Compare commits
75 Commits
combat-2
...
bane-update2
| Author | SHA1 | Date | |
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| 668b61b734 | |||
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| 5c70f15064 | |||
| 8ca641f353 |
@@ -136,6 +136,12 @@ public class dbWarehouseHandler extends dbHandlerBase {
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int cityUID = rs.getInt("cityUUID");
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int cityUID = rs.getInt("cityUUID");
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JSONObject jsonObject = new JSONObject(rs.getString("warehouse"));
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JSONObject jsonObject = new JSONObject(rs.getString("warehouse"));
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City city = City.getCity(cityUID);
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City city = City.getCity(cityUID);
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if (city == null) {
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Logger.error("No city " + cityUID + " for warehouse");
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continue;
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}
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city.warehouse = new Warehouse(jsonObject);
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city.warehouse = new Warehouse(jsonObject);
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city.warehouse.city = city;
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city.warehouse.city = city;
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@@ -192,6 +198,7 @@ public class dbWarehouseHandler extends dbHandlerBase {
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// via the client interface.
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// via the client interface.
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ArrayList<WorkOrder> submitList = new ArrayList<>();
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ArrayList<WorkOrder> submitList = new ArrayList<>();
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ArrayList<WorkOrder> orphanList = new ArrayList<>();
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try (Connection connection = DbManager.getConnection();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;");
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;");
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@@ -209,7 +216,14 @@ public class dbWarehouseHandler extends dbHandlerBase {
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// Submit new workOrders to the ForgeManager
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// Submit new workOrders to the ForgeManager
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for (WorkOrder workOrder : submitList) {
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for (WorkOrder workOrder : submitList) {
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DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
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DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
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// Delete but do not reconstitute orphan workOrders
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if (workOrder.vendor == null)
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continue;
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workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet();
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workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet();
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DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
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DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
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ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
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ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
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@@ -104,68 +104,68 @@ public enum BuildingManager {
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if (building == null)
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if (building == null)
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return false;
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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if (building.getRank() == -1)
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return false;
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return false;
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if (IsOwner(building, player))
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//admin characters can always access buildings
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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if (player.isCSR())
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if (player.isCSR())
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return true;
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return true;
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//Guild stuff
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//owner can always access their own building
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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if (IsOwner(building, player))
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return true;
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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//check for default IC access if building belongs to same guild
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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return true;
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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return false;
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return false;
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -463,29 +463,19 @@ public enum BuildingManager {
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return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus());
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return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus());
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}
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}
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public static int GetAvailableGold(Building building) {
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if (building.getStrongboxValue() == 0)
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return 0;
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if (building.getStrongboxValue() < building.reserve)
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return 0;
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return building.getStrongboxValue() - building.reserve;
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}
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public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
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public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
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//Nation Members and Guild members are not hostile.
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// if (building.getGuild() != null){
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// if (pc.getGuild() != null)
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// if (building.getGuild().getObjectUUID() == pc.getGuildUUID()
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// || pc.getGuild().getNation().getObjectUUID() == building.getGuild().getNation().getObjectUUID())
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// return false;
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// }
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -808,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
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// Attempt to write to database or delete the building
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// if we are destroying it.
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// if we are destroying it.
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if (rank == -1)
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if (rank < 0)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
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else
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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@@ -12,7 +12,6 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.job.JobScheduler;
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import engine.jobs.AttackJob;
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import engine.jobs.AttackJob;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.DeferredPowerJob;
|
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import engine.math.Vector3f;
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import engine.mbEnums;
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import engine.mbEnums;
|
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.net.client.msg.TargetedActionMsg;
|
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@@ -20,6 +19,7 @@ import engine.net.client.msg.UpdateStateMsg;
|
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import engine.objects.*;
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import engine.objects.*;
|
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import engine.powers.DamageShield;
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import engine.powers.DamageShield;
|
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
|
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import engine.powers.effectmodifiers.WeaponProcEffectModifier;
|
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
|
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
|
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|
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@@ -124,7 +124,7 @@ public enum CombatManager {
|
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return;
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return;
|
||||||
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|
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//check if this slot is on attack timer, if timer has passed clear it, else early exit
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//check if this slot is on attack timer, if timer has passed clear it, else early exit
|
||||||
if(attacker.getTimers().containsKey("Attack"+slot.name()))
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if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
|
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if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
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if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
|
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attacker.getTimers().remove("Attack" + slot.name());
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attacker.getTimers().remove("Attack" + slot.name());
|
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else
|
else
|
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@@ -169,12 +169,12 @@ public enum CombatManager {
|
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switch (target.getObjectType()) {
|
switch (target.getObjectType()) {
|
||||||
case PlayerCharacter:
|
case PlayerCharacter:
|
||||||
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
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attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
|
||||||
if (distanceSquared < attackRange * attackRange)
|
if (distanceSquared <= attackRange * attackRange)
|
||||||
inRange = true;
|
