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78 Commits

Author SHA1 Message Date
FatBoy c601ba36b8 extra sanity checks for claiming an abandoned tree 2025-11-01 21:23:52 -05:00
FatBoy dd959e31cb bardiel's requested slot lookup query amendment update(again) 2025-11-01 21:10:18 -05:00
FatBoy 9c57c4a379 bardiel's requested slot lookup query amendment update 2025-11-01 21:05:46 -05:00
FatBoy eae010069b bardiel's requested slot lookup query amendment 2025-11-01 21:02:24 -05:00
FatBoy 7251c3aaec sieges withstood update to update siegesWithstood column in DB (was previously city name) 2025-11-01 20:57:02 -05:00
FatBoy fa2dd72798 manual WH cleanup when WH exists but building doesn't 2025-11-01 20:44:49 -05:00
MagicBot 8b4619f6ae Breakpoint set 2025-10-27 20:31:44 -04:00
MagicBot 837691aa2f Breakpoint set 2025-10-27 20:26:25 -04:00
MagicBot 3894007fdd Breakpoint set 2025-10-27 20:18:40 -04:00
MagicBot c1318b53eb Breakpoint set 2025-10-27 19:42:09 -04:00
MagicBot 3b4e8d92ea Breakpoint set 2025-10-27 19:40:48 -04:00
MagicBot ffae01955b Breakpoint set 2025-10-27 19:26:51 -04:00
MagicBot 94b6181ebe Breakpoint set 2025-10-27 19:21:37 -04:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0d5cef1652 guilds that have sub guilds can no longer be invited to join nations 2024-07-21 19:36:17 -05:00
FatBoy 04203c092a Lowering stats below item requirement unequips and removes item from map correctly 2024-07-21 19:32:16 -05:00
FatBoy 78feee482b items can now be equipped when skill level exactly meets item requirement 2024-07-21 19:23:34 -05:00
FatBoy 8c35844e08 Huntress pet cannot attack players resolved 2024-07-21 19:16:57 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
MagicBot 145449f26d Bronzewood mine_production updated. 2024-06-29 14:33:19 -04:00
FatBoy feef6263b4 cleanup 2024-06-27 20:41:43 -05:00
FatBoy 6c622c377f blocked power type structuring 2024-06-27 20:19:11 -05:00
FatBoy 8943121336 blocked power type structuring 2024-06-27 19:54:29 -05:00
FatBoy 70cb469190 final cleanup 2024-06-26 20:44:46 -05:00
FatBoy a42f307a70 immunitiy check compiled to single location 2024-06-26 20:37:28 -05:00
FatBoy 2a3ae6eaec Immunities refresh 2024-06-26 20:24:05 -05:00
FatBoy 9e4b596aa1 enforce KOS for building works 2024-06-26 20:07:37 -05:00
FatBoy aa1fe792a3 Load enforceKOS for buildings 2024-06-26 19:57:50 -05:00
FatBoy 79919121a8 claiming an errant ToL gives ownership to the leader of the guild, not individual player 2024-06-26 19:44:23 -05:00
FatBoy 80ccfff635 Building Management compiled to a single method check 2024-06-26 19:27:32 -05:00
MagicBot 381139af35 Collection of resourceHash 2024-06-26 12:31:08 -04:00
MagicBot e79da63556 Method cleanup. 2024-06-24 03:18:59 -04:00
MagicBot 533565e37e UUID is in keyset 2024-06-24 03:09:38 -04:00
FatBoy da0510d2bc proccing system 2024-06-22 19:50:53 -05:00
FatBoy 1f732a8ca9 failed rune sno longer get consumed 2024-06-22 19:31:13 -05:00
FatBoy 0d24789a93 reverse KOS function completed 2024-06-22 19:22:13 -05:00
FatBoy 35427cfb4a reverse KOS function 2024-06-22 19:04:04 -05:00
MagicBot 695a78b1e2 Noob island filter at 20 2024-06-19 17:57:28 -04:00
MagicBot 9f6710ccb9 More logic work 2024-06-19 17:51:42 -04:00
MagicBot fff1e80f61 More logic work 2024-06-19 17:49:46 -04:00
MagicBot 141af19daa More logic work 2024-06-19 17:38:44 -04:00
MagicBot 630748541f More logic work 2024-06-19 17:36:09 -04:00
MagicBot d32818f351 Rearrange logic 2024-06-19 17:27:04 -04:00
MagicBot d6f94bd0e7 Merged methods 2024-06-19 17:10:49 -04:00
MagicBot db6a4e471d Lore rules added to method 2024-06-19 17:08:56 -04:00
MagicBot a24c611bac Lore rules added to method 2024-06-19 17:01:02 -04:00
MagicBot 3926160ab1 Unused method removed 2024-06-19 16:56:57 -04:00
MagicBot 4a7013de61 Signature update 2024-06-19 16:56:06 -04:00
MagicBot 56564f1c3b Cleanup of teleport list 2024-06-19 16:53:55 -04:00
MagicBot 8a3e39e97d Cleanup of cityChoice handler 2024-06-19 15:05:01 -04:00
MagicBot 5224c79441 Condemned uuid is key not value in map 2024-06-19 14:53:57 -04:00
MagicBot ede016a93d Never null 2024-06-19 14:43:31 -04:00
MagicBot cc1825dec9 Increase to handle larger banks. 2024-06-18 12:43:59 -04:00
MagicBot d257ce50cf Sanity check for null city. 2024-06-18 11:56:19 -04:00
MagicBot 5b246211e1 Warehouse record removed in destruction banes. 2024-06-18 11:51:11 -04:00
FatBoy 33c923b0de fixed immunities in powers manager 2024-06-13 20:47:28 -05:00
FatBoy 02d524663a fixed a lore issue in powers manager 2024-06-13 20:14:43 -05:00
MagicBot 5bd85addb7 Removed count when validating stack withdraw weight. 2024-06-13 15:42:54 -04:00
FatBoy 40bae67443 fixed mob damage defense and ATR 2024-06-12 19:35:20 -05:00
FatBoy 1cf1d731c4 added = to range checks and converted speed to float 2024-06-12 19:23:34 -05:00
MagicBot 24215e21c9 Sanity check for deleted vendors 2024-06-12 14:15:19 -04:00
MagicBot 3accd779b9 Sanity check for deleted vendors 2024-06-12 14:06:18 -04:00
MagicBot 1d673ca2e5 Sanity check for deleted vendors 2024-06-12 14:04:19 -04:00
MagicBot c935ea1986 Project reformat. 2024-06-11 13:40:42 -04:00
MagicBot 678ccafd3c Unused variable removed. 2024-06-11 13:23:49 -04:00
MagicBot 31292785a5 templateHash used in this context. 2024-06-11 13:09:40 -04:00
MagicBot cdc4717033 Update to resources message 2024-06-11 12:54:57 -04:00
MagicBot 35c8ac0289 Update to resources message 2024-06-11 12:53:07 -04:00
MagicBot f5cc4a3290 Update to resource type 2024-06-10 15:19:57 -04:00
FatBoy 74bd7ddb8b attack speed calculation handled correctly 2024-05-31 19:02:59 -05:00
FatBoy 4feb95131c early exit for pets attacking a null target 2024-05-31 18:34:27 -05:00
FatBoy d22ba7b89d early exit for pets attacking a null target 2024-05-31 18:32:53 -05:00
