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@ -96,7 +96,7 @@ public class MobAI { |
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return; |
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return; |
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} |
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} |
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if (mob.BehaviourType.callsForHelp) |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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MobCallForHelp(mob); |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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@ -165,7 +165,7 @@ public class MobAI { |
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if (playercity != null) |
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if (playercity != null) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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for (Mob guard : playercity.getParent().zoneMobSet) |
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (guard.behaviourType != null && guard.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |
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guard.setCombatTarget(mob); |
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guard.setCombatTarget(mob); |
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@ -260,7 +260,7 @@ public class MobAI { |
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//guard captains inherit barracks patrol points dynamically
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { |
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Building barracks = mob.building; |
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Building barracks = mob.building; |
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@ -280,7 +280,7 @@ public class MobAI { |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) |
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//make sure mob is out of combat stance
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//make sure mob is out of combat stance
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@ -312,9 +312,9 @@ public class MobAI { |
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int contractID; |
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int contractID; |
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if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) |
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contractID = mob.npcOwner.contract.getContractID(); |
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contractID = mob.guardCaptain.contract.getContractID(); |
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else |
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else |
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contractID = mob.contract.getContractID(); |
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contractID = mob.contract.getContractID(); |
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if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false) |
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if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false) |
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@ -350,7 +350,7 @@ public class MobAI { |
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ArrayList<Integer> purgeTokens; |
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ArrayList<Integer> purgeTokens; |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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if (mob.BehaviourType.callsForHelp) |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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MobCallForHelp(mob); |
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// Generate a list of tokens from the mob powers for this mobile.
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// Generate a list of tokens from the mob powers for this mobile.
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@ -433,7 +433,7 @@ public class MobAI { |
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ArrayList<Integer> purgeTokens; |
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ArrayList<Integer> purgeTokens; |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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if (mob.BehaviourType.callsForHelp) |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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MobCallForHelp(mob); |
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// Generate a list of tokens from the mob powers for this mobile.
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// Generate a list of tokens from the mob powers for this mobile.
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@ -564,7 +564,7 @@ public class MobAI { |
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Zone mobCamp = mob.getParentZone(); |
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Zone mobCamp = mob.getParentZone(); |
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for (Mob helper : mobCamp.zoneMobSet) { |
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for (Mob helper : mobCamp.zoneMobSet) { |
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { |
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if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) { |
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helper.setCombatTarget(mob.getCombatTarget()); |
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helper.setCombatTarget(mob.getCombatTarget()); |
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callGotResponse = true; |
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callGotResponse = true; |
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} |
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} |
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@ -608,8 +608,8 @@ public class MobAI { |
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if (mob.despawned && mob.isPlayerGuard) { |
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if (mob.despawned && mob.isPlayerGuard) { |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) { |
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if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { |
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if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) { |
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//minions don't respawn while guard captain is dead
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//minions don't respawn while guard captain is dead
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@ -625,7 +625,7 @@ public class MobAI { |
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) |
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CheckToSendMobHome(mob); |
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CheckToSendMobHome(mob); |
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return; |
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return; |
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@ -646,7 +646,7 @@ public class MobAI { |
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return; |
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return; |
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} |
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} |
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) |
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CheckToSendMobHome(mob); |
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CheckToSendMobHome(mob); |
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if (mob.getCombatTarget() != null) { |
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if (mob.getCombatTarget() != null) { |
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@ -673,7 +673,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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switch (mob.BehaviourType) { |
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switch (mob.behaviourType) { |
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case GuardCaptain: |
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case GuardCaptain: |
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GuardCaptainLogic(mob); |
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GuardCaptainLogic(mob); |
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break; |
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break; |
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@ -684,6 +684,7 @@ public class MobAI { |
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GuardWallArcherLogic(mob); |
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GuardWallArcherLogic(mob); |
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break; |
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break; |
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case Pet1: |
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case Pet1: |
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case SiegeEngine: |
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PetLogic(mob); |
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PetLogic(mob); |
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break; |
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break; |
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case HamletGuard: |
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case HamletGuard: |
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@ -707,7 +708,7 @@ public class MobAI { |
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if (!aiAgent.isAlive()) |
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if (!aiAgent.isAlive()) |
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return; |
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return; |
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; |