inRange = true;
|
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break;
|
break;
|
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case Mob:
|
case Mob:
|
||||||
attackRange += ((AbstractCharacter) target).calcHitBox();
|
attackRange += ((AbstractCharacter) target).calcHitBox();
|
||||||
if (distanceSquared < attackRange * attackRange)
|
if (distanceSquared <= attackRange * attackRange)
|
||||||
inRange = true;
|
inRange = true;
|
||||||
break;
|
break;
|
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case Building:
|
case Building:
|
||||||
@@ -202,7 +202,7 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (weapon != null) {
|
if (weapon != null) {
|
||||||
|
|
||||||
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
|
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
|
||||||
|
|
||||||
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
|
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
|
||||||
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
|
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
|
||||||
@@ -213,7 +213,7 @@ public enum CombatManager {
|
|||||||
if (wepSpeed < 10)
|
if (wepSpeed < 10)
|
||||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||||
|
|
||||||
delay = wepSpeed * 100L;
|
delay = (long)wepSpeed * 100L;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
|
||||||
@@ -221,6 +221,16 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (inRange) {
|
if (inRange) {
|
||||||
|
|
||||||
|
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
|
||||||
|
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
|
||||||
|
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
|
||||||
|
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
|
||||||
|
setAutoAttackJob(attacker,slot,delay);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//handle retaliate
|
//handle retaliate
|
||||||
if (AbstractCharacter.IsAbstractCharacter(target)) {
|
if (AbstractCharacter.IsAbstractCharacter(target)) {
|
||||||
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
|
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
|
||||||
@@ -264,6 +274,22 @@ public enum CombatManager {
|
|||||||
atr = attacker.atrHandTwo;
|
atr = attacker.atrHandTwo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//apply weapon powers before early exit for miss or passives
|
||||||
|
DeferredPowerJob dpj = null;
|
||||||
|
|
||||||
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
||||||
|
|
||||||
|
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||||
|
|
||||||
|
if (dpj != null) {
|
||||||
|
dpj.attack(target, attackRange);
|
||||||
|
|
||||||
|
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
||||||
|
((PlayerCharacter) attacker).setWeaponPower(dpj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int def = 0;
|
int def = 0;
|
||||||
|
|
||||||
if (AbstractCharacter.IsAbstractCharacter(target))
|
if (AbstractCharacter.IsAbstractCharacter(target))
|
||||||
@@ -332,12 +358,18 @@ public enum CombatManager {
|
|||||||
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
|
||||||
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
|
|
||||||
|
//we need to send the animation even if the attacker misses
|
||||||
|
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
|
||||||
|
DispatchManager.sendToAllInRange(target, cmm);
|
||||||
//set auto attack job
|
//set auto attack job
|
||||||
setAutoAttackJob(attacker, slot, delay);
|
setAutoAttackJob(attacker, slot, delay);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//check for proccing
|
||||||
|
checkForProc(attacker,target,weapon);
|
||||||
|
|
||||||
//calculate the base damage
|
//calculate the base damage
|
||||||
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
|
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
|
||||||
if (damage == 0) {
|
if (damage == 0) {
|
||||||
@@ -414,6 +446,9 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (resists.immuneTo(damageType)) {
|
if (resists.immuneTo(damageType)) {
|
||||||
//set auto attack job
|
//set auto attack job
|
||||||
|
//we need to send the animation even if the attacker misses
|
||||||
|
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
|
||||||
|
DispatchManager.sendToAllInRange(target, cmm);
|
||||||
setAutoAttackJob(attacker, slot, delay);
|
setAutoAttackJob(attacker, slot, delay);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -446,20 +481,6 @@ public enum CombatManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DeferredPowerJob dpj = null;
|
|
||||||
|
|
||||||
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
|
||||||
|
|
||||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
|
||||||
|
|
||||||
if (dpj != null) {
|
|
||||||
dpj.attack(target, attackRange);
|
|
||||||
|
|
||||||
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
|
||||||
((PlayerCharacter) attacker).setWeaponPower(dpj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//set auto attack job
|
//set auto attack job
|
||||||
setAutoAttackJob(attacker, slot, delay);
|
setAutoAttackJob(attacker, slot, delay);
|
||||||
|
|
||||||
@@ -537,7 +558,7 @@ public enum CombatManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Item has no equipment slots and should not try to return an animation, return default instead
|
//Item has no equipment slots and should not try to return an animation, return default instead
|
||||||
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){
|
if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
|
||||||
return 75;
|
return 75;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -613,6 +634,7 @@ public enum CombatManager {
|
|||||||
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
|
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int calculatePetDamage(AbstractCharacter agent) {
|
public static int calculatePetDamage(AbstractCharacter agent) {
|
||||||
//damage calc for pet
|
//damage calc for pet
|
||||||
float range;
|
float range;
|
||||||
@@ -627,6 +649,7 @@ public enum CombatManager {
|
|||||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
return (int) (damage * dmgMultiplier);
|
return (int) (damage * dmgMultiplier);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double getMinDmg(double min, AbstractCharacter agent) {
|
public static double getMinDmg(double min, AbstractCharacter agent) {
|
||||||
int primary = agent.getStatStrCurrent();
|
int primary = agent.getStatStrCurrent();
|
||||||
int secondary = agent.getStatDexCurrent();
|
int secondary = agent.getStatDexCurrent();
|
||||||
@@ -634,6 +657,7 @@ public enum CombatManager {
|
|||||||
int masteryLevel = 0;
|
int masteryLevel = 0;
|
||||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double getMaxDmg(double max, AbstractCharacter agent) {
|
public static double getMaxDmg(double max, AbstractCharacter agent) {
|
||||||
int primary = agent.getStatStrCurrent();
|
int primary = agent.getStatStrCurrent();
|
||||||
int secondary = agent.getStatDexCurrent();
|
int secondary = agent.getStatDexCurrent();
|
||||||
@@ -641,4 +665,20 @@ public enum CombatManager {
|
|||||||
int masteryLevel = 0;
|
int masteryLevel = 0;
|
||||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
|
||||||
|
|
||||||
|
if(weapon == null) // cant proc without a weapon
|
||||||
|
return;
|
||||||
|
|
||||||
|
for(Effect eff : weapon.effects.values()){
|
||||||
|
for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
|
||||||
|
if(mod.modType.equals(mbEnums.ModType.WeaponProc))
|
||||||
|
if(ThreadLocalRandom.current().nextInt(0,101) < 6)
|
||||||
|
((WeaponProcEffectModifier)mod).applyProc(attacker,target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -67,7 +67,7 @@ public enum ForgeManager implements Runnable {
|
|||||||
// Early exit for completed workOrders loaded from disk
|
// Early exit for completed workOrders loaded from disk
|
||||||
// or vendors who were re-deeded with items still cooking.
|
// or vendors who were re-deeded with items still cooking.
|
||||||
|
|
||||||
if (workOrder.vendor == null && workOrder.runCompleted.get())
|
if (workOrder.vendor == null || workOrder.runCompleted.get())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// This workOrder has completed production.
|
// This workOrder has completed production.
|
||||||
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
|
|||||||
|
|
||||||
// Assign a prefix and suffix to this item if random rolled
|
// Assign a prefix and suffix to this item if random rolled
|
||||||
|
|
||||||
if (workOrder.prefixToken == 0)
|
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||||
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
|
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
|
||||||
else
|
else
|
||||||
forgedItem.prefixToken = workOrder.prefixToken;
|
forgedItem.prefixToken = workOrder.prefixToken;
|
||||||
|
|
||||||
if (workOrder.suffixToken == 0)
|
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||||
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
|
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
|
||||||
else
|
else
|
||||||
forgedItem.suffixToken = workOrder.suffixToken;
|
forgedItem.suffixToken = workOrder.suffixToken;
|
||||||
@@ -393,6 +393,12 @@ public enum ForgeManager implements Runnable {
|
|||||||
if (rollForModifier < 80) {
|
if (rollForModifier < 80) {
|
||||||
int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
|
int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
|
||||||
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
|
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
|
||||||
|
|
||||||
|
// @TODO : Figure out how a null can be returned from a defined set.
|
||||||
|
|
||||||
|
if (modTableEntry == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
|
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
|
||||||
modifier = effectsBase.getToken();
|
modifier = effectsBase.getToken();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ public enum ItemManager {
|
|||||||
if (characterSkill == null)
|
if (characterSkill == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
|
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -176,14 +176,31 @@ public enum PowersManager {
|
|||||||
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
|
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
|
||||||
PlayerCharacter caster = origin.getPlayerCharacter();
|
PlayerCharacter caster = origin.getPlayerCharacter();
|
||||||
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
|
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||||
if (pb != null && pb.isHarmful == false) {
|
if (pb != null && pb.enforceLore()) {
|
||||||
//if (caster.guild.equals(Guild.getErrantGuild()))
|
//if (caster.guild.equals(Guild.getErrantGuild()))
|
||||||
// return;
|
// return;
|
||||||
|
|
||||||
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false)
|
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false) {
|
||||||
|
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
|
||||||
|
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
|
||||||
|
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||||
|
|
||||||
|
// Send Fail to cast message
|
||||||
|
PlayerCharacter pc = SessionManager
|
||||||
|
.getPlayerCharacter(origin);
|
||||||
|
|
||||||
|
if (pc != null) {
|
||||||
|
sendPowerMsg(pc, 2, msg);
|
||||||
|
if (pc.isCasting()) {
|
||||||
|
pc.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
pc.setIsCasting(false);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (usePowerA(msg, origin, sendCastToSelf)) {
|
if (usePowerA(msg, origin, sendCastToSelf)) {
|
||||||
// Cast failed for some reason, reset timer
|
// Cast failed for some reason, reset timer
|
||||||
@@ -908,10 +925,6 @@ public enum PowersManager {
|
|||||||
if (pb.isHarmful())
|
if (pb.isHarmful())
|
||||||
mobTarget.handleDirectAggro(playerCharacter);
|
mobTarget.handleDirectAggro(playerCharacter);
|
||||||
}
|
}
|
||||||
//Power is aiding a target, handle aggro if combat target is a Mob.
