2022-04-30 09:41:17 -04:00
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
2023-08-03 08:27:08 -04:00
package engine.gameManager ;
2022-04-30 09:41:17 -04:00
2023-04-06 20:07:24 -05:00
import engine.Enum ;
2023-08-03 09:43:30 -04:00
import engine.loot.* ;
2023-04-06 20:07:24 -05:00
import engine.net.DispatchMessage ;
2023-08-09 17:52:39 -04:00
import engine.net.client.msg.ErrorPopupMsg ;
2023-04-06 20:07:24 -05:00
import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
2023-08-02 19:57:32 -05:00
import org.pmw.tinylog.Logger ;
2023-04-06 20:07:24 -05:00
import java.util.ArrayList ;
2022-04-30 09:41:17 -04:00
import java.util.HashMap ;
import java.util.concurrent.ThreadLocalRandom ;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
2023-08-03 09:04:20 -04:00
public enum LootManager {
LOOTMANAGER ;
2022-04-30 09:41:17 -04:00
2023-08-06 17:44:30 -04:00
// Newer tables
2023-08-06 18:09:34 -04:00
public static HashMap < Integer , ArrayList < GenTableEntry > > _genTables = new HashMap < > ( ) ;
2023-08-07 08:39:08 -04:00
public static HashMap < Integer , ArrayList < ItemTableEntry > > _itemTables = new HashMap < > ( ) ;
2023-08-07 08:49:43 -04:00
public static HashMap < Integer , ArrayList < ModTableEntry > > _modTables = new HashMap < > ( ) ;
2023-08-07 08:58:44 -04:00
public static HashMap < Integer , ArrayList < ModTypeTableEntry > > _modTypeTables = new HashMap < > ( ) ;
2023-08-06 17:44:30 -04:00
2023-08-03 09:04:20 -04:00
// Drop Rates
public static float NORMAL_DROP_RATE ;
public static float NORMAL_EXP_RATE ;
public static float NORMAL_GOLD_RATE ;
public static float HOTZONE_DROP_RATE ;
public static float HOTZONE_EXP_RATE ;
public static float HOTZONE_GOLD_RATE ;
2023-08-08 18:30:21 -04:00
public static HashMap < Integer , ArrayList < BootySetEntry > > _bootySetMap = new HashMap < > ( ) ;
2023-08-03 09:04:20 -04:00
// Bootstrap routine to initialize the Loot Manager
public static void init ( ) {
2022-04-30 09:41:17 -04:00
2023-08-03 15:20:31 -04:00
// Load loot tables from database.
2023-08-07 08:22:37 -04:00
_genTables = DbManager . LootQueries . LOAD_GEN_ITEM_TABLES ( ) ;
2023-08-07 08:39:08 -04:00
_itemTables = DbManager . LootQueries . LOAD_ITEM_TABLES ( ) ;
2023-08-07 08:49:43 -04:00
_modTables = DbManager . LootQueries . LOAD_MOD_TABLES ( ) ;
2023-08-07 08:58:44 -04:00
_modTypeTables = DbManager . LootQueries . LOAD_MOD_TYPE_TABLES ( ) ;
2023-08-03 15:20:31 -04:00
// Cache drop rate values from Config manager.