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ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap; |
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for (Entry playerEntry : loadedPlayers.entrySet()) { |
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for (Entry playerEntry : loadedPlayers.entrySet()) { |
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@ -782,33 +783,39 @@ public class MobAI { |
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mob.updateLocation(); |
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mob.updateLocation(); |
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switch (mob.BehaviourType) { |
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switch (mob.behaviourType) { |
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case Pet1: |
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case Pet1: |
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if (mob.getOwner() == null) |
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if ((PlayerCharacter) mob.guardCaptain == null) |
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return; |
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return; |
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if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { |
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if (!mob.playerAgroMap.containsKey(((PlayerCharacter) mob.guardCaptain).getObjectUUID())) { |
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//mob no longer has its owner loaded, translocate pet to owner
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//mob no longer has its owner loaded, translocate pet to owner
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MovementManager.translocate(mob, mob.getOwner().getLoc(), null); |
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MovementManager.translocate(mob, ((PlayerCharacter) mob.guardCaptain).getLoc(), null); |
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return; |
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return; |
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} |
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} |
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if (mob.getCombatTarget() == null) { |
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if (mob.getCombatTarget() == null) { |
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//move back to owner
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//move back to owner
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if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) |
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if (CombatUtilities.inRange2D(mob, (PlayerCharacter) mob.guardCaptain, 6)) |
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return; |
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return; |
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mob.destination = mob.getOwner().getLoc(); |
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mob.destination = ((PlayerCharacter) mob.guardCaptain).getLoc(); |
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MovementUtilities.moveToLocation(mob, mob.destination, 5); |
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MovementUtilities.moveToLocation(mob, mob.destination, 5); |
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} else |
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} else |
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chaseTarget(mob); |
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chaseTarget(mob); |
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break; |
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break; |
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case GuardMinion: |
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case GuardMinion: |
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if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) |
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if (!mob.guardCaptain.isAlive() || ((Mob) mob.guardCaptain).despawned) |
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randomGuardPatrolPoint(mob); |
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randomGuardPatrolPoint(mob); |
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else { |
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else { |
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if (mob.getCombatTarget() != null) { |
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if (mob.getCombatTarget() != null) { |
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@ -893,7 +900,8 @@ public class MobAI { |
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if (mob.getCombatTarget() == null) |
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if (mob.getCombatTarget() == null) |
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return; |
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return; |
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { |
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && |
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mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) { |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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return; |
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return; |
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@ -909,10 +917,10 @@ public class MobAI { |
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private static void CheckToSendMobHome(Mob mob) { |
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private static void CheckToSendMobHome(Mob mob) { |
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try { |
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try { |
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if (mob.BehaviourType.isAgressive) { |
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if (mob.behaviourType.isAgressive) { |
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if (mob.isPlayerGuard()) { |
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if (mob.isPlayerGuard()) { |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
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CheckForPlayerGuardAggro(mob); |
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CheckForPlayerGuardAggro(mob); |
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} else { |
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} else { |
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CheckForAggro(mob); |
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CheckForAggro(mob); |
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@ -932,7 +940,7 @@ public class MobAI { |
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PowersManager.useMobPower(mob, mob, recall, 40); |
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PowersManager.useMobPower(mob, mob, recall, 40); |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) { |
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//guard captain pulls his minions home with him
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//guard captain pulls his minions home with him
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@ -948,8 +956,8 @@ public class MobAI { |
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PowersManager.useMobPower(mob, mob, recall, 40); |
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PowersManager.useMobPower(mob, mob, recall, 40); |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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for (Entry playerEntry : mob.playerAgroMap.entrySet()) |
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for (Integer playerEntry : mob.playerAgroMap.keySet()) |
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PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0); |
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mob.playerAgroMap.put(playerEntry,0f); |
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} |
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} |
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} catch (Exception e) { |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage()); |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage()); |
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@ -1013,7 +1021,7 @@ public class MobAI { |
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if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARD))) |
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if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARD))) |
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continue; |
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continue; |
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if(aggroMob.BehaviourType.equals(Enum.MobBehaviourType.Pet1)) |
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if (aggroMob.behaviourType.equals(Enum.MobBehaviourType.Pet1)) |
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continue; |
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continue; |
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if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) |
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if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) |
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@ -1054,7 +1062,7 @@ public class MobAI { |
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public static void GuardMinionLogic(Mob mob) { |
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public static void GuardMinionLogic(Mob mob) { |
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try { |
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try { |
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if (!mob.npcOwner.isAlive()) { |
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if (!mob.guardCaptain.isAlive()) { |