|
|
||||||
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
|
|
||||||
PlayerCharacter pcTarget = (PlayerCharacter) target;
|
|
||||||
}
|
|
||||||
|
|
||||||
// update target of used power timer
|
// update target of used power timer
|
||||||
|
|
||||||
@@ -933,8 +946,7 @@ public enum PowersManager {
|
|||||||
continue;
|
continue;
|
||||||
// If something blocks the action, then stop
|
// If something blocks the action, then stop
|
||||||
|
|
||||||
if (ab.blocked(target, pb, trains)) {
|
if (ab.blocked(target,pb.vampDrain)) {
|
||||||
|
|
||||||
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
|
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -1109,7 +1121,7 @@ public enum PowersManager {
|
|||||||
continue;
|
continue;
|
||||||
// If something blocks the action, then stop
|
// If something blocks the action, then stop
|
||||||
|
|
||||||
if (ab.blocked(target, pb, trains))
|
if (ab.blocked(target,pb.vampDrain))
|
||||||
continue;
|
continue;
|
||||||
// TODO handle overwrite stack order here
|
// TODO handle overwrite stack order here
|
||||||
String stackType = ab.getStackType();
|
String stackType = ab.getStackType();
|
||||||
@@ -1423,7 +1435,7 @@ public enum PowersManager {
|
|||||||
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
|
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
|
||||||
continue;
|
continue;
|
||||||
// If something blocks the action, then stop
|
// If something blocks the action, then stop
|
||||||
if (ab.blocked(target, pb, trains))
|
if (ab.blocked(target,pb.vampDrain))
|
||||||
// sendPowerMsg(pc, 5, msg);
|
// sendPowerMsg(pc, 5, msg);
|
||||||
continue;
|
continue;
|
||||||
// TODO handle overwrite stack order here
|
// TODO handle overwrite stack order here
|
||||||
|
|||||||
@@ -84,6 +84,11 @@ public class WorkOrder implements Delayed {
|
|||||||
this.completionTime = jsonWorkOrder.getLong("completionTime");
|
this.completionTime = jsonWorkOrder.getLong("completionTime");
|
||||||
this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted"));
|
this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted"));
|
||||||
|
|
||||||
|
// Vendor sanity check. Might have been deleted
|
||||||
|
|
||||||
|
if (this.vendor == null)
|
||||||
|
return;
|
||||||
|
|
||||||
JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost");
|
JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost");
|
||||||
|
|
||||||
for (String key : productionCostMap.keySet()) {
|
for (String key : productionCostMap.keySet()) {
|
||||||
@@ -107,6 +112,7 @@ public class WorkOrder implements Delayed {
|
|||||||
for (Object o : tokenList) {
|
for (Object o : tokenList) {
|
||||||
int prefix = ((JSONArray) o).getInt(0);
|
int prefix = ((JSONArray) o).getInt(0);
|
||||||
int suffix = ((JSONArray) o).getInt(1);
|
int suffix = ((JSONArray) o).getInt(1);
|
||||||
|
|
||||||
Item cookingItem = ForgeManager.forgeItem(this);
|
Item cookingItem = ForgeManager.forgeItem(this);
|
||||||
cookingItem.prefixToken = prefix;
|
cookingItem.prefixToken = prefix;
|
||||||
cookingItem.suffixToken = suffix;
|
cookingItem.suffixToken = suffix;
|
||||||
@@ -129,7 +135,8 @@ public class WorkOrder implements Delayed {
|
|||||||
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
|
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
|
||||||
return 30; //30: That person cannot carry that item
|
return 30; //30: That person cannot carry that item
|
||||||
|
|
||||||
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
|
||||||
|
!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||||
return 59; //59: This hireling does not have this formula
|
return 59; //59: This hireling does not have this formula
|
||||||
|
|
||||||
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
|
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
|
||||||
|
|||||||
+42
-33
@@ -831,16 +831,22 @@ public class mbEnums {
|
|||||||
SPIRES,
|
SPIRES,
|
||||||
SNARE,
|
SNARE,
|
||||||
STUN,
|
STUN,
|
||||||
BLIND,
|
BLINDNESS,
|
||||||
ROOT,
|
ROOT,
|
||||||
FEAR,
|
FEAR,
|
||||||
CHARM,
|
CHARM,
|
||||||
POWERBLOCK,
|
POWERINHIBITOR,
|
||||||
DEBUFF,
|
DEBUFF,
|
||||||
STEAL,
|
STEAL,
|
||||||
DRAIN;
|
DRAIN;
|
||||||
|
|
||||||
public static DamageType getDamageType(String modName) {
|
public static DamageType getDamageType(String modName) {
|
||||||
|
if(modName.toLowerCase().equals("blind"))
|
||||||
|
modName = "BLINDNESS";
|
||||||
|
|
||||||
|
if(modName.toLowerCase().equals("powerblock"))
|
||||||
|
modName = "POWERINHIBITOR";
|
||||||
|
|
||||||
DamageType damageType;
|
DamageType damageType;
|
||||||
if (modName.isEmpty())
|
if (modName.isEmpty())
|
||||||
return DamageType.NONE;
|
return DamageType.NONE;
|
||||||
@@ -2715,42 +2721,45 @@ public class mbEnums {
|
|||||||
|
|
||||||
public enum ResourceType {
|
public enum ResourceType {
|
||||||
|
|
||||||
GOLD(7, 2308551, 100000000, 10),
|
GOLD(7, -1670881623, 2308551, 100000000, 50000),
|
||||||
ADAMANT(1580003, -1741189964, 1000, 10),
|
ADAMANT(1580003, 1557001525, -1741189964, 1000, 10),
|
||||||
AGATE(1580009, 75173057, 2000, 10),
|
AGATE(1580009, -1096157543, 75173057, 2000, 20),
|
||||||
ANTIMONY(1580014, 452320058, 1000, 10),
|
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
|
||||||
AZOTH(1580012, 78329697, 2000, 10),
|
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
|
||||||
BLOODSTONE(1580020, -1569826353, 500, 10),
|
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
|
||||||
BRONZEWOOD(1580006, 1334770447, 500, 10),
|
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
|
||||||
COAL(1580008, 2559427, 3000, 10),
|
COAL(1580008, -1672872311, 2559427, 3000, 30),
|
||||||
DIAMOND(1580010, -1730704107, 2000, 10),
|
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
|
||||||
GALVOR(1580017, -1596311545, 2000, 10),
|
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
|
||||||
IRON(1580002, 2504297, 2000, 10),
|
IRON(1580002, -1673518119, 2504297, 2000, 20),
|
||||||
LUMBER(1580004, -1603256692, 10000, 10),
|
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
|
||||||
MANDRAKE(1580007, 1191391799, 1000, 10),
|
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
|
||||||
MITHRIL(1580021, -1761257186, 500, 10),
|
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
|
||||||
OAK(1580005, 74767, 3000, 10),
|
OAK(1580005, -1653034775, 74767, 3000, 30),
|
||||||
OBSIDIAN(1580019, -697973233, 500, 10),
|
OBSIDIAN(1580019, 778019055, -697973233, 500, 5),
|
||||||
ONYX(1580011, 2977263, 1000, 10),
|
ONYX(1580011, -1675952151, 2977263, 1000, 10),
|
||||||
ORICHALK(1580013, -2036290524, 3000, 10),
|
ORICHALK(1580013, -1468730955, -2036290524, 3000, 30),
|
||||||
QUICKSILVER(1580016, -472884509, 1000, 10),
|
QUICKSILVER(1580016, -2081208434, -472884509, 1000, 10),
|
||||||
STONE(1580000, 74856115, 10000, 10),
|
STONE(1580000, -1094703863, 74856115, 10000, 100),
|
||||||
SULFUR(1580015, -1586349421, 1000, 10),
|
SULFUR(1580015, -1763687412, -1586349421, 1000, 10),
|
||||||
TRUESTEEL(1580001, -317484979, 2000, 10),
|
TRUESTEEL(1580001, -169012482, -317484979, 2000, 20),
|
||||||
WORMWOOD(1580018, 1532478436, 500, 10);
|
WORMWOOD(1580018, 1204785075, 1532478436, 500, 5);
|
||||||
|
|
||||||
public static HashMap<Integer, ResourceType> resourceLookup = new HashMap<>();
|
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
|
||||||
public static HashMap<Integer, ResourceType> hashLookup = new HashMap<>();
|
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
|
||||||
|
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
|
||||||
public int templateID;
|
public int templateID;
|
||||||
public ItemTemplate template;
|
public ItemTemplate template;
|
||||||
public int hash;
|
public int resourceHash;
|
||||||
|
public int templateHash;
|
||||||
public int deposit_limit;
|
public int deposit_limit;
|
||||||
public int mine_production;
|
public int mine_production;
|
||||||
|
|
||||||
ResourceType(int templateID, int hash, int deposit_limit, int mine_production) {
|
