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282 Commits

Author SHA1 Message Date
FatBoy 943a4c8926 questing failsafes 2025-01-19 19:34:50 -06:00
FatBoy e257f0a591 questing failsafes 2025-01-19 16:02:54 -06:00
FatBoy 76bb31be84 questing failsafes 2025-01-19 15:51:44 -06:00
FatBoy 15bea0df04 questing failsafes 2025-01-19 15:41:02 -06:00
FatBoy 7f3d37e4f7 Quest System Completed 2025-01-18 21:00:55 -06:00
FatBoy 4c49575bc7 Quest System Completed 2025-01-18 20:56:20 -06:00
FatBoy a3ffd53f53 Quest System Completed 2025-01-18 20:53:34 -06:00
FatBoy e6e1cab715 Quest System Progression 2025-01-18 20:21:21 -06:00
FatBoy 0b5c3c7c9b Quest System 2025-01-18 20:12:50 -06:00
FatBoy da42e2baf4 Quest System 2025-01-18 20:08:47 -06:00
FatBoy 9ec95b974f mob work 2025-01-18 16:06:38 -06:00
FatBoy 49ea9e50cf mob work 2025-01-18 15:57:20 -06:00
FatBoy 456edce9fc mob work 2025-01-18 15:50:14 -06:00
FatBoy 537512ed5d mob work 2025-01-18 15:36:18 -06:00
FatBoy d0efd08a84 mobbase effect info command 2025-01-18 15:16:16 -06:00
FatBoy bb7ba9a6df mobbase effect info command 2025-01-18 15:07:35 -06:00
FatBoy 09695d97db mobbase effect info command 2025-01-18 15:04:27 -06:00
FatBoy 4fe4835c29 mobbase effects 2025-01-18 14:53:07 -06:00
FatBoy 86435a3563 respawn thread optimized 2025-01-18 03:35:35 -06:00
FatBoy bc84c7537b optimized regen client sync 2025-01-18 03:24:36 -06:00
FatBoy 29736f9c8f optimized regen client sync 2025-01-18 03:24:16 -06:00
FatBoy 99a9cd297c optimized mob ai thread 2025-01-18 03:19:08 -06:00
FatBoy e86749febd optimized bane thread 2025-01-18 03:15:48 -06:00
FatBoy 4b86fbb12c optimized regen 2025-01-18 03:11:45 -06:00
FatBoy 4c342c9b9a bard uses pathfinding 2025-01-15 19:39:15 -06:00
FatBoy d2e0b7b95c bard uses pathfinding 2025-01-15 19:25:37 -06:00
FatBoy 53fe763764 boxed characters dont get ding gold 2025-01-15 16:39:22 -06:00
FatBoy 86d7233aa4 remove console spam 2025-01-15 16:23:10 -06:00
FatBoy d19ea0968a allowed casts in form 2025-01-15 13:42:46 -06:00
FatBoy 7eb49446c1 correct use of proper stat for ATR calculation 2025-01-14 18:47:05 -06:00
FatBoy 01a88c85a6 correct use of proper stat for ATR calculation 2025-01-14 18:11:20 -06:00
FatBoy 5492374f2c saetor in who window, skin the beast double point value 2025-01-14 17:56:52 -06:00
FatBoy 9ca00be694 saetor in who window, skin the beast double point value 2025-01-14 16:19:46 -06:00
FatBoy 23d9807fe3 infastructure for exclusion to breaking form from powers 2025-01-14 15:50:54 -06:00
FatBoy 8a3e3ae866 special case weapon powers requiring hit rolls 2025-01-14 15:22:58 -06:00
FatBoy 117646cda4 limit spamming messages ot client for stat sync 2025-01-13 16:27:10 -06:00
FatBoy 6cf502c4bb mob drop aggro check 2025-01-13 16:06:36 -06:00
FatBoy 1bb99127c4 mob drop aggro check 2025-01-13 15:58:44 -06:00
FatBoy 8aeccd35c9 mob drop aggro check 2025-01-13 15:57:01 -06:00
FatBoy c90b94d1ec endless player guard combat cycle 2025-01-13 15:46:08 -06:00
FatBoy 031fd24842 PLayerCharacter.java Cleanup 2025-01-13 09:21:01 -06:00
FatBoy e1c07deb52 remove debug logs from stam/health consumption 2025-01-13 09:09:38 -06:00
FatBoy 5f10c24f03 health degregation for swimming 2025-01-12 20:08:07 -06:00
FatBoy f643caacbe health degregation for swimming 2025-01-12 19:45:30 -06:00
FatBoy cb5ab26924 recovery system fully synced to client 2025-01-12 19:37:24 -06:00
FatBoy 94c9e92553 mob loot system addressed 2025-01-12 17:09:27 -06:00
FatBoy 507638594d updated regen system 2025-01-12 16:56:13 -06:00
FatBoy e72c4886e8 updated regen system 2025-01-12 16:18:47 -06:00
FatBoy 5ba11a6238 updated regen system 2025-01-12 09:34:44 -06:00
FatBoy 2fc7671051 updated regen system 2025-01-12 00:59:02 -06:00
FatBoy d142097b0f updated regen system 2025-01-12 00:58:31 -06:00
FatBoy 4330bb3ecd updated regen system 2025-01-12 00:18:30 -06:00
FatBoy 2e1dd27332 updated regen system 2025-01-12 00:13:21 -06:00
FatBoy 4f08d7286e mob respawn issue resolved 2025-01-11 23:56:04 -06:00
FatBoy 7f8fb13552 mana regen change 2025-01-10 22:10:04 -06:00
FatBoy 93e0d119b0 mana regen change 2025-01-10 22:09:29 -06:00
FatBoy a9bc44f19b fifth disc for level 80 2025-01-10 21:18:17 -06:00
FatBoy 83bc09f34b fifth disc for level 80 2025-01-10 21:16:05 -06:00
FatBoy 4386e1c828 throttled xp for killing same person 2025-01-10 21:11:11 -06:00
FatBoy 72b2e54331 banes to set default times 2025-01-10 21:06:29 -06:00
FatBoy e912c24025 5th hireling in r8 ToL 2025-01-10 12:34:32 -06:00
FatBoy c9c1f6ba1c wall bonus HP 2025-01-10 09:52:34 -06:00
FatBoy abda30fc25 wall bonus HP 2025-01-10 09:47:39 -06:00
FatBoy 62c188c5c7 wall bonus HP 2025-01-10 09:45:51 -06:00
FatBoy 67f7b6f3f8 wall bonus HP 2025-01-10 09:40:15 -06:00
FatBoy f04ccb9403 wall bonus HP 2025-01-10 09:36:01 -06:00
FatBoy b71bb60669 allow 5th slot in r8 TOL + wall health upgrade for r8 trees 2025-01-10 09:28:08 -06:00
FatBoy 5eab1ad1c0 allow 5th slot in r8 TOL + wall health upgrade 2025-01-10 09:17:58 -06:00
FatBoy f96d0caf3c stun grounds 1 tier per 1.5 seconds of stunned 2025-01-09 18:22:57 -06:00
FatBoy 3e6655a199 cant change altitude while stunned 2025-01-09 18:02:04 -06:00
FatBoy 386cdc8c18 cant change altitude while stunned 2025-01-09 17:58:27 -06:00
FatBoy 63b40c27a5 fall slowly while stunned 2025-01-09 17:53:13 -06:00
FatBoy 6985dffda4 no more spamming console 2025-01-09 08:17:56 -06:00
FatBoy 88e16448a8 gold and conc on promotion 2025-01-07 19:11:41 -06:00
FatBoy 4cb428e993 noob island progression changes 2025-01-07 19:05:11 -06:00
FatBoy af9945f9db added null check for endEffect 2025-01-06 21:28:54 -06:00
FatBoy f0594fb1b2 sitting only toggle when casting spells not skills 2025-01-06 12:45:20 -06:00
FatBoy a155bc0308 modified ht chance 2025-01-06 07:14:40 -06:00
FatBoy dce7444483 modified ht chance 2025-01-06 06:54:26 -06:00
FatBoy 76eed79b0a repair cost formula fixed 2025-01-05 20:05:41 -06:00
FatBoy f73ed17c05 repair cost formula 2025-01-05 19:24:05 -06:00
FatBoy b049d21aff corpse timer 2025-01-05 18:53:00 -06:00
FatBoy f6cce5ee1f corpse timer 2025-01-05 18:52:53 -06:00
FatBoy 8038c2ebe2 arena que messages 2025-01-05 18:52:10 -06:00
FatBoy 9f51b9af57 arena que messages 2025-01-05 18:42:06 -06:00
FatBoy cbc75bf9d7 irekei healer blood prophet 2025-01-05 17:40:55 -06:00
FatBoy 0ecfa546cd SDR bind loc for errants 2025-01-05 16:43:38 -06:00
FatBoy b89fb0803d SDR bind loc for errants 2025-01-05 15:41:10 -06:00
FatBoy 11005d58a7 SDR bind loc for errants 2025-01-05 15:39:41 -06:00
FatBoy b0c6239314 SDR bind loc for errants 2025-01-05 15:36:30 -06:00
FatBoy 67f66155e9 SDR bind loc for errants 2025-01-05 15:28:51 -06:00
FatBoy 7fbae12e99 mob update 2025-01-05 14:53:05 -06:00
FatBoy 65580c0a47 mob update 2025-01-05 14:51:43 -06:00
FatBoy 236afe4cc6 mob update 2025-01-05 14:48:51 -06:00
FatBoy c23a6af28f mob update 2025-01-05 14:45:45 -06:00
FatBoy 2535106d2c player update sync 2025-01-05 14:38:07 -06:00
FatBoy d8379ae5a9 shades dont break hide when moving 2025-01-05 11:18:39 -06:00
FatBoy 9f13f5fc5d add sprint to shade stealth 2025-01-05 10:56:14 -06:00
FatBoy 884cb30ebd trade bug 2025-01-05 09:26:42 -06:00
FatBoy 30488e5da6 maintenance bug 2025-01-04 18:47:50 -06:00
FatBoy b7e798a950 spire effect extension 2025-01-04 18:37:16 -06:00
FatBoy e999ca3f68 spire effect extension 2025-01-04 18:36:56 -06:00
FatBoy 039638c0d8 stackable enum types 2025-01-04 15:20:46 -06:00
FatBoy f282504896 irekei movepseed 2025-01-04 15:06:31 -06:00
FatBoy 0062936ac6 irekei movepseed 2025-01-04 14:57:07 -06:00
FatBoy 19c41daa86 irekei movepseed 2025-01-04 14:52:49 -06:00
FatBoy d860b16cfd irekei movepseed 2025-01-04 14:44:43 -06:00
FatBoy e3b42a8ad9 irekei movepseed 2025-01-04 13:33:34 -06:00
FatBoy 20bd7a82af proper flying check for speed calculation 2025-01-04 13:12:44 -06:00
FatBoy e607eb8220 irekei movespeed sync 2025-01-04 13:02:17 -06:00
FatBoy 38ca49d1a5 errants bind loc to tree in SDR 2025-01-04 12:53:36 -06:00
FatBoy a21bdfe031 blood prophet for all irekei mage/healers 2025-01-04 12:39:14 -06:00
FatBoy f95832b87c xp modifiers 2025-01-04 12:36:37 -06:00
FatBoy feff9b3540 cant get XP for suicide 2025-01-04 12:32:22 -06:00
FatBoy 78118aa08c update inventory when getting conc and gold at start 2025-01-04 12:31:22 -06:00
FatBoy 3539372437 powers manager fixes 2025-01-04 12:30:17 -06:00
FatBoy 7c498625bd bounds error 2025-01-03 21:09:53 -06:00
FatBoy e379016123 bane mechanic complete - working 2025-01-03 20:59:35 -06:00
FatBoy afa68b840c bane mechanic complete - working 2025-01-03 20:53:08 -06:00
FatBoy 1926deb7f9 bane mechanic complete - working 2025-01-03 20:41:11 -06:00
FatBoy 25c1f34c23 bane mechanic 2025-01-03 20:12:47 -06:00
FatBoy d0e04e53ad bane mechanic 2025-01-03 20:09:48 -06:00
FatBoy e475fb5cc9 wildkins chase removes snare 2025-01-03 19:22:57 -06:00
FatBoy f72f632cd8 login crash bug 2025-01-03 19:19:19 -06:00
FatBoy 02ea27fc6f login crash bug 2025-01-03 19:17:26 -06:00
FatBoy 5d338bb87c login crash bug 2025-01-03 19:11:09 -06:00
FatBoy f9f08c2886 login crash bug 2025-01-03 19:07:35 -06:00
FatBoy dcc139043d stop movement on cast 2025-01-03 18:57:56 -06:00
FatBoy 520219404c NPC special price option 2025-01-03 18:56:41 -06:00
FatBoy f97991f00d NPC special price option 2025-01-03 07:55:01 -06:00
FatBoy 7b7e1c5337 NPC special price option 2025-01-03 07:48:05 -06:00
FatBoy 6e66659940 NPC special price option 2025-01-03 07:47:16 -06:00
FatBoy 3d83baed78 all sages can repair everything 2025-01-02 21:07:34 -06:00
FatBoy 049b27da96 all sages can repair everything 2025-01-02 21:04:03 -06:00
FatBoy 6bcbe0f633 all sages can repair everything 2025-01-02 20:56:52 -06:00
FatBoy 8c44e39275 all sages can repair everything 2025-01-02 20:52:14 -06:00
FatBoy e36ab1f5d2 corspe timer reduced to 10 minutes(from 15) 2025-01-02 19:55:17 -06:00
FatBoy 865c775f41 Arena death message 2025-01-01 21:50:03 -06:00
FatBoy 198778ba2d arena circle addition 2025-01-01 21:41:48 -06:00
FatBoy 215aabdc5f arena circle addition 2025-01-01 21:38:48 -06:00
FatBoy 8d92c8be37 Arena System complete feature 2025-01-01 21:26:51 -06:00
FatBoy 93b3ce07f0 Arena System prize 2025-01-01 21:11:26 -06:00
FatBoy f9b7c8b851 Arena System 2025-01-01 20:37:13 -06:00
FatBoy b3cf72abdc Arena System 2025-01-01 20:35:21 -06:00
FatBoy 65fddd06a9 Arena System 2025-01-01 20:04:16 -06:00
FatBoy 41f4a8ff58 Arena System 2025-01-01 19:32:11 -06:00
FatBoy a13d5018b9 Arena System 2025-01-01 19:26:02 -06:00
FatBoy 2ac3ce5bc8 Arena System 2025-01-01 19:18:31 -06:00
FatBoy 85514987e7 Arena Manager NPC 2025-01-01 18:43:32 -06:00
FatBoy c9eb07b5ba Enrollment officer dialog option added 2025-01-01 18:32:00 -06:00
FatBoy 7201b61498 Enrollment officer dialog option added 2025-01-01 18:28:33 -06:00
FatBoy 55b3161900 Enrollment officer dialog 2025-01-01 18:15:22 -06:00
FatBoy 9d5c4424a1 Arena Infrastructure 2025-01-01 17:44:34 -06:00
FatBoy d507ba2339 force to stand when casting 2025-01-01 11:13:04 -06:00
FatBoy 4ec5103454 saetor doomsayers 2025-01-01 10:59:49 -06:00
FatBoy 3e09cd415e thread count on boot 2025-01-01 10:45:51 -06:00
FatBoy 1098265145 player update handled in new thread 2025-01-01 10:31:46 -06:00
FatBoy df7a106237 bane commander dialog reset options 2025-01-01 09:07:33 -06:00
FatBoy 00b38970a1 bane commander dialog reset options 2025-01-01 09:00:55 -06:00
FatBoy c1004e5817 bane commander dialog options 2024-12-31 21:18:11 -06:00
FatBoy 13e9738345 bane commander dialog options 2024-12-31 20:55:47 -06:00
FatBoy 1a7c1e2544 mine load error 2024-12-31 20:21:51 -06:00
FatBoy ff082487b5 mine load error 2024-12-31 20:14:48 -06:00
FatBoy 14cac0d892 mine load error 2024-12-31 20:09:28 -06:00
FatBoy a8347e0b53 npc manager error spam 2024-12-31 20:06:31 -06:00
FatBoy a73c3453ea npc manager error spam 2024-12-31 20:04:54 -06:00
FatBoy a64932b2c9 Revert "npc manager error spam"
This reverts commit 685297171c.
2024-12-31 20:04:17 -06:00
FatBoy 685297171c npc manager error spam 2024-12-31 20:01:47 -06:00
FatBoy 2e3e403165 trouble shooting mine bug 2024-12-31 19:57:18 -06:00
FatBoy fbd910ef50 fix for flying bug 2024-12-31 19:13:10 -06:00
FatBoy 30129d161f force respawn of dead players throwing error 2024-12-31 18:56:20 -06:00
FatBoy a6510af56d force respawn of dead players throwing error 2024-12-31 18:55:17 -06:00
FatBoy 9830920635 bane mechanic thread finalized 2024-12-31 18:46:54 -06:00
FatBoy 93025b72cd bane mechanic thread finalized 2024-12-31 18:23:03 -06:00
FatBoy 22639baa4c bane mechanic thread 2024-12-31 17:54:53 -06:00
FatBoy 1aba8dfb11 bane mechanic thread 2024-12-31 17:44:27 -06:00
FatBoy 8b4eb96262 bane mechanic thread 2024-12-31 17:39:28 -06:00
FatBoy cafe6cd2fe bane mechanic thread 2024-12-31 17:38:21 -06:00
FatBoy da6140f6f4 bane mechanic thread 2024-12-31 17:35:38 -06:00
FatBoy 3fc68ce2ff bane mechanic thread 2024-12-31 17:34:51 -06:00
FatBoy 5e8927245b bane mechanic thread 2024-12-31 17:33:26 -06:00
FatBoy 75de1b3ae8 initiate baneAtendees 2024-12-31 17:18:05 -06:00
FatBoy 6743114d19 update bane time first try 2024-12-31 16:25:34 -06:00
FatBoy 28cca67cb3 Revert "update bane time first try"
This reverts commit bad7c6e798.
2024-12-31 16:21:42 -06:00
FatBoy bad7c6e798 update bane time first try 2024-12-31 16:13:54 -06:00
FatBoy ecd3b38d3a update map when bane set 2024-12-31 14:48:11 -06:00
FatBoy 8f09f16603 update map when bane set 2024-12-31 14:37:16 -06:00
FatBoy 80812cb402 update map when bane set 2024-12-31 14:36:36 -06:00
FatBoy 66fbf7aee6 update map when bane set 2024-12-31 14:32:48 -06:00
FatBoy a92c603ab2 update map when bane set 2024-12-31 14:28:42 -06:00
FatBoy 365438370d update map when bane set 2024-12-31 14:26:37 -06:00
FatBoy a40b8fc915 update map when bane set 2024-12-31 14:21:20 -06:00
FatBoy 5d92c1c86d bane system work 2024-12-31 14:09:11 -06:00
FatBoy c526fd8847 bane system work 2024-12-31 14:03:29 -06:00
FatBoy cd767dc68c bane system work 2024-12-31 13:59:23 -06:00
FatBoy e21ebc75ee pets dont get sent home 2024-12-31 13:32:30 -06:00
FatBoy 931eaaae4a city bane status update fix 2024-12-31 13:30:19 -06:00
FatBoy 4d487e6bf0 city bane status update fix 2024-12-31 13:29:18 -06:00
FatBoy 6c45a6573a null checks 2024-12-30 20:09:02 -06:00
FatBoy 45b0dda7d9 remove duplicated gold and conc grants at character creation 2024-12-30 17:55:48 -06:00
FatBoy caf3bc7470 remove option for 10 and 20 man banes based on trees in nation 2024-12-30 17:49:19 -06:00
FatBoy 5259b801f7 bane ZergMultiplier value sfor 20-unlimited banes 2024-12-30 17:41:54 -06:00
FatBoy 77e6d0db75 player guards to drop aggro once player leaves city 2024-12-30 17:24:46 -06:00
FatBoy b2d7e5ec1e bane commander NPC work 2024-12-30 17:06:07 -06:00
FatBoy 15bc99d216 bane commander NPC work 2024-12-30 16:29:16 -06:00
FatBoy 63c6e2abd7 bane zerg mechanics enabled 2024-12-29 21:19:50 -06:00
FatBoy 8ab97a1b36 bane zerg mechanics enabled 2024-12-29 21:19:20 -06:00
FatBoy d1aa581879 players coutn towards Siege Cap at banes for 3 minutes after leaving bane area 2024-12-29 21:05:25 -06:00
FatBoy 5f56143c5e fixed bug with negative xp when setting level to 10 2024-12-29 20:49:12 -06:00
FatBoy 1a2b558ac3 fixed bug with negative xp when setting level to 10 2024-12-29 20:20:12 -06:00
FatBoy 4f4ff74bf1 fixed bug with negative xp when setting level to 10 2024-12-29 19:32:01 -06:00
FatBoy ded3b08080 fixed random rune drop chance 2024-12-29 19:22:41 -06:00
FatBoy 14a29c8612 fixed NPC interaction 2024-12-29 18:37:42 -06:00
FatBoy e66e430d30 fixed NPC interaction 2024-12-29 16:19:08 -06:00
FatBoy c833f560c1 guard minion retaliation 2024-12-29 15:57:52 -06:00
FatBoy 454c721842 zerg mechanic values adjusted 2024-12-29 15:51:01 -06:00
FatBoy 26eda324dc adjusted global drop rates 2024-12-29 15:38:59 -06:00
FatBoy 16951d36a2 bane commander NPC 2024-12-28 08:16:20 -06:00
FatBoy e1d36125d2 bane commander NPC 2024-12-28 08:11:14 -06:00
FatBoy 7a3c259d2f bane commander NPC 2024-12-28 08:03:38 -06:00
FatBoy aa5fb2a2c5 bane commander NPC 2024-12-28 07:57:51 -06:00
FatBoy a92cc6506c bane commander NPC 2024-12-28 07:53:49 -06:00
FatBoy 3971548142 bane commander NPC 2024-12-28 07:49:41 -06:00
FatBoy d94de771bf bane commander NPC 2024-12-28 07:45:43 -06:00
FatBoy c5f47ffcd4 bane commander NPC 2024-12-28 07:39:15 -06:00
FatBoy b336235ad7 bane commander NPC 2024-12-28 07:17:23 -06:00
FatBoy eea07309aa bane commander NPC 2024-12-28 07:14:56 -06:00
FatBoy 5529170036 bane commander NPC 2024-12-28 06:48:43 -06:00
FatBoy 3d745e93b6 bane commander NPC 2024-12-28 06:37:44 -06:00
FatBoy 019082bec7 bane commander NPC 2024-12-28 06:27:31 -06:00
FatBoy 855cceea70 bane commander NPC 2024-12-28 06:14:06 -06:00
FatBoy 487eae85e1 bane commander NPC 2024-12-28 06:12:15 -06:00
FatBoy 5d188e61c0 bane commander NPC 2024-12-28 06:09:29 -06:00
FatBoy 546c335198 bane commander NPC 2024-12-28 06:07:54 -06:00
FatBoy aaecc5eda2 bane commander NPC 2024-12-28 06:05:19 -06:00
FatBoy d13e939ddd bane commander NPC 2024-12-28 06:00:21 -06:00
FatBoy afea79474e bane commander NPC 2024-12-28 05:56:04 -06:00
FatBoy 05f555b5b5 bane commander NPC 2024-12-28 05:53:38 -06:00
FatBoy 85931b6dc2 bane commander NPC 2024-12-28 05:50:15 -06:00
FatBoy 9f0c7f6a76 bane commander NPC 2024-12-28 05:49:09 -06:00
FatBoy 022c06c803 bane commander NPC 2024-12-28 05:41:33 -06:00
FatBoy 1b72e7d6b7 bane commander NPC 2024-12-28 05:28:27 -06:00
FatBoy 666ac6df5b bane commander NPC 2024-12-28 05:21:10 -06:00
FatBoy 36481a53d9 bane commander NPC 2024-12-28 05:18:24 -06:00
FatBoy 5a9901d775 bane commander NPC 2024-12-28 05:09:51 -06:00
FatBoy b3a24d0158 fixed bug with trebs spamming console 2024-12-28 04:42:23 -06:00
FatBoy 8890826070 fixed bug with trebs spamming console 2024-12-28 04:37:36 -06:00
FatBoy daa84a1fef added MB_WORLD_TESTMODE to config manager and file 2024-12-28 04:27:26 -06:00
FatBoy a4bd47f001 audit command for drop rates 2024-12-27 20:26:56 -06:00
FatBoy d031f1be01 audit command for drop rates 2024-12-27 20:24:12 -06:00
FatBoy a48abc59ce audit command for drop rates 2024-12-27 20:16:31 -06:00
FatBoy 878f05c323 audit command for drop rates 2024-12-27 20:10:39 -06:00
FatBoy d462711d25 audit command for drop rates 2024-12-27 20:08:07 -06:00
FatBoy 40a0120a28 +1% drop disp[arity for mobs unde rlevel 50 AND introduce guard drops 2024-12-27 19:59:28 -06:00
FatBoy ac812eaeae allow goto and teleportmode for players 2024-12-26 16:43:32 -06:00
FatBoy 9965223d9b revert steward and builder sell inventory 2024-09-14 23:03:04 -05:00
FatBoy 08b99d0d3a revert steward and builder sell inventory 2024-09-14 22:50:31 -05:00
FatBoy 519a6a2b1e revert steward and builder sell inventory 2024-09-14 22:49:18 -05:00
FatBoy 524f5d470b protocol error logging 2024-09-14 22:47:24 -05:00
FatBoy 6631c6a5d7 protocol error logging 2024-09-14 22:44:26 -05:00
FatBoy 10f95fb0d9 fixed banestone roll times 2024-09-14 13:04:31 -05:00
FatBoy a315366026 disconnect after 10 minutes dead 2024-09-13 19:46:01 -05:00
FatBoy 1901c9a679 disconnect after 10 minutes dead 2024-09-13 19:44:56 -05:00
FatBoy 415ad5402f disconnect after 10 minutes dead 2024-09-13 19:44:13 -05:00
FatBoy 9a40e12dbc castable enchants removed when item leaves players immediate posession 2024-09-13 19:33:58 -05:00
FatBoy a1af663796 irekei healers get blood prophet 2024-09-13 19:21:35 -05:00
FatBoy 78b7ddb32a saetor trains undone 2024-09-13 18:22:45 -05:00
FatBoy 5e5ee4fed1 saetor trains 2024-09-13 17:57:58 -05:00
FatBoy 84c022a39b saetor trains 2024-09-13 17:54:50 -05:00
FatBoy 300741b05a saetor trains 2024-09-13 17:51:38 -05:00
FatBoy dc685a01c6 remove roots form wildkins chase 2024-09-12 21:31:12 -05:00
FatBoy 752f897a34 juiced up droppers 2024-09-12 21:26:42 -05:00
FatBoy 722cb6b1fd Revert "high str NPCs"
This reverts commit 50c095cd09.
