FatBoy-DOTC
|
27a6a1f4d0
|
guards' sleeping pill wore off
|
2 years ago |
FatBoy-DOTC
|
92a0af8dbb
|
guard minion spawn timer scaling off barracks rank
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2 years ago |
FatBoy-DOTC
|
fb2205d700
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remove player formn cityoutlaws when they leave
|
2 years ago |
FatBoy-DOTC
|
d6a35a577b
|
mobs use hate value to hot swap targets
|
2 years ago |
FatBoy-DOTC
|
508fac6168
|
mobs use hate value to hot swap targets
|
2 years ago |
FatBoy-DOTC
|
7c47ef0550
|
mobs use hate value to hot swap targets
|
2 years ago |
FatBoy-DOTC
|
e838bb641b
|
mobs use hate value to hot swap targets
|
2 years ago |
FatBoy-DOTC
|
c54aa5f9fc
|
guard aggro rules for hostiles
|
2 years ago |
FatBoy-DOTC
|
b899708cd5
|
removed obvious bug in guards dropping aggro
|
2 years ago |
FatBoy-DOTC
|
14f98493c7
|
guard minions no longer respawn while captain is dead
|
2 years ago |
FatBoy-DOTC
|
64bde9c197
|
guard reverse KoS logic
|
2 years ago |
FatBoy-DOTC
|
6cf599f6bc
|
guard reverse KoS logic
|
2 years ago |
FatBoy-DOTC
|
d9adef611d
|
mob movement logic update
|
2 years ago |
FatBoy-DOTC
|
9ffc09ac02
|
mob movement logic update
|
2 years ago |
FatBoy-DOTC
|
7e5cef2842
|
guard patrol point logic
|
2 years ago |
FatBoy-DOTC
|
969aeec1c7
|
guard patrol point logic
|
2 years ago |
FatBoy-DOTC
|
7f9cc6e010
|
guard patrol work
|
2 years ago |
FatBoy-DOTC
|
964e7a4363
|
guards will now recall home if they leave city grid and have no players loaded
|
2 years ago |
FatBoy-DOTC
|
aec0115d9b
|
Added random city grid patrol point for guards with no barracks patrol points assigned
|
2 years ago |
FatBoy-DOTC
|
0b932119b0
|
guard work
|
2 years ago |
FatBoy-DOTC
|
6868c9de24
|
player placed mobiles now show correct names
|
2 years ago |
FatBoy-DOTC
|
56a6b9d204
|
guard minion logic work
|
2 years ago |
FatBoy-DOTC
|
e52b8e894b
|
guard minion logic work
|
2 years ago |
FatBoy-DOTC
|
620fad57fe
|
Mob equipment drops once more, including vorg with proper chance
|
2 years ago |
FatBoy-DOTC
|
f24605735e
|
renamed "run" in MobileFSM to "DetermineAction"
|
2 years ago |
FatBoy-DOTC
|
7e9e0d2c5b
|
MobileFSM cleanup and bonus code removal
|
2 years ago |
FatBoy-DOTC
|
2df4f658c9
|
Mob.java cleanup
|
2 years ago |
FatBoy-DOTC
|
09d7ff0740
|
make wall archers great again
|
2 years ago |
FatBoy-DOTC
|
1d74643fe3
|
None added to enum MonsterType
|
2 years ago |
FatBoy-DOTC
|
38e5081b0e
|
moved createSiegeMob and createGuardMob to the Mob class
|
2 years ago |
FatBoy-DOTC
|
45ab68caa4
|
trebuchets now have pet AI with canRoam disabled
|
2 years ago |
FatBoy-DOTC
|
5299da784a
|
mob respawn fix actual
|
2 years ago |
FatBoy-DOTC
|
e5b7bd1fa6
|
mob respawn fix
|
2 years ago |
FatBoy-DOTC
|
6a03b58aa6
|
pet AI logic
|
2 years ago |
FatBoy-DOTC
|
e38be1e18f
|
pet movement logic
|
2 years ago |
FatBoy-DOTC
|
1ff42b775c
|
added hamlet guard logic
|
2 years ago |
FatBoy-DOTC
|
cfe8d20d2b
|
added barracks list to city object
|
2 years ago |
FatBoy-DOTC
|
0448448263
|
logic for wall archers
|
2 years ago |
FatBoy-DOTC
|
0914580bea
|
Gave Wall Archers mob AI
|
2 years ago |
FatBoy-DOTC
|
914575a360
|
guard minion spawning work
|
2 years ago |
FatBoy-DOTC
|
259025d572
|
guard recall off city grid
|
2 years ago |
FatBoy-DOTC
|
aa3c70ae31
|
guard minions AI
|
2 years ago |
MagicBot
|
662d1d2b85
|
Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
|
2 years ago |
FatBoy-DOTC
|
6e92836deb
|
GuardCaptain aggro rules
|
2 years ago |
FatBoy-DOTC
|
c93f932caa
|
fixed spelling error in MObBehaviourType enum
|
2 years ago |
FatBoy-DOTC
|
1d965c0785
|
remove test code, added guard captain and minion behaviour flags
|
2 years ago |
FatBoy-DOTC
|
eb20d926e3
|
guard aggro logic
|
2 years ago |
FatBoy-DOTC
|
0ee7507467
|
new chase logic for mobs
|
2 years ago |
FatBoy-DOTC
|
c1bba30dec
|
cleanup old patrol code
|
2 years ago |
FatBoy-DOTC
|
db0e9d1847
|
add random 10-15 delay between patrolling for mobs
|
2 years ago |