ResourceType(int templateID, int resourceHash, int templateHash, int deposit_limit, int mine_production) {
|
||||||
this.templateID = templateID;
|
this.templateID = templateID;
|
||||||
this.template = ItemTemplate.templates.get(this.templateID);
|
this.template = ItemTemplate.templates.get(this.templateID);
|
||||||
this.hash = hash;
|
this.resourceHash = resourceHash;
|
||||||
|
this.templateHash = templateHash;
|
||||||
this.deposit_limit = deposit_limit;
|
this.deposit_limit = deposit_limit;
|
||||||
this.mine_production = mine_production;
|
this.mine_production = mine_production;
|
||||||
}
|
}
|
||||||
@@ -2758,11 +2767,11 @@ public class mbEnums {
|
|||||||
public static void InitializeResourceTypes() {
|
public static void InitializeResourceTypes() {
|
||||||
|
|
||||||
for (ResourceType resourceType : ResourceType.values()) {
|
for (ResourceType resourceType : ResourceType.values()) {
|
||||||
resourceLookup.put(resourceType.templateID, resourceType);
|
templateLookup.put(resourceType.templateID, resourceType);
|
||||||
hashLookup.put(resourceType.hash, resourceType);
|
templateHashLookup.put(resourceType.templateHash, resourceType);
|
||||||
|
resourceHashLookup.put(resourceType.resourceHash, resourceType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -175,6 +175,8 @@ public class MobAI {
|
|||||||
public static void attackMob(Mob mob, Mob target) {
|
public static void attackMob(Mob mob, Mob target) {
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
if (mob == null || target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (mob.getRange() >= 30 && mob.isMoving())
|
if (mob.getRange() >= 30 && mob.isMoving())
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
|||||||
|
|
||||||
//make sure valid resource
|
//make sure valid resource
|
||||||
|
|
||||||
mbEnums.ResourceType resource = mbEnums.ResourceType.hashLookup.get(changeProductionMsg.getResourceHash());
|
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
|
||||||
|
|
||||||
if (resource == null)
|
if (resource == null)
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
|||||||
if (building.getGuild().isEmptyGuild())
|
if (building.getGuild().isEmptyGuild())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|
||||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
|||||||
(building == null) || playerZone == null || playerCity == null)
|
(building == null) || playerZone == null || playerCity == null)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||||
|
|||||||
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
|||||||
//source guild is limited to 7 subs
|
//source guild is limited to 7 subs
|
||||||
//TODO this should be based on TOL rank
|
//TODO this should be based on TOL rank
|
||||||
|
|
||||||
|
//cannot be subbed into a nation if you already have your own sub guilds
|
||||||
|
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
||||||
|
return true;
|
||||||
|
|
||||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||||
sendChat(source, "This Guild can't be subbed.");
|
sendChat(source, "This Guild can't be subbed.");
|
||||||
|
|||||||
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
|
||||||
|
|
||||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
|
||||||
|
|
||||||
if (player == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (building.getRank() == -1)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (BuildingManager.IsOwner(building, player))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
|
||||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||||
|
|
||||||
|
|||||||
@@ -248,7 +248,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
|||||||
City targetCity = null;
|
City targetCity = null;
|
||||||
|
|
||||||
if (isTeleport)
|
if (isTeleport)
|
||||||
cities = City.getCitiesToTeleportTo(player);
|
cities = City.getCitiesToTeleportTo(player, false);
|
||||||
else
|
else
|
||||||
cities = City.getCitiesToRepledgeTo(player);
|
cities = City.getCitiesToRepledgeTo(player);
|
||||||
for (City city : cities) {
|
for (City city : cities) {
|
||||||
|
|||||||
@@ -264,8 +264,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
|||||||
player.cancelOnSpell();
|
player.cancelOnSpell();
|
||||||
break;
|
break;
|
||||||
case RUNE:
|
case RUNE:
|
||||||
ApplyRuneMsg.applyRune(uuid, origin, player);
|
if(ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||||
itemMan.consume(item);
|
itemMan.consume(item);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default: //shouldn't be here, consume item
|
default: //shouldn't be here, consume item
|
||||||
dispatch = Dispatch.borrow(player, msg);
|
dispatch = Dispatch.borrow(player, msg);
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
|||||||
if (building == null)
|
if (building == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
if (BuildingManager.playerCanManage(player, building) == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
|||||||
case 2:
|
case 2:
|
||||||
player = SessionManager.getPlayerCharacter(origin);
|
player = SessionManager.getPlayerCharacter(origin);
|
||||||
|
|
||||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
if (BuildingManager.playerCanManage(player, building) == false)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (building.getHirelings().containsKey(npc) == false)
|
if (building.getHirelings().containsKey(npc) == false)
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
|||||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||||
|
|
||||||
switch (msg.getTargetType()) {
|
switch (msg.getTargetType()) {
|
||||||
case 53: //player character
|
case 52: //player character
|
||||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||||
break;
|
break;
|
||||||
case 37://mob
|
case 37://mob
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
|||||||
|
|
||||||
if (msg.getDirection() == 2) {
|
if (msg.getDirection() == 2) {
|
||||||
|
|
||||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
if (!BuildingManager.playerCanManage(player, building))
|
||||||
return true;
|
return true;
|
||||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||||
dispatch = Dispatch.borrow(player, msg);
|
dispatch = Dispatch.borrow(player, msg);
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ public class SendOwnPlayerMsg extends ClientNetMsg {
|
|||||||
@Override
|
@Override
|
||||||
protected int getPowerOfTwoBufferSize() {
|
protected int getPowerOfTwoBufferSize() {
|
||||||
//Larger size for historically larger opcodes
|
//Larger size for historically larger opcodes
|
||||||
return (17); // 2^17 == 131,072
|
return (18); // 2^17 == 131,072
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -73,10 +73,8 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
|
|||||||
|
|
||||||
public void configure() {
|
public void configure() {
|
||||||
|
|
||||||
if (isTeleport)
|
cities = City.getCitiesToTeleportTo(player, !isTeleport);
|
||||||
cities = City.getCitiesToTeleportTo(player);
|
|
||||||
else
|
|
||||||
cities = City.getCitiesToRepledgeTo(player);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
|
|||||||
|
|
||||||
for (mbEnums.ResourceType resourceType : (warehouseObject.resources.keySet())) {
|
for (mbEnums.ResourceType resourceType : (warehouseObject.resources.keySet())) {
|
||||||
|
|
||||||
writer.putInt(resourceType.hash);
|
writer.putInt(resourceType.templateHash);
|
||||||
writer.putInt((warehouseObject.resources.get(resourceType)));
|
writer.putInt((warehouseObject.resources.get(resourceType)));
|
||||||
|
|
||||||
|
|
||||||
@@ -107,7 +107,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
|
|||||||
|
|
||||||
for (mbEnums.ResourceType resourceType : warehouseObject.resources.keySet()) {
|
for (mbEnums.ResourceType resourceType : warehouseObject.resources.keySet()) {
|
||||||
|
|
||||||
writer.putInt(resourceType.hash);
|
writer.putInt(resourceType.templateHash);
|
||||||
writer.putInt(0); //available?
|
writer.putInt(0); //available?
|
||||||
writer.putInt(resourceType.deposit_limit); //max?
|
writer.putInt(resourceType.deposit_limit); //max?