2024-09-12 21:08:36 -05:00
FatBoy 50c095cd09 high str NPCs 2024-09-12 20:55:38 -05:00
FatBoy c23546eb46 10% cost for magical random rolls removed 2024-09-12 20:49:21 -05:00
FatBoy 36340c4e52 fixed production bug for mines 2024-09-12 20:21:11 -05:00
FatBoy a7ab38f40c can teleport to owned mines 2024-09-12 19:54:48 -05:00
FatBoy 0901c03b74 can teleport to owned mines 2024-09-12 19:47:42 -05:00
FatBoy 50817352c1 teleport to mines 2024-09-12 19:16:38 -05:00
FatBoy ee4a7447bc teleport to mines 2024-09-12 19:08:57 -05:00
FatBoy a6d3c827ad teleport to mines 2024-09-12 19:08:08 -05:00
FatBoy d4ea31b91f teleport to mines 2024-09-11 19:51:48 -05:00
79 changed files with 3044 additions and 1034 deletions
+14 -10
View File
@@ -9,15 +9,13 @@
package engine;
import ch.claude_martin.enumbitset.EnumBitSetHelper;
import engine.gameManager.BuildingManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.ItemBase;
import engine.objects.Shrine;
import engine.objects.Zone;
import engine.objects.*;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
@@ -211,8 +209,7 @@ public class Enum {
STANDARD(6.1900001f, 13.97f, 4.2199998f, 13.97f, 6.3299999f, 18.379999f, 6.5f),
CENTAUR(6.1900001f, 16.940001f, 5.5500002f, 16.940001f, 6.3299999f, 18.379999f, 6.5f),
MINOTAUR(6.6300001f, 15.95f, 4.2199998f, 15.95f, 6.3299999f, 18.379999f, 6.5f),
IREKEI(6.1900001f, 13.97f, 4.2199998f, 13.97f, 6.3299999f, 18.379999f, 6.5f);
IREKEI(6.499500105f, 14.6685f, 4.2199998f, 14.6685f, 6.3299999f, 18.379999f, 6.5f);
private float walkStandard;
private float walkCombat;
private float runStandard;
@@ -472,11 +469,14 @@ public class Enum {
// 14001 does not have a banestone to bind at
if (ruinZone.getLoadNum() == 14001)
if (ruinZone.getLoadNum() == 14001) {
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
else
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 30);
}else {
//spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
//.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 30);
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,30f);
}
}
@@ -779,6 +779,7 @@ public class Enum {
Combat,
Spires,
Snare,
Snared,
Stun,
Blind,
Root,
@@ -881,6 +882,7 @@ public class Enum {
Siege,
Slash,
Snare,
Snared,
Sorcery,
Spear,
SpearMastery,
@@ -1030,6 +1032,7 @@ public class Enum {
Silence,
Slash,
Snare,
Snared,
Stance,
Stun,
Summon,
@@ -1154,6 +1157,7 @@ public class Enum {
SkillDebuff,
SlashResistanceDebuff,
Snare,
Snared,
StackableAttrCONBuff,
StackableAttrDEXBuff,
StackableAttrSTRBuff,
@@ -19,10 +19,7 @@ import engine.net.AbstractNetMsg;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LoadCharacterMsg;
import engine.net.client.msg.LoadStructureMsg;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.UnloadObjectsMsg;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -525,11 +522,6 @@ public enum InterestManager implements Runnable {
player.setDirtyLoad(true);
updateStaticList(player, origin);
updateMobileList(player, origin);
if(player.level < 10) {
player.setLevel((short) 10);
player.getCharItemManager().addGoldToInventory(1000,false);
player.getCharItemManager().addItemToInventory(new MobLoot(player,ItemBase.getItemBase(980066),1,false).promoteToItem(player));
}
}
public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) {
+131
View File
@@ -0,0 +1,131 @@
package engine.QuestSystem;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.ChatManager;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
public class QuestManager {
public static HashMap<PlayerCharacter,QuestObject> acceptedQuests = new HashMap<>();
public static HashMap<PlayerCharacter,ArrayList<String>> completedQuests = new HashMap<>();
public static boolean grantsQuest(NPC npc){
if(npc == null)
return false;
if(npc.contract == null)
return false;
return npc.contract.getName().contains("ZoneLore") || npc.contract.getName().equals("Barrowlands Sentry");
}
public static void displayCurrentQuest(PlayerCharacter pc){
if(acceptedQuests.containsKey(pc)){
QuestObject obj = acceptedQuests.get(pc);
String output = "You have embarked on the noble quest: ";
output += obj.QuestName + ". ";
output += obj.description;
output += ". " + obj.objectiveCount + " / " + obj.objectiveCountRequired;
ErrorPopupMsg.sendErrorMsg(pc, output);
}else{
ErrorPopupMsg.sendErrorMsg(pc, "You have no active quest.");
}
}
public static void acceptQuest(PlayerCharacter pc, QuestObject obj){
if (completedQuests.containsKey(pc)) {
if(completedQuests.get(pc).contains(obj.QuestName)){
ErrorPopupMsg.sendErrorMsg(pc, "You have already completed the quest: " + obj.QuestName);
return;
}
}
if(acceptedQuests.containsKey(pc)){
if(acceptedQuests.get(pc)!= null){
ErrorPopupMsg.sendErrorMsg(pc, "You have already embarked on a noble quest.");
return;
}
}
acceptedQuests.put(pc,obj);
displayCurrentQuest(pc);
}
public static void completeQuest(PlayerCharacter pc, QuestObject obj){
if(obj.objectiveCount < obj.objectiveCountRequired) {
ChatManager.chatSystemInfo(pc, obj.QuestName + " Progress: " + obj.objectiveCount + " / " + obj.objectiveCountRequired);
return;
}
//notify the player they have completed their quest
ErrorPopupMsg.sendErrorMsg(pc, "You have completed the quest: " + obj.QuestName +"!");
//add completed quest to completion log
if (completedQuests.containsKey(pc)) {
completedQuests.get(pc).add(obj.QuestName);
}else{
ArrayList<String> completed = new ArrayList<>();
completed.add(obj.QuestName);
completedQuests.put(pc,completed);
}
//remove current quest from active log
if(acceptedQuests.containsKey(pc))
acceptedQuests.remove(pc);
//grant rewards
//only grant XP if level is below 75
if(pc.level < 75) {
int xpGrant = (int) (Experience.maxXPPerKill(pc.getLevel()) * 10);
pc.grantXP(xpGrant);
ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + xpGrant + " Experience Points");
}
int goldGrant = (int) Experience.maxXPPerKill(pc.getLevel());
pc.getCharItemManager().addGoldToInventory(goldGrant,false);
ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + goldGrant + " Gold Coins");
pc.getCharItemManager().updateInventory();
}
public static QuestObject getQuestForContract(NPC npc){
QuestObject obj = new QuestObject();
obj.QuestName = npc.getFirstName() + "'s Quest";
HashSet<AbstractWorldObject> mobs = WorldGrid.getObjectsInRangePartial(npc.loc,2048, MBServerStatics.MASK_MOB);
if (mobs.isEmpty())
return null; // Handle the case where the set is empty
// Convert HashSet to a List
ArrayList<AbstractWorldObject> mobList = new ArrayList<>(mobs);
Mob mob = null;
while(mob == null || Mob.discDroppers.contains(mob)) {
// Generate a random index
Random random = new Random();
int randomIndex = random.nextInt(mobList.size());
if (mobList.get(randomIndex) == null) {
continue;
}
mob = (Mob) mobList.get(randomIndex);
}
obj.progressionNames = new ArrayList<>();
obj.progressionNames.add(mob.getFirstName());
obj.objectiveCountRequired = 10;
obj.objectiveCount = 0;
obj.description = "These lands are plagued with " + mob.getFirstName() + " complete the quest by slaying 10 of them!";
return obj;
}
}
+27
View File
@@ -0,0 +1,27 @@
package engine.QuestSystem;
import engine.objects.ItemBase;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class QuestObject {
public String QuestName;
public String description;
public int objectiveCount;
public int objectiveCountRequired;
public ArrayList<String> progressionNames;
public PlayerCharacter owner;
public QuestObject(){
}
public void tryProgress(String option){
if(this.progressionNames.contains(option))
this.objectiveCount++;
else
return;
}
}
+158 -8
View File
@@ -10,17 +10,13 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.objects.Bane;
import engine.objects.Building;
import engine.objects.City;
import engine.objects.PlayerCharacter;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.sql.*;
public class dbBaneHandler extends dbHandlerBase {
@@ -89,6 +85,139 @@ public class dbBaneHandler extends dbHandlerBase {
return true;
}
public boolean SET_BANE_TIME_NEW(int hour, int cityUUID) {
hour += 12; // Adjust hour
try (Connection connection = DbManager.getConnection();
PreparedStatement getStatement = connection.prepareStatement("SELECT `placementDate`, `liveDate` FROM `dyn_banes` WHERE `cityUUID`=?");
PreparedStatement updateStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `liveDate`=?, `time_set`=? WHERE `cityUUID`=?")) {
// Retrieve placementDate and liveDate
getStatement.setInt(1, cityUUID);
try (ResultSet rs = getStatement.executeQuery()) {
if (rs.next()) {
DateTime placementDate = new DateTime(rs.getTimestamp("placementDate").getTime());
Timestamp liveDateTimestamp = rs.getTimestamp("liveDate");
// Explicitly check if liveDate is null
DateTime toSet;
if (liveDateTimestamp == null) {
// If liveDate is null, default to placementDate
toSet = placementDate;
} else {
// If liveDate is not null, use it
DateTime liveDate = new DateTime(liveDateTimestamp.getTime());
toSet = liveDate;
}
// Adjust the time
toSet = toSet.withHourOfDay(hour).withMinuteOfHour(0).withSecondOfMinute(0).withMillisOfSecond(0);
// Update liveDate and time_set flag
updateStatement.setTimestamp(1, new java.sql.Timestamp(toSet.getMillis()));
updateStatement.setInt(2, 1); // time_set flag
updateStatement.setInt(3, cityUUID);
updateStatement.execute();
return true;
}
}
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
public boolean SET_BANE_DAY_NEW(int dayOffset, int cityUUID) {
try (Connection connection = DbManager.getConnection();
PreparedStatement getStatement = connection.prepareStatement("SELECT `placementDate`, `liveDate` FROM `dyn_banes` WHERE `cityUUID`=?");
PreparedStatement updateStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `liveDate`=?, `day_set`=? WHERE `cityUUID`=?")) {
// Retrieve placementDate and liveDate
getStatement.setInt(1, cityUUID);
try (ResultSet rs = getStatement.executeQuery()) {
if (rs.next()) {
DateTime placementDate = new DateTime(rs.getTimestamp("placementDate").getTime());
Timestamp liveDateTimestamp = rs.getTimestamp("liveDate");
// Explicitly check if liveDate is null
DateTime liveDate;
if (liveDateTimestamp == null) {
// If liveDate is null, default to placementDate
liveDate = placementDate;
} else {
// If liveDate is not null, use it
liveDate = new DateTime(liveDateTimestamp.getTime());
}
// Calculate the new liveDate while preserving the time component
DateTime updatedDate = placementDate.plusDays(dayOffset)
.withHourOfDay(liveDate.getHourOfDay())
.withMinuteOfHour(liveDate.getMinuteOfHour())
.withSecondOfMinute(liveDate.getSecondOfMinute())
.withMillisOfSecond(liveDate.getMillisOfSecond());
// Update liveDate and day_set flag
updateStatement.setTimestamp(1, new java.sql.Timestamp(updatedDate.getMillis()));
updateStatement.setInt(2, 1); // day_set flag
updateStatement.setInt(3, cityUUID);
updateStatement.execute();
return true;
}
}
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
public boolean SET_BANE_CAP_NEW(int count, int cityUUID) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `cap_size`=? WHERE `cityUUID`=?")) {
preparedStatement.setInt(1, count);
preparedStatement.setLong(2, cityUUID);
preparedStatement.execute();
} catch (SQLException e) {
Logger.error(e);
return false;
}
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `cap_set`=? WHERE `cityUUID`=?")) {
preparedStatement.setInt(1, 1);
preparedStatement.setLong(2, cityUUID);
preparedStatement.execute();
} catch (SQLException e) {
Logger.error(e);
return false;
}
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `cap_size`=? WHERE `cityUUID`=?")) {
preparedStatement.setInt(1, count);
preparedStatement.setLong(2, cityUUID);
preparedStatement.execute();
} catch (SQLException e) {
Logger.error(e);
return false;
}
return true;
}
public boolean REMOVE_BANE(Bane bane) {
if (bane == null)
@@ -107,4 +236,25 @@ public class dbBaneHandler extends dbHandlerBase {
return true;
}
public DateTime getLiveDate(int cityUUID) {
try (Connection connection = DbManager.getConnection();
PreparedStatement statement = connection.prepareStatement("SELECT `liveDate` FROM `dyn_banes` WHERE `cityUUID`=?")) {
statement.setInt(1, cityUUID);
try (ResultSet rs = statement.executeQuery()) {
if (rs.next()) {
Timestamp liveDateTimestamp = rs.getTimestamp("liveDate");
if (liveDateTimestamp != null) {
return new DateTime(liveDateTimestamp.getTime());
}
}
}
} catch (SQLException e) {
Logger.error(e);
}
return null; // Return null if liveDate is not found or an error occurs
}
}
+41 -19
View File
@@ -98,32 +98,54 @@ public class dbContractHandler extends dbHandlerBase {
public void LOAD_SELL_LIST_FOR_CONTRACT(final Contract contract) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_contract_selltype` WHERE `contractID` = ?;")) {
if(!contract.getName().contains("Sage")) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_contract_selltype` WHERE `contractID` = ?;")) {
preparedStatement.setInt(1, contract.getObjectUUID());
preparedStatement.setInt(1, contract.getObjectUUID());
ResultSet rs = preparedStatement.executeQuery();
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
while (rs.next()) {
int type = rs.getInt("type");
int value = rs.getInt("value");
int type = rs.getInt("type");
int value = rs.getInt("value");
switch (type) {
case 1:
contract.getBuyItemType().add(value);
break;
case 2:
contract.getBuySkillToken().add(value);
break;
case 3:
contract.getBuyUnknownToken().add(value);
break;
switch (type) {
case 1:
contract.getBuyItemType().add(value);
break;
case 2:
contract.getBuySkillToken().add(value);
break;
case 3:
contract.getBuyUnknownToken().add(value);
break;
}
}
} catch (SQLException e) {
Logger.error(e);
}
}else{
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_contract_selltype`;")) {
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
int value = rs.getInt("value");
if(!contract.getBuySkillToken().contains(value))
contract.getBuySkillToken().add(value);
if(!contract.getBuyItemType().contains(value))
contract.getBuyItemType().add(value);
if(!contract.getBuyUnknownToken().contains(value))
contract.getBuyUnknownToken().add(value);
}
} catch (SQLException e) {
Logger.error(e);
}
} catch (SQLException e) {
Logger.error(e);
}
}
@@ -56,6 +56,13 @@ public abstract class dbHandlerBase {
while (rs.next()) {
int id = rs.getInt(1);
try {
if (rs.getInt("capSize") == 0) {
continue;
}
}catch(Exception e){
//not a mine
}
if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id));
+7 -3
View File
@@ -134,9 +134,13 @@ public class dbItemHandler extends dbHandlerBase {
ResultSet rs = preparedStatement.executeQuery();
if (rs.next())
worked = rs.getBoolean("result");
if (rs.next()) {
try {
worked = rs.getBoolean("result");
}catch(Exception e){
worked = false;
}
}
} catch (SQLException e) {
Logger.error(e);
}
+38
View File
@@ -131,6 +131,32 @@ public class dbNPCHandler extends dbHandlerBase {
return npc;
}
public int BANE_COMMANDER_EXISTS(final int objectUUID) {
int uid = 0;
String query = "SELECT `UID` FROM `obj_npc` WHERE `npc_buildingID` = ? LIMIT 1;";
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement(query)) {
preparedStatement.setInt(1, objectUUID);
try (ResultSet rs = preparedStatement.executeQuery()) {
if (rs.next()) {
// Retrieve the UID column value
uid = rs.getInt("UID");
}
}
} catch (SQLException e) {
Logger.error(e);
}
return uid;
}
public int MOVE_NPC(long npcID, long parentID, float locX, float locY, float locZ) {
int rowCount;
@@ -176,6 +202,18 @@ public class dbNPCHandler extends dbHandlerBase {
return result;
}
public static void updateSpecialPricing(final NPC npc){
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE obj_npc SET specialPrice=? WHERE UID = ?")) {
preparedStatement.setInt(1, npc.getSpecialPrice());
preparedStatement.setInt(2, npc.getDBID());
preparedStatement.executeUpdate();
} catch (SQLException e) {
Logger.error(e);
}
}
public void updateDatabase(final NPC npc) {
try (Connection connection = DbManager.getConnection();
+20 -6
View File
@@ -15,9 +15,13 @@ import engine.Enum.GameObjectType;
import engine.Enum.TargetColor;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import engine.util.StringUtils;
import java.text.DecimalFormat;
@@ -493,13 +497,16 @@ public class InfoCmd extends AbstractDevCmd {
output += newline;
output += "No building found." + newline;
}
int max = (int)(4.882 * targetMob.level + 121.0);
if(max > 321){
max = 321;
output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline;
output += "ATR: " + targetMob.mobBase.getAttackRating() + newline;
output += "DEF: " + targetMob.defenseRating + newline;
output += "RANGE: " + targetMob.getRange() + newline;
output += "Effects:" + newline;
for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
output += eb.getName() + " " + eb.getIDString() + newline;
}
int min = (int)(4.469 * targetMob.level - 3.469);
output += "Min Loot Roll = " + min;
output += "Max Loot Roll = " + max;
break;
case Item: //intentional passthrough
case MobLoot:
@@ -530,6 +537,13 @@ public class InfoCmd extends AbstractDevCmd {
}
break;
case Corpse:
Corpse corpse = (Corpse)target;
Long timeLeft = MBServerStatics.CORPSE_CLEANUP_TIMER_MS - (System.currentTimeMillis() - corpse.spawnedTime);
output += "Despawn in: " + timeLeft;
output += newline;
break;
}
throwbackInfo(pc, output);
+13 -1
View File
@@ -54,6 +54,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
ArrayList<Item> Resources = new ArrayList<Item>();
ArrayList<Item> Runes = new ArrayList<Item>();
ArrayList<Item> Contracts = new ArrayList<Item>();
ArrayList<Item> GuardContracts = new ArrayList<Item>();
ArrayList<Item> Offerings = new ArrayList<Item>();
ArrayList<Item> OtherDrops = new ArrayList<Item>();
ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
@@ -68,7 +69,10 @@ public class SimulateBootyCmd extends AbstractDevCmd {
for (Item lootItem : mob.getCharItemManager().getInventory()) {
switch (lootItem.getItemBase().getType()) {
case CONTRACT: //CONTRACT
Contracts.add(lootItem);
if(lootItem.getName().contains("Captain"))
GuardContracts.add(lootItem);
else
Contracts.add(lootItem);
break;
case OFFERING: //OFFERING
Offerings.add(lootItem);
@@ -140,9 +144,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
}
}
int baseBound = 100000;
int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000);
int totalRange = baseBound + levelPenalty;
if(mob.level >= 50){
totalRange = baseBound;
}
output += "TOTAL ROLL POTENTIAL: " + totalRange + newline;
output += "GLASS DROPS: " + GlassItems.size() + newline;
output += "RUNE DROPS: " + Runes.size() + newline;
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
output += "GUARD CONTRACTS DROPS: " + GuardContracts.size() + newline;
output += "RESOURCE DROPS: " + Resources.size() + newline;
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
+168
View File
@@ -0,0 +1,168 @@
package engine.gameManager;
import engine.Enum;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.*;
import java.util.concurrent.ThreadLocalRandom;
public class ArenaManager {
private static final List<Arena> activeArenas = new ArrayList<>();
public static final List<PlayerCharacter> playerQueue = new ArrayList<>();
public static Long pulseDelay = 180000L;
public static Long lastExecution = 0L;
public static void pulseArenas() {
if(lastExecution == 0L){
lastExecution = System.currentTimeMillis();
}
if(activeArenas.isEmpty() && playerQueue.isEmpty())
return;
Iterator<Arena> iterator = activeArenas.iterator();
while (iterator.hasNext()) {
Arena arena = iterator.next();
if (arena.checkToComplete()) {
iterator.remove();
}
}
if(lastExecution + pulseDelay > System.currentTimeMillis())
return;
lastExecution = System.currentTimeMillis();
while (playerQueue.size() > 1) {
createArena();
}
}
public static void joinQueue(PlayerCharacter player) {
if (!playerQueue.contains(player)) {
playerQueue.add(player);
}
for(PlayerCharacter pc : playerQueue){
if(pc.equals(player))
continue;
ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued.");
}
}
public static void leaveQueue(PlayerCharacter player) {
playerQueue.remove(player);
for(PlayerCharacter pc : playerQueue){
if(pc.equals(player))
continue;
ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued.");
}
}
private static void createArena() {
if (playerQueue.size() > 1) {
Collections.shuffle(playerQueue);
Arena newArena = new Arena();
//set starting time
newArena.startTime = System.currentTimeMillis();
//decide an arena location
newArena.loc = selectRandomArenaLocation();
// Assign players to the arena
newArena.player1 = playerQueue.remove(0);
newArena.player2 = playerQueue.remove(0);
// Teleport players to the arena location
Zone sdr = ZoneManager.getZoneByUUID(656);
MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null);
MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null);
// Add the new arena to the active arenas list
activeArenas.add(newArena);
}
}
public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){
if (winner != null && loser != null) {
Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}",
arena.player1.getName(), arena.player2.getName(), winner.getName());
} else {
Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.",
arena.player1.getName(), arena.player2.getName());
}
// Teleport players to the arena location
Zone sdr = ZoneManager.getZoneByUUID(656);
MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null);
MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null);
activeArenas.remove(arena);
if(winner != null){
ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!");
//handle prize distribution
//ItemBase specialLoot = ItemBase.getItemBase(866);
//Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
//promoted.setNumOfItems(21235);
//promoted.setName("Special Banker(21235)");
//DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
//winner.getCharItemManager().addItemToInventory(promoted);
//winner.getCharItemManager().updateInventory();
}
}
public static Vector3fImmutable selectRandomArenaLocation() {
boolean locSet = false;
Vector3fImmutable loc = Vector3fImmutable.ZERO;
while (!locSet) {
try {
float x = ThreadLocalRandom.current().nextInt(114300, 123600);
float z = ThreadLocalRandom.current().nextInt(82675, 91700);
float y = 0; // Y coordinate is always 0
loc = new Vector3fImmutable(x, y, z * -1);
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER);
if(inRange.isEmpty() && !isUnderWater(loc))
locSet = true;
//}
}catch(Exception e){
}
}
return loc;
}
public static boolean isUnderWater(Vector3fImmutable loc) {
try {
Zone zone = ZoneManager.findSmallestZone(loc);
if (zone.getSeaLevel() != 0) {
float localAltitude = loc.y;
if (localAltitude < zone.getSeaLevel())
return true;
} else {
if (loc.y < 0)
return true;
}
} catch (Exception e) {
}
return false;
}
}
@@ -438,6 +438,18 @@ public enum BuildingManager {
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BANESTONE))
{
Guild playerNation = player.guild.getNation();
City banedCity = ZoneManager.getCityAtLocation(building.loc);
if(banedCity != null){
if(banedCity.getGuild().getNation().equals(playerNation)){
return false;
}else{
return true;
}
}
}
//Nation Members and Guild members are not hostile.
