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62 Commits

Author SHA1 Message Date
MagicBot 67c840c42c Added debug code 2024-08-24 18:23:43 -04:00
MagicBot 42544a137a Added debug code 2024-08-24 18:01:23 -04:00
MagicBot 062fef49a1 Added debug code 2024-08-24 18:01:16 -04:00
MagicBot bb23e761cd Added debug code 2024-08-24 17:57:13 -04:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0d5cef1652 guilds that have sub guilds can no longer be invited to join nations 2024-07-21 19:36:17 -05:00
FatBoy 04203c092a Lowering stats below item requirement unequips and removes item from map correctly 2024-07-21 19:32:16 -05:00
FatBoy 78feee482b items can now be equipped when skill level exactly meets item requirement 2024-07-21 19:23:34 -05:00
FatBoy 8c35844e08 Huntress pet cannot attack players resolved 2024-07-21 19:16:57 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
MagicBot 145449f26d Bronzewood mine_production updated. 2024-06-29 14:33:19 -04:00
FatBoy feef6263b4 cleanup 2024-06-27 20:41:43 -05:00
FatBoy 6c622c377f blocked power type structuring 2024-06-27 20:19:11 -05:00
FatBoy 8943121336 blocked power type structuring 2024-06-27 19:54:29 -05:00
FatBoy 70cb469190 final cleanup 2024-06-26 20:44:46 -05:00
FatBoy a42f307a70 immunitiy check compiled to single location 2024-06-26 20:37:28 -05:00
FatBoy 2a3ae6eaec Immunities refresh 2024-06-26 20:24:05 -05:00
FatBoy 9e4b596aa1 enforce KOS for building works 2024-06-26 20:07:37 -05:00
FatBoy aa1fe792a3 Load enforceKOS for buildings 2024-06-26 19:57:50 -05:00
FatBoy 79919121a8 claiming an errant ToL gives ownership to the leader of the guild, not individual player 2024-06-26 19:44:23 -05:00
FatBoy 80ccfff635 Building Management compiled to a single method check 2024-06-26 19:27:32 -05:00
MagicBot 381139af35 Collection of resourceHash 2024-06-26 12:31:08 -04:00
MagicBot e79da63556 Method cleanup. 2024-06-24 03:18:59 -04:00
MagicBot 533565e37e UUID is in keyset 2024-06-24 03:09:38 -04:00
FatBoy da0510d2bc proccing system 2024-06-22 19:50:53 -05:00
FatBoy 1f732a8ca9 failed rune sno longer get consumed 2024-06-22 19:31:13 -05:00
FatBoy 0d24789a93 reverse KOS function completed 2024-06-22 19:22:13 -05:00
FatBoy 35427cfb4a reverse KOS function 2024-06-22 19:04:04 -05:00
MagicBot 695a78b1e2 Noob island filter at 20 2024-06-19 17:57:28 -04:00
MagicBot 9f6710ccb9 More logic work 2024-06-19 17:51:42 -04:00
MagicBot fff1e80f61 More logic work 2024-06-19 17:49:46 -04:00
MagicBot 141af19daa More logic work 2024-06-19 17:38:44 -04:00
MagicBot 630748541f More logic work 2024-06-19 17:36:09 -04:00
MagicBot d32818f351 Rearrange logic 2024-06-19 17:27:04 -04:00
MagicBot d6f94bd0e7 Merged methods 2024-06-19 17:10:49 -04:00
MagicBot db6a4e471d Lore rules added to method 2024-06-19 17:08:56 -04:00
MagicBot a24c611bac Lore rules added to method 2024-06-19 17:01:02 -04:00
MagicBot 3926160ab1 Unused method removed 2024-06-19 16:56:57 -04:00
MagicBot 4a7013de61 Signature update 2024-06-19 16:56:06 -04:00
MagicBot 56564f1c3b Cleanup of teleport list 2024-06-19 16:53:55 -04:00
MagicBot 8a3e39e97d Cleanup of cityChoice handler 2024-06-19 15:05:01 -04:00
MagicBot 5224c79441 Condemned uuid is key not value in map 2024-06-19 14:53:57 -04:00
MagicBot ede016a93d Never null 2024-06-19 14:43:31 -04:00
MagicBot cc1825dec9 Increase to handle larger banks. 2024-06-18 12:43:59 -04:00
MagicBot d257ce50cf Sanity check for null city. 2024-06-18 11:56:19 -04:00
MagicBot 5b246211e1 Warehouse record removed in destruction banes. 2024-06-18 11:51:11 -04:00
FatBoy 33c923b0de fixed immunities in powers manager 2024-06-13 20:47:28 -05:00
FatBoy 02d524663a fixed a lore issue in powers manager 2024-06-13 20:14:43 -05:00
MagicBot 5bd85addb7 Removed count when validating stack withdraw weight. 2024-06-13 15:42:54 -04:00
FatBoy 40bae67443 fixed mob damage defense and ATR 2024-06-12 19:35:20 -05:00
FatBoy 1cf1d731c4 added = to range checks and converted speed to float 2024-06-12 19:23:34 -05:00
MagicBot 24215e21c9 Sanity check for deleted vendors 2024-06-12 14:15:19 -04:00
MagicBot 3accd779b9 Sanity check for deleted vendors 2024-06-12 14:06:18 -04:00
MagicBot 1d673ca2e5 Sanity check for deleted vendors 2024-06-12 14:04:19 -04:00
MagicBot c935ea1986 Project reformat. 2024-06-11 13:40:42 -04:00
MagicBot 678ccafd3c Unused variable removed. 2024-06-11 13:23:49 -04:00
MagicBot 31292785a5 templateHash used in this context. 2024-06-11 13:09:40 -04:00
MagicBot cdc4717033 Update to resources message 2024-06-11 12:54:57 -04:00
MagicBot 35c8ac0289 Update to resources message 2024-06-11 12:53:07 -04:00
MagicBot f5cc4a3290 Update to resource type 2024-06-10 15:19:57 -04:00
38 changed files with 745 additions and 784 deletions
@@ -136,6 +136,12 @@ public class dbWarehouseHandler extends dbHandlerBase {
int cityUID = rs.getInt("cityUUID");
JSONObject jsonObject = new JSONObject(rs.getString("warehouse"));
City city = City.getCity(cityUID);
if (city == null) {
Logger.error("No city " + cityUID + " for warehouse");
continue;
}
city.warehouse = new Warehouse(jsonObject);
city.warehouse.city = city;
@@ -192,6 +198,7 @@ public class dbWarehouseHandler extends dbHandlerBase {
// via the client interface.