FatBoy 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 2024-05-31 18:29:59 -05:00
FatBoy 12e73d59c7 apply weapon powers before early exit for defense of passives 2024-05-31 18:26:36 -05:00
FatBoy 5c70f15064 check player agro map for key before tryign to assign to it 2024-05-31 18:23:34 -05:00
MagicBot 8ca641f353 Return 0 for null table entry. 2024-05-31 07:41:25 -04:00
41 changed files with 543 additions and 437 deletions
@@ -32,10 +32,14 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
ArrayList<BuildingLocation> buildingLocations = new ArrayList<>(); ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " + PreparedStatement preparedStatement = connection.prepareStatement(
"where type = 6 or type = 8 " + "SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
"GROUP BY buildingID, slot " + "MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
"ORDER BY buildingID, slot ASC;")) { "FROM static_building_location " +
"WHERE type IN (6, 8) " +
"GROUP BY BuildingID, slot " +
"ORDER BY BuildingID, slot ASC;"
)) {
ResultSet rs = preparedStatement.executeQuery(); ResultSet rs = preparedStatement.executeQuery();
buildingLocations = getObjectsFromRs(rs, 20); buildingLocations = getObjectsFromRs(rs, 20);
+1 -1
View File
@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
public boolean updateSiegesWithstood(City city, int value) { public boolean updateSiegesWithstood(City city, int value) {
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?" PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
+ " WHERE `UID` = ?")) { + " WHERE `UID` = ?")) {
preparedStatement.setInt(1, value); preparedStatement.setInt(1, value);
@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
int id = rs.getInt(1); int id = rs.getInt(1);
if (id == 883640)
Logger.info("hit");
if (DbManager.inCache(localObjectType, id)) { if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id)); objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else { } else {
@@ -136,6 +136,12 @@ public class dbWarehouseHandler extends dbHandlerBase {
int cityUID = rs.getInt("cityUUID"); int cityUID = rs.getInt("cityUUID");
JSONObject jsonObject = new JSONObject(rs.getString("warehouse")); JSONObject jsonObject = new JSONObject(rs.getString("warehouse"));
City city = City.getCity(cityUID); City city = City.getCity(cityUID);
if (city == null) {
Logger.error("No city " + cityUID + " for warehouse");
continue;
}
city.warehouse = new Warehouse(jsonObject); city.warehouse = new Warehouse(jsonObject);
city.warehouse.city = city; city.warehouse.city = city;
@@ -192,6 +198,7 @@ public class dbWarehouseHandler extends dbHandlerBase {
// via the client interface. // via the client interface.
ArrayList<WorkOrder> submitList = new ArrayList<>(); ArrayList<WorkOrder> submitList = new ArrayList<>();
ArrayList<WorkOrder> orphanList = new ArrayList<>();
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;"); PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;");
@@ -209,7 +216,14 @@ public class dbWarehouseHandler extends dbHandlerBase {
// Submit new workOrders to the ForgeManager // Submit new workOrders to the ForgeManager
for (WorkOrder workOrder : submitList) { for (WorkOrder workOrder : submitList) {
DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder); DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
// Delete but do not reconstitute orphan workOrders
if (workOrder.vendor == null)
continue;
workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet(); workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet();
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder); DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder); ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
+56 -66
View File
@@ -104,68 +104,68 @@ public enum BuildingManager {
if (building == null) if (building == null)
return false; return false;
//cannot access destroyed buildings
if (building.getRank() == -1) if (building.getRank() == -1)
return false; return false;
if (IsOwner(building, player)) //admin characters can always access buildings
return true;
//individual friend.
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
if (player.isCSR()) if (player.isCSR())
return true; return true;
//Guild stuff //owner can always access their own building
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
if (IsOwner(building, player)) if (IsOwner(building, player))
return true; return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL. //check for default IC access if building belongs to same guild
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID())) if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//check against friends list entries if any present
if (building.getFriends() != null) {
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true; return true;
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus())) if (building.getFriends().get(player.guild.objectUUID) != null) {
return false;
return false; //check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
} }
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) { public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -463,29 +463,19 @@ public enum BuildingManager {
return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus()); return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus());
} }
public static int GetAvailableGold(Building building) {
if (building.getStrongboxValue() == 0)
return 0;
if (building.getStrongboxValue() < building.reserve)
return 0;
return building.getStrongboxValue() - building.reserve;
}
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) { public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
//Nation Members and Guild members are not hostile.