// if (building.getGuild() != null){
// if (pc.getGuild() != null)
+7 -1
View File
@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.WorldGrid;
import engine.QuestSystem.QuestManager;
import engine.db.archive.BaneRecord;
import engine.db.archive.PvpRecord;
import engine.net.Dispatch;
@@ -108,9 +109,9 @@ public enum ChatManager {
ChatManager.chatIC(pc, (ChatICMsg) msg);
return;
case LEADERCHANNELMESSAGE:
case GLOBALCHANNELMESSAGE:
ChatManager.chatGlobal(pc, msg.getMessage(), isFlood);
return;
case GLOBALCHANNELMESSAGE:
case CHATPVP:
case CHATCITY:
case CHATINFO:
@@ -199,6 +200,11 @@ public enum ChatManager {
return;
}
if(text.equalsIgnoreCase("show_quest()")){
QuestManager.displayCurrentQuest(pcSender);
return;
}
if (ChatManager.isVersionRequest(text) == true) {
sendSystemMessage(pcSender, ConfigManager.MB_WORLD_GREETING.getValue());
return;
+53 -17
View File
@@ -662,9 +662,8 @@ public enum CombatManager {
DeferredPowerJob dpj = null;
if (LandHit((int)atr,(int)defense)) {
boolean hitLanded = LandHit((int)atr,(int)defense);
if (hitLanded) {
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
updateAttackTimers((PlayerCharacter) ac, target, true);
@@ -693,7 +692,13 @@ public enum CombatManager {
PlayerBonuses bonus = ac.getBonuses();
float attackRange = getWeaponRange(wb, bonus);
dpj.attack(target, attackRange);
if(specialCaseHitRoll(dpj.getPowerToken())) {
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) ac).setWeaponPower(dpj);
@@ -708,7 +713,13 @@ public enum CombatManager {
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
float attackRange = getWeaponRange(wb, bonuses);
dpj.attack(target, attackRange);
if(specialCaseHitRoll(dpj.getPowerToken())) {
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
}
}
@@ -916,7 +927,13 @@ public enum CombatManager {
if (wp.requiresHitRoll() == false) {
PlayerBonuses bonus = ac.getBonuses();
float attackRange = getWeaponRange(wb, bonus);
dpj.attack(target, attackRange);
if(specialCaseHitRoll(dpj.getPowerToken())) {
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
} else
((PlayerCharacter) ac).setWeaponPower(null);
}
@@ -1242,14 +1259,17 @@ public enum CombatManager {
DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
private static void toggleSit(boolean toggle, ClientConnection origin) {
public static void toggleSit(boolean toggle, ClientConnection origin) {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
pc.setSit(toggle);
if(pc.isFlying())
pc.setSit(false);
else
pc.setSit(toggle);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(pc);
@@ -1327,6 +1347,13 @@ public enum CombatManager {
return;
retaliater.setCombatTarget(ac);
if(retaliater.isPlayerGuard && (retaliater.BehaviourType.equals(MobBehaviourType.GuardMinion) || retaliater.BehaviourType.equals(MobBehaviourType.GuardCaptain))){
for(Mob guard : retaliater.guardedCity.getParent().zoneMobSet){
if(guard.isPlayerGuard && guard.combatTarget == null){
guard.setCombatTarget(ac);
}
}
}
}
}
@@ -1443,19 +1470,28 @@ public enum CombatManager {
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
}
public static boolean LandHit(int atr, int defense){
public static boolean LandHit(int C5, int D5){
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
int convertedChance = Math.round(chance * 100);
//convertedChance = Math.max(5, Math.min(95, convertedChance));
int roll = ThreadLocalRandom.current().nextInt(101);
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
int connvertedChance = (int)(chance * 100);
if(roll < 5)//always 5% chance ot miss
return false;
if(connvertedChance < 5)
connvertedChance = 5;
return roll <= convertedChance;
}
if(connvertedChance > 95)
connvertedChance = 95;
return connvertedChance > roll;
public static boolean specialCaseHitRoll(int powerID){
switch(powerID) {
case 563200808: // Naargal's Bite
case 563205337: // Naargal's Dart
case 563205930: // Sword of Saint Malorn
return true;
default:
return false;
}
}
}
@@ -65,6 +65,7 @@ public enum ConfigManager {
MB_WORLD_MAINTENANCE,
MB_WORLD_GREETING,
MB_WORLD_KEYCLONE_MAX,
MB_WORLD_TESTMODE,
MB_USE_RUINS,
// Mobile AI modifiers
+14 -10
View File
@@ -180,16 +180,20 @@ public enum DevCmdManager {
//kill any commands not available to everyone on production server
//only admin level can run dev commands on production
boolean playerAllowed = false;
switch(adc.getMainCmdString()){
case "printresists":
case "printstats":
case "printskills":
case "printpowers":
case "gimme":
playerAllowed = true;
if(!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender;
break;
if(ConfigManager.MB_WORLD_TESTMODE.getValue().equals("true")) {
switch (adc.getMainCmdString()) {
case "printresists":
case "printstats":
case "printskills":
case "printpowers":
case "gimme":
case "goto":
case "teleportmode":
playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender;
break;
}
}
if (!playerAllowed && !a.status.equals(Enum.AccountStatus.ADMIN)) {
Logger.info("Account " + a.getUname() + "attempted to use dev command " + cmd);
+55 -15
View File
@@ -40,6 +40,7 @@ public enum LootManager {
public static final ArrayList<Integer> vorg_ma_uuids = new ArrayList<>(Arrays.asList(27570,188900,188910,188920,188930,188940,188950,189500));
public static final ArrayList<Integer> vorg_la_uuids = new ArrayList<>(Arrays.asList(27550,27560,189100,189110,189120,189130,189140,189150));
public static final ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(27600,188700,188720,189550,189560));
public static final ArrayList<Integer> racial_guard_uuids = new ArrayList<>(Arrays.asList(841,951,952,1050,1052,1180,1182,1250,1252,1350,1352,1450,1452,1500,1502,1525,1527,1550,1552,1575,1577,1600,1602,1650,1652,1700,980100,980102));
// Drop Rates
@@ -74,6 +75,11 @@ public enum LootManager {
}
public static void GenerateMobLoot(Mob mob) {
if(mob == null){
return;
}
//determine if mob is in hotzone
boolean inHotzone = false;
@@ -125,36 +131,70 @@ public enum LootManager {
boolean hotzoneWasRan = false;
float dropRate;
if(!mob.getSafeZone()) {
int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100000);
//Special Case Contract Drop
if(specialCaseRoll < 100){
SpecialCaseResourceDrop(mob,entries);
} else if(specialCaseRoll > 100 && specialCaseRoll < 500){
SpecialCaseContractDrop(mob,entries);
}else if(specialCaseRoll > 500 && specialCaseRoll < 900){
SpecialCaseRuneDrop(mob,entries);
} else if(specialCaseRoll > 900 && specialCaseRoll < 910){
if (!mob.getSafeZone()) {
int contractLow = 1, contractHigh = 400;
int runeLow = 401, runeHigh = 800;
int resourceLow = 801, resourceHigh = 900;
int glassLow = 901, glassHigh = 910;
int guardLow = 911, guardHigh = 920;
// Pre-compute adjusted high values
int contractAdjust = 0, runeAdjust = 0, resourceAdjust = 0, glassAdjust = 0, guardAdjust = 0;
if (mob.level < 50) {
int dif = 50 - mob.level;
contractAdjust = (int)(400 * (dif * 0.02f));
runeAdjust = (int)(400 * (dif * 0.02f));
resourceAdjust = (int)(100 * (dif * 0.02f));
glassAdjust = (int)(10 * (dif * 0.02f));
guardAdjust = (int)(10 * (dif * 0.02f));
}
// Generate a single random roll
int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100001);
// Calculate adjusted high values once
int contractHighAdjusted = contractHigh - contractAdjust;
int runeHighAdjusted = runeHigh - runeAdjust;
int resourceHighAdjusted = resourceHigh - resourceAdjust;
int glassHighAdjusted = glassHigh - glassAdjust;
int guardHighAdjusted = guardHigh - guardAdjust;
// Check the roll range and handle accordingly
if (specialCaseRoll >= contractLow && specialCaseRoll <= contractHighAdjusted) {
SpecialCaseContractDrop(mob, entries);
} else if (specialCaseRoll >= runeLow && specialCaseRoll <= runeHighAdjusted) {
SpecialCaseRuneDrop(mob, entries);
} else if (specialCaseRoll >= resourceLow && specialCaseRoll <= resourceHighAdjusted) {
SpecialCaseResourceDrop(mob, entries);
} else if (specialCaseRoll >= glassLow && specialCaseRoll <= glassHighAdjusted) {
int glassID = rollRandomItem(126);
ItemBase glassItem = ItemBase.getItemBase(glassID);
if (glassItem != null) {
MobLoot toAddGlass = new MobLoot(mob, glassItem, false);
if (toAddGlass != null)
mob.getCharItemManager().addItemToInventory(toAddGlass);
mob.getCharItemManager().addItemToInventory(toAddGlass);
}
} else if (specialCaseRoll >= guardLow && specialCaseRoll <= guardHighAdjusted) {
int guardContractID = racial_guard_uuids.get(new java.util.Random().nextInt(racial_guard_uuids.size()));
ItemBase guardContract = ItemBase.getItemBase(guardContractID);
if (guardContract != null) {
MobLoot toAddContract = new MobLoot(mob, guardContract, false);
mob.getCharItemManager().addItemToInventory(toAddContract);
}
}
}
// Iterate all entries in this bootySet and process accordingly
Zone zone = ZoneManager.findSmallestZone(mob.loc);
for (BootySetEntry bse : entries) {
switch (bse.bootyType) {
case "GOLD":
if (zone != null && zone.getSafeZone() == (byte)1)
return; // no loot to drop in safezones
GenerateGoldDrop(mob, bse, inHotzone);
break;
case "LOOT":
if (mob.getSafeZone())
if (zone != null && zone.getSafeZone() == (byte)1)
return; // no loot to drop in safezones
dropRate = LootManager.NORMAL_DROP_RATE;
@@ -122,9 +122,9 @@ public enum MaintenanceManager {
//no maintenance if day of week doesnt match
if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
continue;
}
//if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
// continue;
//}
// Add building to maintenance queue
maintList.add(building);
+4 -4
View File
@@ -68,7 +68,7 @@ public enum MovementManager {
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if (((PlayerCharacter) toMove).isCasting())
((PlayerCharacter) toMove).update();
((PlayerCharacter) toMove).update(false);
}
@@ -96,7 +96,7 @@ public enum MovementManager {
if (!toMove.isMoving())
toMove.resetLastSetLocUpdate();
else
toMove.update();
toMove.update(false);
// Update movement for the player
@@ -351,7 +351,7 @@ public enum MovementManager {
ChatManager.chatSystemInfo((PlayerCharacter) ac, "Finished Alt change, setting the end location to " + ac.getEndLoc().getX() + ' ' + ac.getEndLoc().getZ() + " moving=" + ac.isMoving() + " and current location is " + curLoc.getX() + ' ' + curLoc.getZ());
//Send run/walk/sit/stand to tell the client we are flying / landing etc
ac.update();
ac.update(false);
ac.stopMovement(ac.getLoc());
if (ac.isAlive())
MovementManager.sendRWSSMsg(ac);
@@ -408,7 +408,7 @@ public enum MovementManager {
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue;
member.update();
member.update(false);
// All checks passed, let's move the player
+146 -19
View File
@@ -8,7 +8,6 @@
package engine.gameManager;
import com.sun.corba.se.spi.orbutil.fsm.ActionBase;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.WorldGrid;
@@ -28,7 +27,6 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.powers.*;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.poweractions.AbstractPowerAction;
import engine.powers.poweractions.TrackPowerAction;
import engine.server.MBServerStatics;
@@ -165,6 +163,14 @@ public enum PowersManager {
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
boolean sendCastToSelf) {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
CombatManager.toggleSit(false,origin);
if(pc.isMoving())
pc.stopMovement(pc.getMovementLoc());
if (usePowerA(msg, origin, sendCastToSelf)) {
// Cast failed for some reason, reset timer
@@ -173,13 +179,10 @@ public enum PowersManager {
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
.getPlayerCharacter(origin);
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
pc.update(false);
}
pc.setIsCasting(false);
@@ -346,8 +349,10 @@ public enum PowersManager {
msg.setNumTrains(trains);
}
//double stack point values for some useless disc spells
switch(pb.token){
case 429420458: // BH eyes
case 429601664: // huntsman skin the beast
msg.setNumTrains(msg.getNumTrains() * 2);
break;
}
@@ -591,7 +596,7 @@ public enum PowersManager {
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
if (pb.isSpell() && !pb.isChant() && playerCharacter.isSit()) {
playerCharacter.update();
playerCharacter.update(false);
playerCharacter.setSit(false);
UpdateStateMsg updateStateMsg = new UpdateStateMsg(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
@@ -599,12 +604,12 @@ public enum PowersManager {
}
// update cast (use skill) fail condition
if(pb.token != 429396028) {
if(pb.token != 429396028 && pb.breaksForm) {
playerCharacter.cancelOnCast();
}
// update castSpell (use spell) fail condition if spell
if (pb.isSpell())
if (pb.isSpell() && pb.breaksForm)
playerCharacter.cancelOnSpell();
// get cast time in ms.
@@ -614,7 +619,7 @@ public enum PowersManager {
if (time > 100) {
playerCharacter.update();
playerCharacter.update(false);
playerCharacter.setIsCasting(true);
}
@@ -745,10 +750,11 @@ public enum PowersManager {
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
// update cast (use skill) fail condition
caster.cancelOnCast();
if(pb.breaksForm)
caster.cancelOnCast();
// update castSpell (use spell) fail condition if spell
if (pb.isSpell())
if (pb.isSpell() && pb.breaksForm)
caster.cancelOnSpell();
// get cast time in ms.
@@ -784,13 +790,17 @@ public enum PowersManager {
if (playerCharacter == null || msg == null)
return;
if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
//msg.setPowerUsedID(407015607);
applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
if(msg.getPowerUsedID() == 429005674){ //bard sprint
//use sprint instead of ballad of beregund the bold
//applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429611355,msg.getNumTrains(),false);
msg.setPowerUsedID(429611355);
}
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
}
if (playerCharacter.isCasting()) {
playerCharacter.update();
playerCharacter.update(false);
playerCharacter.updateStamRegen(-100);
}
@@ -2316,7 +2326,7 @@ public enum PowersManager {
// set player is not casting for regens
if (pc.isCasting()) {
pc.update();
pc.update(false);
}
pc.setIsCasting(false);
@@ -2688,7 +2698,7 @@ public enum PowersManager {
public static void cancelOnStun(AbstractCharacter ac) {
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter.GroundPlayer((PlayerCharacter)ac);
//PlayerCharacter.GroundPlayer((PlayerCharacter)ac);
}
}
@@ -2835,6 +2845,123 @@ public enum PowersManager {
}
}
public static boolean breakForm(int token) {
switch (token) {
case 429505865:
case 429407561:
case 429492073:
case 429644123:
case 429393769:
case 429545819:
case 429426537:
case 429590377:
case 429508425:
case 429541193:
case 429573961:
case 427924330:
case 429402918:
case 429545688:
case 429005674:
case 429637823:
case 429590426:
case 428066972:
case 429441862:
case 431611756:
case 431578988:
case 429502506:
case 429398191:
case 429447384:
case 428892191:
case 431579167:
case 430977067:
case 429409100:
case 429441868:
case 429594877:
case 427908971:
case 683741153:
case 429770569:
case 429452379:
case 429605055:
case 429086971:
case 429443230:
case 429505400:
case 429492122:
case 429643992:
case 550062236:
case 429498252:
case 429611224:
case 429441834:
case 428918940:
case 429633739:
case 429633579:
case 429568043:
case 429048646:
case 428392639:
case 428425407:
case 429054168:
case 429021400:
case 428955864:
case 429119704:
case 428890328:
case 428923096:
case 429218008:
case 429086936:
case 428988632:
case 428688204:
case 429514603:
case 428924959:
case 429393818:
case 429720966:
case 428982463:
case 427933887:
case 429572287:
case 429501222:
case 430694431:
case 429436131:
case 430006124:
case 429611355:
case 428005600:
case 427935608:
case 428949695:
case 427988218:
case 429414616:
case 429496495:
case 429428796:
case 563795754:
case 428988217:
case 429432716:
case 428955899:
case 429393286:
case 550062220:
case 429495557:
case 429401278:
case 428377478:
case 429409094:
case 428191947:
case 429434474:
case 429403363:
case 429512920:
case 429419611:
case 429645676:
case 429602895:
case 429605071:
case 429592428:
case 429500010:
case 429406602:
case 429426586:
case 429633898:
case 550062212:
case 429994027:
case 430813227:
case 429928491:
case 430026795:
case 429517915:
case 431854842:
case 429767544:
return false;
}
return true;
}
}
+13 -4
View File
@@ -113,9 +113,18 @@ public enum SimulationManager {
}
try {
if ((_cityPulseTime != 0)
&& (System.currentTimeMillis() > _cityPulseTime))
pulseCities();
if ((_cityPulseTime != 0) && (System.currentTimeMillis() > _cityPulseTime)) {
try {
pulseCities();
}catch(Exception e){
}
try {
ArenaManager.pulseArenas();
}catch(Exception e){
}
}
} catch (Exception e) {
Logger.error(
"Fatal error in City Pulse: DISABLED. Error Message : "
@@ -151,7 +160,7 @@ public enum SimulationManager {
if (player == null)
continue;
player.update();
player.update(false);
}
_updatePulseTime = System.currentTimeMillis() + 500;
+154 -51
View File
@@ -4,14 +4,13 @@ public class ZergManager {
public static float getCurrentMultiplier(int count, int maxCount){
switch(maxCount) {
case 3:
return getMultiplier3Man(count);
case 5:
return getMultiplier5Man(count);
case 10:
return getMultiplier10Man(count);
default:
return getMultiplier20Man(count);
case 3: return getMultiplier3Man(count);
case 5: return getMultiplier5Man(count);
case 10: return getMultiplier10Man(count);
case 20: return getMultiplier20Man(count);
case 30: return getMultiplier30Man(count);
case 40: return getMultiplier40Man(count);
default: return 1.0f; //unlimited
}
}
public static float getMultiplier3Man(int count) {
@@ -22,15 +21,11 @@ public class ZergManager {
return 0.0f;
switch(count){
case 4:
return 0.75f;
case 5:
return 0.60f;
case 6:
return 0.37f;
case 4: return 0.63f;
case 5: return 0.40f;
case 6: return 0.25f;
default: return 1.0f;
}
return 1.0f;
}
public static float getMultiplier5Man(int count) {
if(count < 6)
@@ -40,19 +35,13 @@ public class ZergManager {
return 0.0f;
switch(count){
case 6:
return 0.75f;
case 7:
return 0.67f;
case 8:
return 0.56f;
case 9:
return 0.43f;
case 10:
return 0.25f;
case 6: return 0.75f;
case 7: return 0.57f;
case 8: return 0.44f;
case 9: return 0.33f;
case 10: return 0.25f;
default: return 1.0f;
}
return 1.0f;
}
public static float getMultiplier10Man(int count) {
if(count < 11)
@@ -62,31 +51,145 @@ public class ZergManager {
return 0.0f;
switch(count){
case 11:
return 0.75f;
case 12:
return 0.71f;
case 13:
return 0.67f;
case 14:
return 0.62f;
case 15:
return 0.56f;
case 16:
return 0.50f;
case 17:
return 0.43f;
case 18:
return 0.35f;
case 19:
return 0.25f;
case 20:
return 0.14f;
case 11: return 0.86f;
case 12: return 0.75f;
case 13: return 0.65f;
case 14: return 0.57f;
case 15: return 0.50f;
case 16: return 0.44f;
case 17: return 0.38f;
case 18: return 0.33f;
case 19: return 0.29f;
case 20: return 0.25f;
default: return 1.0f;
}
return 1.0f;
}
public static float getMultiplier20Man(int count) {
return getMultiplier10Man(count * 2);
if(count < 21)
return 1.0f;
if(count > 40)
return 0.0f;
switch (count)
{
case 21: return 0.93f;
case 22: return 0.86f;
case 23: return 0.80f;
case 24: return 0.75f;
case 25: return 0.70f;
case 26: return 0.65f;
case 27: return 0.61f;
case 28: return 0.57f;
case 29: return 0.53f;
case 30: return 0.50f;
case 31: return 0.47f;
case 32: return 0.44f;
case 33: return 0.41f;
case 34: return 0.38f;
case 35: return 0.36f;
case 36: return 0.33f;
case 37: return 0.31f;
case 38: return 0.29f;
case 39: return 0.27f;
case 40: return 0.25f;
default: return 1.0f;
}
}
public static float getMultiplier30Man(int count) {
if(count < 31)
return 1.0f;
if(count > 60)
return 0.0f;
switch (count)
{
case 31: return 0.95f;
case 32: return 0.91f;
case 33: return 0.86f;
case 34: return 0.82f;
case 35: return 0.79f;
case 36: return 0.75f;
case 37: return 0.72f;
case 38: return 0.68f;
case 39: return 0.65f;
case 40: return 0.63f;
case 41: return 0.60f;
case 42: return 0.57f;
case 43: return 0.55f;
case 44: return 0.52f;
case 45: return 0.50f;
case 46: return 0.48f;
case 47: return 0.46f;
case 48: return 0.44f;
case 49: return 0.42f;
case 50: return 0.40f;
case 51: return 0.38f;
case 52: return 0.37f;
case 53: return 0.35f;
case 54: return 0.33f;
case 55: return 0.32f;
case 56: return 0.30f;
case 57: return 0.29f;
case 58: return 0.28f;
case 59: return 0.26f;
case 60: return 0.25f;
default: return 1.0f;
}
}
public static float getMultiplier40Man(int count) {
if(count < 41)
return 1.0f;
if(count > 80)
return 0.0f;
switch (count)
{
case 41: return 0.96f;
case 42: return 0.93f;
case 43: return 0.90f;
case 44: return 0.86f;
case 45: return 0.83f;
case 46: return 0.80f;
case 47: return 0.78f;
case 48: return 0.75f;
case 49: return 0.72f;
case 50: return 0.70f;
case 51: return 0.68f;
case 52: return 0.65f;
case 53: return 0.63f;
case 54: return 0.61f;
case 55: return 0.59f;
case 56: return 0.57f;
case 57: return 0.55f;
case 58: return 0.53f;
case 59: return 0.52f;
case 60: return 0.50f;
case 61: return 0.48f;
case 62: return 0.47f;
case 63: return 0.45f;
case 64: return 0.44f;
case 65: return 0.42f;
case 66: return 0.41f;
case 67: return 0.40f;
case 68: return 0.38f;
case 69: return 0.37f;
case 70: return 0.36f;
case 71: return 0.35f;
case 72: return 0.33f;
case 73: return 0.32f;
case 74: return 0.31f;
case 75: return 0.30f;
case 76: return 0.29f;
case 77: return 0.28f;
case 78: return 0.27f;
case 79: return 0.26f;
case 80: return 0.25f;
default: return 1.0f;
}
}
}
+1 -1
View File
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
}
public void endEffect() {
if (this.eb == null)
if (this.eb == null || this.power == null)
return;
this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
}
+14
View File
@@ -1,7 +1,9 @@
package engine.jobs;
import engine.gameManager.ZoneManager;
import engine.job.AbstractScheduleJob;
import engine.objects.Building;
import engine.objects.City;
import org.pmw.tinylog.Logger;
/*
@@ -41,6 +43,18 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
if(rankingBuilding.getBlueprint().isWallPiece()){
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
if(cityObject.getTOL().getRank() == 8) {
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
float newMax = rankingBuilding.healthMax * 1.1f;
rankingBuilding.setMaxHitPoints(newMax);
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
}
}
}
// Reload the object
+1 -1
View File
@@ -52,7 +52,7 @@ public class ItemTableEntry {
itemTableEntryList = LootManager._itemTables.get(itemTable);
if(itemTableEntryList != null && itemTableEntryList.size() > 1){
id = itemTableEntryList.get(ThreadLocalRandom.current().nextInt(0,itemTableEntryList.size() - 1)).cacheID;
id = itemTableEntryList.get(ThreadLocalRandom.current().nextInt(0, itemTableEntryList.size())).cacheID;
}
return id;
}
+1 -1
View File
@@ -220,7 +220,7 @@ public class Bounds {
//player is inside building region, skip collision check. we only do collision from the outside.