ArrayList<WorkOrder> submitList = new ArrayList<>();
ArrayList<WorkOrder> orphanList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;");
@@ -209,7 +216,14 @@ public class dbWarehouseHandler extends dbHandlerBase {
// Submit new workOrders to the ForgeManager
for (WorkOrder workOrder : submitList) {
DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
// Delete but do not reconstitute orphan workOrders
if (workOrder.vendor == null)
continue;
workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet();
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
+58 -68
View File
@@ -104,67 +104,67 @@ public enum BuildingManager {
if (building == null)
return false;
//cannot access destroyed buildings
if (building.getRank() == -1)
return false;
if (IsOwner(building, player))
return true;
//individual friend.
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
//admin characters can always access buildings
if (player.isCSR())
return true;
//Guild stuff
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
//owner can always access their own building
if (IsOwner(building, player))
return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
//check for default IC access if building belongs to same guild
if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return false;
//check against friends list entries if any present
if (building.getFriends() != null) {
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true;
if (building.getFriends().get(player.guild.objectUUID) != null) {
//check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -463,29 +463,19 @@ public enum BuildingManager {
return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus());
}
public static int GetAvailableGold(Building building) {
if (building.getStrongboxValue() == 0)
return 0;
if (building.getStrongboxValue() < building.reserve)
return 0;
return building.getStrongboxValue() - building.reserve;
}
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
//Nation Members and Guild members are not hostile.
// if (building.getGuild() != null){
// if (pc.getGuild() != null)
// if (building.getGuild().getObjectUUID() == pc.getGuildUUID()
// || pc.getGuild().getNation().getObjectUUID() == building.getGuild().getNation().getObjectUUID())
// return false;
// }
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
@@ -787,7 +777,7 @@ public enum BuildingManager {
int newMeshUUID;
boolean success;
// If this building has no blueprint then set rank and exit immediatly.
// If this building has no blueprint then set rank and exit immediately.
if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
building.rank = rank;
+331 -330
View File
@@ -19,6 +19,7 @@ import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.DamageShield;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.effectmodifiers.WeaponProcEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -47,7 +48,7 @@ public enum CombatManager {
public static final int COMBAT_PARRY_ANIMATION = 299;
public static final int COMBAT_DODGE_ANIMATION = 300;
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target, long addedDelay) {
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
//early exit checks
@@ -78,413 +79,411 @@ public enum CombatManager {
if (mainWeapon == null && offWeapon == null) {
//no weapons equipped, punch with both fists
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
return;
}
if (mainWeapon != null && offWeapon == null) {
//swing right hand only
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
return;
}
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
return;
}
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//no weapon equipped with a shield, punch with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
return;
}
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//one weapon equipped with a shield, swing with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
return;
}
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//two weapons equipped, swing both hands
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
}
}
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot, long addedDelay) {
if (slot == null || target == null || attacker == null)
return;
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (!attacker.isCombat())
return;
//check if this slot is on attack timer, if timer has passed clear it, else early exit
if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack" + slot.name());
else
return;
}
target.combatLock.writeLock().lock();
// check if character is in range to attack target
try {
PlayerBonuses bonus = attacker.getBonuses();
float rangeMod = 1.0f;
float attackRange = MBServerStatics.NO_WEAPON_RANGE;
PlayerBonuses bonus = attacker.getBonuses();
Item weapon = attacker.charItemManager.getEquipped(slot);
float rangeMod = 1.0f;
float attackRange = MBServerStatics.NO_WEAPON_RANGE;
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
Item weapon = attacker.charItemManager.getEquipped(slot);
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
attackRange = 300;
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
float distanceSquared = attacker.loc.distanceSquared(target.loc);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
attackRange = 300;
boolean inRange = false;
if (AbstractCharacter.IsAbstractCharacter(target)) {
float distanceSquared = attacker.loc.distanceSquared(target.loc);
boolean inRange = false;
if (AbstractCharacter.IsAbstractCharacter(target)) {
attackRange += ((AbstractCharacter) target).calcHitBox();
} else {
}
if (attackRange > 15 && attacker.isMoving()) {
//cannot shoot bow while moving;
return;
}
switch (target.getObjectType()) {
case PlayerCharacter:
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
if (distanceSquared <= attackRange * attackRange)
inRange = true;
break;
case Mob:
attackRange += ((AbstractCharacter) target).calcHitBox();
} else {
//need to handle building attacks range calculations here
}
attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
float distance = target.loc.distance(attacker.loc);
if (attackRange > 25 && attacker.isMoving()) {
//cannot shoot bow while moving;
return;
}
switch (target.getObjectType()) {
case PlayerCharacter:
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
if (distanceSquared < attackRange * attackRange)
if (distanceSquared <= attackRange * attackRange)
inRange = true;
break;
case Building:
if (attackRange > 15) {
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
if (distanceSquared < rangeSquared) {
inRange = true;
break;
case Mob:
attackRange += ((AbstractCharacter) target).calcHitBox();
if (distanceSquared < attackRange * attackRange)
inRange = true;
break;
case Building:
if (attackRange > 15) {
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
if (distanceSquared < rangeSquared) {
inRange = true;
break;
}
} else {
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2;
Rectangle2D.Float rect = new Rectangle2D.Float(locX, locZ, sizeX, sizeZ);
if (rect.contains(new Point2D.Float(attacker.loc.x, attacker.loc.z)))
inRange = true;
break;
}
}
} else {
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2;
Rectangle2D.Float rect = new Rectangle2D.Float(locX, locZ, sizeX, sizeZ);
if (rect.contains(new Point2D.Float(attacker.loc.x, attacker.loc.z)))
inRange = true;
break;
}
}
//get delay for the auto attack job
long delay = 5000;
//get delay for the auto attack job
long delay = 5000;
//if (weapon != null) {
if (weapon != null) {
// int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
// if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
// wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
// if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
// wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
// if (wepSpeed < 10)
// wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
// delay = wepSpeed * 100L;
//}
delay = (long)wepSpeed * 100L;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(slot.equals(mbEnums.EquipSlotType.RHELD)){
delay = (long)(attacker.speedHandOne * 100L);
}else{
delay = (long)(attacker.speedHandTwo * 100L);
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
delay += addedDelay;
if (inRange) {
//handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
((AbstractCharacter) target).combatTarget = attacker;
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
