|
mob.destination = mob.getCombatTarget().getLoc();
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.destination, 0);
|
|
|
|
} else {
|
|
|
|
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static void SafeGuardAggro(Mob mob) {
|
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
|
|
|
|
for (AbstractWorldObject awoMob : awoList) {
|
|
|
|
//dont scan self.
|
|
|
|
if (mob.equals(awoMob))
|
|
|
|
continue;
|
|
|
|
Mob aggroMob = (Mob) awoMob;
|
|
|
|
//dont attack other guards
|
|
|
|
if (aggroMob.isGuard())
|
|
|
|
continue;
|
|
|
|
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
|
|
|
|
continue;
|
|
|
|
mob.setCombatTarget(aggroMob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public static void GuardCaptainLogic(Mob mob) {
|
|
|
|
if (mob.getCombatTarget() == null)
|
|
|
|
CheckForPlayerGuardAggro(mob);
|
|
|
|
CheckMobMovement(mob);
|
|
|
|
if (mob.getCombatTarget() != null)
|
|
|
|
CheckForAttack(mob);
|
|
|
|
}
|
|
|
|
public static void GuardMinionLogic(Mob mob) {
|
|
|
|
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
|
|
|
|
CheckForPlayerGuardAggro(mob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
CheckMobMovement(mob);
|
|
|
|
if (mob.getCombatTarget() != null)
|
|
|
|
CheckForAttack(mob);
|
|
|
|
}
|
|
|
|
public static void GuardWallArcherLogic(Mob mob) {
|
|
|
|
if (mob.getCombatTarget() == null)
|
|
|
|
CheckForPlayerGuardAggro(mob);
|
|
|
|
else
|
|
|
|
CheckForAttack(mob);
|
|
|
|
}
|
|
|
|
private static void PetLogic(Mob mob) {
|
|
|
|
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
|
|
|
CheckMobMovement(mob);
|
|
|
|
if (mob.getCombatTarget() != null)
|
|
|
|
CheckForAttack(mob);
|
|
|
|
}
|
|
|
|
private static void HamletGuardLogic(Mob mob) {
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
//safehold guard
|
|
|
|
SafeGuardAggro(mob);
|
|
|
|
if (mob.getCombatTarget() != null)
|
|
|
|
CheckForAttack(mob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static void DefaultLogic(Mob mob) {
|
|
|
|
//check for players that can be aggroed if mob is agressive and has no target
|
|
|
|
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) {
|
|
|
|
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
|
|
|
//safehold guard
|
|
|
|
SafeGuardAggro(mob);
|
|
|
|
else
|
|
|
|
//normal aggro
|
|
|
|
CheckForAggro(mob);
|
|
|
|
}
|
|
|
|
//check if mob can move for patrol or moving to target
|
|
|
|
if (mob.BehaviourType.canRoam)
|
|
|
|
CheckMobMovement(mob);
|
|
|
|
//check if mob can attack if it isn't wimpy
|
|
|
|
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
|
|
|
|
CheckForAttack(mob);
|
|
|
|
}
|
|
|
|
public static void CheckForPlayerGuardAggro(Mob mob) {
|
|
|
|
//looks for and sets mobs combatTarget
|
|
|
|
if (!mob.isAlive())
|
|
|
|
return;
|
|
|
|
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
|
|
|
|
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
|
|
|
int playerID = (int) playerEntry.getKey();
|
|
|
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
|
|
|
//Player is null, let's remove them from the list.
|
|
|
|
if (loadedPlayer == null) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
|
|
|
if (!loadedPlayer.isAlive()) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
//Can't see target, skip aggro.
|
|
|
|
if (!mob.canSee(loadedPlayer))
|
|
|
|
continue;
|
|
|
|
// No aggro for this player
|
|
|
|
if (GuardCanAggro(mob, loadedPlayer) == false)
|
|
|
|
continue;
|
|
|
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
|
|
|
|
mob.setCombatTarget(loadedPlayer);
|
|
|
|
if (mob.contract != null)
|
|
|
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
|
|
|
|
minion.getKey().setCombatTarget(loadedPlayer);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
|
|
|
//first check condemn list for aggro allowed
|
|
|
|
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) {
|
|
|
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
|
|
|
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
|
|
|
//target is listed individually
|
|
|
|
return true;
|
|
|
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
|
|
|
//target's guild is listed
|
|
|
|
return true;
|
|
|
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
|
|
|
//target's nation is listed
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//next check not in same nation or allied guild/nation
|
|
|
|
if (!mob.getGuild().getNation().equals(target.getGuild().getNation()))
|
|
|
|
return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
public static void randomGuardPatrolPoint(Mob mob){
|
|
|
|
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
|
|
|
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
|
|
|
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
|
|
|
|
mob.destination = new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
|
|
|
|
MovementUtilities.aiMove(mob, mob.destination, true);
|
|
|
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
|
|
|
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
|
|
|
//make sure mob is out of combat stance
|
|
|
|
if (minion.getKey().despawned == false) {
|
|
|
|
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
|
|
|
|
minion.getKey().setCombat(false);
|
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
|
|
rwss.setPlayer(minion.getKey());
|
|
|
|
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
|
|
|
|
}
|
|
|
|
if (MovementUtilities.canMove(minion.getKey())) {
|
|
|
|
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
|
|
|
|
minion.getKey().updateLocation();
|
|
|
|
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
|
|
|
|
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|