if (player.region != null && player.region.parentBuildingID == building.getObjectUUID())
continue;
if (building.getBounds().colliders == null)
if (building.getBounds() == null || building.getBounds().colliders == null)
continue;
for (Colliders collider : building.getBounds().colliders) {
+58 -18
View File
@@ -9,7 +9,6 @@
package engine.mobileAI;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.*;
import engine.math.Vector3f;
@@ -19,7 +18,7 @@ import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
@@ -109,7 +108,7 @@ public class MobAI {
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
if (MovementUtilities.outOfAggroRange(mob, target)) {
mob.setCombatTarget(null);
return;
}
@@ -166,9 +165,12 @@ public class MobAI {
try {
if(mob == null || target == null)
return;
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
return;
}
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
@@ -176,7 +178,7 @@ public class MobAI {
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
if (mob.isSiege())
@@ -205,11 +207,11 @@ public class MobAI {
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
ppm.setRange(50);
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
//if (mob.isSiege()) {
// PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
// ppm.setRange(50);
// DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
//}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
@@ -318,20 +320,20 @@ public class MobAI {
if (mob == null)
return false;
if(mob.isPlayerGuard == true){
if(mob.isPlayerGuard){
int contractID;
int contractID = 0;
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
contractID = mob.npcOwner.contract.getContractID();
else
else if(mob.contract != null)
contractID = mob.contract.getContractID();
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage())
return false;
}
if (mob.mobPowers.isEmpty())
if (mob.mobPowers == null || mob.mobPowers.isEmpty())
return false;
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
@@ -598,6 +600,9 @@ public class MobAI {
if (mob == null)
return;
if(mob.isAlive())
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
mob.setLoc(mob.getMovementLoc());
if (mob.getTimestamps().containsKey("lastExecution") == false)
mob.getTimestamps().put("lastExecution", System.currentTimeMillis());
@@ -878,6 +883,7 @@ public class MobAI {
return;
}
}
return;
}
if(Mob.discDroppers.contains(aiAgent))
@@ -886,7 +892,7 @@ public class MobAI {
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
return;
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
if (!Zone.respawnQue.contains(aiAgent)) {
Zone.respawnQue.add(aiAgent);
}
@@ -907,8 +913,10 @@ public class MobAI {
if (mob.getCombatTarget() == null)
return;
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
if(!mob.isCombat())
enterCombat(mob);
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
mob.setCombatTarget(null);
return;
}
@@ -922,7 +930,15 @@ public class MobAI {
private static void CheckToSendMobHome(Mob mob) {
if(mob.isNecroPet())
return;
try {
//trebs dont recall
if(mob.isSiege())
return;
if(mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1)){
if(mob.loc.distanceSquared(mob.getOwner().loc) > 60 * 60)
mob.teleport(mob.getOwner().loc);
@@ -1044,9 +1060,22 @@ public class MobAI {
}
}
public static void checkToDropGuardAggro(Mob mob){
City city = mob.guardedCity;
if(city == null)
return;
if(mob.combatTarget == null)
return;
//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
// mob.setCombatTarget(null);
}
public static void GuardCaptainLogic(Mob mob) {
try {
checkToDropGuardAggro(mob);
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
@@ -1071,6 +1100,8 @@ public class MobAI {
public static void GuardMinionLogic(Mob mob) {
try {
checkToDropGuardAggro(mob);
boolean isComanded = mob.npcOwner.isAlive();
if (!isComanded) {
GuardCaptainLogic(mob);
@@ -1091,6 +1122,8 @@ public class MobAI {
public static void GuardWallArcherLogic(Mob mob) {
try {
checkToDropGuardAggro(mob);
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
else
@@ -1386,4 +1419,11 @@ public class MobAI {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
}
}
public static void enterCombat(Mob mob){
mob.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
}
+17 -9
View File
@@ -28,18 +28,26 @@ public class MobAIThread implements Runnable{
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
while (true) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null)
MobAI.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
if (zone != null && zone.zoneMobSet != null) {
synchronized (zone.zoneMobSet) {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null) {
MobAI.DetermineAction(mob);
}
} catch (Exception e) {
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
}
}
}
}
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {
Logger.error("AI Thread interrupted", e);
Thread.currentThread().interrupt();
}
}
}
public static void startAIThread() {
@@ -13,6 +13,9 @@ import engine.objects.Mob;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.Collection;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
@@ -25,41 +28,48 @@ import org.pmw.tinylog.Logger;
public class MobRespawnThread implements Runnable {
private volatile boolean running = true;
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!");
Logger.info("MobRespawnThread initialized.");
}
@Override
public void run() {
while (true) {
while (running) {
try {
for (Zone zone : ZoneManager.getAllZones()) {
Collection<Zone> zones = ZoneManager.getAllZones();
if (zones != null) {
for (Zone zone : zones) {
synchronized (zone) { // Optional: Synchronize on zone
if (!zone.respawnQue.isEmpty() &&
zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
Mob respawner = zone.respawnQue.iterator().next();
if (respawner == null)
continue;
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
Mob respawner = zone.respawnQue.iterator().next();
if (respawner != null) {
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
}
}
}
}
}
Thread.sleep(100); // Prevent busy-waiting
} catch (Exception e) {
Logger.error(e);
Logger.error("Error in MobRespawnThread", e);
}
}
Logger.info("MobRespawnThread stopped.");
}
public void stop() {
running = false;
}
public static void startRespawnThread() {
Thread respawnThread;
respawnThread = new Thread(new MobRespawnThread());
Thread respawnThread = new Thread(new MobRespawnThread());
respawnThread.setName("respawnThread");
respawnThread.start();
}
@@ -140,7 +140,11 @@ public class CombatUtilities {
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defense = 0;
int atr = agent.getAtrHandOne();
int atr = agent.mobBase.getAtr();
if(agent.getBonuses() != null){
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
}
switch (target.getObjectType()) {
case PlayerCharacter:
defense = ((AbstractCharacter) target).getDefenseRating();
@@ -154,7 +158,7 @@ public class CombatUtilities {
case Building:
return false;
}
return CombatManager.LandHit(atr,defense);
return !CombatManager.LandHit(atr,defense);
}
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
@@ -252,12 +256,12 @@ public class CombatUtilities {
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
//mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
double range1 = getMaxDmg(agent) - getMinDmg(agent);
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
double range2 = getMaxDmg(agent) - getMinDmg(agent);
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
} else {
swingIsDamage(agent, target, determineDamage(agent), anim);
@@ -307,9 +311,9 @@ public class CombatUtilities {
float damage = 0;
DamageType dt = getDamageType(agent);
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculatePetDamage(agent);
} else if (agent.isPlayerGuard() == true) {
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) {
damage = calculateMobDamage(agent);
} else if (agent.isPlayerGuard()) {
//damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent);
} else if (agent.getLevel() > 80) {
@@ -349,8 +353,8 @@ public class CombatUtilities {
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = getMinDmg(min, agent, null);
double maxDmg = getMaxDmg(max, agent, null);
double minDmg = getMinDmg(agent);
double maxDmg = getMaxDmg(agent);
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
@@ -366,8 +370,8 @@ public class CombatUtilities {
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
double min = getMinDmg(minDmg, agent, weapon);
double max = getMaxDmg(maxDmg, agent, weapon);
double min = getMinDmg(agent);
double max = getMaxDmg(agent);
DamageType dt = weapon.getDamageType();
@@ -408,92 +412,48 @@ public class CombatUtilities {
}
public static int calculateMobDamage(Mob agent) {
ItemBase weapon = null;
double minDmg;
double maxDmg;
DamageType dt;
//main hand or offhand damage
if (agent.getEquip().get(1) != null)
weapon = agent.getEquip().get(1).getItemBase();
else if (agent.getEquip().get(2) != null)
weapon = agent.getEquip().get(2).getItemBase();
if (weapon != null) {
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
dt = weapon.getDamageType();
} else {
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
double minDmg = getMinDmg(agent);
double maxDmg = getMaxDmg(agent);
DamageType dt = getDamageType(agent);
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1);
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0));
return 0;
}
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
public static double getMinDmg(Mob agent) {
if(agent.getEquip() != null){
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
return agent.minDamageHandOne;
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
return agent.getMinDamageHandTwo();
}else{
return agent.minDamageHandOne;
}
}else{
return agent.minDamageHandOne;
}
}
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
public static double getMaxDmg(Mob agent) {
if(agent.getEquip() != null){
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
return agent.maxDamageHandOne;
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
return agent.getMaxDamageHandTwo();
}else{
return agent.maxDamageHandOne;
}
}else{
return agent.maxDamageHandOne;
}
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
}
@@ -98,20 +98,24 @@ public class MovementUtilities {
}
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float disSq = sl.distanceSquared(tl);
float range = agent.getRange() + 150;
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
if (range > 200)
range = 200;
return distanceSquaredToTarget < sqr(range);
return disSq > (range * range);
}
+4 -4
View File
@@ -13,6 +13,8 @@ import engine.exception.FactoryBuildException;
import engine.gameManager.ChatManager;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
@@ -94,11 +96,9 @@ public class NetMsgFactory {
if (origin instanceof ClientConnection) {
PlayerCharacter player = ((ClientConnection) origin).getPlayerCharacter();
if (player != null) {
// if (MBServerStatics.worldServerName.equals("Grief"))
Logger.error("Invalid protocol msg for player " + player.getFirstName() + " : " + opcode + " lastopcode: " + origin.lastProtocol.name() + " Error Code : " + errorCode);
} else
Logger.error("Invalid protocol msg : " + opcode + " lastopcode: " + origin.lastProtocol.name() + " Error Code : " + errorCode);
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "Please Report What You Just Did. Ref Code: " + opcode);
}
}
return null;
+4 -4
View File
@@ -227,10 +227,10 @@ public class ClientConnection extends AbstractConnection {
SessionManager.remSession(
SessionManager.getSession(sessionID));
} catch (NullPointerException e) {
Logger
.error(
"Tried to remove improperly initialized session. Skipping." +
e);
//Logger
//.error(
//"Tried to remove improperly initialized session. Skipping." +
//e);
}
}
+14 -10
View File
@@ -85,7 +85,7 @@ public class ClientMessagePump implements NetMsgHandler {
if (pc == null)
return;
pc.update();
pc.update(false);
if (msg.getSpeed() == 2)
pc.setWalkMode(false);
else
@@ -114,7 +114,7 @@ public class ClientMessagePump implements NetMsgHandler {
if (pc == null)
return;
pc.update();
pc.update(false);
pc.setSit(msg.toggleSitStand());
@@ -1402,12 +1402,12 @@ public class ClientMessagePump implements NetMsgHandler {
Item buy = null;
if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
if(npc.contract.getObjectUUID() == 890){ // default steward
sellInventory = npc.getSellInventorySteward();
}
if(npc.contract.getObjectUUID() == 889){ // default builder
sellInventory = npc.getSellInventoryBuilder();
}
//if(npc.contract.getObjectUUID() == 890){ // default steward
// sellInventory = npc.getSellInventorySteward();
//}
//if(npc.contract.getObjectUUID() == 889){ // default builder
// sellInventory = npc.getSellInventoryBuilder();
//}
if (sellInventory == null) {
return;
}
@@ -1681,8 +1681,12 @@ public class ClientMessagePump implements NetMsgHandler {
return;
}
int cost = (int)((toRepair.getMagicValue()/max*(max - dur)) + (npc.getRepairCost() * npc.buyPercent));
int pointsToRepair = max - dur;
double damageRatio = (double)1.0d - (toRepair.getDurabilityMax() - toRepair.getDurabilityCurrent()) / toRepair.getDurabilityMax();
int modifiedValue = (int)(damageRatio * toRepair.getMagicValue());
int costPerPoint = modifiedValue / toRepair.getDurabilityMax();
int modifiedRepairCost = (int)(pointsToRepair * costPerPoint)+ npc.getSpecialPrice();
int cost = (int)(modifiedRepairCost * 1 + npc.buyPercent) + npc.getSpecialPrice();
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
if (b != null)
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
return false;
}
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8)
return false;
Item contractItem = Item.getFromCache(msg.getContractItem());
@@ -9,6 +9,7 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.net.DispatchMessage;
@@ -42,18 +43,24 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
if (!AbstractCharacter.CanFly(pc))
return false;
if(pc.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
return false;
if (pc.isSwimming())
return false;
if (pc.region != null && !pc.region.isOutside())
return false;
// Find out if we already have an altitude timer running and if so
// do not process more alt change requests
pc.updateFlight();
if (pc.getTakeOffTime() != 0)
return false;
pc.setTakeOffTime(System.currentTimeMillis());
// remove all movement timers and jobs
//TODO: test if they can fly
@@ -67,7 +74,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
if (pc.getAltitude() == 0 && !msg.up())
return true;
pc.update();
pc.update(false);
pc.stopMovement(pc.getLoc());
msg.setStartAlt(pc.getAltitude());
if (msg.up()) {
@@ -132,7 +139,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
}
if (msg.up()) {
pc.update();
pc.update(false);
pc.setDesiredAltitude(targetAlt);
pc.setTakeOffTime(System.currentTimeMillis());
} else {
@@ -158,7 +165,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
} else
pc.setDesiredAltitude(targetAlt);
pc.update();
pc.update(false);
pc.setTakeOffTime(System.currentTimeMillis());
@@ -61,7 +61,7 @@ public class HirelingServiceMsgHandler extends AbstractClientMsgHandler {
return true;
npc.setRepairCost(msg.repairCost);
npc.setSpecialPrice(msg.repairCost);
ManageNPCMsg outMsg = new ManageNPCMsg(npc);
Dispatch dispatch = Dispatch.borrow(player, msg);
@@ -274,60 +274,85 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
}
}
if (targetCity == null)
return;
//verify level required to teleport or repledge
Guild toGuild = targetCity.getGuild();
if (toGuild != null)
if (isTeleport) {
if (player.getLevel() < toGuild.getTeleportMin() || player.getLevel() > toGuild.getTeleportMax())
return;
} else if (player.getLevel() < toGuild.getRepledgeMin() || player.getLevel() > toGuild.getRepledgeMax())
if (targetCity == null){
Mine mineTele = null;
for(Mine mine : Mine.getMinesToTeleportTo(player)){
if(mine.getObjectUUID() == msg.getCityID()){
mineTele = mine;
}
}
if(mineTele == null){
return;
}else {
int time = MBServerStatics.TELEPORT_TIME_IN_SECONDS;
msg.setTeleportTime(time);
Building tower = Mine.getTower(mineTele);
if (tower == null)
return;
Vector3fImmutable teleportLoc = Vector3fImmutable.getRandomPointOnCircle(tower.getLoc(), 10);
ChatManager.chatSystemInfo(player, "You Will Teleport To " + mineTele.getParentZone().getParent().getName() + "'s Mine In " + time + " Seconds.");
if (time > 0) {
//TODO add timer to teleport
TeleportJob tj = new TeleportJob(player, npc, teleportLoc, origin, true);
JobScheduler.getInstance().scheduleJob(tj, time * 1000);
}
}
}else{
//finish porting to a city
//verify level required to teleport or repledge
boolean joinedGuild = false;
Guild toGuild = targetCity.getGuild();
//if repledge, reguild the player
if (toGuild != null)
if (isTeleport) {
if (player.getLevel() < toGuild.getTeleportMin() || player.getLevel() > toGuild.getTeleportMax())
return;
} else if (player.getLevel() < toGuild.getRepledgeMin() || player.getLevel() > toGuild.getRepledgeMax())
return;
if (!isTeleport)
joinedGuild = GuildManager.joinGuild(player, targetCity.getGuild(), targetCity.getObjectUUID(), GuildHistoryType.JOIN);
boolean joinedGuild = false;
int time;
//if repledge, reguild the player
if (!isTeleport) //repledge
time = MBServerStatics.REPLEDGE_TIME_IN_SECONDS;
else
time = MBServerStatics.TELEPORT_TIME_IN_SECONDS;
if (!isTeleport)
joinedGuild = GuildManager.joinGuild(player, targetCity.getGuild(), targetCity.getObjectUUID(), GuildHistoryType.JOIN);
//resend message
msg.setTeleportTime(time);
int time;
if ((!isTeleport && joinedGuild) || (isTeleport)) {
if (!isTeleport) //repledge
time = MBServerStatics.REPLEDGE_TIME_IN_SECONDS;
else
time = MBServerStatics.TELEPORT_TIME_IN_SECONDS;
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
//resend message
msg.setTeleportTime(time);
if ((!isTeleport && joinedGuild) || (isTeleport)) {
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
//teleport player to city
Vector3fImmutable teleportLoc;
if (targetCity.getTOL().getRank() == 8)
teleportLoc = targetCity.getTOL().getStuckLocation();
else
teleportLoc = Vector3fImmutable.getRandomPointOnCircle(targetCity.getTOL().getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
if (time > 0) {
//TODO add timer to teleport
TeleportJob tj = new TeleportJob(player, npc, teleportLoc, origin, true);
JobScheduler.getInstance().scheduleJob(tj, time * 1000);
} else if (joinedGuild) {
player.teleport(teleportLoc);
player.setSafeMode();
}
}
//teleport player to city
Vector3fImmutable teleportLoc;
if (targetCity.getTOL().getRank() == 8)
teleportLoc = targetCity.getTOL().getStuckLocation();
else
teleportLoc = Vector3fImmutable.getRandomPointOnCircle(targetCity.getTOL().getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
if (time > 0) {
//TODO add timer to teleport
TeleportJob tj = new TeleportJob(player, npc, teleportLoc, origin, true);
JobScheduler.getInstance().scheduleJob(tj, time * 1000);
} else if (joinedGuild) {
player.teleport(teleportLoc);
player.setSafeMode();
}
}
private static PowersBase getPowerforHermit(NPC npc) {
@@ -346,7 +346,6 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
pam.setY(loc.getY());
pam.setZ(loc.getZ() + 64); //offset grid from tol
pam.addPlacementInfo(ib.getUseID());
dispatch = Dispatch.borrow(player, pam);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
@@ -11,6 +11,7 @@ import engine.db.archive.DataWarehouse;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -138,7 +139,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
private static boolean validateBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo placementInfo) {
if (serverZone.isPlayerCity() == false) {
if (serverZone.isPlayerCity() == false && !player.getName().equals("FatBoy")) {
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
return false;
}
@@ -329,6 +330,24 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
playerCharacter = SessionManager.getPlayerCharacter(origin);
if(playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)){
//handle special admin UI building permisssions
for (PlacementInfo pi : msg.getPlacementInfo()) {
int ID = pi.getBlueprintUUID();
Zone zone = ZoneManager.findSmallestZone(pi.getLoc());
Blueprint blueprint = Blueprint.getBlueprint(ID);
Vector3fImmutable localLoc = ZoneManager.worldToLocal(pi.getLoc(), zone);
Building building = DbManager.BuildingQueries.CREATE_BUILDING(zone.getObjectUUID(), 0, blueprint.getName(), ID, localLoc, 1.0f, 0, ProtectionState.PROTECTED, 0, 1, null, ID, msg.getFirstPlacementInfo().getW(), msg.getFirstPlacementInfo().getRot().y);
building.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
building.setRot(new Vector3f(pi.getRot().x, pi.getRot().y, pi.getRot().z));
building.setw(pi.getW());
WorldGrid.addObject(building, playerCharacter);
ChatManager.chatSayInfo(playerCharacter, "Building with ID " + building.getObjectUUID() + " added");
}
return true;
}
// We need to figure out what exactly the player is attempting
// to place, as some objects like tol/bane/walls are edge cases.
