forked from MagicBane/Server
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+42
-26
@@ -9,15 +9,13 @@
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package engine;
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import ch.claude_martin.enumbitset.EnumBitSetHelper;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.ItemBase;
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import engine.objects.Shrine;
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import engine.objects.Zone;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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@@ -139,8 +137,8 @@ public class Enum {
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HALFGIANTMALE(2010, MonsterType.HalfGiant, RunSpeed.STANDARD, CharacterSex.MALE, 1.15f),
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HUMANMALE(2011, MonsterType.Human, RunSpeed.STANDARD, CharacterSex.MALE, 1),
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HUMANFEMALE(2012, MonsterType.Human, RunSpeed.STANDARD, CharacterSex.FEMALE, 1),
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IREKEIMALE(2013, MonsterType.Irekei, RunSpeed.STANDARD, CharacterSex.MALE, 1.1f),
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IREKEIFEMALE(2014, MonsterType.Irekei, RunSpeed.STANDARD, CharacterSex.FEMALE, 1.1f),
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IREKEIMALE(2013, MonsterType.Irekei, RunSpeed.IREKEI, CharacterSex.MALE, 1.1f),
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IREKEIFEMALE(2014, MonsterType.Irekei, RunSpeed.IREKEI, CharacterSex.FEMALE, 1.1f),
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SHADEMALE(2015, MonsterType.Shade, RunSpeed.STANDARD, CharacterSex.MALE, 1),
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SHADEFEMALE(2016, MonsterType.Shade, RunSpeed.STANDARD, CharacterSex.FEMALE, 1),
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MINOMALE(2017, MonsterType.Minotaur, RunSpeed.MINOTAUR, CharacterSex.MALE, 1.3f),
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@@ -172,6 +170,8 @@ public class Enum {
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}
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public static RaceType getRaceTypebyRuneID(int runeID) {
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if(runeID == 1999)
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return _raceTypeByID.get(2017);
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return _raceTypeByID.get(runeID);
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}
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@@ -208,8 +208,8 @@ public class Enum {
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SENTINEL(0, 0, 0, 0, 0, 0, 0),
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STANDARD(6.1900001f, 13.97f, 4.2199998f, 13.97f, 6.3299999f, 18.379999f, 6.5f),
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CENTAUR(6.1900001f, 16.940001f, 5.5500002f, 16.940001f, 6.3299999f, 18.379999f, 6.5f),
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MINOTAUR(6.6300001f, 15.95f, 4.2199998f, 15.95f, 6.3299999f, 18.379999f, 6.5f);
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MINOTAUR(6.6300001f, 15.95f, 4.2199998f, 15.95f, 6.3299999f, 18.379999f, 6.5f),
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IREKEI(6.499500105f, 14.6685f, 4.2199998f, 14.6685f, 6.3299999f, 18.379999f, 6.5f);
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private float walkStandard;
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private float walkCombat;
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private float runStandard;
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@@ -469,11 +469,14 @@ public class Enum {
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||||
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||||
// 14001 does not have a banestone to bind at
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||||
|
||||
if (ruinZone.getLoadNum() == 14001)
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if (ruinZone.getLoadNum() == 14001) {
|
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
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else
|
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
|
||||
.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 30);
|
||||
}else {
|
||||
//spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
|
||||
//.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 30);
|
||||
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,30f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -776,6 +779,7 @@ public class Enum {
|
||||
Combat,
|
||||
Spires,
|
||||
Snare,
|
||||
Snared,
|
||||
Stun,
|
||||
Blind,
|
||||
Root,
|
||||
@@ -878,6 +882,7 @@ public class Enum {
|
||||
Siege,
|
||||
Slash,
|
||||
Snare,
|
||||
Snared,
|
||||
Sorcery,
|
||||
Spear,
|
||||
SpearMastery,
|
||||
@@ -957,6 +962,17 @@ public class Enum {
|
||||
Wizardry;
|
||||
|
||||
public static SourceType GetSourceType(String modName) {
|
||||
switch(modName){
|
||||
case "Slashing":
|
||||
modName = "Slash";
|
||||
break;
|
||||
case "Crushing":
|
||||
modName = "Crush";
|
||||
break;
|
||||
case "Piercing":
|
||||
modName = "Pierce";
|
||||
break;
|
||||
}
|
||||
SourceType returnMod;
|
||||
if (modName.isEmpty())
|
||||
return SourceType.None;
|
||||
@@ -1016,6 +1032,7 @@ public class Enum {
|
||||
Silence,
|
||||
Slash,
|
||||
Snare,
|
||||
Snared,
|
||||
Stance,
|
||||
Stun,
|
||||
Summon,
|
||||
@@ -1140,6 +1157,7 @@ public class Enum {
|
||||
SkillDebuff,
|
||||
SlashResistanceDebuff,
|
||||
Snare,
|
||||
Snared,
|
||||
StackableAttrCONBuff,
|
||||
StackableAttrDEXBuff,
|
||||
StackableAttrSTRBuff,
|
||||
@@ -2306,9 +2324,9 @@ public class Enum {
|
||||
|
||||
public enum CityBoundsType {
|
||||
|
||||
GRID(640),
|
||||
ZONE(875),
|
||||
PLACEMENT(876);
|
||||
GRID(544),
|
||||
ZONE(672),
|
||||
PLACEMENT(673);
|
||||
|
||||
public final float extents;
|
||||
|
||||
@@ -2822,6 +2840,7 @@ public class Enum {
|
||||
|
||||
public enum MobBehaviourType {
|
||||
None(null, false, false, false, false, false),
|
||||
//Power
|
||||
Power(null, false, true, true, true, false),
|
||||
PowerHelpee(Power, false, true, true, false, true),
|
||||
PowerHelpeeWimpy(Power, true, false, true, false, false),
|
||||
@@ -2846,7 +2865,6 @@ public class Enum {
|
||||
//Independent Types
|
||||
SimpleStandingGuard(null, false, false, false, false, false),
|
||||
Pet1(null, false, false, true, false, false),
|
||||
SiegeEngine(null, false, false, false, false, false),
|
||||
Simple(null, false, false, true, false, false),
|
||||
Helpee(null, false, true, true, false, true),
|
||||
HelpeeWimpy(null, true, false, true, false, false),
|
||||
@@ -2857,12 +2875,13 @@ public class Enum {
|
||||
HamletGuard(null, false, true, false, false, false),
|
||||
AggroWanderer(null, false, false, true, false, false);
|
||||
|
||||
public final MobBehaviourType BehaviourHelperType;
|
||||
public final boolean isWimpy;
|
||||
public final boolean isAgressive;
|
||||
public final boolean canRoam;
|
||||
public final boolean callsForHelp;
|
||||
public final boolean respondsToCallForHelp;
|
||||
private static HashMap<Integer, MobBehaviourType> _behaviourTypes = new HashMap<>();
|
||||
public MobBehaviourType BehaviourHelperType;
|
||||
public boolean isWimpy;
|
||||
public boolean isAgressive;
|
||||
public boolean canRoam;
|
||||
public boolean callsForHelp;
|
||||
public boolean respondsToCallForHelp;
|
||||
|
||||
MobBehaviourType(MobBehaviourType helpeebehaviourType, boolean wimpy, boolean agressive, boolean canroam, boolean callsforhelp, boolean respondstocallforhelp) {
|
||||
this.BehaviourHelperType = helpeebehaviourType;
|
||||
@@ -2877,11 +2896,8 @@ public class Enum {
|
||||
|
||||
public enum AIAgentType {
|
||||
MOBILE,
|
||||
GUARDCAPTAIN,
|
||||
GUARDMINION,
|
||||
GUARDWALLARCHER,
|
||||
PET,
|
||||
CHARMED,
|
||||
SIEGEENGINE;
|
||||
GUARD;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,9 @@ import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Zone;
|
||||
import engine.util.MapLoader;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
@@ -30,7 +32,6 @@ public class HeightMap {
|
||||
|
||||
// Class variables
|
||||
|
||||
public static float SCALEVALUE = 1.0f / 256;
|
||||
// Heightmap data for all zones.
|
||||
|
||||
public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
|
||||
@@ -44,17 +45,17 @@ public class HeightMap {
|
||||
|
||||
public BufferedImage heightmapImage;
|
||||
|
||||
private final int heightMapID;
|
||||
private final int maxHeight;
|
||||
private final int fullExtentsX;
|
||||
private final int fullExtentsY;
|
||||
private int heightMapID;
|
||||
private int maxHeight;
|
||||
private int fullExtentsX;
|
||||
private int fullExtentsY;
|
||||
|
||||
private float bucketWidthX;
|
||||
private float bucketWidthY;
|
||||
private final int zoneLoadID;
|
||||
private int zoneLoadID;
|
||||
private float seaLevel = 0;
|
||||
private final float outsetX;
|
||||
private final float outsetZ;
|
||||
private float outsetX;
|
||||
private float outsetZ;
|
||||
private int[][] pixelColorValues;
|
||||
|
||||
public HeightMap(ResultSet rs) throws SQLException {
|
||||
@@ -87,12 +88,12 @@ public class HeightMap {
|
||||
try {
|
||||
this.heightmapImage = ImageIO.read(imageFile);
|
||||
} catch (IOException e) {
|
||||
Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e);
|
||||
Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e.toString());
|
||||
}
|
||||
|
||||
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
|
||||
|
||||
// this.heightmapImage = MapLoader.flipImage(this.heightmapImage);
|
||||
this.heightmapImage = MapLoader.flipImage(this.heightmapImage);
|
||||
|
||||
// Calculate the data we do not load from table
|
||||
|
||||
@@ -103,7 +104,7 @@ public class HeightMap {
|
||||
|
||||
// Generate pixel array from image data
|
||||
|
||||
generatePixelData(this);
|
||||
generatePixelData();
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
|
||||
|
||||
@@ -122,26 +123,35 @@ public class HeightMap {
|
||||
this.outsetX = 128;
|
||||
this.outsetZ = 128;
|
||||
|
||||
|
||||
// Cache the full extents to avoid the calculation
|
||||
|
||||
this.fullExtentsX = halfExtentsX * 2;
|
||||
this.fullExtentsY = halfExtentsY * 2;
|
||||
|
||||
|
||||
// load the heightmap image.
|
||||
|
||||
|
||||
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
|
||||
|
||||
this.heightmapImage = null;
|
||||
|
||||
// Calculate the data we do not load from table
|
||||
|
||||
this.bucketWidthX = halfExtentsX;
|
||||
this.bucketWidthY = halfExtentsY;
|
||||
this.bucketWidthX = 1;
|
||||
this.bucketWidthY = 1;
|
||||
|
||||
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
|
||||
this.pixelColorValues = new int[this.fullExtentsX + 1][this.fullExtentsY + 1];
|
||||
|
||||
for (int y = 0; y < this.fullExtentsY; y++) {
|
||||
for (int x = 0; x < this.fullExtentsX; x++) {
|
||||
for (int y = 0; y <= this.fullExtentsY; y++) {
|
||||
for (int x = 0; x <= this.fullExtentsX; x++) {
|
||||
pixelColorValues[x][y] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
|
||||
}
|
||||
|
||||
public HeightMap(Zone zone) {
|
||||
@@ -160,21 +170,26 @@ public class HeightMap {
|
||||
this.fullExtentsX = halfExtentsX * 2;
|
||||
this.fullExtentsY = halfExtentsY * 2;
|
||||
|
||||
|
||||
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
|
||||
|
||||
this.heightmapImage = null;
|
||||
|
||||
// Calculate the data we do not load from table
|
||||
|
||||
this.bucketWidthX = halfExtentsX;
|
||||
this.bucketWidthY = halfExtentsY;
|
||||
this.bucketWidthX = 1;
|
||||
this.bucketWidthY = 1;
|
||||
|
||||
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
|
||||
this.pixelColorValues = new int[this.fullExtentsX + 1][this.fullExtentsY + 1];
|
||||
|
||||
for (int y = 0; y < this.fullExtentsY; y++) {
|
||||
for (int x = 0; x < this.fullExtentsX; x++) {
|
||||
pixelColorValues[x][y] = 0;
|
||||
for (int y = 0; y <= this.fullExtentsY; y++) {
|
||||
for (int x = 0; x <= this.fullExtentsX; x++) {
|
||||
pixelColorValues[x][y] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
|
||||
}
|
||||
|
||||
public static void GeneratePlayerCityHeightMap() {
|
||||
@@ -207,33 +222,31 @@ public class HeightMap {
|
||||
return nextZone;
|
||||
}
|
||||
|
||||
public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
|
||||
public static float getWorldHeight(AbstractWorldObject worldObject) {
|
||||
|
||||
Vector2f parentLoc = new Vector2f(-1, -1);
|
||||
Zone currentZone = ZoneManager.findSmallestZone(worldObject.getLoc());
|
||||
|
||||
if (currentZone == null)
|
||||
return 0;
|
||||
return worldObject.getAltitude();
|
||||
|
||||
currentZone = getNextZoneWithTerrain(currentZone);
|
||||
|
||||
if (currentZone == ZoneManager.getSeaFloor())
|
||||
return currentZone.getAbsY();
|
||||
return currentZone.getAbsY() + worldObject.getAltitude();
|
||||
|
||||
Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
|
||||
HeightMap heightMap = currentZone.getHeightMap();
|
||||
|
||||
if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor()))
|
||||
return currentZone.getAbsY();
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone);
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), currentZone);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldObject.getLoc(), currentZone);
|
||||
|
||||
if ((parentZone != null) && (parentZone.getHeightMap() != null))
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), parentZone);
|
||||
|
||||
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
|
||||
float worldAltitude = currentZone.worldAltitude;
|
||||
float worldAltitude = currentZone.getWorldAltitude();
|
||||
|
||||
float realWorldAltitude = interaltitude + worldAltitude;
|
||||
|
||||
@@ -250,6 +263,18 @@ public class HeightMap {
|
||||
float bucketScaleX = heightMap.outsetX / parentXRadius;
|
||||
float bucketScaleZ = heightMap.outsetZ / parentZRadius;
|
||||
|
||||
if (bucketScaleX <= 0.40000001)
|
||||
bucketScaleX = heightMap.outsetZ / parentXRadius;
|
||||
|
||||
if (bucketScaleX > 0.40000001)
|
||||
bucketScaleX = 0.40000001f;
|
||||
|
||||
if (bucketScaleZ <= 0.40000001)
|
||||
bucketScaleZ = heightMap.outsetX / parentZRadius;
|
||||
|
||||
if (bucketScaleZ > 0.40000001)
|
||||
bucketScaleZ = 0.40000001f;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
float weight;
|
||||
@@ -273,7 +298,7 @@ public class HeightMap {
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().worldAltitude;
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
@@ -292,7 +317,7 @@ public class HeightMap {
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().worldAltitude;
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
}
|
||||
}
|
||||
@@ -302,11 +327,181 @@ public class HeightMap {
|
||||
|
||||
public static float getWorldHeight(Vector3fImmutable worldLoc) {
|
||||
|
||||
Vector2f parentLoc = new Vector2f(-1, -1);
|
||||
Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
|
||||
|
||||
if (currentZone == null)
|
||||
return 0;
|
||||
return getWorldHeight(currentZone, worldLoc);
|
||||
|
||||
currentZone = getNextZoneWithTerrain(currentZone);
|
||||
|
||||
if (currentZone == ZoneManager.getSeaFloor())
|
||||
return currentZone.getAbsY();
|
||||
|
||||
Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
|
||||
HeightMap heightMap = currentZone.getHeightMap();
|
||||
|
||||
if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor()))
|
||||
return currentZone.getAbsY();
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone);
|
||||
|
||||
if ((parentZone != null) && (parentZone.getHeightMap() != null))
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
|
||||
|
||||
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
|
||||
float worldAltitude = currentZone.getWorldAltitude();
|
||||
|
||||
float realWorldAltitude = interaltitude + worldAltitude;
|
||||
|
||||
//OUTSET
|
||||
|
||||
if (parentZone != null) {
|
||||
|
||||
// if (currentZone.getHeightMap() != null && parentZone.getHeightMap() != null && parentZone.getParent() != null && parentZone.getParent().getHeightMap() != null)
|
||||
// return realWorldAltitude;
|
||||
|
||||
float parentXRadius = currentZone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = currentZone.getBounds().getHalfExtents().y;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
float bucketScaleX = heightMap.outsetX / parentXRadius;
|
||||
float bucketScaleZ = heightMap.outsetZ / parentZRadius;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
float weight;
|
||||
|
||||
double scale;
|
||||
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
}
|
||||
}
|
||||
|
||||
return realWorldAltitude;
|
||||
}
|
||||
|
||||
public static float getOutsetHeight(float interpolatedAltitude, Zone zone, Vector3fImmutable worldLocation) {
|
||||
|
||||
Vector2f parentLoc;
|
||||
float outsetALt = 0;
|
||||
|
||||
if (zone.getParent() == null || zone.getParent().getHeightMap() == null)
|
||||
return interpolatedAltitude + zone.getWorldAltitude();
|
||||
|
||||
if (zone.getParent() != null && zone.getParent().getHeightMap() != null) {
|
||||
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldLocation, zone.getParent());
|
||||
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLocation, zone);
|
||||
|
||||
float parentXRadius = zone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = zone.getBounds().getHalfExtents().y;
|
||||
|
||||
float bucketScaleX = zone.getHeightMap().outsetX / parentXRadius;
|
||||
float bucketScaleZ = zone.getHeightMap().outsetZ / parentZRadius;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
|
||||
float weight;
|
||||
double scale;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
float parentAltitude = zone.getParent().getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = zone.getParent().getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(zone.getLoc(), zone.getParent()));
|
||||
|
||||
parentCenterAltitude += zone.getYCoord();
|
||||
parentCenterAltitude += interpolatedAltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += zone.getParent().getAbsY();
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = zone.getParent().getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = zone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(zone.getLoc(), zone));
|
||||
|
||||
parentCenterAltitude += zone.getYCoord();
|
||||
parentCenterAltitude += interpolatedAltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += zone.getParent().getAbsY();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return outsetALt;
|
||||
}
|
||||
|
||||
public static Vector2f getGridOffset(Vector2f gridSquare) {
|
||||
|
||||
int floorX = (int) gridSquare.x;
|
||||
int floorY = (int) gridSquare.y;
|
||||
|
||||
return new Vector2f(gridSquare.x - floorX, gridSquare.y - floorY);
|
||||
|
||||
}
|
||||
|
||||
@@ -320,6 +515,7 @@ public class HeightMap {
|
||||
|
||||
HeightMap.GeneratePlayerCityHeightMap();
|
||||
|
||||
|
||||
// Clear all heightmap image data as it's no longer needed.
|
||||
|
||||
for (HeightMap heightMap : HeightMap.heightmapByLoadNum.values()) {
|
||||
@@ -334,25 +530,10 @@ public class HeightMap {
|
||||
float localAltitude = HeightMap.getWorldHeight(currentLoc);
|
||||
Zone zone = ZoneManager.findSmallestZone(currentLoc);
|
||||
|
||||
return localAltitude < zone.getSeaLevel();
|
||||
}
|
||||
|
||||
private static void generatePixelData(HeightMap heightMap) {
|
||||
|
||||
Color color;
|
||||
|
||||
// Generate altitude lookup table for this heightmap
|
||||
|
||||
heightMap.pixelColorValues = new int[heightMap.heightmapImage.getWidth()][heightMap.heightmapImage.getHeight()];
|
||||
|
||||
for (int y = 0; y < heightMap.heightmapImage.getHeight(); y++) {
|
||||
for (int x = 0; x < heightMap.heightmapImage.getWidth(); x++) {
|
||||
|
||||
color = new Color(heightMap.heightmapImage.getRGB(x, y));
|
||||
heightMap.pixelColorValues[x][y] = color.getRed();
|
||||
}
|
||||
}
|
||||
if (localAltitude < zone.getSeaLevel())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector2f getGridSquare(Vector2f zoneLoc) {
|
||||
@@ -360,18 +541,14 @@ public class HeightMap {
|
||||
if (zoneLoc.x < 0)
|
||||
zoneLoc.setX(0);
|
||||
|
||||
if (zoneLoc.x >= this.fullExtentsX)
|
||||
zoneLoc.setX(this.fullExtentsX);
|
||||
if (zoneLoc.x > this.fullExtentsX - 1)
|
||||
zoneLoc.setX((this.fullExtentsX - 1) + .9999999f);
|
||||
|
||||
if (zoneLoc.y < 0)
|
||||
zoneLoc.setY(0);
|
||||
|
||||
if (zoneLoc.y > this.fullExtentsY)
|
||||
zoneLoc.setY(this.fullExtentsY);
|
||||
|
||||
// Flip Y coordinates
|
||||
|
||||
zoneLoc.setY(this.fullExtentsY - zoneLoc.y);
|
||||
if (zoneLoc.y > this.fullExtentsY - 1)
|
||||
zoneLoc.setY((this.fullExtentsY - 1) + .9999999f);
|
||||
|
||||
float xBucket = (zoneLoc.x / this.bucketWidthX);
|
||||
float yBucket = (zoneLoc.y / this.bucketWidthY);
|
||||
@@ -392,10 +569,13 @@ public class HeightMap {
|
||||
int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
|
||||
int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
|
||||
|
||||
//flip the Y so it grabs from the bottom left instead of top left.
|
||||
//zoneLoc.setY(maxZoneHeight - zoneLoc.y);
|
||||
|
||||
gridSquare = getGridSquare(zoneLoc);
|
||||
|
||||
int gridX = (int) gridSquare.x;
|
||||
int gridY = (int) gridSquare.y;
|
||||
int gridY = (int) (gridSquare.y);
|
||||
|
||||
if (gridX > maxX)
|
||||
gridX = maxX;
|
||||
@@ -433,11 +613,76 @@ public class HeightMap {
|
||||
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
|
||||
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
|
||||
|
||||
interpolatedHeight *= (float) this.maxHeight * SCALEVALUE; // Scale height
|
||||
interpolatedHeight *= (float) this.maxHeight / 256; // Scale height
|
||||
|
||||
return interpolatedHeight;
|
||||
}
|
||||
|
||||
public float getInterpolatedTerrainHeight(Vector3fImmutable zoneLoc3f) {
|
||||
|
||||
Vector2f zoneLoc = new Vector2f(zoneLoc3f.x, zoneLoc3f.z);
|
||||
|
||||
Vector2f gridSquare;
|
||||
|
||||
if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
|
||||
return -1;
|
||||
|
||||
if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
|
||||
return -1;
|
||||
|
||||
//flip the Y so it grabs from the bottom left instead of top left.
|
||||
//zoneLoc.setY(maxZoneHeight - zoneLoc.y);
|
||||
|
||||
gridSquare = getGridSquare(zoneLoc);
|
||||
|
||||
int gridX = (int) gridSquare.x;
|
||||
int gridY = (int) (gridSquare.y);
|
||||
|
||||
float offsetX = (gridSquare.x - gridX);
|
||||
float offsetY = gridSquare.y - gridY;
|
||||
|
||||
//get height of the 4 vertices.
|
||||
|
||||
float topLeftHeight = pixelColorValues[gridX][gridY];
|
||||
float topRightHeight = pixelColorValues[gridX + 1][gridY];
|
||||
float bottomLeftHeight = pixelColorValues[gridX][gridY + 1];
|
||||
float bottomRightHeight = pixelColorValues[gridX + 1][gridY + 1];
|
||||
|
||||
float interpolatedHeight;
|
||||
|
||||
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
|
||||
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
|
||||
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
|
||||
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
|
||||
|
||||
interpolatedHeight *= (float) this.maxHeight / 256; // Scale height
|
||||
|
||||
return interpolatedHeight;
|
||||
}
|
||||
|
||||
private void generatePixelData() {
|
||||
|
||||
Color color;
|
||||
|
||||
// Generate altitude lookup table for this heightmap
|
||||
|
||||
this.pixelColorValues = new int[this.heightmapImage.getWidth()][this.heightmapImage.getHeight()];
|
||||
|
||||
for (int y = 0; y < this.heightmapImage.getHeight(); y++) {
|
||||
for (int x = 0; x < this.heightmapImage.getWidth(); x++) {
|
||||
|
||||
color = new Color(this.heightmapImage.getRGB(x, y));
|
||||
pixelColorValues[x][y] = color.getRed();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public float getScaledHeightForColor(float color) {
|
||||
|
||||
return (color / 256) * this.maxHeight;
|
||||
}
|
||||
|
||||
public float getBucketWidthX() {
|
||||
return bucketWidthX;
|
||||
}
|
||||
|
||||
@@ -19,10 +19,7 @@ import engine.net.AbstractNetMsg;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.LoadCharacterMsg;
|
||||
import engine.net.client.msg.LoadStructureMsg;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.net.client.msg.UnloadObjectsMsg;
|
||||
import engine.net.client.msg.*;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -140,7 +137,7 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
else {
|
||||
if (pc != null)
|
||||
if (pcc.getSeeInvis() < pc.hidden)
|
||||
if (pcc.getSeeInvis() < pc.getHidden())
|
||||
continue;
|
||||
|
||||
if (!cc.sendMsg(uom)) {
|
||||
@@ -340,7 +337,7 @@ public enum InterestManager implements Runnable {
|
||||
if (loadedPlayer.getObjectUUID() == player.getObjectUUID())
|
||||
continue;
|
||||
|
||||
if (player.getSeeInvis() < loadedPlayer.hidden)
|
||||
if (player.getSeeInvis() < loadedPlayer.getHidden())
|
||||
continue;
|
||||
|
||||
if (loadedPlayer.safemodeInvis())
|
||||
@@ -372,7 +369,7 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
if (playerLoadedObject.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter loadedPlayer = (PlayerCharacter) playerLoadedObject;
|
||||
if (player.getSeeInvis() < loadedPlayer.hidden)
|
||||
if (player.getSeeInvis() < loadedPlayer.getHidden())
|
||||
toRemove.add(playerLoadedObject);
|
||||
else if (loadedPlayer.safemodeInvis())
|
||||
toRemove.add(playerLoadedObject);
|
||||
@@ -437,7 +434,7 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
// dont load if invis
|
||||
|
||||
if (player.getSeeInvis() < awopc.hidden)
|
||||
if (player.getSeeInvis() < awopc.getHidden())
|
||||
continue;
|
||||
|
||||
lcm = new LoadCharacterMsg(awopc, PlayerCharacter.hideNonAscii());
|
||||
@@ -467,7 +464,7 @@ public enum InterestManager implements Runnable {
|
||||
if (awonpc.despawned == true)
|
||||
continue;
|
||||
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), 0f);
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), false);
|
||||
((Mob) awonpc).setCombatTarget(null);
|
||||
lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
|
||||
|
||||
@@ -480,7 +477,7 @@ public enum InterestManager implements Runnable {
|
||||
if (!awonpc.isAlive())
|
||||
continue;
|
||||
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), 0f);
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), false);
|
||||
|
||||
if ((awonpc.agentType.equals(Enum.AIAgentType.MOBILE)))
|
||||
((Mob) awonpc).setCombatTarget(null);
|
||||
@@ -521,10 +518,10 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
// Update loaded upbjects lists
|
||||
|
||||
player.isBoxed = PlayerCharacter.checkIfBoxed(player);
|
||||
player.setDirtyLoad(true);
|
||||
updateStaticList(player, origin);
|
||||
updateMobileList(player, origin);
|
||||
|
||||
}
|
||||
|
||||
public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) {
|
||||
|
||||
@@ -10,17 +10,13 @@
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.Bane;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.sql.*;
|
||||
|
||||
public class dbBaneHandler extends dbHandlerBase {
|
||||
|
||||
@@ -89,6 +85,139 @@ public class dbBaneHandler extends dbHandlerBase {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean SET_BANE_TIME_NEW(int hour, int cityUUID) {
|
||||
hour += 12; // Adjust hour
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement getStatement = connection.prepareStatement("SELECT `placementDate`, `liveDate` FROM `dyn_banes` WHERE `cityUUID`=?");
|
||||
PreparedStatement updateStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `liveDate`=?, `time_set`=? WHERE `cityUUID`=?")) {
|
||||
|
||||
// Retrieve placementDate and liveDate
|
||||
getStatement.setInt(1, cityUUID);
|
||||
try (ResultSet rs = getStatement.executeQuery()) {
|
||||
if (rs.next()) {
|
||||
DateTime placementDate = new DateTime(rs.getTimestamp("placementDate").getTime());
|
||||
Timestamp liveDateTimestamp = rs.getTimestamp("liveDate");
|
||||
|
||||
// Explicitly check if liveDate is null
|
||||
DateTime toSet;
|
||||
if (liveDateTimestamp == null) {
|
||||
// If liveDate is null, default to placementDate
|
||||
toSet = placementDate;
|
||||
} else {
|
||||
// If liveDate is not null, use it
|
||||
DateTime liveDate = new DateTime(liveDateTimestamp.getTime());
|
||||
toSet = liveDate;
|
||||
}
|
||||
|
||||
// Adjust the time
|
||||
toSet = toSet.withHourOfDay(hour).withMinuteOfHour(0).withSecondOfMinute(0).withMillisOfSecond(0);
|
||||
|
||||
// Update liveDate and time_set flag
|
||||
updateStatement.setTimestamp(1, new java.sql.Timestamp(toSet.getMillis()));
|
||||
updateStatement.setInt(2, 1); // time_set flag
|
||||
updateStatement.setInt(3, cityUUID);
|
||||
|
||||
updateStatement.execute();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean SET_BANE_DAY_NEW(int dayOffset, int cityUUID) {
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement getStatement = connection.prepareStatement("SELECT `placementDate`, `liveDate` FROM `dyn_banes` WHERE `cityUUID`=?");
|
||||
PreparedStatement updateStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `liveDate`=?, `day_set`=? WHERE `cityUUID`=?")) {
|
||||
|
||||
// Retrieve placementDate and liveDate
|
||||
getStatement.setInt(1, cityUUID);
|
||||
try (ResultSet rs = getStatement.executeQuery()) {
|
||||
if (rs.next()) {
|
||||
DateTime placementDate = new DateTime(rs.getTimestamp("placementDate").getTime());
|
||||
Timestamp liveDateTimestamp = rs.getTimestamp("liveDate");
|
||||
|
||||
// Explicitly check if liveDate is null
|
||||
DateTime liveDate;
|
||||
if (liveDateTimestamp == null) {
|
||||
// If liveDate is null, default to placementDate
|
||||
liveDate = placementDate;
|
||||
} else {
|
||||
// If liveDate is not null, use it
|
||||
liveDate = new DateTime(liveDateTimestamp.getTime());
|
||||
}
|
||||
|
||||
// Calculate the new liveDate while preserving the time component
|
||||
DateTime updatedDate = placementDate.plusDays(dayOffset)
|
||||
.withHourOfDay(liveDate.getHourOfDay())
|
||||
.withMinuteOfHour(liveDate.getMinuteOfHour())
|
||||
.withSecondOfMinute(liveDate.getSecondOfMinute())
|
||||
.withMillisOfSecond(liveDate.getMillisOfSecond());
|
||||
|
||||
// Update liveDate and day_set flag
|
||||
updateStatement.setTimestamp(1, new java.sql.Timestamp(updatedDate.getMillis()));
|
||||
updateStatement.setInt(2, 1); // day_set flag
|
||||
updateStatement.setInt(3, cityUUID);
|
||||
|
||||
updateStatement.execute();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public boolean SET_BANE_CAP_NEW(int count, int cityUUID) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `cap_size`=? WHERE `cityUUID`=?")) {
|
||||
|
||||
preparedStatement.setInt(1, count);
|
||||
preparedStatement.setLong(2, cityUUID);
|
||||
|
||||
preparedStatement.execute();
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `cap_set`=? WHERE `cityUUID`=?")) {
|
||||
|
||||
preparedStatement.setInt(1, 1);
|
||||
preparedStatement.setLong(2, cityUUID);
|
||||
|
||||
preparedStatement.execute();
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_banes` SET `cap_size`=? WHERE `cityUUID`=?")) {
|
||||
|
||||
preparedStatement.setInt(1, count);
|
||||
preparedStatement.setLong(2, cityUUID);
|
||||
|
||||
preparedStatement.execute();
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean REMOVE_BANE(Bane bane) {
|
||||
|
||||
if (bane == null)
|
||||
@@ -107,4 +236,25 @@ public class dbBaneHandler extends dbHandlerBase {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public DateTime getLiveDate(int cityUUID) {
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement statement = connection.prepareStatement("SELECT `liveDate` FROM `dyn_banes` WHERE `cityUUID`=?")) {
|
||||
|
||||
statement.setInt(1, cityUUID);
|
||||
|
||||
try (ResultSet rs = statement.executeQuery()) {
|
||||
if (rs.next()) {
|
||||
Timestamp liveDateTimestamp = rs.getTimestamp("liveDate");
|
||||
if (liveDateTimestamp != null) {
|
||||
return new DateTime(liveDateTimestamp.getTime());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
return null; // Return null if liveDate is not found or an error occurs
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,10 +11,7 @@ package engine.db.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import engine.objects.Zone;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.*;
|
||||
@@ -95,7 +92,16 @@ public class dbCityHandler extends dbHandlerBase {
|
||||
|
||||
return objectList;
|
||||
}
|
||||
public Integer GET_CAPITAL_CITY_COUNT() {
|
||||
|
||||
int cityCount = 0;
|
||||
for(Realm realm : Realm._realms.values()){
|
||||
if(realm.isRuled())
|
||||
cityCount ++;
|
||||
}
|
||||
|
||||
return cityCount;
|
||||
}
|
||||
public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
|
||||
|
||||
ArrayList<City> cityList = new ArrayList<>();
|
||||
|
||||
@@ -98,32 +98,54 @@ public class dbContractHandler extends dbHandlerBase {
|
||||
|
||||
public void LOAD_SELL_LIST_FOR_CONTRACT(final Contract contract) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_contract_selltype` WHERE `contractID` = ?;")) {
|
||||
if(!contract.getName().contains("Sage")) {
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_contract_selltype` WHERE `contractID` = ?;")) {
|
||||
|
||||
preparedStatement.setInt(1, contract.getObjectUUID());
|
||||
preparedStatement.setInt(1, contract.getObjectUUID());
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
while (rs.next()) {
|
||||
|
||||
int type = rs.getInt("type");
|
||||
int value = rs.getInt("value");
|
||||
int type = rs.getInt("type");
|
||||
int value = rs.getInt("value");
|
||||
|
||||
switch (type) {
|
||||
case 1:
|
||||
contract.getBuyItemType().add(value);
|
||||
break;
|
||||
case 2:
|
||||
contract.getBuySkillToken().add(value);
|
||||
break;
|
||||
case 3:
|
||||
contract.getBuyUnknownToken().add(value);
|
||||
break;
|
||||
switch (type) {
|
||||
case 1:
|
||||
contract.getBuyItemType().add(value);
|
||||
break;
|
||||
case 2:
|
||||
contract.getBuySkillToken().add(value);
|
||||
break;
|
||||
case 3:
|
||||
contract.getBuyUnknownToken().add(value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}else{
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_contract_selltype`;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
int value = rs.getInt("value");
|
||||
if(!contract.getBuySkillToken().contains(value))
|
||||
contract.getBuySkillToken().add(value);
|
||||
|
||||
if(!contract.getBuyItemType().contains(value))
|
||||
contract.getBuyItemType().add(value);
|
||||
|
||||
if(!contract.getBuyUnknownToken().contains(value))
|
||||
contract.getBuyUnknownToken().add(value);
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@ public abstract class dbHandlerBase {
|
||||
try {
|
||||
if (rs.next()) {
|
||||
abstractGameObject = localClass.getConstructor(ResultSet.class).newInstance(rs);
|
||||
|
||||
DbManager.addToCache(abstractGameObject);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -57,12 +56,28 @@ public abstract class dbHandlerBase {
|
||||
while (rs.next()) {
|
||||
|
||||
int id = rs.getInt(1);
|
||||
try {
|
||||
if (rs.getInt("capSize") == 0) {
|
||||
continue;
|
||||
}
|
||||
}catch(Exception e){
|
||||
//not a mine
|
||||
}
|
||||
|
||||
if (DbManager.inCache(localObjectType, id)) {
|
||||
objectList.add((T) DbManager.getFromCache(localObjectType, id));
|
||||
} else {
|
||||
try{
|
||||
if(rs.getInt("mineLiveHour") == 1)
|
||||
continue;
|
||||
}catch(Exception e){
|
||||
//not a mine
|
||||
}
|
||||
AbstractGameObject toAdd = localClass.getConstructor(ResultSet.class).newInstance(rs);
|
||||
DbManager.addToCache(toAdd);
|
||||
if(toAdd.getObjectType().equals(GameObjectType.Zone) && rs.getInt("canLoad") == 0){
|
||||
continue;
|
||||
}
|
||||
objectList.add((T) toAdd);
|
||||
|
||||
if (toAdd != null && toAdd instanceof AbstractWorldObject)
|
||||
|
||||
@@ -134,9 +134,13 @@ public class dbItemHandler extends dbHandlerBase {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
if (rs.next())
|
||||
worked = rs.getBoolean("result");
|
||||
|
||||
if (rs.next()) {
|
||||
try {
|
||||
worked = rs.getBoolean("result");
|
||||
}catch(Exception e){
|
||||
worked = false;
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
@@ -496,4 +500,18 @@ public class dbItemHandler extends dbHandlerBase {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean UPDATE_NUM_ITEMS(final Item item, int newValue) {
|
||||
if (item.getItemBase().getType().equals(ItemType.GOLD))
|
||||
return false;
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_item` SET `item_numberOfItems`=? WHERE `UID`=?")) {
|
||||
preparedStatement.setInt(1, newValue);
|
||||
preparedStatement.setLong(2, item.getObjectUUID());
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,27 +28,31 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
|
||||
}
|
||||
|
||||
public Mob PERSIST(Mob toAdd) {
|
||||
public Mob ADD_MOB(Mob toAdd) {
|
||||
|
||||
Mob mobile = null;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("CALL `mob_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("CALL `mob_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);")) {
|
||||
|
||||
preparedStatement.setLong(1, toAdd.parentZoneUUID);
|
||||
preparedStatement.setInt(2, toAdd.loadID);
|
||||
preparedStatement.setInt(3, toAdd.guildUUID);
|
||||
preparedStatement.setFloat(4, toAdd.bindLoc.x);
|
||||
preparedStatement.setFloat(5, toAdd.bindLoc.y);
|
||||
preparedStatement.setFloat(6, toAdd.bindLoc.z);
|
||||
preparedStatement.setLong(1, toAdd.getParentZoneID());
|
||||
preparedStatement.setInt(2, toAdd.getMobBaseID());
|
||||
preparedStatement.setInt(3, toAdd.getGuildUUID());
|
||||
preparedStatement.setFloat(4, toAdd.getSpawnX());
|
||||
preparedStatement.setFloat(5, toAdd.getSpawnY());
|
||||
preparedStatement.setFloat(6, toAdd.getSpawnZ());
|
||||
preparedStatement.setInt(7, 0);
|
||||
preparedStatement.setFloat(8, toAdd.spawnRadius);
|
||||
preparedStatement.setInt(9, toAdd.spawnTime);
|
||||
preparedStatement.setInt(10, toAdd.contractUUID);
|
||||
preparedStatement.setInt(11, toAdd.buildingUUID);
|
||||
preparedStatement.setInt(12, toAdd.level);
|
||||
preparedStatement.setString(13, toAdd.firstName);
|
||||
preparedStatement.setString(14, toAdd.behaviourType.toString());
|
||||
preparedStatement.setFloat(8, toAdd.getSpawnRadius());
|
||||
preparedStatement.setInt(9, toAdd.getTrueSpawnTime());
|
||||
|
||||
if (toAdd.getContract() != null)
|
||||
preparedStatement.setInt(10, toAdd.getContract().getContractID());
|
||||
else
|
||||
preparedStatement.setInt(10, 0);
|
||||
|
||||
preparedStatement.setInt(11, toAdd.getBuildingID());
|
||||
preparedStatement.setInt(12, toAdd.getLevel());
|
||||
preparedStatement.setString(13, toAdd.getFirstName());
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
@@ -102,17 +106,17 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
return row_count;
|
||||
}
|
||||
|
||||
public void LOAD_GUARD_MINIONS(Mob guardCaptain) {
|
||||
public void LOAD_PATROL_POINTS(Mob captain) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_guards` WHERE `captainUID` = ?")) {
|
||||
|
||||
preparedStatement.setInt(1, guardCaptain.getObjectUUID());
|
||||
preparedStatement.setInt(1, captain.getObjectUUID());
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
String minionName = rs.getString("minionName");
|
||||
Mob toCreate = Mob.createGuardMinion(guardCaptain, guardCaptain.getLevel(), minionName);
|
||||
String name = rs.getString("name");
|
||||
Mob toCreate = Mob.createGuardMob(captain, captain.getGuild(), captain.getParentZone(), captain.building.getLoc(), captain.getLevel(), name);
|
||||
|
||||
if (toCreate == null)
|
||||
return;
|
||||
@@ -127,13 +131,15 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean ADD_GUARD_MINION(final long captainUID, final String minionName) {
|
||||
public boolean ADD_TO_GUARDS(final long captainUID, final int mobBaseID, final String name, final int slot) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO `dyn_guards` (`captainUID`, `minionName`) VALUES (?,?)")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO `dyn_guards` (`captainUID`, `mobBaseID`,`name`, `slot`) VALUES (?,?,?,?)")) {
|
||||
|
||||
preparedStatement.setLong(1, captainUID);
|
||||
preparedStatement.setString(2, minionName);
|
||||
preparedStatement.setInt(2, mobBaseID);
|
||||
preparedStatement.setString(3, name);
|
||||
preparedStatement.setInt(4, slot);
|
||||
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
@@ -143,13 +149,14 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean REMOVE_GUARD_MINION(final long captainUID, final String minionName) {
|
||||
public boolean REMOVE_FROM_GUARDS(final long captainUID, final int mobBaseID, final int slot) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_guards` WHERE `captainUID`=? AND `minionName`=? LIMIT 1;")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_guards` WHERE `captainUID`=? AND `mobBaseID`=? AND `slot` =?")) {
|
||||
|
||||
preparedStatement.setLong(1, captainUID);
|
||||
preparedStatement.setString(2, minionName);
|
||||
preparedStatement.setInt(2, mobBaseID);
|
||||
preparedStatement.setInt(3, slot);