combatCycle((AbstractCharacter) target, attacker,0);
}
//handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
((AbstractCharacter) target).combatTarget = attacker;
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
combatCycle((AbstractCharacter) target, attacker);
}
}
// take stamina away from attacker if its not a mob
if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else
attacker.modifyStamina(1, attacker, true);
//cancel things that are cancelled by an attack
attacker.cancelOnAttackSwing();
//declare relevant variables
int min = attacker.minDamageHandOne;
int max = attacker.maxDamageHandOne;
int atr = attacker.atrHandOne;
//get the proper stats based on which slot is attacking
if (slot == mbEnums.EquipSlotType.LHELD) {
min = attacker.minDamageHandTwo;
max = attacker.maxDamageHandTwo;
atr = attacker.atrHandTwo;
}
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
// take stamina away from attacker if its not a mob
if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
def = ((AbstractCharacter) target).defenseRating;
//calculate hit chance based off ATR and DEF
int hitChance;
if (def == 0)
def = 1;
float dif = atr * 1f / def;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100;
int passiveAnim = getPassiveAnimation(mbEnums.PassiveType.None); // checking for a miss due to ATR vs Def
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
//calculate passive chances only if target is AbstractCharacter
if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) {
mbEnums.PassiveType passiveType = mbEnums.PassiveType.None;
int hitRoll = ThreadLocalRandom.current().nextInt(100);
float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true);
float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true);
// Passive chance clamped at 75
dodgeChance = Math.max(0, Math.min(75, dodgeChance));
blockChance = Math.max(0, Math.min(75, blockChance));
parryChance = Math.max(0, Math.min(75, parryChance));
if (hitRoll < dodgeChance)
passiveType = mbEnums.PassiveType.Dodge;
else if (hitRoll < blockChance)
passiveType = mbEnums.PassiveType.Block;
else if (hitRoll < parryChance)
passiveType = mbEnums.PassiveType.Parry;
if (!passiveType.equals(mbEnums.PassiveType.None)) {
passiveAnim = getPassiveAnimation(passiveType);
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else
attacker.modifyStamina(1, attacker, true);
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) {
//cancel things that are cancelled by an attack
attacker.cancelOnAttackSwing();
//declare relevant variables
int min = attacker.minDamageHandOne;
int max = attacker.maxDamageHandOne;
int atr = attacker.atrHandOne;
//get the proper stats based on which slot is attacking
if (slot == mbEnums.EquipSlotType.LHELD) {
min = attacker.minDamageHandTwo;
max = attacker.maxDamageHandTwo;
atr = attacker.atrHandTwo;
}
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
def = ((AbstractCharacter) target).defenseRating;
//calculate hit chance based off ATR and DEF
int hitChance;
if (def == 0)
def = 1;
float dif = atr * 1f / def;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100;
int passiveAnim = getPassiveAnimation(mbEnums.PassiveType.None); // checking for a miss due to ATR vs Def
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
//calculate passive chances only if target is AbstractCharacter
if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) {
mbEnums.PassiveType passiveType = mbEnums.PassiveType.None;
int hitRoll = ThreadLocalRandom.current().nextInt(100);
float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true);
float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true);
// Passive chance clamped at 75
dodgeChance = Math.max(0, Math.min(75, dodgeChance));
blockChance = Math.max(0, Math.min(75, blockChance));
parryChance = Math.max(0, Math.min(75, parryChance));
if (hitRoll < dodgeChance)
passiveType = mbEnums.PassiveType.Dodge;
else if (hitRoll < blockChance)
passiveType = mbEnums.PassiveType.Block;
else if (hitRoll < parryChance)
passiveType = mbEnums.PassiveType.Parry;
if (!passiveType.equals(mbEnums.PassiveType.None)) {
passiveAnim = getPassiveAnimation(passiveType);
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
calculatePetDamage(attacker);
}
//get the damage type
//check for proccing
checkForProc(attacker,target,weapon);
mbEnums.DamageType damageType;
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
calculatePetDamage(attacker);
if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = mbEnums.DamageType.CRUSHING;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
damageType = mbEnums.DamageType.SIEGE;
} else {
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
}
//get the damage type
//get resists
mbEnums.DamageType damageType;
Resists resists;
if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = mbEnums.DamageType.CRUSHING;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
damageType = mbEnums.DamageType.SIEGE;
} else {
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
}
if (!AbstractCharacter.IsAbstractCharacter(target))
resists = ((Building) target).getResists(); //this is a building
else
resists = ((AbstractCharacter) target).getResists(); //this is a character
//get resists
if (AbstractCharacter.IsAbstractCharacter(target)) {
AbstractCharacter absTarget = (AbstractCharacter) target;
Resists resists;
//check damage shields
if (!AbstractCharacter.IsAbstractCharacter(target))
resists = ((Building) target).getResists(); //this is a building
else
resists = ((AbstractCharacter) target).getResists(); //this is a character
PlayerBonuses bonuses = absTarget.getBonuses();
if (AbstractCharacter.IsAbstractCharacter(target)) {
AbstractCharacter absTarget = (AbstractCharacter) target;
if (bonuses != null) {
//check damage shields
ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
float total = 0;
PlayerBonuses bonuses = absTarget.getBonuses();
for (DamageShield ds : damageShields.values()) {
if (bonuses != null) {
//get amount to damage back
ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
float total = 0;
float amount;
for (DamageShield ds : damageShields.values()) {
if (ds.usePercent())
amount = damage * ds.getAmount() / 100;
else
amount = ds.getAmount();
//get amount to damage back
//get resisted damage for damagetype
float amount;
if (resists != null)
amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0);
total += amount;
}
if (ds.usePercent())
amount = damage * ds.getAmount() / 100;
else
amount = ds.getAmount();
if (total > 0) {
//apply Damage back
attacker.modifyHealth(-total, absTarget, true);
TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0);
DispatchManager.sendToAllInRange(target, cmm);
}
//get resisted damage for damagetype
if (resists != null)
amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0);
total += amount;
}
if (resists != null) {
//check for damage type immunities
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
}
//calculate resisted damage including fortitude
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if(((Mob)attacker).isPet())
damage *= attacker.level * 0.1f;
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
if (total > 0) {
//apply Damage back
attacker.modifyHealth(-total, absTarget, true);
TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0);
DispatchManager.sendToAllInRange(target, cmm);
}
}
//remove damage from target health
if (resists != null) {
if (damage > 0) {
//check for damage type immunities
if (AbstractCharacter.IsAbstractCharacter(target))
((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else
((Building) target).modifyHealth(-damage, attacker);
int attackAnim = getSwingAnimation(null, null, slot);
if (attacker.charItemManager.getEquipped().get(slot) != null) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
DeferredPowerJob weaponPower = ((PlayerCharacter) attacker).getWeaponPower();
attackAnim = getSwingAnimation(weapon.template, weaponPower, slot);
} else {
attackAnim = getSwingAnimation(weapon.template, null, slot);
}
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchManager.sendToAllInRange(target, cmm);
//calculate resisted damage including fortitude
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
} catch (Exception ex) {
cancelAutoAttackJob(attacker,slot);
//Logger.error("COMBAT CAUGHT ERROR: " + ex.getMessage());
} finally {
target.combatLock.writeLock().unlock();
