Commit Graph

98 Commits

Author SHA1 Message Date
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
FatBoy da0510d2bc proccing system 2024-06-22 19:50:53 -05:00
FatBoy 1cf1d731c4 added = to range checks and converted speed to float 2024-06-12 19:23:34 -05:00
MagicBot c935ea1986 Project reformat. 2024-06-11 13:40:42 -04:00
FatBoy 4feb95131c early exit for pets attacking a null target 2024-05-31 18:34:27 -05:00
FatBoy 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 2024-05-31 18:29:59 -05:00
FatBoy 12e73d59c7 apply weapon powers before early exit for defense of passives 2024-05-31 18:26:36 -05:00
FatBoy 0f9500a0d7 swing animation for miss 2024-05-29 18:39:24 -05:00
FatBoy 0d51afb737 pet damage adjustment 2024-05-28 19:28:41 -05:00
FatBoy 60e331de1a animation work 2024-05-28 19:12:00 -05:00
FatBoy 4a554b0d61 animation work 2024-05-28 19:09:46 -05:00
FatBoy 3f3d85fb36 animation work 2024-05-28 18:55:54 -05:00
FatBoy 0096b8051c updated range chack and hitbox calculations 2024-05-27 19:59:35 -05:00
FatBoy 86102c8933 updated range chack and hitbox calculations 2024-05-27 19:50:52 -05:00
FatBoy 22c8cdcf65 fixed pet attack and null weapon combat issue 2024-05-26 22:00:52 -05:00
FatBoy 7ed026f088 machine gun combat fixed 2024-05-26 21:49:36 -05:00
FatBoy 232c381e96 early exit for attack timer 2024-05-26 21:41:59 -05:00
FatBoy 69ea460d5e early exit for attack timer 2024-05-26 20:31:22 -05:00
FatBoy cbe9a30590 corrected convention for naming auto attack job 2024-05-26 20:17:15 -05:00
FatBoy 1bbbc396bd handle destory or derank for buildings 2024-05-22 20:49:33 -05:00
FatBoy 8601f9fcd5 special animation case for Siege Bow 2024-05-22 19:52:21 -05:00
FatBoy 7f029fd0e2 invalid range check for ranged characters attacking a building 2024-05-22 19:45:16 -05:00
FatBoy cc7188b404 invalid range check for ranged characters attacking a building 2024-05-22 19:40:25 -05:00
FatBoy b4ff1a3f7f swing animation lookup 2024-05-17 20:34:26 -05:00
FatBoy 9d6b1dcf60 swing animation lookup 2024-05-17 20:22:56 -05:00
FatBoy 6e123ecb86 swing animation lookup 2024-05-17 20:17:17 -05:00
FatBoy 2b8b9464af swing animation lookup 2024-05-17 20:09:46 -05:00
MagicBot 634f1478ce Removed custom exception candy 2024-05-12 13:36:47 -04:00
MagicBot 96ba17f67a DispatchManager is now an official manager singleton. 2024-05-12 13:14:42 -04:00
FatBoy 753c3686ea Added MB Dev Notes 2024-04-28 11:44:28 -05:00
FatBoy 41b1718df1 use delay for attacks for players 2024-04-21 13:19:50 -05:00
FatBoy 84233ecdd6 use of proper animations 2024-04-21 12:43:23 -05:00
FatBoy 4d601f13a0 Merge remote-tracking branch 'origin/feature-workorder2.7' into feature-workorder2.7 2024-04-21 12:22:02 -05:00
FatBoy 1911de0757 random animation for weapon powers 2024-04-21 12:21:34 -05:00
MagicBot e00871324e Float fix 2024-04-21 13:21:00 -04:00
MagicBot 0286b63a8e Class reformat 2024-04-21 12:56:41 -04:00
FatBoy a84c712110 random animation for weapon powers 2024-04-21 11:52:47 -05:00
FatBoy 8e93e82526 random animation for weapon powers 2024-04-21 11:50:04 -05:00
FatBoy 67bf8c2b11 animation combat cleanup 2024-04-21 11:46:45 -05:00
FatBoy b8dbcb62db early exit for combat cycle 2024-04-21 11:21:40 -05:00
FatBoy bb5d257ae8 early exit for out of stam when attacking 2024-04-21 11:14:10 -05:00
FatBoy 2aaca661e2 new combat finalized 2024-04-13 19:44:03 -05:00
FatBoy 3f27bae099 mobs dont double tap when unarmed 2024-04-13 19:12:09 -05:00
FatBoy 79f4a33b6e add half player character height to attack range in lieu of hitbox 2024-04-13 19:10:10 -05:00
FatBoy dc81ddaba7 handle retaliate when being attacked 2024-04-09 21:23:29 -05:00
FatBoy 4a001179b5 add hitbox to abs vs abs range checks 2024-04-08 20:37:27 -05:00
FatBoy 1bff06cde0 using building bounds and hitBox for mele range 2024-04-08 20:20:16 -05:00
MagicBot c1ee6f5b52 Renamed class to not conflict with the java.lang version. 2024-04-05 07:59:44 -04:00
MagicBot 3ec76ab816 ItemManager created 2024-04-02 11:53:22 -04:00