2023-08-03 09:04:20 -04:00
NORMAL_DROP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_DROP_RATE . getValue ( ) ) ;
NORMAL_EXP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_EXP_RATE . getValue ( ) ) ;
NORMAL_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_GOLD_RATE . getValue ( ) ) ;
HOTZONE_DROP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_DROP_RATE . getValue ( ) ) ;
HOTZONE_EXP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_EXP_RATE . getValue ( ) ) ;
HOTZONE_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_GOLD_RATE . getValue ( ) ) ;
2022-04-30 09:41:17 -04:00
}
2023-07-15 09:23:48 -04:00
public static void GenerateMobLoot ( Mob mob , boolean fromDeath ) {
2023-08-03 09:04:20 -04:00
2023-04-06 20:07:24 -05:00
//determine if mob is in hotzone
2023-08-03 09:04:20 -04:00
2023-04-06 20:07:24 -05:00
boolean inHotzone = ZoneManager . inHotZone ( mob . getLoc ( ) ) ;
2023-08-03 09:04:20 -04:00
2023-04-06 20:07:24 -05:00
//iterate the booty sets
2023-08-03 09:04:20 -04:00
2023-08-08 18:30:21 -04:00
if ( mob . getMobBase ( ) . bootySet ! = 0 & & _bootySetMap . containsKey ( mob . getMobBase ( ) . bootySet ) = = true )
RunBootySet ( _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) , mob , inHotzone , fromDeath ) ;
2023-08-03 09:04:20 -04:00
2023-08-08 18:30:21 -04:00
if ( mob . bootySet ! = 0 & & _bootySetMap . containsKey ( mob . bootySet ) = = true )
RunBootySet ( _bootySetMap . get ( mob . bootySet ) , mob , inHotzone , fromDeath ) ;
2023-08-03 09:04:20 -04:00
2023-04-07 12:22:33 -05:00
//lastly, check mobs inventory for godly or disc runes to send a server announcement
2023-08-03 09:04:20 -04:00
2023-08-04 13:25:13 -04:00
if ( ! fromDeath )
2023-04-30 12:27:02 -05:00
for ( Item it : mob . getInventory ( ) ) {
2023-08-03 09:04:20 -04:00
2023-04-30 12:27:02 -05:00
ItemBase ib = it . getItemBase ( ) ;
2023-08-03 09:04:20 -04:00
2023-04-30 12:27:02 -05:00
if ( ib . isDiscRune ( ) | | ib . getName ( ) . toLowerCase ( ) . contains ( " of the gods " ) ) {
ChatSystemMsg chatMsg = new ChatSystemMsg ( null , mob . getName ( ) + " in " + mob . getParentZone ( ) . getName ( ) + " has found the " + ib . getName ( ) + " . Are you tough enough to take it? " ) ;
chatMsg . setMessageType ( 10 ) ;
chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ( ) ) ;
DispatchMessage . dispatchMsgToAll ( chatMsg ) ;
}
2023-04-06 20:07:24 -05:00
}
2023-08-04 13:25:13 -04:00
2023-04-07 12:22:33 -05:00
}
2023-08-03 09:04:20 -04:00
2023-08-05 08:47:48 -04:00
private static void RunBootySet ( ArrayList < BootySetEntry > entries , Mob mob , boolean inHotzone , boolean fromDeath ) {
2023-08-03 09:04:20 -04:00
2023-08-04 12:21:22 -04:00
boolean hotzoneWasRan = false ;
2023-08-18 12:00:28 -04:00
float dropRate = 1 . 0f ;
2023-08-04 12:21:22 -04:00
if ( fromDeath ) {
2023-08-04 13:04:57 -04:00
GenerateEquipmentDrop ( mob ) ;
2023-08-04 12:21:22 -04:00
return ;
}
2023-08-04 14:01:12 -04:00
// Iterate all entries in this bootySet and process accordingly
2023-08-04 12:21:22 -04:00
for ( BootySetEntry bse : entries ) {
switch ( bse . bootyType ) {
case " GOLD " :
GenerateGoldDrop ( mob , bse , inHotzone ) ;
break ;
case " LOOT " :
2023-08-18 12:00:28 -04:00
if ( mob . getSafeZone ( ) = = false )
dropRate = LootManager . NORMAL_DROP_RATE ;
2023-08-05 19:23:58 -04:00
if ( inHotzone = = true )
dropRate = LootManager . HOTZONE_DROP_RATE ;
if ( ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) < ( bse . dropChance * dropRate ) )
2023-08-06 07:53:33 -04:00
GenerateLootDrop ( mob , bse . genTable , false ) ; //generate normal loot drop
2023-08-03 09:04:20 -04:00
2023-08-04 12:21:22 -04:00
// Generate hotzone loot if in hotzone
2023-08-04 13:25:13 -04:00
// Only one bite at the hotzone apple per bootyset.