//remove damage from target health
if (damage > 0) {
if (AbstractCharacter.IsAbstractCharacter(target))
((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else
((Building) target).modifyHealth(-damage, attacker);
int attackAnim = getSwingAnimation(null, null, slot);
if (attacker.charItemManager.getEquipped().get(slot) != null) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
DeferredPowerJob weaponPower = ((PlayerCharacter) attacker).getWeaponPower();
attackAnim = getSwingAnimation(weapon.template, weaponPower, slot);
} else {
attackAnim = getSwingAnimation(weapon.template, null, slot);
}
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchManager.sendToAllInRange(target, cmm);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
}
public static void toggleCombat(boolean toggle, ClientConnection origin) {
@@ -559,7 +558,7 @@ public enum CombatManager {
}
//Item has no equipment slots and should not try to return an animation, return default instead
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
return 75;
}
@@ -568,15 +567,15 @@ public enum CombatManager {
int random;
//Item can only be equipped in one slot, return animation for that slot
if(wb.item_eq_slots_or.size() == 1){
if (wb.item_eq_slots_or.size() == 1) {
if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
}else {
anim = wb.weapon_attack_anim_left.get(0)[0];
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
@@ -592,7 +591,7 @@ public enum CombatManager {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
}else {
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
@@ -602,8 +601,8 @@ public enum CombatManager {
return anim;
}
public static int getPassiveAnimation(mbEnums.PassiveType passiveType){
switch(passiveType){
public static int getPassiveAnimation(mbEnums.PassiveType passiveType) {
switch (passiveType) {
case Block:
return COMBAT_BLOCK_ANIMATION;
case Parry:
@@ -618,10 +617,7 @@ public enum CombatManager {
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
//calculate next allowed attack and update the timestamp
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
return; //mobs dont submit auto attack jobs
if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
if (attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
return;
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
@@ -630,7 +626,7 @@ public enum CombatManager {
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true, attacker.getCombatTarget());
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot.name(), job);
@@ -638,22 +634,8 @@ public enum CombatManager {
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static void cancelAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
return;
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis());
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
timers.get("Attack" + slot.name()).cancelJob();
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static void calculatePetDamage(AbstractCharacter agent) {
public static int calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet
float range;
float damage;
@@ -665,7 +647,9 @@ public enum CombatManager {
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
@@ -673,6 +657,7 @@ public enum CombatManager {
int masteryLevel = 0;
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
@@ -680,4 +665,20 @@ public enum CombatManager {
int masteryLevel = 0;
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
if(weapon == null) // cant proc without a weapon
return;
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
if(mod.modType.equals(mbEnums.ModType.WeaponProc))
if(ThreadLocalRandom.current().nextInt(0,101) < 6)
((WeaponProcEffectModifier)mod).applyProc(attacker,target);
}
}
}
}
+3 -3
View File
@@ -67,7 +67,7 @@ public enum ForgeManager implements Runnable {
// Early exit for completed workOrders loaded from disk
// or vendors who were re-deeded with items still cooking.
if (workOrder.vendor == null && workOrder.runCompleted.get())
if (workOrder.vendor == null || workOrder.runCompleted.get())
continue;
// This workOrder has completed production.
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0)
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0)
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
+1 -1
View File
@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
return true;
}
+23 -11
View File
@@ -172,16 +172,33 @@ public enum PowersManager {
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
boolean sendCastToSelf) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE") && getPowerByToken(msg.getPowerUsedID()).ignoreLore() == false) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
PlayerCharacter caster = origin.getPlayerCharacter();
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
if (pb != null && pb.isHarmful == false) {
if (pb != null && pb.enforceLore()) {
//if (caster.guild.equals(Guild.getErrantGuild()))
// return;
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false)
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false) {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
.getPlayerCharacter(origin);
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
}
pc.setIsCasting(false);
}
return;
}
}
}
@@ -908,10 +925,6 @@ public enum PowersManager {
if (pb.isHarmful())
mobTarget.handleDirectAggro(playerCharacter);
}
//Power is aiding a target, handle aggro if combat target is a Mob.
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
}
// update target of used power timer
@@ -933,8 +946,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) {
if (ab.blocked(target,pb.vampDrain)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue;
}
@@ -1109,7 +1121,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
continue;
// TODO handle overwrite stack order here
String stackType = ab.getStackType();
@@ -1423,7 +1435,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
// sendPowerMsg(pc, 5, msg);
continue;
// TODO handle overwrite stack order here
+2 -7
View File
@@ -12,7 +12,6 @@ package engine.jobs;
import engine.gameManager.CombatManager;
import engine.job.AbstractJob;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
public class AttackJob extends AbstractJob {
@@ -20,20 +19,16 @@ public class AttackJob extends AbstractJob {
private final int slot;
private final boolean success;
public final AbstractWorldObject target;
public AttackJob(AbstractCharacter source, int slot, boolean success, AbstractWorldObject target) {
public AttackJob(AbstractCharacter source, int slot, boolean success) {
super();
this.source = source;
this.slot = slot;
this.success = success;
this.target = target;
}
@Override
protected void doJob() {
CombatManager.combatCycle(this.source,target,0);
CombatManager.combatCycle(this.source, this.source.combatTarget);
}
public boolean success() {
+8 -1
View File
@@ -84,6 +84,11 @@ public class WorkOrder implements Delayed {
this.completionTime = jsonWorkOrder.getLong("completionTime");
this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted"));
// Vendor sanity check. Might have been deleted
if (this.vendor == null)
return;
JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost");
for (String key : productionCostMap.keySet()) {
@@ -107,6 +112,7 @@ public class WorkOrder implements Delayed {
for (Object o : tokenList) {
int prefix = ((JSONArray) o).getInt(0);
int suffix = ((JSONArray) o).getInt(1);
Item cookingItem = ForgeManager.forgeItem(this);
cookingItem.prefixToken = prefix;
cookingItem.suffixToken = suffix;
@@ -129,7 +135,8 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+42 -33
View File
@@ -831,16 +831,22 @@ public class mbEnums {
SPIRES,
SNARE,
STUN,
BLIND,
BLINDNESS,
ROOT,
FEAR,
CHARM,
POWERBLOCK,
POWERINHIBITOR,
DEBUFF,
STEAL,
DRAIN;
public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType;
if (modName.isEmpty())
return DamageType.NONE;
@@ -2715,42 +2721,45 @@ public class mbEnums {
public enum ResourceType {
GOLD(7, 2308551, 100000000, 10),
ADAMANT(1580003, -1741189964, 1000, 10),
AGATE(1580009, 75173057, 2000, 10),
ANTIMONY(1580014, 452320058, 1000, 10),
AZOTH(1580012, 78329697, 2000, 10),
BLOODSTONE(1580020, -1569826353, 500, 10),
BRONZEWOOD(1580006, 1334770447, 500, 10),
COAL(1580008, 2559427, 3000, 10),
DIAMOND(1580010, -1730704107, 2000, 10),
GALVOR(1580017, -1596311545, 2000, 10),
IRON(1580002, 2504297, 2000, 10),