// if (building.getGuild() != null){
// if (pc.getGuild() != null)
// if (building.getGuild().getObjectUUID() == pc.getGuildUUID()
// || pc.getGuild().getNation().getObjectUUID() == building.getGuild().getNation().getObjectUUID())
// return false;
// }
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild())) if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false; return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) { if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID()); Condemned condemn = building.getCondemned().get(player.getObjectUUID());
+61 -21
View File
@@ -12,7 +12,6 @@ import engine.job.JobContainer;
import engine.job.JobScheduler; import engine.job.JobScheduler;
import engine.jobs.AttackJob; import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob; import engine.jobs.DeferredPowerJob;
import engine.math.Vector3f;
import engine.mbEnums; import engine.mbEnums;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.msg.TargetedActionMsg; import engine.net.client.msg.TargetedActionMsg;
@@ -20,6 +19,7 @@ import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*; import engine.objects.*;
import engine.powers.DamageShield; import engine.powers.DamageShield;
import engine.powers.effectmodifiers.AbstractEffectModifier; import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.effectmodifiers.WeaponProcEffectModifier;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -124,7 +124,7 @@ public enum CombatManager {
return; return;
//check if this slot is on attack timer, if timer has passed clear it, else early exit //check if this slot is on attack timer, if timer has passed clear it, else early exit
if(attacker.getTimers().containsKey("Attack"+slot.name())) if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0) if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack" + slot.name()); attacker.getTimers().remove("Attack" + slot.name());
else else
@@ -169,12 +169,12 @@ public enum CombatManager {
switch (target.getObjectType()) { switch (target.getObjectType()) {
case PlayerCharacter: case PlayerCharacter:
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f; attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
if (distanceSquared < attackRange * attackRange) if (distanceSquared <= attackRange * attackRange)
inRange = true; inRange = true;
break; break;
case Mob: case Mob:
attackRange += ((AbstractCharacter) target).calcHitBox(); attackRange += ((AbstractCharacter) target).calcHitBox();
if (distanceSquared < attackRange * attackRange) if (distanceSquared <= attackRange * attackRange)
inRange = true; inRange = true;
break; break;
case Building: case Building:
@@ -202,7 +202,7 @@ public enum CombatManager {
if (weapon != null) { if (weapon != null) {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None)); wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
@@ -213,7 +213,7 @@ public enum CombatManager {
if (wepSpeed < 10) if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects. wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
delay = wepSpeed * 100L; delay = (long)wepSpeed * 100L;
} }
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
@@ -221,6 +221,16 @@ public enum CombatManager {
if (inRange) { if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
//handle retaliate //handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) { if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) { if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
@@ -264,6 +274,22 @@ public enum CombatManager {
atr = attacker.atrHandTwo; atr = attacker.atrHandTwo;
} }
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0; int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target)) if (AbstractCharacter.IsAbstractCharacter(target))
@@ -332,12 +358,18 @@ public enum CombatManager {
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job //set auto attack job
setAutoAttackJob(attacker, slot, delay); setAutoAttackJob(attacker, slot, delay);
return; return;
} }
} }
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage //calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1); int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) { if (damage == 0) {
@@ -414,6 +446,9 @@ public enum CombatManager {
if (resists.immuneTo(damageType)) { if (resists.immuneTo(damageType)) {
//set auto attack job //set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay); setAutoAttackJob(attacker, slot, delay);
return; return;
} }
@@ -446,20 +481,6 @@ public enum CombatManager {
} }
} }
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//set auto attack job //set auto attack job
setAutoAttackJob(attacker, slot, delay); setAutoAttackJob(attacker, slot, delay);
@@ -537,7 +558,7 @@ public enum CombatManager {
} }
//Item has no equipment slots and should not try to return an animation, return default instead //Item has no equipment slots and should not try to return an animation, return default instead
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){ if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
return 75; return 75;
} }
@@ -613,6 +634,7 @@ public enum CombatManager {
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
} }
public static int calculatePetDamage(AbstractCharacter agent) { public static int calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet //damage calc for pet
float range; float range;
@@ -627,6 +649,7 @@ public enum CombatManager {
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier); return (int) (damage * dmgMultiplier);
} }
public static double getMinDmg(double min, AbstractCharacter agent) { public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent(); int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent(); int secondary = agent.getStatDexCurrent();
@@ -634,6 +657,7 @@ public enum CombatManager {
int masteryLevel = 0; int masteryLevel = 0;
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel)); return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
} }
public static double getMaxDmg(double max, AbstractCharacter agent) { public static double getMaxDmg(double max, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent(); int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent(); int secondary = agent.getStatDexCurrent();
@@ -641,4 +665,20 @@ public enum CombatManager {
int masteryLevel = 0; int masteryLevel = 0;
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel)); return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
} }
public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
if(weapon == null) // cant proc without a weapon
return;
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
if(mod.modType.equals(mbEnums.ModType.WeaponProc))
if(ThreadLocalRandom.current().nextInt(0,101) < 6)
((WeaponProcEffectModifier)mod).applyProc(attacker,target);
}
}
}
} }
+9 -3
View File
@@ -67,7 +67,7 @@ public enum ForgeManager implements Runnable {
// Early exit for completed workOrders loaded from disk // Early exit for completed workOrders loaded from disk
// or vendors who were re-deeded with items still cooking. // or vendors who were re-deeded with items still cooking.
if (workOrder.vendor == null && workOrder.runCompleted.get()) if (workOrder.vendor == null || workOrder.runCompleted.get())
continue; continue;
// This workOrder has completed production. // This workOrder has completed production.
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled // Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0) if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable); forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else else
forgedItem.prefixToken = workOrder.prefixToken; forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0) if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable); forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else else
forgedItem.suffixToken = workOrder.suffixToken; forgedItem.suffixToken = workOrder.suffixToken;
@@ -393,6 +393,12 @@ public enum ForgeManager implements Runnable {
if (rollForModifier < 80) { if (rollForModifier < 80) {
int randomModifier = LootManager.TableRoll(vendor.getLevel(), false); int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier); modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
// @TODO : Figure out how a null can be returned from a defined set.
if (modTableEntry == null)
return 0;
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action); EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
modifier = effectsBase.getToken(); modifier = effectsBase.getToken();
} }
+1 -1
View File
@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null) if (characterSkill == null)
return false; return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value) if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
return true; return true;
} }
+22 -10
View File
@@ -176,14 +176,31 @@ public enum PowersManager {
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID()); PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
PlayerCharacter caster = origin.getPlayerCharacter(); PlayerCharacter caster = origin.getPlayerCharacter();
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID()); PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
if (pb != null && pb.isHarmful == false) { if (pb != null && pb.enforceLore()) {
//if (caster.guild.equals(Guild.getErrantGuild())) //if (caster.guild.equals(Guild.getErrantGuild()))
// return; // return;
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false) if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false) {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
.getPlayerCharacter(origin);
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
}
pc.setIsCasting(false);
}
return; return;
} }
} }
}
if (usePowerA(msg, origin, sendCastToSelf)) { if (usePowerA(msg, origin, sendCastToSelf)) {
// Cast failed for some reason, reset timer // Cast failed for some reason, reset timer
@@ -908,10 +925,6 @@ public enum PowersManager {
if (pb.isHarmful()) if (pb.isHarmful())
mobTarget.handleDirectAggro(playerCharacter); mobTarget.handleDirectAggro(playerCharacter);
} }
//Power is aiding a target, handle aggro if combat target is a Mob.