2023-08-04 12:21:22 -04:00
if ( inHotzone = = true & & hotzoneWasRan = = false )
2023-08-07 10:16:30 -04:00
if ( _genTables . containsKey ( bse . genTable + 1 ) & & ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) < ( bse . dropChance * dropRate ) ) {
2023-08-06 07:53:33 -04:00
GenerateLootDrop ( mob , bse . genTable + 1 , true ) ; //generate loot drop from hotzone table
2023-08-04 12:21:22 -04:00
hotzoneWasRan = true ;
}
break ;
case " ITEM " :
2023-08-04 13:16:44 -04:00
GenerateInventoryDrop ( mob , bse ) ;
2023-08-04 12:21:22 -04:00
break ;
2023-07-30 19:52:11 -05:00
}
2023-07-31 21:28:41 -05:00
}
2023-07-31 19:20:41 -05:00
}
2023-08-03 09:04:20 -04:00
2023-08-08 19:32:39 -05:00
public static MobLoot getGenTableItem ( int genTableID , AbstractCharacter mob , Boolean inHotzone ) {
2023-08-03 09:04:20 -04:00
2023-08-07 10:16:30 -04:00
if ( mob = = null | | _genTables . containsKey ( genTableID ) = = false )
2023-08-03 09:04:20 -04:00
return null ;
MobLoot outItem ;
2023-08-08 20:37:31 -05:00
int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
2023-08-03 09:04:20 -04:00
2023-08-16 08:29:29 -04:00
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
2023-08-04 13:25:13 -04:00
2023-08-03 09:04:20 -04:00
if ( selectedRow = = null )
return null ;
int itemTableId = selectedRow . itemTableID ;
2023-08-07 10:16:30 -04:00
if ( _itemTables . containsKey ( itemTableId ) = = false )
2023-08-03 19:18:05 -05:00
return null ;
2023-08-03 09:04:20 -04:00
//gets the 1-320 roll for this mob
2023-08-08 20:37:31 -05:00
int itemTableRoll = 0 ;
int objectType = mob . getObjectType ( ) . ordinal ( ) ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) { //52 = player character
itemTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
itemTableRoll = TableRoll ( mob . level , inHotzone ) ;
}
2023-08-07 10:16:30 -04:00
ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , itemTableRoll ) ;
2023-08-03 09:04:20 -04:00
if ( tableRow = = null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID = = 0 )
return null ;
if ( ItemBase . getItemBase ( itemUUID ) . getType ( ) . ordinal ( ) = = Enum . ItemType . RESOURCE . ordinal ( ) ) {
2023-08-08 15:43:24 -05:00
int amount = ThreadLocalRandom . current ( ) . nextInt ( tableRow . minSpawn , tableRow . maxSpawn + 1 ) ;
2023-08-03 09:04:20 -04:00
return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , amount , false ) ;
}
outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
Enum . ItemType outType = outItem . getItemBase ( ) . getType ( ) ;
2023-08-05 19:28:53 -04:00
2023-08-04 13:25:13 -04:00
2023-08-08 19:32:39 -05:00
if ( selectedRow . pModTable ! = 0 ) {
try {
outItem = GeneratePrefix ( mob , outItem , genTableID , genRoll , inHotzone ) ;
outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( " Failed to GeneratePrefix for item: " + outItem . getName ( ) ) ;
}
}
if ( selectedRow . sModTable ! = 0 ) {
try {
outItem = GenerateSuffix ( mob , outItem , genTableID , genRoll , inHotzone ) ;
outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( " Failed to GenerateSuffix for item: " + outItem . getName ( ) ) ;
2023-07-15 09:23:48 -04:00
}
2023-08-03 09:04:20 -04:00
}
return outItem ;
2022-04-30 09:41:17 -04:00
}
2023-08-03 09:04:20 -04:00
2023-08-08 19:32:39 -05:00
private static MobLoot GeneratePrefix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
2023-08-03 09:04:20 -04:00
2023-08-16 08:29:29 -04:00
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
2023-08-04 13:25:13 -04:00
2023-08-05 19:28:53 -04:00
if ( selectedRow = = null )
return inItem ;
2023-08-03 19:18:05 -05:00
2023-08-05 09:39:16 -04:00
int prefixroll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