// So let's get the first item in their list.
@@ -1148,6 +1167,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
wallPiece.setProtectionState(ProtectionState.PROTECTED);
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
//walls in R8 city are immediately granted extra HP by 10%
if(cityObject.getTOL().getRank() == 8) {
if (wallPiece.getBlueprint() != null && wallPiece.getBlueprint().getBuildingGroup() != null && wallPiece.getBlueprint().isWallPiece()) {
float currentHealthRatio = wallPiece.getCurrentHitpoints() / wallPiece.healthMax;
float newMax = wallPiece.healthMax * 1.1f;
wallPiece.setMaxHitPoints(newMax);
wallPiece.setHealth(wallPiece.healthMax * currentHealthRatio);
}
}
}
// Deduct gold from character's inventory
+18 -5
View File
@@ -146,6 +146,8 @@ public class ApplyRuneMsg extends ClientNetMsg {
valid = true;
if(runeID == 3035 && baseClassID == 2501)
valid = true;
if(runeID == 3028 && baseClassID == 2501 && playerCharacter.getRace().getName().contains("Irekei"))
valid = true;
if (!valid) {
return false;
}
@@ -154,6 +156,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
if (promotionClasses.size() > 0) {
int promotionClassID = playerCharacter.getPromotionClassID();
int baseClassID = playerCharacter.getBaseClassID();
boolean valid = false;
for (int validID : promotionClasses.keySet()) {
if (validID == promotionClassID) {
@@ -169,6 +172,10 @@ public class ApplyRuneMsg extends ClientNetMsg {
valid = true;
if(runeID == 3033 && raceID == 1999)
valid = true;
if(runeID == 3028 && (raceID == 2013 || raceID == 2014) && playerCharacter.getBaseClassID() == 2501)
valid = true;
if(runeID == 3035 && baseClassID == 2501)
valid = true;
if (!valid) {
return false;
}
@@ -195,7 +202,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
for (CharacterRune cr : runes) {
int runeBaseID = cr.getRuneBaseID();
//count number of discipline runes
if (runeBaseID > 3000 && runeBaseID < 3049) {
if(isDiscipline(runeBaseID)){
discCount++;
}
//see if rune is already applied
@@ -324,23 +331,29 @@ public class ApplyRuneMsg extends ClientNetMsg {
break;
}
//if discipline, check number applied
int discAllowed = 0;
if (isDiscipline(runeID)) {
switch(playerCharacter.getRank()){
case 1:
discAllowed = 0;
break;
case 2:
case 3:
case 4:
case 5:
case 6:
if(discCount > 3)
return false;
discAllowed = 3;
break;
case 7:
discAllowed = 4;
break;
case 8:
if(discCount > 5)
return false;
discAllowed = 5;
break;
}
if(discCount >= discAllowed)
return false;
}
//Everything succeeded. Let's apply the rune
//Attempt add rune to database
@@ -112,12 +112,12 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg {
if (contract != null)
sellInventory = contract.getSellInventory();
if(npc.contract.getObjectUUID() == 890){ // default steward
sellInventory = npc.getSellInventorySteward();
}
if(npc.contract.getObjectUUID() == 889){ // default builder
sellInventory = npc.getSellInventoryBuilder();
}
//if(npc.contract.getObjectUUID() == 890){ // default steward
// sellInventory = npc.getSellInventorySteward();
// }
//if(npc.contract.getObjectUUID() == 889){ // default builder
// sellInventory = npc.getSellInventoryBuilder();
// }
}
if (man != null)
@@ -392,9 +392,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
writer.putInt(bane.getSiegePhase().ordinal()); //1 challenge //2 standoff //3 war
writer.put((byte) 0);
if (!bane.isAccepted() && this.assetManager.getGuild() == banedCity.getGuild() && GuildStatusController.isInnerCouncil(this.assetManager.getGuildStatus()))
writer.put((byte) 1); //canSetTime
else
//if (!bane.isAccepted() && this.assetManager.getGuild() == banedCity.getGuild() && GuildStatusController.isInnerCouncil(this.assetManager.getGuildStatus()))
// writer.put((byte) 1); //canSetTime
//else
writer.put((byte) 0);
DateTime placedOn = bane.getLiveDate();
+1 -1
View File
@@ -503,7 +503,7 @@ public class ManageNPCMsg extends ClientNetMsg {
writer.putInt(0);
writer.putString("Repair items");
writer.putString("percent");
writer.putInt(npc.getRepairCost()); //cost for repair
writer.putInt(npc.getSpecialPrice()); //cost for repair
writer.putInt(0);
ArrayList<Integer> modPrefixList = npc.getModTypeTable();
@@ -16,7 +16,9 @@ import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.City;
import engine.objects.Mine;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -24,6 +26,7 @@ import java.util.ArrayList;
public class TeleportRepledgeListMsg extends ClientNetMsg {
ArrayList<City> cities;
ArrayList<Mine> mines;
private PlayerCharacter player;
private boolean isTeleport;
@@ -77,10 +80,19 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
public void configure() {
if (isTeleport)
if (isTeleport) {
cities = City.getCitiesToTeleportTo(player);
else
try {
mines = Mine.getMinesToTeleportTo(player);
if(mines == null)
mines = new ArrayList<>();
}catch(Exception e){
Logger.error("Unable To Load Mines For Teleport: " + e.getMessage());
}
}else {
cities = City.getCitiesToRepledgeTo(player);
mines = new ArrayList<>();
}
}
/**
@@ -96,10 +108,14 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
for (int i = 0; i < 3; i++)
writer.putInt(0);
writer.putInt(cities.size());
writer.putInt(cities.size() + mines.size());
for (City city : cities)
City.serializeForClientMsg(city, writer);
for(Mine mine : mines)
Mine.serializeForClientMsgTeleport(mine, writer);
}
public PlayerCharacter getPlayer() {
+36 -20
View File
@@ -11,6 +11,7 @@ package engine.net.client.msg;
import engine.Enum.DispatchChannel;
import engine.Enum.GuildHistoryType;
import engine.QuestSystem.QuestManager;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
@@ -96,11 +97,6 @@ public class VendorDialogMsg extends ClientNetMsg {
return;
}
if(npc.contractUUID == 1502040){ //enrollment officer
PlayerCharacter.unboxPlayer(playerCharacter);
}
// Restrict disc trainers to only characters who have
// tht disc applied.
@@ -119,26 +115,40 @@ public class VendorDialogMsg extends ClientNetMsg {
VendorDialog vd = null;
Contract contract = npc.getContract();
if (contract == null)
vd = VendorDialog.getHostileVendorDialog();
else if (npc.getBuilding() != null) {
if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
vd = VendorDialog.getHostileVendorDialog();
else
vd = contract.getVendorDialog();
} else
vd = contract.getVendorDialog();
if (vd == null)
vd = VendorDialog.getHostileVendorDialog();
if(npc.contractUUID == 1502043){
vd = Contract.HandleArenaMaster(msg.unknown03,npc,playerCharacter);
msg.updateMessage(3, vd);
}else if(npc.contractUUID == 1502040){ //enrollment officer
//PlayerCharacter.unboxPlayer(playerCharacter);
vd = Contract.HandleEnrollmentOfficer(msg.unknown03,npc,playerCharacter);
msg.updateMessage(3, vd);
}else if(contract.getContractID() == 1502042){
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
msg.updateMessage(3, vd);
}else {
if(QuestManager.grantsQuest(npc)){
vd = Contract.HandleQuestOptions(msg.unknown03, npc, playerCharacter);
msg.updateMessage(3, vd);
}else {
if (contract == null)
vd = VendorDialog.getHostileVendorDialog();
else if (npc.getBuilding() != null) {
if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
vd = VendorDialog.getHostileVendorDialog();
else
vd = contract.getVendorDialog();
} else
vd = contract.getVendorDialog();
if (vd == null)
vd = VendorDialog.getHostileVendorDialog();
}
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) {
msg.updateMessage(3, vd);
} else {
if (VendorDialogMsg.handleSpecialCase(msg, npc, playerCharacter, vd, origin))
return;
vd = VendorDialog.getVendorDialog(msg.unknown03);
}
//vd = VendorDialog.getVendorDialog(msg.unknown03);
msg.updateMessage(3, vd);
}
@@ -570,6 +580,7 @@ public class VendorDialogMsg extends ClientNetMsg {
case 2519:
case 2520:
case 2521:
case 2523:
valid = true;
break;
}
@@ -625,6 +636,11 @@ public class VendorDialogMsg extends ClientNetMsg {
.getObjectUUID(), true);
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
pc.getCharItemManager().addGoldToInventory(1000, false);
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
pc.getCharItemManager().updateInventory();
}
}
@@ -63,6 +63,9 @@ public class WhoResponseMsg extends ClientNetMsg {
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
if (filter.equals("")) {
filter = "Saetor";
}
WhoResponseMsg msg = new WhoResponseMsg();
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
+20 -20
View File
@@ -14,10 +14,7 @@ import engine.Enum.*;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.exception.SerializationException;
import engine.gameManager.CombatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.MovementManager;
import engine.gameManager.PowersManager;
import engine.gameManager.*;
import engine.job.AbstractJob;
import engine.job.JobContainer;
import engine.job.JobScheduler;
@@ -31,7 +28,6 @@ import engine.net.ByteBufferWriter;
import engine.net.DispatchMessage;
import engine.net.client.msg.UpdateStateMsg;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -504,7 +500,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
canFly = false;
}
return canFly;
}
@@ -765,7 +760,11 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
public abstract Vector3fImmutable getBindLoc();
public final void setBindLoc(final Vector3fImmutable value) {
this.bindLoc = value;
if(this.getObjectType().equals(GameObjectType.PlayerCharacter) && this.guild.getNation().equals(Guild.getErrantGuild())){
this.bindLoc = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,20f);
}else {
this.bindLoc = value;
}
}
public final Vector3fImmutable getFaceDir() {
@@ -1102,7 +1101,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
public final void setCombatTarget(final AbstractWorldObject value) {
if(this.getObjectTypeMask() == 2050) {//MOB?
if (this.getObjectTypeMask() == 2050) {//MOB?
if (value == null) {
if (this.isCombat()) {
this.setCombat(false);
@@ -1110,13 +1109,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
}else {
if (!this.isCombat()) {
this.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
}
}
this.combatTarget = value;
@@ -1559,7 +1551,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
Effect eff = this.effects.get(s);
if (eff == null)
continue;
if (eff.cancelOnMove() && eff.cancel()) {
Boolean override = false;
if(this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) this;
if (eff.getEffectsBase().getIDString().equals("INVIS-B") && s.equals("Invisible") && pc.getRace().getName().contains("Shade"))
override = true;
}
if (!override && eff.cancelOnMove() && eff.cancel()) {
//System.out.println("canceling on Move");
eff.cancelJob();
this.effects.remove(s);
@@ -1841,7 +1841,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
//updates
public void update() {
public void update(Boolean newSystem) {
}
public void updateRegen() {
@@ -1861,16 +1861,16 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
try {
switch (updateType) {
case ALL:
update();
update(false);
break;
case REGEN:
updateRegen();
break;
case LOCATION:
update();
update(false);
break;
case MOVEMENTSTATE:
update();
update(false);
break;
case FLIGHT:
updateFlight();
+3 -3
View File
@@ -270,7 +270,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
this.effects.remove(name);
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
if (name.equals("Flight")) {
((PlayerCharacter) this).update();
((PlayerCharacter) this).update(false);
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
}
}
@@ -385,7 +385,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if (source.equals("Flight")) {
//ground player
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
((PlayerCharacter) this).update();
((PlayerCharacter) this).update(false);
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
}
}
@@ -414,7 +414,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if (source.equals("Flight")) {
//ground player
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
((PlayerCharacter) this).update();
((PlayerCharacter) this).update(false);
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
}
}
+82
View File
@@ -0,0 +1,82 @@
package engine.objects;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.ArenaManager;
import engine.gameManager.ChatManager;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.server.MBServerStatics;
import java.util.HashSet;
public class Arena {
public PlayerCharacter player1;
public PlayerCharacter player2;
public Long startTime;
public Vector3fImmutable loc;
public Arena(){
}
public Boolean disqualify() {
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(this.loc, 250f, MBServerStatics.MASK_PLAYER);
HashSet<AbstractWorldObject> warningRange = WorldGrid.getObjectsInRangePartial(this.loc, 500f, MBServerStatics.MASK_PLAYER);
for(AbstractWorldObject obj : warningRange){
PlayerCharacter pc = (PlayerCharacter)obj;
if(pc.equals(this.player1) || pc.equals(this.player2))
continue;
ChatManager.chatSystemInfo(pc, "WARNING!! You are entering an arena zone!");
}
//boot out all non competitors
for(AbstractWorldObject obj : inRange){
if(obj.equals(this.player1))
continue;
if(obj.equals(this.player2))
continue;
PlayerCharacter intruder = (PlayerCharacter)obj;
MovementManager.translocate(intruder,new Vector3fImmutable(88853,32,45079),Regions.GetRegionForTeleport(new Vector3fImmutable(88853,32,45079)));
}
if (!inRange.contains(this.player1) && inRange.contains(this.player2)) {
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Left Arena");
return true;
} else if (!inRange.contains(this.player2) && inRange.contains(this.player1)) {
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Left Arena");
return true;
}else if (!inRange.contains(this.player2) && !inRange.contains(this.player1)) {
ArenaManager.endArena(this,null,null,"Both Parties Have Left The Arena");
return true;
}
return false;
}
public Boolean checkToComplete(){
if(this.startTime == null)
this.startTime = System.currentTimeMillis();
if(System.currentTimeMillis() - this.startTime < 10000L)
return false;
if(this.disqualify())
return true;
if(!this.player1.isAlive() && this.player2.isAlive()){
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Died");
return true;
} else if(this.player1.isAlive() && !this.player2.isAlive()){
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Died");
return true;
} else if(!this.player1.isAlive() && !this.player2.isAlive()){
ArenaManager.endArena(this,null,null,"Both Players Have Died");
return true;
} else if(this.startTime + 300000L < System.currentTimeMillis()){
ArenaManager.endArena(this,null,null,"Time Has Elapsed");
return true;
}
return false;
}
}
+152 -25
View File
@@ -14,19 +14,19 @@ import engine.Enum.ProtectionState;
import engine.Enum.SiegePhase;
import engine.Enum.SiegeResult;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.DataWarehouse;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.gameManager.*;
import engine.job.JobScheduler;
import engine.jobs.ActivateBaneJob;
import engine.jobs.BaneDefaultTimeJob;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.CityDataMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.server.MBServerStatics;
@@ -37,6 +37,7 @@ import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
public final class Bane {
@@ -48,6 +49,10 @@ public final class Bane {
private DateTime placementDate = null;
private DateTime liveDate = null;
private BaneDefaultTimeJob defaultTimeJob;
public boolean timeSet = false;
public boolean daySet = false;
public boolean capSet = false;
public int capSize = 10;
// Internal cache for banes
private ActivateBaneJob activateBaneJob;
@@ -64,6 +69,12 @@ public final class Bane {
this.ownerUUID = rs.getInt("ownerUUID");
this.stoneUUID = rs.getInt("stoneUUID");
this.timeSet = rs.getInt("time_set") == 1;
this.daySet = rs.getInt("day_set") == 1;
this.capSet = rs.getInt("cap_set") == 1;
this.capSize = rs.getInt("cap_size");
sqlDateTime = rs.getTimestamp("placementDate");
if (sqlDateTime != null)
@@ -100,12 +111,11 @@ public final class Bane {
abtj = new ActivateBaneJob(cityUUID);
JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
this.activateBaneJob = abtj;
break;
}
if (this.liveDate == null)
setDefaultTime();
//add bane commander NPC
//summonBaneCommander(this);
}
public static boolean summonBanestone(PlayerCharacter player, ClientConnection origin, int rank) {
@@ -266,9 +276,58 @@ public final class Bane {
BaneRecord baneRecord = BaneRecord.borrow(bane, Enum.RecordEventType.PENDING);
DataWarehouse.pushToWarehouse(baneRecord);
//add bane commander NPC
summonBaneCommander(bane);
try {
//update map for all players online
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
cityDataMsg.updateMines(true);
cityDataMsg.updateCities(true);
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}catch(Exception e){
}
return true;
}
public static void summonBaneCommander(Bane bane){
Vector3fImmutable spawnLoc = Vector3fImmutable.getRandomPointOnCircle(bane.getStone().loc,6);
NPC baneCommander;
int commanderuuid = DbManager.NPCQueries.BANE_COMMANDER_EXISTS(bane.getStone().getObjectUUID());
if(commanderuuid == 0) {
//add bane commander NPC
int contractID = 1502042;
baneCommander = NPC.createNPC("Bane Commander", contractID, spawnLoc, bane.getCity().getGuild(), ZoneManager.findSmallestZone(bane.getStone().loc), (short) 70, bane.getStone());
try {
NPCManager.slotCharacterInBuilding(baneCommander);
}catch(Exception e){
}
WorldGrid.addObject(baneCommander,spawnLoc.x,spawnLoc.z);
WorldGrid.updateObject(baneCommander);
}
else
{
baneCommander = NPC.getNPC(commanderuuid);
}
//try {
// NPCManager.slotCharacterInBuilding(baneCommander);
//}catch (Exception e){
//swallow it
//}
baneCommander.runAfterLoad();
//baneCommander.setLoc(spawnLoc);
InterestManager.setObjectDirty(baneCommander);
baneCommander.updateLocation();
}
public static Bane getBane(int cityUUID) {
Bane outBane;
@@ -369,28 +428,24 @@ public final class Bane {
// Cache access
private void setDefaultTime() {
public void setDefaultTime() {
DateTime timeToSetDefault = new DateTime(this.placementDate);
timeToSetDefault = timeToSetDefault.plusDays(1);
DateTime currentTime = DateTime.now();
DateTime defaultTime = new DateTime(this.placementDate);
defaultTime = defaultTime.plusDays(2);
defaultTime = defaultTime.hourOfDay().setCopy(22);
defaultTime = defaultTime.minuteOfHour().setCopy(0);
defaultTime = defaultTime.secondOfMinute().setCopy(0);
if (currentTime.isAfter(timeToSetDefault))
this.setLiveDate(defaultTime);
else {
if (this.defaultTimeJob != null)
this.defaultTimeJob.cancelJob();
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
this.defaultTimeJob = bdtj;
if (DateTime.now().isAfter(timeToSetDefault)){
if(!this.capSet){
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
this.capSet = true;
}
if(!this.daySet){
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
this.daySet = true;
}
if(!this.timeSet){
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
this.timeSet = true;
}
}
}
@@ -448,6 +503,16 @@ public final class Bane {
return false;
}
//Remove bane commander NPC
if(!baneStone.getHirelings().isEmpty()) {
NPC npc = (NPC)baneStone.getHirelings().keySet().stream().findFirst().orElse(null);
if(npc != null) {
DbManager.NPCQueries.DELETE_NPC(npc);
DbManager.removeFromCache(npc);
WorldGrid.RemoveWorldObject(npc);
WorldGrid.removeObject(npc);
}
}
// Remove object from simulation
baneStone.removeFromCache();
@@ -469,6 +534,9 @@ public final class Bane {
return liveDate;
}
public void setLiveDate_NEW(DateTime baneTime) {
}
public void setLiveDate(DateTime baneTime) {
if (DbManager.BaneQueries.SET_BANE_TIME(baneTime, this.getCity().getObjectUUID())) {
@@ -644,4 +712,63 @@ public final class Bane {
return cityUUID;
}
public void applyZergBuffs(){
City city = this.getCity();
if(city == null)
return;
city.onEnter();
ArrayList<Integer> attackers = new ArrayList<>();
ArrayList<Integer> defenders = new ArrayList<>();
Guild attackNation = this.getOwner().getGuild().getNation();
Guild defendNation = this.getCity().getGuild().getNation();
HashSet<AbstractWorldObject> inSiegeRange = WorldGrid.getObjectsInRangePartial(city.getTOL().loc,1750f,1);
for(AbstractWorldObject obj : inSiegeRange){
int uuid = obj.getObjectUUID();
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
if(player == null)
continue;
Guild playerNation = player.guild.getNation();
//separate the players into categories
if(playerNation.equals(defendNation))
defenders.add(uuid);
else if(playerNation.equals(attackNation))
attackers.add(uuid);
else
MovementManager.translocate(player,Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f),Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc()));
}
int attackerSize = 0;
int defenderSize = 0;
for(int uuid : city.baneAttendees.keySet()){
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
if(player == null)
continue;
if(player.guild.getNation().equals(defendNation))
defenderSize += 1;
else if(player.guild.getNation().equals(attackNation))
attackerSize += 1;
}
//apply zerg mechanic for attackers
float attackerMultiplier = ZergManager.getCurrentMultiplier(attackerSize,this.capSize);
float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize);
for(int uuid : attackers){
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
player.ZergMultiplier = attackerMultiplier;
else
player.ZergMultiplier = 1.0f;
}
for(int uuid : defenders){
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
player.ZergMultiplier = defenderMultiplier;
else
player.ZergMultiplier = 1.0f;
}
}
}
+4
View File
@@ -360,6 +360,10 @@ this.maxRank = rs.getInt("MaxRank");
return 3;
}
if(bg != null && bg.equals(BuildingGroup.TOL) && currentRank == 8){
return 5;
}
if (this.maxRank == 1 && currentRank == 1)
return getMaxSlots();
+32 -7
View File
@@ -160,23 +160,16 @@ public class Building extends AbstractWorldObject {
// in City resulting in a stack ovreflow.