LUMBER(1580004, -1603256692, 10000, 10),
MANDRAKE(1580007, 1191391799, 1000, 10),
MITHRIL(1580021, -1761257186, 500, 10),
OAK(1580005, 74767, 3000, 10),
OBSIDIAN(1580019, -697973233, 500, 10),
ONYX(1580011, 2977263, 1000, 10),
ORICHALK(1580013, -2036290524, 3000, 10),
QUICKSILVER(1580016, -472884509, 1000, 10),
STONE(1580000, 74856115, 10000, 10),
SULFUR(1580015, -1586349421, 1000, 10),
TRUESTEEL(1580001, -317484979, 2000, 10),
WORMWOOD(1580018, 1532478436, 500, 10);
GOLD(7, -1670881623, 2308551, 100000000, 50000),
ADAMANT(1580003, 1557001525, -1741189964, 1000, 10),
AGATE(1580009, -1096157543, 75173057, 2000, 20),
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
OBSIDIAN(1580019, 778019055, -697973233, 500, 5),
ONYX(1580011, -1675952151, 2977263, 1000, 10),
ORICHALK(1580013, -1468730955, -2036290524, 3000, 30),
QUICKSILVER(1580016, -2081208434, -472884509, 1000, 10),
STONE(1580000, -1094703863, 74856115, 10000, 100),
SULFUR(1580015, -1763687412, -1586349421, 1000, 10),
TRUESTEEL(1580001, -169012482, -317484979, 2000, 20),
WORMWOOD(1580018, 1204785075, 1532478436, 500, 5);
public static HashMap<Integer, ResourceType> resourceLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> hashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID;
public ItemTemplate template;
public int hash;
public int resourceHash;
public int templateHash;
public int deposit_limit;
public int mine_production;
ResourceType(int templateID, int hash, int deposit_limit, int mine_production) {
ResourceType(int templateID, int resourceHash, int templateHash, int deposit_limit, int mine_production) {
this.templateID = templateID;
this.template = ItemTemplate.templates.get(this.templateID);
this.hash = hash;
this.resourceHash = resourceHash;
this.templateHash = templateHash;
this.deposit_limit = deposit_limit;
this.mine_production = mine_production;
}
@@ -2758,11 +2767,11 @@ public class mbEnums {
public static void InitializeResourceTypes() {
for (ResourceType resourceType : ResourceType.values()) {
resourceLookup.put(resourceType.templateID, resourceType);
hashLookup.put(resourceType.hash, resourceType);
templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
}
}
}
+31 -31
View File
@@ -100,7 +100,7 @@ public class MobAI {
public static void attackPlayer(Mob mob, PlayerCharacter target) {
try {
if(target == null || !target.isAlive() || !target.isActive() ) {
if (target == null || !target.isAlive() || !target.isActive()) {
mob.setCombatTarget(null);
return;
}
@@ -109,7 +109,7 @@ public class MobAI {
return;
}
if (mob.behaviourType != null && mob.behaviourType.callsForHelp)
if (mob.behaviourType.callsForHelp)
mobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
@@ -125,7 +125,7 @@ public class MobAI {
if (mob.isMoving() && mob.getRange() > 20)
return;
CombatManager.combatCycle(mob, target,0);
CombatManager.combatCycle(mob, target);
}
if (target.getPet() != null)
@@ -159,7 +159,7 @@ public class MobAI {
MovementManager.sendRWSSMsg(mob);
CombatManager.combatCycle(mob, target,0);
CombatManager.combatCycle(mob, target);
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
@@ -175,7 +175,7 @@ public class MobAI {
public static void attackMob(Mob mob, Mob target) {
try {
if(mob == null || target == null)
if (mob == null || target == null)
return;
if (mob.getRange() >= 30 && mob.isMoving())
@@ -183,7 +183,7 @@ public class MobAI {
//no weapons, default mob attack speed 3 seconds.
CombatManager.combatCycle(mob, target,0);
CombatManager.combatCycle(mob, target);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
@@ -975,36 +975,36 @@ public class MobAI {
}
private static void hamletGuardAggro(Mob mob) {
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if(realm.getRealmName().equals("Uthgaard")){
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if (realm.getRealmName().equals("Uthgaard")) {
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
continue;
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
continue;
mob.combatTarget = pc;
return;
}
}
private static void defaultLogic(Mob mob) {
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.hashLookup.get(changeProductionMsg.getResourceHash());
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null)
return true;
@@ -2,7 +2,6 @@ package engine.net.client.handlers;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.jobs.AttackJob;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
@@ -83,29 +82,7 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
if (playerCharacter.isSit())
CombatManager.toggleSit(false, origin);
long addedDelay = 0;
//check if we are changing targets, cancel outstanding jobs if so
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.RHELD)) {
AttackJob ajR = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).getJob());
if(ajR.target != null && !ajR.target.equals(target)){
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
addedDelay = ajR.getStopTime() - System.currentTimeMillis();
}else{
return true;
}
}
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
AttackJob ajL = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).getJob());
if(ajL.target != null && !ajL.target.equals(target)){
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
addedDelay = ajL.getStopTime() - System.currentTimeMillis();
}else{
return true;
}
}
CombatManager.combatCycle(playerCharacter, target, addedDelay);
CombatManager.combatCycle(playerCharacter, target);
return true;
}
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild())
return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null)
return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true;
boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed.");
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super();
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -248,7 +248,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
City targetCity = null;
if (isTeleport)
cities = City.getCitiesToTeleportTo(player);
cities = City.getCitiesToTeleportTo(player, false);
else
cities = City.getCitiesToRepledgeTo(player);
for (City city : cities) {
@@ -264,8 +264,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
player.cancelOnSpell();
break;
case RUNE:
ApplyRuneMsg.applyRune(uuid, origin, player);
itemMan.consume(item);
if(ApplyRuneMsg.applyRune(uuid, origin, player)) {
itemMan.consume(item);
}
break;
default: //shouldn't be here, consume item
dispatch = Dispatch.borrow(player, msg);
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null)
return;
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
if (BuildingManager.playerCanManage(player, building) == false)
return;
if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2:
player = SessionManager.getPlayerCharacter(origin);
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
if (BuildingManager.playerCanManage(player, building) == false)
return true;
if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) {
case 53: //player character
case 52: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break;
case 37://mob
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) {
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
if (!BuildingManager.playerCanManage(player, building))
return true;
if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg);
@@ -59,7 +59,7 @@ public class SendOwnPlayerMsg extends ClientNetMsg {
@Override
protected int getPowerOfTwoBufferSize() {
//Larger size for historically larger opcodes
return (17); // 2^17 == 131,072
return (18); // 2^17 == 131,072
}
/**
@@ -73,10 +73,8 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
public void configure() {
if (isTeleport)
cities = City.getCitiesToTeleportTo(player);
else
cities = City.getCitiesToRepledgeTo(player);
cities = City.getCitiesToTeleportTo(player, !isTeleport);
}
/**
@@ -93,7 +93,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
for (mbEnums.ResourceType resourceType : (warehouseObject.resources.keySet())) {
writer.putInt(resourceType.hash);
writer.putInt(resourceType.templateHash);
writer.putInt((warehouseObject.resources.get(resourceType)));
@@ -107,7 +107,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
for (mbEnums.ResourceType resourceType : warehouseObject.resources.keySet()) {
writer.putInt(resourceType.hash);
writer.putInt(resourceType.templateHash);
writer.putInt(0); //available?
writer.putInt(resourceType.deposit_limit); //max?