2023-08-03 09:04:20 -04:00
2023-08-07 10:16:30 -04:00
ModTypeTableEntry prefixTable = ModTypeTableEntry . rollTable ( selectedRow . pModTable , prefixroll ) ;
2023-08-04 13:25:13 -04:00
2023-08-07 10:16:30 -04:00
if ( prefixTable = = null )
return inItem ;
2023-08-08 20:37:31 -05:00
int prefixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
prefixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
prefixTableRoll = TableRoll ( mob . level , inHotzone ) ;
}
ModTableEntry prefixMod = ModTableEntry . rollTable ( prefixTable . modTableID , prefixTableRoll ) ;
2023-08-04 13:25:13 -04:00
2023-08-07 10:16:30 -04:00
if ( prefixMod = = null )
return inItem ;
2023-08-03 09:04:20 -04:00
2023-08-07 10:16:30 -04:00
if ( prefixMod . action . length ( ) > 0 ) {
inItem . setPrefix ( prefixMod . action ) ;
inItem . addPermanentEnchantment ( prefixMod . action , 0 , prefixMod . level , true ) ;
2023-08-05 19:28:53 -04:00
}
2023-08-07 10:16:30 -04:00
2023-08-02 19:45:18 -05:00
return inItem ;
}
2023-08-03 09:04:20 -04:00
2023-08-08 19:32:39 -05:00
private static MobLoot GenerateSuffix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
2023-08-03 09:04:20 -04:00
2023-08-16 08:29:29 -04:00
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
2023-08-04 13:25:13 -04:00
2023-08-05 19:28:53 -04:00
if ( selectedRow = = null )
return inItem ;
2023-08-03 19:18:05 -05:00
2023-08-07 10:16:30 -04:00
int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
2023-08-03 19:18:05 -05:00
2023-08-07 10:16:30 -04:00
ModTypeTableEntry suffixTable = ModTypeTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
2023-08-04 13:25:13 -04:00
2023-08-05 19:28:53 -04:00
if ( suffixTable = = null )
return inItem ;
2023-08-08 20:37:31 -05:00
int suffixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
suffixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
suffixTableRoll = TableRoll ( mob . level , inHotzone ) ;
}
ModTableEntry suffixMod = ModTableEntry . rollTable ( suffixTable . modTableID , suffixTableRoll ) ;
2023-08-04 13:25:13 -04:00
2023-08-07 10:16:30 -04:00
if ( suffixMod = = null )
return inItem ;
2023-08-03 09:04:20 -04:00
2023-08-07 10:16:30 -04:00
if ( suffixMod . action . length ( ) > 0 ) {
2023-08-09 07:39:10 -04:00
inItem . setSuffix ( suffixMod . action ) ;
2023-08-17 17:53:31 -04:00
inItem . addPermanentEnchantment ( suffixMod . action , 0 , suffixMod . level , false ) ;
2023-08-05 19:28:53 -04:00
}
2023-08-07 10:16:30 -04:00
2023-08-02 19:45:18 -05:00
return inItem ;
}
2023-08-03 09:04:20 -04:00
2023-08-07 13:53:16 -04:00
public static int TableRoll ( int mobLevel , Boolean inHotzone ) {
2023-08-03 09:04:20 -04:00
if ( mobLevel > 65 )
2023-07-30 13:55:08 -05:00
mobLevel = 65 ;
2023-08-03 09:04:20 -04:00
int max = ( int ) ( 4 . 882 * mobLevel + 127 . 0 ) ;
if ( max > 319 )
max = 319 ;
2023-08-04 13:25:13 -04:00
int min = ( int ) ( 4 . 469 * mobLevel - 3 . 469 ) ;
if ( min < 70 )
2023-08-03 21:07:07 -05:00
min = 70 ;
2023-08-04 13:25:13 -04:00
if ( inHotzone )
2023-08-03 19:21:35 -05:00
min + = mobLevel ;
2023-08-03 19:18:05 -05:00
2023-08-08 15:43:24 -05:00
int roll = ThreadLocalRandom . current ( ) . nextInt ( min , max + 1 ) ;
2023-08-03 09:04:20 -04:00
2023-07-17 22:25:54 -05:00
return roll ;
}
2023-08-03 09:04:20 -04:00
public static void GenerateGoldDrop ( Mob mob , BootySetEntry bse , Boolean inHotzone ) {
2023-08-05 09:39:16 -04:00
int chanceRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
2023-08-03 09:04:20 -04:00
2023-08-03 19:18:05 -05:00
//early exit, failed to hit minimum chance roll
2023-08-03 09:04:20 -04:00
if ( chanceRoll > bse . dropChance )
2023-07-30 11:43:26 -05:00
return ;
2023-08-03 09:04:20 -04:00
2023-07-30 11:43:26 -05:00