|
||||
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
@@ -159,20 +166,6 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean REMOVE_ALL_MINIONS(final long captainUID) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_guards` WHERE `captainUID`=?;")) {
|
||||
|
||||
preparedStatement.setLong(1, captainUID);
|
||||
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList<Mob> GET_ALL_MOBS_FOR_ZONE(Zone zone) {
|
||||
|
||||
|
||||
@@ -131,6 +131,32 @@ public class dbNPCHandler extends dbHandlerBase {
|
||||
return npc;
|
||||
}
|
||||
|
||||
public int BANE_COMMANDER_EXISTS(final int objectUUID) {
|
||||
|
||||
int uid = 0;
|
||||
|
||||
String query = "SELECT `UID` FROM `obj_npc` WHERE `npc_buildingID` = ? LIMIT 1;";
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement(query)) {
|
||||
|
||||
preparedStatement.setInt(1, objectUUID);
|
||||
|
||||
try (ResultSet rs = preparedStatement.executeQuery()) {
|
||||
if (rs.next()) {
|
||||
// Retrieve the UID column value
|
||||
uid = rs.getInt("UID");
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
return uid;
|
||||
}
|
||||
|
||||
|
||||
public int MOVE_NPC(long npcID, long parentID, float locX, float locY, float locZ) {
|
||||
|
||||
int rowCount;
|
||||
@@ -176,6 +202,18 @@ public class dbNPCHandler extends dbHandlerBase {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void updateSpecialPricing(final NPC npc){
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE obj_npc SET specialPrice=? WHERE UID = ?")) {
|
||||
preparedStatement.setInt(1, npc.getSpecialPrice());
|
||||
preparedStatement.setInt(2, npc.getDBID());
|
||||
|
||||
preparedStatement.executeUpdate();
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
public void updateDatabase(final NPC npc) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
|
||||
@@ -15,9 +15,15 @@ import engine.gameManager.PowersManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PreparedStatementShared;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.MobPowerEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
|
||||
public class dbPowerHandler extends dbHandlerBase {
|
||||
@@ -80,4 +86,43 @@ public class dbPowerHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public static HashMap<Integer, ArrayList<MobPowerEntry>> LOAD_MOB_POWERS() {
|
||||
|
||||
HashMap<Integer, ArrayList<MobPowerEntry>> mobPowers = new HashMap<>();
|
||||
MobPowerEntry mobPowerEntry;
|
||||
|
||||
int mobbaseID;
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_npc_mobbase_powers ORDER BY `id` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
mobbaseID = rs.getInt("mobbaseUUID");
|
||||
mobPowerEntry = new MobPowerEntry(rs);
|
||||
|
||||
if (mobPowers.get(mobbaseID) == null) {
|
||||
ArrayList<MobPowerEntry> powerList = new ArrayList<>();
|
||||
powerList.add(mobPowerEntry);
|
||||
mobPowers.put(mobbaseID, powerList);
|
||||
} else {
|
||||
ArrayList<MobPowerEntry> powerList = mobPowers.get(mobbaseID);
|
||||
powerList.add(mobPowerEntry);
|
||||
mobPowers.put(mobbaseID, powerList);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + mobPowers.size());
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -11,8 +11,6 @@ package engine.db.handlers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.RuneBase;
|
||||
import engine.powers.RunePowerEntry;
|
||||
import engine.powers.RuneSkillAdjustEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
@@ -29,84 +27,6 @@ public class dbRuneBaseHandler extends dbHandlerBase {
|
||||
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
|
||||
}
|
||||
|
||||
public static HashMap<Integer, ArrayList<RunePowerEntry>> LOAD_RUNE_POWERS() {
|
||||
|
||||
HashMap<Integer, ArrayList<RunePowerEntry>> mobPowers = new HashMap<>();
|
||||
RunePowerEntry runePowerEntry;
|
||||
|
||||
int rune_id;
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_rune_powers")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
rune_id = rs.getInt("rune_id");
|
||||
runePowerEntry = new RunePowerEntry(rs);
|
||||
|
||||
if (mobPowers.get(rune_id) == null) {
|
||||
ArrayList<RunePowerEntry> runePowerList = new ArrayList<>();
|
||||
runePowerList.add(runePowerEntry);
|
||||
mobPowers.put(rune_id, runePowerList);
|
||||
} else {
|
||||
ArrayList<RunePowerEntry> powerList = mobPowers.get(rune_id);
|
||||
powerList.add(runePowerEntry);
|
||||
mobPowers.put(rune_id, powerList);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + mobPowers.size());
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> LOAD_RUNE_SKILL_ADJUSTS() {
|
||||
|
||||
HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> runeSkillAdjusts = new HashMap<>();
|
||||
RuneSkillAdjustEntry runeSkillAdjustEntry;
|
||||
|
||||
int rune_id;
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_rune_skill_adjusts")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
rune_id = rs.getInt("rune_id");
|
||||
runeSkillAdjustEntry = new RuneSkillAdjustEntry(rs);
|
||||
|
||||
if (runeSkillAdjusts.get(rune_id) == null) {
|
||||
ArrayList<RuneSkillAdjustEntry> skillAdjustList = new ArrayList<>();
|
||||
skillAdjustList.add(runeSkillAdjustEntry);
|
||||
runeSkillAdjusts.put(rune_id, skillAdjustList);
|
||||
} else {
|
||||
ArrayList<RuneSkillAdjustEntry> powerList = runeSkillAdjusts.get(rune_id);
|
||||
powerList.add(runeSkillAdjustEntry);
|
||||
runeSkillAdjusts.put(rune_id, powerList);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return runeSkillAdjusts;
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + runeSkillAdjusts.size());
|
||||
return runeSkillAdjusts;
|
||||
}
|
||||
|
||||
public void GET_RUNE_REQS(final RuneBase rb) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ChatManager;
|
||||
@@ -44,7 +43,7 @@ public class AddMobCmd extends AbstractDevCmd {
|
||||
MobBase mb = (MobBase) mobbaseAGO;
|
||||
int loadID = mb.getObjectUUID();
|
||||
Mob mob = Mob.createMob(loadID, Vector3fImmutable.getRandomPointInCircle(pc.getLoc(), 100),
|
||||
null, zone, null, null, "", 1, Enum.AIAgentType.MOBILE);
|
||||
null, true, zone, null, 0, "", 1);
|
||||
if (mob != null) {
|
||||
mob.updateDatabase();
|
||||
this.setResult(String.valueOf(mob.getDBID()));
|
||||
@@ -85,7 +84,7 @@ public class AddMobCmd extends AbstractDevCmd {
|
||||
|
||||
|
||||
Mob mob = Mob.createMob(loadID, pc.getLoc(),
|
||||
null, zone, null, null, "", 1, Enum.AIAgentType.MOBILE);
|
||||
null, true, zone, null, 0, "", 1);
|
||||
if (mob != null) {
|
||||
mob.updateDatabase();
|
||||
ChatManager.chatSayInfo(pc,
|
||||
|
||||
@@ -13,6 +13,7 @@ import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -31,7 +32,6 @@ public class AddNPCCmd extends AbstractDevCmd {
|
||||
int contractID;
|
||||
String name = "";
|
||||
int level = 0;
|
||||
|
||||
if (words.length < 2) {
|
||||
this.sendUsage(pc);
|
||||
return;
|
||||
@@ -39,59 +39,54 @@ public class AddNPCCmd extends AbstractDevCmd {
|
||||
try {
|
||||
contractID = Integer.parseInt(words[0]);
|
||||
level = Integer.parseInt(words[1]);
|
||||
|
||||
for (int i = 2; i < words.length; i++) {
|
||||
name += words[i];
|
||||
if (i + 1 < words.length)
|
||||
name += "";
|
||||
}
|
||||
|
||||
} catch (NumberFormatException e) {
|
||||
throwbackError(pc,
|
||||
"Failed to parse supplied contractID or level to an Integer.");
|
||||
return; // NaN
|
||||
}
|
||||
|
||||
Contract contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
|
||||
|
||||
if (contract == null || level < 1 || level > 75) {
|
||||
throwbackError(pc,
|
||||
"Invalid addNPC Command. Need contract ID, and level");
|
||||
return; // NaN
|
||||
}
|
||||
|
||||
// Pick a random name
|
||||
if (name.isEmpty())
|
||||
name = NPCManager.getPirateName(contract.getMobbaseID());
|
||||
|
||||
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
|
||||
if (zone == null) {
|
||||
throwbackError(pc, "Failed to find zone to place npc in.");
|
||||
return;
|
||||
}
|
||||
|
||||
Building building = null;
|
||||
if (target != null)
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
Building parentBuilding = (Building) target;
|
||||
BuildingManager.addHirelingForWorld(parentBuilding, pc, parentBuilding.getLoc(), parentBuilding.getParentZone(), contract, level);
|
||||
return;
|
||||
building = (Building)target;
|
||||
}
|
||||
|
||||
NPC npc = NPC.createNPC(name, contractID,
|
||||
pc.getLoc(), null, zone, (short) level, null);
|
||||
|
||||
if (npc != null) {
|
||||
WorldGrid.addObject(npc, pc);
|
||||
ChatManager.chatSayInfo(pc,
|
||||
"NPC with ID " + npc.getDBID() + " added");
|
||||
this.setResult(String.valueOf(npc.getDBID()));
|
||||
} else {
|
||||
throwbackError(pc, "Failed to create npc of contract type "
|
||||
+ contractID);
|
||||
Logger.error(
|
||||
"Failed to create npc of contract type " + contractID);
|
||||
NPC created;
|
||||
Guild guild = null;
|
||||
Vector3fImmutable loc;
|
||||
if(building != null){
|
||||
guild = building.getGuild();
|
||||
loc = building.loc;
|
||||
} else{
|
||||
loc = pc.loc;
|
||||
}
|
||||
created = NPC.createNPC(name, contractID, loc, guild, zone, (short)level, building);
|
||||
created.bindLoc = loc;
|
||||
if(building != null) {
|
||||
created.buildingUUID = building.getObjectUUID();
|
||||
created.building = building;
|
||||
NPCManager.slotCharacterInBuilding(created);
|
||||
}
|
||||
created.setLoc(created.bindLoc);
|
||||
created.updateDatabase();
|
||||
throwbackInfo(pc, "Created NPC with UUID: " + created.getObjectUUID());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
|
||||
public class AuditHeightMapCmd extends AbstractDevCmd {
|
||||
|
||||
public AuditHeightMapCmd() {
|
||||
super("auditheightmap");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pcSender, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
int count = Integer.parseInt(words[0]);
|
||||
long start = System.currentTimeMillis();
|
||||
for (int i = 0; i < count; i++) {
|
||||
|
||||
|
||||
Zone currentZone = ZoneManager.findSmallestZone(pcSender.getLoc());
|
||||
|
||||
|
||||
Vector3fImmutable currentLoc = Vector3fImmutable.getRandomPointInCircle(currentZone.getLoc(), currentZone.getBounds().getHalfExtents().x < currentZone.getBounds().getHalfExtents().y ? currentZone.getBounds().getHalfExtents().x : currentZone.getBounds().getHalfExtents().y);
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(currentLoc, currentZone);
|
||||
|
||||
if (currentZone != null && currentZone.getHeightMap() != null) {
|
||||
float altitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
float outsetAltitude = HeightMap.getOutsetHeight(altitude, currentZone, pcSender.getLoc());
|
||||
}
|
||||
|
||||
}
|
||||
long end = System.currentTimeMillis();
|
||||
|
||||
long delta = end - start;
|
||||
|
||||
this.throwbackInfo(pcSender, "Audit Heightmap took " + delta + " ms to run " + count + " times!");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /auditmobs [zone.UUID]'";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Audits all the mobs in a zone.";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -13,6 +13,7 @@ import engine.InterestManagement.HeightMap;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
@@ -21,58 +22,205 @@ public class GetHeightCmd extends AbstractDevCmd {
|
||||
|
||||
public GetHeightCmd() {
|
||||
super("getHeight");
|
||||
this.addCmdString("height");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
Zone currentZone;
|
||||
Zone parentZone;
|
||||
Zone heightmapZone;
|
||||
boolean end = true;
|
||||
|
||||
currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
|
||||
heightmapZone = HeightMap.getNextZoneWithTerrain(currentZone);
|
||||
parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent());
|
||||
float height = HeightMap.getWorldHeight(pc);
|
||||
|
||||
float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
|
||||
float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc());
|
||||
this.throwbackInfo(pc, "Altitude : " + height);
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone);
|
||||
Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc);
|
||||
this.throwbackInfo(pc, "Character Height: " + pc.getCharacterHeight());
|
||||
this.throwbackInfo(pc, "Character Height to start swimming: " + pc.centerHeight);
|
||||
|
||||
this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName());
|
||||
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName());
|
||||
this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude);
|
||||
this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel());
|
||||
this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
|
||||
this.throwbackInfo(playerCharacter, "*** 256: " + currentHeight);
|
||||
this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight()));
|
||||
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
this.throwbackInfo(pc, "Water Level : " + zone.getSeaLevel());
|
||||
this.throwbackInfo(pc, "Character Water Level Above : " + (pc.getCharacterHeight() + height - zone.getSeaLevel()));
|
||||
|
||||
HeightMap.SCALEVALUE = 1f / 255f;
|
||||
currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
|
||||
HeightMap.SCALEVALUE = 1f / 256f;
|
||||
if (end)
|
||||
return;
|
||||
|
||||
Vector2f gridSquare;
|
||||
Vector2f gridOffset;
|
||||
Vector2f parentGrid;
|
||||
Vector2f parentLoc = new Vector2f(-1, -1);
|
||||
|
||||
Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
|
||||
if (currentZone == null)
|
||||
return;
|
||||
|
||||
Zone parentZone = currentZone.getParent();
|
||||
|
||||
HeightMap heightMap = currentZone.getHeightMap();
|
||||
|
||||
|
||||
//find the next parents heightmap if the currentzone heightmap is null.
|
||||
while (heightMap == null) {
|
||||
|
||||
if (currentZone == ZoneManager.getSeaFloor()) {
|
||||
this.throwbackInfo(pc, "Could not find a heightmap to get height.");
|
||||
break;
|
||||
}
|
||||
|
||||
this.throwbackError(pc, "Heightmap does not exist for " + currentZone.getName());
|
||||
this.throwbackInfo(pc, "Using parent zone instead: ");
|
||||
currentZone = currentZone.getParent();
|
||||
heightMap = currentZone.getHeightMap();
|
||||
}
|
||||
|
||||
|
||||
if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) {
|
||||
this.throwbackInfo(pc, currentZone.getName() + " has no heightmap ");
|
||||
this.throwbackInfo(pc, "Current altitude: " + currentZone.absY);
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone);
|
||||
|
||||
Vector3fImmutable seaFloorLocalLoc = ZoneManager.worldToLocal(pc.getLoc(), ZoneManager.getSeaFloor());
|
||||
this.throwbackInfo(pc, "SeaFloor Local : " + seaFloorLocalLoc.x + " , " + seaFloorLocalLoc.y);
|
||||
|
||||
|
||||
this.throwbackInfo(pc, "Local Zone Location : " + zoneLoc.x + " , " + zoneLoc.y);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone);
|
||||
Vector3fImmutable parentLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone.getParent());
|
||||
this.throwbackInfo(pc, "Local Zone Location from center : " + localLocFromCenter);
|
||||
this.throwbackInfo(pc, "parent Zone Location from center : " + parentLocFromCenter);
|
||||
|
||||
Vector2f parentZoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone.getParent());
|
||||
this.throwbackInfo(pc, "Parent Zone Location from Bottom Left : " + parentZoneLoc);
|
||||
|
||||
if ((parentZone != null) && (parentZone.getHeightMap() != null)) {
|
||||
parentLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), parentZone);
|
||||
parentGrid = parentZone.getHeightMap().getGridSquare(parentLoc);
|
||||
} else
|
||||
parentGrid = new Vector2f(-1, -1);
|
||||
|
||||
gridSquare = heightMap.getGridSquare(zoneLoc);
|
||||
gridOffset = HeightMap.getGridOffset(gridSquare);
|
||||
|
||||
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
|
||||
this.throwbackInfo(pc, currentZone.getName());
|
||||
this.throwbackInfo(pc, "Current Grid Square: " + gridSquare.x + " , " + gridSquare.y);
|
||||
this.throwbackInfo(pc, "Grid Offset: " + gridOffset.x + " , " + gridOffset.y);
|
||||
this.throwbackInfo(pc, "Parent Grid: " + parentGrid.x + " , " + parentGrid.y);
|
||||
|
||||
if (parentGrid.x != -1) {
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
this.throwbackInfo(pc, "Parent ALTITUDE: " + (parentAltitude));
|
||||
this.throwbackInfo(pc, "Parent Interpolation: " + (parentAltitude + parentZone.getWorldAltitude()));
|
||||
}
|
||||
this.throwbackInfo(pc, "interpolated height: " + interaltitude);
|
||||
|
||||
this.throwbackInfo(pc, "interpolated height with World: " + (interaltitude + currentZone.getWorldAltitude()));
|
||||
|
||||
float realWorldAltitude = interaltitude + currentZone.getWorldAltitude();
|
||||
|
||||
//OUTSET
|
||||
if (parentZone != null) {
|
||||
float parentXRadius = currentZone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = currentZone.getBounds().getHalfExtents().y;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
float bucketScaleX = 100 / parentXRadius;
|
||||
float bucketScaleZ = 200 / parentZRadius;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
float weight;
|
||||
|
||||
double scale;
|
||||
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getAbsY();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getAbsY();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
float strMod = pc.statStrBase - 40;
|
||||
|
||||
strMod *= .00999999998f;
|
||||
|
||||
strMod += 1f;
|
||||
|
||||
float radius = 0;
|
||||
switch (pc.getRaceID()) {
|
||||
case 2017:
|
||||
radius = 3.1415927f;
|
||||
case 2000:
|
||||
|
||||
|
||||
}
|
||||
strMod *= 1.5707964f;
|
||||
|
||||
strMod += 3.1415927f;
|
||||
|
||||
strMod -= .5f;
|
||||
|
||||
|
||||
realWorldAltitude += strMod;
|
||||
|
||||
this.throwbackInfo(pc, "interpolated height with World: " + realWorldAltitude);
|
||||
|
||||
this.throwbackInfo(playerCharacter, "***255 Adjusted: " + (currentHeight + playerCharacter.getCharacterHeight()));
|
||||
this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
|
||||
|
||||
this.throwbackInfo(playerCharacter, "------------");
|
||||
this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName());
|
||||
this.throwbackInfo(playerCharacter, "Height returned : " + parentHeight);
|
||||
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y) + "]");
|
||||
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y) + "]");
|
||||
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y + 1) + "]");
|
||||
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y + 1) + "]");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Queries heightmap engine";
|
||||
return "Temporarily Changes SubRace";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /getheight";
|
||||
return "' /subrace mobBaseID";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+28
-32
@@ -9,59 +9,55 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.ItemContainerType;
|
||||
import engine.Enum.ItemType;
|
||||
import engine.Enum.OwnerType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Eighty
|
||||
*/
|
||||
public class GimmeCmd extends AbstractDevCmd {
|
||||
|
||||
public class PrintEffectsCmd extends AbstractDevCmd {
|
||||
|
||||
public PrintEffectsCmd() {
|
||||
super("printeffects");
|
||||
// super("printstats", MBServerStatics.ACCESS_LEVEL_ADMIN);
|
||||
}
|
||||
|
||||
public static ItemBase getWeaponBase(int slot, HashMap<Integer, MobEquipment> equip) {
|
||||
if (equip.containsKey(slot)) {
|
||||
MobEquipment item = equip.get(slot);
|
||||
if (item != null && item.getItemBase() != null) {
|
||||
return item.getItemBase();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
public GimmeCmd() {
|
||||
super("gimme");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
AbstractCharacter tar;
|
||||
|
||||
if (target != null && target instanceof AbstractCharacter) {
|
||||
tar = (AbstractCharacter) target;
|
||||
|
||||
String newline = "\r\n ";
|
||||
String output = "Effects For Character: " + tar.getName() + newline;
|
||||
|
||||
for(String effect : tar.effects.keySet()){
|
||||
output += effect + newline;
|
||||
}
|
||||
throwbackInfo(pc, output);
|
||||
int amt = 0;
|
||||
int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems();
|
||||
amt = 10000000 - currentGold;
|
||||
if (!pc.getCharItemManager().addGoldToInventory(amt, true)) {
|
||||
throwbackError(pc, "Failed to add gold to inventory");
|
||||
return;
|
||||
}
|
||||
|
||||
ChatManager.chatSayInfo(pc, amt + " gold added to inventory");
|
||||
|
||||
if(pc.level < 75) {
|
||||
pc.setLevel((short) 75);
|
||||
ChatManager.chatSayInfo(pc, "Level set to 75");
|
||||
}
|
||||
pc.getCharItemManager().updateInventory();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Returns the player's current stats";
|
||||
return "Round up current gold in inventory to 10,000,000";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /printstats'";
|
||||
return "'./gimme";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
/**
|
||||
* ./hotzone <- display the current hotzone & time remaining
|
||||
* ./hotzone random <- change hotzone to random new zone
|
||||
*/
|
||||
|
||||
public class HotzoneCmd extends AbstractDevCmd {
|
||||
|
||||
public HotzoneCmd() {
|
||||
super("hotzone");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
StringBuilder data = new StringBuilder();
|
||||
String outString;
|
||||
|
||||
for (String s : words) {
|
||||
data.append(s);
|
||||
data.append(' ');
|
||||
}
|
||||
|
||||
String input = data.toString().trim();
|
||||
|
||||
if (input.length() == 0) {
|
||||
outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
|
||||
outString += "Available hotZones: " + ZoneManager.availableHotZones();
|
||||
throwbackInfo(playerCharacter, outString);
|
||||
return;
|
||||
}
|
||||
|
||||
if (input.equalsIgnoreCase("random")) {
|
||||
ZoneManager.generateAndSetRandomHotzone();
|
||||
outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
|
||||
outString += "Available hotZones: " + ZoneManager.availableHotZones();
|
||||
throwbackInfo(playerCharacter, outString);
|
||||
return;
|
||||
}
|
||||
|
||||
if (input.equalsIgnoreCase("reset")) {
|
||||
ZoneManager.resetHotZones();
|
||||
throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones());
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Use no arguments to see the current hotzone or \"random\" to change it randomly.";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "'./hotzone [random]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -18,6 +18,7 @@ import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.util.StringUtils;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
@@ -337,7 +338,8 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += "Swimming : " + targetPC.isSwimming();
|
||||
output += newline;
|
||||
output += "isMoving : " + targetPC.isMoving();
|
||||
|
||||
output += newline;
|
||||
output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
|
||||
break;
|
||||
|
||||
case NPC:
|
||||
@@ -440,9 +442,7 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += "isSummonedPet: true";
|
||||
else
|
||||
output += "isSummonedPet: false";
|
||||
|
||||
|
||||
PlayerCharacter owner = (PlayerCharacter) targetMob.guardCaptain;
|
||||
PlayerCharacter owner = targetMob.getOwner();
|
||||
if (owner != null)
|
||||
output += " owner: " + owner.getObjectUUID();
|
||||
output += newline;
|
||||
@@ -531,6 +531,13 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case Corpse:
|
||||
Corpse corpse = (Corpse)target;
|
||||
Long timeLeft = MBServerStatics.CORPSE_CLEANUP_TIMER_MS - (System.currentTimeMillis() - corpse.spawnedTime);
|
||||
output += "Despawn in: " + timeLeft;
|
||||
output += newline;
|
||||
break;
|
||||
}
|
||||
|
||||
throwbackInfo(pc, output);
|
||||
|
||||
@@ -16,6 +16,7 @@ import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Mine;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.workthreads.HalfHourlyJobThread;
|
||||
import engine.workthreads.HourlyJobThread;
|
||||
|
||||
/**
|
||||
@@ -41,10 +42,10 @@ public class MineActiveCmd extends AbstractDevCmd {
|
||||
String trigger = args[0];
|
||||
switch (trigger) {
|
||||
case "true":
|
||||
HourlyJobThread.mineWindowOpen(mine);
|
||||
HalfHourlyJobThread.mineWindowOpen(mine);
|
||||
break;
|
||||
case "false":
|
||||
HourlyJobThread.mineWindowClose(mine);
|
||||
HalfHourlyJobThread.mineWindowClose(mine);
|
||||
break;
|
||||
default:
|
||||
this.sendUsage(pcSender);
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
public class PrintRunesCmd extends AbstractDevCmd {
|
||||
|
||||
public PrintRunesCmd() {
|
||||
super("printrunes");
|
||||
// super("printstats", MBServerStatics.ACCESS_LEVEL_ADMIN);
|
||||
}
|
||||
|
||||
public static ItemBase getWeaponBase(int slot, HashMap<Integer, MobEquipment> equip) {
|
||||
if (equip.containsKey(slot)) {
|
||||
MobEquipment item = equip.get(slot);
|
||||
if (item != null && item.getItemBase() != null) {
|
||||
return item.getItemBase();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
AbstractCharacter tar;
|
||||
|
||||
if (target != null && target instanceof AbstractCharacter) {
|
||||
tar = (AbstractCharacter) target;
|
||||
|
||||
String newline = "\r\n ";
|
||||
String output = "Applied Runes For Character: " + ((AbstractCharacter) target).getName() + newline;
|
||||
|
||||
for(CharacterRune rune : ((AbstractCharacter)target).runes){
|
||||
output += rune.getRuneBaseID() + " " + rune.getRuneBase().getName() + newline;
|
||||
}
|
||||
throwbackInfo(pc, output);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Returns the player's current stats";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /printstats'";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
|
||||
@@ -72,6 +73,10 @@ public class PrintStatsCmd extends AbstractDevCmd {
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
|
||||
out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
|
||||
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
|
||||
out += "Move Speed: " + tar.getSpeed() + newline;
|
||||
out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
|
||||
out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
|
||||
out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
|
||||
throwbackInfo(pc, out);
|
||||
}
|
||||
|
||||
@@ -103,19 +108,15 @@ public class PrintStatsCmd extends AbstractDevCmd {
|
||||
main = getWeaponBase(1, equip);
|
||||
ItemBase off = null;
|
||||
|
||||
if(equip != null){
|
||||
if(equip.get(2) != null && !equip.get(2).getItemBase().isShield()){
|
||||
//off hand weapon
|
||||
out += "Attack Rating: " + tar.atrHandTwo + newline;
|
||||
out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline;
|
||||
out += "Range: " + tar.rangeHandTwo + newline;
|
||||
out += "Attack Speed: " + tar.speedHandTwo + newline;
|
||||
} else{
|
||||
out += "Attack Rating: " + tar.atrHandOne + newline;
|
||||
out += "Damage: " + tar.minDamageHandOne + " - " + tar.maxDamageHandOne + newline;
|
||||
out += "Range: " + tar.rangeHandOne + newline;
|
||||
out += "Attack Speed: " + tar.speedHandOne + newline;
|
||||
}
|
||||
if (equip != null)
|
||||
getWeaponBase(2, equip);
|
||||
if (main == null && off == null) {
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + ", range: 6" + newline;
|
||||
} else {
|
||||
if (main != null)
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + ", range: " + main.getRange() + newline;
|
||||
if (off != null)
|
||||
out += "Main Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + ", range: " + off.getRange() + newline;
|
||||
}
|
||||
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
|
||||
|
||||
|
||||
@@ -59,25 +59,22 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
|
||||
|
||||
if (npc != null) {
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
DbManager.removeFromCache(GameObjectType.NPC,
|
||||
npc.getObjectUUID());
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
} else if (mobA != null) {
|
||||
for (Integer minionUUID : mobA.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
for (Mob mob : mobA.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
@@ -154,11 +151,10 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
|
||||
|
||||
if (npc != null) {
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
@@ -167,11 +163,10 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
npc.getObjectUUID());
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
} else if (mobA != null) {
|
||||
for (Integer minionUUID : mobA.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
for (Mob mob : mobA.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
|
||||
@@ -25,17 +25,42 @@ public class RegionCmd extends AbstractDevCmd {
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
Regions region = ((AbstractCharacter)target).region;
|
||||
if (region == null) {
|
||||
|
||||
if (pc.region == null) {
|
||||
this.throwbackInfo(pc, "No Region Found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(region != null) {
|
||||
this.throwbackInfo(pc, "Region Info: " + ((AbstractCharacter) target).getName());
|
||||
this.throwbackInfo(pc, "Region Name: " + region);
|
||||
this.throwbackInfo(pc, "Region Height: " + region.lerpY((AbstractCharacter)target));
|
||||
|
||||
String newLine = System.getProperty("line.separator");
|
||||
String result = "";
|
||||
result += (pc.region.getClass().getSimpleName());
|
||||
result += (" {");
|
||||
result += (newLine);
|
||||
Field[] fields = pc.region.getClass().getDeclaredFields();
|
||||
|
||||
//print field names paired with their values
|
||||
for (Field field : fields) {
|
||||
field.setAccessible(true);
|
||||
result += (" ");
|
||||
try {
|
||||
|
||||
if (field.getName().contains("Furniture"))
|
||||
continue;
|
||||
result += (field.getName());
|
||||
result += (": ");
|
||||
//requires access to private field:
|
||||
result += (field.get(pc.region).toString());
|
||||
} catch (IllegalAccessException ex) {
|
||||
System.out.println(ex);
|
||||
}
|
||||
result.trim();
|
||||
result += (newLine);
|
||||
}
|
||||
result += ("}");
|
||||
|
||||
this.throwbackInfo(pc, result.toString());
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.BuildingGroup;
|
||||
import engine.Enum.DbObjectType;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
@@ -137,16 +138,49 @@ public class RemoveObjectCmd extends AbstractDevCmd {
|
||||
Warehouse.warehouseByBuildingUUID.remove(building.getObjectUUID());
|
||||
}
|
||||
|
||||
|
||||
//remove cached shrines.
|
||||
if ((building.getBlueprintUUID() != 0)
|
||||
&& (building.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE))
|
||||
Shrine.RemoveShrineFromCacheByBuilding(building);
|
||||
|
||||
// Remove hirelings for this building
|
||||
for (AbstractCharacter ac : building.getHirelings().keySet()) {
|
||||
NPC npc = null;
|
||||
Mob mobA = null;
|
||||
|
||||
for (AbstractCharacter abstractCharacter : building.getHirelings().keySet())
|
||||
BuildingManager.removeHireling(building, abstractCharacter);
|
||||
if (ac.getObjectType() == GameObjectType.NPC)
|
||||
npc = (NPC) ac;
|
||||
else if (ac.getObjectType() == GameObjectType.Mob)
|
||||
mobA = (Mob) ac;
|
||||
|
||||
if (npc != null) {
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
DbManager.removeFromCache(npc);
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
WorldGrid.removeObject(npc, pc);
|
||||
} else if (mobA != null) {
|
||||
for (Mob mob : mobA.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
DbManager.MobQueries.DELETE_MOB(mobA);
|
||||
DbManager.removeFromCache(mobA);
|
||||
WorldGrid.RemoveWorldObject(mobA);
|
||||
WorldGrid.removeObject(mobA, pc);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Zone zone = building.getParentZone();
|
||||
DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
|
||||
DbManager.removeFromCache(building);
|
||||
@@ -175,13 +209,11 @@ public class RemoveObjectCmd extends AbstractDevCmd {
|
||||
if (npc.building != null)
|
||||
npc.building.getHirelings().remove(npc);
|
||||
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
Mob minionMob = Mob.getMob(minionUUID);
|
||||
WorldGrid.RemoveWorldObject(minionMob);
|
||||
WorldGrid.removeObject(minionMob, pc);
|
||||
|
||||
if (minionMob.getParentZone() != null)
|
||||
minionMob.getParentZone().zoneMobSet.remove(minionMob);
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
|
||||
public class SeaAuditCmd extends AbstractDevCmd {
|
||||
|
||||
public SeaAuditCmd() {
|
||||
super("seaaudit");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
for (Zone zone : ZoneManager.getAllZones())
|
||||
if (zone.getSeaLevel() > zone.worldAltitude)
|
||||
this.throwbackInfo(playerCharacter, zone.getObjectUUID() + zone.getName());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Queries heightmap engine";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /getheight";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -46,7 +46,7 @@ public class SetLevelCmd extends AbstractDevCmd {
|
||||
this.sendUsage(pc);
|
||||
return;
|
||||
}
|
||||
if (level < 1 || level > 75) {
|
||||
if (level < 1 || level > 80) {
|
||||
this.sendHelp(pc);
|
||||
return;
|
||||
}
|
||||
@@ -62,7 +62,7 @@ public class SetLevelCmd extends AbstractDevCmd {
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Sets your character's level to 'amount'. 'amount' must be between 1-75";
|
||||
return "Sets your character's level to 'amount'. 'amount' must be between 1-80";
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -159,7 +159,7 @@ public class SetSubRaceCmd extends AbstractDevCmd {
|
||||
// pum.setEffectID(token);
|
||||
// pum.setSourceType(pc.getObjectType().ordinal());
|
||||
// pum.setSourceID(pc.getObjectUUID());
|
||||
// pum.setStartLocType(pc.getObjectType().ordinal());
|
||||
// pum.setTargetType(pc.getObjectType().ordinal());
|
||||
// pum.setTargetID(pc.getObjectUUID());
|
||||
// pum.setNumTrains(40);
|
||||
// pum.setDuration(-1);
|
||||
|
||||
@@ -10,6 +10,8 @@ import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
|
||||
public int simCount = 250;
|
||||
public SimulateBootyCmd() {
|
||||
super("bootysim");
|
||||
}
|
||||
@@ -25,7 +27,15 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
|
||||
String output;
|
||||
|
||||
output = "Booty Simulation:" + newline;
|
||||
try
|
||||
{
|
||||
simCount = Integer.parseInt(words[0]);
|
||||
}catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
output = "Booty Simulation: Rolls:" + simCount + newline;
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
output += "Name: " + mob.getName() + newline;
|
||||
@@ -44,6 +54,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
ArrayList<Item> Resources = new ArrayList<Item>();
|
||||
ArrayList<Item> Runes = new ArrayList<Item>();
|
||||
ArrayList<Item> Contracts = new ArrayList<Item>();
|
||||
ArrayList<Item> GuardContracts = new ArrayList<Item>();
|
||||
ArrayList<Item> Offerings = new ArrayList<Item>();
|
||||
ArrayList<Item> OtherDrops = new ArrayList<Item>();
|
||||
ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
|
||||
@@ -51,14 +62,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
int failures = 0;
|
||||
int goldAmount = 0;
|
||||
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
for (int i = 0; i < simCount; ++i) {
|
||||
|
||||
try {
|
||||
mob.loadInventory();
|
||||
for (Item lootItem : mob.getCharItemManager().getInventory()) {
|
||||
switch (lootItem.getItemBase().getType()) {
|
||||
case CONTRACT: //CONTRACT
|
||||
Contracts.add(lootItem);
|
||||
if(lootItem.getName().contains("Captain"))
|
||||
GuardContracts.add(lootItem);
|
||||
else
|
||||
Contracts.add(lootItem);
|
||||
break;
|
||||
case OFFERING: //OFFERING
|
||||
Offerings.add(lootItem);
|
||||
@@ -130,9 +144,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
}
|
||||
}
|
||||
|
||||
int baseBound = 100000;
|
||||
int levelPenalty = (int) (Math.max(0, Math.abs(50 - mob.level)) * 0.01 * 100000);
|
||||
int totalRange = baseBound + levelPenalty;
|
||||
if(mob.level >= 50){
|
||||
totalRange = baseBound;
|
||||
}
|
||||
output += "TOTAL ROLL POTENTIAL: " + totalRange + newline;
|
||||
output += "GLASS DROPS: " + GlassItems.size() + newline;
|
||||
output += "RUNE DROPS: " + Runes.size() + newline;
|
||||
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
|
||||
output += "GUARD CONTRACTS DROPS: " + GuardContracts.size() + newline;
|
||||
output += "RESOURCE DROPS: " + Resources.size() + newline;
|
||||
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
|
||||
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -111,7 +110,7 @@ public class SplatMobCmd extends AbstractDevCmd {
|
||||
|
||||
mobile = Mob.createMob(_mobileUUID,
|
||||
Vector3fImmutable.getRandomPointInCircle(_currentLocation, _targetRange),
|
||||
null, serverZone, null, null, "", 1, Enum.AIAgentType.MOBILE);
|
||||
null, true, serverZone, null, 0, "", 1);
|
||||
|
||||
if (mobile != null) {
|
||||
mobile.updateDatabase();
|
||||
|
||||
@@ -104,7 +104,7 @@ public class ZoneInfoCmd extends AbstractDevCmd {
|
||||
output += newline;
|
||||
output += "Sea Level = " + zone.getSeaLevel();
|
||||
output += newline;
|
||||
output += "World Altitude = " + zone.worldAltitude;
|
||||
output += "World Altitude = " + zone.getWorldAltitude();
|
||||
throwbackInfo(player, output);
|
||||
|
||||
City city = ZoneManager.getCityAtLocation(player.getLoc());
|
||||
|
||||
@@ -9,17 +9,12 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mobileAI.MobAI;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.powers.RunePowerEntry;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
|
||||
|
||||
@@ -61,95 +56,36 @@ public class aiInfoCmd extends AbstractDevCmd {
|
||||
Mob mob = (Mob) target;
|
||||
output = "Mob AI Information:" + newline;
|
||||
output += mob.getName() + newline;
|
||||
output += mob.agentType.toString() + newline;
|
||||
|
||||
int contractID = 0;
|
||||
|
||||
if (mob.isPlayerGuard() == true) {
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
||||
contractID = mob.guardCaptain.contract.getContractID();
|
||||
else
|
||||
contractID = mob.contract.getContractID();
|
||||
}
|
||||
|
||||
if (contractID != 0) {
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
output += "Captain Contract: " + contractID + newline;
|
||||
output += "Captain UUID: " + mob.guardCaptain.getObjectUUID() + newline;
|
||||
} else
|
||||
output += "Contract: " + contractID + newline;
|
||||
}
|
||||
|
||||
if (mob.behaviourType != null) {
|
||||
output += "BehaviourType: " + mob.behaviourType.toString() + newline;
|
||||
if (mob.behaviourType.BehaviourHelperType != null) {
|
||||
output += "Behaviour Helper Type: " + mob.behaviourType.BehaviourHelperType.toString() + newline;
|
||||
if (mob.BehaviourType != null) {
|
||||
output += "BehaviourType: " + mob.BehaviourType.toString() + newline;
|
||||
if (mob.BehaviourType.BehaviourHelperType != null) {
|
||||
output += "Behaviour Helper Type: " + mob.BehaviourType.BehaviourHelperType.toString() + newline;
|
||||
} else {
|
||||
output += "Behaviour Helper Type: NULL" + newline;
|
||||
}
|
||||
output += "Wimpy: " + mob.behaviourType.isWimpy + newline;
|
||||
output += "Agressive: " + mob.behaviourType.isAgressive + newline;
|
||||
output += "Can Roam: " + mob.behaviourType.canRoam + newline;
|
||||
output += "Calls For Help: " + mob.behaviourType.callsForHelp + newline;
|
||||
output += "Responds To Call For Help: " + mob.behaviourType.respondsToCallForHelp + newline;
|
||||
} else {
|
||||
output += "BehaviourType: NULL" + newline;
|
||||
}
|
||||
output += "Wimpy: " + mob.BehaviourType.isWimpy + newline;
|
||||
output += "Agressive: " + mob.BehaviourType.isAgressive + newline;
|
||||
output += "Can Roam: " + mob.BehaviourType.canRoam + newline;
|
||||
output += "Calls For Help: " + mob.BehaviourType.callsForHelp + newline;
|
||||
output += "Responds To Call For Help: " + mob.BehaviourType.respondsToCallForHelp + newline;
|
||||
} else {
|
||||
output += "BehaviourType: NULL" + newline;
|
||||
}
|
||||
output += "Aggro Range: " + mob.getAggroRange() + newline;
|
||||
output += "Player Aggro Map Size: " + mob.playerAgroMap.size() + newline;
|
||||
if (mob.playerAgroMap.size() > 0) {
|
||||
output += "Players Loaded:" + newline;
|
||||
}
|
||||
for (Map.Entry<Integer, Float> entry : mob.playerAgroMap.entrySet()) {
|
||||
output += "Player ID: " + entry.getKey() + " Hate Value: " + entry.getValue() + newline;
|
||||
for (Map.Entry<Integer, Boolean> entry : mob.playerAgroMap.entrySet()) {
|
||||
output += "Player ID: " + entry.getKey() + " Hate Value: " + (PlayerCharacter.getPlayerCharacter(entry.getKey())).getHateValue() + newline;
|
||||
}
|
||||
if (mob.getCombatTarget() != null)
|
||||
output += "Current Target: " + mob.getCombatTarget().getName() + newline;
|
||||
else
|
||||
output += "Current Target: NULL" + newline;
|
||||
|
||||
if (mob.guardedCity != null)
|
||||
output += "Patrolling: " + mob.guardedCity.getCityName() + newline;
|
||||
output += "See Invis Level: " + mob.mobBase.getSeeInvis() + newline;
|
||||
output += "Can Cast: " + MobAI.canCast(mob) + newline;
|
||||
output += "Powers:" + newline;
|
||||
|
||||
ArrayList<RunePowerEntry> powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID()));
|
||||
|
||||
// Additional powers may come from the contract ID. This is to support
|
||||
// powers for player guards irrespective of the mobbase used.