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if (mob.getCombatTarget() == null) { |
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if (mob.getCombatTarget() == null) { |
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CheckForPlayerGuardAggro(mob); |
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CheckForPlayerGuardAggro(mob); |
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|
@ -1073,11 +1081,10 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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}else { |
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}else { |
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if (mob.npcOwner.getCombatTarget() != null) |
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if (mob.guardCaptain.getCombatTarget() != null) |
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mob.setCombatTarget(mob.npcOwner.getCombatTarget()); |
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mob.setCombatTarget(mob.guardCaptain.getCombatTarget()); |
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else |
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else if (mob.getCombatTarget() != null) |
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if (mob.getCombatTarget() != null) |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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} |
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} |
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CheckMobMovement(mob); |
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CheckMobMovement(mob); |
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CheckForAttack(mob); |
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CheckForAttack(mob); |
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@ -1102,11 +1109,12 @@ public class MobAI { |
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try { |
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try { |
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if (mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false) |
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if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false) |
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if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob)) |
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if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob)) |
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mob.killCharacter("no owner"); |
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mob.killCharacter("no owner"); |
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if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) |
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if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam) |
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CheckMobMovement(mob); |
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CheckMobMovement(mob); |
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CheckForAttack(mob); |
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CheckForAttack(mob); |
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@ -1156,7 +1164,7 @@ public class MobAI { |
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) |
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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if (mob.BehaviourType.isAgressive) { |
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if (mob.behaviourType.isAgressive) { |
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
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@ -1164,7 +1172,7 @@ public class MobAI { |
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mob.setCombatTarget(newTarget); |
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mob.setCombatTarget(newTarget); |
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else { |
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else { |
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if (mob.getCombatTarget() == null) { |
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if (mob.getCombatTarget() == null) { |
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if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) |
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if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) |
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SafeGuardAggro(mob); //safehold guard
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SafeGuardAggro(mob); //safehold guard
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else |
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else |
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CheckForAggro(mob); //normal aggro
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CheckForAggro(mob); //normal aggro
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@ -1174,12 +1182,12 @@ public class MobAI { |
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//check if mob can move for patrol or moving to target
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//check if mob can move for patrol or moving to target
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if (mob.BehaviourType.canRoam) |
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if (mob.behaviourType.canRoam) |
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CheckMobMovement(mob); |
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CheckMobMovement(mob); |
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//check if mob can attack if it isn't wimpy
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//check if mob can attack if it isn't wimpy
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if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null) |
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if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null) |
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CheckForAttack(mob); |
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CheckForAttack(mob); |
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} catch (Exception e) { |
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} catch (Exception e) { |
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@ -1196,7 +1204,7 @@ public class MobAI { |
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if (!mob.isAlive()) |
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if (!mob.isAlive()) |
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return; |
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return; |
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; |
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ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap; |
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for (Entry playerEntry : loadedPlayers.entrySet()) { |
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for (Entry playerEntry : loadedPlayers.entrySet()) { |
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@ -1244,8 +1252,8 @@ public class MobAI { |
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if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
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if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
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return false; |
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return false; |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) { |
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if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
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if (((Mob) mob.guardCaptain).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
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return true; |
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return true; |
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} |
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} |
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} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
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} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
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@ -1329,7 +1337,7 @@ public class MobAI { |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
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|
//make sure mob is out of combat stance
|
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|
//make sure mob is out of combat stance
|
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|
@ -1356,7 +1364,7 @@ public class MobAI { |
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|
|
float CurrentHateValue = 0; |
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|
|
float CurrentHateValue = 0; |
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|
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) |
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|
|
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) |
|
|
|
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); |
|
|
|
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue(); |
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|
|
AbstractWorldObject mostHatedTarget = null; |
|
|
|
AbstractWorldObject mostHatedTarget = null; |
|
|
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|
@ -1367,8 +1375,8 @@ public class MobAI { |
|
|
|
if (potentialTarget.equals(mob.getCombatTarget())) |
|
|
|
if (potentialTarget.equals(mob.getCombatTarget())) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
|
|
|
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { |
|
|
|
CurrentHateValue = potentialTarget.getHateValue(); |
|
|
|
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue(); |
|
|
|
mostHatedTarget = potentialTarget; |
|
|
|
mostHatedTarget = potentialTarget; |
|
|
|
} |
|
|
|
} |
|
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|