//determine and add gold to mob inventory
2023-08-03 09:04:20 -04:00
2023-08-02 19:45:18 -05:00
int high = bse . highGold ;
int low = bse . lowGold ;
2023-08-08 15:43:24 -05:00
int gold = ThreadLocalRandom . current ( ) . nextInt ( low , high + 1 ) ;
2023-08-03 09:04:20 -04:00
if ( inHotzone = = true )
gold = ( int ) ( gold * HOTZONE_GOLD_RATE ) ;
else
2023-08-03 19:18:05 -05:00
gold = ( int ) ( gold * NORMAL_GOLD_RATE ) ;
2023-08-03 09:04:20 -04:00
2023-07-30 11:43:26 -05:00
if ( gold > 0 ) {
2023-08-02 19:45:18 -05:00
MobLoot goldAmount = new MobLoot ( mob , gold ) ;
2023-07-30 11:43:26 -05:00
mob . getCharItemManager ( ) . addItemToInventory ( goldAmount ) ;
}
2023-08-03 09:04:20 -04:00
2023-07-30 11:43:26 -05:00
}
2023-08-03 09:04:20 -04:00
2023-08-04 14:01:12 -04:00
public static void GenerateLootDrop ( Mob mob , int tableID , Boolean inHotzone ) {
2023-08-03 09:04:20 -04:00
try {
2023-08-03 19:21:35 -05:00
MobLoot toAdd = getGenTableItem ( tableID , mob , inHotzone ) ;
2023-08-05 19:28:53 -04:00
2023-08-04 13:25:13 -04:00
if ( toAdd ! = null )
2023-08-03 09:04:20 -04:00
mob . getCharItemManager ( ) . addItemToInventory ( toAdd ) ;
2023-08-04 13:25:13 -04:00
2023-08-03 09:04:20 -04:00
} catch ( Exception e ) {
2023-07-30 13:55:08 -05:00
//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0 ;
}
2023-07-30 11:43:26 -05:00
}
2023-08-03 09:04:20 -04:00
2023-08-04 13:04:57 -04:00
public static void GenerateEquipmentDrop ( Mob mob ) {
2023-08-03 09:04:20 -04:00
2023-07-30 11:43:26 -05:00
//do equipment here
2023-08-03 09:04:20 -04:00
2023-08-04 14:01:12 -04:00
if ( mob . getEquip ( ) ! = null )
2023-07-30 11:43:26 -05:00
for ( MobEquipment me : mob . getEquip ( ) . values ( ) ) {
2023-08-03 09:04:20 -04:00
2023-07-30 11:43:26 -05:00
if ( me . getDropChance ( ) = = 0 )
continue ;
2023-08-03 09:04:20 -04:00
2023-08-05 09:39:16 -04:00
float equipmentRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
2023-07-30 11:43:26 -05:00
float dropChance = me . getDropChance ( ) * 100 ;
2023-08-03 09:04:20 -04:00
2023-08-04 13:04:57 -04:00
if ( equipmentRoll > dropChance )
2023-08-03 19:18:05 -05:00
continue ;
2023-08-04 13:04:57 -04:00
2023-08-03 19:18:05 -05:00
MobLoot ml = new MobLoot ( mob , me . getItemBase ( ) , false ) ;
2023-08-04 13:09:09 -04:00
2023-08-03 21:07:07 -05:00
if ( ml ! = null ) {
ml . setIsID ( true ) ;
2023-08-05 19:28:53 -04:00
ml . setDurabilityCurrent ( ( short ) ( ml . getDurabilityCurrent ( ) - ThreadLocalRandom . current ( ) . nextInt ( 5 ) + 1 ) ) ;
2023-07-30 11:43:26 -05:00
mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;
2023-08-09 08:17:53 -04:00
break ; // Exit on first successful roll.
2023-08-03 21:07:07 -05:00
}
2023-07-30 11:43:26 -05:00
}
}
2023-08-03 09:04:20 -04:00
2023-08-04 13:16:44 -04:00
public static void GenerateInventoryDrop ( Mob mob , BootySetEntry bse ) {
2023-08-03 09:04:20 -04:00
2023-08-05 09:39:16 -04:00
int chanceRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
2023-08-03 09:04:20 -04:00
//early exit, failed to hit minimum chance roll
2023-08-04 13:16:44 -04:00
if ( chanceRoll > bse . dropChance )
2023-07-30 15:57:01 -05:00
return ;
2023-08-03 09:04:20 -04:00
2023-08-03 19:18:05 -05:00
MobLoot lootItem = new MobLoot ( mob , ItemBase . getItemBase ( bse . itemBase ) , true ) ;
2023-08-03 09:04:20 -04:00
2023-08-03 19:18:05 -05:00
if ( lootItem ! = null )
mob . getCharItemManager ( ) . addItemToInventory ( lootItem ) ;
2023-07-30 11:43:26 -05:00
}
2023-08-09 17:52:39 -04:00
public static void peddleFate ( PlayerCharacter playerCharacter , Item gift ) {
2023-08-09 15:50:56 -05:00
//get table ID for the itembase ID
2023-08-09 17:52:39 -04:00
2023-08-09 15:50:56 -05:00