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
|
||||
ArrayList<RunePowerEntry> contractEntries = new ArrayList<>();
|
||||
|
||||
if (mob.contract != null)
|
||||
contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID));
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
||||
contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID));
|
||||
|
||||
powerEntries.addAll(contractEntries);
|
||||
|
||||
}
|
||||
|
||||
for (RunePowerEntry runePowerEntry : powerEntries)
|
||||
output += PowersManager.getPowerByToken(runePowerEntry.token).getName() + newline;
|
||||
|
||||
// List outlaws defined for this player guard's city
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
|
||||
ArrayList<Integer> outlaws = new ArrayList(mob.guardedCity.cityOutlaws);
|
||||
|
||||
if (outlaws.isEmpty() == false)
|
||||
output += "Outlaws: " + newline;
|
||||
|
||||
for (Integer outlawUUID : outlaws)
|
||||
output += outlawUUID + newline;
|
||||
}
|
||||
for (int token : mob.mobPowers.keySet())
|
||||
output += token + newline;
|
||||
|
||||
throwbackInfo(playerCharacter, output);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class ArenaManager {
|
||||
private static final List<Arena> activeArenas = new ArrayList<>();
|
||||
public static final List<PlayerCharacter> playerQueue = new ArrayList<>();
|
||||
public static Long pulseDelay = 180000L;
|
||||
public static Long lastExecution = 0L;
|
||||
|
||||
public static void pulseArenas() {
|
||||
if(lastExecution == 0L){
|
||||
lastExecution = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
if(activeArenas.isEmpty() && playerQueue.isEmpty())
|
||||
return;
|
||||
|
||||
Iterator<Arena> iterator = activeArenas.iterator();
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
Arena arena = iterator.next();
|
||||
if (arena.checkToComplete()) {
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
|
||||
if(lastExecution + pulseDelay > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
lastExecution = System.currentTimeMillis();
|
||||
|
||||
while (playerQueue.size() > 1) {
|
||||
createArena();
|
||||
}
|
||||
}
|
||||
|
||||
public static void joinQueue(PlayerCharacter player) {
|
||||
if (!playerQueue.contains(player)) {
|
||||
playerQueue.add(player);
|
||||
}
|
||||
for(PlayerCharacter pc : playerQueue){
|
||||
if(pc.equals(player))
|
||||
continue;
|
||||
ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued.");
|
||||
}
|
||||
}
|
||||
|
||||
public static void leaveQueue(PlayerCharacter player) {
|
||||
playerQueue.remove(player);
|
||||
for(PlayerCharacter pc : playerQueue){
|
||||
if(pc.equals(player))
|
||||
continue;
|
||||
ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued.");
|
||||
}
|
||||
}
|
||||
|
||||
private static void createArena() {
|
||||
if (playerQueue.size() > 1) {
|
||||
|
||||
Collections.shuffle(playerQueue);
|
||||
Arena newArena = new Arena();
|
||||
|
||||
//set starting time
|
||||
newArena.startTime = System.currentTimeMillis();
|
||||
|
||||
//decide an arena location
|
||||
newArena.loc = selectRandomArenaLocation();
|
||||
|
||||
// Assign players to the arena
|
||||
newArena.player1 = playerQueue.remove(0);
|
||||
newArena.player2 = playerQueue.remove(0);
|
||||
|
||||
// Teleport players to the arena location
|
||||
Zone sdr = ZoneManager.getZoneByUUID(656);
|
||||
MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null);
|
||||
MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null);
|
||||
|
||||
// Add the new arena to the active arenas list
|
||||
activeArenas.add(newArena);
|
||||
}
|
||||
}
|
||||
|
||||
public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){
|
||||
if (winner != null && loser != null) {
|
||||
Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}",
|
||||
arena.player1.getName(), arena.player2.getName(), winner.getName());
|
||||
} else {
|
||||
Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.",
|
||||
arena.player1.getName(), arena.player2.getName());
|
||||
}
|
||||
// Teleport players to the arena location
|
||||
Zone sdr = ZoneManager.getZoneByUUID(656);
|
||||
MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null);
|
||||
MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null);
|
||||
|
||||
|
||||
|
||||
activeArenas.remove(arena);
|
||||
|
||||
if(winner != null){
|
||||
ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!");
|
||||
//handle prize distribution
|
||||
//ItemBase specialLoot = ItemBase.getItemBase(866);
|
||||
//Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
|
||||
//promoted.setNumOfItems(21235);
|
||||
//promoted.setName("Special Banker(21235)");
|
||||
//DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
|
||||
//winner.getCharItemManager().addItemToInventory(promoted);
|
||||
//winner.getCharItemManager().updateInventory();
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3fImmutable selectRandomArenaLocation() {
|
||||
boolean locSet = false;
|
||||
Vector3fImmutable loc = Vector3fImmutable.ZERO;
|
||||
|
||||
while (!locSet) {
|
||||
try {
|
||||
float x = ThreadLocalRandom.current().nextInt(114300, 123600);
|
||||
float z = ThreadLocalRandom.current().nextInt(82675, 91700);
|
||||
float y = 0; // Y coordinate is always 0
|
||||
|
||||
loc = new Vector3fImmutable(x, y, z * -1);
|
||||
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER);
|
||||
if(inRange.isEmpty() && !isUnderWater(loc))
|
||||
locSet = true;
|
||||
//}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return loc;
|
||||
}
|
||||
|
||||
public static boolean isUnderWater(Vector3fImmutable loc) {
|
||||
|
||||
try {
|
||||
|
||||
Zone zone = ZoneManager.findSmallestZone(loc);
|
||||
|
||||
if (zone.getSeaLevel() != 0) {
|
||||
|
||||
float localAltitude = loc.y;
|
||||
if (localAltitude < zone.getSeaLevel())
|
||||
return true;
|
||||
} else {
|
||||
if (loc.y < 0)
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -308,72 +308,6 @@ public enum BuildingManager {
|
||||
|
||||
}
|
||||
|
||||
public static void removeHireling(Building building, AbstractCharacter hireling) {
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.Mob)) {
|
||||
|
||||
Mob guardCaptain = (Mob) hireling;
|
||||
|
||||
// Clear minions from database if a guard captain
|
||||
|
||||
if (guardCaptain.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
|
||||
DbManager.MobQueries.REMOVE_ALL_MINIONS(hireling.getObjectUUID());
|
||||
}
|
||||
|
||||
// Clear minions from world
|
||||
|
||||
for (Integer minionUUID : hireling.minions) {
|
||||
Mob minionMob = Mob.getMob(minionUUID);
|
||||
DbManager.removeFromCache(minionMob);
|
||||
WorldGrid.RemoveWorldObject(minionMob);
|
||||
WorldGrid.unloadObject(minionMob);
|
||||
|
||||
if (minionMob.getParentZone() != null)
|
||||
minionMob.getParentZone().zoneMobSet.remove(minionMob);
|
||||
}
|
||||
|
||||
// Remove hireling from building
|
||||
|
||||
building.getHirelings().remove(hireling);
|
||||
|
||||
// Remove from zone mob set
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.Mob)) {
|
||||
|
||||
Mob hirelingMob = (Mob) hireling;
|
||||
|
||||
if (hirelingMob.getParentZone() != null)
|
||||
if (hirelingMob.getParentZone().zoneMobSet.contains(hirelingMob))
|
||||
hirelingMob.getParentZone().zoneMobSet.remove(hireling);
|
||||
|
||||
}
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.NPC)) {
|
||||
|
||||
NPC hirelingNPC = (NPC) hireling;
|
||||
|
||||
if (hirelingNPC.getParentZone() != null)
|
||||
if (hirelingNPC.getParentZone().zoneNPCSet.contains(hirelingNPC))
|
||||
hirelingNPC.getParentZone().zoneNPCSet.remove(hireling);
|
||||
|
||||
}
|
||||
|
||||
// Unload hireling from world
|
||||
|
||||
DbManager.removeFromCache(hireling);
|
||||
WorldGrid.RemoveWorldObject(hireling);
|
||||
WorldGrid.removeObject(hireling);
|
||||
|
||||
// Delete hireling from database
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.Mob))
|
||||
DbManager.MobQueries.DELETE_MOB((Mob) hireling);
|
||||
else
|
||||
DbManager.NPCQueries.DELETE_NPC((NPC) hireling);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void cleanupHirelings(Building building) {
|
||||
|
||||
// Early exit: Cannot have hirelings in a building
|
||||
@@ -386,18 +320,42 @@ public enum BuildingManager {
|
||||
|
||||
if (building.getRank() < 1) {
|
||||
|
||||
for (AbstractCharacter slottedNPC : building.getHirelings().keySet())
|
||||
BuildingManager.removeHireling(building, slottedNPC);
|
||||
for (AbstractCharacter slottedNPC : building.getHirelings().keySet()) {
|
||||
|
||||
if (slottedNPC.getObjectType() == Enum.GameObjectType.NPC)
|
||||
((NPC) slottedNPC).remove();
|
||||
else if (slottedNPC.getObjectType() == Enum.GameObjectType.Mob)
|
||||
NPCManager.removeMobileFromBuilding(((Mob) slottedNPC), building);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete hireling if building has deranked.
|
||||
|
||||
for (AbstractCharacter hireling : building.getHirelings().keySet()) {
|
||||
|
||||
NPC npc = null;
|
||||
Mob mob = null;
|
||||
|
||||
if (hireling.getObjectType() == Enum.GameObjectType.NPC)
|
||||
npc = (NPC) hireling;
|
||||
else if (hireling.getObjectType() == Enum.GameObjectType.Mob)
|
||||
mob = (Mob) hireling;
|
||||
|
||||
if (building.getHirelings().get(hireling) > building.getBlueprint().getSlotsForRank(building.getRank()))
|
||||
BuildingManager.removeHireling(building, hireling);
|
||||
|
||||
if (npc != null) {
|
||||
if (!npc.remove())
|
||||
Logger.error("Failed to remove npc " + npc.getObjectUUID()
|
||||
+ "from Building " + building.getObjectUUID());
|
||||
else
|
||||
building.getHirelings().remove(npc);
|
||||
} else if (mob != null) {
|
||||
if (!NPCManager.removeMobileFromBuilding(mob, building))
|
||||
Logger.error("Failed to remove npc " + npc.getObjectUUID()
|
||||
+ "from Building " + building.getObjectUUID());
|
||||
else
|
||||
building.getHirelings().remove(npc);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -480,6 +438,18 @@ public enum BuildingManager {
|
||||
|
||||
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
|
||||
|
||||
if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BANESTONE))
|
||||
{
|
||||
Guild playerNation = player.guild.getNation();
|
||||
City banedCity = ZoneManager.getCityAtLocation(building.loc);
|
||||
if(banedCity != null){
|
||||
if(banedCity.getGuild().getNation().equals(playerNation)){
|
||||
return false;
|
||||
}else{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Nation Members and Guild members are not hostile.
|
||||
// if (building.getGuild() != null){
|
||||
// if (pc.getGuild() != null)
|
||||
@@ -562,7 +532,30 @@ public enum BuildingManager {
|
||||
if (building.getBlueprintUUID() == 0)
|
||||
return false;
|
||||
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
|
||||
if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL)){
|
||||
if(contract.getContractID() == 850) {
|
||||
boolean hasRunemaster = false;
|
||||
for (AbstractCharacter npc : building.getHirelings().keySet()) {
|
||||
|
||||
if (npc.getObjectType() != GameObjectType.NPC)
|
||||
continue;
|
||||
|
||||
if(npc.contractUUID == 850)
|
||||
hasRunemaster = true;
|
||||
}
|
||||
|
||||
if(hasRunemaster)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int maxSlots = building.getBlueprint().getMaxSlots();
|
||||
if(building.getBlueprint().getBuildingGroup() != null) {
|
||||
maxSlots = building.getBlueprint().getSlotsForRank(building.getRank());
|
||||
}
|
||||
|
||||
if (maxSlots == building.getHirelings().size())
|
||||
return false;
|
||||
|
||||
String pirateName = NPCManager.getPirateName(contract.getMobbaseID());
|
||||
@@ -572,63 +565,41 @@ public enum BuildingManager {
|
||||
else
|
||||
rank = 10;
|
||||
|
||||
Mob mobile;
|
||||
Mob mob;
|
||||
NPC npc;
|
||||
|
||||
if (NPC.ISWallArcher(contract)) {
|
||||
|
||||
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, Enum.AIAgentType.GUARDWALLARCHER);
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
|
||||
if (mobile == null)
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
// Configure AI and write new mobile to disk
|
||||
|
||||
mobile.behaviourType = Enum.MobBehaviourType.GuardWallArcher;
|
||||
mobile = DbManager.MobQueries.PERSIST(mobile);
|
||||
|
||||
// Spawn new mobile
|
||||
|
||||
mobile.setLoc(mobile.getLoc());
|
||||
mob.setLoc(mob.getLoc());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (NPC.ISGuardCaptain(contract.getContractID())) {
|
||||
|
||||
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, Enum.AIAgentType.GUARDCAPTAIN);
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
|
||||
if (mobile == null)
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
// Configure AI and write new mobile to disk
|
||||
|
||||
mobile.behaviourType = Enum.MobBehaviourType.GuardCaptain;
|
||||
mobile = DbManager.MobQueries.PERSIST(mobile);
|
||||
|
||||
// Spawn new mobile
|
||||
|
||||
mobile.setLoc(mobile.getLoc());
|
||||
mob.setLoc(mob.getLoc());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (contract.getContractID() == 910) {
|
||||
|
||||
//guard dog
|
||||
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, Enum.AIAgentType.GUARDCAPTAIN);
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
|
||||
if (mobile == null)
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
// Configure AI and write new mobile to disk
|
||||
|
||||
mobile.behaviourType = Enum.MobBehaviourType.GuardCaptain;
|
||||
mobile = DbManager.MobQueries.PERSIST(mobile);
|
||||
|
||||
// Spawn new mobile
|
||||
|
||||
mobile.setLoc(mobile.getLoc());
|
||||
mob.setLoc(mob.getLoc());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -788,7 +788,7 @@ public enum ChatManager {
|
||||
it.remove();
|
||||
else {
|
||||
PlayerCharacter pcc = (PlayerCharacter) awo;
|
||||
if (pcc.getSeeInvis() < pc.hidden)
|
||||
if (pcc.getSeeInvis() < pc.getHidden())
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,8 @@ import java.util.HashSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
import static engine.math.FastMath.sqr;
|
||||
|
||||
public enum CombatManager {
|
||||
|
||||
COMBATMANAGER;
|
||||
@@ -39,6 +41,63 @@ public enum CombatManager {
|
||||
/**
|
||||
* Message sent by player to attack something.
|
||||
*/
|
||||
public static void setAttackTarget(AttackCmdMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter player;
|
||||
int targetType;
|
||||
AbstractWorldObject target;
|
||||
|
||||
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
|
||||
return;
|
||||
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
//source must match player this account belongs to
|
||||
|
||||
if (player.getObjectUUID() != msg.getSourceID() || player.getObjectType().ordinal() != msg.getSourceType()) {
|
||||
Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + player.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
targetType = msg.getTargetType();
|
||||
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
target = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
} else if (targetType == GameObjectType.Building.ordinal()) {
|
||||
target = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
} else if (targetType == GameObjectType.Mob.ordinal()) {
|
||||
target = Mob.getFromCache(msg.getTargetID());
|
||||
} else {
|
||||
player.setCombatTarget(null);
|
||||
return; //not valid type to attack
|
||||
}
|
||||
|
||||
// quit of the combat target is already the current combat target
|
||||
// or there is no combat target
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
//set sources target
|
||||
|
||||
player.setCombatTarget(target);
|
||||
|
||||
//put in combat if not already
|
||||
|
||||
if (!player.isCombat())
|
||||
toggleCombat(true, origin);
|
||||
|
||||
//make character stand if sitting
|
||||
|
||||
if (player.isSit())
|
||||
toggleSit(false, origin);
|
||||
|
||||
AttackTarget(player, target);
|
||||
|
||||
}
|
||||
|
||||
public static void AttackTarget(PlayerCharacter playerCharacter, AbstractWorldObject target) {
|
||||
|
||||
@@ -82,6 +141,11 @@ public enum CombatManager {
|
||||
if (off == null)
|
||||
CombatManager.createTimer(playerCharacter, MBServerStatics.SLOT_OFFHAND, 1, true); // attack in 0.1 of a second
|
||||
}
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(playerCharacter.getLoc());
|
||||
|
||||
if (playerCity != null && playerCity.getGuild().getNation().equals(playerCharacter.getGuild().getNation()) == false && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
|
||||
playerCity.cityOutlaws.add(playerCharacter.getObjectUUID());
|
||||
}
|
||||
|
||||
public static void setAttackTarget(PetAttackMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
@@ -459,7 +523,7 @@ public enum CombatManager {
|
||||
/**
|
||||
* Attempt to attack target
|
||||
*/
|
||||
private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
|
||||
private static void attack(AbstractCharacter ac, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
|
||||
|
||||
float atr;
|
||||
int minDamage, maxDamage;
|
||||
@@ -467,20 +531,20 @@ public enum CombatManager {
|
||||
|
||||
try {
|
||||
|
||||
if (attacker == null)
|
||||
if (ac == null)
|
||||
return;
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
if (mainHand) {
|
||||
atr = attacker.getAtrHandOne();
|
||||
minDamage = attacker.getMinDamageHandOne();
|
||||
maxDamage = attacker.getMaxDamageHandOne();
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = attacker.getAtrHandTwo();
|
||||
minDamage = attacker.getMinDamageHandTwo();
|
||||
maxDamage = attacker.getMaxDamageHandTwo();
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
}
|
||||
|
||||
boolean tarIsRat = false;
|
||||
@@ -499,9 +563,9 @@ public enum CombatManager {
|
||||
//Dont think we need to do this anymore.
|
||||
|
||||
if (tarIsRat)
|
||||
if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
|
||||
if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
|
||||
|
||||
float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
|
||||
float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
|
||||
|
||||
minDamage *= percent;
|
||||
maxDamage *= percent;
|
||||
@@ -512,24 +576,24 @@ public enum CombatManager {
|
||||
//subtract stamina
|
||||
|
||||
if (wb == null)
|
||||
attacker.modifyStamina(-0.5f, attacker, true);
|
||||
ac.modifyStamina(-0.5f, ac, true);
|
||||
else {
|
||||
float stam = wb.getWeight() / 3;
|
||||
stam = (stam < 1) ? 1 : stam;
|
||||
attacker.modifyStamina(-(stam), attacker, true);
|
||||
ac.modifyStamina(-(stam), ac, true);
|
||||
}
|
||||
|
||||
attacker.cancelOnAttackSwing();
|
||||
ac.cancelOnAttackSwing();
|
||||
|
||||
errorTrack = 2;
|
||||
|
||||
//set last time this player has attacked something.
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != attacker.getObjectUUID() && attacker.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
attacker.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != ac.getObjectUUID() && ac.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
ac.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
|
||||
((PlayerCharacter) target).setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
|
||||
} else
|
||||
attacker.setTimeStamp("LastCombatMob", System.currentTimeMillis());
|
||||
ac.setTimeStamp("LastCombatMob", System.currentTimeMillis());
|
||||
|
||||
errorTrack = 3;
|
||||
|
||||
@@ -540,46 +604,73 @@ public enum CombatManager {
|
||||
if (target.getObjectType().equals(GameObjectType.Building)) {
|
||||
|
||||
if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
attacker.setCombatTarget(null);
|
||||
ac.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
defense = 0;
|
||||
|
||||
Building building = (Building) target;
|
||||
|
||||
if (building.getParentZone() != null && building.getParentZone().isPlayerCity()) {
|
||||
|
||||
if (System.currentTimeMillis() > building.getTimeStamp("CallForHelp")) {
|
||||
|
||||
building.getTimestamps().put("CallForHelp", System.currentTimeMillis() + 15000);
|
||||
|
||||
for (Mob mob : building.getParentZone().zoneMobSet) {
|
||||
if (!mob.isPlayerGuard())
|
||||
continue;
|
||||
|
||||
if (mob.getCombatTarget() != null)
|
||||
continue;
|
||||
|
||||
if (mob.getGuild() != null && building.getGuild() != null)
|
||||
if (!Guild.sameGuild(mob.getGuild().getNation(), building.getGuild().getNation()))
|
||||
continue;
|
||||
|
||||
if (mob.getLoc().distanceSquared2D(building.getLoc()) > sqr(300))
|
||||
continue;
|
||||
|
||||
mob.setCombatTarget(ac);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
AbstractCharacter tar = (AbstractCharacter) target;
|
||||
defense = tar.getDefenseRating();
|
||||
handleRetaliate(tar, attacker); //Handle target attacking back if in combat and has no other target
|
||||
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
||||
}
|
||||
|
||||
errorTrack = 4;
|
||||
|
||||
//Get hit chance
|
||||
|
||||
int chance;
|
||||
//int chance;
|
||||
float dif = atr - defense;
|
||||
|
||||
if (dif > 100)
|
||||
chance = 94;
|
||||
else if (dif < -100)
|
||||
chance = 4;
|
||||
else
|
||||
chance = (int) ((0.45 * dif) + 49);
|
||||
//if (dif > 100)
|
||||
// chance = 94;
|
||||
//else if (dif < -100)
|
||||
// chance = 4;
|
||||
//else
|
||||
// chance = (int) ((0.45 * dif) + 49);
|
||||
|
||||
errorTrack = 5;
|
||||
|
||||
//calculate hit/miss
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
DeferredPowerJob dpj = null;
|
||||
|
||||
if (roll < chance) {
|
||||
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) attacker, target, true);
|
||||
|
||||
if (LandHit((int)atr,(int)defense)) {
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
|
||||
boolean skipPassives = false;
|
||||
PlayerBonuses bonuses = attacker.getBonuses();
|
||||
PlayerBonuses bonuses = ac.getBonuses();
|
||||
|
||||
if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
||||
skipPassives = true;
|
||||
@@ -594,26 +685,26 @@ public enum CombatManager {
|
||||
// Apply Weapon power effect if any. don't try to apply twice if
|
||||
// dual wielding. Perform after passive test for sync purposes.
|
||||
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
dpj = ((PlayerCharacter) ac).getWeaponPower();
|
||||
|
||||
if (dpj != null) {
|
||||
|
||||
PlayerBonuses bonus = attacker.getBonuses();
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
dpj.attack(target, attackRange);
|
||||
|
||||
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
||||
((PlayerCharacter) attacker).setWeaponPower(dpj);
|
||||
((PlayerCharacter) ac).setWeaponPower(dpj);
|
||||
}
|
||||
}
|
||||
|
||||
//check to apply second backstab.
|
||||
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
|
||||
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
dpj = ((PlayerCharacter) ac).getWeaponPower();
|
||||
|
||||
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
|
||||
float attackRange = getWeaponRange(wb, bonuses);
|
||||
@@ -633,24 +724,24 @@ public enum CombatManager {
|
||||
|
||||
//Handle Block passive
|
||||
|
||||
if (testPassive(attacker, tarAc, "Block") && canTestBlock(attacker, target)) {
|
||||
if (testPassive(ac, tarAc, "Block") && canTestBlock(ac, target)) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_BLOCK, dpj, mainHand);
|
||||
sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_BLOCK, dpj, mainHand);
|
||||
passiveFired = true;
|
||||
}
|
||||
|
||||
//Handle Parry passive
|
||||
|
||||
if (!passiveFired)
|
||||
if (canTestParry(attacker, target) && testPassive(attacker, tarAc, "Parry")) {
|
||||
if (canTestParry(ac, target) && testPassive(ac, tarAc, "Parry")) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_PARRY, dpj, mainHand);
|
||||
sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_PARRY, dpj, mainHand);
|
||||
passiveFired = true;
|
||||
}
|
||||
|
||||
@@ -661,12 +752,12 @@ public enum CombatManager {
|
||||
//Handle Dodge passive
|
||||
|
||||
if (!passiveFired)
|
||||
if (testPassive(attacker, tarAc, "Dodge")) {
|
||||
if (testPassive(ac, tarAc, "Dodge")) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
|
||||
sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
|
||||
passiveFired = true;
|
||||
}
|
||||
}
|
||||
@@ -682,7 +773,7 @@ public enum CombatManager {
|
||||
//if target is player, set last attack timestamp
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) target, attacker, false);
|
||||
updateAttackTimers((PlayerCharacter) target, ac, false);
|
||||
|
||||
//Get damage Type
|
||||
|
||||
@@ -690,7 +781,7 @@ public enum CombatManager {
|
||||
|
||||
if (wb != null)
|
||||
damageType = wb.getDamageType();
|
||||
else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
|
||||
else if (ac.getObjectType().equals(GameObjectType.Mob) && ((Mob) ac).isSiege())
|
||||
damageType = DamageType.Siege;
|
||||
else
|
||||
damageType = DamageType.Crush;
|
||||
@@ -709,7 +800,7 @@ public enum CombatManager {
|
||||
//make sure target is not immune to damage type;
|
||||
|
||||
if (resists != null && resists.immuneTo(damageType)) {
|
||||
sendCombatMessage(attacker, target, 0f, wb, dpj, mainHand);
|
||||
sendCombatMessage(ac, target, 0f, wb, dpj, mainHand);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -720,9 +811,9 @@ public enum CombatManager {
|
||||
float damage;
|
||||
|
||||
if (wb != null)
|
||||
damage = calculateDamage(attacker, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
else
|
||||
damage = calculateDamage(attacker, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
|
||||
float d = 0f;
|
||||
|
||||
@@ -735,35 +826,40 @@ public enum CombatManager {
|
||||
if (tarAc.isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
|
||||
if (tarAc.getObjectType() == GameObjectType.Mob) {
|
||||
ac.setHateValue(damage * MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER);
|
||||
((Mob) tarAc).handleDirectAggro(ac);
|
||||
}
|
||||
|
||||
if (tarAc.getHealth() > 0)
|
||||
d = tarAc.modifyHealth(-damage, attacker, false);
|
||||
d = tarAc.modifyHealth(-damage, ac, false);
|
||||
|
||||
} else if (target.getObjectType().equals(GameObjectType.Building)) {
|
||||
|
||||
if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
attacker.setCombatTarget(null);
|
||||
ac.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getHealth() > 0)
|
||||
d = ((Building) target).modifyHealth(-damage, attacker);
|
||||
d = ((Building) target).modifyHealth(-damage, ac);
|
||||
}
|
||||
|
||||
errorTrack = 13;
|
||||
|
||||
//Test to see if any damage needs done to weapon or armor
|
||||
|
||||
testItemDamage(attacker, target, weapon, wb);
|
||||
testItemDamage(ac, target, weapon, wb);
|
||||
|
||||
// if target is dead, we got the killing blow, remove attack timers on our weapons
|
||||
|
||||
if (tarAc != null && !tarAc.isAlive())
|
||||
removeAttackTimers(attacker);
|
||||
removeAttackTimers(ac);
|
||||
|
||||
//test double death fix
|
||||
|
||||
if (d != 0)
|
||||
sendCombatMessage(attacker, target, damage, wb, dpj, mainHand); //send damage message
|
||||
sendCombatMessage(ac, target, damage, wb, dpj, mainHand); //send damage message
|
||||
|
||||
errorTrack = 14;
|
||||
|
||||
@@ -790,7 +886,7 @@ public enum CombatManager {
|
||||
int procChance = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
if (procChance < MBServerStatics.PROC_CHANCE)
|
||||
((WeaponProcEffectModifier) aem).applyProc(attacker, target);
|
||||
((WeaponProcEffectModifier) aem).applyProc(ac, target);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -802,52 +898,52 @@ public enum CombatManager {
|
||||
|
||||
//handle damage shields
|
||||
|
||||
if (attacker.isAlive() && tarAc != null && tarAc.isAlive())
|
||||
handleDamageShields(attacker, tarAc, damage);
|
||||
if (ac.isAlive() && tarAc != null && tarAc.isAlive())
|
||||
handleDamageShields(ac, tarAc, damage);
|
||||
|
||||
} else {
|
||||
|
||||
// Apply Weapon power effect if any.
|
||||
// don't try to apply twice if dual wielding.
|
||||
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
dpj = ((PlayerCharacter) ac).getWeaponPower();
|
||||
|
||||
if (dpj != null) {
|
||||
|
||||
PowersBase wp = dpj.getPower();
|
||||
|
||||
if (wp.requiresHitRoll() == false) {
|
||||
PlayerBonuses bonus = attacker.getBonuses();
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
dpj.attack(target, attackRange);
|
||||
} else
|
||||
((PlayerCharacter) attacker).setWeaponPower(null);
|
||||
((PlayerCharacter) ac).setWeaponPower(null);
|
||||
}
|
||||
}
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob)
|
||||
((Mob) target).handleDirectAggro(attacker);
|
||||
((Mob) target).handleDirectAggro(ac);
|
||||
|
||||
errorTrack = 17;
|
||||
|
||||
//miss, Send miss message
|
||||
|
||||
sendCombatMessage(attacker, target, 0f, wb, dpj, mainHand);
|
||||
sendCombatMessage(ac, target, 0f, wb, dpj, mainHand);
|
||||
|
||||
//if attacker is player, set last attack timestamp
|
||||
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) attacker, target, true);
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
}
|
||||
|
||||
errorTrack = 18;
|
||||
|
||||
//cancel effects that break on attack or attackSwing
|
||||
attacker.cancelOnAttack();
|
||||
ac.cancelOnAttack();
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(attacker.getName() + ' ' + errorTrack + ' ' + e);
|
||||
Logger.error(ac.getName() + ' ' + errorTrack + ' ' + e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -959,6 +1055,10 @@ public enum CombatManager {
|
||||
if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
|
||||
swingAnimation = 0;
|
||||
|
||||
if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
damage *= ((PlayerCharacter)source).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
|
||||
DispatchMessage.sendToAllInRange(target, cmm);
|
||||
}
|
||||
@@ -1125,7 +1225,7 @@ public enum CombatManager {
|
||||
toggleCombat(msg.getToggle(), origin);
|
||||
}
|
||||
|
||||
public static void toggleCombat(boolean toggle, ClientConnection origin) {
|
||||
private static void toggleCombat(boolean toggle, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
@@ -1149,7 +1249,10 @@ public enum CombatManager {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
pc.setSit(toggle);
|
||||
if(pc.isFlying())
|
||||
pc.setSit(false);
|
||||
else
|
||||
pc.setSit(toggle);
|
||||
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(pc);
|
||||
@@ -1172,69 +1275,68 @@ public enum CombatManager {
|
||||
}
|
||||
|
||||
//Called when character takes damage.
|
||||
public static void handleRetaliate(AbstractCharacter target, AbstractCharacter attacker) {
|
||||
public static void handleRetaliate(AbstractCharacter tarAc, AbstractCharacter ac) {
|
||||
|
||||
if (attacker == null || target == null)
|
||||
if (ac == null || tarAc == null)
|
||||
return;
|
||||
|
||||
if (attacker.equals(target))
|
||||
if (ac.equals(tarAc))
|
||||
return;
|
||||
|
||||
if (target.isMoving() && target.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
if (tarAc.isMoving() && tarAc.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
|
||||
if (!target.isAlive() || !attacker.isAlive())
|
||||
if (!tarAc.isAlive() || !ac.isAlive())
|
||||
return;
|
||||
|
||||
boolean isCombat = target.isCombat();
|
||||
boolean isCombat = tarAc.isCombat();
|
||||
|
||||
//If target in combat and has no target, then attack back
|
||||
|
||||
AbstractWorldObject awoCombTar = target.getCombatTarget();
|
||||
AbstractWorldObject awoCombTar = tarAc.getCombatTarget();
|
||||
|
||||
if ((target.isCombat() && awoCombTar == null) || (isCombat && awoCombTar != null && (!awoCombTar.isAlive() || target.isCombat() && NotInRange(target, awoCombTar, target.getRange()))) || (target != null && target.getObjectType() == GameObjectType.Mob && ((Mob) target).isSiege()))
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) { // we are in combat with no valid target
|
||||
if ((tarAc.isCombat() && awoCombTar == null) || (isCombat && awoCombTar != null && (!awoCombTar.isAlive() || tarAc.isCombat() && NotInRange(tarAc, awoCombTar, tarAc.getRange()))) || (tarAc != null && tarAc.getObjectType() == GameObjectType.Mob && ((Mob) tarAc).isSiege()))
|
||||
if (tarAc.getObjectType().equals(GameObjectType.PlayerCharacter)) { // we are in combat with no valid target
|
||||
|
||||
PlayerCharacter pc = (PlayerCharacter) target;
|
||||
target.setCombatTarget(attacker);
|
||||
pc.setLastTarget(attacker.getObjectType(), attacker.getObjectUUID());
|
||||
PlayerCharacter pc = (PlayerCharacter) tarAc;
|
||||
tarAc.setCombatTarget(ac);
|
||||
pc.setLastTarget(ac.getObjectType(), ac.getObjectUUID());
|
||||
|
||||
if (target.getTimers() != null)
|
||||
if (!target.getTimers().containsKey("Attack" + MBServerStatics.SLOT_MAINHAND))
|
||||
CombatManager.AttackTarget((PlayerCharacter) target, target.getCombatTarget());
|
||||
if (tarAc.getTimers() != null)
|
||||
if (!tarAc.getTimers().containsKey("Attack" + MBServerStatics.SLOT_MAINHAND))
|
||||
CombatManager.AttackTarget((PlayerCharacter) tarAc, tarAc.getCombatTarget());
|
||||
}
|
||||
|
||||
//Handle pet retaliate if assist is on and pet doesn't have a target.
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
if (tarAc.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
|
||||
Mob pet = ((PlayerCharacter) target).getPet();
|
||||
Mob pet = ((PlayerCharacter) tarAc).getPet();
|
||||
|
||||
if (pet != null && pet.assist && pet.getCombatTarget() == null)
|
||||
pet.setCombatTarget(attacker);
|
||||
pet.setCombatTarget(ac);
|
||||
}
|
||||
|
||||
//Handle Mob Retaliate.
