Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
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import engine.Enum;
import engine.loot.*;
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import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
import java.util.HashMap;
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import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
public enum LootManager {
LOOTMANAGER;
// Newer tables
public static HashMap<Integer, ArrayList<GenTableEntry>> _genTables = new HashMap<>();
public static HashMap<Integer, ArrayList<ItemTableEntry>> _itemTables = new HashMap<>();
public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>();
public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>();
// Drop Rates
public static float NORMAL_DROP_RATE;
public static float NORMAL_EXP_RATE;
public static float NORMAL_GOLD_RATE;
public static float HOTZONE_DROP_RATE;
public static float HOTZONE_EXP_RATE;
public static float HOTZONE_GOLD_RATE;
public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>();
// Bootstrap routine to initialize the Loot Manager
public static void init() {
// Load loot tables from database.
_genTables = DbManager.LootQueries.LOAD_GEN_ITEM_TABLES();
_itemTables = DbManager.LootQueries.LOAD_ITEM_TABLES();
_modTables = DbManager.LootQueries.LOAD_MOD_TABLES();
_modTypeTables = DbManager.LootQueries.LOAD_MOD_TYPE_TABLES();
// Cache drop rate values from Config manager.
NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue());
HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue());
}
public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//iterate the booty sets
if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath);
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath);
//lastly, check mobs inventory for godly or disc runes to send a server announcement
if (!fromDeath)
for (Item it : mob.getInventory()) {
ItemBase ib = it.getItemBase();
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
}
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}
}
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
boolean hotzoneWasRan = false;
float dropRate = LootManager.NORMAL_DROP_RATE;
if (fromDeath) {
GenerateEquipmentDrop(mob);
return;
}
// Iterate all entries in this bootySet and process accordingly
for (BootySetEntry bse : entries) {
switch (bse.bootyType) {
case "GOLD":
GenerateGoldDrop(mob, bse, inHotzone);
break;
case "LOOT":
if (inHotzone == true)
dropRate = LootManager.HOTZONE_DROP_RATE;
else
dropRate = LootManager.NORMAL_DROP_RATE;
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
// Generate hotzone loot if in hotzone
// Only one bite at the hotzone apple per bootyset.
if (inHotzone == true && hotzoneWasRan == false)
if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
GenerateLootDrop(mob, bse.genTable + 1, true); //generate loot drop from hotzone table
hotzoneWasRan = true;
}
break;
case "ITEM":
GenerateInventoryDrop(mob, bse);
break;
}
}
}
public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean inHotzone) {
if (mob == null || _genTables.containsKey(genTableID) == false)
return null;
MobLoot outItem;
int genRoll = new Random().nextInt(99) + 1;
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
if (selectedRow == null)
return null;
int itemTableId = selectedRow.itemTableID;
if (_itemTables.containsKey(itemTableId) == false)
return null;
//gets the 1-320 roll for this mob
int itemTableRoll = TableRoll(mob.level, inHotzone);
ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
if (tableRow == null)
return null;
int itemUUID = tableRow.cacheID;
if (itemUUID == 0)
return null;
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
}
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
Enum.ItemType outType = outItem.getItemBase().getType();
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) {
try {
outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone);
} catch (Exception e) {
Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
}
try {
outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone);
} catch (Exception e) {
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
}
}
}
if (outItem.getPrefix() != null && outItem.getPrefix().isEmpty() == false)
outItem.setIsID(false);
if (outItem.getSuffix() != null && outItem.getSuffix().isEmpty() == false)
outItem.setIsID(false);
return outItem;
}
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
if (selectedRow == null)
return inItem;
int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(selectedRow.pModTable, prefixroll);
if (prefixTable == null)
return inItem;
ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, TableRoll(mob.level, inHotzone));
if (prefixMod == null)
return inItem;
if (prefixMod.action.length() > 0) {
inItem.setPrefix(prefixMod.action);
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
}
return inItem;
}
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
if (selectedRow == null)
return inItem;
int suffixRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
if (suffixTable == null)
return inItem;
ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, TableRoll(mob.level, inHotzone));
if (suffixMod == null)
return inItem;
if (suffixMod.action.length() > 0) {
inItem.setSuffix(suffixMod.action);
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, true);
}
return inItem;
}
public static int TableRoll(int mobLevel, Boolean inHotzone) {
if (mobLevel > 65)
mobLevel = 65;
int max = (int) (4.882 * mobLevel + 127.0);
if (max > 319)
max = 319;
int min = (int) (4.469 * mobLevel - 3.469);
if (min < 70)
min = 70;
if (inHotzone)
min += mobLevel;
int roll = ThreadLocalRandom.current().nextInt(max - min) + min;
return roll;
}
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
//early exit, failed to hit minimum chance roll
if (chanceRoll > bse.dropChance)
return;
//determine and add gold to mob inventory
int high = bse.highGold;
int low = bse.lowGold;
int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
if (inHotzone == true)
gold = (int) (gold * HOTZONE_GOLD_RATE);
else
gold = (int) (gold * NORMAL_GOLD_RATE);
if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, gold);
mob.getCharItemManager().addItemToInventory(goldAmount);
}
}
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
try {
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
if (toAdd != null)
mob.getCharItemManager().addItemToInventory(toAdd);
} catch (Exception e) {
//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0;
}
}
public static void GenerateEquipmentDrop(Mob mob) {
//do equipment here
if (mob.getEquip() != null)
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
float dropChance = me.getDropChance() * 100;
if (equipmentRoll > dropChance)
continue;
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null) {
ml.setIsID(true);
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
mob.getCharItemManager().addItemToInventory(ml);
}
}
}
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
//early exit, failed to hit minimum chance roll
if (chanceRoll > bse.dropChance)
return;
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
if (lootItem != null)
mob.getCharItemManager().addItemToInventory(lootItem);
}
}