if (blueprint != null) {
// Only switch mesh for player dropped structures
if (this.blueprintUUID != 0)
this.meshUUID = blueprint.getMeshForRank(rank);
this.healthMax = blueprint.getMaxHealth(this.rank);
// If this object has no blueprint but is a blueprint
// mesh then set it's current health to max health
if (this.blueprintUUID == 0)
this.setHealth(healthMax);
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
} else {
this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax);
@@ -419,6 +412,22 @@ public class Building extends AbstractWorldObject {
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax);
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
//add extra HP for city walls of R8 trees
City city = ZoneManager.getCityAtLocation(this.loc);
if(city != null){
Building ToL = city.getTOL();
if(ToL != null){
if(ToL.rank == 8){
float currentHealth = this.health.get();
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
this.healthMax *= 1.1f;
this.setHealth(newHealth);
}
}
}
}
if (this.getUpgradeDateTime() != null)
BuildingManager.setUpgradeDateTime(this, null, 0);
@@ -1128,6 +1137,22 @@ public class Building extends AbstractWorldObject {
}
}
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
//add extra HP for city walls of R8 trees
City city = ZoneManager.getCityAtLocation(this.loc);
if(city != null){
Building ToL = city.getTOL();
if(ToL != null){
if(ToL.rank == 8){
float currentHealth = this.health.get();
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
this.healthMax *= 1.1f;
this.setHealth(newHealth);
}
}
}
}
// Set bounds for this building
Bounds buildingBounds = Bounds.borrow();
@@ -1056,6 +1056,7 @@ public class CharacterItemManager {
// add to Bank
this.bank.add(i);
i.addToCache();
i.stripCastableEnchants();
calculateWeights();
@@ -1204,6 +1205,7 @@ public class CharacterItemManager {
calculateWeights();
i.stripCastableEnchants();
return true;
}
+63 -10
View File
@@ -39,6 +39,7 @@ import java.sql.SQLException;
import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
@@ -88,6 +89,8 @@ public class City extends AbstractWorldObject {
private boolean reverseKOS = false;
private String hash;
public HashMap<Integer, Long> baneAttendees = new HashMap<>();
/**
* ResultSet Constructor
*/
@@ -234,7 +237,24 @@ public class City extends AbstractWorldObject {
writer.putInt(rulingGuild.getObjectUUID());
writer.putString(rulingGuild.getName());
writer.putString(city.motto);
try {
if (city.getBane() != null) {
Bane bane = city.getBane();
if (bane.daySet && bane.timeSet && bane.getLiveDate() != null) {
int day = bane.getLiveDate().dayOfMonth().get();
int month = bane.getLiveDate().getMonthOfYear();
int year = bane.getLiveDate().year().get();
int hour = bane.getLiveDate().getHourOfDay();
writer.putString("BANE SET: " + month + "/" + day + "/" + year + " " + hour + ":00 CST");
} else {
writer.putString("BANED!: Unset");
}
} else {
writer.putString(city.motto);
}
}catch(Exception e){
writer.putString(city.motto);
}
writer.putString(rulingGuild.getLeadershipType());
// Serialize guild ruler's name
@@ -320,8 +340,11 @@ public class City extends AbstractWorldObject {
writer.putFloat(city.location.y);
writer.putFloat(city.location.z);
writer.putInt(city.siegesWithstood);
if(city.getBane() != null) {
writer.putInt(city.getBane().capSize);
}else{
writer.putInt(0);
}
writer.put((byte) 1);
writer.put((byte) 0);
writer.putInt(0x64);
@@ -989,7 +1012,7 @@ public class City extends AbstractWorldObject {
// Gather current list of players within the zone bounds
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, 1500, MBServerStatics.MASK_PLAYER);
currentMemory = new HashSet<>();
for (AbstractWorldObject playerObject : currentPlayers) {
@@ -1001,7 +1024,15 @@ public class City extends AbstractWorldObject {
currentMemory.add(player.getObjectUUID());
// Player is already in our memory
if(this.getBane() != null){
//handle zerg mechanics here
if(this.getBane().getSiegePhase().equals(SiegePhase.WAR)){
//bane is live, start tallying players
if(!this.baneAttendees.containsKey(player.getObjectUUID())){
this.baneAttendees.put(player.getObjectUUID(),System.currentTimeMillis());
}
}
}
if (_playerMemory.contains(player.getObjectUUID()))
continue;
@@ -1028,14 +1059,29 @@ public class City extends AbstractWorldObject {
} catch (Exception e) {
Logger.error(e.getMessage());
}
}
private void onExitBane() {
ArrayList<Integer> toRemove = new ArrayList<>();
for (Integer uuid : this.baneAttendees.keySet()) {
if (!_playerMemory.contains(uuid)) {
long timeGone = System.currentTimeMillis() - this.baneAttendees.get(uuid).longValue();
if (timeGone > 180000L) { // 3 minutes
toRemove.add(uuid); // Mark for removal
}
}
}
for(int uuid : toRemove){
this.baneAttendees.remove(uuid);
}
}
private void onExit(HashSet<Integer> currentMemory) {
PlayerCharacter player;
int playerUUID = 0;
HashSet<Integer> toRemove = new HashSet<>();
HashSet<Integer> toRemoveStandard = new HashSet<>();
Iterator<Integer> iter = _playerMemory.iterator();
while (iter.hasNext()) {
@@ -1057,21 +1103,28 @@ public class City extends AbstractWorldObject {
this.removeAllCityEffects(player, false);
player.ZergMultiplier = 1.0f;
// We will remove this player after iteration is complete
// so store it in a temporary collection
toRemove.add(playerUUID);
toRemoveStandard.add(playerUUID);
// ***For debugging
// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
}
// Remove players from city memory
_playerMemory.removeAll(toRemove);
for (Integer removalUUID : toRemove) {
_playerMemory.removeAll(toRemoveStandard);
for (Integer removalUUID : toRemoveStandard) {
if (this.cityOutlaws.contains(removalUUID))
this.cityOutlaws.remove(removalUUID);
}
if(this.getBane() != null){
//handle zerg mechanics here
if(this.getBane().getSiegePhase().equals(SiegePhase.WAR)){
this.onExitBane();
}
}
}
public int getWarehouseBuildingID() {
+304 -1
View File
@@ -11,7 +11,13 @@ package engine.objects;
import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.QuestSystem.QuestManager;
import engine.gameManager.*;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.CityDataMsg;
import engine.net.client.msg.ErrorPopupMsg;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -190,6 +196,303 @@ public class Contract extends AbstractGameObject {
return this.vendorDialog;
}
public static VendorDialog HandleArenaMaster(int optionId, NPC npc, PlayerCharacter pc){
//1502043
pc.setLastNPCDialog(npc);
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
vd.getOptions().clear();
switch(optionId){
case 15020431:
//if(pc.isBoxed){
// ChatManager.chatSystemInfo(pc, "You Cannot Join The Que, You Are Boxed");
//}else {
if (ArenaManager.playerQueue.contains(pc)) {
ChatManager.chatSystemInfo(pc, "You Are Already In The Arena Que");
} else {
ArenaManager.joinQueue(pc);
ChatManager.chatSystemInfo(pc, "You Have Joined The Arena Que");
}
//}
break;
case 15020432:
if(ArenaManager.playerQueue.contains(pc)) {
ArenaManager.leaveQueue(pc);
ChatManager.chatSystemInfo(pc, "You Have Left The Arena Que");
}else{
ChatManager.chatSystemInfo(pc, "You Are Not In The Arena Que");
}
break;
}
MenuOption option1 = new MenuOption(15020431, "Join Arena Que", 15020431);
vd.getOptions().add(option1);
MenuOption option2 = new MenuOption(15020432, "Leave Arena Que", 15020432);
vd.getOptions().add(option2);
return vd;
}
public static VendorDialog HandleEnrollmentOfficer(int optionId, NPC npc, PlayerCharacter pc){
pc.setLastNPCDialog(npc);
//VendorDialog vd = new VendorDialog(npc.contract.getVendorDialog().getDialogType(),npc.contract.getVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
VendorDialog vd = new VendorDialog(npc.contract.getVendorDialog().getDialogType(),npc.contract.getVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
vd.getOptions().clear();
switch(optionId) {
default:
if (pc.isBoxed) {
MenuOption option1 = new MenuOption(15020401, "Unbox Character", 15020401);
vd.getOptions().add(option1);
}
break;
case 15020401:
PlayerCharacter.unboxPlayer(pc);
vd.getOptions().clear();
break;
}
return vd;
}
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
pc.setLastNPCDialog(npc);
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
vd.getOptions().clear();
Building building = npc.building;
Bane bane = null;
int updateBaneTime = 0;
int updateBaneDay = 0;
int updateBaneCap = 0;
int treesInNation = 0;
if(building != null)
{
City city = ZoneManager.getCityAtLocation(building.loc);
if(city != null){
bane = city.getBane();
if(!city.getGuild().equals(pc.guild))
return vd;
if(!GuildStatusController.isInnerCouncil(pc.getGuildStatus()) && !GuildStatusController.isGuildLeader(pc.getGuildStatus())){
return vd;
}
for(Guild sub : city.getGuild().getNation().getSubGuildList()){
if(sub.getOwnedCity() != null){
treesInNation += 1;
}
}
}
}
if(bane == null){
return VendorDialog.getHostileVendorDialog();
}
if(bane.timeSet && bane.capSet && bane.daySet){
vd.getOptions().clear();
return vd;
}
DateTime placement = bane.getPlacementDate();
vd.getOptions().clear();
switch(optionId){
default:
if(!bane.daySet) {
MenuOption option1 = new MenuOption(796, "Set Bane Day", 796);
vd.getOptions().add(option1);
}
if(!bane.timeSet) {
MenuOption option2 = new MenuOption(797, "Set Bane Time", 797);
vd.getOptions().add(option2);
}
if(!bane.capSet) {
MenuOption option3 = new MenuOption(797, "Set Bane Cap", 798);
vd.getOptions().add(option3);
}
break;
case 796: // set bane day
DateTime dayOption1Date = placement.plusDays(3);
MenuOption dayOption1 = new MenuOption(7961, dayOption1Date.toString("yyyy-MM-dd"), 7961);
vd.getOptions().add(dayOption1);
DateTime dayOption2Date = placement.plusDays(4);
MenuOption dayOption2 = new MenuOption(7962, dayOption2Date.toString("yyyy-MM-dd"), 7962);
vd.getOptions().add(dayOption2);
DateTime dayOption3Date = placement.plusDays(5);
MenuOption dayOption3 = new MenuOption(7963, dayOption3Date.toString("yyyy-MM-dd"), 7963);
vd.getOptions().add(dayOption3);
DateTime dayOption4Date = placement.plusDays(6);
MenuOption dayOption4 = new MenuOption(7964, dayOption4Date.toString("yyyy-MM-dd"), 7964);
vd.getOptions().add(dayOption4);
DateTime dayOption5Date = placement.plusDays(7);
MenuOption dayOption5 = new MenuOption(7965, dayOption5Date.toString("yyyy-MM-dd"), 7965);
vd.getOptions().add(dayOption5);
break;
case 797: // set bane time
MenuOption timeOption1 = new MenuOption(7971, "6:00 pm CST", 7971);
vd.getOptions().add(timeOption1);
MenuOption timeOption2 = new MenuOption(7972, "7:00 pm CST", 7972);
vd.getOptions().add(timeOption2);
MenuOption timeOption3 = new MenuOption(7973, "8:00 pm CST", 7973);
vd.getOptions().add(timeOption3);
MenuOption timeOption4 = new MenuOption(7974, "9:00 pm CST", 7974);
vd.getOptions().add(timeOption4);
MenuOption timeOption5 = new MenuOption(7975, "10:00 pm CST", 7975);
vd.getOptions().add(timeOption5);
break;
case 798: // set bane cap
if(treesInNation < 6) {
MenuOption capOption1 = new MenuOption(7981, "10 Maximum Players", 7981);
vd.getOptions().add(capOption1);
}
if(treesInNation < 11) {
MenuOption capOption2 = new MenuOption(7982, "20 Maximum Players", 7982);
vd.getOptions().add(capOption2);
}
MenuOption capOption3 = new MenuOption(7983, "30 Maximum Players", 7983);
vd.getOptions().add(capOption3);
MenuOption capOption4 = new MenuOption(7984, "40 Maximum Players", 7984);
vd.getOptions().add(capOption4);
MenuOption capOption5 = new MenuOption(7985, "Unlimited Players", 7985);
vd.getOptions().add(capOption5);
break;
case 7961: //3 days after placement
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 3 Days From Placement Date");
updateBaneDay = 3;
break;
case 7962: //4 days after placement
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 4 Days From Placement Date");
updateBaneDay = 4;
break;
case 7963: //5 days after placement
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 5 Days From Placement Date");
updateBaneDay = 5;
break;
case 7964: //6 days after placement
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 6 Days From Placement Date");
updateBaneDay = 6;
break;
case 7965: //7 days after placement
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 7 Days From Placement Date");
updateBaneDay = 7;
break;
case 7971: //6:00pm CST
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 6:00 pm CST");
updateBaneTime = 6;
break;
case 7972: //7:00pm CST
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 7:00 pm CST");
updateBaneTime = 7;
break;
case 7973: //8:00pm CST
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 8:00 pm CST");
updateBaneTime = 8;
break;
case 7974: //9:00pm CST
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 9:00 pm CST");
updateBaneTime = 9;
break;
case 7975: //10:00pm CST
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 10:00 pm CST");
updateBaneTime = 10;
break;
case 7981: //cap = 10
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 10 Players On Each Side");
updateBaneCap = 10;
break;
case 7982: //cap = 20
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 20 Players On Each Side");
updateBaneCap = 20;
break;
case 7983: //cap = 30
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 30 Players On Each Side");
updateBaneCap = 30;
break;
case 7984: //cap = 40
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 40 Players On Each Side");
updateBaneCap = 40;
break;
case 7985: //cap = Unlimited
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To Unlimited Players On Each Side");
updateBaneCap = 9999;
break;
}
if (updateBaneDay > 0) {
if(DbManager.BaneQueries.SET_BANE_DAY_NEW(updateBaneDay,bane.getCityUUID())){
bane.daySet = true;
if(bane.getLiveDate() == null) {
bane.setLiveDate_NEW(bane.getPlacementDate().plusDays(updateBaneDay));
}else{
bane.setLiveDate_NEW(bane.getLiveDate().plusDays(updateBaneDay));
}
}
}
if (updateBaneTime > 0) {
if(DbManager.BaneQueries.SET_BANE_TIME_NEW(updateBaneTime,bane.getCityUUID())){
bane.timeSet = true;
if(bane.getLiveDate() == null) {
bane.setLiveDate_NEW(bane.getPlacementDate().withHourOfDay(12 + updateBaneTime));
}else{
bane.setLiveDate_NEW(bane.getLiveDate().withHourOfDay(12 + updateBaneTime));
}
}
bane.setLiveDate(DbManager.BaneQueries.getLiveDate(bane.getCityUUID()));
}
if (updateBaneCap > 0) {
if(DbManager.BaneQueries.SET_BANE_CAP_NEW(updateBaneCap,bane.getCityUUID())){
bane.capSet = true;
bane.capSize = updateBaneCap;
}
}
if(updateBaneCap > 0 || updateBaneTime > 0 || updateBaneDay > 0) {
bane.getSiegePhase();
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
cityDataMsg.updateMines(true);
cityDataMsg.updateCities(true);
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
vd.getOptions().clear();
if(!bane.daySet) {
MenuOption option1 = new MenuOption(796, "Set Bane Day", 796);
vd.getOptions().add(option1);
}
if(!bane.timeSet) {
MenuOption option2 = new MenuOption(797, "Set Bane Time", 797);
vd.getOptions().add(option2);
}
if(!bane.capSet) {
MenuOption option3 = new MenuOption(797, "Set Bane Cap", 798);
vd.getOptions().add(option3);
}
}
return vd;
}
public static VendorDialog HandleQuestOptions(int optionId, NPC npc, PlayerCharacter pc){
VendorDialog vd = new VendorDialog(npc.contract.getVendorDialog().getDialogType(),npc.contract.getVendorDialog().getIntro(),-1);
//vd.getOptions().clear();
switch(optionId) {
default:
MenuOption optionAcceptQuest = new MenuOption(25020401, "Accept Quest", 25020401);
vd.getOptions().add(optionAcceptQuest);
break;
case 25020401:
QuestManager.acceptQuest(pc,QuestManager.getQuestForContract(npc));
break;
}
return vd;
}
public ArrayList<Integer> getNPCMenuOptions() {
return this.npcMenuOptions;
}
+2
View File
@@ -43,6 +43,7 @@ public class Corpse extends AbstractWorldObject {
private int inBuildingID = 0;
private int inFloorID = -1;
private int inBuilding = -1;
public Long spawnedTime = 0L;
/**
* No Id Constructor
@@ -74,6 +75,7 @@ public class Corpse extends AbstractWorldObject {
}
this.setObjectTypeMask(MBServerStatics.MASK_CORPSE);
this.spawnedTime = System.currentTimeMillis();
if (!safeZone)
transferInventory(belongsTo, enterWorld);
+7
View File
@@ -346,6 +346,12 @@ public class Experience {
if (killer == null || mob == null)
return;
if(killer.equals(mob))
return;
if(killer.pvpKills.contains(mob.getObjectUUID()))
return;
double grantedExperience = 0.0;
if (g != null) { // Do group EXP stuff
@@ -403,6 +409,7 @@ public class Experience {
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
grantedExperience *= (1/ giveEXPTo.size()+0.9);
// Adjust XP for Mob Level
grantedExperience *= getConMod(playerCharacter, mob);
+6 -1
View File
@@ -1085,6 +1085,7 @@ public class Item extends AbstractWorldObject {
this.ownerID = pc.getObjectUUID();
this.ownerType = OwnerType.PlayerCharacter;
this.containerType = ItemContainerType.INVENTORY;
this.stripCastableEnchants();
return true;
}
@@ -1105,6 +1106,7 @@ public class Item extends AbstractWorldObject {
this.ownerID = npc.getObjectUUID();
this.ownerType = OwnerType.Npc;
this.containerType = Enum.ItemContainerType.INVENTORY;
this.stripCastableEnchants();
return true;
}
@@ -1225,7 +1227,10 @@ public class Item extends AbstractWorldObject {
}
public final int getMagicValue() {
return this.magicValue;
int val = this.calcMagicValue();
if(val == 0)
val = 1;
return val + this.getItemBase().getMagicValue();
}
public int getBaseValue() {
+3 -3
View File
@@ -215,7 +215,7 @@ public class ItemFactory {
pi.setAmount(itemsToRoll);
pi.setRandom(false);
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
ItemQueue produced = ItemQueue.borrow(pi, (long) time);
ItemProductionManager.send(produced);
return ml;
@@ -410,7 +410,7 @@ public class ItemFactory {
if (overdraft > 0 && !useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox. " + ib.getName());
return null;
}
@@ -936,7 +936,7 @@ public class ItemFactory {
//calculate gold costs and remove from the warehouse
if (prefix != null || suffix != null) {
int costToCreate = (int) (ib.getBaseValue() + ib.getBaseValue() * .10f);
int costToCreate = ib.getBaseValue();
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
+7
View File
@@ -31,6 +31,13 @@ public class MenuOption extends AbstractGameObject {
this.prereq = rs.getInt("prereq");
}
public MenuOption(int id, String msg, int option){
this.menuID = id;
this.message = msg;
this.optionID = option;
this.prereq = 0;
}
/*
* Getters
*/
+160 -3
View File
@@ -72,14 +72,30 @@ public class Mine extends AbstractGameObject {
public Mine(ResultSet rs) throws SQLException, UnknownHostException {
super(rs);
if (rs.getInt("capSize") == 0) {
throw new IllegalArgumentException("Mine creation canceled: capSize cannot be 0");
}
this.mineType = MineProduction.getByName(rs.getString("mine_type"));
int ownerUID = rs.getInt("mine_ownerUID");
this.buildingID = rs.getInt("mine_buildingUID");
this.flags = rs.getInt("flags");
int parent = rs.getInt("parent");
this.parentZone = ZoneManager.getZoneByUUID(parent);
this.zoneName = this.parentZone.getParent().getName();
if(ZoneManager.getZoneByUUID(parent) != null) {
this.parentZone = ZoneManager.getZoneByUUID(parent);
this.zoneName = this.parentZone.getParent().getName();
}else{
this.parentZone = ZoneManager.getSeaFloor();
if(this.parentZone.getParent() != null)
this.zoneName = this.parentZone.getParent().getName();
else
this.zoneName = "FAILED TO LOAD ZONE";
Logger.error("MINE FAILED TO LOAD PARENT: ");
Logger.error("MINE UID: " + rs.getInt("UID"));
Logger.error("MINE buildingID: " + buildingID);
}
this.owningGuild = Guild.getGuild(ownerUID);
Guild nation = null;
@@ -319,6 +335,17 @@ public class Mine extends AbstractGameObject {
return true;
}
public static ArrayList<Mine> getMinesToTeleportTo(PlayerCharacter player) {
ArrayList<Mine> mines = new ArrayList<>();
for(Mine mine : Mine.getMines())
if(!mine.isActive)
if(mine.getOwningGuild() != null)
if(mine.getOwningGuild().getNation().equals(player.getGuild().getNation()))
mines.add(mine);
return mines;
}
public boolean changeProductionType(Resource resource) {
if (!this.validForMine(resource))
return false;
@@ -418,7 +445,7 @@ public class Mine extends AbstractGameObject {
writer.putInt(this.getModifiedProductionAmount());
writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds
writer.putInt(this.isExpansion() ? this.mineType.xpacHash : this.mineType.hash);
writer.putInt(this.mineType.hash);
}
@Override
@@ -661,4 +688,134 @@ public class Mine extends AbstractGameObject {
_playerMemory.removeAll(toRemove);
}
public static Building getTower(Mine mine){
Building tower = BuildingManager.getBuildingFromCache(mine.buildingID);
if(tower != null)
return tower;
else
return null;
}
public static void serializeForClientMsgTeleport(Mine mine, ByteBufferWriter writer) {
AbstractCharacter guildRuler;
Guild rulingGuild;
Guild rulingNation;
java.time.LocalDateTime dateTime1900;
// Cities aren't a mine without a TOL. Time to early exit.
// No need to spam the log here as non-existant TOL's are indicated
// during bootstrap routines.
Building tower = Mine.getTower(mine);
if (tower == null) {
Logger.error("NULL TOWER FOR " + mine.zoneName + " mine");
return;
}
// Assign mine owner
if (tower.getOwner() != null)
guildRuler = tower.getOwner();
else
guildRuler = null;
// If is an errant tree, use errant guild for serialization.