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg;
|
|||||||
import engine.net.client.msg.UpdateStateMsg;
|
import engine.net.client.msg.UpdateStateMsg;
|
||||||
import engine.powers.EffectsBase;
|
import engine.powers.EffectsBase;
|
||||||
import engine.powers.PowersBase;
|
import engine.powers.PowersBase;
|
||||||
|
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -655,13 +656,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
|
AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
|
||||||
if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
|
if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
|
||||||
Mob mob = (Mob) abstractCharacter;
|
Mob mob = (Mob) abstractCharacter;
|
||||||
abstractCharacter.minDamageHandOne += (int) mob.mobBase.getDamageMin();
|
abstractCharacter.minDamageHandOne = (int) mob.mobBase.getDamageMin();
|
||||||
abstractCharacter.minDamageHandTwo += (int) mob.mobBase.getDamageMin();
|
abstractCharacter.minDamageHandTwo = (int) mob.mobBase.getDamageMin();
|
||||||
abstractCharacter.maxDamageHandOne += (int) mob.mobBase.getDamageMax();
|
abstractCharacter.maxDamageHandOne = (int) mob.mobBase.getDamageMax();
|
||||||
abstractCharacter.maxDamageHandTwo += (int) mob.mobBase.getDamageMax();
|
abstractCharacter.maxDamageHandTwo = (int) mob.mobBase.getDamageMax();
|
||||||
abstractCharacter.atrHandOne += mob.mobBase.getAttackRating();
|
abstractCharacter.atrHandOne = mob.mobBase.getAttackRating();
|
||||||
abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating();
|
abstractCharacter.atrHandTwo = mob.mobBase.getAttackRating();
|
||||||
abstractCharacter.defenseRating += mob.mobBase.getDefenseRating();
|
abstractCharacter.defenseRating = mob.mobBase.getDefenseRating();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
if (weapon != null)
|
if (weapon != null)
|
||||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||||
|
|
||||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||||
|
if (bonuses != null) {
|
||||||
|
ModType modType = ModType.AttackDelay;
|
||||||
|
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
|
||||||
|
|
||||||
|
if (mod.getPercentMod() == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
|
||||||
|
if (!mod.modType.equals(modType))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (bonuses.bonusFloats.get(mod) == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
speed *= (1 + bonuses.bonusFloats.get(mod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||||
|
|
||||||
if (speed < 10)
|
if (speed < 10)
|
||||||
speed = 10;
|
speed = 10;
|
||||||
@@ -1809,7 +1828,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
//handle hate value addition
|
//handle hate value addition
|
||||||
Mob target = (Mob) this;
|
Mob target = (Mob) this;
|
||||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||||
|
|
||||||
|
if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
|
||||||
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
|
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
|
||||||
|
else
|
||||||
|
target.playerAgroMap.put(attacker.getObjectUUID(), value);
|
||||||
|
|
||||||
|
|
||||||
if (target.isPlayerGuard()) {
|
if (target.isPlayerGuard()) {
|
||||||
if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
|
if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
|
||||||
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
|
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||||
|
|||||||
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
|||||||
if (upgradeTimeStamp != null)
|
if (upgradeTimeStamp != null)
|
||||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||||
|
|
||||||
|
if(rs.getInt("enforceKOS") == 0)
|
||||||
|
this.enforceKOS = false;
|
||||||
|
else
|
||||||
|
this.enforceKOS = true;
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||||
}
|
}
|
||||||
@@ -556,7 +561,7 @@ public class Building extends AbstractWorldObject {
|
|||||||
BuildingManager.setRank(barracksBuilding, -1);
|
BuildingManager.setRank(barracksBuilding, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the tree is R8 and deranking, we need to update it's
|
// If the tree is R8 and deranking, we need to update the
|
||||||
// mesh along with buildings losing their health bonus
|
// mesh along with buildings losing their health bonus
|
||||||
|
|
||||||
if (this.rank == 8) {
|
if (this.rank == 8) {
|
||||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
|||||||
|
|
||||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||||
|
|
||||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
if (!BuildingManager.playerCanManage(player, this))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (amount < 0)
|
if (amount < 0)
|
||||||
|
|||||||
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
|
|||||||
|
|
||||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||||
this.forceToInventory(slot, item, pc, initialized);
|
this.forceToInventory(slot, item, pc, initialized);
|
||||||
|
this.equipped.remove(slot);
|
||||||
pc.applyBonuses();
|
pc.applyBonuses();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+112
-115
@@ -41,6 +41,7 @@ import java.util.HashSet;
|
|||||||
import java.util.Iterator;
|
import java.util.Iterator;
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||||
|
|
||||||
public class City extends AbstractWorldObject {
|
public class City extends AbstractWorldObject {
|
||||||
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
|
|||||||
private String hash;
|
private String hash;
|
||||||
public Warehouse warehouse;
|
public Warehouse warehouse;
|
||||||
public Realm realm;
|
public Realm realm;
|
||||||
|
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ResultSet Constructor
|
* ResultSet Constructor
|
||||||
@@ -120,9 +122,7 @@ public class City extends AbstractWorldObject {
|
|||||||
this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
|
this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
|
||||||
this.bindX = rs.getFloat("bindX");
|
this.bindX = rs.getFloat("bindX");
|
||||||
this.bindZ = rs.getFloat("bindZ");
|
this.bindZ = rs.getFloat("bindZ");
|
||||||
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX,
|
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX, this.location.getY(), this.location.getZ() + this.bindZ);
|
||||||
this.location.getY(),
|
|
||||||
this.location.getZ() + this.bindZ);
|
|
||||||
this.radiusType = rs.getInt("radiusType");
|
this.radiusType = rs.getInt("radiusType");
|
||||||
|
|
||||||
float bindradiustemp = rs.getFloat("bindRadius");
|
float bindradiustemp = rs.getFloat("bindRadius");
|
||||||
@@ -288,106 +288,119 @@ public class City extends AbstractWorldObject {
|
|||||||
return city.getBindLoc();
|
return city.getBindLoc();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) {
|
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter, boolean repledge) {
|
||||||
|
|
||||||
ArrayList<City> cities = new ArrayList<>();
|
ArrayList<City> cities = new ArrayList<>();
|
||||||
|
|
||||||
if (pc == null)
|
if (playerCharacter == null)
|
||||||
return cities;
|
return cities;
|
||||||
|
|
||||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
|
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
|
||||||
|
|
||||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
|
||||||
//handle compiling of cities able to be teleported to for lore rule-set
|
//handle compiling of cities able to be teleported to for lore rule-set
|
||||||
for (AbstractGameObject ago : worldCities.values()) {
|
|
||||||
City city = (City) ago;
|
|
||||||
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
|
||||||
continue; // cannot teleport to perdition or bastion
|
|
||||||
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
|
|
||||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
|
||||||
continue;
|
|
||||||
} else if (city.isNoobIsle == 1 && pc.level <= 20) {
|
|
||||||
cities.add(city); // everyone can go to noob island if they are under level 20
|
|
||||||
continue;
|
|
||||||
} else if (city.cityName.equals("Khan'Ov Srekel")) {
|
|
||||||
cities.add(city); //everyone anytime can teleport to khan
|
|
||||||
continue;
|
|
||||||
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter))
|
|
||||||
if (!city.getTOL().reverseKOS) {
|
|
||||||
cities.add(city);//can teleport to any open ToL that shares charter
|
|
||||||
continue;
|
|
||||||
} else {
|
|
||||||
if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) {
|
|
||||||
cities.add(city);//this player is allowed for the reverse KOS
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) {
|
|
||||||
cities.add(city);//this guild is allowed for the reverse KOS
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) {
|
|
||||||
cities.add(city);//this nation is allowed for the reverse KOS
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
|
|
||||||
cities.add(city);//can always teleport inside your own nation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
|
|
||||||
Guild pcG = pc.getGuild();
|
|
||||||
//add npc cities
|
|
||||||
|
|
||||||
for (AbstractGameObject ago : worldCities.values()) {
|
for (AbstractGameObject ago : worldCities.values()) {
|
||||||
|
|
||||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
|
||||||
City city = (City) ago;
|
City city = (City) ago;
|
||||||
|
|
||||||
if (city.noTeleport)
|
// Filter Player cities
|
||||||
|
|
||||||
|
if (city.parentZone == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (city.parentZone != null && city.parentZone.guild_zone) {
|
//can't repledge to a guild you're already part of
|
||||||
|
|
||||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
if (repledge && city.getGuild().equals(playerCharacter.guild))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (city.parentZone.guild_zone) {
|
||||||
|
|
||||||
|
//players can all port and repledge inside their own nation
|
||||||
|
|
||||||
|
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
|
||||||
cities.add(city);
|
cities.add(city);
|
||||||
} else
|
continue;
|
||||||
//list Player cities
|
}
|
||||||
|
|
||||||
//open city, just list
|
if (city.isOpen() && city.getTOL().rank > 4) {
|
||||||
|
|
||||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
// Filter Lore cities
|
||||||
|
|
||||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) {
|
|
||||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||||
if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) {
|
|
||||||
|
if (repledge) {
|
||||||
|
if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||||
|
continue;