}
+10 -11
View File
@@ -656,13 +656,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
Mob mob = (Mob) abstractCharacter;
abstractCharacter.minDamageHandOne += (int) mob.mobBase.getDamageMin();
abstractCharacter.minDamageHandTwo += (int) mob.mobBase.getDamageMin();
abstractCharacter.maxDamageHandOne += (int) mob.mobBase.getDamageMax();
abstractCharacter.maxDamageHandTwo += (int) mob.mobBase.getDamageMax();
abstractCharacter.atrHandOne += mob.mobBase.getAttackRating();
abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating();
abstractCharacter.defenseRating += mob.mobBase.getDefenseRating();
abstractCharacter.minDamageHandOne = (int) mob.mobBase.getDamageMin();
abstractCharacter.minDamageHandTwo = (int) mob.mobBase.getDamageMin();
abstractCharacter.maxDamageHandOne = (int) mob.mobBase.getDamageMax();
abstractCharacter.maxDamageHandTwo = (int) mob.mobBase.getDamageMax();
abstractCharacter.atrHandOne = mob.mobBase.getAttackRating();
abstractCharacter.atrHandTwo = mob.mobBase.getAttackRating();
abstractCharacter.defenseRating = mob.mobBase.getDefenseRating();
}
}
@@ -806,7 +806,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if(bonuses != null){
if (bonuses != null) {
ModType modType = ModType.AttackDelay;
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
@@ -1787,7 +1787,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
final boolean fromCost) {
try {
this.combatLock.writeLock().lock();
try {
boolean ready = this.healthLock.writeLock().tryLock(1, TimeUnit.SECONDS);
@@ -1829,7 +1829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
Mob target = (Mob) this;
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if(target.playerAgroMap.containsKey(attacker.getObjectUUID()))
if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
else
target.playerAgroMap.put(attacker.getObjectUUID(), value);
@@ -1852,7 +1852,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
return newHealth - oldHealth;
} finally {
this.healthLock.writeLock().unlock();
this.combatLock.writeLock().unlock();
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
@@ -59,7 +59,6 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
private Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f);
private int objectTypeMask = 0;
private Bounds bounds;
public ReentrantReadWriteLock combatLock = new ReentrantReadWriteLock();
/**
* No Id Constructor
+6 -6
View File
@@ -641,18 +641,18 @@ public final class Bane {
return cityUUID;
}
public void startBane(){
public void startBane() {
City city = this.getCity();
if(city == null)
if (city == null)
return;
this.isStarted = true; //flag the bane as started
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,mbEnums.CityBoundsType.ZONE.halfExtents + 64,MBServerStatics.MASK_BUILDING)){
Building building = (Building)awo;
if(building == null)
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc, mbEnums.CityBoundsType.ZONE.halfExtents + 64, MBServerStatics.MASK_BUILDING)) {
Building building = (Building) awo;
if (building == null)
continue;
if(building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
if (building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
building.protectionState = ProtectionState.UNDERSIEGE;
}
+18 -1
View File
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
}
@@ -500,6 +505,11 @@ public class Building extends AbstractWorldObject {
return;
}
if (city.destroyed.get() == true) {
Logger.error(city.getName() + "derankk called on destroyed city");
return;
}
bane = city.getBane();
// We need to collect the spires and shrines on the citygrid in case
@@ -587,6 +597,13 @@ public class Building extends AbstractWorldObject {
return;
}
if (city.destroyed.get() == true) {
Logger.error(city.getName() + "attempt to destroy a destroyed city");
return;
}
city.destroyed.set(true);
// Must remove a bane before considering destruction of a TOL
if (bane != null) {
@@ -1447,7 +1464,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManageNotFriends(player, this))
if (!BuildingManager.playerCanManage(player, this))
return false;
if (amount < 0)
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses();
}
}
+126 -132
View File
@@ -41,6 +41,7 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean destroyed = new AtomicBoolean(false);
/**
* ResultSet Constructor
@@ -120,9 +122,7 @@ public class City extends AbstractWorldObject {
this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
this.bindX = rs.getFloat("bindX");
this.bindZ = rs.getFloat("bindZ");
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX,
this.location.getY(),
this.location.getZ() + this.bindZ);
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX, this.location.getY(), this.location.getZ() + this.bindZ);
this.radiusType = rs.getInt("radiusType");
float bindradiustemp = rs.getFloat("bindRadius");
@@ -288,106 +288,119 @@ public class City extends AbstractWorldObject {
return city.getBindLoc();
}
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) {
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter, boolean repledge) {
ArrayList<City> cities = new ArrayList<>();
if (pc == null)
if (playerCharacter == null)
return cities;
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
//handle compiling of cities able to be teleported to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot teleport to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
//handle compiling of cities able to be teleported to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
// Filter Player cities
if (city.parentZone == null)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;
if (city.parentZone.guild_zone) {
//players can all port and repledge inside their own nation
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
cities.add(city);
continue;
} else if (city.isNoobIsle == 1 && pc.level <= 20) {
cities.add(city); // everyone can go to noob island if they are under level 20
continue;
} else if (city.cityName.equals("Khan'Ov Srekel")) {
cities.add(city); //everyone anytime can teleport to khan
continue;
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter))
if (!city.getTOL().reverseKOS) {
cities.add(city);//can teleport to any open ToL that shares charter
continue;
}
if (city.isOpen() && city.getTOL().rank > 4) {
// Filter Lore cities
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (repledge) {
if (!city.getGuild().charter.canJoin(playerCharacter))
continue;
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
continue;
}
Integer playerUUID = playerCharacter.objectUUID;
Integer guildUUID = playerCharacter.guildUUID;