// otherwise we serialize the soverign guild
if (guildRuler == null)
rulingGuild = Guild.getErrantGuild();
else
rulingGuild = guildRuler.getGuild();
rulingNation = rulingGuild.getNation();
// Begin Serialzing soverign guild data
writer.putInt(mine.getObjectType().ordinal());
writer.putInt(mine.getObjectUUID());
writer.putString(mine.zoneName + " Mine");
writer.putInt(rulingGuild.getObjectType().ordinal());
writer.putInt(rulingGuild.getObjectUUID());
writer.putString(rulingGuild.getName());
writer.putString("");
writer.putString(rulingGuild.getLeadershipType());
// Serialize guild ruler's name
// If tree is abandoned blank out the name
// to allow them a rename.
if (guildRuler == null)
writer.putString("");
else
writer.putString(guildRuler.getFirstName() + ' ' + guildRuler.getLastName());
writer.putInt(rulingGuild.getCharter());
writer.putInt(0); // always 00000000
writer.put((byte)0);
writer.put((byte) 1);
writer.put((byte) 1); // *** Refactor: What are these flags?
writer.put((byte) 1);
writer.put((byte) 1);
writer.put((byte) 1);
GuildTag._serializeForDisplay(rulingGuild.getGuildTag(), writer);
GuildTag._serializeForDisplay(rulingNation.getGuildTag(), writer);
writer.putInt(0);// TODO Implement description text
writer.put((byte) 1);
writer.put((byte) 0);
writer.put((byte) 1);
// Begin serializing nation guild info
if (rulingNation.isEmptyGuild()) {
writer.putInt(rulingGuild.getObjectType().ordinal());
writer.putInt(rulingGuild.getObjectUUID());
} else {
writer.putInt(rulingNation.getObjectType().ordinal());
writer.putInt(rulingNation.getObjectUUID());
}
// Serialize nation name
if (rulingNation.isEmptyGuild())
writer.putString("None");
else
writer.putString(rulingNation.getName());
writer.putInt(1);
writer.putInt(0xFFFFFFFF);
writer.putInt(0);
if (rulingNation.isEmptyGuild())
writer.putString(" ");
else
writer.putString(Guild.GetGL(rulingNation).getFirstName() + ' ' + Guild.GetGL(rulingNation).getLastName());
writer.putLocalDateTime(LocalDateTime.now());
if(tower != null) {
writer.putFloat(tower.loc.x);
writer.putFloat(tower.loc.y);
writer.putFloat(tower.loc.z);
} else{
writer.putFloat(0);
writer.putFloat(0);
writer.putFloat(0);
}
writer.putInt(0);
writer.put((byte) 1);
writer.put((byte) 0);
writer.putInt(0x64);
writer.put((byte) 0);
writer.put((byte) 0);
writer.put((byte) 0);
}
}
+126 -220
View File
@@ -12,7 +12,9 @@ package engine.objects;
import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.QuestSystem.QuestManager;
import engine.exception.SerializationException;
import engine.gameManager.*;
import engine.job.JobScheduler;
@@ -1270,6 +1272,15 @@ public class Mob extends AbstractIntelligenceAgent {
// Give XP, now handled inside the Experience Object
if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard)
Experience.doExperience((PlayerCharacter) attacker, this, g);
//handle quest updates
PlayerCharacter pc = (PlayerCharacter)attacker;
if(QuestManager.acceptedQuests.containsKey(pc)){
QuestManager.acceptedQuests.get(pc).tryProgress(this.firstName);
QuestManager.completeQuest(pc,QuestManager.acceptedQuests.get(pc));
}
} else if (attacker.getObjectType().equals(GameObjectType.Mob)) {
Mob mobAttacker = (Mob) attacker;
@@ -1326,8 +1337,6 @@ public class Mob extends AbstractIntelligenceAgent {
Dispatch dispatch;
try {
//resync corpses
//this.setLoc(this.getMovementLoc());
if (this.isSiege) {
this.deathTime = System.currentTimeMillis();
//this.state = STATE.Dead;
@@ -1407,6 +1416,8 @@ public class Mob extends AbstractIntelligenceAgent {
Logger.error(e);
}
this.updateLocation();
//resync corpses
InterestManager.setObjectDirty(this);
}
public void respawn() {
@@ -1441,6 +1452,8 @@ public class Mob extends AbstractIntelligenceAgent {
loadInventory();
this.updateLocation();
this.stopPatrolTime = 0;
this.lastPatrolPointIndex = 0;
}
public void despawn() {
@@ -1635,65 +1648,75 @@ public class Mob extends AbstractIntelligenceAgent {
this.defenseRating = defense;
this.atrHandOne = atr;
return;
}else {
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
defense = GetDefense((int) defense, this);
} else
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
}
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
if(this.isDropper || Mob.discDroppers.contains(this)){
this.defenseRating *= 2;
this.atrHandOne *= 2;
this.atrHandTwo *= 2;
this.minDamageHandOne *= 2;
this.minDamageHandTwo *= 2;
this.maxDamageHandOne *= 2;
this.maxDamageHandTwo *= 2;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
defense = GetDefense((int)defense, this);
} else
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
}
public static int GetDefense(int defense, Mob mob){
@@ -1829,168 +1852,46 @@ public class Mob extends AbstractIntelligenceAgent {
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
int baseStrength = 0;
float skillPercentage, masteryPercentage;
float mastDam;
// make sure weapon exists
boolean noWeapon = false;
ItemBase wb = null;
if (weapon == null)
noWeapon = true;
else {
ItemBase ib = weapon.getItemBase();
if (ib == null)
noWeapon = true;
else if (ib.getType().equals(ItemType.WEAPON) == false) {
defaultAtrAndDamage(mainHand);
return;
} else
wb = ib;
}
float min, max;
float speed;
boolean strBased = false;
// get skill percentages and min and max damage for weapons
if (noWeapon) {
if (mainHand)
if(mainHand){
int min = (int)this.mobBase.getDamageMin();
int max = (int)this.mobBase.getDamageMax();
int atr = this.mobBase.getAtr();
if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
}
this.minDamageHandOne = min;
this.maxDamageHandOne = max;
this.atrHandOne = atr;
if(weapon == null){
this.rangeHandOne = this.mobBase.getAttackRange();
else
this.rangeHandTwo = -1; // set to do not attack
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
if (masteryPercentage == 0f)
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
else
mastDam = masteryPercentage;
// TODO Correct these
min = this.mobBase.getMinDmg();
max = this.mobBase.getMaxDmg();
} else {
if (mainHand)
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
else
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
if (masteryPercentage == 0f)
mastDam = 0f;
else
mastDam = masteryPercentage;
min = wb.getMinDamage();
max = wb.getMaxDamage();
strBased = wb.isStrBased();
}
// calculate atr
float atr = this.mobBase.getAttackRating();
if (this.statStrCurrent > this.statDexCurrent)
atr += statStrCurrent * .5;
else
atr += statDexCurrent * .5;
// add in any bonuses to atr
if (this.bonuses != null) {
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= pos_Bonus;
//and negative percent modifiers
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr = (atr < 1) ? 1 : atr;
// set atr
if (mainHand)
this.atrHandOne = (short) (atr + 0.5f);
else
this.atrHandTwo = (short) (atr + 0.5f);
//calculate speed
if (wb != null)
speed = wb.getSpeed();
else
speed = 20f; //unarmed attack speed
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
//add min/max damage bonuses for weapon **REMOVED
//if duel wielding, cut damage by 30%
// calculate damage
float minDamage;
float maxDamage;
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
//add Base damage last.
float minDamageMod = this.mobBase.getDamageMin();
float maxDamageMod = this.mobBase.getDamageMax();
minDamage += minDamageMod;
maxDamage += maxDamageMod;
// add in any bonuses to damage
if (this.bonuses != null) {
// Add any base bonuses
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
}
// set damages
if (mainHand) {
this.minDamageHandOne = (short) minDamage;
this.maxDamageHandOne = (short) maxDamage;
this.speedHandOne = 30;
} else {
this.minDamageHandTwo = (short) minDamage;
this.maxDamageHandTwo = (short) maxDamage;
this.speedHandTwo = 30;
this.speedHandTwo = 20.0f;
}else{
this.rangeHandOne = weapon.getItemBase().getRange();
this.speedHandTwo = weapon.getItemBase().getSpeed();
}
}else{
int min = (int)this.mobBase.getDamageMin();
int max = (int)this.mobBase.getDamageMax();
int atr = this.mobBase.getAtr();
if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
}
this.minDamageHandTwo = min;
this.maxDamageHandTwo = max;
this.atrHandTwo = atr;
if(weapon == null){
this.rangeHandTwo = this.mobBase.getAttackRange();
this.speedHandTwo = 20.0f;
}else{
this.rangeHandTwo = weapon.getItemBase().getRange();
this.speedHandTwo = weapon.getItemBase().getSpeed();
}
}
}
@@ -2060,6 +1961,9 @@ public class Mob extends AbstractIntelligenceAgent {
if(this.isDropper){
this.setLevel((short)65);
this.setResists(new Resists("Dropper"));
this.atrHandOne *= 2;
this.atrHandTwo *= 2;
}
try {
if (this.equipmentSetID != 0)
@@ -2101,6 +2005,7 @@ public class Mob extends AbstractIntelligenceAgent {
try {
NPCManager.applyRuneSetEffects(this);
MobBase.applyMobbaseEffects(this);
recalculateStats();
this.setHealth(this.healthMax);
@@ -2152,6 +2057,7 @@ public class Mob extends AbstractIntelligenceAgent {
}
this.deathTime = 0;
InterestManager.setObjectDirty(this);
} catch (Exception e) {
Logger.error(e.getMessage());
}
+22 -1
View File
@@ -13,8 +13,11 @@ import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.gameManager.LootManager;
import engine.gameManager.PowersManager;
import engine.loot.BootySetEntry;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -54,6 +57,8 @@ public class MobBase extends AbstractGameObject {
private float walkCombat = 0;
private float runCombat = 0;
public ArrayList<MobBaseEffects> mobbaseEffects;
/**
* ResultSet Constructor
*/
@@ -108,6 +113,7 @@ public class MobBase extends AbstractGameObject {
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
this.mobbaseEffects = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.getObjectUUID());
}
@@ -254,7 +260,7 @@ public class MobBase extends AbstractGameObject {
}
public int getAtr() {
return atr;
return attackRating;
}
public void setAtr(int atr) {
@@ -301,4 +307,19 @@ public class MobBase extends AbstractGameObject {
return runCombat;
}
public static void applyMobbaseEffects(Mob mob){
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
if(mob.level >= mbe.getReqLvl()){
try {
//PowersManager.applyPower(mob, mob, mob.loc, mbe.getToken(), mbe.getRank(), false);
EffectsBase effectsBase = PowersManager.getEffectByToken(mbe.getToken());
if(effectsBase != null)
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
}catch(Exception e){
Logger.error("NULL POWER FOR MOB: " + mob.getObjectUUID() + ", POWER TOKEN: " + mbe.getToken());
}
}
}
}
}
+13 -6
View File
@@ -79,7 +79,7 @@ public class NPC extends AbstractCharacter {
private HashSet<Integer> canRoll = null;
public int parentZoneUUID;
public int equipmentSetID = 0;
private int repairCost = 5;
private int specialPrice = 5;
// New NPC constructor. Fill in the blanks and then call
// PERSIST.
@@ -153,6 +153,12 @@ public class NPC extends AbstractCharacter {
this.name = rs.getString("npc_name");
try {
this.specialPrice = rs.getInt("specialPrice");
}catch(Exception e){
this.specialPrice = 5;
}
} catch (Exception e) {
Logger.error("NPC: " + this.dbID + " :" + e);
e.printStackTrace();
@@ -798,7 +804,7 @@ public class NPC extends AbstractCharacter {
@Override
public void updateDatabase() {
DbManager.NPCQueries.updateDatabase(this);
DbManager.NPCQueries.updateSpecialPricing(this);
}
public int getSymbol() {
@@ -1290,12 +1296,13 @@ public class NPC extends AbstractCharacter {
return name;
}
public int getRepairCost() {
return repairCost;
public int getSpecialPrice() {
return specialPrice;
}
public void setRepairCost(int repairCost) {
this.repairCost = repairCost;
public void setSpecialPrice(int specialPrice) {
this.specialPrice = specialPrice;
DbManager.NPCQueries.updateSpecialPricing(this);
}
public void processUpgradeNPC(PlayerCharacter player) {
+321 -300
View File
@@ -26,7 +26,6 @@ import engine.job.JobScheduler;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishSpireEffectJob;
import engine.jobs.NoTimeJob;
import engine.jobs.RefreshGroupJob;
import engine.math.Bounds;
import engine.math.FastMath;
import engine.math.Vector3fImmutable;
@@ -1301,7 +1300,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER))
player.setLoc(player.bindLoc);
player.setLoc(player.getBindLoc());
player.endLoc = Vector3fImmutable.ZERO;
//get level based on experience
@@ -2048,7 +2047,8 @@ public class PlayerCharacter extends AbstractCharacter {
public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) {
// Recalculate everything
if(this.timestamps.containsKey("DeathTime"))
this.timestamps.remove("DeathTime");
this.recalculatePlayerStats(true);
this.setCombat(false);
@@ -2101,7 +2101,7 @@ public class PlayerCharacter extends AbstractCharacter {
this.lastUpdateTime = System.currentTimeMillis();
this.lastStamUpdateTime = System.currentTimeMillis();
this.update();
this.update(false);
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -1661758934, 40, false);
@@ -2206,6 +2206,10 @@ public class PlayerCharacter extends AbstractCharacter {
if (bindLocation == null)
bindLocation = Enum.Ruins.getRandomRuin().getLocation();
if(this.guild.getNation().equals(Guild.getErrantGuild())){
bindLocation = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,20f);
}
return bindLocation;
}
@@ -2891,7 +2895,7 @@ public class PlayerCharacter extends AbstractCharacter {
float speed;
if (this.getAltitude() > 0)
if (this.isFlying())
if (this.walkMode) {
speed = race.getRaceType().getRunSpeed().getFlyWalk();
} else {
@@ -2911,7 +2915,8 @@ public class PlayerCharacter extends AbstractCharacter {
speed = race.getRaceType().getRunSpeed().getRunStandard();
}
float endSpeed = speed * this.speedMod;
float mod = this.speedMod;
float endSpeed = speed * mod;
if (endSpeed > 41 && !this.isCSR)
endSpeed = 41;
@@ -2920,6 +2925,24 @@ public class PlayerCharacter extends AbstractCharacter {
}
public synchronized void grantXP(int xp) {
int groupSize = 1;
if(GroupManager.getGroup(this)!= null)
groupSize = GroupManager.getGroup(this).members.size();
if(this.promotionClass == null && this.level == 10){
this.setOverFlowEXP(0);
this.update(false);
this.incVer();
this.recalculate();
this.calculateMaxHealthManaStamina();
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
//LoadJob.reloadCharacter(this);
DbManager.PlayerCharacterQueries.SET_PROPERTY(this, "char_experience", this.exp);
// updateDatabase();
DbManager.AccountQueries.INVALIDATE_LOGIN_CACHE(this.getObjectUUID(), "character");
return;
}
// Stop players from getting experience past the cap
if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
@@ -3055,6 +3078,14 @@ public class PlayerCharacter extends AbstractCharacter {
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9);
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
checkGuildStatus();
//give gold for level up if level is under or equal to 20 and over 10
if(!this.isBoxed && this.level > 10 && this.level <= 20) {
int gold = (int) ((100000 * (this.level - 10) / 55.0) );
this.charItemManager.addGoldToInventory(gold, false);
this.charItemManager.updateInventory();
}
} else {
this.exp += remainingXP;
@@ -3068,7 +3099,7 @@ public class PlayerCharacter extends AbstractCharacter {
}
if (charReloadRequired) {
this.update();
this.update(false);
this.incVer();
this.recalculate();
this.calculateMaxHealthManaStamina();
@@ -3102,26 +3133,8 @@ public class PlayerCharacter extends AbstractCharacter {
public void calculateSpeedMod() {
// get base race speed modifer
//this is retarded. *** Refactor
// if (this.race != null) {
// int ID = this.race.getObjectUUID();
// if (ID == 2004 || ID == 2005)
// this.raceRunMod = 1.21f; // centaur run bonus 22%
//// else if (ID == 2017)
//// this.raceRunMod = 1.14f; // mino run bonus 15%
// else
// this.raceRunMod = 1;
// } else
// this.raceRunMod = 1;
float bonus = 1f;
// // TODO: hardcoded, as didnt have time to introduce DB column to base object
// if (baseClass.getName().equals("Fighter") || baseClass.getName().equals("Rogue"))
// bonus += .05f;
// get running skill
if (this.skills != null) {
CharacterSkill running = this.skills.get("Running");
@@ -3141,7 +3154,7 @@ public class PlayerCharacter extends AbstractCharacter {
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
// TODO get equip bonus
this.update();
this.update(false);
this.speedMod = bonus;
}
@@ -3174,14 +3187,6 @@ public class PlayerCharacter extends AbstractCharacter {
return this.follow;
}
public int getLastGroupToInvite() {
return this.lastGroupToInvite;
}
public void setLastGroupToInvite(int value) {
this.lastGroupToInvite = value;
}
@Override
public float getAltitude() {
if (this.altitude < 0)
@@ -3230,10 +3235,6 @@ public class PlayerCharacter extends AbstractCharacter {
return this.loadedStaticObjects;
}
public void setLoadedStaticObjects(HashSet<AbstractWorldObject> value) {
this.loadedStaticObjects = value;
}
public boolean isTeleportMode() {
return teleportMode;
}
@@ -3241,20 +3242,6 @@ public class PlayerCharacter extends AbstractCharacter {
public void setTeleportMode(boolean teleportMode) {
this.teleportMode = teleportMode;
}
// public ConcurrentHashMap<Integer, FinishRecycleTimeJob>
// getRecycleTimers() {
// return this.recycleTimers;
// }
// public UsePowerJob getLastPower() {
// return this.lastPower;
// }
// public void setLastPower(UsePowerJob value) {
// this.lastPower = value;
// }
// public void clearLastPower() {
// this.lastPower = null;
// }
public long chatFloodTime(int chatOpcode, long chatTimeMilli, int qtyToSave) {
if (qtyToSave < 1)
return 0L; // disabled
@@ -3374,11 +3361,11 @@ public class PlayerCharacter extends AbstractCharacter {
public void recalculatePlayerStats(boolean initialized) {
//calculate base stats
calculateBaseStats();
this.calculateBaseStats();
//calculate base skills
CharacterSkill.updateAllBaseAmounts(this);
calculateModifiedStats();
this.calculateModifiedStats();
//calculate modified skills
CharacterSkill.updateAllModifiedAmounts(this);
@@ -3388,13 +3375,13 @@ public class PlayerCharacter extends AbstractCharacter {
//calculate ATR, damage and defense
calculateAtrDefenseDamage();
this.calculateAtrDefenseDamage();
//calculate movement bonus
calculateSpeedMod();
this.calculateSpeedMod();
// recalculate Max Health/Mana/Stamina
calculateMaxHealthManaStamina();
this.calculateMaxHealthManaStamina();
// recalculate Resists
Resists.calculateResists(this);
@@ -3768,22 +3755,6 @@ public class PlayerCharacter extends AbstractCharacter {
return this.statStrCurrent - this.race.getStrStart() - this.baseClass.getStrMod();
}
public int getDexForClient() {
return this.statDexCurrent - this.race.getDexStart() - this.baseClass.getDexMod();
}
public int getConForClient() {
return this.statConCurrent - this.race.getConStart() - this.baseClass.getConMod();
}
public int getIntForClient() {
return this.statIntCurrent - this.race.getIntStart() - this.baseClass.getIntMod();
}
public int getSpiForClient() {
return this.statSpiCurrent - this.race.getSpiStart() - this.baseClass.getSpiMod();
}
public int getTrainsAvailable() {
return this.trainsAvailable.get();
}
@@ -3821,15 +3792,6 @@ public class PlayerCharacter extends AbstractCharacter {
}
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped();
// // Reset passives
// if (this.bonuses != null) {
// this.bonuses.setBool("Block", false);
// this.bonuses.setBool("Parry", false);
// if (this.baseClass != null && this.baseClass.getUUID() == 2502)
// this.bonuses.setBool("Dodge", true);
// else
// this.bonuses.setBool("Dodge", false);
// }
// calculate atr and damage for each hand
calculateAtrDamageForWeapon(equipped.get(MBServerStatics.SLOT_MAINHAND), true, equipped.get(MBServerStatics.SLOT_OFFHAND));
calculateAtrDamageForWeapon(equipped.get(MBServerStatics.SLOT_OFFHAND), false, equipped.get(MBServerStatics.SLOT_MAINHAND));
@@ -3882,7 +3844,7 @@ public class PlayerCharacter extends AbstractCharacter {
// make sure weapon exists
boolean noWeapon = false;
ItemBase wb = null;
ItemBase weaponBase = null;
if (weapon == null)
noWeapon = true;
else {
@@ -3893,7 +3855,7 @@ public class PlayerCharacter extends AbstractCharacter {
defaultAtrAndDamage(mainHand);
return;
} else
wb = ib;
weaponBase = ib;
}
float skillPercentage, masteryPercentage;
float mastDam;
@@ -3943,28 +3905,17 @@ public class PlayerCharacter extends AbstractCharacter {
this.rangeHandTwo *= range_bonus;
}
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
skillPercentage = getModifiedAmount(this.skills.get(weaponBase.getSkillRequired()));
masteryPercentage = getModifiedAmount(this.skills.get(weaponBase.getMastery()));
if (masteryPercentage == 0f)
mastDam = 0f;
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
// mastDam = CharacterSkill.getQuickMastery(this, weaponBase.getMastery());
else
mastDam = masteryPercentage;
min = (float) wb.getMinDamage();
max = (float) wb.getMaxDamage();
strBased = wb.isStrBased();
min = (float) weaponBase.getMinDamage();
max = (float) weaponBase.getMaxDamage();
strBased = weaponBase.isStrBased();
//
// Add parry bonus for weapon and allow parry if needed
// // Only Fighters and Thieves can Parry
// if ((this.baseClass != null && this.baseClass.getUUID() == 2500)
// || (this.promotionClass != null && this.promotionClass.getUUID() == 2520)) {
// if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
// if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
// this.bonuses.setBool("Parry", true);
// }
// }
}
if (this.effects != null && this.effects.containsKey("DeathShroud"))
@@ -3975,13 +3926,18 @@ public class PlayerCharacter extends AbstractCharacter {
this.atrHandTwo = (short) 0;
else {
// calculate atr
//(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
float atr = 0;
atr += (int) skillPercentage * 4f; //<-round down skill% -
atr += (int) masteryPercentage * 3f;
if (this.statStrCurrent > this.statDexCurrent)
atr += statStrCurrent / 2;
else
atr += statDexCurrent / 2;
int primaryStat;
int dexMod = this.getDexMod();
int strMod = this.getStrMod();
if(weaponBase != null && weaponBase.isStrBased()){
primaryStat = this.statStrCurrent;
}else{
primaryStat = this.statDexCurrent;
}
atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3);
// add in any bonuses to atr
if (this.bonuses != null) {
@@ -3992,10 +3948,6 @@ public class PlayerCharacter extends AbstractCharacter {
float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
atr *= pos_Bonus;
// next precise
//runes will have their own bonuses.
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
@@ -4012,8 +3964,8 @@ public class PlayerCharacter extends AbstractCharacter {
}
//calculate speed
if (wb != null)
speed = wb.getSpeed();
if (weaponBase != null)
speed = weaponBase.getSpeed();
else
speed = 20f; //unarmed attack speed
if (weapon != null)
@@ -4448,36 +4400,6 @@ public class PlayerCharacter extends AbstractCharacter {
return (amount - attackerLevel + this.getLevel()) / 4;
}
public float getPassiveChance1(ModType modType, SourceType sourceType, int attackerLevel, boolean fromCombat) {
if (this.skills == null || this.bonuses == null)
return 0f;
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, sourceType))
return 0f;
// must not be stunned
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
return 0f;
// Get base skill amount
CharacterSkill sk = this.skills.get(sourceType.name());
float amount;
if (sk == null)
amount = CharacterSkill.getQuickMastery(this, modType.name());
else
amount = sk.getModifiedAmount();
// Add bonuses
amount += this.bonuses.getFloat(modType, sourceType);
// Add item bonuses and return
if (sourceType.equals(SourceType.Dodge) && !fromCombat)
return ((amount / 4) - attackerLevel + this.getLevel()) / 4;
else
return (amount - attackerLevel + this.getLevel()) / 4;
}
public float getRegenModifier(ModType type) {
float regen = 1f;
@@ -4562,10 +4484,6 @@ public class PlayerCharacter extends AbstractCharacter {
super.removeFromCache();
}
public void storeIgnoreListDB() {
}
public void updateSkillsAndPowersToDatabase() {
if (this.skills != null)
for (CharacterSkill skill : this.skills.values()) {
@@ -4620,7 +4538,7 @@ public class PlayerCharacter extends AbstractCharacter {
tmpLevel = targetLevel;
tmpLevel = (short) Math.min(tmpLevel, 75);
tmpLevel = (short) Math.min(tmpLevel, MBServerStatics.LEVELCAP);
while (this.level < tmpLevel) {
grantXP(Experience.getBaseExperience(tmpLevel) - this.exp);
@@ -4734,17 +4652,6 @@ public class PlayerCharacter extends AbstractCharacter {
return true;
}
// Method is called by Server Heartbeat simulation tick.