|
||||||
|
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Integer playerUUID = playerCharacter.objectUUID;
|
||||||
|
Integer guildUUID = playerCharacter.guildUUID;
|
||||||
|
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
|
||||||
|
boolean allowed = false;
|
||||||
|
|
||||||
|
if (city.getTOL().reverseKOS) {
|
||||||
|
|
||||||
|
//reverse KOS, specific values are allowed
|
||||||
|
|
||||||
|
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||||
|
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||||
|
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||||
|
allowed = true;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
//not reverse KOS, everyone is allowed by default
|
||||||
|
|
||||||
|
allowed = true;
|
||||||
|
|
||||||
|
//specific values are not allowed
|
||||||
|
|
||||||
|
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||||
|
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||||
|
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||||
|
allowed = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allowed)
|
||||||
cities.add(city);
|
cities.add(city);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
cities.add(city); //verify nation or guild is same
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
|
||||||
cities.add(city);
|
|
||||||
|
|
||||||
|
// Filter NPC cities
|
||||||
|
|
||||||
} else if (city.isNpc == 1) {
|
|
||||||
|
|
||||||
//list NPC cities
|
|
||||||
|
|
||||||
Guild g = city.getGuild();
|
|
||||||
if (g == null) {
|
|
||||||
if (city.isNpc == 1)
|
|
||||||
if (city.isNoobIsle == 1) {
|
if (city.isNoobIsle == 1) {
|
||||||
if (pc.getLevel() < 21)
|
|
||||||
cities.add(city); //verify nation or guild is same
|
|
||||||
} else if (pc.getLevel() > 9)
|
|
||||||
cities.add(city); //verify nation or guild is same
|
|
||||||
|
|
||||||
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
|
if (playerCharacter.level < 20)
|
||||||
cities.add(city); //verify nation or guild is same
|
cities.add(city); // everyone can go to noob island if they are under level 20
|
||||||
|
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Players cannot teleport to perdition or bastion
|
||||||
|
|
||||||
|
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// These cities are available for anyone off noob island
|
||||||
|
|
||||||
|
if (playerCharacter.level >= 20 && (city.cityName.equals("Sea Dog's Rest") || city.cityName.equals("Khan'Ov Srekel") || city.cityName.equals("City of Khar Th'Sekt"))) {
|
||||||
|
cities.add(city);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add Lore cities
|
||||||
|
|
||||||
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||||
|
|
||||||
|
if (repledge) {
|
||||||
|
if (city.getGuild().charter.canJoin(playerCharacter))
|
||||||
|
cities.add(city);
|
||||||
|
} else if (city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||||
|
cities.add(city);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return cities;
|
return cities;
|
||||||
@@ -586,7 +599,7 @@ public class City extends AbstractWorldObject {
|
|||||||
if (this.siegesWithstood == siegesWithstood)
|
if (this.siegesWithstood == siegesWithstood)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood) == true)
|
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood))
|
||||||
this.siegesWithstood = siegesWithstood;
|
this.siegesWithstood = siegesWithstood;
|
||||||
else
|
else
|
||||||
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
|
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
|
||||||
@@ -640,20 +653,13 @@ public class City extends AbstractWorldObject {
|
|||||||
public Guild getGuild() {
|
public Guild getGuild() {
|
||||||
|
|
||||||
if (this.getTOL() == null)
|
if (this.getTOL() == null)
|
||||||
return null;
|
return Guild.getErrantGuild();
|
||||||
|
|
||||||
if (this.isNpc == 1) {
|
|
||||||
|
|
||||||
if (this.getTOL().getOwner() == null)
|
if (this.getTOL().getOwner() == null)
|
||||||
return null;
|
return Guild.getErrantGuild();
|
||||||
return this.getTOL().getOwner().getGuild();
|
|
||||||
} else {
|
|
||||||
|
|
||||||
if (this.getTOL().getOwner() == null)
|
|
||||||
return null;
|
|
||||||
return this.getTOL().getOwner().getGuild();
|
return this.getTOL().getOwner().getGuild();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public boolean openCity(boolean open) {
|
public boolean openCity(boolean open) {
|
||||||
|
|
||||||
@@ -731,7 +737,7 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
|
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
|
||||||
if (npc.getObjectType() == GameObjectType.NPC)
|
if (npc.getObjectType() == GameObjectType.NPC)
|
||||||
if (((NPC) npc).getContract().isRuneMaster() == true)
|
if (((NPC) npc).getContract().isRuneMaster())
|
||||||
outNPC = (NPC) npc;
|
outNPC = (NPC) npc;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -764,16 +770,13 @@ public class City extends AbstractWorldObject {
|
|||||||
// Set location for this city
|
// Set location for this city
|
||||||
|
|
||||||
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
|
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
|
||||||
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
|
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX, this.location.y, this.location.z + this.bindZ);
|
||||||
this.location.y,
|
|
||||||
this.location.z + this.bindZ);
|
|
||||||
|
|
||||||
// set city bounds
|
// set city bounds
|
||||||
|
|
||||||
Bounds cityBounds = Bounds.borrow();
|
Bounds cityBounds = Bounds.borrow();
|
||||||
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
|
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
|
||||||
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents),
|
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents), 0.0f);
|
||||||
0.0f);
|
|
||||||
this.setBounds(cityBounds);
|
this.setBounds(cityBounds);
|
||||||
|
|
||||||
// Sanity check; no tol
|
// Sanity check; no tol
|
||||||
@@ -781,8 +784,7 @@ public class City extends AbstractWorldObject {
|
|||||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
||||||
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
||||||
|
|
||||||
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) && (this.isNpc == (byte) 0)) {
|
||||||
&& (this.isNpc == (byte) 0)) {
|
|
||||||
|
|
||||||
this.realm = RealmMap.getRealmAtLocation(this.getLoc());
|
this.realm = RealmMap.getRealmAtLocation(this.getLoc());
|
||||||
|
|
||||||
@@ -802,8 +804,7 @@ public class City extends AbstractWorldObject {
|
|||||||
if (this.getGuild().getGuildState() == GuildState.Nation)
|
if (this.getGuild().getGuildState() == GuildState.Nation)
|
||||||
for (Guild sub : this.getGuild().getSubGuildList()) {
|
for (Guild sub : this.getGuild().getSubGuildList()) {
|
||||||
|
|
||||||
if ((sub.getGuildState() == GuildState.Protectorate) ||
|
if ((sub.getGuildState() == GuildState.Protectorate) || (sub.getGuildState() == GuildState.Province)) {
|
||||||
(sub.getGuildState() == GuildState.Province)) {
|
|
||||||
this.isCapital = 1;
|
this.isCapital = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -828,7 +829,7 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
this.setHash();
|
this.setHash();
|
||||||
|
|
||||||
if (DataWarehouse.recordExists(mbEnums.DataRecordType.CITY, this.getObjectUUID()) == false) {
|
if (!DataWarehouse.recordExists(DataRecordType.CITY, this.getObjectUUID())) {
|
||||||
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE);
|
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE);
|
||||||
DataWarehouse.pushToWarehouse(cityRecord);
|
DataWarehouse.pushToWarehouse(cityRecord);
|
||||||
}
|
}
|
||||||
@@ -853,9 +854,7 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
for (Building building : this.parentZone.zoneBuildingSet) {
|
for (Building building : this.parentZone.zoneBuildingSet) {
|
||||||
|
|
||||||
if (building.getBlueprint() != null &&
|
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE && building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
|
||||||
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
|
|
||||||
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
|
|
||||||
|
|
||||||
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
|
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
|
||||||
|
|
||||||
@@ -937,7 +936,7 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
// Reapply effect with timeout?
|
// Reapply effect with timeout?
|
||||||
|
|
||||||
if (refreshEffect == true)
|
if (refreshEffect)
|
||||||
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
|
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1105,17 +1104,21 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
public final void destroy() {
|
public final void destroy() {
|
||||||
|
|
||||||
|
if (this.isDestroyed.compareAndSet(false, true)) {
|
||||||
|
|
||||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||||
|
|
||||||
destroyCityThread.setName("destroyCity:" + this.getName());
|
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
|
||||||
destroyCityThread.start();
|
destroyCityThread.start();
|
||||||
|
} else
|
||||||
|
Logger.error("Attempt to destroy destroyed city");
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void transfer(AbstractCharacter newOwner) {
|
public final void transfer(AbstractCharacter newOwner) {
|
||||||
|
|
||||||
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
|
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
|
||||||
|
|
||||||
transferCityThread.setName("TransferCity:" + this.getName());
|
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
|
||||||
transferCityThread.start();
|
transferCityThread.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1193,19 +1196,17 @@ public class City extends AbstractWorldObject {
|
|||||||
// All protection contracts are void upon transfer of a city
|
// All protection contracts are void upon transfer of a city
|
||||||
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
||||||
|
|
||||||
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
|
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip() && cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
||||||
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
|
||||||
cityBuilding.setProtectionState(ProtectionState.NONE);
|
cityBuilding.setProtectionState(ProtectionState.NONE);
|
||||||
|
|
||||||
// Transfer ownership of valid city assets
|
// Transfer ownership of valid city assets
|
||||||
// these assets are autoprotected.
|
// these assets are autoprotected.