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
boolean allowed = false;
if (city.getTOL().reverseKOS) {
//reverse KOS, specific values are allowed
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = true;
} else {
if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) {
cities.add(city);//this player is allowed for the reverse KOS
continue;
}
if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) {
cities.add(city);//this guild is allowed for the reverse KOS
continue;
}
if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) {
cities.add(city);//this nation is allowed for the reverse KOS
continue;
}
//not reverse KOS, everyone is allowed by default
allowed = true;
//specific values are not allowed
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = false;
}
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
cities.add(city);//can always teleport inside your own nation
if (allowed)
cities.add(city);
}
}
} else {
} else {
Guild pcG = pc.getGuild();
//add npc cities
// Filter NPC cities
for (AbstractGameObject ago : worldCities.values()) {
if (city.isNoobIsle == 1) {
if (ago.getObjectType().equals(GameObjectType.City)) {
City city = (City) ago;
if (playerCharacter.level < 20)
cities.add(city); // everyone can go to noob island if they are under level 20
if (city.noTeleport)
continue;
continue;
}
if (city.parentZone != null && city.parentZone.guild_zone) {
// Players cannot teleport to perdition or bastion
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue;
// These cities are available for anyone off noob island
if (playerCharacter.level >= 20 && (city.cityName.equals("Sea Dog's Rest") || city.cityName.equals("Khan'Ov Srekel") || city.cityName.equals("City of Khar Th'Sekt"))) {
cities.add(city);
continue;
}
// Add Lore cities
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (repledge) {
if (city.getGuild().charter.canJoin(playerCharacter))
cities.add(city);
} else
//list Player cities
//open city, just list
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) {
cities.add(city);
}
} else {
cities.add(city); //verify nation or guild is same
}
}
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
cities.add(city);
} else if (city.isNpc == 1) {
//list NPC cities
Guild g = city.getGuild();
if (g == null) {
if (city.isNpc == 1)
if (city.isNoobIsle == 1) {
if (pc.getLevel() < 21)
cities.add(city); //verify nation or guild is same
} else if (pc.getLevel() > 9)
cities.add(city); //verify nation or guild is same
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
cities.add(city); //verify nation or guild is same
}
} else if (city.getGuild().charter.equals(playerCharacter.guild.charter))
cities.add(city);
}
}
}
return cities;
@@ -407,13 +420,14 @@ public class City extends AbstractWorldObject {
//handle compiling of cities able to be repledged to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot repledge to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
if(city.isNoobIsle == 1 && playerCharacter.level >= 21)
continue;
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
continue;
} else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
cities.add(city); // everyone can go to noob island if they are under level 20
continue;
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter))
if (!city.getTOL().reverseKOS) {
cities.add(city);//can repledge to any open ToL that player can fit into charter
@@ -585,7 +599,7 @@ public class City extends AbstractWorldObject {
if (this.siegesWithstood == siegesWithstood)
return;
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood) == true)
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood))
this.siegesWithstood = siegesWithstood;
else
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
@@ -641,17 +655,10 @@ public class City extends AbstractWorldObject {
if (this.getTOL() == null)
return Guild.getErrantGuild();
if (this.isNpc == 1) {
if (this.getTOL().getOwner() == null)
return Guild.getErrantGuild();
if (this.getTOL().getOwner() == null)
return Guild.getErrantGuild();
return this.getTOL().getOwner().getGuild();
} else {
if (this.getTOL().getOwner() == null)
return Guild.getErrantGuild();
return this.getTOL().getOwner().getGuild();
}
return this.getTOL().getOwner().getGuild();
}
public boolean openCity(boolean open) {
@@ -730,7 +737,7 @@ public class City extends AbstractWorldObject {
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
if (npc.getObjectType() == GameObjectType.NPC)
if (((NPC) npc).getContract().isRuneMaster() == true)
if (((NPC) npc).getContract().isRuneMaster())
outNPC = (NPC) npc;
}
@@ -763,16 +770,13 @@ public class City extends AbstractWorldObject {
// Set location for this city
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
this.location.y,
this.location.z + this.bindZ);
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX, this.location.y, this.location.z + this.bindZ);
// set city bounds
Bounds cityBounds = Bounds.borrow();
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents),
0.0f);
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents), 0.0f);
this.setBounds(cityBounds);
// Sanity check; no tol
@@ -780,8 +784,7 @@ public class City extends AbstractWorldObject {
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
&& (this.isNpc == (byte) 0)) {
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) && (this.isNpc == (byte) 0)) {
this.realm = RealmMap.getRealmAtLocation(this.getLoc());
@@ -801,8 +804,7 @@ public class City extends AbstractWorldObject {
if (this.getGuild().getGuildState() == GuildState.Nation)
for (Guild sub : this.getGuild().getSubGuildList()) {
if ((sub.getGuildState() == GuildState.Protectorate) ||
(sub.getGuildState() == GuildState.Province)) {
if ((sub.getGuildState() == GuildState.Protectorate) || (sub.getGuildState() == GuildState.Province)) {
this.isCapital = 1;
break;
}
@@ -827,7 +829,7 @@ public class City extends AbstractWorldObject {
this.setHash();
if (DataWarehouse.recordExists(mbEnums.DataRecordType.CITY, this.getObjectUUID()) == false) {
if (!DataWarehouse.recordExists(DataRecordType.CITY, this.getObjectUUID())) {
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE);
DataWarehouse.pushToWarehouse(cityRecord);
}
@@ -852,9 +854,7 @@ public class City extends AbstractWorldObject {
for (Building building : this.parentZone.zoneBuildingSet) {
if (building.getBlueprint() != null &&
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE && building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
@@ -936,7 +936,7 @@ public class City extends AbstractWorldObject {
// Reapply effect with timeout?