// Stat regen and transform updates should go in here.
public boolean isNoTeleScreen() {
return noTeleScreen;
}
public void setNoTeleScreen(boolean noTeleScreen) {
this.noTeleScreen = noTeleScreen;
}
private double getDeltaTime() {
return (System.currentTimeMillis() - lastUpdateTime) * .001f;
@@ -4786,101 +4693,47 @@ public class PlayerCharacter extends AbstractCharacter {
return false;
}
public boolean isSwimming(Vector3fImmutable currentLoc) {
// If char is flying they aren't quite swimming
try {
float localAltitude = HeightMap.getWorldHeight(currentLoc);
Zone zone = ZoneManager.findSmallestZone(currentLoc);
if (zone.getSeaLevel() != 0) {
if (localAltitude < zone.getSeaLevel())
return true;
} else {
if (localAltitude < 0)
return true;
}
} catch (Exception e) {
Logger.info(this.getName() + e);
}
return false;
}
private static void forceRespawn(PlayerCharacter sourcePlayer) throws MsgSendException {
if (sourcePlayer == null)
return;
if (sourcePlayer.isAlive()) {
Logger.error("Player " + sourcePlayer.getObjectUUID() + " respawning while alive");
return;
}
// ResetAfterDeath player
sourcePlayer.respawnLock.writeLock().lock();
try {
sourcePlayer.respawn(true, false, true);
sourcePlayer.getClientConnection().disconnect();
} catch (Exception e) {
Logger.error(e);
} finally {
sourcePlayer.respawnLock.writeLock().unlock();
}
RespawnMsg msg = new RespawnMsg();
// Echo ResetAfterDeath message back
msg.setPlayerHealth(sourcePlayer.getHealth());
// TODO calculate any experience loss before this point
msg.setPlayerExp(sourcePlayer.getExp() + sourcePlayer.getOverFlowEXP());
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
MoveToPointMsg moveMsg = new MoveToPointMsg();
moveMsg.setPlayer(sourcePlayer);
moveMsg.setStartCoord(sourcePlayer.getLoc());
moveMsg.setEndCoord(sourcePlayer.getLoc());
moveMsg.setInBuilding(-1);
moveMsg.setUnknown01(-1);
dispatch = Dispatch.borrow(sourcePlayer, moveMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
MovementManager.sendRWSSMsg(sourcePlayer);
// refresh the whole group with what just happened
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
}
@Override
public void update() {
public void update(Boolean newSystem) {
//if(!newSystem)
// return;
if (this.updateLock.writeLock().tryLock()) {
try {
if (!this.isAlive()) {
if (!this.isAlive() && this.isEnteredWorld()) {
if(!this.timestamps.containsKey("DeathTime")){
this.timestamps.put("DeathTime",System.currentTimeMillis());
}
if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
}else if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
forceRespawn(this);
return;
}
updateLocation();
updateMovementState();
updateRegen();
this.updateLocation();
this.updateMovementState();
this.updateRegen();
if (this.getStamina() < 10) {
if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) {
PlayerCharacter.GroundPlayer(this);
updateRegen();
this.updateRegen();
}
}
RealmMap.updateRealm(this);
updateBlessingMessage();
this.updateBlessingMessage();
this.safeZone = this.isInSafeZone();
if(!this.timestamps.containsKey("nextBoxCheck"))
@@ -4891,6 +4744,13 @@ public class PlayerCharacter extends AbstractCharacter {
this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000);
}
if(this.level < 10 && this.enteredWorld) {
// this.setLevel((short) 10);
while (this.level < 10) {
grantXP(Experience.getBaseExperience(this.level + 1) - this.exp);
}
}
if(this.isBoxed && !this.containsEffect(1672601862)) {
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
}
@@ -4901,6 +4761,22 @@ public class PlayerCharacter extends AbstractCharacter {
GroundPlayer(this);
//ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
}
if(!this.timestamps.containsKey("StunGrounded"))
this.timestamps.put("StunGrounded",System.currentTimeMillis() - 1000L);
if(this.bonuses.getBool(ModType.Stunned, SourceType.None) && this.timestamps.get("StunGrounded") < System.currentTimeMillis()){
boolean isFlyMoving = this.getDesiredAltitude() != this.altitude;
if(!isFlyMoving && this.bonuses.getBool(ModType.Stunned, SourceType.None)){
this.setDesiredAltitude(this.altitude - 10);
this.setTakeOffTime(System.currentTimeMillis());
ChangeAltitudeMsg msg = new ChangeAltitudeMsg(this.getObjectType().ordinal(), this.getObjectUUID(), false, this.getAltitude(), this.getDesiredAltitude(), this.getAltitude());
// force a landing
DispatchMessage.dispatchMsgToInterestArea(this, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
this.timestamps.put("StunGrounded",System.currentTimeMillis() + 1500L);
ChatManager.chatSystemInfo(this,"Applying 1 Tier Ground");
}
}
}
} catch (Exception e) {
@@ -4929,6 +4805,9 @@ public class PlayerCharacter extends AbstractCharacter {
}
public static boolean checkIfBoxed(PlayerCharacter player){
if(ConfigManager.MB_WORLD_TESTMODE.getValue().equals("true")) {
return false;
}
try {
String machineID = player.getClientConnection().machineID;
ArrayList<PlayerCharacter> sameMachine = new ArrayList<>();
@@ -5032,7 +4911,6 @@ public class PlayerCharacter extends AbstractCharacter {
ChatManager.chatSystemInfo(this,
"Arrived at End location. " + this.getEndLoc());
return;
//Next upda
}
setLoc(newLoc);
@@ -5044,11 +4922,6 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.getStamina() < 10)
MovementManager.sendOOS(this);
// if (MBServerStatics.MOVEMENT_SYNC_DEBUG || this.getDebug(1))
// Logger.info("MovementManager", "Updating movement current loc:" + this.getLoc().getX() + " " + this.getLoc().getZ()
// + " end loc: " + this.getEndLoc().getX() + " " + this.getEndLoc().getZ() + " distance " + this.getEndLoc().distance2D(this.getLoc()));
}
@Override
@@ -5114,6 +4987,9 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void updateRegen() {
if(true)
return;
float healthRegen = 0f;
float manaRegen = 0f;
float stamRegen = 0f;
@@ -5138,7 +5014,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.walkMode)
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
else if (!this.isCasting() && !this.isItemCasting())
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_RUN) * getRegenModifier(ModType.ManaRecoverRate));
else
manaRegen = 0;
@@ -5422,23 +5298,11 @@ public class PlayerCharacter extends AbstractCharacter {
return movementState;
}
public boolean isHasAnniversery() {
return hasAnniversery;
}
public void setHasAnniversery(boolean hasAnniversery) {
DbManager.PlayerCharacterQueries.SET_ANNIVERSERY(this, hasAnniversery);
this.hasAnniversery = hasAnniversery;
}
public int getSpamCount() {
return spamCount;
}
public void setSpamCount(int spamCount) {
this.spamCount = spamCount;
}
public String getHash() {
return hash;
}
@@ -5464,10 +5328,6 @@ public class PlayerCharacter extends AbstractCharacter {
this.lastRealmID = lastRealmID;
}
public int getSubRaceID() {
return subRaceID;
}
public void setSubRaceID(int subRaceID) {
this.subRaceID = subRaceID;
}
@@ -5480,29 +5340,6 @@ public class PlayerCharacter extends AbstractCharacter {
this.guildHistory = guildHistory;
}
public void moveTo(Vector3fImmutable endLoc) {
this.setInBuilding(-1);
this.setInFloorID(-1);
MoveToPointMsg moveToMsg = new MoveToPointMsg();
moveToMsg.setStartCoord(this.getLoc());
moveToMsg.setEndCoord(endLoc);
moveToMsg.setInBuilding(-1);
moveToMsg.setUnknown01(-1);
moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
moveToMsg.setSourceID(this.getObjectUUID());
Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
try {
MovementManager.movement(moveToMsg, this);
} catch (MsgSendException e) {
// TODO Auto-generated catch block
Logger.error("Player.MoveTo", this.getName() + " tripped error " + e.getMessage());
}
}
public void updateScaleHeight() {
float strengthScale = 0;
@@ -5539,10 +5376,6 @@ public class PlayerCharacter extends AbstractCharacter {
this.overFlowEXP = overFlowEXP;
}
public MovementState getLastMovementState() {
return lastMovementState;
}
public void setLastMovementState(MovementState lastMovementState) {
this.lastMovementState = lastMovementState;
}
@@ -5550,7 +5383,7 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public final void setIsCasting(final boolean isCasting) {
if (this.isCasting != isCasting)
this.update();
this.update(false);
this.isCasting = isCasting;
}
@@ -5564,20 +5397,16 @@ public class PlayerCharacter extends AbstractCharacter {
public void resetRegenUpdateTime() {
this.lastUpdateTime = System.currentTimeMillis();
this.lastStamUpdateTime = System.currentTimeMillis();
this.timestamps.put("LastRegenHealth", System.currentTimeMillis());
this.timestamps.put("LastRegenMana", System.currentTimeMillis());
this.timestamps.put("LastRegenStamina", System.currentTimeMillis());
this.timestamps.put("LastConsumeStamina", System.currentTimeMillis());
}
public float getCharacterHeight() {
return characterHeight;
}
public void setCharacterHeight(float characterHeight) {
this.characterHeight = characterHeight;
}
public void setCenterHeight(float centerHeight) {
this.centerHeight = centerHeight;
}
public boolean isEnteredWorld() {
return enteredWorld;
}
@@ -5586,26 +5415,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.enteredWorld = enteredWorld;
}
public long getChannelMute() {
return channelMute;
}
public void setChannelMute(long channelMute) {
this.channelMute = channelMute;
}
public boolean isLastSwimming() {
return lastSwimming;
}
public boolean isTeleporting() {
return isTeleporting;
}
public void setTeleporting(boolean isTeleporting) {
this.isTeleporting = isTeleporting;
}
@Override
public final void teleport(final Vector3fImmutable targetLoc) {
@@ -5654,4 +5467,212 @@ public class PlayerCharacter extends AbstractCharacter {
this.dirtyLoad = dirtyLoad;
dirtyLock.writeLock().unlock();
}
public void doRegen(){
if(!this.timestamps.containsKey("SyncClient"))
this.timestamps.put("SyncClient",System.currentTimeMillis());
if (this.updateLock.writeLock().tryLock()) {
try {
if(!this.isAlive() || !this.enteredWorld || !this.isActive) {
this.resetRegenUpdateTime();
return;
}
this.updateMovementState();
boolean updateHealth = this.regenerateHealth();
boolean updateMana = this.regenerateMana();
boolean updateStamina = this.regenerateStamina();
boolean consumeStamina = this.consumeStamina();
if(this.timestamps.get("SyncClient") + 5000L > System.currentTimeMillis())
if(updateHealth || updateMana || updateStamina || consumeStamina)
this.syncClient();
} catch (Exception e) {
Logger.error(e);
} finally {
this.updateLock.writeLock().unlock();
}
}
}
public boolean regenerateHealth(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastRegenHealth", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float onePercent = this.healthMax * 0.01f;
float rate = 1.0f / RecoveryType.getRecoveryType(this).healthRate;
rate *= this.getRegenModifier(ModType.HealthRecoverRate);
if(this.isMoving() && !this.walkMode)
rate = 0.0f;
float healthRegenerated = onePercent * rate * secondsPassed;
//ChatManager.chatSystemInfo(this,"HEALTH REGENERATED: " + healthRegenerated + " SECONDS PASSED: " + secondsPassed);
boolean workedHealth = false;
float old = this.health.get();
float mod = old + healthRegenerated;
while(!workedHealth) {
if (mod > this.healthMax)
mod = healthMax;
else if (mod <= 0) {
if (this.isAlive.compareAndSet(true, false))
killCharacter("Water");
return false;
}
workedHealth = this.health.compareAndSet(old, mod);
}
this.timestamps.put("LastRegenHealth",currentTime);
return mod > old;
}
public boolean regenerateMana(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastRegenMana", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float onePercent = this.manaMax * 0.01f;
float rate = 1.0f / RecoveryType.getRecoveryType(this).manaRate;
rate *= this.getRegenModifier(ModType.ManaRecoverRate);
if(this.isMoving() && !this.walkMode)
rate = 0.0f;
float manaRegenerated = onePercent * secondsPassed * rate;
boolean workedMana = false;
float old = this.mana.get();
float mod = old + manaRegenerated;
while(!workedMana) {
if (mod > this.manaMax)
mod = manaMax;
else if (mod < 0)
mod = 0;
workedMana = this.mana.compareAndSet(old, mod);
}
this.timestamps.put("LastRegenMana",currentTime);
return mod > old;
}
public boolean regenerateStamina(){
Long currentTime = System.currentTimeMillis();
if(this.isMoving() || this.isFlying() || !this.canBreathe) {
this.timestamps.put("LastRegenStamina",currentTime);
return false;
}
Long regenTime;
regenTime = this.timestamps.getOrDefault("LastRegenStamina", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float secondsToRecover1 = RecoveryType.getRecoveryType(this).staminaRate;
float ratio = secondsPassed / secondsToRecover1;
//rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers
//float staminaRegenerated = secondsPassed / rate; // Stamina regenerates 1 point per `rate` seconds
float staminaRegenerated = secondsPassed * ratio; // Stamina regenerates 1 point per `rate` seconds
boolean workedStamina = false;
float old = this.stamina.get();
float mod = old + staminaRegenerated;
while (!workedStamina) {
if (mod > this.staminaMax)
mod = staminaMax;
else if (mod < 0)
mod = 0;
workedStamina = this.stamina.compareAndSet(old, mod);
}
//ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax);
this.timestamps.put("LastRegenStamina", currentTime);
return mod > old;
}
public boolean consumeStamina(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastConsumeStamina", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float consumption;
if(!this.isMoving() && !this.isFlying() && this.canBreathe) {
this.timestamps.put("LastConsumeStamina",currentTime);
return false;
}
if(!this.combat){
consumption = 0.4f * secondsPassed;
}else{
consumption = 0.65f * secondsPassed;
}
if(this.movementState.equals(MovementState.SWIMMING))
consumption = 1.5f * secondsPassed;
else if(this.isFlying())
consumption = 2.0f * secondsPassed;
boolean workedStamina = false;
float old = this.stamina.get();
float mod = old - consumption;
while (!workedStamina) {
if (mod <= 0)
mod = 0;
workedStamina = this.stamina.compareAndSet(old, mod);
}
//ChatManager.chatSystemInfo(this, "STAM: " + this.stamina.get() + " / " + this.staminaMax);
this.timestamps.put("LastConsumeStamina",currentTime);
if(this.stamina.get() == 0){
return this.consumeHealth(secondsPassed);
}
return mod < old;
}
public boolean consumeHealth(float secondsPassed){
float consumption = 2.0f * secondsPassed;
boolean workedHealth = false;
float old = this.health.get();
float mod = old - consumption;
while(!workedHealth) {
if (mod > this.healthMax)
mod = healthMax;
else if (mod <= 0) {
if (this.isAlive.compareAndSet(true, false))
killCharacter("Water");
return true;
}
workedHealth = this.health.compareAndSet(old, mod);
}
return mod < old;
}
enum RecoveryType{
//Values for health and mana are in terms of the number of seconds it takes to recover 1% of max pool
//Values for stamina are in terms of the number of seconds it takes to recover 1 point
RESTING(3.0f,1.2f,0.5f), //sitting
IDLING(15.0f,6.0f,5.0f), //standing not moving
WALKING(20.0f,8.0f,0.0f), // moving in walk mode
RUNNING(0.0f,0.0f,0.0f); // moving in run mode
public float healthRate;
public float manaRate;
public float staminaRate;
RecoveryType(float health, float mana, float stamina) {
this.healthRate = health;
this.manaRate = mana;
this.staminaRate = stamina;
}
public static RecoveryType getRecoveryType(PlayerCharacter pc){
if (pc.isMoving()) {
if(pc.walkMode){
return RecoveryType.WALKING;
}else{
return RecoveryType.RUNNING;
}
}else if(pc.isSit()){
return RecoveryType.RESTING;
}else{
return RecoveryType.IDLING;
}
}
}
}
+25
View File
@@ -10,10 +10,14 @@
package engine.objects;
import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse;
import engine.db.archive.RealmRecord;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.gameManager.NPCManager;
import engine.gameManager.PowersManager;
import engine.net.ByteBufferWriter;
import engine.powers.PowersBase;
@@ -379,6 +383,16 @@ public class Realm {
public void abandonRealm() {
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(this.getRulingCity().loc,1750,MBServerStatics.MASK_BUILDING)){
Building wall = (Building)awo;
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
float newMax = wall.getBlueprint().getMaxHealth(1);
wall.setMaxHitPoints(newMax);
wall.setHealth(wall.healthMax * currentHealthRatio);
}
}
// Push event to warehouse
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST);
@@ -406,6 +420,17 @@ public class Realm {
this.configure();
this.updateDatabase();
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,1750,MBServerStatics.MASK_BUILDING)){
Building wall = (Building)awo;
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
float newMax = wall.healthMax * 1.1f;
wall.setMaxHitPoints(newMax);
wall.setHealth(wall.healthMax * currentHealthRatio);
}
}
// Push event to warehouse
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE);
+5
View File
@@ -11,6 +11,7 @@ package engine.powers;
import engine.Enum.PowerCategoryType;
import engine.Enum.PowerTargetType;
import engine.gameManager.PowersManager;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -109,6 +110,8 @@ public class PowersBase {
public PowerCategoryType powerCategory;
public String description;
public boolean breaksForm = true;
/**
* No Table ID Constructor
*/
@@ -325,6 +328,8 @@ public class PowersBase {
ct = rs.getString("monsterTypeRestrict3").trim();
if (!ct.isEmpty())
this.monsterTypeRestrictions.add(ct);
this.breaksForm = PowersManager.breakForm(this.token);
}
@@ -30,7 +30,7 @@ public class AttributeEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
ac.update();
ac.update(false);
Float amount = 0f;
PlayerBonuses bonus = ac.getBonuses();
if (this.percentMod != 0f) { //Stat Percent Modifiers
@@ -29,7 +29,7 @@ public class HealthRecoverRateEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
ac.update();
ac.update(false);
Float amount = 0f;
PlayerBonuses bonus = ac.getBonuses();
if (this.useRampAdd)
@@ -39,7 +39,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
PlayerCharacter flyer = (PlayerCharacter) ac;
if (flyer.getAltitude() > 0)
flyer.update();
flyer.update(false);
PlayerCharacter.GroundPlayer(flyer);
break;
@@ -130,7 +130,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
((Mob) awo).setCombatTarget(source);
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
DispatchMessage.sendToAllInRange(source, msg);
((Mob)awo).refresh();
//((Mob)awo).refresh();
}
}
if (awo != null && awo.getObjectType() == GameObjectType.Mob) {
+5 -5
View File
@@ -312,10 +312,10 @@ public class MBServerStatics {
public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
// weapon
public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f;
public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
public static final float MANA_REGEN_RUN = 0f;
public static final float MANA_REGEN_SIT = 0.8333333f; // 1% every 1.2 seconds
public static final float MANA_REGEN_IDLE = 0.1666667f; // 1% every 6 seconds
public static final float MANA_REGEN_WALK = 0.125f; // 1% every 8 seconds
public static final float MANA_REGEN_RUN = 0.0f; // No regeneration while running
public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
public static final float STAMINA_REGEN_WALK = 0f;
@@ -326,7 +326,7 @@ public class MBServerStatics {
public static final int REGEN_SENSITIVITY_MOB = 1000; // calc regen ever X
public static final int TOMBSTONE = 2024;
public static final int LOGOUT_TIMER_MS = 1000; // logout delay applied
public static final int CORPSE_CLEANUP_TIMER_MS = 15 * 60 * 1000; // Cleanup
public static final int CORPSE_CLEANUP_TIMER_MS = 10 * 60 * 1000; // Cleanup
public static final int DEFAULT_SPAWN_TIME_MS = 3 * 60 * 1000; // 3 minute
public static final int SESSION_CLEANUP_TIMER_MS = 30 * 1000; // cleanup
public static final int MOVEMENT_FREQUENCY_MS = 1000; // Update movement
+2 -2
View File
@@ -450,7 +450,7 @@ public class LoginServer {
objectUUID = rs.getInt("UID");
objectType = rs.getString("type");
Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID);
//Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID);
switch (objectType) {
@@ -462,7 +462,7 @@ public class LoginServer {
PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID);
PlayerCharacter.initializePlayer(player);
player.getAccount().characterMap.replace(player.getObjectUUID(), player);
Logger.info("Player active state is : " + player.isActive());
//Logger.info("Player active state is : " + player.isActive());
break;
}
+44
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@@ -513,9 +513,53 @@ public class WorldServer {
Logger.info("Running garbage collection...");
System.gc();
Logger.info("Starting Bane Thread");
BaneThread.startBaneThread();
Logger.info("Starting Player Regen Thread");
UpdateThread.startUpdateThread();
printThreads();
Logger.info("Threads Running:");
return true;
}
public static void printThreads() {
// Get the root thread group
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup();
while (rootGroup.getParent() != null) {
rootGroup = rootGroup.getParent();
}
// Estimate the number of threads
int activeThreads = rootGroup.activeCount();
// Create an array to hold the threads
Thread[] threads = new Thread[activeThreads];
// Get the active threads
rootGroup.enumerate(threads, true);
int availableThreads = Runtime.getRuntime().availableProcessors();
// Print the count
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads + " Total Threads On Machine");
if(threads.length > (int)(availableThreads * 0.75f)){
Logger.error("WARNING! Too many threads are being used, hardware update recommended");
}
// Optionally, list the thread names
Logger.info("Active threads:");
for (Thread thread : threads) {
if (thread != null) {
Logger.info(thread.getName());
}
}
}
protected boolean initDatabaselayer() {
// Try starting a GOM <-> DB connection.
+79
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@@ -0,0 +1,79 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.workthreads;
import engine.Enum;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse;
import engine.db.archive.MineRecord;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.StrongholdManager;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import org.pmw.tinylog.Logger;
import java.time.LocalDateTime;
import java.util.ArrayList;
public class BaneThread implements Runnable {
private volatile Long lastRun;
public static final Long instancedelay = 1000L;
public BaneThread() {
Logger.info(" BaneThread thread has started!");
}
public void processBanesWindow() {
try {
synchronized (Bane.banes) {
for (int baneId : Bane.banes.keySet()) {
Bane bane = Bane.banes.get(baneId);
if (bane != null && bane.getSiegePhase().equals(Enum.SiegePhase.WAR)) {
bane.applyZergBuffs();
}
}
}
} catch (Exception e) {
Logger.error("BANE ERROR",e);
}
}
public void run() {
lastRun = System.currentTimeMillis();
while (true) {
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
this.processBanesWindow();
lastRun = System.currentTimeMillis(); // Update lastRun after processing
}else {
try {
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
} catch (InterruptedException e) {
Logger.error("Thread interrupted", e);
Thread.currentThread().interrupt();
}
}
}
}
public static void startBaneThread() {
Thread baneThread;
baneThread = new Thread(new BaneThread());
baneThread.setName("baneThread");
baneThread.start();
}
}
@@ -88,5 +88,11 @@ public class HourlyJobThread implements Runnable {
Logger.info(SimulationManager.getPopulationString());
Logger.info(MessageDispatcher.getNetstatString());
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
for (Bane bane : Bane.banes.values()){
if(bane.getSiegePhase().equals(Enum.SiegePhase.CHALLENGE)){
bane.setDefaultTime();
}
}
}
}
+68
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@@ -0,0 +1,68 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.workthreads;
import engine.Enum;
import engine.gameManager.SessionManager;
import engine.gameManager.SimulationManager;
import engine.objects.Bane;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
public class UpdateThread implements Runnable {
private volatile Long lastRun;
public static final Long instancedelay = 1000L;
public UpdateThread() {
Logger.info(" UpdateThread thread has started!");
}
public void processPlayerUpdate() {
try {
for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
if (player != null) {
player.doRegen();
}
}
} catch (Exception e) {
Logger.error("UPDATE ERROR",e);
}
}
public void run() {
lastRun = System.currentTimeMillis();
while (true) {
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
this.processPlayerUpdate();
lastRun = System.currentTimeMillis(); // Update lastRun after processing
}else {
try {
Thread.sleep(100); // Pause for 10ms to reduce CPU usage
} catch (InterruptedException e) {
Logger.error("Thread interrupted", e);
Thread.currentThread().interrupt();
}
}
}
}
public static void startUpdateThread() {
Thread updateThread;
updateThread = new Thread(new UpdateThread());
updateThread.setName("updateThread");
updateThread.start();
}
}