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob) {
|
||||
if (tarAc.getObjectType() == GameObjectType.Mob) {
|
||||
|
||||
Mob attackedMobile = (Mob) target;
|
||||
Mob retaliater = (Mob) tarAc;
|
||||
|
||||
//handle minion informing his captain of an attack
|
||||
|
||||
if (attackedMobile.agentType.equals(AIAgentType.GUARDMINION) && attackedMobile.guardCaptain != null && attackedMobile.guardCaptain.isAlive()) {
|
||||
|
||||
if (attackedMobile.guardCaptain.combatTarget == null)
|
||||
attackedMobile.guardCaptain.setCombatTarget(attacker);
|
||||
|
||||
}
|
||||
|
||||
// Mobile already has a target; don't switch.
|
||||
|
||||
if (attackedMobile.getCombatTarget() != null && !attackedMobile.isSiege())
|
||||
if (retaliater.getCombatTarget() != null && !retaliater.isSiege())
|
||||
return;
|
||||
|
||||
attackedMobile.setCombatTarget(attacker);
|
||||
if (ac.getObjectType() == GameObjectType.Mob && retaliater.isSiege())
|
||||
return;
|
||||
|
||||
retaliater.setCombatTarget(ac);
|
||||
if(retaliater.isPlayerGuard && (retaliater.BehaviourType.equals(MobBehaviourType.GuardMinion) || retaliater.BehaviourType.equals(MobBehaviourType.GuardCaptain))){
|
||||
for(Mob guard : retaliater.guardedCity.getParent().zoneMobSet){
|
||||
if(guard.isPlayerGuard && guard.combatTarget == null){
|
||||
guard.setCombatTarget(ac);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1351,4 +1453,17 @@ public enum CombatManager {
|
||||
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
||||
}
|
||||
|
||||
public static boolean LandHit(int C5, int D5){
|
||||
|
||||
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
|
||||
int convertedChance = Math.round(chance * 100);
|
||||
//convertedChance = Math.max(5, Math.min(95, convertedChance));
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
|
||||
if(roll < 5)//always 5% chance ot miss
|
||||
return false;
|
||||
|
||||
return roll <= convertedChance;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@ public enum ConfigManager {
|
||||
MB_WORLD_MAINTENANCE,
|
||||
MB_WORLD_GREETING,
|
||||
MB_WORLD_KEYCLONE_MAX,
|
||||
MB_WORLD_TESTMODE,
|
||||
MB_USE_RUINS,
|
||||
|
||||
// Mobile AI modifiers
|
||||
|
||||
@@ -46,11 +46,9 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new GetZoneCmd());
|
||||
DevCmdManager.registerDevCmd(new ZoneSetCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintBankCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintEffectsCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintEquipCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintInventoryCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintVaultCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintRunesCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintStatsCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintSkillsCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintPowersCmd());
|
||||
@@ -81,7 +79,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new AddGoldCmd());
|
||||
DevCmdManager.registerDevCmd(new ZoneInfoCmd());
|
||||
DevCmdManager.registerDevCmd(new DebugMeleeSyncCmd());
|
||||
DevCmdManager.registerDevCmd(new HotzoneCmd());
|
||||
DevCmdManager.registerDevCmd(new MineActiveCmd());
|
||||
// Dev
|
||||
DevCmdManager.registerDevCmd(new ApplyStatModCmd());
|
||||
@@ -105,6 +102,7 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new SetAdminRuneCmd());
|
||||
DevCmdManager.registerDevCmd(new SetInvulCmd());
|
||||
DevCmdManager.registerDevCmd(new MakeItemCmd());
|
||||
DevCmdManager.registerDevCmd(new GimmeCmd());
|
||||
DevCmdManager.registerDevCmd(new EnchantCmd());
|
||||
DevCmdManager.registerDevCmd(new SetSubRaceCmd());
|
||||
// Admin
|
||||
@@ -130,6 +128,7 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new SetForceRenameCityCmd());
|
||||
DevCmdManager.registerDevCmd(new GotoObj());
|
||||
DevCmdManager.registerDevCmd(new convertLoc());
|
||||
DevCmdManager.registerDevCmd(new AuditHeightMapCmd());
|
||||
DevCmdManager.registerDevCmd(new UnloadFurnitureCmd());
|
||||
DevCmdManager.registerDevCmd(new SetNpcEquipSetCmd());
|
||||
DevCmdManager.registerDevCmd(new SetBuildingAltitudeCmd());
|
||||
@@ -144,7 +143,7 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
|
||||
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
|
||||
DevCmdManager.registerDevCmd(new SlotTestCmd());
|
||||
DevCmdManager.registerDevCmd(new SeaAuditCmd());
|
||||
|
||||
}
|
||||
|
||||
private static void registerDevCmd(AbstractDevCmd cmd) {
|
||||
@@ -180,8 +179,23 @@ public enum DevCmdManager {
|
||||
|
||||
//kill any commands not available to everyone on production server
|
||||
//only admin level can run dev commands on production
|
||||
|
||||
if (a.status.equals(Enum.AccountStatus.ADMIN) == false) {
|
||||
boolean playerAllowed = false;
|
||||
if(ConfigManager.MB_WORLD_TESTMODE.getValue().equals("true")) {
|
||||
switch (adc.getMainCmdString()) {
|
||||
case "printresists":
|
||||
case "printstats":
|
||||
case "printskills":
|
||||
case "printpowers":
|
||||
case "gimme":
|
||||
case "goto":
|
||||
case "teleportmode":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!playerAllowed && !a.status.equals(Enum.AccountStatus.ADMIN)) {
|
||||
Logger.info("Account " + a.getUname() + "attempted to use dev command " + cmd);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,9 @@ import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
@@ -34,6 +36,12 @@ public enum LootManager {
|
||||
public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>();
|
||||
|
||||
public static final ArrayList<Integer> vorg_ha_uuids = new ArrayList<>(Arrays.asList(27580, 27590, 188500, 188510, 188520, 188530, 188540, 188550, 189510));
|
||||
public static final ArrayList<Integer> vorg_ma_uuids = new ArrayList<>(Arrays.asList(27570,188900,188910,188920,188930,188940,188950,189500));
|
||||
public static final ArrayList<Integer> vorg_la_uuids = new ArrayList<>(Arrays.asList(27550,27560,189100,189110,189120,189130,189140,189150));
|
||||
public static final ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(27600,188700,188720,189550,189560));
|
||||
public static final ArrayList<Integer> racial_guard_uuids = new ArrayList<>(Arrays.asList(841,951,952,1050,1052,1180,1182,1250,1252,1350,1352,1450,1452,1500,1502,1525,1527,1550,1552,1575,1577,1600,1602,1650,1652,1700,980100,980102));
|
||||
|
||||
// Drop Rates
|
||||
|
||||
public static float NORMAL_DROP_RATE;
|
||||
@@ -67,41 +75,111 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob) {
|
||||
|
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
|
||||
boolean inHotzone = false;
|
||||
|
||||
//iterate the booty sets
|
||||
|
||||
if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
|
||||
if(mob.mobBase == null || mob.getMobBaseID() == 253003){
|
||||
int i = 0;
|
||||
}
|
||||
|
||||
if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet))
|
||||
RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
|
||||
|
||||
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
|
||||
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet)) {
|
||||
RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
|
||||
}else if(mob.bootySet != 0 && ItemBase.getItemBase(mob.bootySet) != null){
|
||||
MobLoot specialDrop = null;
|
||||
specialDrop = new MobLoot(mob,ItemBase.getItemBase(mob.bootySet),true);
|
||||
if(specialDrop != null) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + specialDrop.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
mob.getCharItemManager().addItemToInventory(specialDrop);
|
||||
mob.setResists(new Resists("Dropper"));
|
||||
if(!Mob.discDroppers.contains(mob))
|
||||
Mob.AddDiscDropper(mob);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
||||
for (Item it : mob.getInventory()) {
|
||||
for (Item it : mob.getInventory()) {
|
||||
|
||||
ItemBase ib = it.getItemBase();
|
||||
if(ib == null)
|
||||
break;
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
ItemBase ib = it.getItemBase();
|
||||
if (ib == null)
|
||||
break;
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
|
||||
|
||||
boolean hotzoneWasRan = false;
|
||||
float dropRate = 1.0f;
|
||||
float dropRate;
|
||||
|
||||
if (!mob.getSafeZone()) {
|
||||
int contractLow = 1, contractHigh = 400;
|
||||
int runeLow = 401, runeHigh = 800;
|
||||
int resourceLow = 801, resourceHigh = 900;
|
||||
int glassLow = 901, glassHigh = 910;
|
||||
int guardLow = 911, guardHigh = 920;
|
||||
|
||||
// Pre-compute adjusted high values
|
||||
int contractAdjust = 0, runeAdjust = 0, resourceAdjust = 0, glassAdjust = 0, guardAdjust = 0;
|
||||
if (mob.level < 50) {
|
||||
int dif = 50 - mob.level;
|
||||
contractAdjust = (int)(400 * (dif * 0.02f));
|
||||
runeAdjust = (int)(400 * (dif * 0.02f));
|
||||
resourceAdjust = (int)(100 * (dif * 0.02f));
|
||||
glassAdjust = (int)(10 * (dif * 0.02f));
|
||||
guardAdjust = (int)(10 * (dif * 0.02f));
|
||||
}
|
||||
|
||||
// Generate a single random roll
|
||||
int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100001);
|
||||
|
||||
// Calculate adjusted high values once
|
||||
int contractHighAdjusted = contractHigh - contractAdjust;
|
||||
int runeHighAdjusted = runeHigh - runeAdjust;
|
||||
int resourceHighAdjusted = resourceHigh - resourceAdjust;
|
||||
int glassHighAdjusted = glassHigh - glassAdjust;
|
||||
int guardHighAdjusted = guardHigh - guardAdjust;
|
||||
|
||||
// Check the roll range and handle accordingly
|
||||
if (specialCaseRoll >= contractLow && specialCaseRoll <= contractHighAdjusted) {
|
||||
SpecialCaseContractDrop(mob, entries);
|
||||
} else if (specialCaseRoll >= runeLow && specialCaseRoll <= runeHighAdjusted) {
|
||||
SpecialCaseRuneDrop(mob, entries);
|
||||
} else if (specialCaseRoll >= resourceLow && specialCaseRoll <= resourceHighAdjusted) {
|
||||
SpecialCaseResourceDrop(mob, entries);
|
||||
} else if (specialCaseRoll >= glassLow && specialCaseRoll <= glassHighAdjusted) {
|
||||
int glassID = rollRandomItem(126);
|
||||
ItemBase glassItem = ItemBase.getItemBase(glassID);
|
||||
if (glassItem != null) {
|
||||
MobLoot toAddGlass = new MobLoot(mob, glassItem, false);
|
||||
mob.getCharItemManager().addItemToInventory(toAddGlass);
|
||||
}
|
||||
} else if (specialCaseRoll >= guardLow && specialCaseRoll <= guardHighAdjusted) {
|
||||
int guardContractID = racial_guard_uuids.get(new java.util.Random().nextInt(racial_guard_uuids.size()));
|
||||
ItemBase guardContract = ItemBase.getItemBase(guardContractID);
|
||||
if (guardContract != null) {
|
||||
MobLoot toAddContract = new MobLoot(mob, guardContract, false);
|
||||
mob.getCharItemManager().addItemToInventory(toAddContract);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
@@ -109,8 +187,10 @@ public enum LootManager {
|
||||
break;
|
||||
case "LOOT":
|
||||
|
||||
if (mob.getSafeZone() == false)
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
if (mob.getSafeZone())
|
||||
return; // no loot to drop in safezones
|
||||
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
if (inHotzone == true)
|
||||
dropRate = LootManager.HOTZONE_DROP_RATE;
|
||||
@@ -135,6 +215,109 @@ public enum LootManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void SpecialCaseContractDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int ContractTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.CONTRACT)) {
|
||||
ContractTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(ContractTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(ContractTableID));
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SpecialCaseRuneDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int RuneTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.RUNE)) {
|
||||
RuneTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(RuneTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(RuneTableID));
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SpecialCaseResourceDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int ResourceTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.RESOURCE)) {
|
||||
ResourceTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(ResourceTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(ResourceTableID));
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob, Boolean inHotzone) {
|
||||
|
||||
if (mob == null || _genTables.containsKey(genTableID) == false)
|
||||
@@ -156,11 +339,10 @@ public enum LootManager {
|
||||
|
||||
//gets the 1-320 roll for this mob
|
||||
int itemTableRoll = 0;
|
||||
int objectType = mob.getObjectType().ordinal();
|
||||
if(mob.getObjectType().ordinal() == 52) { //52 = player character
|
||||
itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
|
||||
} else{
|
||||
itemTableRoll = TableRoll(mob.level, inHotzone);
|
||||
itemTableRoll = TableRoll(mob.level);
|
||||
}
|
||||
ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
|
||||
if (tableRow == null)
|
||||
@@ -172,13 +354,23 @@ public enum LootManager {
|
||||
return null;
|
||||
|
||||
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
|
||||
if(ThreadLocalRandom.current().nextInt(1,101) < 91)
|
||||
return null; // cut down world drops rates of resources by 90%
|
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
|
||||
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
|
||||
}
|
||||
|
||||
if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.RUNE)){
|
||||
int randomRune = rollRandomItem(itemTableId);
|
||||
if(randomRune != 0) {
|
||||
itemUUID = randomRune;
|
||||
}
|
||||
} else if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.CONTRACT)){
|
||||
int randomContract = rollRandomItem(itemTableId);
|
||||
if(randomContract != 0) {
|
||||
itemUUID = randomContract;
|
||||
}
|
||||
}
|
||||
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||
Enum.ItemType outType = outItem.getItemBase().getType();
|
||||
|
||||
|
||||
if(selectedRow.pModTable != 0){
|
||||
try {
|
||||
@@ -196,6 +388,12 @@ public enum LootManager {
|
||||
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
|
||||
}
|
||||
}
|
||||
|
||||
if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){
|
||||
if(ThreadLocalRandom.current().nextInt(1,101) < 66)
|
||||
return null; // cut down world drops rates of resources by 65%
|
||||
}
|
||||
|
||||
return outItem;
|
||||
}
|
||||
|
||||
@@ -216,7 +414,7 @@ public enum LootManager {
|
||||
if(mob.getObjectType().ordinal() == 52) {
|
||||
prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
|
||||
} else{
|
||||
prefixTableRoll = TableRoll(mob.level, inHotzone);
|
||||
prefixTableRoll = TableRoll(mob.level);
|
||||
}
|
||||
ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll);
|
||||
|
||||
@@ -248,7 +446,7 @@ public enum LootManager {
|
||||
if(mob.getObjectType().ordinal() == 52) {
|
||||
suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
|
||||
} else{
|
||||
suffixTableRoll = TableRoll(mob.level, inHotzone);
|
||||
suffixTableRoll = TableRoll(mob.level);
|
||||
}
|
||||
ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll);
|
||||
|
||||
@@ -263,23 +461,36 @@ public enum LootManager {
|
||||
return inItem;
|
||||
}
|
||||
|
||||
public static int TableRoll(int mobLevel, Boolean inHotzone) {
|
||||
public static int TableRoll(int mobLevel) {
|
||||
|
||||
if (mobLevel > 65)
|
||||
mobLevel = 65;
|
||||
|
||||
int max = (int) (4.882 * mobLevel + 127.0);
|
||||
|
||||
if (max > 319)
|
||||
max = 319;
|
||||
|
||||
int min = (int) (4.469 * mobLevel - 3.469);
|
||||
|
||||
if (min < 70)
|
||||
min = 70;
|
||||
|
||||
if (inHotzone)
|
||||
min += mobLevel;
|
||||
int rank = (int)(mobLevel * 0.1f);
|
||||
int min = 50;
|
||||
int max = 100;
|
||||
switch(rank){
|
||||
case 1:
|
||||
min = 200;
|
||||
max = 250;
|
||||
break;
|
||||
case 2:
|
||||
min = 210;
|
||||
max = 275;
|
||||
break;
|
||||
case 3:
|
||||
min = 220;
|
||||
max = 300;
|
||||
break;
|
||||
case 4:
|
||||
min = 230;
|
||||
max = 320;
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
min = 240;
|
||||
max = 320;
|
||||
break;
|
||||
}
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
|
||||
|
||||
@@ -299,12 +510,7 @@ public enum LootManager {
|
||||
|
||||
int high = bse.highGold;
|
||||
int low = bse.lowGold;
|
||||
int gold = ThreadLocalRandom.current().nextInt(low, high + 1);
|
||||
|
||||
if (inHotzone == true)
|
||||
gold = (int) (gold * HOTZONE_GOLD_RATE);
|
||||
else
|
||||
gold = (int) (gold * NORMAL_GOLD_RATE);
|
||||
int gold = (int) (ThreadLocalRandom.current().nextInt(low, high + 1) * NORMAL_GOLD_RATE);
|
||||
|
||||
if (gold > 0) {
|
||||
MobLoot goldAmount = new MobLoot(mob, gold);
|
||||
@@ -315,47 +521,63 @@ public enum LootManager {
|
||||
|
||||
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
|
||||
|
||||
try {
|
||||
|
||||
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
|
||||
|
||||
if (toAdd != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
|
||||
} catch (Exception e) {
|
||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||
int i = 0;
|
||||
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
|
||||
if(toAdd != null){
|
||||
ItemBase ib = toAdd.getItemBase();
|
||||
switch(ib.getType()){
|
||||
case CONTRACT:
|
||||
case RUNE:
|
||||
case RESOURCE:
|
||||
return;
|
||||
}
|
||||
toAdd.setIsID(true);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void GenerateEquipmentDrop(Mob mob) {
|
||||
|
||||
if(mob.behaviourType.equals(Enum.MobBehaviourType.HamletGuard))
|
||||
return; // safehold guards don't drop their equipment
|
||||
if (mob == null || mob.getSafeZone())
|
||||
return; // no equipment to drop in safezones
|
||||
|
||||
if(mob.StrongholdGuardian || mob.StrongholdCommander || mob.StrongholdEpic)
|
||||
return; // stronghold mobs don't drop equipment
|
||||
|
||||
//do equipment here
|
||||
int dropCount = 0;
|
||||
if (mob.getEquip() != null)
|
||||
if (mob.getEquip() != null) {
|
||||
boolean isVorg = false;
|
||||
for (MobEquipment me : mob.getEquip().values()) {
|
||||
|
||||
if (me.getDropChance() == 0)
|
||||
continue;
|
||||
|
||||
String name = me.getItemBase().getName().toLowerCase();
|
||||
if (name.contains("vorgrim legionnaire's") || name.contains("vorgrim auxiliary's") ||name.contains("bellugh nuathal") || name.contains("crimson circle"))
|
||||
isVorg = true;
|
||||
|
||||
if(isVorg && !mob.isDropper){
|
||||
continue;
|
||||
}
|
||||
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
float dropChance = me.getDropChance() * 100;
|
||||
|
||||
ItemBase itemBase = me.getItemBase();
|
||||
if(isVorg) {
|
||||
mob.spawnTime = ThreadLocalRandom.current().nextInt(300, 2700);
|
||||
dropChance = 10;
|
||||
itemBase = getRandomVorg(itemBase);
|
||||
}
|
||||
if (equipmentRoll > dropChance)
|
||||
continue;
|
||||
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||
MobLoot ml = new MobLoot(mob, itemBase, false);
|
||||
|
||||
if (ml != null && dropCount < 1) {
|
||||
ml.setIsID(true);
|
||||
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
|
||||
mob.getCharItemManager().addItemToInventory(ml);
|
||||
dropCount = 1;
|
||||
//break; // Exit on first successful roll.
|
||||
}
|
||||
ml.setIsID(true);
|
||||
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
|
||||
mob.getCharItemManager().addItemToInventory(ml);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
|
||||
@@ -369,8 +591,11 @@ public enum LootManager {
|
||||
|
||||
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
||||
|
||||
if (lootItem != null)
|
||||
if (lootItem != null) {
|
||||
mob.getCharItemManager().addItemToInventory(lootItem);
|
||||
if(lootItem.getItemBase().isDiscRune() && !Mob.discDroppers.contains(mob))
|
||||
Mob.AddDiscDropper(mob);
|
||||
}
|
||||
}
|
||||
|
||||
public static void peddleFate(PlayerCharacter playerCharacter, Item gift) {
|
||||
@@ -394,12 +619,12 @@ public enum LootManager {
|
||||
|
||||
//check if player owns the gift he is trying to open
|
||||
|
||||
if (itemMan.doesCharOwnThisItem(gift.getObjectUUID()) == false)
|
||||
if (!itemMan.doesCharOwnThisItem(gift.getObjectUUID()))
|
||||
return;
|
||||
|
||||
//roll 1-100 for the gen table selection
|
||||
|
||||
int genRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
int genRoll = ThreadLocalRandom.current().nextInt(94, 100) + 1;
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll, LootManager.NORMAL_DROP_RATE);
|
||||
|
||||
if(selectedRow == null)
|
||||
@@ -415,45 +640,276 @@ public enum LootManager {
|
||||
|
||||
//create the item from the table, quantity is always 1
|
||||
|
||||
MobLoot winnings = new MobLoot(playerCharacter, ItemBase.getItemBase(selectedItem.cacheID), 1, false);
|
||||
ItemBase ib = ItemBase.getItemBase(selectedItem.cacheID);
|
||||
if(ib.getUUID() == Warehouse.coalIB.getUUID()){
|
||||
//no more coal, give gold instead
|
||||
if (itemMan.getGoldInventory().getNumOfItems() + 250000 > 10000000) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
}
|
||||
itemMan.addGoldToInventory(250000,false);
|
||||
itemMan.updateInventory();
|
||||
}else {
|
||||
MobLoot winnings = new MobLoot(playerCharacter, ib, 1, false);
|
||||
|
||||
if (winnings == null)
|
||||
return;
|
||||
if (winnings == null)
|
||||
return;
|
||||
|
||||
//early exit if the inventory of the player will not old the item
|
||||
//early exit if the inventory of the player will not hold the item
|
||||
|
||||
if (itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
if (itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
}
|
||||
|
||||
//determine if the winning item needs a prefix
|
||||
|
||||
if (selectedRow.pModTable != 0) {
|
||||
int prefixRoll = ThreadLocalRandom.current().nextInt(220, 320 + 1);
|
||||
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll);
|
||||
if (prefix != null)
|
||||
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true);
|
||||
}
|
||||
|
||||
//determine if the winning item needs a suffix
|
||||
|
||||
if (selectedRow.sModTable != 0) {
|
||||
int suffixRoll = ThreadLocalRandom.current().nextInt(220, 320 + 1);
|
||||
ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
|
||||
if (suffix != null)
|
||||
winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true);
|
||||
}
|
||||
winnings.setIsID(true);
|
||||
|
||||
//remove gift from inventory
|
||||
|
||||
itemMan.consume(gift);
|
||||
|
||||
//add winnings to player inventory
|
||||
|
||||
Item playerWinnings = winnings.promoteToItem(playerCharacter);
|
||||
itemMan.addItemToInventory(playerWinnings);
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
}
|
||||
|
||||
public static int rollRandomItem(int itemTable){
|
||||
int returnedID = ItemTableEntry.getRandomItem(itemTable);
|
||||
return returnedID;
|
||||
}
|
||||
|
||||
public static ItemBase getRandomVorg(ItemBase itemBase){
|
||||
int roll = 0;
|
||||
if(vorg_ha_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(3));
|
||||
case 5:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(4));
|
||||
case 6:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(5));
|
||||
case 7:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(6));
|
||||
case 8:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(7));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(8));
|
||||
}
|
||||
}
|
||||
|
||||
//determine if the winning item needs a prefix
|
||||
|
||||
if(selectedRow.pModTable != 0){
|
||||
int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
|
||||
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll);
|
||||
if(prefix != null)
|
||||
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true);
|
||||
if(vorg_ma_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(3));
|
||||
case 5:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(4));
|
||||
case 6:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(5));
|
||||
case 7:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(6));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(7));
|
||||
}
|
||||
}
|
||||
|
||||
//determine if the winning item needs a suffix
|
||||
|
||||
if(selectedRow.sModTable != 0){
|
||||
int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
|
||||
ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
|
||||
if (suffix != null)
|
||||
winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true);
|
||||
if(vorg_la_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(3));
|
||||
case 5:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(4));
|
||||
case 6:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(5));
|
||||
case 7:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(6));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(7));
|
||||
}
|
||||
}
|
||||
winnings.setIsID(true);
|
||||
|
||||
//remove gift from inventory
|
||||
if(vorg_cloth_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(3));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(4));
|
||||
}
|
||||
}
|
||||
|
||||
itemMan.consume(gift);
|
||||
return null;
|
||||
}
|
||||
|
||||
//add winnings to player inventory
|
||||
public static void DropPresent(Mob mob){
|
||||
int random = 971049 + ThreadLocalRandom.current().nextInt(24);
|
||||
if (random > 971071)
|
||||
random = 971071;
|
||||
|
||||
Item playerWinnings = winnings.promoteToItem(playerCharacter);
|
||||
itemMan.addItemToInventory(playerWinnings);
|
||||
itemMan.updateInventory();
|
||||
ItemBase present = ItemBase.getItemBase(random);
|
||||
if (present != null) {
|
||||
MobLoot toAdd = new MobLoot(mob, present, true);
|
||||
|
||||
if (toAdd != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateStrongholdLoot(Mob mob, boolean commander, boolean epic) {
|
||||
|
||||
mob.getCharItemManager().clearInventory();
|
||||
|
||||
int multiplier = 1;
|
||||
if (commander)
|
||||
multiplier = 2;
|
||||
if(epic)
|
||||
multiplier = 10;
|
||||
|
||||
int high = 125000;
|
||||
int low = 50000;
|
||||
int gold = ThreadLocalRandom.current().nextInt(low, high + 1) * multiplier;
|
||||
|
||||
if (gold > 0) {
|
||||
MobLoot goldAmount = new MobLoot(mob, gold);
|
||||
mob.getCharItemManager().addItemToInventory(goldAmount);
|
||||
}
|
||||
|
||||
//present drop chance for all
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 35)
|
||||
DropPresent(mob);
|
||||
|
||||
//random contract drop chance for all
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 40) {
|
||||
int contractTableID = 250;
|
||||
contractTableID += ThreadLocalRandom.current().nextInt(0, 11);
|
||||
if (contractTableID > 259)
|
||||
contractTableID = 659;
|
||||
|
||||
int id = rollRandomItem(contractTableID);
|
||||
ItemBase ib = ItemBase.getItemBase(id);
|
||||
if (ib != null) {
|
||||
MobLoot contract = new MobLoot(mob, ib, true);
|
||||
|
||||
if (contract != null)
|
||||
mob.getCharItemManager().addItemToInventory(contract);
|
||||
}
|
||||
}
|
||||
|
||||
//special commander drop chances
|
||||
if (commander)
|
||||
GenerateCommanderLoot(mob,false);
|
||||
|
||||
//special epic drop chances
|
||||
if (epic) {
|
||||
GenerateCommanderLoot(mob, true);
|
||||
GenerateCommanderLoot(mob,false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateCommanderLoot(Mob mob, boolean epic){
|
||||
//present chance
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 25)
|
||||
DropPresent(mob);
|
||||
|
||||
//present chance
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 25)
|
||||
DropPresent(mob);
|
||||
|
||||
//chance for glass
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 75) {
|
||||
int glassID = rollRandomItem(126);
|
||||
ItemBase glassItem = ItemBase.getItemBase(glassID);
|
||||
if (glassItem != null) {
|
||||
MobLoot toAdd2 = new MobLoot(mob, glassItem, true);
|
||||
|
||||
if (toAdd2 != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd2);
|
||||
}
|
||||
}
|
||||
|
||||
//chance for disc
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 75) {
|
||||
int discID = rollRandomItem(3202);
|
||||
ItemBase discItem = ItemBase.getItemBase(discID);
|
||||
if (discItem != null) {
|
||||
MobLoot toAdd3 = new MobLoot(mob, discItem, true);
|
||||
|
||||
if (toAdd3 != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd3);
|
||||
}
|
||||
}
|
||||
|
||||
//chance for stat rune
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 75) {
|
||||
int runeID = rollRandomItem(3201);
|
||||
ItemBase runeItem = ItemBase.getItemBase(runeID);
|
||||
if (runeItem != null) {
|
||||
MobLoot toAdd4 = new MobLoot(mob, runeItem, true);
|
||||
|
||||
if (toAdd4 != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd4);
|
||||
}
|
||||
}
|
||||
if(epic){
|
||||
int contractTableID = 250;
|
||||
contractTableID += ThreadLocalRandom.current().nextInt(0, 11);
|
||||
if (contractTableID > 259)
|
||||
contractTableID = 659;
|
||||
|
||||
int id = rollRandomItem(contractTableID);
|
||||
ItemBase ib = ItemBase.getItemBase(id);
|
||||
if (ib != null) {
|
||||
MobLoot contract = new MobLoot(mob, ib, true);
|
||||
|
||||
if (contract != null)
|
||||
mob.getCharItemManager().addItemToInventory(contract);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public enum MaintenanceManager {
|
||||
|
||||
public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
|
||||
|
||||
building.maintDateTime = maintDate;
|
||||
building.maintDateTime = maintDate.withHour(1).withMinute(0).withSecond(0);
|
||||
DbManager.BuildingQueries.updateMaintDate(building);
|
||||
|
||||
}
|
||||
@@ -49,19 +49,15 @@ public enum MaintenanceManager {
|
||||
|
||||
if (chargeUpkeep(building) == false)
|
||||
derankList.add(building);
|
||||
else
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
}
|
||||
// Reset maintenance dates for these buildings
|
||||
|
||||
for (Building building : maintList) {
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
|
||||
}
|
||||
// Derak or destroy buildings that did not
|
||||
// have funds available.
|
||||
|
||||
for (Building building : derankList)
|
||||
for (Building building : derankList) {
|
||||
building.destroyOrDerank(null);
|
||||
|
||||
if(building.getRank() > 0)
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(1));
|
||||
}
|
||||
Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
|
||||
}
|
||||
|
||||
@@ -98,6 +94,10 @@ public enum MaintenanceManager {
|
||||
continue;
|
||||
}
|
||||
|
||||
//only ToL pays maintenance
|
||||
if(building.getBlueprint().getBuildingGroup() != null && !building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL))
|
||||
continue;
|
||||
|
||||
// No maintenance on banestones omfg
|
||||
|
||||
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
|
||||
@@ -122,9 +122,9 @@ public enum MaintenanceManager {
|
||||
|
||||
|
||||
//no maintenance if day of week doesnt match
|
||||
if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
|
||||
continue;
|
||||
}
|
||||
//if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
|
||||
// continue;
|
||||
//}
|
||||
// Add building to maintenance queue
|
||||
|
||||
maintList.add(building);
|
||||
@@ -186,49 +186,8 @@ public enum MaintenanceManager {
|
||||
// If this is an R8 tree, validate that we can
|
||||
// cover the resources required
|
||||
|
||||
if (building.getRank() == 8) {
|
||||
|
||||
hasResources = true;
|
||||
|
||||
if (warehouse == null)
|
||||
hasResources = false;
|
||||
else {
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
|
||||
if (resourceValue < 1500)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
|
||||
if (resourceValue < 1500)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
|
||||
if (resourceValue < 5)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
|
||||
if (resourceValue < 5)
|
||||
hasResources = false;
|
||||
|
||||
}
|
||||
}
|
||||
// Validation completed but has failed. We can derank
|
||||
// the target building and early exit
|
||||
|
||||
if ((hasFunds == false) ||
|
||||
((building.getRank() == 8) && !hasResources)) {
|
||||
|
||||
// Add cash back to strongbox for lost rank if the building isn't being destroyed
|
||||
// and it's not an R8 deranking
|
||||
|
||||
if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
||||
building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
||||
}
|
||||
|
||||
if (hasFunds == false) {
|
||||
return false; // Early exit for having failed to meet maintenance
|
||||
}
|
||||
|
||||
@@ -253,58 +212,6 @@ public enum MaintenanceManager {
|
||||
}
|
||||
}
|
||||
|
||||
// Early exit as we're done if we're not an R8 tree
|
||||
|
||||
if (building.getRank() < 8)
|
||||
return true;
|
||||
|
||||
// Now for the resources if it's an R8 tree
|
||||
|
||||
// Withdraw Stone
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) {
|
||||
warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500);
|
||||
} else {
|
||||
Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Withdraw Lumber
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) {
|
||||
warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500);
|
||||
} else {
|
||||
Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Withdraw Galvor
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) {
|
||||
warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5);
|
||||
} else {
|
||||
Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) {
|
||||
warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5);
|
||||
} else {
|
||||
Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ public enum MovementManager {
|
||||
|
||||
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
if (((PlayerCharacter) toMove).isCasting())
|
||||
((PlayerCharacter) toMove).update();
|
||||
((PlayerCharacter) toMove).update(false);
|
||||
}
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ public enum MovementManager {
|
||||
if (!toMove.isMoving())
|
||||
toMove.resetLastSetLocUpdate();
|
||||
else
|
||||
toMove.update();
|
||||
toMove.update(false);
|
||||
|
||||
// Update movement for the player
|
||||
|
||||
@@ -116,8 +116,8 @@ public enum MovementManager {
|
||||
|
||||
// if inside a building, convert both locations from the building local reference frame to the world reference frame
|
||||
|
||||
if (msg.getInBuildingUUID() > 0) {
|
||||
Building building = BuildingManager.getBuildingFromCache(msg.getInBuildingUUID());
|
||||
if (msg.getTargetID() > 0) {
|
||||
Building building = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
if (building != null) {
|
||||
|
||||
Vector3fImmutable convertLocEnd = new Vector3fImmutable(ZoneManager.convertLocalToWorld(building, endLocation));
|
||||
@@ -128,8 +128,8 @@ public enum MovementManager {
|
||||
// }
|
||||
// else {
|
||||
toMove.setInBuilding(msg.getInBuilding());
|
||||
toMove.setInFloorID(msg.getInBuildingFloor());
|
||||
toMove.setInBuildingID(msg.getInBuildingUUID());
|
||||
toMove.setInFloorID(msg.getUnknown01());
|
||||
toMove.setInBuildingID(msg.getTargetID());
|
||||
msg.setStartCoord(ZoneManager.convertWorldToLocal(building, toMove.getLoc()));
|
||||
|
||||
if (toMove.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
@@ -174,9 +174,9 @@ public enum MovementManager {
|
||||
msg.setStartCoord(ZoneManager.convertWorldToLocal(Regions.GetBuildingForRegion(toMove.region), toMove.getLoc()));
|
||||
msg.setEndCoord(ZoneManager.convertWorldToLocal(regionBuilding, endLocation));
|
||||
msg.setInBuilding(toMove.region.level);
|
||||
msg.setInBuildingFloor(toMove.region.room);
|
||||
msg.setStartLocType(GameObjectType.Building.ordinal());
|
||||
msg.setInBuildingUUID(regionBuilding.getObjectUUID());
|
||||
msg.setUnknown01(toMove.region.room);
|
||||
msg.setTargetType(GameObjectType.Building.ordinal());
|
||||
msg.setTargetID(regionBuilding.getObjectUUID());
|
||||
}
|
||||
|
||||
} else {
|
||||
@@ -185,8 +185,8 @@ public enum MovementManager {
|
||||
toMove.setInBuilding(-1);
|
||||
msg.setStartCoord(toMove.getLoc());
|
||||
msg.setEndCoord(endLocation);
|
||||
msg.setStartLocType(0);
|
||||
msg.setInBuildingUUID(0);
|
||||
msg.setTargetType(0);
|
||||
msg.setTargetID(0);
|
||||
}
|
||||
|
||||
//checks sync between character and server, if out of sync, teleport player to original position and return.
|
||||
@@ -233,7 +233,7 @@ public enum MovementManager {
|
||||
toMove.cancelOnMove();
|
||||
|
||||
//cancel any attacks for manual move.
|
||||
if ((toMove.getObjectType() == GameObjectType.PlayerCharacter) && msg.getInitiatedFromAttack() == 0)
|
||||
if ((toMove.getObjectType() == GameObjectType.PlayerCharacter) && msg.getUnknown02() == 0)
|
||||
toMove.setCombatTarget(null);
|
||||
|
||||
|
||||
@@ -351,7 +351,7 @@ public enum MovementManager {
|
||||
ChatManager.chatSystemInfo((PlayerCharacter) ac, "Finished Alt change, setting the end location to " + ac.getEndLoc().getX() + ' ' + ac.getEndLoc().getZ() + " moving=" + ac.isMoving() + " and current location is " + curLoc.getX() + ' ' + curLoc.getZ());
|
||||
|
||||
//Send run/walk/sit/stand to tell the client we are flying / landing etc
|
||||
ac.update();
|
||||
ac.update(false);
|
||||
ac.stopMovement(ac.getLoc());
|
||||
if (ac.isAlive())
|
||||
MovementManager.sendRWSSMsg(ac);
|
||||
@@ -408,7 +408,7 @@ public enum MovementManager {
|
||||
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
||||
continue;
|
||||
|
||||
member.update();
|
||||
member.update(false);
|
||||
|
||||
|
||||
// All checks passed, let's move the player
|
||||
@@ -464,7 +464,7 @@ public enum MovementManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void translocate(AbstractCharacter teleporter, Vector3fImmutable targetLoc) {
|
||||
public static void translocate(AbstractCharacter teleporter, Vector3fImmutable targetLoc, Regions region) {
|
||||
|
||||
|
||||
if (targetLoc == null)
|
||||
@@ -473,6 +473,7 @@ public enum MovementManager {
|
||||
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
|
||||
|
||||
teleporter.stopMovement(targetLoc);
|
||||
teleporter.setRegion(region);
|
||||
|
||||
//mobs ignore region sets for now.
|
||||
if (teleporter.getObjectType().equals(GameObjectType.Mob)) {
|
||||
|
||||
@@ -5,17 +5,13 @@ import engine.InterestManagement.WorldGrid;
|
||||
import engine.math.Quaternion;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.MobAI;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.powers.RuneSkillAdjustEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.smartcardio.ATR;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
@@ -27,6 +23,92 @@ public enum NPCManager {
|
||||
NPC_MANAGER;
|
||||
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
|
||||
|
||||
public static void LoadAllRuneSets() {
|
||||
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
|
||||
public static void LoadAllBootySets() {
|
||||
LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
|
||||
}
|
||||
|
||||
public static void applyRuneSetEffects(Mob mob) {
|
||||
|
||||
// Early exit
|
||||
|
||||
if (mob.runeSet == 0)
|
||||
return;
|
||||
|
||||
//Apply all rune effects.
|
||||
|
||||
if (NPCManager._runeSetMap.get(mob.runeSet).contains(252623)) {
|
||||
mob.isPlayerGuard = true;
|
||||
}
|
||||
|
||||
// Only captains have contracts
|
||||
|
||||
if (mob.contract != null || mob.isPlayerGuard)
|
||||
applyEffectsForRune(mob, 252621);
|
||||
|
||||
|
||||
// Apply effects from RuneSet
|
||||
|
||||
if (mob.runeSet != 0)
|
||||
for (int runeID : _runeSetMap.get(mob.runeSet))
|
||||
applyEffectsForRune(mob, runeID);
|
||||
|
||||
// Not sure why but apply Warrior effects for some reason?
|
||||
|
||||
applyEffectsForRune(mob, 2518);
|
||||
}
|
||||
|
||||
public static void applyEffectsForRune(AbstractCharacter character, int runeID) {
|
||||
|
||||
EffectsBase effectsBase;
|
||||
RuneBase sourceRune = RuneBase.getRuneBase(runeID);
|
||||
|
||||
// Race runes are in the runeset but not in runebase for some reason
|
||||
|
||||
if (sourceRune == null)
|
||||
return;
|
||||
|
||||
for (MobBaseEffects mbe : sourceRune.getEffectsList()) {
|
||||
|
||||
effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (effectsBase == null) {
|
||||
Logger.info("Mob: " + character.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (character.effects.containsKey(Integer.toString(effectsBase.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) character.level)
|
||||
continue;
|
||||
|
||||
Effect eff = character.effects.get(Integer.toString(effectsBase.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) character.level)
|
||||
continue;
|
||||
|
||||
character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
|
||||
|
||||
necroPet.setCombatTarget(null);
|
||||
@@ -45,12 +127,10 @@ public enum NPCManager {
|
||||
|
||||
DbManager.removeFromCache(necroPet);
|
||||
|
||||
|
||||
PlayerCharacter petOwner = (PlayerCharacter) necroPet.guardCaptain;
|
||||
PlayerCharacter petOwner = necroPet.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
necroPet.guardCaptain = null;
|
||||
necroPet.setOwner(null);
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
@@ -122,6 +202,78 @@ public enum NPCManager {
|
||||
playerCharacter.necroPets.clear();
|
||||
}
|
||||
|
||||
|
||||
public static void removeSiegeMinions(Mob mobile) {
|
||||
|
||||
for (Mob toRemove : mobile.siegeMinionMap.keySet()) {
|
||||
|
||||
if (mobile.isMoving()) {
|
||||
|
||||
mobile.stopMovement(mobile.getLoc());
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
}
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean removeMobileFromBuilding(Mob mobile, Building building) {
|
||||
|
||||
// Remove npc from it's building
|
||||
|
||||
try {
|
||||
mobile.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (mobile.parentZone != null)
|
||||
mobile.parentZone.zoneMobSet.remove(mobile);
|
||||
|
||||
if (building != null) {
|
||||
building.getHirelings().remove(mobile);
|
||||
removeSiegeMinions(mobile);
|
||||
}
|
||||
|
||||
// Delete npc from database
|
||||
|
||||
if (DbManager.MobQueries.DELETE_MOB(mobile) == 0)
|
||||
return false;
|
||||
|
||||
// Remove npc from the simulation
|
||||
|
||||
mobile.removeFromCache();
|
||||
DbManager.removeFromCache(mobile);
|
||||
WorldGrid.RemoveWorldObject(mobile);
|
||||
WorldGrid.removeObject(mobile);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void loadAllPirateNames() {
|
||||
|
||||
DbManager.NPCQueries.LOAD_PIRATE_NAMES();
|
||||
@@ -188,19 +340,10 @@ public enum NPCManager {
|
||||
else
|
||||
buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building);
|
||||
|
||||
// Override slot for siege engines
|
||||
//if (buildingSlot == -1)
|
||||
//Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
|
||||
|
||||
if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
|
||||
Mob siegeMobile = (Mob) abstractCharacter;
|
||||
buildingSlot = siegeMobile.guardCaptain.minions.size() + 2;
|
||||
}
|
||||
|
||||
if (buildingSlot == -1)
|
||||
Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
|
||||
|
||||
// Pets are regular mobiles not hirelings (Siege engines)
|
||||
if (abstractCharacter.contract != null)
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
|
||||
// Override bind and location for this npc derived
|
||||
// from BuildingManager slot location data.