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
}
// update target of used power timer // update target of used power timer
@@ -933,8 +946,7 @@ public enum PowersManager {
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) { if (ab.blocked(target,pb.vampDrain)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb); PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue; continue;
} }
@@ -1109,7 +1121,7 @@ public enum PowersManager {
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) if (ab.blocked(target,pb.vampDrain))
continue; continue;
// TODO handle overwrite stack order here // TODO handle overwrite stack order here
String stackType = ab.getStackType(); String stackType = ab.getStackType();
@@ -1423,7 +1435,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains()) if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue; continue;
// If something blocks the action, then stop // If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) if (ab.blocked(target,pb.vampDrain))
// sendPowerMsg(pc, 5, msg); // sendPowerMsg(pc, 5, msg);
continue; continue;
// TODO handle overwrite stack order here // TODO handle overwrite stack order here
+8 -1
View File
@@ -84,6 +84,11 @@ public class WorkOrder implements Delayed {
this.completionTime = jsonWorkOrder.getLong("completionTime"); this.completionTime = jsonWorkOrder.getLong("completionTime");
this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted")); this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted"));
// Vendor sanity check. Might have been deleted
if (this.vendor == null)
return;
JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost"); JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost");
for (String key : productionCostMap.keySet()) { for (String key : productionCostMap.keySet()) {
@@ -107,6 +112,7 @@ public class WorkOrder implements Delayed {
for (Object o : tokenList) { for (Object o : tokenList) {
int prefix = ((JSONArray) o).getInt(0); int prefix = ((JSONArray) o).getInt(0);
int suffix = ((JSONArray) o).getInt(1); int suffix = ((JSONArray) o).getInt(1);
Item cookingItem = ForgeManager.forgeItem(this); Item cookingItem = ForgeManager.forgeItem(this);
cookingItem.prefixToken = prefix; cookingItem.prefixToken = prefix;
cookingItem.suffixToken = suffix; cookingItem.suffixToken = suffix;
@@ -129,7 +135,8 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt)) if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item return 30; //30: That person cannot carry that item
if (!workOrder.vendor.getItemModTable().contains((template.modTable))) if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty()) if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+42 -33
View File
@@ -831,16 +831,22 @@ public class mbEnums {
SPIRES, SPIRES,
SNARE, SNARE,
STUN, STUN,
BLIND, BLINDNESS,
ROOT, ROOT,
FEAR, FEAR,
CHARM, CHARM,
POWERBLOCK, POWERINHIBITOR,
DEBUFF, DEBUFF,
STEAL, STEAL,
DRAIN; DRAIN;
public static DamageType getDamageType(String modName) { public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType; DamageType damageType;
if (modName.isEmpty()) if (modName.isEmpty())
return DamageType.NONE; return DamageType.NONE;
@@ -2715,42 +2721,45 @@ public class mbEnums {
public enum ResourceType { public enum ResourceType {
GOLD(7, 2308551, 100000000, 10), GOLD(7, -1670881623, 2308551, 100000000, 50000),
ADAMANT(1580003, -1741189964, 1000, 10), ADAMANT(1580003, 1557001525, -1741189964, 1000, 10),
AGATE(1580009, 75173057, 2000, 10), AGATE(1580009, -1096157543, 75173057, 2000, 20),
ANTIMONY(1580014, 452320058, 1000, 10), ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, 78329697, 2000, 10), AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1569826353, 500, 10), BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, 1334770447, 500, 10), BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
COAL(1580008, 2559427, 3000, 10), COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, -1730704107, 2000, 10), DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1596311545, 2000, 10), GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, 2504297, 2000, 10), IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, -1603256692, 10000, 10), LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1191391799, 1000, 10), MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, -1761257186, 500, 10), MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, 74767, 3000, 10), OAK(1580005, -1653034775, 74767, 3000, 30),
OBSIDIAN(1580019, -697973233, 500, 10), OBSIDIAN(1580019, 778019055, -697973233, 500, 5),
ONYX(1580011, 2977263, 1000, 10), ONYX(1580011, -1675952151, 2977263, 1000, 10),
ORICHALK(1580013, -2036290524, 3000, 10), ORICHALK(1580013, -1468730955, -2036290524, 3000, 30),
QUICKSILVER(1580016, -472884509, 1000, 10), QUICKSILVER(1580016, -2081208434, -472884509, 1000, 10),
STONE(1580000, 74856115, 10000, 10), STONE(1580000, -1094703863, 74856115, 10000, 100),
SULFUR(1580015, -1586349421, 1000, 10), SULFUR(1580015, -1763687412, -1586349421, 1000, 10),
TRUESTEEL(1580001, -317484979, 2000, 10), TRUESTEEL(1580001, -169012482, -317484979, 2000, 20),
WORMWOOD(1580018, 1532478436, 500, 10); WORMWOOD(1580018, 1204785075, 1532478436, 500, 5);
public static HashMap<Integer, ResourceType> resourceLookup = new HashMap<>(); public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> hashLookup = new HashMap<>(); public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID; public int templateID;
public ItemTemplate template; public ItemTemplate template;
public int hash; public int resourceHash;
public int templateHash;
public int deposit_limit; public int deposit_limit;
public int mine_production; public int mine_production;
ResourceType(int templateID, int hash, int deposit_limit, int mine_production) { ResourceType(int templateID, int resourceHash, int templateHash, int deposit_limit, int mine_production) {
this.templateID = templateID; this.templateID = templateID;
this.template = ItemTemplate.templates.get(this.templateID); this.template = ItemTemplate.templates.get(this.templateID);
this.hash = hash; this.resourceHash = resourceHash;
this.templateHash = templateHash;
this.deposit_limit = deposit_limit; this.deposit_limit = deposit_limit;
this.mine_production = mine_production; this.mine_production = mine_production;
} }
@@ -2758,11 +2767,11 @@ public class mbEnums {
public static void InitializeResourceTypes() { public static void InitializeResourceTypes() {
for (ResourceType resourceType : ResourceType.values()) { for (ResourceType resourceType : ResourceType.values()) {
resourceLookup.put(resourceType.templateID, resourceType); templateLookup.put(resourceType.templateID, resourceType);
hashLookup.put(resourceType.hash, resourceType); templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
} }
} }
} }
+2
View File
@@ -175,6 +175,8 @@ public class MobAI {
public static void attackMob(Mob mob, Mob target) { public static void attackMob(Mob mob, Mob target) {
try { try {
if (mob == null || target == null)
return;
if (mob.getRange() >= 30 && mob.isMoving()) if (mob.getRange() >= 30 && mob.isMoving())
return; return;
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource //make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.hashLookup.get(changeProductionMsg.getResourceHash()); mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null) if (resource == null)
return true; return true;
@@ -17,9 +17,8 @@ import engine.mbEnums.BuildingGroup;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.msg.ClaimAssetMsg; import engine.net.client.msg.ClaimAssetMsg;
import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ClientNetMsg;
import engine.objects.Blueprint; import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.Building; import engine.objects.*;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -111,9 +110,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
// Can't claim a tree if your guild already owns one // Can't claim a tree if your guild already owns one
// *** Refactor : Send error to player here // *** Refactor : Send error to player here
if ((sourcePlayer.getGuild().isNation()) && if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
(blueprint.getBuildingGroup() == BuildingGroup.TOL))
return true; return true;