|
||||||
|
|
||||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
if(guildLeader != null)
|
||||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
cityBuilding.claim(guildLeader);
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
else
|
||||||
|
|
||||||
cityBuilding.claim(sourcePlayer);
|
cityBuilding.claim(sourcePlayer);
|
||||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||||
}
|
}
|
||||||
@@ -1213,6 +1214,7 @@ public class City extends AbstractWorldObject {
|
|||||||
|
|
||||||
this.setForceRename(true);
|
this.setForceRename(true);
|
||||||
|
|
||||||
|
|
||||||
// Reset city timer for map update
|
// Reset city timer for map update
|
||||||
|
|
||||||
City.lastCityUpdate = System.currentTimeMillis();
|
City.lastCityUpdate = System.currentTimeMillis();
|
||||||
@@ -1245,12 +1247,7 @@ public class City extends AbstractWorldObject {
|
|||||||
// Transfer ownership of valid city assets
|
// Transfer ownership of valid city assets
|
||||||
// these assets are autoprotected.
|
// these assets are autoprotected.
|
||||||
|
|
||||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
|
||||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)
|
|
||||||
) {
|
|
||||||
|
|
||||||
cityBuilding.claim(sourcePlayer);
|
cityBuilding.claim(sourcePlayer);
|
||||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||||
@@ -1399,7 +1396,7 @@ public class City extends AbstractWorldObject {
|
|||||||
taxPercent = .20f;
|
taxPercent = .20f;
|
||||||
|
|
||||||
for (int resourceHash : msg.getResources().keySet())
|
for (int resourceHash : msg.getResources().keySet())
|
||||||
resources.add(ResourceType.hashLookup.get(resourceHash));
|
resources.add(ResourceType.templateHashLookup.get(resourceHash));
|
||||||
|
|
||||||
for (ResourceType resourceType : resources) {
|
for (ResourceType resourceType : resources) {
|
||||||
if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) {
|
if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) {
|
||||||
|
|||||||
@@ -193,12 +193,16 @@ public class Guild extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static boolean sameNationExcludeErrant(Guild a, Guild b) {
|
public static boolean sameNationExcludeErrant(Guild a, Guild b) {
|
||||||
|
|
||||||
if (a == null || b == null)
|
if (a == null || b == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (a.getObjectUUID() == b.getObjectUUID())
|
if (a.getObjectUUID() == b.getObjectUUID())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (a.nation == null || b.nation == null)
|
if (a.nation == null || b.nation == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
|
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -166,7 +166,7 @@ public class Mine extends AbstractGameObject {
|
|||||||
writer.putInt(mine.getObjectUUID()); //actually a hash of mine
|
writer.putInt(mine.getObjectUUID()); //actually a hash of mine
|
||||||
writer.putString(mine.mineType.name);
|
writer.putString(mine.mineType.name);
|
||||||
writer.putString(mine.zoneName);
|
writer.putString(mine.zoneName);
|
||||||
writer.putInt(mine.production.hash);
|
writer.putInt(mine.production.resourceHash);
|
||||||
writer.putInt(mine.production.mine_production);
|
writer.putInt(mine.production.mine_production);
|
||||||
writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
|
writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
|
||||||
writer.putInt(3600); //window in seconds
|
writer.putInt(3600); //window in seconds
|
||||||
@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
|
|||||||
// Only inactive mines are returned.
|
// Only inactive mines are returned.
|
||||||
|
|
||||||
for (Mine mine : Mine.mineMap.keySet()) {
|
for (Mine mine : Mine.mineMap.keySet()) {
|
||||||
if (mine.owningGuild.getObjectUUID() == guildID &&
|
if (mine.owningGuild.getObjectUUID() == guildID)
|
||||||
mine.isActive == false)
|
|
||||||
mineList.add(mine);
|
mineList.add(mine);
|
||||||
}
|
}
|
||||||
return mineList;
|
return mineList;
|
||||||
@@ -393,7 +392,7 @@ public class Mine extends AbstractGameObject {
|
|||||||
// writer.putInt(0x215C92BB); //this.unknown1);
|
// writer.putInt(0x215C92BB); //this.unknown1);
|
||||||
writer.putString(this.mineType.name);
|
writer.putString(this.mineType.name);
|
||||||
writer.putString(this.zoneName);
|
writer.putString(this.zoneName);
|
||||||
writer.putInt(this.production.hash);
|
writer.putInt(this.production.resourceHash);
|
||||||
writer.putInt(this.production.mine_production);
|
writer.putInt(this.production.mine_production);
|
||||||
writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
|
writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
|
||||||
writer.putInt(3600); //window in seconds
|
writer.putInt(3600); //window in seconds
|
||||||
@@ -482,7 +481,7 @@ public class Mine extends AbstractGameObject {
|
|||||||
if (this.owningGuild.getOwnedCity().warehouse == null)
|
if (this.owningGuild.getOwnedCity().warehouse == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return Warehouse.depositFromMine(this, mbEnums.ResourceType.resourceLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
|
return Warehouse.depositFromMine(this, mbEnums.ResourceType.templateLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean updateGuildOwner(PlayerCharacter playerCharacter) {
|
public boolean updateGuildOwner(PlayerCharacter playerCharacter) {
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
|||||||
public class PlayerBonuses {
|
public class PlayerBonuses {
|
||||||
|
|
||||||
//First bonus set
|
//First bonus set
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||||
|
|||||||
@@ -349,13 +349,13 @@ public class Resists {
|
|||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||||
|
|||||||
@@ -140,7 +140,7 @@ public class Warehouse {
|
|||||||
if (warehouse == null)
|
if (warehouse == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(msg.getHashID());
|
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(msg.getHashID());
|
||||||
|
|
||||||
if (isResourceLocked(warehouse, resourceType)) {
|
if (isResourceLocked(warehouse, resourceType)) {
|
||||||
ChatManager.chatSystemInfo(playerCharacter, "You cannot withdrawl a locked resource.");
|
ChatManager.chatSystemInfo(playerCharacter, "You cannot withdrawl a locked resource.");
|
||||||
@@ -182,7 +182,7 @@ public class Warehouse {
|
|||||||
|
|
||||||
warehouse = city.warehouse;
|
warehouse = city.warehouse;
|
||||||
|
|
||||||
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(hashID);
|
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(hashID);
|
||||||
|
|
||||||
// toggle lock
|
// toggle lock
|
||||||
|
|
||||||
@@ -233,7 +233,7 @@ public class Warehouse {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
mbEnums.ResourceType resourceType = mbEnums.ResourceType.resourceLookup.get(resource.templateID);
|
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateLookup.get(resource.templateID);
|
||||||
|
|
||||||
if (warehouse.resources.get(resourceType) == null)
|
if (warehouse.resources.get(resourceType) == null)
|
||||||
return false;
|
return false;
|
||||||
@@ -261,7 +261,7 @@ public class Warehouse {
|
|||||||
|
|
||||||
int newAmount = oldAmount + amount;
|
int newAmount = oldAmount + amount;
|
||||||
|
|
||||||
if (newAmount > mbEnums.ResourceType.resourceLookup.get(resource.templateID).deposit_limit)
|
if (newAmount > mbEnums.ResourceType.templateLookup.get(resource.templateID).deposit_limit)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (removeFromInventory) {
|
if (removeFromInventory) {
|
||||||
@@ -381,7 +381,7 @@ public class Warehouse {
|
|||||||
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent);
|
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent);
|
||||||
|
|
||||||
if (amount <= 0) {
|
if (amount <= 0) {
|
||||||
msg.getResources().put(resourceType.hash, 0);
|
msg.getResources().put(resourceType.resourceHash, 0);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -395,20 +395,18 @@ public class Warehouse {
|
|||||||
if (newAmount < amount)
|
if (newAmount < amount)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
msg.getResources().put(resourceType.hash, amount);
|
msg.getResources().put(resourceType.resourceHash, amount);
|
||||||
|
|
||||||
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
||||||
msg.getResources().put(resourceType.hash, 0);
|
msg.getResources().put(resourceType.resourceHash, 0);
|
||||||
warehouse.resources.put(resourceType, oldAmount);
|
warehouse.resources.put(resourceType, oldAmount);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
warehouse.resources.put(resourceType, newAmount);
|
warehouse.resources.put(resourceType, newAmount);
|
||||||
depositRealmTaxes(taxer, resourceType, amount, warehouse);
|
depositRealmTaxes(taxer, resourceType, amount, warehouse);
|
||||||
mbEnums.ResourceType resource;
|
|
||||||
|
|
||||||
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), mbEnums.TransactionType.TAXRESOURCE, resourceType, amount);
|
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), mbEnums.TransactionType.TAXRESOURCE, resourceType, amount);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -431,7 +429,7 @@ public class Warehouse {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (addToInventory)
|
if (addToInventory)
|
||||||
if (!itemMan.hasRoomInventory(template.item_wt * amount)) {
|
if (!itemMan.hasRoomInventory(template.item_wt)) {
|
||||||
ChatManager.chatSystemInfo(playerCharacter, "You can not carry any more of that item.");