|
||||
@@ -227,251 +370,4 @@ public enum NPCManager {
|
||||
|
||||
return buildingSlot;
|
||||
}
|
||||
|
||||
public static void AssignPatrolPoints(Mob mob) {
|
||||
mob.patrolPoints = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float patrolRadius = mob.getSpawnRadius();
|
||||
|
||||
if (patrolRadius > 256)
|
||||
patrolRadius = 256;
|
||||
|
||||
if (patrolRadius < 60)
|
||||
patrolRadius = 60;
|
||||
|
||||
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius);
|
||||
mob.patrolPoints.add(newPatrolPoint);
|
||||
|
||||
if (i == 1) {
|
||||
mob.setLoc(newPatrolPoint);
|
||||
mob.endLoc = newPatrolPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyGuardStanceModifiers(Mob guard){
|
||||
float damageModifier = 1;
|
||||
float attackRatingModifier = 1;
|
||||
float defenseModifier = 1;
|
||||
float attackSpeedModifier = 1;
|
||||
float powerDamageModifier = 1;
|
||||
//handle stance modifiers for guard mob
|
||||
if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){
|
||||
//apply rogue bonuses
|
||||
attackRatingModifier += 0.5f;
|
||||
defenseModifier += 0.5f;
|
||||
damageModifier += 0.5f;
|
||||
attackSpeedModifier -= 0.36f;
|
||||
}else {
|
||||
Integer contractID;
|
||||
if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
contractID = guard.guardCaptain.contract.getContractID();
|
||||
} else{
|
||||
contractID = guard.contract.getContractID();
|
||||
}
|
||||
if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){
|
||||
//apply mage offensive Stance
|
||||
powerDamageModifier += 0.5f;
|
||||
} else{
|
||||
//apply fighter offensive stance
|
||||
damageModifier += 0.5f;
|
||||
attackSpeedModifier -= 0.36f;
|
||||
}
|
||||
}
|
||||
guard.minDamageHandOne *= damageModifier;
|
||||
guard.minDamageHandTwo *= damageModifier;
|
||||
guard.maxDamageHandOne *= damageModifier;
|
||||
guard.maxDamageHandTwo *= damageModifier;
|
||||
guard.atrHandOne *= attackRatingModifier;
|
||||
guard.atrHandTwo *= attackRatingModifier;
|
||||
guard.defenseRating *= defenseModifier;
|
||||
guard.speedHandOne *= attackSpeedModifier;
|
||||
guard.speedHandTwo *= attackSpeedModifier;
|
||||
|
||||
//TODO figure out how to apply +50% powerdamage to mage guards
|
||||
}
|
||||
|
||||
public static void setDamageAndSpeedForGuard(Mob guard){
|
||||
|
||||
float rankModifier = 1 + (guard.getRank() * 0.1f);
|
||||
int primaryStat = 0;
|
||||
if(guard.equip == null) {
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier);
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier);
|
||||
guard.speedHandOne = 30.0f;
|
||||
}else{
|
||||
if(guard.equip.containsKey(1)){
|
||||
//has main hand weapon
|
||||
ItemBase weapon = guard.equip.get(1).getItemBase();
|
||||
if(weapon.isStrBased())
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
else
|
||||
primaryStat = guard.getStatDexCurrent();
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
|
||||
guard.speedHandOne = weapon.getSpeed();
|
||||
guard.rangeHandOne = weapon.getRange();
|
||||
} else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){
|
||||
//has off hand weapon
|
||||
ItemBase weapon = guard.equip.get(2).getItemBase();
|
||||
if(weapon.isStrBased())
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
else
|
||||
primaryStat = guard.getStatDexCurrent();
|
||||
guard.minDamageHandTwo = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandTwo = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
|
||||
guard.speedHandTwo = weapon.getSpeed();
|
||||
guard.rangeHandTwo = weapon.getRange();
|
||||
} else {
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat;
|
||||
guard.speedHandOne = 30.0f;
|
||||
guard.rangeHandOne = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void setDefenseForGuard(Mob guard){
|
||||
int dexterity = guard.getStatDexCurrent();
|
||||
if(dexterity < 1)
|
||||
dexterity = 1;
|
||||
int baseDef = guard.mobBase.getDefenseRating();
|
||||
int armorDefense = 0;
|
||||
for(MobEquipment equipped : guard.equip.values())
|
||||
if(equipped.getItemBase().isArmor() || equipped.getItemBase().isShield())
|
||||
armorDefense += equipped.getItemBase().getDefense();
|
||||
guard.defenseRating = dexterity + baseDef + armorDefense;
|
||||
}
|
||||
|
||||
public static void setAttackRatingForGuard(Mob guard) {
|
||||
int strength = guard.getStatStrCurrent();
|
||||
int baseAtr = guard.mobBase.getAttackRating();
|
||||
if (guard.equip.get(1) != null)
|
||||
guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3));
|
||||
else if (guard.equip.get(2) != null && !guard.equip.get(2).getItemBase().isShield())
|
||||
guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3));
|
||||
else
|
||||
guard.atrHandOne = baseAtr;
|
||||
}
|
||||
|
||||
public static void setMaxHealthForGuard(Mob guard){
|
||||
//values derived fom reading memory address for health on client when selecting player guards
|
||||
switch(guard.getRank()){
|
||||
default:
|
||||
guard.healthMax = 750; //rank 1
|
||||
break;
|
||||
case 2:
|
||||
guard.healthMax = 2082;
|
||||
break;
|
||||
case 3:
|
||||
guard.healthMax = 2740;
|
||||
break;
|
||||
case 4:
|
||||
guard.healthMax = 3414;
|
||||
break;
|
||||
case 5:
|
||||
guard.healthMax = 4080;
|
||||
break;
|
||||
case 6:
|
||||
guard.healthMax = 4746;
|
||||
break;
|
||||
case 7:
|
||||
guard.healthMax = 5412;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyMobbaseEffects(Mob mob) {
|
||||
EffectsBase effectsBase;
|
||||
for (MobBaseEffects mbe : mob.mobBase.effectsList) {
|
||||
|
||||
effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (effectsBase == null) {
|
||||
Logger.info("Mob: " + mob.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (mob.effects.containsKey(Integer.toString(effectsBase.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
Effect eff = mob.effects.get(Integer.toString(effectsBase.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyEquipmentResists(Mob mob){
|
||||
if(mob.equip != null){
|
||||
for(MobEquipment equipped : mob.equip.values()){
|
||||
ItemBase itemBase = equipped.getItemBase();
|
||||
if(itemBase.isHeavyArmor() || itemBase.isLightArmor() || itemBase.isMediumArmor()){
|
||||
mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush,0) + itemBase.getCrushResist());
|
||||
mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash,0) + itemBase.getCrushResist());
|
||||
mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce,0) + itemBase.getCrushResist());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyMobbaseSkill(Mob mob) {
|
||||
SkillsBase baseSkill = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(mob.mobBase.getMobBaseStats().getBaseSkill());
|
||||
if(baseSkill != null)
|
||||
mob.getSkills().put(baseSkill.getName(),new CharacterSkill(baseSkill,mob,mob.mobBase.getMobBaseStats().getBaseSkillAmount()));
|
||||
}
|
||||
|
||||
public static void applyRuneSkills(Mob mob, int runeID){
|
||||
//load mob skill adjustments from mobbase rune
|
||||
if(PowersManager._allRuneSkillAdjusts.containsKey(runeID))
|
||||
for(RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(runeID)) {
|
||||
if(SkillsBase.getFromCache(entry.skill_type) == null)
|
||||
SkillsBase.putInCache(DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(entry.skill_type));
|
||||
SkillsBase skillBase = SkillsBase.getFromCache(entry.skill_type);
|
||||
if(skillBase == null)
|
||||
continue;
|
||||
if (entry.level <= mob.level)
|
||||
if (mob.skills.containsKey(entry.name) == false)
|
||||
mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank));
|
||||
else
|
||||
mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank + mob.skills.get(entry.skill_type).getNumTrains()));
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyRunesForNPC(NPC npc){
|
||||
npc.runes = new ArrayList<>();
|
||||
RuneBase shopkeeperBase = RuneBase.getRuneBase(252620);
|
||||
CharacterRune shopkeeper = new CharacterRune(shopkeeperBase,npc.getObjectUUID());
|
||||
npc.runes.add(shopkeeper);
|
||||
if(NPCManager._runeSetMap.containsKey(npc.runeSetID)) {
|
||||
for (int runeID : _runeSetMap.get(npc.runeSetID)) {
|
||||
RuneBase rb = RuneBase.getRuneBase(runeID);
|
||||
if(rb != null) {
|
||||
CharacterRune toApply = new CharacterRune(rb, npc.getObjectUUID());
|
||||
npc.runes.add(toApply);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,10 +53,13 @@ public enum PowersManager {
|
||||
public static HashMap<Integer, AbstractPowerAction> powerActionsByID = new HashMap<>();
|
||||
public static HashMap<String, Integer> ActionTokenByIDString = new HashMap<>();
|
||||
public static HashMap<String, Integer> AnimationOverrides = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<RunePowerEntry>> _allRunePowers;
|
||||
public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> _allRuneSkillAdjusts;
|
||||
public static HashMap<Integer, ArrayList<MobPowerEntry>> AllMobPowers;
|
||||
private static JobScheduler js;
|
||||
|
||||
private PowersManager() {
|
||||
|
||||
}
|
||||
|
||||
public static void initPowersManager(boolean fullPowersLoad) {
|
||||
|
||||
if (fullPowersLoad)
|
||||
@@ -100,16 +103,6 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static ArrayList<RunePowerEntry> getPowersForRune(int rune_id) {
|
||||
|
||||
ArrayList<RunePowerEntry> powerEntries = PowersManager._allRunePowers.get(rune_id);
|
||||
|
||||
if (powerEntries == null)
|
||||
powerEntries = new ArrayList<>();
|
||||
|
||||
return powerEntries;
|
||||
}
|
||||
|
||||
// This pre-loads all powers and effects
|
||||
public static void InitializePowers() {
|
||||
|
||||
@@ -170,6 +163,14 @@ public enum PowersManager {
|
||||
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
|
||||
boolean sendCastToSelf) {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
|
||||
CombatManager.toggleSit(false,origin);
|
||||
|
||||
if(pc.isMoving())
|
||||
pc.stopMovement(pc.getMovementLoc());
|
||||
|
||||
if (usePowerA(msg, origin, sendCastToSelf)) {
|
||||
// Cast failed for some reason, reset timer
|
||||
|
||||
@@ -178,13 +179,10 @@ public enum PowersManager {
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
|
||||
// Send Fail to cast message
|
||||
PlayerCharacter pc = SessionManager
|
||||
.getPlayerCharacter(origin);
|
||||
|
||||
if (pc != null) {
|
||||
sendPowerMsg(pc, 2, msg);
|
||||
if (pc.isCasting()) {
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
}
|
||||
|
||||
pc.setIsCasting(false);
|
||||
@@ -212,6 +210,41 @@ public enum PowersManager {
|
||||
|
||||
boolean CSRCast = false;
|
||||
|
||||
if(msg.getPowerUsedID() == 430628895) {
|
||||
|
||||
boolean failed = false;// group teleport
|
||||
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
||||
if (city == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
Bane bane = city.getBane();
|
||||
if (bane == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(failed){
|
||||
//check to see if we are at an active mine
|
||||
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
||||
if(zone != null){
|
||||
Mine mine = null;
|
||||
for(Building building : zone.zoneBuildingSet){
|
||||
if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)){
|
||||
mine = Mine.getMineFromTower(building.getObjectUUID());
|
||||
}
|
||||
}
|
||||
if(mine != null){
|
||||
failed = !mine.isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(failed)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MBServerStatics.POWERS_DEBUG) {
|
||||
ChatManager.chatSayInfo(
|
||||
@@ -248,6 +281,7 @@ public enum PowersManager {
|
||||
|
||||
// get power
|
||||
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
|
||||
|
||||
if (pb == null) {
|
||||
ChatManager.chatSayInfo(playerCharacter,
|
||||
"This power is not implemented yet.");
|
||||
@@ -259,6 +293,35 @@ public enum PowersManager {
|
||||
// return false;
|
||||
}
|
||||
|
||||
//check for movement buffs while flying
|
||||
if(playerCharacter.isFlying()) {
|
||||
switch(pb.token){
|
||||
case 429005674:
|
||||
case 429505739:
|
||||
case 431054700:
|
||||
case 428005600:
|
||||
case 431610080:
|
||||
case 427935608:
|
||||
case 427857146:
|
||||
case 427988218:
|
||||
case 431854842:
|
||||
case 421074170:
|
||||
case 429611355:
|
||||
case 428955899:
|
||||
case 1794395699:
|
||||
case 429428796:
|
||||
case 1514898036:
|
||||
ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff");
|
||||
//resync stamina
|
||||
playerCharacter.setStamina(playerCharacter.getStamina(), playerCharacter);
|
||||
|
||||
// Update all surrounding clients.
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter);
|
||||
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (playerCharacter.getLastPower() != null)
|
||||
return true;
|
||||
|
||||
@@ -286,6 +349,12 @@ public enum PowersManager {
|
||||
msg.setNumTrains(trains);
|
||||
}
|
||||
|
||||
switch(pb.token){
|
||||
case 429420458: // BH eyes
|
||||
msg.setNumTrains(msg.getNumTrains() * 2);
|
||||
break;
|
||||
}
|
||||
|
||||
// can't go over total trains by player
|
||||
if (playerCharacter.getPowers() != null && playerCharacter.getPowers().containsKey(msg.getPowerUsedID())) {
|
||||
CharacterPower cp = playerCharacter.getPowers().get(msg.getPowerUsedID());
|
||||
@@ -377,15 +446,20 @@ public enum PowersManager {
|
||||
float range = pb.getRange();
|
||||
// verify target is in range
|
||||
|
||||
if(pb.token != 429396028) {
|
||||
|
||||
if (verifyInvalidRange(playerCharacter, target, range))
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
return true;
|
||||
// verify target is valid type
|
||||
if (!validateTarget(target, playerCharacter, pb))
|
||||
return true;
|
||||
}else{
|
||||
pb.isSpell = false;
|
||||
}
|
||||
|
||||
if (verifyInvalidRange(playerCharacter, target, range))
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
return true;
|
||||
|
||||
// verify target is valid type
|
||||
if (!validateTarget(target, playerCharacter, pb))
|
||||
return true;
|
||||
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
@@ -494,7 +568,6 @@ public enum PowersManager {
|
||||
// Validity checks passed, move on to casting spell
|
||||
//get caster's live counter
|
||||
int casterLiveCounter = playerCharacter.getLiveCounter();
|
||||
|
||||
// run recycle job for when cast is available again, don't bother adding the timer for CSRs
|
||||
if (time > 0) {
|
||||
FinishRecycleTimeJob frtj = new FinishRecycleTimeJob(playerCharacter, msg);
|
||||
@@ -521,7 +594,7 @@ public enum PowersManager {
|
||||
|
||||
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
|
||||
if (pb.isSpell() && !pb.isChant() && playerCharacter.isSit()) {
|
||||
playerCharacter.update();
|
||||
playerCharacter.update(false);
|
||||
playerCharacter.setSit(false);
|
||||
UpdateStateMsg updateStateMsg = new UpdateStateMsg(playerCharacter);
|
||||
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
@@ -529,7 +602,9 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// update cast (use skill) fail condition
|
||||
playerCharacter.cancelOnCast();
|
||||
if(pb.token != 429396028) {
|
||||
playerCharacter.cancelOnCast();
|
||||
}
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell())
|
||||
@@ -542,13 +617,12 @@ public enum PowersManager {
|
||||
|
||||
|
||||
if (time > 100) {
|
||||
playerCharacter.update();
|
||||
playerCharacter.update(false);
|
||||
playerCharacter.setIsCasting(true);
|
||||
}
|
||||
|
||||
|
||||
playerCharacter.setLastMovementState(playerCharacter.getMovementState());
|
||||
|
||||
// run timer job to end cast
|
||||
if (time < 1) // run immediately
|
||||
finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter);
|
||||
@@ -713,8 +787,19 @@ public enum PowersManager {
|
||||
if (playerCharacter == null || msg == null)
|
||||
return;
|
||||
|
||||
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
|
||||
// //use sneak instead of hide
|
||||
// PowersBase pb = PowersManager.getPowerByToken(429397210);
|
||||
// int offsetTrains = (40 - msg.getNumTrains()) ;
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
|
||||
//}
|
||||
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
||||
}
|
||||
if (playerCharacter.isCasting()) {
|
||||
playerCharacter.update();
|
||||
playerCharacter.update(false);
|
||||
playerCharacter.updateStamRegen(-100);
|
||||
}
|
||||
|
||||
@@ -816,15 +901,16 @@ public enum PowersManager {
|
||||
}
|
||||
float range = pb.getRange() + speedRange;
|
||||
|
||||
if(pb.token != 429396028) {
|
||||
|
||||
if (verifyInvalidRange(playerCharacter, mainTarget, range)) {
|
||||
if (verifyInvalidRange(playerCharacter, mainTarget, range)) {
|
||||
|
||||
sendPowerMsg(playerCharacter, 8, msg);
|
||||
return;
|
||||
sendPowerMsg(playerCharacter, 8, msg);
|
||||
return;
|
||||
}
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
}
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -846,6 +932,8 @@ public enum PowersManager {
|
||||
return;
|
||||
}
|
||||
|
||||
playerCharacter.setHateValue(pb.getHateValue(trains));
|
||||
|
||||
//Send Cast Message.
|
||||
// PerformActionMsg castMsg = new PerformActionMsg(msg);
|
||||
// castMsg.setNumTrains(9999);
|
||||
@@ -896,6 +984,8 @@ public enum PowersManager {
|
||||
//Power is aiding a target, handle aggro if combat target is a Mob.
|
||||
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
PlayerCharacter pcTarget = (PlayerCharacter) target;
|
||||
if (!pb.isHarmful())
|
||||
Mob.HandleAssistedAggro(playerCharacter, pcTarget);
|
||||
}
|
||||
|
||||
// update target of used power timer
|
||||
@@ -1236,7 +1326,7 @@ public enum PowersManager {
|
||||
|
||||
PlayerCharacter target = SessionManager
|
||||
.getPlayerCharacterByLowerCaseName(msg.getTargetName());
|
||||
if (target == null || target.equals(pc) || target.isCombat()) {
|
||||
if (target == null || target.equals(pc)) {
|
||||
|
||||
if (target == null) // Player not found. Send not found message
|
||||
ChatManager.chatInfoError(pc,
|
||||
@@ -1340,6 +1430,16 @@ public enum PowersManager {
|
||||
else
|
||||
duration = 45000; // Belgosh Summons, 45 seconds
|
||||
|
||||
boolean enemiesNear = false;
|
||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(pc.loc,MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)){
|
||||
PlayerCharacter playerCharacter = (PlayerCharacter)awo;
|
||||
if(!playerCharacter.guild.getNation().equals(pc.guild.getNation())){
|
||||
enemiesNear = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(enemiesNear && !pc.isInSafeZone())
|
||||
duration += 60000;
|
||||
|
||||
// Teleport to summoners location
|
||||
FinishSummonsJob fsj = new FinishSummonsJob(source, pc);
|
||||
@@ -1465,8 +1565,17 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// create list of characters
|
||||
HashSet<AbstractCharacter> trackChars = RangeBasedAwo.getTrackList(
|
||||
allTargets, playerCharacter, maxTargets);
|
||||
HashSet<AbstractCharacter> trackChars;
|
||||
switch(msg.getPowerToken()){
|
||||
case 431511776:
|
||||
case 429578587:
|
||||
case 429503360:
|
||||
trackChars = getTrackList(playerCharacter);
|
||||
break;
|
||||
default:
|
||||
trackChars = RangeBasedAwo.getTrackList(allTargets, playerCharacter, maxTargets);
|
||||
break;
|
||||
}
|
||||
|
||||
TrackWindowMsg trackWindowMsg = new TrackWindowMsg(msg);
|
||||
|
||||
@@ -1479,6 +1588,30 @@ public enum PowersManager {
|
||||
|
||||
}
|
||||
|
||||
public static HashSet<AbstractCharacter> getTrackList(PlayerCharacter tracker){
|
||||
HashSet<AbstractCharacter> list = new HashSet<AbstractCharacter>();
|
||||
HashSet<AbstractWorldObject> shortList = WorldGrid.getObjectsInRangePartial(tracker.loc,MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
|
||||
HashSet<AbstractWorldObject> fullList = WorldGrid.getObjectsInRangePartial(tracker.loc,1408, MBServerStatics.MASK_PLAYER);
|
||||
ArrayList<Guild> guildsPresent = new ArrayList<>();
|
||||
for(AbstractWorldObject awo : shortList){
|
||||
PlayerCharacter pc = (PlayerCharacter)awo;
|
||||
if(!guildsPresent.contains(pc.guild.getNation())){
|
||||
guildsPresent.add(pc.guild.getNation());
|
||||
}
|
||||
}
|
||||
for(AbstractWorldObject awo : fullList){
|
||||
if(awo.equals(tracker))
|
||||
continue;
|
||||
PlayerCharacter pc = (PlayerCharacter)awo;
|
||||
if(!pc.isAlive())
|
||||
continue;
|
||||
if(guildsPresent.contains(pc.guild.getNation()))
|
||||
list.add(pc);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private static void sendRecyclePower(int token, ClientConnection origin) {
|
||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(token);
|
||||
|
||||
@@ -2192,7 +2325,7 @@ public enum PowersManager {
|
||||
|
||||
// set player is not casting for regens
|
||||
if (pc.isCasting()) {
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
}
|
||||
pc.setIsCasting(false);
|
||||
|
||||
@@ -2244,28 +2377,26 @@ public enum PowersManager {
|
||||
defense = 0f;
|
||||
// Get hit chance
|
||||
|
||||
if (pc.getDebug(16)) {
|
||||
String smsg = "ATR: " + atr + ", Defense: " + defense;
|
||||
ChatManager.chatSystemInfo(pc, smsg);
|
||||
}
|
||||
//if (pc.getDebug(16)) {
|
||||
// String smsg = "ATR: " + atr + ", Defense: " + defense;
|
||||
// ChatManager.chatSystemInfo(pc, smsg);
|
||||
//}
|
||||
|
||||
int chance;
|
||||
//int chance;
|
||||
|
||||
if (atr > defense || defense == 0)
|
||||
chance = 94;
|
||||
else {
|
||||
float dif = atr / defense;
|
||||
if (dif <= 0.8f)
|
||||
chance = 4;
|
||||
else
|
||||
chance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
}
|
||||
//if (atr > defense || defense == 0)
|
||||
// chance = 94;
|
||||
//else {
|
||||
// float dif = atr / defense;
|
||||
// if (dif <= 0.8f)
|
||||
// chance = 4;
|
||||
// else
|
||||
// chance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
//}
|
||||
|
||||
// calculate hit/miss
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
boolean disable = true;
|
||||
if (roll < chance) {
|
||||
if (CombatManager.LandHit((int)atr,(int)defense)) {
|
||||
// Hit, check if dodge kicked in
|
||||
if (awo instanceof AbstractCharacter) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
||||
@@ -2565,7 +2696,9 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
public static void cancelOnStun(AbstractCharacter ac) {
|
||||
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
//PlayerCharacter.GroundPlayer((PlayerCharacter)ac);
|
||||
}
|
||||
}
|
||||
|
||||
private static PowersBase getLastPower(AbstractCharacter ac) {
|
||||
|
||||
@@ -10,10 +10,7 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.City;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
@@ -33,7 +30,7 @@ public enum SimulationManager {
|
||||
SERVERHEARTBEAT;
|
||||
|
||||
private static final long CITY_PULSE = 2000;
|
||||
private static final long RUNEGATE_PULSE = 3000;
|
||||
private static final long RUNEGATE_PULSE = 1000;
|
||||
private static final long UPDATE_PULSE = 1000;
|
||||
private static final long FlIGHT_PULSE = 100;
|
||||
public static Duration executionTime = Duration.ofNanos(1);
|
||||
@@ -116,9 +113,18 @@ public enum SimulationManager {
|
||||
}
|
||||
|
||||
try {
|
||||
if ((_cityPulseTime != 0)
|
||||
&& (System.currentTimeMillis() > _cityPulseTime))
|
||||
pulseCities();
|
||||
if ((_cityPulseTime != 0) && (System.currentTimeMillis() > _cityPulseTime)) {
|
||||
try {
|
||||
pulseCities();
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
try {
|
||||
ArenaManager.pulseArenas();
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(
|
||||
"Fatal error in City Pulse: DISABLED. Error Message : "
|
||||
@@ -154,7 +160,7 @@ public enum SimulationManager {
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
player.update();
|
||||
player.update(false);
|
||||
}
|
||||
|
||||
_updatePulseTime = System.currentTimeMillis() + 500;
|
||||
@@ -203,8 +209,12 @@ public enum SimulationManager {
|
||||
city = (City) cityObject;
|
||||
city.onEnter();
|
||||
}
|
||||
|
||||
for(Mine mine : Mine.getMines()){
|
||||
if(mine != null && mine.isActive)
|
||||
mine.onEnter();
|
||||
}
|
||||
_cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -214,6 +224,10 @@ public enum SimulationManager {
|
||||
private void pulseRunegates() {
|
||||
|
||||
for (Runegate runegate : Runegate._runegates.values()) {
|
||||
for(Portal portal : runegate._portals)
|
||||
if(!portal.isActive())
|
||||
portal.activate(false);
|
||||
|
||||
runegate.collidePortals();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,347 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class StrongholdManager {
|
||||
|
||||
public static void processStrongholds() {
|
||||
ArrayList<Mine> mines = Mine.getMines();
|
||||
|
||||
|
||||
//process strongholds selecting 3 randomly to become active
|
||||
int count = 0;
|
||||
while (count < 3) {
|
||||
int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1;
|
||||
Mine mine = mines.get(random);
|
||||
if (mine != null) {
|
||||
if (!mine.isActive && !mine.isStronghold) {
|
||||
StartStronghold(mine);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void StartStronghold(Mine mine){
|
||||
|
||||
//remove buildings
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID());
|
||||
if(tower == null)
|
||||
return;
|
||||
|
||||
mine.isStronghold = true;
|
||||
mine.strongholdMobs = new ArrayList<>();
|
||||
mine.oldBuildings = new HashMap<>();
|
||||
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc);
|
||||
for(Building building : mineZone.zoneBuildingSet){
|
||||
mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID);
|
||||
building.setMeshUUID(407650);
|
||||
building.setMeshScale(new Vector3f(0,0,0));
|
||||
InterestManager.setObjectDirty(building);
|
||||
WorldGrid.updateObject(building);
|
||||
}
|
||||
|
||||
//update tower to become stronghold mesh
|
||||
tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone()));
|
||||
tower.setMeshScale(new Vector3f(1,1,1));
|
||||
InterestManager.setObjectDirty(tower);
|
||||
WorldGrid.updateObject(tower);
|
||||
|
||||
//create elite mobs
|
||||
for(int i = 0; i < mine.capSize * 2; i++){
|
||||
Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30);
|
||||
MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID));
|
||||
Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65);
|
||||
if(guard != null){
|
||||
guard.parentZone = mine.getParentZone();
|
||||
guard.bindLoc = loc;
|
||||
guard.setLoc(loc);
|
||||
guard.StrongholdGuardian = true;
|
||||
guard.equipmentSetID = getStrongholdMobEquipSetID(guard);
|
||||
guard.runAfterLoad();
|
||||
guard.setLevel((short)65);
|
||||
guard.setResists(new Resists("Elite"));
|
||||
guard.spawnTime = 1000000000;
|
||||
guard.BehaviourType = Enum.MobBehaviourType.Aggro;
|
||||
mine.strongholdMobs.add(guard);
|
||||
LootManager.GenerateStrongholdLoot(guard,false,false);
|
||||
guard.healthMax = 12500;
|
||||
guard.setHealth(guard.healthMax);
|
||||
guard.maxDamageHandOne = 1550;
|
||||
guard.minDamageHandOne = 750;
|
||||
guard.atrHandOne = 1800;
|
||||
guard.defenseRating = 2200;
|
||||
guard.setFirstName("Elite Guardian");
|
||||
InterestManager.setObjectDirty(guard);
|
||||
WorldGrid.addObject(guard,loc.x,loc.z);
|
||||
WorldGrid.updateObject(guard);
|
||||
guard.stronghold = mine;
|
||||
guard.mobPowers.clear();
|
||||
guard.mobPowers.put(429399948,20); // find weakness
|
||||
}
|
||||
}
|
||||
//create stronghold commander
|
||||
Vector3fImmutable loc = tower.loc;
|
||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID));
|
||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75);
|
||||
if(commander != null){
|
||||
commander.parentZone = mine.getParentZone();
|
||||
commander.bindLoc = loc;
|
||||
commander.setLoc(loc);
|
||||
commander.StrongholdCommander = true;
|
||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander);
|
||||
commander.runAfterLoad();
|
||||
commander.setLevel((short)75);
|
||||
commander.setResists(new Resists("Elite"));
|
||||
commander.spawnTime = 1000000000;
|
||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro;
|
||||
commander.mobPowers.clear();
|
||||
commander.mobPowers.put(429032838, 40); // gravechill
|
||||
commander.mobPowers.put(429757701,20); // magebolt
|
||||
commander.mobPowers.put(429121388,20); // blight
|
||||
commander.mobPowers.put(431566891,20); // lightning bolt
|
||||
commander.mobPowers.put(428716075,20); // fire bolt
|
||||
commander.mobPowers.put(429010987,20); // ice bolt
|
||||
mine.strongholdMobs.add(commander);
|
||||
LootManager.GenerateStrongholdLoot(commander,true, false);
|
||||
commander.healthMax = 50000;
|
||||
commander.setHealth(commander.healthMax);
|
||||
commander.maxDamageHandOne = 3500;
|
||||
commander.minDamageHandOne = 1500;
|
||||
commander.atrHandOne = 3500;
|
||||
commander.defenseRating = 3500;
|
||||
commander.setFirstName("Guardian Commander");
|
||||
InterestManager.setObjectDirty(commander);
|
||||
WorldGrid.addObject(commander,loc.x,loc.z);
|
||||
WorldGrid.updateObject(commander);
|
||||
commander.stronghold = mine;
|
||||
}
|
||||
|
||||
mine.isActive = true;
|
||||
tower.setProtectionState(Enum.ProtectionState.PROTECTED);
|
||||
tower.getBounds().setRegions(tower);
|
||||
InterestManager.setObjectDirty(tower);
|
||||
WorldGrid.updateObject(tower);
|
||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!");
|
||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!");
|
||||
}
|
||||
|
||||
public static void EndStronghold(Mine mine){
|
||||
|
||||
//restore the buildings
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID());
|
||||
if(tower == null)
|
||||
return;
|
||||
|
||||
mine.isStronghold = false;
|
||||
|
||||
//get rid of the mobs
|
||||
for(Mob mob : mine.strongholdMobs) {
|
||||
mob.despawn();
|
||||
mob.removeFromCache();
|
||||
DbManager.MobQueries.DELETE_MOB(mob);
|
||||
}
|
||||
|
||||
//restore the buildings
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc);
|
||||
for(Building building : mineZone.zoneBuildingSet){
|
||||
if(mine.oldBuildings.containsKey(building.getObjectUUID())) {
|
||||
building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID()));
|
||||
building.setMeshScale(new Vector3f(1, 1, 1));
|
||||
InterestManager.setObjectDirty(building);
|
||||
WorldGrid.updateObject(building);
|
||||
}
|
||||
}
|
||||
|
||||
//update tower to become Mine Tower again
|
||||
tower.setMeshUUID(1500100);
|
||||
|
||||
mine.isActive = false;
|
||||
tower.setProtectionState(Enum.ProtectionState.NPC);
|
||||
tower.getBounds().setRegions(tower);
|
||||
InterestManager.setObjectDirty(tower);
|
||||
WorldGrid.updateObject(tower);
|
||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!");
|
||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!");
|
||||
}
|
||||
|
||||
public static int getStrongholdMeshID(Zone parent){
|
||||
while(!parent.isMacroZone()){
|
||||
parent = parent.getParent();
|
||||
if(parent.getName().equalsIgnoreCase("seafloor")){
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
switch(parent.getObjectUUID()){
|
||||
case 197:
|
||||
case 234:
|
||||
case 178:
|
||||
case 122:
|
||||
return 814000; //Frost Giant Hall (ICE)
|
||||
case 968:
|
||||
case 951:
|
||||
case 313:
|
||||
case 331:
|
||||
return 5001500; // Lich Queens Keep (UNDEAD)
|
||||
case 785:
|
||||
case 761:
|
||||
case 717:
|
||||
case 737:
|
||||
return 1306600; // Temple of the Dragon (DESERT)
|
||||
case 353:
|
||||
case 371:
|
||||
case 388:
|
||||
case 532:
|
||||
return 564600; // Undead Lord's Keep (SWAMP)
|
||||
case 550:
|
||||
case 508:
|
||||
case 475:
|
||||
case 418:
|
||||
return 1326600; // elven hall
|
||||
case 437:
|
||||
case 491:
|
||||
case 590:
|
||||
case 569:
|
||||
return 602400;
|
||||
case 824:
|
||||
case 842:
|
||||
case 632:
|
||||
return 1600000; // chaos temple
|
||||
}
|
||||
return 456100; // small stockade
|
||||
}
|
||||
|
||||
public static int getStrongholdGuardianID(int ID){
|
||||
switch(ID){
|
||||
case 814000:
|
||||
return 253004; // Mountain Giant Raider Axe
|
||||
case 5001500:
|
||||
return 253008; // Vampire Spear Warrior
|
||||
case 1306600:
|
||||
return 253007; // Desert Orc Warrior
|
||||
case 564600:
|
||||
return 253010; // Kolthoss Warrior
|
||||
case 1326600:
|
||||
return 253005; //elven warrior
|
||||
case 602400:
|
||||
return 253009; // templar missionary
|
||||
case 1600000:
|
||||
return 253006; // scourger
|
||||
}
|
||||
return 13434; // human sword and board warrior
|
||||
}
|
||||
|
||||
public static int getStrongholdEpicID(int ID){
|
||||
switch(ID){
|
||||
case 814000:
|
||||
return 253023; // Mountain Giant Raider Axe
|
||||
case 5001500:
|
||||
return 253022; // Vampire Spear Warrior
|
||||
case 1306600:
|
||||
return 253021; // Desert Orc Warrior
|
||||
case 564600:
|
||||
return 253018; // Kolthoss Warrior
|
||||
case 1326600:
|
||||
return 253019; //elven warrior
|
||||
case 602400:
|
||||
return 253024; // templar missionary
|
||||
case 1600000:
|
||||
return 253020; // scourger
|
||||
}
|
||||
return 13434; // human sword and board warrior
|
||||
}
|
||||
|
||||
public static int getStrongholdCommanderID(int ID){
|
||||
switch(ID){
|
||||
case 814000:
|
||||
return 253017;
|
||||
case 5001500:
|
||||
return 253012;
|
||||
case 1306600:
|
||||
return 253016; // Desert Orc Xbow
|
||||
case 564600:
|
||||
return 253011; // xbow kolthoss
|
||||
case 1326600:
|
||||
return 253013; //elven bow warrior
|
||||
case 602400:
|
||||
return 253015; // dune giant with xbow
|
||||
case 1600000:
|
||||
return 253014; // barbator
|
||||
}
|
||||
return 13433;
|
||||
}
|
||||
|
||||
public static int getStrongholdMobEquipSetID(Mob mob) {
|
||||
if(mob.StrongholdGuardian){
|
||||
return 6327;
|
||||
}else{
|
||||
return 10790;
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckToEndStronghold(Mine mine) {
|
||||
|
||||
boolean stillAlive = false;
|
||||
for (Mob mob : mine.strongholdMobs)
|
||||
if (mob.isAlive())
|
||||
stillAlive = true;
|
||||
|
||||
if (!stillAlive) {
|
||||
// Epic encounter
|
||||
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID());
|
||||
if (tower == null)
|
||||
return;
|
||||
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc);
|
||||
|
||||
Vector3fImmutable loc = tower.loc;
|
||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID));
|
||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75);
|
||||
if (commander != null) {
|
||||
commander.parentZone = mine.getParentZone();
|
||||
commander.bindLoc = loc;
|
||||
commander.setLoc(loc);
|
||||
commander.StrongholdEpic = true;
|
||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander);
|
||||
commander.runAfterLoad();
|
||||
commander.setLevel((short) 85);
|
||||
commander.setResists(new Resists("Elite"));
|
||||
commander.spawnTime = 1000000000;
|
||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro;
|
||||
commander.mobPowers.clear();
|
||||
commander.mobPowers.put(429032838, 40); // gravechill
|
||||
commander.mobPowers.put(429757701,40); // magebolt
|
||||
commander.mobPowers.put(429121388,40); // blight
|
||||
commander.mobPowers.put(431566891,40); // lightning bolt
|
||||
commander.mobPowers.put(428716075,40); // fire bolt
|
||||
commander.mobPowers.put(429010987,40); // ice bolt
|
||||
mine.strongholdMobs.add(commander);
|
||||
LootManager.GenerateStrongholdLoot(commander, true, true);
|
||||
commander.healthMax = 250000;
|
||||
commander.setHealth(commander.healthMax);
|
||||
commander.maxDamageHandOne = 5000;
|
||||
commander.minDamageHandOne = 2500;
|
||||
commander.atrHandOne = 5000;
|
||||
commander.defenseRating = 3500;
|
||||
commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName());
|
||||
InterestManager.setObjectDirty(commander);
|
||||
WorldGrid.addObject(commander,loc.x,loc.z);
|
||||
WorldGrid.updateObject(commander);
|
||||
commander.stronghold = mine;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
package engine.gameManager;
|
||||
import engine.objects.Guild;
|
||||
public class ZergManager {
|
||||
|
||||
public static float getCurrentMultiplier(int count, int maxCount){
|
||||
switch(maxCount) {
|
||||
case 3: return getMultiplier3Man(count);
|
||||
case 5: return getMultiplier5Man(count);
|
||||
case 10: return getMultiplier10Man(count);
|
||||
case 20: return getMultiplier20Man(count);
|
||||
case 30: return getMultiplier30Man(count);
|
||||
case 40: return getMultiplier40Man(count);
|
||||
default: return 1.0f; //unlimited
|
||||
}
|
||||
}
|
||||
public static float getMultiplier3Man(int count) {
|
||||
if(count < 4)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 6)
|
||||
return 0.0f;
|
||||
|
||||
switch(count){
|
||||
case 4: return 0.63f;
|
||||
case 5: return 0.40f;
|
||||
case 6: return 0.25f;
|
||||
default: return 1.0f;
|
||||
}
|
||||
}
|
||||
public static float getMultiplier5Man(int count) {
|
||||
if(count < 6)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 10)
|
||||
return 0.0f;
|
||||
|
||||
switch(count){
|
||||
case 6: return 0.75f;
|
||||
case 7: return 0.57f;
|
||||
case 8: return 0.44f;
|
||||
case 9: return 0.33f;
|
||||
case 10: return 0.25f;
|
||||
default: return 1.0f;
|
||||
}
|
||||
}
|
||||
public static float getMultiplier10Man(int count) {
|
||||
if(count < 11)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 20)
|
||||
return 0.0f;
|
||||
|
||||
switch(count){
|
||||
case 11: return 0.86f;
|
||||
case 12: return 0.75f;
|
||||
case 13: return 0.65f;
|
||||
case 14: return 0.57f;
|
||||
case 15: return 0.50f;
|
||||
case 16: return 0.44f;
|
||||
case 17: return 0.38f;
|
||||
case 18: return 0.33f;
|
||||
case 19: return 0.29f;
|
||||
case 20: return 0.25f;
|
||||
default: return 1.0f;
|
||||
}
|
||||
}
|
||||
public static float getMultiplier20Man(int count) {
|
||||
if(count < 21)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 40)
|
||||
return 0.0f;
|
||||
|
||||
switch (count)
|
||||
{
|
||||
case 21: return 0.93f;
|
||||
case 22: return 0.86f;
|
||||
case 23: return 0.80f;
|
||||
case 24: return 0.75f;
|
||||
case 25: return 0.70f;
|
||||
case 26: return 0.65f;
|
||||
case 27: return 0.61f;
|
||||
case 28: return 0.57f;
|
||||
case 29: return 0.53f;
|
||||
case 30: return 0.50f;
|
||||
case 31: return 0.47f;
|
||||
case 32: return 0.44f;
|
||||
case 33: return 0.41f;
|
||||
case 34: return 0.38f;
|
||||
case 35: return 0.36f;
|
||||
case 36: return 0.33f;
|
||||
case 37: return 0.31f;
|
||||
case 38: return 0.29f;
|
||||
case 39: return 0.27f;
|
||||
case 40: return 0.25f;
|
||||
default: return 1.0f;
|
||||
}
|
||||
|
||||
}
|
||||
public static float getMultiplier30Man(int count) {
|
||||
if(count < 31)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 60)
|
||||
return 0.0f;
|
||||
|
||||
switch (count)
|
||||
{
|
||||
case 31: return 0.95f;
|
||||
case 32: return 0.91f;
|
||||
case 33: return 0.86f;
|
||||
case 34: return 0.82f;
|
||||
case 35: return 0.79f;
|
||||
case 36: return 0.75f;
|
||||
case 37: return 0.72f;
|
||||
case 38: return 0.68f;
|
||||
case 39: return 0.65f;
|
||||
case 40: return 0.63f;
|
||||
case 41: return 0.60f;
|
||||
case 42: return 0.57f;
|
||||
case 43: return 0.55f;
|
||||
case 44: return 0.52f;
|
||||
case 45: return 0.50f;
|
||||
case 46: return 0.48f;
|
||||
case 47: return 0.46f;
|
||||
case 48: return 0.44f;
|
||||
case 49: return 0.42f;
|
||||
case 50: return 0.40f;
|
||||
case 51: return 0.38f;
|
||||
case 52: return 0.37f;
|
||||
case 53: return 0.35f;
|
||||
case 54: return 0.33f;
|
||||
case 55: return 0.32f;
|
||||
case 56: return 0.30f;
|
||||
case 57: return 0.29f;
|
||||
case 58: return 0.28f;
|
||||
case 59: return 0.26f;
|
||||
case 60: return 0.25f;
|
||||
default: return 1.0f;
|
||||
}
|
||||
|
||||
}
|
||||
public static float getMultiplier40Man(int count) {
|
||||
if(count < 41)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 80)
|
||||
return 0.0f;
|
||||
|
||||
switch (count)
|
||||
{
|
||||
case 41: return 0.96f;
|
||||
case 42: return 0.93f;
|
||||
case 43: return 0.90f;
|
||||
case 44: return 0.86f;
|
||||
case 45: return 0.83f;
|
||||
case 46: return 0.80f;
|
||||
case 47: return 0.78f;
|
||||
case 48: return 0.75f;
|
||||
case 49: return 0.72f;
|
||||
case 50: return 0.70f;
|
||||
case 51: return 0.68f;
|
||||
case 52: return 0.65f;
|
||||
case 53: return 0.63f;
|
||||
case 54: return 0.61f;
|
||||
case 55: return 0.59f;
|
||||
case 56: return 0.57f;
|
||||
case 57: return 0.55f;
|
||||
case 58: return 0.53f;
|
||||
case 59: return 0.52f;
|
||||
case 60: return 0.50f;
|
||||
case 61: return 0.48f;
|
||||
case 62: return 0.47f;
|
||||
case 63: return 0.45f;
|
||||
case 64: return 0.44f;
|
||||
case 65: return 0.42f;
|
||||
case 66: return 0.41f;
|
||||
case 67: return 0.40f;
|
||||
case 68: return 0.38f;
|
||||
case 69: return 0.37f;
|
||||
case 70: return 0.36f;
|
||||
case 71: return 0.35f;
|
||||
case 72: return 0.33f;
|
||||
case 73: return 0.32f;
|
||||
case 74: return 0.31f;
|
||||
case 75: return 0.30f;
|
||||
case 76: return 0.29f;
|
||||
case 77: return 0.28f;
|
||||
case 78: return 0.27f;
|
||||
case 79: return 0.26f;
|
||||
case 80: return 0.25f;
|
||||
default: return 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,6 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.db.archive.CityRecord;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
import engine.math.Bounds;
|
||||
@@ -20,14 +19,12 @@ import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import engine.objects.Zone;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.time.Instant;
|
||||
import java.time.LocalDateTime;
|
||||
import java.time.ZoneId;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/*
|
||||
* Class contains methods and structures which
|
||||
@@ -110,20 +107,6 @@ public enum ZoneManager {
|
||||
|
||||
}
|
||||
|
||||
// Returns the number of available hotZones
|
||||
// remaining in this cycle (1am)
|
||||
|
||||
public static int availableHotZones() {
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (Zone zone : ZoneManager.macroZones)
|
||||
if (ZoneManager.validHotZone(zone))
|
||||
count = count + 1;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// Resets the availability of hotZones
|
||||
// for this cycle
|
||||
|
||||
@@ -218,63 +201,6 @@ public enum ZoneManager {
|
||||
ZoneManager.playerCityZones.add(zone);
|
||||
}
|
||||
|
||||
public static final void generateAndSetRandomHotzone() {
|
||||
|
||||
Zone hotZone;
|
||||
ArrayList<Integer> zoneArray = new ArrayList<>();
|
||||
|
||||
if (ZoneManager.macroZones.isEmpty())
|
||||
return;
|
||||
|
||||
// Reset hotZone availability if none are left.