}
// Process the transfer of the building(s) // Process the transfer of the building(s)
@@ -135,4 +134,24 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
return true; return true;
} }
private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
return false;
}
if(sourcePlayer.guild.getOwnedCity() != null) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
return false;
}
if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
return false;
}
return true;
}
} }
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild()) if (building.getGuild().isEmptyGuild())
return true; return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building)) if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true; return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null) (building == null) || playerZone == null || playerCity == null)
return true; return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building)) if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true; return true;
boolean open = (msg.getMessageType() == OPEN_CITY); boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs //source guild is limited to 7 subs
//TODO this should be based on TOL rank //TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) { if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed."); sendChat(source, "This Guild can't be subbed.");
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super(); super();
} }
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override @Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) { protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -248,7 +248,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
City targetCity = null; City targetCity = null;
if (isTeleport) if (isTeleport)
cities = City.getCitiesToTeleportTo(player); cities = City.getCitiesToTeleportTo(player, false);
else else
cities = City.getCitiesToRepledgeTo(player); cities = City.getCitiesToRepledgeTo(player);
for (City city : cities) { for (City city : cities) {
@@ -264,8 +264,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
player.cancelOnSpell(); player.cancelOnSpell();
break; break;
case RUNE: case RUNE:
ApplyRuneMsg.applyRune(uuid, origin, player); if(ApplyRuneMsg.applyRune(uuid, origin, player)) {
itemMan.consume(item); itemMan.consume(item);
}
break; break;
default: //shouldn't be here, consume item default: //shouldn't be here, consume item
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null) if (building == null)
return; return;
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false) if (BuildingManager.playerCanManage(player, building) == false)
return; return;
if (orderNpcMsg.getPatrolSize() >= 20) if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2: case 2:
player = SessionManager.getPlayerCharacter(origin); player = SessionManager.getPlayerCharacter(origin);
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false) if (BuildingManager.playerCanManage(player, building) == false)
return true; return true;
if (building.getHirelings().containsKey(npc) == false) if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) { switch (msg.getTargetType()) {
case 53: //player character case 52: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID())); pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break; break;
case 37://mob case 37://mob
@@ -528,8 +528,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false; return false;
if (cityObject.warehouse != null) { if (cityObject.warehouse != null) {
if(cityObject.warehouse.building != null) {
//warehosue has a building already, warehouse still should exist
PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse" PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
return false; return false;
}else{
//warehouse has no building and needs a cleanup
DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
cityObject.warehouse = null;
}
} }
// Create the warehouse object and it's entry in the database // Create the warehouse object and it's entry in the database
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) { if (msg.getDirection() == 2) {
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building)) if (!BuildingManager.playerCanManage(player, building))
return true; return true;
if (building.setReserve(msg.getUnknown01(), player)) { if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -59,7 +59,7 @@ public class SendOwnPlayerMsg extends ClientNetMsg {
@Override @Override
protected int getPowerOfTwoBufferSize() { protected int getPowerOfTwoBufferSize() {
//Larger size for historically larger opcodes //Larger size for historically larger opcodes
return (17); // 2^17 == 131,072 return (18); // 2^17 == 131,072
} }
/** /**
@@ -73,10 +73,8 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
public void configure() { public void configure() {
if (isTeleport) cities = City.getCitiesToTeleportTo(player, !isTeleport);
cities = City.getCitiesToTeleportTo(player);
else
cities = City.getCitiesToRepledgeTo(player);
} }
/** /**
@@ -93,7 +93,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
for (mbEnums.ResourceType resourceType : (warehouseObject.resources.keySet())) { for (mbEnums.ResourceType resourceType : (warehouseObject.resources.keySet())) {
writer.putInt(resourceType.hash); writer.putInt(resourceType.templateHash);
writer.putInt((warehouseObject.resources.get(resourceType))); writer.putInt((warehouseObject.resources.get(resourceType)));
@@ -107,7 +107,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
for (mbEnums.ResourceType resourceType : warehouseObject.resources.keySet()) { for (mbEnums.ResourceType resourceType : warehouseObject.resources.keySet()) {
writer.putInt(resourceType.hash); writer.putInt(resourceType.templateHash);
writer.putInt(0); //available? writer.putInt(0); //available?
writer.putInt(resourceType.deposit_limit); //max? writer.putInt(resourceType.deposit_limit); //max?
} }
+33 -8
View File
@@ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg;
import engine.net.client.msg.UpdateStateMsg; import engine.net.client.msg.UpdateStateMsg;
import engine.powers.EffectsBase; import engine.powers.EffectsBase;
import engine.powers.PowersBase; import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -655,13 +656,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD)); AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) { if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
Mob mob = (Mob) abstractCharacter; Mob mob = (Mob) abstractCharacter;
abstractCharacter.minDamageHandOne += (int) mob.mobBase.getDamageMin(); abstractCharacter.minDamageHandOne = (int) mob.mobBase.getDamageMin();
abstractCharacter.minDamageHandTwo += (int) mob.mobBase.getDamageMin(); abstractCharacter.minDamageHandTwo = (int) mob.mobBase.getDamageMin();
abstractCharacter.maxDamageHandOne += (int) mob.mobBase.getDamageMax(); abstractCharacter.maxDamageHandOne = (int) mob.mobBase.getDamageMax();
abstractCharacter.maxDamageHandTwo += (int) mob.mobBase.getDamageMax(); abstractCharacter.maxDamageHandTwo = (int) mob.mobBase.getDamageMax();
abstractCharacter.atrHandOne += mob.mobBase.getAttackRating(); abstractCharacter.atrHandOne = mob.mobBase.getAttackRating();
abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating(); abstractCharacter.atrHandTwo = mob.mobBase.getAttackRating();
abstractCharacter.defenseRating += mob.mobBase.getDefenseRating(); abstractCharacter.defenseRating = mob.mobBase.getDefenseRating();
} }
} }
@@ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None)); speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None)); PlayerBonuses bonuses = abstractCharacter.bonuses;
if (bonuses != null) {
ModType modType = ModType.AttackDelay;
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0)
continue;
if (!mod.modType.equals(modType))
continue;
if (bonuses.bonusFloats.get(mod) == null)
continue;
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10) if (speed < 10)
speed = 10; speed = 10;
@@ -1809,7 +1828,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//handle hate value addition //handle hate value addition
Mob target = (Mob) this; Mob target = (Mob) this;
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) { if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value); target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