int tableID = 0 ;
2023-08-09 17:52:39 -04:00
if ( _bootySetMap . get ( gift . getItemBaseID ( ) ) ! = null )
2023-08-09 15:50:56 -05:00
tableID = _bootySetMap . get ( gift . getItemBaseID ( ) ) . get ( ThreadLocalRandom . current ( ) . nextInt ( _bootySetMap . get ( gift . getItemBaseID ( ) ) . size ( ) ) ) . genTable ;
2023-08-09 14:48:22 -05:00
2023-08-09 17:52:39 -04:00
if ( tableID = = 0 )
2023-08-08 19:37:42 -05:00
return ;
2023-08-09 14:48:22 -05:00
//get the character item manager
2023-08-09 17:52:39 -04:00
CharacterItemManager itemMan = playerCharacter . getCharItemManager ( ) ;
if ( itemMan = = null )
2023-08-09 14:48:22 -05:00
return ;
//check if player owns the gift he is trying to open
2023-08-09 17:52:39 -04:00
if ( itemMan . doesCharOwnThisItem ( gift . getObjectUUID ( ) ) = = false )
2023-08-09 14:48:22 -05:00
return ;
//roll 1-100 for the gen table selection
2023-08-09 17:52:39 -04:00
2023-08-16 08:29:29 -04:00
int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( tableID , genRoll , LootManager . NORMAL_DROP_RATE ) ;
2023-08-09 17:52:39 -04:00
2023-08-09 14:48:22 -05:00
if ( selectedRow = = null )
2023-08-09 15:50:56 -05:00
return ;
2023-08-09 14:48:22 -05:00
//roll 220-320 for the item table selection
2023-08-09 17:52:39 -04:00
int itemRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ItemTableEntry selectedItem = ItemTableEntry . rollTable ( selectedRow . itemTableID , itemRoll ) ;
if ( selectedItem = = null )
2023-08-09 14:48:22 -05:00
return ;
//create the item from the table, quantity is always 1
2023-08-09 17:52:39 -04:00
MobLoot winnings = new MobLoot ( playerCharacter , ItemBase . getItemBase ( selectedItem . cacheID ) , 1 , false ) ;
if ( winnings = = null )
2023-08-09 14:48:22 -05:00
return ;
2023-08-09 15:50:56 -05:00
//early exit if the inventory of the player will not old the item
2023-08-09 17:52:39 -04:00
if ( itemMan . hasRoomInventory ( winnings . getItemBase ( ) . getWeight ( ) ) = = false ) {
2023-08-09 17:58:11 -04:00
ErrorPopupMsg . sendErrorPopup ( playerCharacter , 21 ) ;
2023-08-09 15:50:56 -05:00
return ;
}
2023-08-09 14:48:22 -05:00
//determine if the winning item needs a prefix
2023-08-09 17:52:39 -04:00
2023-08-09 14:48:22 -05:00
if ( selectedRow . pModTable ! = 0 ) {
int prefixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry prefix = ModTableEntry . rollTable ( selectedRow . pModTable , prefixRoll ) ;
2023-08-09 15:50:56 -05:00
if ( prefix ! = null )
2023-08-09 14:48:22 -05:00
winnings . addPermanentEnchantment ( prefix . action , 0 , prefix . level , true ) ;
2023-08-08 19:37:42 -05:00
}
2023-08-09 14:48:22 -05:00
//determine if the winning item needs a suffix
2023-08-09 17:52:39 -04:00
2023-08-09 14:48:22 -05:00
if ( selectedRow . sModTable ! = 0 ) {
int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry suffix = ModTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
2023-08-09 17:52:39 -04:00
if ( suffix ! = null )
2023-08-09 14:48:22 -05:00
winnings . addPermanentEnchantment ( suffix . action , 0 , suffix . level , true ) ;
2023-08-08 19:32:39 -05:00
}
2023-08-09 15:50:56 -05:00
winnings . setIsID ( true ) ;
2023-08-09 17:52:39 -04:00
2023-08-09 14:48:22 -05:00
//remove gift from inventory
2023-08-09 17:52:39 -04:00
2023-08-09 15:50:56 -05:00
itemMan . consume ( gift ) ;
2023-08-09 14:48:22 -05:00
//add winnings to player inventory
2023-08-09 17:52:39 -04:00
2023-08-12 07:46:24 -04:00
Item playerWinnings = winnings . promoteToItem ( playerCharacter ) ;
2023-08-09 14:53:05 -05:00
itemMan . addItemToInventory ( playerWinnings ) ;
2023-08-09 15:50:56 -05:00
itemMan . updateInventory ( ) ;
2023-08-08 19:32:39 -05:00
}
2023-08-07 10:16:30 -04:00
}