if (refreshEffect == true)
if (refreshEffect)
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
}
@@ -1106,7 +1106,7 @@ public class City extends AbstractWorldObject {
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.setName("destroyCity: " + this.getName());
destroyCityThread.start();
}
@@ -1114,7 +1114,7 @@ public class City extends AbstractWorldObject {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.setName("TransferCity: " + this.getName());
transferCityThread.start();
}
@@ -1192,26 +1192,25 @@ public class City extends AbstractWorldObject {
// All protection contracts are void upon transfer of a city
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip() && cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
cityBuilding.setProtectionState(ProtectionState.NONE);
// Transfer ownership of valid city assets
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
cityBuilding.claim(sourcePlayer);
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
if(guildLeader != null)
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
}
}
this.setForceRename(true);
// Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis();
@@ -1244,12 +1243,7 @@ public class City extends AbstractWorldObject {
// Transfer ownership of valid city assets
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)
) {
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
@@ -1398,7 +1392,7 @@ public class City extends AbstractWorldObject {
taxPercent = .20f;
for (int resourceHash : msg.getResources().keySet())
resources.add(ResourceType.hashLookup.get(resourceHash));
resources.add(ResourceType.templateHashLookup.get(resourceHash));
for (ResourceType resourceType : resources) {
if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) {
+4
View File
@@ -193,12 +193,16 @@ public class Guild extends AbstractWorldObject {
}
public static boolean sameNationExcludeErrant(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.getObjectUUID() == b.getObjectUUID())
return true;
if (a.nation == null || b.nation == null)
return false;
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
}
+3 -3
View File
@@ -166,7 +166,7 @@ public class Mine extends AbstractGameObject {
writer.putInt(mine.getObjectUUID()); //actually a hash of mine
writer.putString(mine.mineType.name);
writer.putString(mine.zoneName);
writer.putInt(mine.production.hash);
writer.putInt(mine.production.resourceHash);
writer.putInt(mine.production.mine_production);
writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds
@@ -393,7 +393,7 @@ public class Mine extends AbstractGameObject {
// writer.putInt(0x215C92BB); //this.unknown1);
writer.putString(this.mineType.name);
writer.putString(this.zoneName);
writer.putInt(this.production.hash);
writer.putInt(this.production.resourceHash);
writer.putInt(this.production.mine_production);
writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds
@@ -482,7 +482,7 @@ public class Mine extends AbstractGameObject {
if (this.owningGuild.getOwnedCity().warehouse == null)
return false;
return Warehouse.depositFromMine(this, mbEnums.ResourceType.resourceLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
return Warehouse.depositFromMine(this, mbEnums.ResourceType.templateLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
}
public boolean updateGuildOwner(PlayerCharacter playerCharacter) {
+2 -2
View File
@@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
+8 -10
View File
@@ -140,7 +140,7 @@ public class Warehouse {
if (warehouse == null)
return;
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(msg.getHashID());
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(msg.getHashID());
if (isResourceLocked(warehouse, resourceType)) {
ChatManager.chatSystemInfo(playerCharacter, "You cannot withdrawl a locked resource.");
@@ -182,7 +182,7 @@ public class Warehouse {
warehouse = city.warehouse;
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(hashID);
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(hashID);
// toggle lock
@@ -233,7 +233,7 @@ public class Warehouse {
return false;
}
mbEnums.ResourceType resourceType = mbEnums.ResourceType.resourceLookup.get(resource.templateID);
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateLookup.get(resource.templateID);
if (warehouse.resources.get(resourceType) == null)
return false;
@@ -261,7 +261,7 @@ public class Warehouse {
int newAmount = oldAmount + amount;
if (newAmount > mbEnums.ResourceType.resourceLookup.get(resource.templateID).deposit_limit)
if (newAmount > mbEnums.ResourceType.templateLookup.get(resource.templateID).deposit_limit)
return false;
if (removeFromInventory) {
@@ -381,7 +381,7 @@ public class Warehouse {
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent);
if (amount <= 0) {
msg.getResources().put(resourceType.hash, 0);
msg.getResources().put(resourceType.resourceHash, 0);
continue;
}
@@ -395,20 +395,18 @@ public class Warehouse {
if (newAmount < amount)
continue;
msg.getResources().put(resourceType.hash, amount);
msg.getResources().put(resourceType.resourceHash, amount);
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
msg.getResources().put(resourceType.hash, 0);
msg.getResources().put(resourceType.resourceHash, 0);
warehouse.resources.put(resourceType, oldAmount);
continue;
}
warehouse.resources.put(resourceType, newAmount);
depositRealmTaxes(taxer, resourceType, amount, warehouse);
mbEnums.ResourceType resource;
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), mbEnums.TransactionType.TAXRESOURCE, resourceType, amount);
}
}
@@ -431,7 +429,7 @@ public class Warehouse {
return false;
if (addToInventory)
if (!itemMan.hasRoomInventory(template.item_wt * amount)) {
if (!itemMan.hasRoomInventory(template.item_wt)) {
ChatManager.chatSystemInfo(playerCharacter, "You can not carry any more of that item.");
return false;
}
+17 -28
View File
@@ -11,13 +11,11 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.objects.*;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
@@ -244,32 +242,23 @@ public class ActionsBase {
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
//Check for immunities
if (AbstractCharacter.IsAbstractCharacter(awo)){
AbstractCharacter pcTarget = (AbstractCharacter) awo;
PlayerBonuses bonus = pcTarget.getBonuses();
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
}
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return pcTarget.getResists().immuneTo(damageType);
}
return false;
}
+2 -9
View File
@@ -633,15 +633,8 @@ public class PowersBase {
return description;
}
public boolean ignoreLore(){
switch(this.category){
case "HEAL":
case "BUFF":
case "DISPELL":
case "SUMMON":
return false;
}
return true;
public boolean enforceLore(){
return this.powerCategory.equals(PowerCategoryType.SUMMON) || this.powerCategory.equals(PowerCategoryType.HEAL)|| this.powerCategory.equals(PowerCategoryType.BUFF);
}
}
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.PortalType;
import engine.objects.AbstractCharacter;
@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
return;
// Make sure target building is a runegate
if(targetBuilding.meshUUID != 24500) // runegate
if (targetBuilding.meshUUID != 24500) // runegate
return;
// Which runegate was clicked on?
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
if(runeGate == null){
if (runeGate == null)
return; // mob camp prop runegate cannot be opened
}
// Which portal was opened?
token = pb.getToken();
@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
case 428937084: //Death Gate
portalType = PortalType.OBLIV;
break;
case 429756284: //Chaos Gate
portalType = PortalType.CHAOS;
break;
case 429723516: //Khar Gate
portalType = PortalType.MERCHANT;
break;
case 429559676: //Spirit Gate
portalType = PortalType.SPIRIT;
break;
case 429592444: //Water Gate
portalType = PortalType.WATER;
break;
case 429428604: //Fire Gate
portalType = PortalType.FIRE;
break;
case 429526908: //Air Gate
portalType = PortalType.AIR;
break;
case 429625212: //Earth Gate
portalType = PortalType.EARTH;
break;
default:
}
runeGate.activatePortal(portalType);
}
@Override
+7 -14
View File
@@ -83,8 +83,6 @@ public class DestroyCityThread implements Runnable {
}
}
Building tol = null;
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
@@ -100,13 +98,6 @@ public class DestroyCityThread implements Runnable {
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
}
// All buildings are moved to a location relative
// to their new parent zone
@@ -125,6 +116,13 @@ public class DestroyCityThread implements Runnable {
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Destroy all remaining city assets
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
@@ -139,11 +137,6 @@ public class DestroyCityThread implements Runnable {
}
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
+3 -3
View File
@@ -289,10 +289,10 @@ public class HourlyJobThread implements Runnable {
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
}
public static void processBanes(){
public static void processBanes() {
//handle banes
for(Bane bane : Bane.banes.values()){
if(bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
for (Bane bane : Bane.banes.values()) {
if (bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
bane.startBane();
}
}