else
target.playerAgroMap.put(attacker.getObjectUUID(), value);
if (target.isPlayerGuard()) { if (target.isPlayerGuard()) {
if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false) if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID()); target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
+6 -1
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@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null) if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault()); this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) { } catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e); Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
} }
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) { public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManageNotFriends(player, this)) if (!BuildingManager.playerCanManage(player, this))
return false; return false;
if (amount < 0) if (amount < 0)
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) { if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized); this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses(); pc.applyBonuses();
} }
} }
+104 -113
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@@ -120,9 +120,7 @@ public class City extends AbstractWorldObject {
this.treeOfLifeID = rs.getInt("treeOfLifeUUID"); this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
this.bindX = rs.getFloat("bindX"); this.bindX = rs.getFloat("bindX");
this.bindZ = rs.getFloat("bindZ"); this.bindZ = rs.getFloat("bindZ");
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX, this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX, this.location.getY(), this.location.getZ() + this.bindZ);
this.location.getY(),
this.location.getZ() + this.bindZ);
this.radiusType = rs.getInt("radiusType"); this.radiusType = rs.getInt("radiusType");
float bindradiustemp = rs.getFloat("bindRadius"); float bindradiustemp = rs.getFloat("bindRadius");
@@ -288,106 +286,119 @@ public class City extends AbstractWorldObject {
return city.getBindLoc(); return city.getBindLoc();
} }
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) { public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter, boolean repledge) {
ArrayList<City> cities = new ArrayList<>(); ArrayList<City> cities = new ArrayList<>();
if (pc == null) if (playerCharacter == null)
return cities; return cities;
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
//handle compiling of cities able to be teleported to for lore rule-set //handle compiling of cities able to be teleported to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot teleport to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
continue;
} else if (city.isNoobIsle == 1 && pc.level <= 20) {
cities.add(city); // everyone can go to noob island if they are under level 20
continue;
} else if (city.cityName.equals("Khan'Ov Srekel")) {
cities.add(city); //everyone anytime can teleport to khan
continue;
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter))
if (!city.getTOL().reverseKOS) {
cities.add(city);//can teleport to any open ToL that shares charter
continue;
} else {
if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) {
cities.add(city);//this player is allowed for the reverse KOS
continue;
}
if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) {
cities.add(city);//this guild is allowed for the reverse KOS
continue;
}
if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) {
cities.add(city);//this nation is allowed for the reverse KOS
continue;
}
}
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
cities.add(city);//can always teleport inside your own nation
}
}
} else {
Guild pcG = pc.getGuild();
//add npc cities
for (AbstractGameObject ago : worldCities.values()) { for (AbstractGameObject ago : worldCities.values()) {
if (ago.getObjectType().equals(GameObjectType.City)) {
City city = (City) ago; City city = (City) ago;
if (city.noTeleport) // Filter Player cities
if (city.parentZone == null)
continue; continue;
if (city.parentZone != null && city.parentZone.guild_zone) { //can't repledge to a guild you're already part of
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) { if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;
if (city.parentZone.guild_zone) {
//players can all port and repledge inside their own nation
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
cities.add(city); cities.add(city);
} else continue;
//list Player cities }
//open city, just list if (city.isOpen() && city.getTOL().rank > 4) {
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { // Filter Lore cities
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) {
if (repledge) {
if (!city.getGuild().charter.canJoin(playerCharacter))
continue;
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
continue;
}
Integer playerUUID = playerCharacter.objectUUID;
Integer guildUUID = playerCharacter.guildUUID;
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
boolean allowed = false;
if (city.getTOL().reverseKOS) {
//reverse KOS, specific values are allowed
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = true;
} else {
//not reverse KOS, everyone is allowed by default
allowed = true;
//specific values are not allowed
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = false;
}
if (allowed)
cities.add(city); cities.add(city);
} }
} else { } else {
cities.add(city); //verify nation or guild is same
}
}
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
cities.add(city);
// Filter NPC cities
} else if (city.isNpc == 1) {
//list NPC cities
Guild g = city.getGuild();
if (g == null) {
if (city.isNpc == 1)
if (city.isNoobIsle == 1) { if (city.isNoobIsle == 1) {
if (pc.getLevel() < 21)
cities.add(city); //verify nation or guild is same
} else if (pc.getLevel() > 9)
cities.add(city); //verify nation or guild is same
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) if (playerCharacter.level < 20)
cities.add(city); //verify nation or guild is same cities.add(city); // everyone can go to noob island if they are under level 20
continue;
} }
// Players cannot teleport to perdition or bastion
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue;
// These cities are available for anyone off noob island
if (playerCharacter.level >= 20 && (city.cityName.equals("Sea Dog's Rest") || city.cityName.equals("Khan'Ov Srekel") || city.cityName.equals("City of Khar Th'Sekt"))) {
cities.add(city);
continue;
} }
// Add Lore cities
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (repledge) {
if (city.getGuild().charter.canJoin(playerCharacter))
cities.add(city);
} else if (city.getGuild().charter.equals(playerCharacter.guild.charter))
cities.add(city);
}
} }
} }
return cities; return cities;
@@ -586,7 +597,7 @@ public class City extends AbstractWorldObject {
if (this.siegesWithstood == siegesWithstood) if (this.siegesWithstood == siegesWithstood)
return; return;
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood) == true) if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood))
this.siegesWithstood = siegesWithstood; this.siegesWithstood = siegesWithstood;
else else
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID()); Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
@@ -640,20 +651,13 @@ public class City extends AbstractWorldObject {
public Guild getGuild() { public Guild getGuild() {
if (this.getTOL() == null) if (this.getTOL() == null)
return null; return Guild.getErrantGuild();
if (this.isNpc == 1) {
if (this.getTOL().getOwner() == null) if (this.getTOL().getOwner() == null)
return null; return Guild.getErrantGuild();
return this.getTOL().getOwner().getGuild();
} else {
if (this.getTOL().getOwner() == null)
return null;
return this.getTOL().getOwner().getGuild(); return this.getTOL().getOwner().getGuild();
} }
}
public boolean openCity(boolean open) { public boolean openCity(boolean open) {
@@ -731,7 +735,7 @@ public class City extends AbstractWorldObject {
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) { for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
if (npc.getObjectType() == GameObjectType.NPC) if (npc.getObjectType() == GameObjectType.NPC)
if (((NPC) npc).getContract().isRuneMaster() == true) if (((NPC) npc).getContract().isRuneMaster())