|
ChatManager.chatSystemInfo(playerCharacter, "You can not carry any more of that item.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,13 +11,11 @@ package engine.powers;
|
|||||||
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
|
import engine.mbEnums;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
import engine.mbEnums.SourceType;
|
||||||
import engine.mbEnums.StackType;
|
import engine.mbEnums.StackType;
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.*;
|
||||||
import engine.objects.AbstractWorldObject;
|
|
||||||
import engine.objects.PlayerBonuses;
|
|
||||||
import engine.objects.Runegate;
|
|
||||||
import engine.powers.poweractions.AbstractPowerAction;
|
import engine.powers.poweractions.AbstractPowerAction;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -244,32 +242,23 @@ public class ActionsBase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Add blocked types here
|
//Add blocked types here
|
||||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
//Check for immunities
|
||||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||||
if (bonus == null)
|
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||||
return false;
|
|
||||||
|
|
||||||
//TODO make this more efficient then testing strings
|
if(vampDrain)
|
||||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||||
return true; //Currently stun immune. Skip stun
|
|
||||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||||
return true; //Currently snare immune. Skip snare
|
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
|
||||||
return true; //Currently blind immune. Skip blind
|
|
||||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
|
||||||
return true; //Currently power block immune. Skip power block
|
|
||||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
|
||||||
return true;
|
return true;
|
||||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
}
|
||||||
// return true; //Currently shadowmantled. Skip heals
|
|
||||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||||
return true;
|
return pcTarget.getResists().immuneTo(damageType);
|
||||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
|
||||||
return true;
|
|
||||||
else
|
|
||||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -633,4 +633,8 @@ public class PowersBase {
|
|||||||
return description;
|
return description;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean enforceLore(){
|
||||||
|
return this.powerCategory.equals(PowerCategoryType.SUMMON) || this.powerCategory.equals(PowerCategoryType.HEAL)|| this.powerCategory.equals(PowerCategoryType.BUFF);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
|
|||||||
|
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
import engine.mbEnums.BuildingGroup;
|
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.PortalType;
|
import engine.mbEnums.PortalType;
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.AbstractCharacter;
|
||||||
@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Make sure target building is a runegate
|
// Make sure target building is a runegate
|
||||||
|
|
||||||
if (targetBuilding.meshUUID != 24500) // runegate
|
if (targetBuilding.meshUUID != 24500) // runegate
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Which runegate was clicked on?
|
// Which runegate was clicked on?
|
||||||
|
|
||||||
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
|
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
|
||||||
|
|
||||||
if(runeGate == null){
|
if (runeGate == null)
|
||||||
return; // mob camp prop runegate cannot be opened
|
return; // mob camp prop runegate cannot be opened
|
||||||
}
|
|
||||||
// Which portal was opened?
|
// Which portal was opened?
|
||||||
|
|
||||||
token = pb.getToken();
|
token = pb.getToken();
|
||||||
@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
|
|||||||
case 428937084: //Death Gate
|
case 428937084: //Death Gate
|
||||||
portalType = PortalType.OBLIV;
|
portalType = PortalType.OBLIV;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429756284: //Chaos Gate
|
case 429756284: //Chaos Gate
|
||||||
portalType = PortalType.CHAOS;
|
portalType = PortalType.CHAOS;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429723516: //Khar Gate
|
case 429723516: //Khar Gate
|
||||||
portalType = PortalType.MERCHANT;
|
portalType = PortalType.MERCHANT;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429559676: //Spirit Gate
|
case 429559676: //Spirit Gate
|
||||||
portalType = PortalType.SPIRIT;
|
portalType = PortalType.SPIRIT;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429592444: //Water Gate
|
case 429592444: //Water Gate
|
||||||
portalType = PortalType.WATER;
|
portalType = PortalType.WATER;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429428604: //Fire Gate
|
case 429428604: //Fire Gate
|
||||||
portalType = PortalType.FIRE;
|
portalType = PortalType.FIRE;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429526908: //Air Gate
|
case 429526908: //Air Gate
|
||||||
portalType = PortalType.AIR;
|
portalType = PortalType.AIR;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 429625212: //Earth Gate
|
case 429625212: //Earth Gate
|
||||||
portalType = PortalType.EARTH;
|
portalType = PortalType.EARTH;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
runeGate.activatePortal(portalType);
|
runeGate.activatePortal(portalType);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -53,11 +53,14 @@ public class DestroyCityThread implements Runnable {
|
|||||||
|
|
||||||
// Member variable assignment
|
// Member variable assignment
|
||||||
|
|
||||||
|
try {
|
||||||
cityZone = city.getParent();
|
cityZone = city.getParent();
|
||||||
newParent = cityZone.parent;
|
newParent = cityZone.parent;
|
||||||
formerGuild = city.getTOL().getGuild();
|
formerGuild = city.getTOL().getGuild();
|
||||||
|
|
||||||
// Former guild loses it's tree!
|
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
|
||||||
|
|
||||||
|
// Former guild loses tree!
|
||||||
|
|
||||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||||
|
|
||||||
@@ -83,10 +86,10 @@ public class DestroyCityThread implements Runnable {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Building tol = null;
|
|
||||||
|
|
||||||
// Build list of buildings within this parent zone
|
// Build list of buildings within this parent zone
|
||||||
|
|
||||||
|
ArrayList<Building> destroySet = new ArrayList<>();
|
||||||
|
|
||||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||||
|
|
||||||
// Sanity Check in case player deletes the building
|
// Sanity Check in case player deletes the building
|
||||||
@@ -100,13 +103,6 @@ public class DestroyCityThread implements Runnable {
|
|||||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// TOL is processed after all other structures in the city zone
|
|
||||||
|
|
||||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
|
|
||||||
tol = cityBuilding;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// All buildings are moved to a location relative
|
// All buildings are moved to a location relative
|
||||||
// to their new parent zone
|
// to their new parent zone
|
||||||
|
|
||||||
@@ -125,33 +121,34 @@ public class DestroyCityThread implements Runnable {
|
|||||||
|
|
||||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||||
|
|
||||||
// Destroy all remaining city assets
|
// Remove warehouse entry if one exists.
|
||||||
|
|
||||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|
city.warehouse = null;
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|
|
||||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
|
|
||||||
|
|
||||||
if (cityBuilding.getRank() != -1)
|
|
||||||
BuildingManager.setRank(cityBuilding, -1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destroy the tol
|
// Mark all auto protected buildings for destruction
|
||||||
|
|
||||||
if (tol != null)
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
|
||||||
BuildingManager.setRank(tol, -1);
|
destroySet.add(cityBuilding);
|
||||||
|
}
|
||||||
|
|
||||||
if (city.realm != null)
|
// Destroy set of auto-protected buildings
|
||||||
|
|
||||||
|
for (Building building : destroySet)
|
||||||
|
if (building.getRank() != -1)
|
||||||
|
BuildingManager.setRank(building, -1);
|
||||||
|
|
||||||
|
if (city.realm != null) {
|
||||||
city.realm.removeCity(city.getObjectUUID());
|
city.realm.removeCity(city.getObjectUUID());
|
||||||
|
city.realm = null;
|
||||||
|
}
|
||||||
|
|
||||||
// It's now safe to delete the city zone from the database
|
// It's now safe to delete the city zone from the database
|
||||||
// which will cause a cascade delete of everything else
|
// which will cause a cascade delete of everything else
|
||||||
|
|
||||||
|
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
|
||||||
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
|
||||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -160,6 +157,10 @@ public class DestroyCityThread implements Runnable {
|
|||||||
|
|
||||||
City.lastCityUpdate = System.currentTimeMillis();
|
City.lastCityUpdate = System.currentTimeMillis();
|
||||||
|
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e);
|
||||||
|
}
|
||||||
|
|
||||||
// Zone and city should vanish upon next reboot
|
// Zone and city should vanish upon next reboot
|
||||||
// if the codebase reaches here.
|
// if the codebase reaches here.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user