|
||||
|
||||
if (ZoneManager.availableHotZones() == 0)
|
||||
ZoneManager.resetHotZones();
|
||||
|
||||
for (Zone zone : ZoneManager.macroZones)
|
||||
if (validHotZone(zone))
|
||||
zoneArray.add(zone.getObjectUUID());
|
||||
|
||||
int entryIndex = ThreadLocalRandom.current().nextInt(zoneArray.size());
|
||||
|
||||
hotZone = ZoneManager.getZoneByUUID(zoneArray.get(entryIndex));
|
||||
|
||||
if (hotZone == null) {
|
||||
Logger.error("Hotzone is null");
|
||||
return;
|
||||
}
|
||||
|
||||
ZoneManager.setHotZone(hotZone);
|
||||
|
||||
}
|
||||
|
||||
public static final boolean validHotZone(Zone zone) {
|
||||
|
||||
if (zone.getSafeZone() == (byte) 1)
|
||||
return false; // no safe zone hotzones// if (this.hotzone == null)
|
||||
|
||||
if (zone.getNodes().isEmpty())
|
||||
return false;
|
||||
|
||||
if (zone.equals(ZoneManager.seaFloor))
|
||||
return false;
|
||||
|
||||
//no duplicate hotZones
|
||||
|
||||
if (zone.hasBeenHotzone == true)
|
||||
return false;
|
||||
|
||||
// Enforce min level
|
||||
|
||||
if (zone.minLvl < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
|
||||
return false;
|
||||
|
||||
if (ZoneManager.hotZone != null)
|
||||
return ZoneManager.hotZone.getObjectUUID() != zone.getObjectUUID();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Converts world coordinates to coordinates local to a given zone.
|
||||
|
||||
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
|
||||
@@ -454,31 +380,4 @@ public enum ZoneManager {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static float caclulateWorldAltitude(Zone zone) {
|
||||
|
||||
float worldAlttitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
|
||||
|
||||
// Seafloor
|
||||
|
||||
if (zone.getParent() == null)
|
||||
return worldAlttitude;
|
||||
|
||||
Zone parentZone = zone.getParent();
|
||||
|
||||
// Children of seafloor
|
||||
|
||||
if (parentZone.getParent() == null)
|
||||
return worldAlttitude + zone.getYCoord();
|
||||
|
||||
// return height from heightmap engine at zone location
|
||||
|
||||
worldAlttitude = HeightMap.getWorldHeight(parentZone, zone.getLoc());
|
||||
|
||||
// Add zone offset to value
|
||||
|
||||
worldAlttitude += zone.getYCoord();
|
||||
|
||||
return worldAlttitude;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
if (this.target == null || (!(this.target instanceof Mob)))
|
||||
return;
|
||||
|
||||
((Mob) this.target).fearedObject = null;
|
||||
((Mob) this.target).setFearedObject(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -40,6 +40,6 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
if (this.target == null || (!(this.target instanceof Mob)))
|
||||
return;
|
||||
|
||||
((Mob) this.target).fearedObject = null;
|
||||
((Mob) this.target).setFearedObject(null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,13 +47,13 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
return;
|
||||
|
||||
// cannot summon a player in combat
|
||||
if (this.target.isCombat()) {
|
||||
//if (this.target.isCombat()) {
|
||||
|
||||
ErrorPopupMsg.sendErrorMsg(this.source, "Cannot summon player in combat.");
|
||||
// ErrorPopupMsg.sendErrorMsg(this.source, "Cannot summon player in combat.");
|
||||
|
||||
PowersManager.finishRecycleTime(428523680, this.source, false);
|
||||
return;
|
||||
}
|
||||
// PowersManager.finishRecycleTime(428523680, this.source, false);
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
|
||||
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
|
||||
@@ -61,6 +61,8 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.source.region != null)
|
||||
this.target.setRegion(this.source.region);
|
||||
//teleport target to source
|
||||
target.teleport(source.getLoc());
|
||||
}
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
package engine.loot;
|
||||
|
||||
import engine.gameManager.LootManager;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class ItemTableEntry {
|
||||
public int minRoll;
|
||||
@@ -35,11 +37,23 @@ public class ItemTableEntry {
|
||||
List<ItemTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable);
|
||||
|
||||
for (ItemTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
itemTableEntry = iteration;
|
||||
|
||||
if(itemTableEntryList != null) {
|
||||
for (ItemTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
itemTableEntry = iteration;
|
||||
}
|
||||
return itemTableEntry;
|
||||
}
|
||||
|
||||
public static Integer getRandomItem(int itemTable) {
|
||||
int id = 0;
|
||||
List<ItemTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable);
|
||||
|
||||
if(itemTableEntryList != null && itemTableEntryList.size() > 1){
|
||||
id = itemTableEntryList.get(ThreadLocalRandom.current().nextInt(0, itemTableEntryList.size())).cacheID;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,11 +33,11 @@ public class ModTableEntry {
|
||||
List<ModTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._modTables.get(modTablwe);
|
||||
|
||||
for (ModTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
modTableEntry = iteration;
|
||||
|
||||
if(itemTableEntryList != null) {
|
||||
for (ModTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
modTableEntry = iteration;
|
||||
}
|
||||
return modTableEntry;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ public class Bounds {
|
||||
//player is inside building region, skip collision check. we only do collision from the outside.
|
||||
if (player.region != null && player.region.parentBuildingID == building.getObjectUUID())
|
||||
continue;
|
||||
if (building.getBounds().colliders == null)
|
||||
if (building.getBounds() == null || building.getBounds().colliders == null)
|
||||
continue;
|
||||
|
||||
for (Colliders collider : building.getBounds().colliders) {
|
||||
|
||||
+436
-292
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,360 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.utilities.CombatUtilities;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class MobAi2 {
|
||||
|
||||
public enum State
|
||||
{
|
||||
Idle,
|
||||
Patrolling,
|
||||
Attacking,
|
||||
Dead
|
||||
}
|
||||
|
||||
public static boolean Agressive(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Aggro");
|
||||
}
|
||||
|
||||
public static boolean Caster(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Power");
|
||||
}
|
||||
|
||||
public static boolean HelpResponder(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Helpee");
|
||||
}
|
||||
|
||||
public static State getState(Mob mob){
|
||||
|
||||
if(!mob.isAlive())
|
||||
return State.Dead;
|
||||
|
||||
if(mob.playerAgroMap.isEmpty())
|
||||
return State.Idle;
|
||||
|
||||
if(mob.combatTarget != null)
|
||||
return State.Attacking;
|
||||
|
||||
return State.Patrolling;
|
||||
}
|
||||
|
||||
public static void runAI(Mob mob){
|
||||
|
||||
//these will be handled in special conditions later
|
||||
switch(mob.BehaviourType){
|
||||
case GuardCaptain:
|
||||
case GuardMinion:
|
||||
case Pet1:
|
||||
case GuardWallArcher:
|
||||
case HamletGuard:
|
||||
case SimpleStandingGuard:
|
||||
return;
|
||||
}
|
||||
switch(getState(mob)){
|
||||
case Idle:
|
||||
if(mob.isMoving())
|
||||
mob.stopMovement(mob.loc);
|
||||
if(mob.combatTarget != null) {
|
||||
mob.setCombatTarget(null);
|
||||
mob.setCombat(false);
|
||||
}
|
||||
return;
|
||||
case Dead:
|
||||
respawn(mob);
|
||||
break;
|
||||
case Patrolling:
|
||||
patrol(mob);
|
||||
break;
|
||||
case Attacking:
|
||||
attack(mob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//handles respawning and de-spawning for mobs and their corpses
|
||||
public static void respawn(Mob mob){
|
||||
|
||||
//if mob doesn't have a death time somehow, set it to now
|
||||
if (mob.deathTime == 0)
|
||||
mob.setDeathTime(System.currentTimeMillis());
|
||||
|
||||
//only execute this logic is the mob hasn't de-spawned yet
|
||||
if (!mob.despawned) {
|
||||
|
||||
//if the inventory is empty, the mob can disappear
|
||||
if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
|
||||
//if the mob has been dead for 10 seconds it can disappear
|
||||
if (System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//disc dropper respawns are handled elsewhere
|
||||
if(Mob.discDroppers.contains(mob))
|
||||
return;
|
||||
|
||||
//if mob isn't queued for respawn, do so now
|
||||
if (!Zone.respawnQue.contains(mob)) {
|
||||
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
|
||||
Zone.respawnQue.add(mob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//handles patrolling and looking for potential combat targets
|
||||
public static void patrol(Mob mob){
|
||||
if(Agressive(mob) && mob.combatTarget == null) {
|
||||
HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
|
||||
for (AbstractWorldObject awo : potentialTargets) {
|
||||
PlayerCharacter target = (PlayerCharacter) awo;
|
||||
if (mob.canSee(target))
|
||||
mob.setCombatTarget(target);
|
||||
if (mob.combatTarget != null) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(mob.isMoving() || !mob.BehaviourType.canRoam)
|
||||
return;
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
|
||||
|
||||
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
|
||||
mob.lastPatrolPointIndex = 0;
|
||||
|
||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||
mob.lastPatrolPointIndex += 1;
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
}
|
||||
|
||||
public static void attack(Mob mob){
|
||||
AbstractWorldObject target = mob.combatTarget;
|
||||
|
||||
if (target == null || !target.isAlive()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!mob.isCombat())
|
||||
mob.setCombat(true);
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) {
|
||||
if(mob.nextChaseUpdate < System.currentTimeMillis()) {
|
||||
mob.nextChaseUpdate = System.currentTimeMillis() + 2500L;
|
||||
MovementUtilities.aiMove(mob, target.loc, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
PlayerCharacter targetPlayer = (PlayerCharacter) target;
|
||||
AttackPlayer(mob, targetPlayer);
|
||||
break;
|
||||
case Building:
|
||||
Building targetBuilding = (Building) target;
|
||||
AttackBuilding(mob, targetBuilding);
|
||||
break;
|
||||
case Mob:
|
||||
Mob targetMob = (Mob) target;
|
||||
AttackMob(mob, targetMob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
|
||||
|
||||
try {
|
||||
|
||||
if (!mob.canSee(target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
if (System.currentTimeMillis() < mob.getLastAttackTime())
|
||||
return;
|
||||
|
||||
// ranged mobs can't attack while running. skip until they finally stop.
|
||||
|
||||
if (mob.isMoving() && mob.getRange() > 20)
|
||||
return;
|
||||
|
||||
// add timer for last attack.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
}
|
||||
|
||||
if (target.getPet() != null)
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void AttackBuilding(Mob mob, Building target) {
|
||||
|
||||
try {
|
||||
|
||||
if(mob == null || target == null)
|
||||
return;
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playerCity != null)
|
||||
for (Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
if (mob.isSiege())
|
||||
MovementManager.sendRWSSMsg(mob);
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 15000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackMob(Mob mob, Mob target) {
|
||||
|
||||
try {
|
||||
|
||||
if (mob.getRange() >= 30 && mob.isMoving())
|
||||
return;
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
if (target.getCombatTarget() == null) {
|
||||
target.setCombatTarget(mob);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void MobCallForHelp(Mob mob) {
|
||||
|
||||
if (mob.nextCallForHelp == 0)
|
||||
mob.nextCallForHelp = System.currentTimeMillis();
|
||||
|
||||
if (mob.nextCallForHelp > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
|
||||
for (Mob helper : mobCamp.zoneMobSet) {
|
||||
if (HelpResponder(helper)) {
|
||||
helper.setCombatTarget(mob.getCombatTarget());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,8 @@
|
||||
|
||||
|
||||
package engine.mobileAI.Threads;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
@@ -49,6 +51,8 @@ public class MobRespawnThread implements Runnable {
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
WorldGrid.updateObject(respawner);
|
||||
InterestManager.setObjectDirty(respawner);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -48,7 +48,7 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
|
||||
return entity1.getLoc().distanceSquared2D(entity2.getLoc()) < range * range;
|
||||
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
|
||||
}
|
||||
|
||||
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
|
||||
@@ -139,37 +139,22 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defenseScore = 0;
|
||||
int attackScore = agent.getAtrHandOne();
|
||||
int defense = 0;
|
||||
int atr = agent.getAtrHandOne();
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
defenseScore = ((AbstractCharacter) target).getDefenseRating();
|
||||
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||
break;
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
if (mob.isSiege())
|
||||
defenseScore = attackScore;
|
||||
defense = atr;
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
}
|
||||
|
||||
int hitChance;
|
||||
if (attackScore > defenseScore || defenseScore == 0)
|
||||
hitChance = 94;
|
||||
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
|
||||
hitChance = 10;
|
||||
else {
|
||||
float dif = attackScore / defenseScore;
|
||||
if (dif <= 0.8f)
|
||||
hitChance = 4;
|
||||
else
|
||||
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
if (target.getObjectType() == GameObjectType.Building)
|
||||
hitChance = 100;
|
||||
}
|
||||
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
||||
return !CombatManager.LandHit(atr,defense);
|
||||
}
|
||||
|
||||
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
||||
@@ -264,9 +249,19 @@ public class CombatUtilities {
|
||||
swingIsBlock(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
}
|
||||
|
||||
if (agent.getWeaponPower() != null)
|
||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
||||
@@ -309,10 +304,19 @@ public class CombatUtilities {
|
||||
if (target == null)
|
||||
return 0;
|
||||
|
||||
int damage = 0;
|
||||
float damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
|
||||
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
damage = calculateEpicDamage(agent);
|
||||
} else {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
@@ -338,16 +342,158 @@ public class CombatUtilities {
|
||||
return dt;
|
||||
}
|
||||
|
||||
public static double getMinDmg(Mob agent) {
|
||||
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
||||
return agent.minDamageHandTwo;
|
||||
else return agent.minDamageHandOne;
|
||||
public static int calculatePetDamage(Mob agent) {
|
||||
//damage calc for pet
|
||||
float range;
|
||||
float damage;
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (damage * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static double getMaxDmg(Mob agent) {
|
||||
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
||||
return agent.maxDamageHandTwo;
|
||||
else return agent.maxDamageHandOne;
|
||||
public static int calculateGuardDamage(Mob agent) {
|
||||
//damage calc for guard
|
||||
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int calculateEpicDamage(Mob agent) {
|
||||
//handle r8 mob damage
|
||||
DamageType dt = DamageType.Crush;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double min = agent.getMinDamageHandOne();
|
||||
double max = agent.getMaxDamageHandOne();
|
||||
if (agent.getEquip().get(1) != null) {
|
||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
min = agent.getMinDamageHandOne();
|
||||
max = agent.getMaxDamageHandOne();
|
||||
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
min = agent.getMinDamageHandTwo();
|
||||
max = agent.getMaxDamageHandTwo();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -13,10 +13,10 @@ import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -38,7 +38,7 @@ public class MovementUtilities {
|
||||
if (agent.getContract() != null)
|
||||
guardCaptain = agent;
|
||||
else
|
||||
guardCaptain = (Mob) agent.guardCaptain;
|
||||
guardCaptain = (Mob) agent.npcOwner;
|
||||
|
||||
if (guardCaptain != null) {
|
||||
Building barracks = guardCaptain.building;
|
||||
@@ -147,7 +147,7 @@ public class MovementUtilities {
|
||||
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
|
||||
}
|
||||
|
||||
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) {
|
||||
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
|
||||
try {
|
||||
|
||||
//don't move farther than 30 units from player.
|
||||
@@ -158,7 +158,7 @@ public class MovementUtilities {
|
||||
|
||||
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
||||
|
||||
aiMove(agent, newLoc, isWalking);
|
||||
aiMove(agent, newLoc, false);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.toString());
|
||||
}
|
||||
@@ -244,10 +244,10 @@ public class MovementUtilities {
|
||||
msg.setSourceID(agent.getObjectUUID());
|
||||
msg.setStartCoord(startLoc);
|
||||
msg.setEndCoord(endLoc);
|
||||
msg.setInBuildingFloor(-1);
|
||||
msg.setUnknown01(-1);
|
||||
msg.setInBuilding(-1);
|
||||
msg.setStartLocType(0);
|
||||
msg.setInBuildingUUID(0);
|
||||
msg.setTargetType(0);
|
||||
msg.setTargetID(0);
|
||||
|
||||
|
||||
try {
|
||||
|
||||
@@ -28,7 +28,7 @@ import static engine.net.MessageDispatcher.maxRecipients;
|
||||
|
||||
/*
|
||||
* Dispatch Message is the main interface to Magicbane's threaded
|
||||
* async message delivery system.
|
||||
* asynch message delivery system.
|
||||
*/
|
||||
|
||||
public class DispatchMessage {
|
||||
|
||||
@@ -13,6 +13,8 @@ import engine.exception.FactoryBuildException;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.net.client.msg.PlaceAssetMsg;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.joda.time.DateTime;
|
||||
@@ -94,11 +96,9 @@ public class NetMsgFactory {
|
||||
if (origin instanceof ClientConnection) {
|
||||
PlayerCharacter player = ((ClientConnection) origin).getPlayerCharacter();
|
||||
if (player != null) {
|
||||
// if (MBServerStatics.worldServerName.equals("Grief"))
|
||||
Logger.error("Invalid protocol msg for player " + player.getFirstName() + " : " + opcode + " lastopcode: " + origin.lastProtocol.name() + " Error Code : " + errorCode);
|
||||
} else
|
||||
Logger.error("Invalid protocol msg : " + opcode + " lastopcode: " + origin.lastProtocol.name() + " Error Code : " + errorCode);
|
||||
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "Please Report What You Just Did. Ref Code: " + opcode);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
@@ -85,7 +85,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
if (msg.getSpeed() == 2)
|
||||
pc.setWalkMode(false);
|
||||
else
|
||||
@@ -114,7 +114,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
|
||||
pc.setSit(msg.toggleSitStand());
|
||||
|
||||
@@ -560,12 +560,30 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (!itemManager.inventoryContains(i))
|
||||
return;
|
||||
|
||||
if (i.isCanDestroy())
|
||||
if (itemManager.delete(i) == true) {
|
||||
//cannot delete gold
|
||||
if(i.getItemBaseID() == 7)
|
||||
return;
|
||||
|
||||
if (i.isCanDestroy()) {
|
||||
int goldValue = i.getBaseValue();
|
||||
if (i.getItemBase().isRune())
|
||||
goldValue = 500000;
|
||||
|
||||
if (i.getItemBaseID() == 980066)
|
||||
goldValue = 0;
|
||||
|
||||
if(itemManager.getGoldInventory().getNumOfItems() + goldValue > 10000000)
|
||||
return;
|
||||
|
||||
if (itemManager.delete(i)) {
|
||||
if (goldValue > 0)
|
||||
itemManager.addGoldToInventory(goldValue, false);
|
||||
|
||||
itemManager.updateInventory();
|
||||
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {
|
||||
@@ -643,7 +661,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
moveMsg.setStartCoord(sourcePlayer.getLoc());
|
||||
moveMsg.setEndCoord(sourcePlayer.getLoc());
|
||||
moveMsg.setInBuilding(-1);
|
||||
moveMsg.setInBuildingFloor(-1);
|
||||
moveMsg.setUnknown01(-1);
|
||||
|
||||
dispatch = Dispatch.borrow(sourcePlayer, moveMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
@@ -654,6 +672,8 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void lootWindowRequest(LootWindowRequestMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
@@ -1243,6 +1263,8 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
|
||||
cost = sell.getBaseValue();
|
||||
if(sell.getItemBaseID() == 980066)
|
||||
cost = 0;
|
||||
|
||||
//apply damaged value reduction
|
||||
float durabilityCurrent = sell.getDurabilityCurrent();
|
||||
@@ -1347,6 +1369,8 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
|
||||
// test within talking range
|
||||
if(npc.isInSafeZone())
|
||||
npc.sellPercent = 0;
|
||||
|
||||
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
|
||||
@@ -1358,219 +1382,192 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
}
|
||||
|
||||
private static void buyFromNPC(BuyFromNPCMsg msg, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (sourcePlayer == null)
|
||||
return;
|
||||
|
||||
if (origin.buyLock.tryLock()) {
|
||||
|
||||
try {
|
||||
CharacterItemManager itemMan = sourcePlayer.getCharItemManager();
|
||||
|
||||
if (itemMan == null)
|
||||
if (itemMan == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
NPC npc = NPC.getFromCache(msg.getNPCID());
|
||||
|
||||
if (npc == null)
|
||||
if (npc == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
Item gold = itemMan.getGoldInventory();
|
||||
|
||||
if (gold == null)
|
||||
if (gold == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
Item buy = null;
|
||||
|
||||
if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
|
||||
ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
|
||||
if (sellInventory == null)
|
||||
//if(npc.contract.getObjectUUID() == 890){ // default steward
|
||||
// sellInventory = npc.getSellInventorySteward();
|
||||
//}
|
||||
//if(npc.contract.getObjectUUID() == 889){ // default builder
|
||||
// sellInventory = npc.getSellInventoryBuilder();
|
||||
//}
|
||||
if (sellInventory == null) {
|
||||
return;
|
||||
}
|
||||
for (MobEquipment me : sellInventory) {
|
||||
if (me.getObjectUUID() == msg.getItemID()) {
|
||||
ItemBase ib = me.getItemBase();
|
||||
if (ib == null)
|
||||
if (ib == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight()))
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight())) {
|
||||
return;
|
||||
|
||||
}
|
||||
int cost = me.getMagicValue();
|
||||
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
switch(npc.getContractID()){
|
||||
case 1201:
|
||||
cost = ItemBase.getDiscPrice(ib.getUUID());
|
||||
bargain = 0;
|
||||
break;
|
||||
case 1202:
|
||||
cost = ItemBase.getStatPrice(ib.getUUID());
|
||||
bargain = 0;
|
||||
break;
|
||||
case 900:
|
||||
cost = Warehouse.getCostForResource(ib.getUUID()) * Warehouse.getSellStackSize(ib.getUUID());
|
||||
bargain = 0;
|
||||
break;
|
||||
}
|
||||
float profit;
|
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
if(npc.isInSafeZone())
|
||||
profit = 0;
|
||||
else
|
||||
profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
|
||||
cost *= profit;
|
||||
|
||||
if(profit > 0)
|
||||
cost *= profit;
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
//dont' have enough goldItem exit!
|
||||
// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
|
||||
return;
|
||||
}
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null && b.getProtectionState().equals(ProtectionState.NPC))
|
||||
b = null;
|
||||
int buildingDeposit = cost - me.getMagicValue();
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
|
||||
}if(npc.getContractID() == 1502041){
|
||||
me.fromNoob = true;
|
||||
} else if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
|
||||
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
|
||||
ChatManager.chatSystemError(sourcePlayer, "Failed To Buy Item");
|
||||
return;
|
||||
}
|
||||
|
||||
buy = Item.createItemForPlayer(sourcePlayer, ib);
|
||||
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
//itemMan.updateInventory();
|
||||
if(me.getItemBase().getType().equals(ItemType.RESOURCE) && npc.getContractID() == 900){
|
||||
handleResourcePurchase(me,itemMan,sourcePlayer,ib);
|
||||
}else {
|
||||
buy = Item.createItemForPlayer(sourcePlayer, ib, me.fromNoob);
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
if(npc.contractUUID == 900 && buy.getItemBaseID() == 1705032){
|
||||
buy.setNumOfItems(10);
|
||||
DbManager.ItemQueries.UPDATE_NUM_ITEMS(buy,buy.getNumOfItems());
|
||||
}
|
||||
//itemMan.updateInventory();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (msg.getItemType() == GameObjectType.Item.ordinal()) {
|
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager();
|
||||
|
||||
if (npcCim == null)
|
||||
return;
|
||||
|
||||
buy = Item.getFromCache(msg.getItemID());
|
||||
|
||||
if (buy == null)
|
||||
return;
|
||||
|
||||
ItemBase ib = buy.getItemBase();
|
||||
|
||||
if (ib == null)
|
||||
return;
|
||||
|
||||
if (!npcCim.inventoryContains(buy))
|
||||
return;
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight()))
|
||||
return;
|
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
int cost = buy.getBaseValue();
|
||||
|
||||
if (buy.isID() || buy.isCustomValue())
|
||||
cost = buy.getMagicValue();
|
||||
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
|
||||
if (!buy.isCustomValue())
|
||||
cost *= profit;
|
||||
else
|
||||
cost = buy.getValue();
|
||||
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return;
|
||||
}
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null)
|
||||
if (b.getProtectionState().equals(ProtectionState.NPC))
|
||||
b = null;
|
||||
|
||||
int buildingDeposit = cost;
|
||||
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
|
||||
return;
|
||||
}
|
||||
|
||||
if (buy != null)
|
||||
itemMan.buyFromNPC(buy, npc);
|
||||
|
||||
} else if (msg.getItemType() == GameObjectType.MobLoot.ordinal()) {
|
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager();
|
||||
|
||||
if (npcCim == null)
|
||||
return;
|
||||
|
||||
buy = MobLoot.getFromCache(msg.getItemID());
|
||||
|
||||
if (buy == null)
|
||||
return;
|
||||
|
||||
ItemBase ib = buy.getItemBase();
|
||||
|
||||
if (ib == null)
|
||||
return;
|
||||
|
||||
if (!npcCim.inventoryContains(buy))
|
||||
return;
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight()))
|
||||
return;
|
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
|
||||
int cost = buy.getMagicValue();
|
||||
cost *= npc.getSellPercent(sourcePlayer);
|
||||
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return;
|
||||
}
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null && b.getProtectionState().equals(ProtectionState.NPC))
|
||||
b = null;
|
||||
int buildingDeposit = cost;
|
||||
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(b, cost, buildingDeposit))
|
||||
return;
|
||||
|
||||
if (buy != null)
|
||||
itemMan.buyFromNPC(buy, npc);
|
||||
|
||||
} else
|
||||
return;
|
||||
|
||||
if (buy != null) {
|
||||
|
||||
msg.setItem(buy);
|
||||
//send the buy message back to update player
|
||||
// msg.setItemType(buy.getObjectType().ordinal());
|
||||
@@ -1579,14 +1576,43 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
|
||||
} finally {
|
||||
origin.buyLock.unlock();
|
||||
}
|
||||
} else {
|
||||
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleResourcePurchase(MobEquipment me, CharacterItemManager itemMan, PlayerCharacter sourcePlayer, ItemBase ib){
|
||||
boolean stacked = false;
|
||||
int buystack = Warehouse.getSellStackSize(me.getItemBase().getUUID());
|
||||
for(Item item : itemMan.getInventory()){
|
||||
int itemID = item.getItemBaseID();
|
||||
int meID = me.getItemBase().getUUID();
|
||||
if(itemID == meID){
|
||||
if(Warehouse.maxResources.isEmpty())
|
||||
Warehouse.getMaxResources();
|
||||
int maxStack = Warehouse.maxResources.get(itemID);
|
||||
if(maxStack > item.getNumOfItems() + buystack){
|
||||
item.setNumOfItems(item.getNumOfItems() + buystack);
|
||||
stacked = true;
|
||||
itemMan.updateInventory();
|
||||
DbManager.ItemQueries.UPDATE_NUM_ITEMS(item,item.getNumOfItems());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!stacked){
|
||||
Item buy = Item.createItemForPlayer(sourcePlayer, ib, false);
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
buy.setNumOfItems(buystack);
|
||||
DbManager.ItemQueries.UPDATE_NUM_ITEMS(buy,buy.getNumOfItems());
|
||||
}
|
||||
}
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
|
||||
private static void Repair(RepairMsg msg, ClientConnection origin) {
|
||||
@@ -1646,14 +1672,21 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
max *= (1 + (durMod * 0.01f));
|
||||
if (dur >= max || dur < 1) {
|
||||
//redundancy message to clear item from window in client
|
||||
if (!DbManager.ItemQueries.SET_DURABILITY(toRepair, dur))
|
||||
return;
|
||||
toRepair.setDurabilityCurrent(max);
|
||||
msg.setupRepairAck(max - dur);
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return;
|
||||
}
|
||||
//TODO get cost to repair
|
||||
int cost = (int) ((max - dur) * 80.1);
|
||||
|
||||
int pointsToRepair = max - dur;
|
||||
double damageRatio = (double)1.0d - (toRepair.getDurabilityMax() - toRepair.getDurabilityCurrent()) / toRepair.getDurabilityMax();
|
||||
int modifiedValue = (int)(damageRatio * toRepair.getMagicValue());
|
||||
int costPerPoint = modifiedValue / toRepair.getDurabilityMax();
|
||||
int modifiedRepairCost = (int)(pointsToRepair * costPerPoint)+ npc.getSpecialPrice();
|
||||
int cost = (int)(modifiedRepairCost * 1 + npc.buyPercent) + npc.getSpecialPrice();
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null)
|
||||
@@ -1892,6 +1925,9 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
case POWER:
|
||||
PowersManager.usePower((PerformActionMsg) msg, origin, false);
|
||||
break;
|
||||
case REQUESTMELEEATTACK:
|
||||
CombatManager.setAttackTarget((AttackCmdMsg) msg, origin);
|
||||
break;
|
||||
case READYTOENTER:
|
||||
break;
|
||||
case OPENVAULT:
|
||||
|
||||
@@ -173,7 +173,7 @@ public enum Protocol {
|
||||
REPAIROBJECT(0x782219CE, RepairMsg.class, null), //Repair Window Req/Ack, RepairObject item Req/Ack
|
||||
REQUESTCONTENTS(0xA786B0A2, LootWindowRequestMsg.class, null), // MoveObjectToContainer Window Request
|
||||
REQUESTGUILDLIST(0x85DCC6D7, ReqGuildListMsg.class, RequestGuildListHandler.class),
|
||||
REQUESTMELEEATTACK(0x98C71545, AttackCmdMsg.class, AttackCmdMsgHandler.class), // Attack
|
||||
REQUESTMELEEATTACK(0x98C71545, AttackCmdMsg.class, null), // Attack
|
||||
REQUESTMEMBERLIST(0x3235E5EA, GuildControlMsg.class, GuildControlHandler.class), // Part of Promote/Demote, Also Player History
|
||||
REQUESTTOOPENBANK(0xF26E453F, null, null), // RequestToOpenBankMsg
|
||||
REQUESTTOTRADE(0x4D84259B, TradeRequestMsg.class, null), // Trade Request
|
||||
|
||||
@@ -11,6 +11,7 @@ import engine.objects.GuildStatusController;
|
||||
import engine.objects.Mine;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Resource;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
@@ -35,26 +36,28 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//TODO verify this against the warehouse?
|
||||
|
||||
if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
|
||||
if (!GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus())) // is this only GL?
|
||||
return true;
|
||||
|
||||
Mine mine = Mine.getMine(changeProductionMsg.getMineID());
|
||||
|
||||
if (mine == null)
|
||||
if (mine == null) {
|
||||
Logger.error("Player Character: " + playerCharacter.getName() + " Tried To Change Mine: " + changeProductionMsg.getMineID() + " and Mine was Null");
|
||||
return true;
|
||||
|
||||
}
|
||||
//make sure mine belongs to guild
|
||||
|
||||
if (mine.getOwningGuild().isEmptyGuild() ||
|
||||
mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID())
|
||||
if (mine.getOwningGuild().isEmptyGuild() || mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID())
|
||||
return true;
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
Resource resource = Resource.resourceByHash.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
if (resource == null) {
|
||||
Logger.error("Player Character: " + playerCharacter.getName() + " Tried To Change Mine: " + changeProductionMsg.getMineID() + " and Resource was Null");
|
||||
return true;
|
||||
}
|
||||
|
||||
//update resource
|
||||
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.AttackCmdMsg;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.TargetedActionMsg;
|
||||
import engine.objects.*;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
* @Summary: Processes application protocol message which keeps
|
||||
* client's tcp connection open.
|
||||
*/
|
||||
|
||||
public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public AttackCmdMsgHandler() {
|
||||
super(AttackCmdMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
AttackCmdMsg msg;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
msg = (AttackCmdMsg) baseMsg;
|
||||
|
||||
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
|
||||
return true;
|
||||
|
||||
if (playerCharacter == null)
|
||||
return true;
|
||||
|
||||
AbstractWorldObject target = null;
|
||||
Enum.GameObjectType targetType;
|
||||
|
||||
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
|
||||
|
||||
switch(targetType){
|
||||
case Mob:
|
||||
target = Mob.getMob(msg.getTargetID());
|
||||
break;
|
||||
case PlayerCharacter:
|
||||
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
|
||||
break;
|
||||
case Building:
|
||||
target = BuildingManager.getBuilding(msg.getTargetID());
|
||||
break;
|
||||
case NPC:
|
||||
target = NPC.getNPC(msg.getTargetID());
|
||||
break;
|
||||
}
|
||||
if(target == null) {
|
||||
playerCharacter.setCombatTarget(null);
|
||||
return true; // cannot attack a null target
|
||||
}
|
||||
//set sources target
|
||||
|
||||
playerCharacter.setCombatTarget(target);
|
||||
|
||||
//put in combat if not already
|
||||
|
||||
if (!playerCharacter.isCombat())
|
||||
CombatManager.toggleCombat(true, origin);
|
||||
|
||||
//make character stand if sitting
|
||||
|
||||
if (playerCharacter.isSit())
|
||||
CombatManager.toggleSit(false, origin);
|
||||
|
||||
CombatManager.AttackTarget(playerCharacter, target);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -47,13 +47,16 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
||||
if (pc.region != null && !pc.region.isOutside())
|
||||
return false;
|
||||
|
||||
|
||||
// Find out if we already have an altitude timer running and if so
|
||||
// do not process more alt change requests
|
||||
|
||||
pc.updateFlight();
|
||||
|
||||
if (pc.getTakeOffTime() != 0)
|
||||
return false;
|
||||
|
||||
pc.setTakeOffTime(System.currentTimeMillis());
|
||||
|
||||
|
||||
// remove all movement timers and jobs
|
||||
//TODO: test if they can fly
|
||||
@@ -67,7 +70,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
||||
if (pc.getAltitude() == 0 && !msg.up())
|
||||
return true;
|
||||
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
pc.stopMovement(pc.getLoc());
|
||||
msg.setStartAlt(pc.getAltitude());
|
||||
if (msg.up()) {
|
||||
@@ -132,7 +135,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
if (msg.up()) {
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
pc.setDesiredAltitude(targetAlt);
|
||||
pc.setTakeOffTime(System.currentTimeMillis());
|
||||
} else {
|
||||
@@ -158,7 +161,7 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
||||
} else
|
||||
pc.setDesiredAltitude(targetAlt);
|
||||
|
||||
pc.update();
|
||||
pc.update(false);
|
||||
|
||||
|
||||
pc.setTakeOffTime(System.currentTimeMillis());
|
||||
|
||||
@@ -63,7 +63,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// If the hotZone has changed then update the client's map accordingly.