outNPC = (NPC) npc; outNPC = (NPC) npc;
} }
@@ -764,16 +768,13 @@ public class City extends AbstractWorldObject {
// Set location for this city // Set location for this city
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ); this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX, this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX, this.location.y, this.location.z + this.bindZ);
this.location.y,
this.location.z + this.bindZ);
// set city bounds // set city bounds
Bounds cityBounds = Bounds.borrow(); Bounds cityBounds = Bounds.borrow();
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city. cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents), new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents), 0.0f);
0.0f);
this.setBounds(cityBounds); this.setBounds(cityBounds);
// Sanity check; no tol // Sanity check; no tol
@@ -781,8 +782,7 @@ public class City extends AbstractWorldObject {
if (BuildingManager.getBuilding(this.treeOfLifeID) == null) if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID); Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) && (this.isNpc == (byte) 0)) {
&& (this.isNpc == (byte) 0)) {
this.realm = RealmMap.getRealmAtLocation(this.getLoc()); this.realm = RealmMap.getRealmAtLocation(this.getLoc());
@@ -802,8 +802,7 @@ public class City extends AbstractWorldObject {
if (this.getGuild().getGuildState() == GuildState.Nation) if (this.getGuild().getGuildState() == GuildState.Nation)
for (Guild sub : this.getGuild().getSubGuildList()) { for (Guild sub : this.getGuild().getSubGuildList()) {
if ((sub.getGuildState() == GuildState.Protectorate) || if ((sub.getGuildState() == GuildState.Protectorate) || (sub.getGuildState() == GuildState.Province)) {
(sub.getGuildState() == GuildState.Province)) {
this.isCapital = 1; this.isCapital = 1;
break; break;
} }
@@ -828,7 +827,7 @@ public class City extends AbstractWorldObject {
this.setHash(); this.setHash();
if (DataWarehouse.recordExists(mbEnums.DataRecordType.CITY, this.getObjectUUID()) == false) { if (!DataWarehouse.recordExists(DataRecordType.CITY, this.getObjectUUID())) {
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE); CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE);
DataWarehouse.pushToWarehouse(cityRecord); DataWarehouse.pushToWarehouse(cityRecord);
} }
@@ -853,9 +852,7 @@ public class City extends AbstractWorldObject {
for (Building building : this.parentZone.zoneBuildingSet) { for (Building building : this.parentZone.zoneBuildingSet) {
if (building.getBlueprint() != null && if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE && building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this)); building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
@@ -937,7 +934,7 @@ public class City extends AbstractWorldObject {
// Reapply effect with timeout? // Reapply effect with timeout?
if (refreshEffect == true) if (refreshEffect)
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this); player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
} }
@@ -1193,19 +1190,17 @@ public class City extends AbstractWorldObject {
// All protection contracts are void upon transfer of a city // All protection contracts are void upon transfer of a city
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob. //Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip() if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip() && cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
cityBuilding.setProtectionState(ProtectionState.NONE); cityBuilding.setProtectionState(ProtectionState.NONE);
// Transfer ownership of valid city assets // Transfer ownership of valid city assets
// these assets are autoprotected. // these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) if(guildLeader != null)
|| (cityBuilding.getBlueprint().isWallPiece()) cityBuilding.claim(guildLeader);
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) { else
cityBuilding.claim(sourcePlayer); cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED); cityBuilding.setProtectionState(ProtectionState.PROTECTED);
} }
@@ -1213,6 +1208,7 @@ public class City extends AbstractWorldObject {
this.setForceRename(true); this.setForceRename(true);
// Reset city timer for map update // Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
@@ -1245,12 +1241,7 @@ public class City extends AbstractWorldObject {
// Transfer ownership of valid city assets // Transfer ownership of valid city assets
// these assets are autoprotected. // these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)
) {
cityBuilding.claim(sourcePlayer); cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED); cityBuilding.setProtectionState(ProtectionState.PROTECTED);
@@ -1399,7 +1390,7 @@ public class City extends AbstractWorldObject {
taxPercent = .20f; taxPercent = .20f;
for (int resourceHash : msg.getResources().keySet()) for (int resourceHash : msg.getResources().keySet())
resources.add(ResourceType.hashLookup.get(resourceHash)); resources.add(ResourceType.templateHashLookup.get(resourceHash));
for (ResourceType resourceType : resources) { for (ResourceType resourceType : resources) {
if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) { if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) {
+4
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@@ -193,12 +193,16 @@ public class Guild extends AbstractWorldObject {
} }
public static boolean sameNationExcludeErrant(Guild a, Guild b) { public static boolean sameNationExcludeErrant(Guild a, Guild b) {
if (a == null || b == null) if (a == null || b == null)
return false; return false;
if (a.getObjectUUID() == b.getObjectUUID()) if (a.getObjectUUID() == b.getObjectUUID())
return true; return true;
if (a.nation == null || b.nation == null) if (a.nation == null || b.nation == null)
return false; return false;
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild(); return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
} }
+3 -3
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@@ -166,7 +166,7 @@ public class Mine extends AbstractGameObject {
writer.putInt(mine.getObjectUUID()); //actually a hash of mine writer.putInt(mine.getObjectUUID()); //actually a hash of mine
writer.putString(mine.mineType.name); writer.putString(mine.mineType.name);
writer.putString(mine.zoneName); writer.putString(mine.zoneName);
writer.putInt(mine.production.hash); writer.putInt(mine.production.resourceHash);
writer.putInt(mine.production.mine_production); writer.putInt(mine.production.mine_production);
writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds writer.putInt(3600); //window in seconds
@@ -393,7 +393,7 @@ public class Mine extends AbstractGameObject {
// writer.putInt(0x215C92BB); //this.unknown1); // writer.putInt(0x215C92BB); //this.unknown1);
writer.putString(this.mineType.name); writer.putString(this.mineType.name);
writer.putString(this.zoneName); writer.putString(this.zoneName);
writer.putInt(this.production.hash); writer.putInt(this.production.resourceHash);
writer.putInt(this.production.mine_production); writer.putInt(this.production.mine_production);
writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds writer.putInt(3600); //window in seconds
@@ -482,7 +482,7 @@ public class Mine extends AbstractGameObject {
if (this.owningGuild.getOwnedCity().warehouse == null) if (this.owningGuild.getOwnedCity().warehouse == null)
return false; return false;
return Warehouse.depositFromMine(this, mbEnums.ResourceType.resourceLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse); return Warehouse.depositFromMine(this, mbEnums.ResourceType.templateLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
} }
public boolean updateGuildOwner(PlayerCharacter playerCharacter) { public boolean updateGuildOwner(PlayerCharacter playerCharacter) {
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses { public class PlayerBonuses {
//First bonus set //First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>(); ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>(); private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
+2 -2
View File
