FatBoy-DOTC
90ae798bb8
no more skating rink
2 years ago
FatBoy-DOTC
c47d1b7823
aggro check for non agressive mobs
2 years ago
FatBoy-DOTC
4e5c77ec47
hamlet guard aggro fix
2 years ago
FatBoy-DOTC
d673c329b6
hamlet guards + mobs aggro before going home
2 years ago
FatBoy-DOTC
7dfd8148d5
use aggro range not mob range
2 years ago
FatBoy-DOTC
a2a70484ed
cant check range of target if theres no target
2 years ago
FatBoy-DOTC
36eef1942b
mobs use half aggro range top chase targets past go home point
2 years ago
FatBoy-DOTC
b154f7ee7f
mobs don't go home while in combat range
2 years ago
FatBoy-DOTC
ea919b4ecf
mob aggro raneg when swapping hated target
2 years ago
FatBoy-DOTC
b42a378ca8
hate value reset when mob goes home
2 years ago
MagicBot
566522befb
Reformat and bonus code removal.
2 years ago
FatBoy-DOTC
11e373db6f
treb fix
2 years ago
FatBoy-DOTC
2e219916a0
respawn work
2 years ago
FatBoy-DOTC
a07ee7903b
respawn work
2 years ago
FatBoy-DOTC
56d6efc4e4
mob chance to cast set at 50%
2 years ago
FatBoy-DOTC
b6c9eed229
power chance tuning
2 years ago
FatBoy-DOTC
eb9a1143e4
patrol delay fine tuning
2 years ago
FatBoy-DOTC
3e659d981a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
guards use normal mob damage calculations
2 years ago
FatBoy-DOTC
d999d60e9a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
2 years ago
FatBoy-DOTC
9b5573c210
guards get Mob.guardedCity assigned to
2 years ago
FatBoy-DOTC
932daa730a
guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
2 years ago
FatBoy-DOTC
ac42a9cd8f
removed treb override in MobileFSM.DetermineAction
2 years ago
FatBoy-DOTC
92015c1a13
guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power.
2 years ago
FatBoy-DOTC
99a82a6b84
enemy/notenemy aggro rules finalized
2 years ago
FatBoy-DOTC
60c2405cad
mobs now use enemy/notenemy for aggro rules
2 years ago
FatBoy-DOTC
27a6a1f4d0
guards' sleeping pill wore off
2 years ago
FatBoy-DOTC
92a0af8dbb
guard minion spawn timer scaling off barracks rank
2 years ago
FatBoy-DOTC
fb2205d700
remove player formn cityoutlaws when they leave
2 years ago
FatBoy-DOTC
d6a35a577b
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
508fac6168
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
7c47ef0550
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
e838bb641b
mobs use hate value to hot swap targets
2 years ago
FatBoy-DOTC
c54aa5f9fc
guard aggro rules for hostiles
2 years ago
FatBoy-DOTC
b899708cd5
removed obvious bug in guards dropping aggro
2 years ago
FatBoy-DOTC
14f98493c7
guard minions no longer respawn while captain is dead
2 years ago
FatBoy-DOTC
64bde9c197
guard reverse KoS logic
2 years ago
FatBoy-DOTC
6cf599f6bc
guard reverse KoS logic
2 years ago
FatBoy-DOTC
d9adef611d
mob movement logic update
2 years ago
FatBoy-DOTC
9ffc09ac02
mob movement logic update
2 years ago
FatBoy-DOTC
7e5cef2842
guard patrol point logic
2 years ago
FatBoy-DOTC
969aeec1c7
guard patrol point logic
2 years ago
FatBoy-DOTC
7f9cc6e010
guard patrol work
2 years ago
FatBoy-DOTC
964e7a4363
guards will now recall home if they leave city grid and have no players loaded
2 years ago
FatBoy-DOTC
aec0115d9b
Added random city grid patrol point for guards with no barracks patrol points assigned
2 years ago
FatBoy-DOTC
0b932119b0
guard work
2 years ago
FatBoy-DOTC
6868c9de24
player placed mobiles now show correct names
2 years ago
FatBoy-DOTC
56a6b9d204
guard minion logic work
2 years ago
FatBoy-DOTC
e52b8e894b
guard minion logic work
2 years ago
FatBoy-DOTC
620fad57fe
Mob equipment drops once more, including vorg with proper chance
2 years ago
FatBoy-DOTC
f24605735e
renamed "run" in MobileFSM to "DetermineAction"
2 years ago