|
||||
|
||||
if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
|
||||
if (playerCharacter.getTimestamps().containsKey("hotzoneupdate") && playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
|
||||
HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
|
||||
dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
@@ -62,7 +62,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
|
||||
if (city != null)
|
||||
bane = city.getBane();
|
||||
|
||||
if (bane != null && bane.getSiegePhase() == Enum.SiegePhase.WAR) {
|
||||
if (bane != null){// && bane.getSiegePhase() == Enum.SiegePhase.WAR) {
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 171);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ public class GroupInviteResponseHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Run Keyclone Audit
|
||||
|
||||
KEYCLONEAUDIT.audit(player, group);
|
||||
//KEYCLONEAUDIT.audit(player, group);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ public class HirelingServiceMsgHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
|
||||
|
||||
npc.setRepairCost(msg.repairCost);
|
||||
npc.setSpecialPrice(msg.repairCost);
|
||||
ManageNPCMsg outMsg = new ManageNPCMsg(npc);
|
||||
Dispatch dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
|
||||
@@ -360,6 +360,11 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
|
||||
targetItem.recycle(vendor);
|
||||
vendor.removeItemFromForge(targetItem);
|
||||
|
||||
//refund the gold for cancelled item
|
||||
if(vendor.building.getStrongboxValue() + targetItem.getItemBase().getBaseValue() < 15000000){
|
||||
vendor.building.setStrongboxValue(vendor.building.getStrongboxValue() + targetItem.getItemBase().getBaseValue());
|
||||
}
|
||||
|
||||
// Refresh vendor's inventory to client
|
||||
|
||||
outMsg = new ManageNPCMsg(vendor);
|
||||
|
||||
@@ -62,16 +62,23 @@ public class MOTDEditHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type == 1) // Guild MOTD
|
||||
if (type == 1) { // Guild MOTD
|
||||
msg.setMessage(guild.getMOTD());
|
||||
else if (type == 3) // IC MOTD
|
||||
guild.updateDatabase();
|
||||
}else if (type == 3) { // IC MOTD
|
||||
msg.setMessage(guild.getICMOTD());
|
||||
else if (type == 0) { // Nation MOTD
|
||||
guild.updateDatabase();
|
||||
}else if (type == 0) { // Nation MOTD
|
||||
Guild nation = guild.getNation();
|
||||
if (nation == null || !nation.isNation()) {
|
||||
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You do not have such authority!");
|
||||
return true;
|
||||
}
|
||||
nation.setNMOTD(msg.getMessage());
|
||||
nation.updateDatabase();
|
||||
for(Guild sub : nation.getSubGuildList()){
|
||||
sub.setNMOTD(nation.getNMOTD());
|
||||
}
|
||||
msg.setMessage(nation.getMOTD());
|
||||
}
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
|
||||
@@ -17,6 +17,7 @@ import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Objects;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
@@ -105,7 +106,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Validate player can obtain blessing
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
|
||||
if (!GuildStatusController.isGuildLeader(player.getGuildStatus())) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 173); // You must be the leader of a guild to receive a blessing
|
||||
return;
|
||||
}
|
||||
@@ -126,12 +127,12 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
realm = RealmMap.getRealmForCity(city);
|
||||
|
||||
if (realm.getCanBeClaimed() == false) {
|
||||
if (!realm.getCanBeClaimed()) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 180); // This territory cannot be ruled by anyone
|
||||
return;
|
||||
}
|
||||
|
||||
if (realm.isRuled() == true) {
|
||||
if (realm.isRuled()) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 178); // This territory is already claimed
|
||||
return;
|
||||
}
|
||||
@@ -142,12 +143,12 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
}
|
||||
|
||||
private static void requestBoon(MerchantMsg msg, ClientConnection origin, PlayerCharacter player, NPC npc) {
|
||||
private static void requestBoon(PlayerCharacter player, NPC npc) {
|
||||
|
||||
Building shrineBuilding;
|
||||
Shrine shrine;
|
||||
|
||||
if (npc.getGuild() != player.getGuild())
|
||||
if (!npc.getGuild().getNation().equals(player.getGuild().getNation()))
|
||||
return;
|
||||
|
||||
shrineBuilding = npc.getBuilding();
|
||||
@@ -155,7 +156,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
if (shrineBuilding == null)
|
||||
return;
|
||||
|
||||
if (shrineBuilding.getBlueprint() != null && shrineBuilding.getBlueprint().getBuildingGroup() != engine.Enum.BuildingGroup.SHRINE)
|
||||
if (shrineBuilding.getBlueprint() != null && !shrineBuilding.getBlueprint().getBuildingGroup().equals(engine.Enum.BuildingGroup.SHRINE))
|
||||
return;
|
||||
|
||||
if (shrineBuilding.getRank() == -1)
|
||||
@@ -171,11 +172,9 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
//already haz boon.
|
||||
|
||||
if (player.containsEffect(shrine.getShrineType().getPowerToken())) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 199);
|
||||
return;
|
||||
//remove old boon to apply new one, allows boon refreshing
|
||||
player.effects.remove(PowersManager.getPowerByToken(shrine.getShrineType().getPowerToken()).name);
|
||||
}
|
||||
|
||||
if (!Shrine.canTakeFavor(player, shrine))
|
||||
@@ -191,16 +190,31 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
int rank = shrine.getRank();
|
||||
//R8 trees always get atleast rank 2 boons. rank uses index, where 0 is first place, 1 is second, etc...
|
||||
if (shrineBuilding.getCity() != null && shrineBuilding.getCity().getTOL() != null && shrineBuilding.getCity().getTOL().getRank() == 8)
|
||||
if (rank != 0)
|
||||
rank = 1;
|
||||
int trains = 40 - (rank * 10);
|
||||
if (trains < 0)
|
||||
trains = 0;
|
||||
int trains = 0;
|
||||
switch(npc.getRank()){
|
||||
case 1:
|
||||
trains = 10;
|
||||
break;
|
||||
case 2:
|
||||
trains = 15;
|
||||
break;
|
||||
case 3:
|
||||
trains = 20;
|
||||
break;
|
||||
case 4:
|
||||
trains = 25;
|
||||
break;
|
||||
case 5:
|
||||
trains = 30;
|
||||
break;
|
||||
case 6:
|
||||
trains = 35;
|
||||
break;
|
||||
case 7:
|
||||
trains = 40;
|
||||
break;
|
||||
}
|
||||
|
||||
//System.out.println(trains);
|
||||
PowersManager.applyPower(player, player, player.getLoc(), shrinePower.getToken(), trains, false);
|
||||
ChatManager.chatGuildInfo(player.getGuild(), player.getName() + " has recieved a boon costing " + 1 + " point of favor.");
|
||||
shrineBuilding.addEffectBit(1000000 << 2);
|
||||
@@ -260,60 +274,85 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
}
|
||||
|
||||
if (targetCity == null)
|
||||
return;
|
||||
|
||||
//verify level required to teleport or repledge
|
||||
|
||||
Guild toGuild = targetCity.getGuild();
|
||||
|
||||
if (toGuild != null)
|
||||
if (isTeleport) {
|
||||
if (player.getLevel() < toGuild.getTeleportMin() || player.getLevel() > toGuild.getTeleportMax())
|
||||
return;
|
||||
} else if (player.getLevel() < toGuild.getRepledgeMin() || player.getLevel() > toGuild.getRepledgeMax())
|
||||
if (targetCity == null){
|
||||
Mine mineTele = null;
|
||||
for(Mine mine : Mine.getMinesToTeleportTo(player)){
|
||||
if(mine.getObjectUUID() == msg.getCityID()){
|
||||
mineTele = mine;
|
||||
}
|
||||
}
|
||||
if(mineTele == null){
|
||||
return;
|
||||
}else {
|
||||
int time = MBServerStatics.TELEPORT_TIME_IN_SECONDS;
|
||||
msg.setTeleportTime(time);
|
||||
Building tower = Mine.getTower(mineTele);
|
||||
if (tower == null)
|
||||
return;
|
||||
Vector3fImmutable teleportLoc = Vector3fImmutable.getRandomPointOnCircle(tower.getLoc(), 10);
|
||||
ChatManager.chatSystemInfo(player, "You Will Teleport To " + mineTele.getParentZone().getParent().getName() + "'s Mine In " + time + " Seconds.");
|
||||
if (time > 0) {
|
||||
//TODO add timer to teleport
|
||||
TeleportJob tj = new TeleportJob(player, npc, teleportLoc, origin, true);
|
||||
JobScheduler.getInstance().scheduleJob(tj, time * 1000);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
//finish porting to a city
|
||||
//verify level required to teleport or repledge
|
||||
|
||||
boolean joinedGuild = false;
|
||||
Guild toGuild = targetCity.getGuild();
|
||||
|
||||
//if repledge, reguild the player
|
||||
if (toGuild != null)
|
||||
if (isTeleport) {
|
||||
if (player.getLevel() < toGuild.getTeleportMin() || player.getLevel() > toGuild.getTeleportMax())
|
||||
return;
|
||||
} else if (player.getLevel() < toGuild.getRepledgeMin() || player.getLevel() > toGuild.getRepledgeMax())
|
||||
return;
|
||||
|
||||
if (!isTeleport)
|
||||
joinedGuild = GuildManager.joinGuild(player, targetCity.getGuild(), targetCity.getObjectUUID(), GuildHistoryType.JOIN);
|
||||
boolean joinedGuild = false;
|
||||
|
||||
int time;
|
||||
//if repledge, reguild the player
|
||||
|
||||
if (!isTeleport) //repledge
|
||||
time = MBServerStatics.REPLEDGE_TIME_IN_SECONDS;
|
||||
else
|
||||
time = MBServerStatics.TELEPORT_TIME_IN_SECONDS;
|
||||
if (!isTeleport)
|
||||
joinedGuild = GuildManager.joinGuild(player, targetCity.getGuild(), targetCity.getObjectUUID(), GuildHistoryType.JOIN);
|
||||
|
||||
//resend message
|
||||
msg.setTeleportTime(time);
|
||||
int time;
|
||||
|
||||
if ((!isTeleport && joinedGuild) || (isTeleport)) {
|
||||
if (!isTeleport) //repledge
|
||||
time = MBServerStatics.REPLEDGE_TIME_IN_SECONDS;
|
||||
else
|
||||
time = MBServerStatics.TELEPORT_TIME_IN_SECONDS;
|
||||
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
//resend message
|
||||
msg.setTeleportTime(time);
|
||||
|
||||
if ((!isTeleport && joinedGuild) || (isTeleport)) {
|
||||
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
//teleport player to city
|
||||
|
||||
Vector3fImmutable teleportLoc;
|
||||
|
||||
if (targetCity.getTOL().getRank() == 8)
|
||||
teleportLoc = targetCity.getTOL().getStuckLocation();
|
||||
else
|
||||
teleportLoc = Vector3fImmutable.getRandomPointOnCircle(targetCity.getTOL().getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
|
||||
|
||||
if (time > 0) {
|
||||
//TODO add timer to teleport
|
||||
TeleportJob tj = new TeleportJob(player, npc, teleportLoc, origin, true);
|
||||
JobScheduler.getInstance().scheduleJob(tj, time * 1000);
|
||||
} else if (joinedGuild) {
|
||||
player.teleport(teleportLoc);
|
||||
player.setSafeMode();
|
||||
}
|
||||
}
|
||||
|
||||
//teleport player to city
|
||||
|
||||
Vector3fImmutable teleportLoc;
|
||||
|
||||
if (targetCity.getTOL().getRank() == 8)
|
||||
teleportLoc = targetCity.getTOL().getStuckLocation();
|
||||
else
|
||||
teleportLoc = Vector3fImmutable.getRandomPointOnCircle(targetCity.getTOL().getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
|
||||
|
||||
if (time > 0) {
|
||||
//TODO add timer to teleport
|
||||
TeleportJob tj = new TeleportJob(player, npc, teleportLoc, origin, true);
|
||||
JobScheduler.getInstance().scheduleJob(tj, time * 1000);
|
||||
} else if (joinedGuild) {
|
||||
player.teleport(teleportLoc);
|
||||
player.setSafeMode();
|
||||
}
|
||||
}
|
||||
|
||||
private static PowersBase getPowerforHermit(NPC npc) {
|
||||
@@ -420,7 +459,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
if (isHermit(npc))
|
||||
requestHermitBlessing(msg, origin, player, npc);
|
||||
else
|
||||
requestBoon(msg, origin, player, npc);
|
||||
requestBoon(player, npc);
|
||||
break;
|
||||
case 15:
|
||||
LeaderboardMessage lbm = new LeaderboardMessage();
|
||||
|
||||
@@ -8,6 +8,7 @@ import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -15,6 +16,9 @@ import engine.net.client.msg.*;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
* @Summary: Processes application protocol message which
|
||||
@@ -23,6 +27,8 @@ import org.pmw.tinylog.Logger;
|
||||
|
||||
public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public static HashMap<Integer, ArrayList<Integer>> _minionsByCaptain = null;
|
||||
|
||||
public MinionTrainingMsgHandler() {
|
||||
super(MinionTrainingMessage.class);
|
||||
}
|
||||
@@ -32,9 +38,9 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
MinionTrainingMessage minionMsg = (MinionTrainingMessage) baseMsg;
|
||||
|
||||
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
|
||||
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (playerCharacter == null)
|
||||
if (player == null)
|
||||
return true;
|
||||
|
||||
if (minionMsg.getNpcType() == Enum.GameObjectType.NPC.ordinal()) {
|
||||
@@ -44,24 +50,23 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (npc == null)
|
||||
return true;
|
||||
|
||||
Building building = BuildingManager.getBuildingFromCache(minionMsg.getBuildingID());
|
||||
Building b = BuildingManager.getBuildingFromCache(minionMsg.getBuildingID());
|
||||
|
||||
if (building == null)
|
||||
if (b == null)
|
||||
return true;
|
||||
|
||||
//clear minion
|
||||
|
||||
if (npc.minionLock.writeLock().tryLock()) {
|
||||
|
||||
try {
|
||||
if (minionMsg.getType() == 2) {
|
||||
|
||||
Mob toRemove = Mob.getFromCache(minionMsg.getUUID());
|
||||
|
||||
if (!npc.minions.contains(toRemove.getObjectUUID()))
|
||||
if (!npc.getSiegeMinionMap().containsKey(toRemove))
|
||||
return true;
|
||||
|
||||
npc.minions.remove(Integer.valueOf(toRemove.getObjectUUID()));
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
|
||||
@@ -69,35 +74,33 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
toRemove.getParentZone().zoneMobSet.remove(toRemove);
|
||||
|
||||
DbManager.removeFromCache(toRemove);
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if(toRemove.guardCaptain.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter petOwner = (PlayerCharacter) toRemove.guardCaptain;
|
||||
|
||||
if (petOwner != null) {
|
||||
petOwner.setPet(null);
|
||||
|
||||
toRemove.guardCaptain = null;
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
if (petOwner != null) {
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(playerCharacter, building);
|
||||
// we Found the move to remove, lets break the for loop so it doesnt look for more.
|
||||
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(player, b);
|
||||
mca1.actionType = 3;
|
||||
mca1.setTargetType(building.getObjectType().ordinal());
|
||||
mca1.setTargetID(building.getObjectUUID());
|
||||
mca1.setTargetType(b.getObjectType().ordinal());
|
||||
mca1.setTargetID(b.getObjectUUID());
|
||||
|
||||
mca1.setTargetType3(npc.getObjectType().ordinal());
|
||||
mca1.setTargetID3(npc.getObjectUUID());
|
||||
mca1.setAssetName1(building.getName());
|
||||
mca1.setAssetName1(b.getName());
|
||||
mca1.setUnknown54(1);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mca1);
|
||||
Dispatch dispatch = Dispatch.borrow(player, mca1);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
dispatch = Dispatch.borrow(player, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
//Add Minion
|
||||
@@ -112,7 +115,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (npc.getContractID() == 842)
|
||||
maxSlots = 1;
|
||||
|
||||
if (npc.minions.size() == maxSlots)
|
||||
if (npc.getSiegeMinionMap().size() == maxSlots)
|
||||
return true;
|
||||
|
||||
int mobBase;
|
||||
@@ -143,15 +146,47 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (mobBase == 0)
|
||||
return true;
|
||||
|
||||
Mob siegeMob = Mob.createSiegeMinion(npc, mobBase);
|
||||
Mob siegeMob = Mob.createSiegeMob(npc, mobBase, npc.getGuild(), zone, b.getLoc(), (short) 1);
|
||||
|
||||
if (siegeMob == null)
|
||||
return true;
|
||||
|
||||
if (siegeMob != null) {
|
||||
|
||||
siegeMob.setSpawnTime(60 * 15);
|
||||
Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID());
|
||||
|
||||
siegeMob.building = building;
|
||||
siegeMob.parentZone = zone;
|
||||
|
||||
// Slot siege minion
|
||||
// Can be either corner tower or bulwark.
|
||||
|
||||
int slot;
|
||||
|
||||
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.ARTYTOWER))
|
||||
slot = 2;
|
||||
else
|
||||
slot = ((NPC) siegeMob.npcOwner).getSiegeMinionMap().get(siegeMob) + 1; // First slot is for the captain
|
||||
|
||||
BuildingLocation slotLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot);
|
||||
siegeMob.bindLoc = building.getLoc().add(slotLocation.getLocation());
|
||||
|
||||
// Rotate slot position by the building rotation
|
||||
|
||||
siegeMob.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), siegeMob.bindLoc, building.getBounds().getQuaternion().angleY);
|
||||
|
||||
siegeMob.loc = new Vector3fImmutable(siegeMob.bindLoc);
|
||||
siegeMob.endLoc = new Vector3fImmutable(siegeMob.bindLoc);
|
||||
|
||||
zone.zoneMobSet.add(siegeMob);
|
||||
siegeMob.setLoc(siegeMob.bindLoc);
|
||||
}
|
||||
}
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
mnm.setMessageType(1);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
Dispatch dispatch = Dispatch.borrow(player, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
} finally {
|
||||
@@ -179,13 +214,13 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
Mob toRemove = Mob.getFromCache(minionMsg.getUUID());
|
||||
|
||||
if (!npc.minions.contains(toRemove.getObjectUUID()))
|
||||
if (!npc.getSiegeMinionMap().containsKey(toRemove))
|
||||
return true;
|
||||
|
||||
if (!DbManager.MobQueries.REMOVE_GUARD_MINION(npc.getObjectUUID(), toRemove.firstName))
|
||||
if (!DbManager.MobQueries.REMOVE_FROM_GUARDS(npc.getObjectUUID(), toRemove.getMobBaseID(), npc.getSiegeMinionMap().get(toRemove)))
|
||||
return true;
|
||||
|
||||
npc.minions.remove(Integer.valueOf(toRemove.getObjectUUID()));
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
|
||||
@@ -193,22 +228,17 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
toRemove.getParentZone().zoneMobSet.remove(toRemove);
|
||||
|
||||
DbManager.removeFromCache(toRemove);
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (toRemove.agentType.equals(Enum.AIAgentType.SIEGEENGINE)) {
|
||||
|
||||
PlayerCharacter trebOwner = (PlayerCharacter) toRemove.guardCaptain;
|
||||
|
||||
if (trebOwner != null) {
|
||||
trebOwner.setPet(null);
|
||||
|
||||
toRemove.guardCaptain = null;
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(trebOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
if (petOwner != null) {
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(playerCharacter, building);
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(player, building);
|
||||
mca1.actionType = 3;
|
||||
mca1.setTargetType(building.getObjectType().ordinal());
|
||||
mca1.setTargetID(building.getObjectUUID());
|
||||
@@ -218,11 +248,11 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
mca1.setAssetName1(building.getName());
|
||||
mca1.setUnknown54(1);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mca1);
|
||||
Dispatch dispatch = Dispatch.borrow(player, mca1);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
dispatch = Dispatch.borrow(player, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
//Add Minion
|
||||
@@ -258,7 +288,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc.minions.size() == maxSlots)
|
||||
if (npc.getSiegeMinionMap().size() == maxSlots)
|
||||
return true;
|
||||
|
||||
int mobBase = npc.getMobBaseID();
|
||||
@@ -268,12 +298,12 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
String pirateName = NPCManager.getPirateName(mobBase);
|
||||
|
||||
Mob toCreate = Mob.createGuardMinion(npc, npc.getLevel(), pirateName);
|
||||
|
||||
if (toCreate == null)
|
||||
if (!DbManager.MobQueries.ADD_TO_GUARDS(npc.getObjectUUID(), mobBase, pirateName, npc.getSiegeMinionMap().size() + 1))
|
||||
return true;
|
||||
|
||||
if (!DbManager.MobQueries.ADD_GUARD_MINION(npc.getObjectUUID(), pirateName))
|
||||
Mob toCreate = Mob.createGuardMob(npc, npc.getGuild(), zone, building.getLoc(), npc.getLevel(), pirateName);
|
||||
|
||||
if (toCreate == null)
|
||||
return true;
|
||||
|
||||
if (toCreate != null) {
|
||||
@@ -284,7 +314,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
mnm.setMessageType(1);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
Dispatch dispatch = Dispatch.borrow(player, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -9,14 +9,12 @@
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.*;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
public class MoveToPointHandler extends AbstractClientMsgHandler {
|
||||
|
||||
@@ -28,11 +26,13 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg,
|
||||
ClientConnection origin) throws MsgSendException {
|
||||
MoveToPointMsg msg = (MoveToPointMsg) baseMsg;
|
||||
PlayerCharacter pc = origin.getPlayerCharacter();
|
||||
if(pc == null)
|
||||
return true;
|
||||
|
||||
PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null;
|
||||
if (pc == null)
|
||||
return false;
|
||||
|
||||
MovementManager.movement(msg, pc);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -421,31 +421,12 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
//ANNIVERSERY GIFT
|
||||
case 31:
|
||||
// *** Disabled for now: Needs bootyset created
|
||||
|
||||
//if (ib.getUUID() == 971012) {
|
||||
// int random = ThreadLocalRandom.current().nextInt(ItemBase.AnniverseryGifts.size());
|
||||
// int annyID = ItemBase.AnniverseryGifts.get(random);
|
||||
|
||||
// ItemBase annyIB = ItemBase.getItemBase(annyID);
|
||||
// if (annyIB != null) {
|
||||
// Item gift = MobLoot.createItemForPlayer(player, annyIB);
|
||||
// if (gift != null) {
|
||||
// itemMan.addItemToInventory(gift);
|
||||
// itemMan.consume(item);
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
//}
|
||||
|
||||
LootManager.peddleFate(player,item);
|
||||
break;
|
||||
|
||||
case 30: //water bucket
|
||||
case 8: //potions, tears of saedron
|
||||
|
||||
case 5: //runes, petition, warrant, scrolls
|
||||
if (uuid > 3000 && uuid < 3050) { //Discipline Runes
|
||||
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
@@ -462,7 +443,12 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
} else if (uuid > 252122 && uuid < 252128) { //mastery runes
|
||||
} else if (uuid > 252122 && uuid < 252137) { //blood runes
|
||||
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
} else if (uuid > 252128 && uuid < 252128) { //mastery runes
|
||||
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
@@ -528,7 +514,6 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
// Send piss bucket animation
|
||||
|
||||
VisualUpdateMessage vum = new VisualUpdateMessage(player, 16323);
|
||||
vum.configure();
|
||||
DispatchMessage.sendToAllInRange(player, vum);
|
||||
@@ -543,7 +528,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
player.cancelOnSpell();
|
||||
if(!item.getItemBase().getType().equals(ItemType.POTION)) {
|
||||
player.cancelOnSpell();
|
||||
}
|
||||
break;
|
||||
default: //shouldn't be here, consume item
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -7,6 +7,7 @@ import engine.Enum.ProfitType;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.FastMath;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -36,7 +37,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
super(OrderNPCMsg.class);
|
||||
}
|
||||
|
||||
public static void processRedeedHireling(AbstractCharacter hireling, Building building, ClientConnection origin) {
|
||||
public static void processRedeedMob(Mob mob, Building building, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter player;
|
||||
Contract contract;
|
||||
@@ -47,28 +48,33 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
itemMan = player.getCharItemManager();
|
||||
|
||||
contract = hireling.contract;
|
||||
contract = mob.getContract();
|
||||
|
||||
if (!player.getCharItemManager().hasRoomInventory((short) 1)) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 21);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!building.getHirelings().containsKey(hireling))
|
||||
if (!building.getHirelings().containsKey(mob))
|
||||
return;
|
||||
|
||||
BuildingManager.removeHireling(building, hireling);
|
||||
if (!NPCManager.removeMobileFromBuilding(mob, building)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return;
|
||||
}
|
||||
|
||||
building.getHirelings().remove(mob);
|
||||
|
||||
itemBase = ItemBase.getItemBase(contract.getContractID());
|
||||
|
||||
if (itemBase == null) {
|
||||
Logger.error("Could not find Contract for npc: " + hireling.getObjectUUID());
|
||||
Logger.error("Could not find Contract for npc: " + mob.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
boolean itemWorked = false;
|
||||
|
||||
item = new Item(itemBase, player.getObjectUUID(), Enum.OwnerType.PlayerCharacter, (byte) ((byte) hireling.getRank() - 1), (byte) ((byte) hireling.getRank() - 1), (short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0, new ArrayList<>(), "");
|
||||
item = new Item(itemBase, player.getObjectUUID(), Enum.OwnerType.PlayerCharacter, (byte) ((byte) mob.getRank() - 1), (byte) ((byte) mob.getRank() - 1), (short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0, new ArrayList<>(), "");
|
||||
item.setNumOfItems(1);
|
||||
item.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
|
||||
@@ -206,6 +212,10 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
for (AbstractCharacter guard : building.getHirelings().keySet()) {
|
||||
if (guard.getObjectType() == GameObjectType.Mob)
|
||||
((Mob) guard).setPatrolPointIndex(0);
|
||||
}
|
||||
} else if (building.getPatrolPoints() != null)
|
||||
ClearPatrolPoints(building.getObjectUUID());
|
||||
|
||||
@@ -213,6 +223,10 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
AddSentryPoints(building.getObjectUUID(), orderNpcMsg.getSentryPoints());
|
||||
} else if (building.getSentryPoints() != null)
|
||||
ClearSentryPoints(building.getObjectUUID());
|
||||
|
||||
// Dispatch dispatch = Dispatch.borrow(pc, msg);
|
||||
// DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
}
|
||||
|
||||
private static void processUpgradeNPC(PlayerCharacter player, AbstractCharacter abstractCharacter) {
|
||||
@@ -276,6 +290,28 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private static synchronized void processRedeedNPC(AbstractCharacter abstractCharacter, Building building, ClientConnection origin) {
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
switch (abstractCharacter.getObjectType()) {
|
||||
case NPC:
|
||||
NPC npc = (NPC) abstractCharacter;
|
||||
|
||||
Building cityBuilding = npc.getBuilding();
|
||||
|
||||
if (cityBuilding == null)
|
||||
return;
|
||||
|
||||
BuildingManager.processRedeedNPC(npc, npc.building, origin);
|
||||
break;
|
||||
case Mob:
|
||||
Mob mob = (Mob) abstractCharacter;
|
||||
processRedeedMob(mob, mob.building, origin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean AddPatrolPoints(int buildingID, ArrayList<Vector3fImmutable> patrolPoints) {
|
||||
|
||||
Building building = BuildingManager.getBuildingFromCache(buildingID);
|
||||
@@ -466,7 +502,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
||||
return true;
|
||||
|
||||
processRedeedHireling(npc, building, origin);
|
||||
processRedeedNPC(npc, building, origin);
|
||||
return true;
|
||||
//MB TODO HANDLE all profits.
|
||||
case 7:
|
||||
@@ -505,7 +541,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
} else if (orderNPCMsg.getObjectType() == GameObjectType.Mob.ordinal()) {
|
||||
|
||||
mob = Mob.getMob(orderNPCMsg.getNpcUUID());
|
||||
mob = Mob.getFromCacheDBID(orderNPCMsg.getNpcUUID());
|
||||
|
||||
if (mob == null)
|
||||
return true;
|
||||
@@ -534,7 +570,10 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getHirelings().containsKey(mob) == false)
|
||||
return true;
|
||||
|
||||
BuildingManager.removeHireling(building, mob);
|
||||
if (NPCManager.removeMobileFromBuilding(mob, building) == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return true;
|
||||
}
|
||||
|
||||
ManageCityAssetsMsg manageCityAssetsMsg = new ManageCityAssetsMsg();
|
||||
manageCityAssetsMsg.actionType = SVR_CLOSE_WINDOW;
|
||||
@@ -569,7 +608,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
||||
return true;
|
||||
|
||||
processRedeedHireling(mob, building, origin);
|
||||
processRedeedNPC(mob, building, origin);
|
||||
return true;
|
||||
//MB TODO HANDLE all profits.
|
||||
case 7:
|
||||
|
||||
@@ -745,7 +745,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
Vector3fImmutable plantLoc = new Vector3fImmutable(treeInfo.getLoc().x,
|
||||
0,
|
||||
HeightMap.getWorldHeight(treeInfo.getLoc()),
|
||||
treeInfo.getLoc().z);
|
||||
|
||||
cityObjects = DbManager.CityQueries.CREATE_CITY(playerCharacter.getObjectUUID(), serverZone.getObjectUUID(),
|
||||
@@ -754,7 +754,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
plantLoc.z - serverZone.getAbsZ(), treeInfo.getRot().y, treeInfo.getW(), playerCharacter.getGuild().getName(), LocalDateTime.now());
|
||||
|
||||
// Uh oh!
|
||||
|
||||
if (cityObjects == null || cityObjects.isEmpty()) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return false;
|
||||
@@ -768,7 +767,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
treeObject = (Building) cityObjectMap.get(GameObjectType.Building);
|
||||
treeObject.runAfterLoad();
|
||||
|
||||
;
|
||||
cityObject = (City) cityObjectMap.get(GameObjectType.City);
|
||||
zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone);
|
||||
|
||||
@@ -793,11 +792,10 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
ZoneManager.addPlayerCityZone(zoneObject);
|
||||
serverZone.addNode(zoneObject);
|
||||
|
||||
zoneObject.worldAltitude = ZoneManager.caclulateWorldAltitude(zoneObject);
|
||||
zoneObject.generateWorldAltitude();
|
||||
|
||||
cityObject.setParent(zoneObject);
|
||||
cityObject.setObjectTypeMask(MBServerStatics.MASK_CITY); // *** Refactor : should have it already
|
||||
|
||||
//Link the tree of life with the new zone
|
||||
|
||||
treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
@@ -819,6 +817,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
treeObject.setLoc(treeObject.getLoc());
|
||||
InterestManager.setObjectDirty(treeObject);
|
||||
// WorldGrid.addObject(treeObject, playerCharacter);
|
||||
|
||||
serverRealm.addCity(cityObject.getObjectUUID());
|
||||
playerNation.setCityUUID(cityObject.getObjectUUID());
|
||||
@@ -916,7 +915,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Early exit if something went horribly wrong
|
||||
// with locating the current realm and/or zone
|
||||
|
||||
if (serverZone == null)
|
||||
return false;
|
||||
|
||||
@@ -979,8 +977,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
City cityObject;
|
||||
PlacementInfo buildingList;
|
||||
|
||||
// Setup working variables
|
||||
|
||||
// Setup working variables we'll need
|
||||
buildingList = msg.getFirstPlacementInfo();
|
||||
|
||||
serverZone = ZoneManager.findSmallestZone(buildingList.getLoc());
|
||||
@@ -1093,6 +1090,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
placementCost = 0; // reset placement cost for fix bug with wall pieces somethings not taking gold out if forced an error.
|
||||
|
||||
|
||||
// Overlap check and wall deed verifications
|
||||
for (PlacementInfo wall : walls) {
|
||||
|
||||
@@ -1111,6 +1109,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
for (Building building : serverZone.zoneBuildingSet) {
|
||||
|
||||
|
||||
//TODO Clean up collision with placementInfo. don't need to create the same placementinfo bounds for collision checks on each building.
|
||||
if ((building.getBlueprintUUID() != 0) && (Bounds.collide(wall, building) == true)) {
|
||||
|
||||
@@ -1130,14 +1129,12 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
placementCost = PlaceAssetMsg.getWallCost(wall.getBlueprintUUID());
|
||||
|
||||
if (!itemMan.modifyInventoryGold(-placementCost)) {
|
||||
ChatManager.chatSystemInfo(player, player.getFirstName() + " can't has free moneys! no for real.. Thor.. seriously... I didnt fix it because you getting laid isnt important enough for me.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attempt to place wall piece
|
||||
|
||||
wallPiece = createStructure(player, wall, serverZone);
|
||||
@@ -1148,12 +1145,14 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
// walls are auto protected
|
||||
|
||||
wallPiece.setProtectionState(ProtectionState.PROTECTED);
|
||||
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
|
||||
|
||||
}
|
||||
|
||||
// Deduct gold from character's inventory
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1173,7 +1172,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
// All siege buildings build in 15 minutes
|
||||
|
||||
if ((blueprint.getBuildingGroup().equals(BuildingGroup.SIEGETENT))
|
||||
|| (blueprint.getBuildingGroup().equals(BuildingGroup.BULWARK)))
|
||||
completionDate = DateTime.now().plusMinutes(15);
|
||||
@@ -1193,7 +1191,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
completionDate, blueprint.getMeshForRank(0), vendorRotation, buildingRotation);
|
||||
|
||||
// Make sure we have a valid mesh
|
||||
|
||||
if (newMesh == null) {
|
||||
Logger.error("CreateStructure: DB returned null object.");
|
||||
return null;
|
||||
@@ -1365,16 +1362,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
newMesh = (Building) ago;
|
||||
newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7));
|
||||
// WorldGrid.addObject(newMesh, player);
|
||||
newMesh.setLoc(newMesh.getLoc());
|
||||
InterestManager.setObjectDirty(newMesh);
|
||||
newMesh.runAfterLoad();
|
||||
} else if (ago.getObjectType() == GameObjectType.Warehouse) {
|
||||
Warehouse warehouse = (Warehouse) ago;
|
||||
City city = City.getCity(currentZone.getPlayerCityUUID());
|
||||
|
||||
if (city == null)
|
||||
return true;
|
||||
|
||||
city.setWarehouseBuildingID(newMesh.getObjectUUID());
|
||||
Warehouse.warehouseByBuildingUUID.put(newMesh.getObjectUUID(), warehouse);
|
||||
}
|
||||
|
||||
@@ -110,6 +110,7 @@ public class RequestEnterWorldHandler extends AbstractClientMsgHandler {
|
||||
player.stopMovement(player.getBindLoc());
|
||||
player.setSafeMode();
|
||||
player.updateLocation();
|
||||
player.setRegion(AbstractWorldObject.GetRegionByWorldObject(player));
|
||||
}
|
||||
|
||||
player.setTimeStamp("logout", 0);
|
||||
|
||||
@@ -135,7 +135,8 @@ public class TaxCityMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
msg = (TaxCityMsg) baseMsg;
|
||||
|
||||
ViewTaxes(msg, player);
|
||||
//realm taxing disabled
|
||||
//ViewTaxes(msg, player);
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
package engine.net.client.msg;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.net.*;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -70,62 +71,120 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
public static boolean applyRune(int runeID, ClientConnection origin, PlayerCharacter playerCharacter) {
|
||||
|
||||
RuneBase rb = RuneBase.getRuneBase(runeID);
|
||||
Dispatch dispatch;
|
||||
|
||||
if (playerCharacter == null || origin == null || rb == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int raceID = playerCharacter.getRaceID();
|
||||
//Check race is met
|
||||
ConcurrentHashMap<Integer, Boolean> races = rb.getRace();
|
||||
if (races.size() > 0) {
|
||||
int raceID = playerCharacter.getRaceID();
|
||||
boolean valid = false;
|
||||
for (int validID : races.keySet()) {
|
||||
if (validID == raceID) {
|
||||
if(runeID != 3007 && runeID != 3014) {//bounty hunter and huntsman
|
||||
if (races.size() > 0) {
|
||||
boolean valid = false;
|
||||
for (int validID : races.keySet()) {
|
||||
if (validID == raceID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(runeID == 3040)
|
||||
valid = true;
|
||||
break;
|
||||
|
||||
if(runeID == 3049)
|
||||
valid = true;
|
||||
|
||||
if(raceID == 1999){
|
||||
switch(runeID){
|
||||
case 2514:
|
||||
case 3036:
|
||||
case 3033:
|
||||
case 3001:
|
||||
case 3002:
|
||||
case 3003:
|
||||
case 3004:
|
||||
case 3008:
|
||||
case 3009:
|
||||
case 3013:
|
||||
case 3016:
|
||||
case 3017:
|
||||
case 3018:
|
||||
case 3020:
|
||||
case 3021:
|
||||
case 3030:
|
||||
case 3031:
|
||||
case 3037:
|
||||
case 3045:
|
||||
case 3046:
|
||||
case 3047:
|
||||
case 3048:
|
||||
case 3049:
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
//Check base class is met
|
||||
ConcurrentHashMap<Integer, Boolean> baseClasses = rb.getBaseClass();
|
||||
if (baseClasses.size() > 0) {
|
||||
int baseClassID = playerCharacter.getBaseClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : baseClasses.keySet()) {
|
||||
if (validID == baseClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(runeID == 3040)
|
||||
valid = true;
|
||||
if(runeID == 3036 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3033 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3035 && baseClassID == 2501)
|
||||
valid = true;
|
||||
if(runeID == 3028 && baseClassID == 2501 && playerCharacter.getRace().getName().contains("Irekei"))
|
||||
valid = true;
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//Check promotion class is met
|
||||
ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
|
||||
if (promotionClasses.size() > 0) {
|
||||
int promotionClassID = playerCharacter.getPromotionClassID();
|
||||
int baseClassID = playerCharacter.getBaseClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : promotionClasses.keySet()) {
|
||||
if (validID == promotionClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(runeID == 3040)
|
||||
valid = true;
|
||||
if(runeID == 3004 && (playerCharacter.getPromotionClassID() == 2505 || playerCharacter.getPromotionClassID() == 2510))
|
||||
valid = true;
|
||||
if(runeID == 3036 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3033 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3028 && (raceID == 2013 || raceID == 2014) && playerCharacter.getBaseClassID() == 2501)
|
||||
valid = true;
|
||||
if(runeID == 3035 && baseClassID == 2501)
|
||||
valid = true;
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else{
|
||||
if(playerCharacter.getPromotionClassID() == 2519){//priest
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check base class is met
|
||||
ConcurrentHashMap<Integer, Boolean> baseClasses = rb.getBaseClass();
|
||||
if (baseClasses.size() > 0) {
|
||||
int baseClassID = playerCharacter.getBaseClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : baseClasses.keySet()) {
|
||||
if (validID == baseClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check promotion class is met
|
||||
ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
|
||||
if (promotionClasses.size() > 0) {
|
||||
int promotionClassID = playerCharacter.getPromotionClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : promotionClasses.keySet()) {
|
||||
if (validID == promotionClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check disciplines are met
|
||||
ArrayList<CharacterRune> runes = playerCharacter.getRunes();
|
||||
ConcurrentHashMap<Integer, Boolean> disciplines = rb.getDiscipline();
|
||||
@@ -139,7 +198,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int discCount = 0;
|
||||
for (CharacterRune cr : runes) {
|
||||
int runeBaseID = cr.getRuneBaseID();
|
||||
@@ -152,28 +210,35 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check level is met
|
||||
if (playerCharacter.getLevel() < rb.getLevelRequired()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int strTotal = 0;
|
||||
int dexTotal = 0;
|
||||
int conTotal = 0;
|
||||
int intTotal = 0;
|
||||
int spiTotal = 0;
|
||||
int cost = 0;
|
||||
|
||||
//Check any attributes are met
|
||||
ArrayList<RuneBaseAttribute> attrs = rb.getAttrs();
|
||||
|
||||
if (rb.getAttrs() != null)
|
||||
for (RuneBaseAttribute rba : attrs) {
|
||||
int attrID = rba.getAttributeID();
|
||||
int mod = rba.getModValue();
|
||||
switch (attrID) {
|
||||
case MBServerStatics.RUNE_COST_ATTRIBUTE_ID:
|
||||
switch (rb.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
mod = 0;
|
||||
}
|
||||
if (mod > playerCharacter.getUnusedStatPoints()) {
|
||||
return false;
|
||||
}
|
||||
@@ -226,25 +291,64 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Check if max number runes already reached
|
||||
if (runes.size() > 12) {
|
||||
ChatManager.chatSystemInfo(playerCharacter,"You Have Too Many Runes Applied");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (rb.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
for (CharacterRune charRune : playerCharacter.getRunes()) {
|
||||
RuneBase rb2 = charRune.getRuneBase();
|
||||
switch (rb2.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
ChatManager.chatSystemError(playerCharacter, "You Have Already Applied A Blood Rune");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
for (CharacterRune charRune : playerCharacter.getRunes()) {
|
||||
RuneBase rb2 = charRune.getRuneBase();
|
||||
switch (rb2.getName()) {
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
ChatManager.chatSystemError(playerCharacter, "You Have Already Applied A Blood Rune");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
//if discipline, check number applied
|
||||
if (isDiscipline(runeID)) {
|
||||
if (playerCharacter.getLevel() < 70) {
|
||||
if (discCount > 2) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (discCount > 3) {
|
||||
return false;
|
||||
}
|
||||
switch(playerCharacter.getRank()){
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
if(discCount > 3)
|
||||
return false;
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
if(discCount > 5)
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Everything succeeded. Let's apply the rune
|
||||
//Attempt add rune to database
|
||||
CharacterRune runeWithoutID = new CharacterRune(rb, playerCharacter.getObjectUUID());
|
||||
@@ -258,7 +362,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
if (cr == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//remove any overridden runes from player
|
||||
ArrayList<Integer> overwrite = rb.getOverwrite();
|
||||
CharacterRune toRemove = null;
|
||||
@@ -267,13 +370,10 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
toRemove = playerCharacter.removeRune(overwriteID);
|
||||
}
|
||||
}
|
||||
|
||||
//add rune to player
|
||||
playerCharacter.addRune(cr);
|
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
playerCharacter.recalculate();
|
||||
|
||||
//if overwriting a stat rune, add any amount granted from previous rune.