@@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true); this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true); this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true); this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true); this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true); this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true); this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
+8 -10
View File
@@ -140,7 +140,7 @@ public class Warehouse {
if (warehouse == null) if (warehouse == null)
return; return;
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(msg.getHashID()); mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(msg.getHashID());
if (isResourceLocked(warehouse, resourceType)) { if (isResourceLocked(warehouse, resourceType)) {
ChatManager.chatSystemInfo(playerCharacter, "You cannot withdrawl a locked resource."); ChatManager.chatSystemInfo(playerCharacter, "You cannot withdrawl a locked resource.");
@@ -182,7 +182,7 @@ public class Warehouse {
warehouse = city.warehouse; warehouse = city.warehouse;
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(hashID); mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(hashID);
// toggle lock // toggle lock
@@ -233,7 +233,7 @@ public class Warehouse {
return false; return false;
} }
mbEnums.ResourceType resourceType = mbEnums.ResourceType.resourceLookup.get(resource.templateID); mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateLookup.get(resource.templateID);
if (warehouse.resources.get(resourceType) == null) if (warehouse.resources.get(resourceType) == null)
return false; return false;
@@ -261,7 +261,7 @@ public class Warehouse {
int newAmount = oldAmount + amount; int newAmount = oldAmount + amount;
if (newAmount > mbEnums.ResourceType.resourceLookup.get(resource.templateID).deposit_limit) if (newAmount > mbEnums.ResourceType.templateLookup.get(resource.templateID).deposit_limit)
return false; return false;
if (removeFromInventory) { if (removeFromInventory) {
@@ -381,7 +381,7 @@ public class Warehouse {
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent); int amount = (int) (warehouse.resources.get(resourceType) * taxPercent);
if (amount <= 0) { if (amount <= 0) {
msg.getResources().put(resourceType.hash, 0); msg.getResources().put(resourceType.resourceHash, 0);
continue; continue;
} }
@@ -395,20 +395,18 @@ public class Warehouse {
if (newAmount < amount) if (newAmount < amount)
continue; continue;
msg.getResources().put(resourceType.hash, amount); msg.getResources().put(resourceType.resourceHash, amount);
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) { if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
msg.getResources().put(resourceType.hash, 0); msg.getResources().put(resourceType.resourceHash, 0);
warehouse.resources.put(resourceType, oldAmount); warehouse.resources.put(resourceType, oldAmount);
continue; continue;
} }
warehouse.resources.put(resourceType, newAmount); warehouse.resources.put(resourceType, newAmount);
depositRealmTaxes(taxer, resourceType, amount, warehouse); depositRealmTaxes(taxer, resourceType, amount, warehouse);
mbEnums.ResourceType resource;
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), mbEnums.TransactionType.TAXRESOURCE, resourceType, amount); AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), mbEnums.TransactionType.TAXRESOURCE, resourceType, amount);
} }
} }
@@ -431,7 +429,7 @@ public class Warehouse {
return false; return false;
if (addToInventory) if (addToInventory)
if (!itemMan.hasRoomInventory(template.item_wt * amount)) { if (!itemMan.hasRoomInventory(template.item_wt)) {
ChatManager.chatSystemInfo(playerCharacter, "You can not carry any more of that item."); ChatManager.chatSystemInfo(playerCharacter, "You can not carry any more of that item.");
return false; return false;
} }
+17 -28
View File
@@ -11,13 +11,11 @@ package engine.powers;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.PowersManager; import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType; import engine.mbEnums.ModType;
import engine.mbEnums.SourceType; import engine.mbEnums.SourceType;
import engine.mbEnums.StackType; import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter; import engine.objects.*;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.powers.poweractions.AbstractPowerAction; import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -244,32 +242,23 @@ public class ActionsBase {
} }
//Add blocked types here //Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) { public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) { //Check for immunities
AbstractCharacter ac = (AbstractCharacter) awo; if (AbstractCharacter.IsAbstractCharacter(awo)){
PlayerBonuses bonus = ac.getBonuses(); AbstractCharacter pcTarget = (AbstractCharacter) awo;
if (bonus == null) PlayerBonuses bonus = pcTarget.getBonuses();
return false;
//TODO make this more efficient then testing strings if(vampDrain)
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN)) return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare)) if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
return true; //Currently snare immune. Skip snare (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true; return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains) }
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return true; return pcTarget.getResists().immuneTo(damageType);
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
} }
return false; return false;
} }
+4
View File
@@ -633,4 +633,8 @@ public class PowersBase {
return description; return description;
} }
public boolean enforceLore(){
return this.powerCategory.equals(PowerCategoryType.SUMMON) || this.powerCategory.equals(PowerCategoryType.HEAL)|| this.powerCategory.equals(PowerCategoryType.BUFF);
}
} }
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.mbEnums; import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GameObjectType; import engine.mbEnums.GameObjectType;
import engine.mbEnums.PortalType; import engine.mbEnums.PortalType;
import engine.objects.AbstractCharacter; import engine.objects.AbstractCharacter;
@@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
return; return;
// Make sure target building is a runegate // Make sure target building is a runegate
if (targetBuilding.meshUUID != 24500) // runegate if (targetBuilding.meshUUID != 24500) // runegate
return; return;
// Which runegate was clicked on? // Which runegate was clicked on?
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID()); Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
if(runeGate == null){ if (runeGate == null)
return; // mob camp prop runegate cannot be opened return; // mob camp prop runegate cannot be opened
}
// Which portal was opened? // Which portal was opened?
token = pb.getToken(); token = pb.getToken();
@@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
case 428937084: //Death Gate case 428937084: //Death Gate
portalType = PortalType.OBLIV; portalType = PortalType.OBLIV;
break; break;
case 429756284: //Chaos Gate case 429756284: //Chaos Gate
portalType = PortalType.CHAOS; portalType = PortalType.CHAOS;
break; break;
case 429723516: //Khar Gate case 429723516: //Khar Gate
portalType = PortalType.MERCHANT; portalType = PortalType.MERCHANT;
break; break;
case 429559676: //Spirit Gate case 429559676: //Spirit Gate
portalType = PortalType.SPIRIT; portalType = PortalType.SPIRIT;
break; break;
case 429592444: //Water Gate case 429592444: //Water Gate
portalType = PortalType.WATER; portalType = PortalType.WATER;
break; break;
case 429428604: //Fire Gate case 429428604: //Fire Gate
portalType = PortalType.FIRE; portalType = PortalType.FIRE;
break; break;
case 429526908: //Air Gate case 429526908: //Air Gate
portalType = PortalType.AIR; portalType = PortalType.AIR;
break; break;
case 429625212: //Earth Gate case 429625212: //Earth Gate
portalType = PortalType.EARTH; portalType = PortalType.EARTH;
break; break;
default: default:
} }
runeGate.activatePortal(portalType); runeGate.activatePortal(portalType);
} }
@Override @Override
@@ -125,6 +125,13 @@ public class DestroyCityThread implements Runnable {
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE); cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Destroy all remaining city assets // Destroy all remaining city assets
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)