|
||||
if (toRemove != null) {
|
||||
RuneBase rbs = toRemove.getRuneBase();
|
||||
@@ -299,30 +399,35 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
if (dif > 0 && spiTotal < (int) playerCharacter.statSpiMax) {
|
||||
playerCharacter.addSpi(dif);
|
||||
}
|
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
playerCharacter.recalculate();
|
||||
}
|
||||
}
|
||||
|
||||
switch (rb.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
cost = 0;
|
||||
break;
|
||||
}
|
||||
if (cost > 0) {
|
||||
ModifyStatMsg msm = new ModifyStatMsg((0 - cost), 0, 3);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
//send apply rune message to client
|
||||
ApplyRuneMsg arm = new ApplyRuneMsg(playerCharacter.getObjectType().ordinal(), playerCharacter.getObjectUUID(), runeID, cr.getObjectType().ordinal(), cr.getObjectUUID(), false);
|
||||
dispatch = Dispatch.borrow(playerCharacter, arm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
|
||||
//alert them of success
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 160);
|
||||
|
||||
//reapply bonuses
|
||||
playerCharacter.applyBonuses();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -112,6 +112,12 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg {
|
||||
|
||||
if (contract != null)
|
||||
sellInventory = contract.getSellInventory();
|
||||
//if(npc.contract.getObjectUUID() == 890){ // default steward
|
||||
// sellInventory = npc.getSellInventorySteward();
|
||||
// }
|
||||
//if(npc.contract.getObjectUUID() == 889){ // default builder
|
||||
// sellInventory = npc.getSellInventoryBuilder();
|
||||
// }
|
||||
}
|
||||
|
||||
if (man != null)
|
||||
|
||||
@@ -104,8 +104,10 @@ public class CityDataMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
temp.putInt(mineList.size());
|
||||
for (Mine mine : mineList)
|
||||
Mine.serializeForClientMsg(mine, temp);
|
||||
for (Mine mine : mineList) {
|
||||
if(mine.getParentZone() != null && !mine.getParentZone().isContinent())
|
||||
Mine.serializeForClientMsg(mine, temp);
|
||||
}
|
||||
temp.put((byte) 0); // PAD
|
||||
}
|
||||
|
||||
@@ -178,8 +180,10 @@ public class CityDataMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
writer.putInt(mineList.size());
|
||||
for (Mine mine : mineList)
|
||||
Mine.serializeForClientMsg(mine, writer);
|
||||
for (Mine mine : mineList) {
|
||||
if(mine.getParentZone() != null && !mine.getParentZone().isContinent())
|
||||
Mine.serializeForClientMsg(mine, writer);
|
||||
}
|
||||
} else
|
||||
writer.putInt(0);
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -275,7 +275,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
|
||||
writer.putString(npcHire.getName());
|
||||
writer.putInt(1);
|
||||
writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank()));
|
||||
writer.putInt(0);
|
||||
if (npcHire.getObjectType() == GameObjectType.NPC)
|
||||
writer.putInt(((NPC) npcHire).getContract().getIconID()); // Was 60
|
||||
else if (npcHire.getObjectType() == GameObjectType.Mob) {
|
||||
@@ -392,9 +392,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
writer.putInt(bane.getSiegePhase().ordinal()); //1 challenge //2 standoff //3 war
|
||||
writer.put((byte) 0);
|
||||
|
||||
if (!bane.isAccepted() && this.assetManager.getGuild() == banedCity.getGuild() && GuildStatusController.isInnerCouncil(this.assetManager.getGuildStatus()))
|
||||
writer.put((byte) 1); //canSetTime
|
||||
else
|
||||
//if (!bane.isAccepted() && this.assetManager.getGuild() == banedCity.getGuild() && GuildStatusController.isInnerCouncil(this.assetManager.getGuildStatus()))
|
||||
// writer.put((byte) 1); //canSetTime
|
||||
//else
|
||||
writer.put((byte) 0);
|
||||
|
||||
DateTime placedOn = bane.getLiveDate();
|
||||
@@ -485,36 +485,19 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
|
||||
writer.putInt(building.getRank());
|
||||
|
||||
// Maintenance costs include resource if
|
||||
// this structure is an R8 tree
|
||||
|
||||
if (building.getRank() == 8)
|
||||
writer.putInt(5); // Resources included
|
||||
else
|
||||
writer.putInt(1); // Gold only
|
||||
writer.putInt(1); // Gold only
|
||||
|
||||
writer.putInt(2308551); //Gold
|
||||
if (building.getBlueprint() == null)
|
||||
writer.putInt(0);
|
||||
else
|
||||
writer.putInt(building.getBlueprint().getMaintCost(building.getRank())); // maint cost
|
||||
|
||||
if (building.getRank() == 8) {
|
||||
writer.putInt(74856115); // Stone
|
||||
writer.putInt(1500); // maint cost
|
||||
writer.putInt(-1603256692); // Lumber
|
||||
writer.putInt(1500); // maint cost
|
||||
writer.putInt(-1596311545); // Galvor
|
||||
writer.putInt(5); // maint cost
|
||||
writer.putInt(1532478436); // Wormwood
|
||||
writer.putInt(5); // maint cost
|
||||
}
|
||||
writer.putInt(building.getBlueprint().getMaintCost()); // maint cost
|
||||
|
||||
LocalDateTime maintDate = building.maintDateTime;
|
||||
|
||||
if (maintDate == null)
|
||||
maintDate = LocalDateTime.now();
|
||||
writer.putLocalDateTime(LocalDateTime.now()); // current time
|
||||
writer.putLocalDateTime(maintDate); // current time
|
||||
|
||||
// utc offset?
|
||||
writer.putInt((int) java.time.Duration.between(LocalDateTime.now(), maintDate).getSeconds()); // Seconds to maint date
|
||||
|
||||
@@ -27,6 +27,7 @@ import org.pmw.tinylog.Logger;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
@@ -95,7 +96,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putString("A weapon suited to laying siege");
|
||||
}
|
||||
|
||||
private static void serializeGuardList(ByteBufferWriter writer, int minion, Mob captain) {
|
||||
private static void serializeGuardList(ByteBufferWriter writer, int minion) {
|
||||
|
||||
writer.putInt(1);
|
||||
|
||||
@@ -105,7 +106,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(minion);
|
||||
writer.putInt(1);
|
||||
writer.putInt(minion);
|
||||
writer.putInt(captain.getRank());//minion rank
|
||||
writer.putInt(1);
|
||||
writer.put((byte) 0);
|
||||
|
||||
writer.putInt(600); //roll time
|
||||
@@ -342,17 +343,14 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(0); //runemaster list
|
||||
|
||||
//artillery captain list
|
||||
|
||||
writer.putInt(1 + npc.minions.size());
|
||||
ConcurrentHashMap<Mob, Integer> siegeMinions = npc.getSiegeMinionMap();
|
||||
writer.putInt(1 + siegeMinions.size());
|
||||
serializeBulwarkList(writer, 1); //Trebuchet
|
||||
//serializeBulwarkList(writer, 2); //Ballista
|
||||
|
||||
if (npc.minions != null && npc.minions.size() > 0)
|
||||
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
if (siegeMinions != null && siegeMinions.size() > 0)
|
||||
|
||||
for (Mob mob : siegeMinions.keySet()) {
|
||||
this.unknown83 = mob.getObjectUUID();
|
||||
writer.putInt(2);
|
||||
writer.putInt(mob.getObjectType().ordinal());
|
||||
@@ -368,7 +366,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
long timeLife = upgradeTime - curTime;
|
||||
|
||||
if (upgradeTime * 1000 > System.currentTimeMillis()) {
|
||||
if (mob.guardCaptain.isAlive()) {
|
||||
if (mob.npcOwner.isAlive()) {
|
||||
writer.put((byte) 0);//shows respawning timer
|
||||
writer.putInt(mob.spawnTime);
|
||||
writer.putInt(mob.spawnTime);
|
||||
@@ -505,7 +503,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(0);
|
||||
writer.putString("Repair items");
|
||||
writer.putString("percent");
|
||||
writer.putInt(npc.getRepairCost()); //cost for repair
|
||||
writer.putInt(npc.getSpecialPrice()); //cost for repair
|
||||
writer.putInt(0);
|
||||
|
||||
ArrayList<Integer> modPrefixList = npc.getModTypeTable();
|
||||
@@ -559,7 +557,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
|
||||
} else if (this.targetType == GameObjectType.Mob.ordinal()) {
|
||||
|
||||
mobA = Mob.getMob(this.targetID);
|
||||
mobA = Mob.getFromCacheDBID(this.targetID);
|
||||
|
||||
if (mobA == null) {
|
||||
Logger.error("Missing Mob of ID " + this.targetID);
|
||||
@@ -668,15 +666,14 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(0); //runemaster list
|
||||
|
||||
//artillery captain list
|
||||
ConcurrentHashMap<Mob, Integer> siegeMinions = mobA.getSiegeMinionMap();
|
||||
|
||||
writer.putInt(mobA.minions.size() + 1);
|
||||
writer.putInt(siegeMinions.size() + 1);
|
||||
serializeGuardList(writer, mobA.getContract().getContractID()); //Guard
|
||||
|
||||
serializeGuardList(writer, mobA.getContract().getContractID(), mobA); //Guard
|
||||
if (siegeMinions != null && siegeMinions.size() > 0)
|
||||
|
||||
if (mobA.minions != null && mobA.minions.size() > 0)
|
||||
|
||||
for (Integer minionUUID : mobA.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
for (Mob mob : siegeMinions.keySet()) {
|
||||
this.unknown83 = mob.getObjectUUID();
|
||||
writer.putInt(2);
|
||||
writer.putInt(mob.getObjectType().ordinal());
|
||||
@@ -692,7 +689,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
long timeLife = upgradeTime - curTime;
|
||||
|
||||
if (upgradeTime * 1000 > System.currentTimeMillis()) {
|
||||
if (mob.guardCaptain.isAlive()) {
|
||||
if (mob.npcOwner.isAlive()) {
|
||||
writer.put((byte) 0);//shows respawning timer
|
||||
writer.putInt(mob.spawnTime);
|
||||
writer.putInt(mob.spawnTime);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.net.client.msg;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.AbstractConnection;
|
||||
@@ -22,19 +21,19 @@ import engine.objects.Building;
|
||||
|
||||
public class MoveToPointMsg extends ClientNetMsg {
|
||||
|
||||
private int sourceType; //ordinal of the character type that sent this message 54=PlayerCharacter
|
||||
private int sourceID; // uuid of the source character of this message
|
||||
private float startLat; //start loc of move message (offset if inside a building not world loc)
|
||||
private float startLon; //start loc of move message (offset if inside a building not world loc)
|
||||
private float startAlt; //start loc of move message (offset if inside a building not world loc)
|
||||
private float endLat; //end loc of move message (offset if inside a building not world loc)
|
||||
private float endLon; //end loc of move message (offset if inside a building not world loc)
|
||||
private float endAlt; //end loc of move message (offset if inside a building not world loc)
|
||||
private int startLocType; // enum ordinal of the object player is inside 0=nothing 8=building
|
||||
private int inBuildingUUID; // uuid of the building character is currently inside
|
||||
private int inBuilding; // is inside a building 0=true -1=false
|
||||
private int inBuildingFloor; // floor of building character is currently in -1=not inside building 0/1/2/3 = floor number
|
||||
private byte initiatedByAttack; // move message sent as a result of move to target to attack 0=false 1=true
|
||||
private int sourceType;
|
||||
private int sourceID;
|
||||
private float startLat;
|
||||
private float startLon;
|
||||
private float startAlt;
|
||||
private float endLat;
|
||||
private float endLon;
|
||||
private float endAlt;
|
||||
private int targetType;
|
||||
private int targetID;
|
||||
private int inBuilding; // 0=true, -1=false 0/1/2 = floor you are on
|
||||
private int unknown01;
|
||||
private byte unknown02;
|
||||
private byte unknown03;
|
||||
|
||||
/**
|
||||
@@ -55,11 +54,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endLat = msg.endLat;
|
||||
this.endLon = msg.endLon;
|
||||
this.endAlt = msg.endAlt;
|
||||
this.startLocType = msg.startLocType;
|
||||
this.inBuildingUUID = msg.inBuildingUUID;
|
||||
this.targetType = msg.targetType;
|
||||
this.targetID = msg.targetID;
|
||||
this.inBuilding = msg.inBuilding;
|
||||
this.inBuildingFloor = msg.inBuildingFloor;
|
||||
this.initiatedByAttack = msg.initiatedByAttack;
|
||||
this.unknown01 = msg.unknown01;
|
||||
this.unknown02 = msg.unknown02;
|
||||
this.unknown03 = msg.unknown03;
|
||||
}
|
||||
|
||||
@@ -74,11 +73,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endLat = building.getLoc().x;
|
||||
this.endLon = building.getLoc().z;
|
||||
this.endAlt = building.getLoc().y;
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.inBuilding = -1;
|
||||
this.inBuildingFloor = -1;
|
||||
this.initiatedByAttack = 0;
|
||||
this.unknown01 = -1;
|
||||
this.unknown02 = 0;
|
||||
this.unknown03 = 0;
|
||||
}
|
||||
|
||||
@@ -109,11 +108,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
writer.putFloat(this.endAlt);
|
||||
writer.putFloat(this.endLon);
|
||||
|
||||
writer.putInt(this.startLocType);
|
||||
writer.putInt(this.inBuildingUUID);
|
||||
writer.putInt(this.targetType);
|
||||
writer.putInt(this.targetID);
|
||||
|
||||
writer.putInt(this.inBuilding);
|
||||
writer.putInt(this.inBuildingFloor);
|
||||
writer.putInt(this.unknown01);
|
||||
|
||||
writer.put((byte) 0);
|
||||
writer.put((byte) 0);
|
||||
@@ -136,13 +135,13 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endAlt = reader.getFloat();
|
||||
this.endLon = reader.getFloat();
|
||||
|
||||
this.startLocType = reader.getInt();
|
||||
this.inBuildingUUID = reader.getInt();
|
||||
this.targetType = reader.getInt();
|
||||
this.targetID = reader.getInt();
|
||||
|
||||
this.inBuilding = reader.getInt();
|
||||
this.inBuildingFloor = reader.getInt();
|
||||
this.unknown01 = reader.getInt();
|
||||
|
||||
this.initiatedByAttack = reader.get();
|
||||
this.unknown02 = reader.get();
|
||||
this.unknown03 = reader.get();
|
||||
}
|
||||
|
||||
@@ -210,20 +209,20 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endAlt = value;
|
||||
}
|
||||
|
||||
public int getStartLocType() {
|
||||
return this.startLocType;
|
||||
public int getTargetType() {
|
||||
return this.targetType;
|
||||
}
|
||||
|
||||
public void setStartLocType(int value) {
|
||||
this.startLocType = value;
|
||||
public void setTargetType(int value) {
|
||||
this.targetType = value;
|
||||
}
|
||||
|
||||
public int getInBuildingUUID() {
|
||||
return this.inBuildingUUID;
|
||||
public int getTargetID() {
|
||||
return this.targetID;
|
||||
}
|
||||
|
||||
public void setInBuildingUUID(int value) {
|
||||
this.inBuildingUUID = value;
|
||||
public void setTargetID(int value) {
|
||||
this.targetID = value;
|
||||
}
|
||||
|
||||
public int getInBuilding() {
|
||||
@@ -234,8 +233,12 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.inBuilding = value;
|
||||
}
|
||||
|
||||
public void setInBuildingFloor(int value) {
|
||||
this.inBuildingFloor = value;
|
||||
public int getUnknown01() {
|
||||
return this.unknown01;
|
||||
}
|
||||
|
||||
public void setUnknown01(int value) {
|
||||
this.unknown01 = value;
|
||||
}
|
||||
|
||||
public void setStartCoord(Vector3fImmutable value) {
|
||||
@@ -251,8 +254,8 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
public void clearTarget() {
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
}
|
||||
|
||||
public void setPlayer(AbstractCharacter ac) {
|
||||
@@ -260,10 +263,10 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.sourceID = ac.getObjectUUID();
|
||||
this.setStartCoord(ac.getLoc());
|
||||
this.setEndCoord(ac.getEndLoc());
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.inBuilding = ac.getInBuilding();
|
||||
this.inBuildingFloor = ac.getInFloorID();
|
||||
this.unknown01 = ac.getInFloorID();
|
||||
|
||||
}
|
||||
|
||||
@@ -271,10 +274,10 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
if (target == null) {
|
||||
this.setStartCoord(ac.getLoc());
|
||||
this.setEndCoord(ac.getEndLoc());
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.inBuilding = -1;
|
||||
this.inBuildingFloor = -1;
|
||||
this.unknown01 = -1;
|
||||
} else {
|
||||
Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc());
|
||||
Vector3fImmutable convertLocEnd = convertLocStart;
|
||||
@@ -283,10 +286,10 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
|
||||
this.setStartCoord(convertLocStart);
|
||||
this.setEndCoord(convertLocEnd);
|
||||
this.startLocType = GameObjectType.Building.ordinal();
|
||||
this.inBuildingUUID = target.getObjectUUID();
|
||||
this.targetType = GameObjectType.Building.ordinal();
|
||||
this.targetID = target.getObjectUUID();
|
||||
this.inBuilding = ac.getInBuilding();
|
||||
this.inBuildingFloor = ac.getInFloorID();
|
||||
this.unknown01 = ac.getInFloorID();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -295,11 +298,7 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
return unknown03;
|
||||
}
|
||||
|
||||
public int getInitiatedFromAttack() {
|
||||
return initiatedByAttack;
|
||||
}
|
||||
|
||||
public int getInBuildingFloor() {
|
||||
return this.inBuildingFloor;
|
||||
public int getUnknown02() {
|
||||
return unknown02;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.net.client.msg;
|
||||
|
||||
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.net.AbstractConnection;
|
||||
import engine.net.ByteBufferReader;
|
||||
import engine.net.ByteBufferWriter;
|
||||
@@ -53,18 +54,45 @@ public class ServerInfoMsg extends ClientNetMsg {
|
||||
|
||||
writer.putInt(WorldServer.worldMapID);
|
||||
writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
|
||||
if (LoginServer.population < MBServerStatics.LOW_POPULATION)
|
||||
writer.putInt(0); //Land Rush
|
||||
else if (LoginServer.population < MBServerStatics.NORMAL_POPULATION)
|
||||
writer.putInt(1); //Low pop
|
||||
else if (LoginServer.population < MBServerStatics.HIGH_POPULATION)
|
||||
writer.putInt(2); //Normal pop
|
||||
else if (LoginServer.population < MBServerStatics.VERY_OVERPOPULATED_POPULATION)
|
||||
writer.putInt(3); //High Pop
|
||||
else if (LoginServer.population < MBServerStatics.FULL_POPULATION)
|
||||
writer.putInt(4); //Very overpopulated pop
|
||||
else
|
||||
writer.putInt(5); //Full pop
|
||||
int TotalTrees = 21;
|
||||
int currentR8Trees = DbManager.CityQueries.GET_CAPITAL_CITY_COUNT();
|
||||
|
||||
switch(currentR8Trees){
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
writer.putInt(0); //Land Rush
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
writer.putInt(1); //Low pop
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
writer.putInt(2); //Normal pop
|
||||
break;
|
||||
case 13:
|
||||
case 14:
|
||||
case 15:
|
||||
case 16:
|
||||
writer.putInt(3); //High Pop
|
||||
break;
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
case 20:
|
||||
writer.putInt(4); //Very overpopulated pop
|
||||
break;
|
||||
default:
|
||||
writer.putInt(5); //Full pop
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -16,7 +16,9 @@ import engine.net.ByteBufferReader;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.objects.City;
|
||||
import engine.objects.Mine;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -24,6 +26,7 @@ import java.util.ArrayList;
|
||||
public class TeleportRepledgeListMsg extends ClientNetMsg {
|
||||
|
||||
ArrayList<City> cities;
|
||||
ArrayList<Mine> mines;
|
||||
private PlayerCharacter player;
|
||||
private boolean isTeleport;
|
||||
|
||||
@@ -77,10 +80,19 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
|
||||
|
||||
public void configure() {
|
||||
|
||||
if (isTeleport)
|
||||
if (isTeleport) {
|
||||
cities = City.getCitiesToTeleportTo(player);
|
||||
else
|
||||
try {
|
||||
mines = Mine.getMinesToTeleportTo(player);
|
||||
if(mines == null)
|
||||
mines = new ArrayList<>();
|
||||
}catch(Exception e){
|
||||
Logger.error("Unable To Load Mines For Teleport: " + e.getMessage());
|
||||
}
|
||||
}else {
|
||||
cities = City.getCitiesToRepledgeTo(player);
|
||||
mines = new ArrayList<>();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -96,10 +108,14 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
|
||||
for (int i = 0; i < 3; i++)
|
||||
writer.putInt(0);
|
||||
|
||||
writer.putInt(cities.size());
|
||||
writer.putInt(cities.size() + mines.size());
|
||||
|
||||
for (City city : cities)
|
||||
City.serializeForClientMsg(city, writer);
|
||||
|
||||
for(Mine mine : mines)
|
||||
Mine.serializeForClientMsgTeleport(mine, writer);
|
||||
|
||||
}
|
||||
|
||||
public PlayerCharacter getPlayer() {
|
||||
|
||||
@@ -114,26 +114,36 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
|
||||
VendorDialog vd = null;
|
||||
Contract contract = npc.getContract();
|
||||
if(npc.contractUUID == 1502043){
|
||||
vd = Contract.HandleArenaMaster(msg.unknown03,npc,playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else if(npc.contractUUID == 1502040){ //enrollment officer
|
||||
//PlayerCharacter.unboxPlayer(playerCharacter);
|
||||
vd = Contract.HandleEnrollmentOfficer(msg.unknown03,npc,playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else if(contract.getContractID() == 1502042){
|
||||
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else {
|
||||
|
||||
if (contract == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else if (npc.getBuilding() != null) {
|
||||
if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
|
||||
if (contract == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else
|
||||
else if (npc.getBuilding() != null) {
|
||||
if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else
|
||||
vd = contract.getVendorDialog();
|
||||
} else
|
||||
vd = contract.getVendorDialog();
|
||||
} else
|
||||
vd = contract.getVendorDialog();
|
||||
if (vd == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
|
||||
if (vd == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) {
|
||||
msg.updateMessage(3, vd);
|
||||
} else {
|
||||
if (VendorDialogMsg.handleSpecialCase(msg, npc, playerCharacter, vd, origin))
|
||||
return;
|
||||
|
||||
vd = VendorDialog.getVendorDialog(msg.unknown03);
|
||||
}
|
||||
//vd = VendorDialog.getVendorDialog(msg.unknown03);
|
||||
msg.updateMessage(3, vd);
|
||||
}
|
||||
|
||||
@@ -548,26 +558,59 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
|
||||
// verify race valid for profession
|
||||
Race race = pc.getRace();
|
||||
if (race == null || !promo.isAllowedRune(race.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
if(race.getRaceRuneID() == 1999) {
|
||||
boolean valid = false;
|
||||
switch(promoID){
|
||||
case 2504:
|
||||
case 2505:
|
||||
case 2506:
|
||||
case 2507:
|
||||
case 2510:
|
||||
case 2511:
|
||||
case 2512:
|
||||
case 2514:
|
||||
case 2515:
|
||||
case 2517:
|
||||
case 2518:
|
||||
case 2519:
|
||||
case 2520:
|
||||
case 2521:
|
||||
case 2523:
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if(!valid)
|
||||
return;
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
if (race == null || !promo.isAllowedRune(race.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
}
|
||||
// verify baseclass valid for profession
|
||||
BaseClass bc = pc.getBaseClass();
|
||||
if (bc == null || !promo.isAllowedRune(bc.getToken())) {
|
||||
if (bc == null) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
if(!promo.isAllowedRune(bc.getToken())){
|
||||
if(!bc.getName().equals("Rogue") && !promo.getName().equals("Druid"))
|
||||
return;
|
||||
}
|
||||
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return;
|
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return;
|
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return;
|
||||
|
||||
if(race.getRaceRuneID() != 1999) {
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return;
|
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return;
|
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return;
|
||||
}
|
||||
// Everything valid. Let's promote
|
||||
pc.setPromotionClass(promo.getObjectUUID());
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@ package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.SerializationException;
|
||||
@@ -37,7 +36,6 @@ import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
@@ -51,8 +49,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public int contractUUID;
|
||||
public Contract contract;
|
||||
|
||||
public String firstName;
|
||||
public String lastName;
|
||||
protected String firstName;
|
||||
protected String lastName;
|
||||
protected short statStrCurrent;
|
||||
protected short statDexCurrent;
|
||||
protected short statConCurrent;
|
||||
@@ -70,7 +68,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public Guild guild;
|
||||
protected byte runningTrains;
|
||||
protected ConcurrentHashMap<Integer, CharacterPower> powers;
|
||||
public ConcurrentHashMap<String, CharacterSkill> skills;
|
||||
protected ConcurrentHashMap<String, CharacterSkill> skills;
|
||||
// Variables NOT to be stored in db
|
||||
protected boolean sit = false;
|
||||
protected boolean walkMode;
|
||||
@@ -87,19 +85,19 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected AtomicFloat mana = new AtomicFloat();
|
||||
protected float manaMax; // Health/Mana/Stamina
|
||||
protected AtomicBoolean isAlive = new AtomicBoolean(true);
|
||||
public Resists resists = new Resists("Genric");
|
||||
protected Resists resists = new Resists("Genric");
|
||||
protected ConcurrentHashMap<String, JobContainer> timers;
|
||||
protected ConcurrentHashMap<String, Long> timestamps;
|
||||
public int atrHandOne;
|
||||
public int atrHandTwo;
|
||||
protected int atrHandTwo;
|
||||
public int minDamageHandOne;
|
||||
public int maxDamageHandOne;
|
||||
public int minDamageHandTwo;
|
||||
public int maxDamageHandTwo;
|
||||
public float rangeHandOne;
|
||||
public float rangeHandTwo;
|
||||
public float speedHandOne;
|
||||
public float speedHandTwo;
|
||||
protected int minDamageHandTwo;
|
||||
protected int maxDamageHandTwo;
|
||||
protected float rangeHandOne;
|
||||
protected float rangeHandTwo;
|
||||
protected float speedHandOne;
|
||||
protected float speedHandTwo;
|
||||
public int defenseRating;
|
||||
protected boolean isActive; // <-Do not use this for deleting character!
|
||||
protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
|
||||
@@ -116,37 +114,16 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected boolean movingUp = false;
|
||||
private float desiredAltitude = 0;
|
||||
private long takeOffTime = 0;
|
||||
private float hateValue = 0;
|
||||
private long lastHateUpdate = 0;
|
||||
private boolean collided = false;
|
||||
private byte aoecntr = 0;
|
||||
|
||||
public int hidden = 0; // current rank of hide/sneak/invis
|
||||
public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
|
||||
|
||||
public ArrayList<CharacterRune> runes;
|
||||
|
||||
public AbstractCharacter() {
|
||||
super();
|
||||
this.firstName = "";
|
||||
this.lastName = "";
|
||||
|
||||
this.statStrCurrent = (short) 0;
|
||||
this.statDexCurrent = (short) 0;
|
||||
this.statConCurrent = (short) 0;
|
||||
this.statIntCurrent = (short) 0;
|
||||
this.statSpiCurrent = (short) 0;
|
||||
|
||||
this.unusedStatPoints = (short) 0;
|
||||
|
||||
this.level = (short) 0; // TODO get this from MobsBase later
|
||||
this.exp = 1;
|
||||
this.walkMode = true;
|
||||
this.bindLoc = Vector3fImmutable.ZERO;
|
||||
this.faceDir = Vector3fImmutable.ZERO;
|
||||
|
||||
this.runningTrains = (byte) 0;
|
||||
|
||||
this.skills = new ConcurrentHashMap<>();
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
this.powers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
this.initializeCharacter();
|
||||
|
||||
}
|
||||
@@ -234,6 +211,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
this.initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -276,6 +255,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
this.initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -307,6 +288,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -356,6 +339,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
|
||||
this.initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
public static int getBankCapacity() {
|
||||
@@ -507,17 +493,23 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
boolean canFly = false;
|
||||
PlayerBonuses bonus = flyer.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive()) {
|
||||
canFly = true;
|
||||
}
|
||||
if(flyer.effects.containsKey("MoveBuff")){
|
||||
canFly = false;
|
||||
}
|
||||
|
||||
|
||||
return canFly;
|
||||
|
||||
}
|
||||
|
||||
public static void teleport(AbstractCharacter worldObject, final Vector3fImmutable targetLoc) {
|
||||
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
||||
worldObject.locationLock.writeLock().lock();
|
||||
try {
|
||||
MovementManager.translocate(worldObject, targetLoc);
|
||||
MovementManager.translocate(worldObject, targetLoc, targetRegion);
|
||||
if (worldObject.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) worldObject);
|
||||
} catch (Exception e) {
|
||||
@@ -769,7 +761,11 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public abstract Vector3fImmutable getBindLoc();
|
||||
|
||||
public final void setBindLoc(final Vector3fImmutable value) {
|
||||
this.bindLoc = value;
|
||||
if(this.getObjectType().equals(GameObjectType.PlayerCharacter) && this.guild.getNation().equals(Guild.getErrantGuild())){
|
||||
this.bindLoc = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,20f);
|
||||
}else {
|
||||
this.bindLoc = value;
|
||||
}
|
||||
}
|
||||
|
||||
public final Vector3fImmutable getFaceDir() {
|
||||
@@ -985,14 +981,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
@Override
|
||||
public final void setLoc(final Vector3fImmutable value) {
|
||||
Regions region = Regions.GetRegionForTeleport(value);
|
||||
if(region != null){
|
||||
this.region = region;
|
||||
}
|
||||
|
||||
super.setLoc(value); // set the location in the world
|
||||
this.resetLastSetLocUpdate();
|
||||
|
||||
}
|
||||
|
||||
public Vector3fImmutable getMovementLoc() {
|
||||
@@ -1112,7 +1102,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||
|
||||
if(this.getObjectTypeMask() == 2050) {//MOB?
|
||||
if (value == null) {
|
||||
if (this.isCombat()) {
|
||||
@@ -1130,9 +1119,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.combatTarget = value;
|
||||
|
||||
}
|
||||
|
||||
public final ConcurrentHashMap<String, JobContainer> getTimers() {
|
||||
@@ -1206,10 +1193,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
|
||||
public final float modifyHealth(
|
||||
final float value,
|
||||
final AbstractCharacter attacker,
|
||||
final boolean fromCost) {
|
||||
public final float modifyHealth(float value, final AbstractCharacter attacker, final boolean fromCost) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
try {
|
||||
|
||||
@@ -1249,29 +1241,11 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
CombatManager.handleRetaliate(this, attacker);
|
||||
}
|
||||
|
||||
if(this.getObjectType().equals(GameObjectType.Mob)){
|
||||
//handle hate value addition
|
||||
Mob target = (Mob)this;
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
|
||||
if (target.isPlayerGuard()){
|
||||
if(target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
|
||||
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
}
|
||||
}
|
||||
} else if(this.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
City playerCity = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(playerCity != null){
|
||||
if(!attacker.getGuild().getNation().equals(playerCity.getGuild().getNation()))
|
||||
if(!playerCity.getGuild().getNation().getAllyList().contains(attacker.getGuild().getNation()))
|
||||
if(!playerCity.cityOutlaws.contains(attacker.getObjectUUID()))
|
||||
playerCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
}
|
||||
}
|
||||
return newHealth - oldHealth;
|
||||
} finally {
|
||||
this.healthLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
@@ -1291,11 +1265,19 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final float modifyMana(
|
||||
final float value,
|
||||
float value,
|
||||
final AbstractCharacter attacker,
|
||||
final boolean fromCost
|
||||
) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
if (!this.isAlive()) {
|
||||
return 0f;
|
||||
}
|
||||
@@ -1330,11 +1312,19 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final float modifyStamina(
|
||||
final float value,
|
||||
float value,
|
||||
final AbstractCharacter attacker,
|
||||
final boolean fromCost
|
||||
) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
if (!this.isAlive()) {
|
||||
return 0f;
|
||||
}
|
||||
@@ -1457,9 +1447,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public void teleport(final Vector3fImmutable targetLoc) {
|
||||
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
||||
locationLock.writeLock().lock();
|
||||
try {
|
||||
MovementManager.translocate(this, targetLoc);
|
||||
MovementManager.translocate(this, targetLoc, targetRegion);
|
||||
MovementManager.sendRWSSMsg(this);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
@@ -1568,7 +1559,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
Effect eff = this.effects.get(s);
|
||||
if (eff == null)
|
||||
continue;
|
||||
if (eff.cancelOnMove() && eff.cancel()) {
|
||||
|
||||
Boolean override = false;
|
||||
if(this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter pc = (PlayerCharacter) this;
|
||||
if (eff.getEffectsBase().getIDString().equals("INVIS-B") && s.equals("Invisible") && pc.getRace().getName().contains("Shade"))
|
||||
override = true;
|
||||
}
|
||||
|
||||
if (!override && eff.cancelOnMove() && eff.cancel()) {
|
||||
//System.out.println("canceling on Move");
|
||||
eff.cancelJob();
|
||||
this.effects.remove(s);
|
||||
@@ -1794,6 +1793,29 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.inBuildingID = inBuildingID;
|
||||
}
|
||||
|
||||
public float getHateValue() {
|
||||
if (this.hateValue <= 0) {
|
||||
this.hateValue = 0;
|
||||
return hateValue;
|
||||
}
|
||||
|
||||
if (this.lastHateUpdate == 0) {
|
||||
this.lastHateUpdate = System.currentTimeMillis();
|
||||
return this.hateValue;
|
||||
}
|
||||
long duration = System.currentTimeMillis() - this.lastHateUpdate;
|
||||
//convert duration to seconds and multiply Hate Delimiter.
|
||||
float modAmount = duration / 1000 * MBServerStatics.PLAYER_HATE_DELIMITER;
|
||||
this.hateValue -= modAmount;
|
||||
this.lastHateUpdate = System.currentTimeMillis();
|
||||
return this.hateValue;
|
||||
}
|
||||
|
||||
public void setHateValue(float hateValue) {
|
||||
this.lastHateUpdate = System.currentTimeMillis();
|
||||
this.hateValue = hateValue;
|
||||
}
|
||||
|
||||
public int getInFloorID() {
|
||||
return inFloorID;
|
||||
}
|
||||
@@ -1827,7 +1849,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
//updates
|
||||
public void update() {
|
||||
public void update(Boolean newSystem) {
|
||||
}
|
||||
|
||||
public void updateRegen() {
|
||||
@@ -1847,16 +1869,16 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
try {
|
||||
switch (updateType) {
|
||||
case ALL:
|
||||
update();
|
||||
update(false);
|
||||
break;
|
||||
case REGEN:
|
||||
updateRegen();
|
||||
break;
|
||||
case LOCATION:
|
||||
update();
|
||||
update(false);
|
||||
break;
|
||||
case MOVEMENTSTATE:
|
||||
update();
|
||||
update(false);
|
||||
break;
|
||||
case FLIGHT:
|
||||
updateFlight();
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
@@ -33,19 +32,6 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
public boolean assist = false;
|
||||
public Enum.AIAgentType agentType = Enum.AIAgentType.MOBILE;
|
||||
|
||||
public AbstractCharacter guardCaptain;
|
||||
public EnumBitSet<Enum.MonsterType> notEnemy = EnumBitSet.noneOf(Enum.MonsterType.class);
|
||||
public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.noneOf(Enum.MonsterType.class);
|
||||
;
|
||||
public Enum.MobBehaviourType behaviourType;
|
||||
public ArrayList<Vector3fImmutable> patrolPoints;
|
||||
public int lastPatrolPointIndex = 0;
|
||||
public long stopPatrolTime = 0;
|
||||
public City guardedCity;
|
||||
|
||||
public AbstractIntelligenceAgent() {
|
||||
super();
|
||||
}
|
||||
|
||||
public AbstractIntelligenceAgent(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
@@ -101,8 +87,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
this.agentType = Enum.AIAgentType.CHARMED;
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob)) {
|
||||
|
||||
((Mob) this).guardCaptain = owner;
|
||||
((Mob) this).setOwner(owner);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,6 +110,14 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public PlayerCharacter getOwner() {
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob))
|
||||
return this.getOwner();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean getSafeZone() {
|
||||
|
||||
ArrayList<Zone> allIn = ZoneManager.getAllZonesIn(this.getLoc());
|
||||
@@ -163,11 +156,9 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
this.setCombatTarget(null);
|
||||
}
|
||||
|
||||
// clear owner and set not alive
|
||||
//clear owner
|
||||
|
||||
this.isAlive.set(false);
|
||||
|
||||
PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
|
||||
PlayerCharacter owner = this.getOwner();
|
||||
|
||||
//close pet window
|
||||
|
||||
@@ -183,7 +174,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
owner.setPet(null);
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob))
|
||||
this.guardCaptain = null;
|
||||
((Mob) this).setOwner(null);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -270,7 +270,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
this.effects.remove(name);
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
if (name.equals("Flight")) {
|
||||
((PlayerCharacter) this).update();
|
||||
((PlayerCharacter) this).update(false);
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
}
|
||||
}
|
||||
@@ -357,9 +357,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
Mob mob = (Mob) this;
|
||||
if (mob.isSiege()) {
|
||||
if (mob.isPet()) {
|
||||
|
||||
|
||||
PlayerCharacter petOwner = (PlayerCharacter) mob.guardCaptain;
|
||||
PlayerCharacter petOwner = mob.getOwner();
|
||||
if (petOwner != null && source.equals(EffectSourceType.Effect)) {
|
||||
petOwner.dismissPet();
|
||||
return;
|
||||
@@ -387,7 +385,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
if (source.equals("Flight")) {
|
||||
//ground player
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
((PlayerCharacter) this).update();
|
||||
((PlayerCharacter) this).update(false);
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
}
|
||||
}
|
||||
@@ -416,7 +414,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
if (source.equals("Flight")) {
|
||||
//ground player
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
((PlayerCharacter) this).update();
|
||||
((PlayerCharacter) this).update(false);
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
}
|
||||
}
|
||||
@@ -502,13 +500,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
return;
|
||||
this.lastLoc = new Vector3fImmutable(this.loc);
|
||||
this.loc = loc;
|
||||
|
||||
if(this instanceof AbstractCharacter && this.region != null){
|
||||
this.loc = this.loc.setY(this.region.lerpY(this) + this.getAltitude());
|
||||
} else{
|
||||
this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
|
||||
}
|
||||
|
||||
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
|
||||
|
||||
//lets not add mob to world grid if he is currently despawned.
|
||||
if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
|
||||
@@ -616,6 +608,9 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
this.movingUp = movingUp;
|
||||
}
|
||||
|
||||
public void setRegion(Regions region) {
|
||||
this.region = region;
|
||||
}
|
||||
|
||||
//used for interestmanager loading and unloading objects to client.
|
||||
// if not in grid, unload from player.
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.ArenaManager;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
public class Arena {
|
||||
public PlayerCharacter player1;
|
||||
public PlayerCharacter player2;
|
||||
public Long startTime;
|
||||
public Vector3fImmutable loc;
|
||||
|
||||
public Arena(){
|
||||
|
||||
}
|
||||
public Boolean disqualify() {
|
||||
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(this.loc, 250f, MBServerStatics.MASK_PLAYER);
|
||||
HashSet<AbstractWorldObject> warningRange = WorldGrid.getObjectsInRangePartial(this.loc, 500f, MBServerStatics.MASK_PLAYER);
|
||||
for(AbstractWorldObject obj : warningRange){
|
||||
PlayerCharacter pc = (PlayerCharacter)obj;
|
||||
if(pc.equals(this.player1) || pc.equals(this.player2))
|
||||
continue;
|
||||
|
||||
ChatManager.chatSystemInfo(pc, "WARNING!! You are entering an arena zone!");
|
||||
}
|
||||
//boot out all non competitors
|
||||
for(AbstractWorldObject obj : inRange){
|
||||
if(obj.equals(this.player1))
|
||||
continue;
|
||||
|
||||
if(obj.equals(this.player2))
|
||||
continue;
|
||||
|
||||
PlayerCharacter intruder = (PlayerCharacter)obj;
|
||||
MovementManager.translocate(intruder,new Vector3fImmutable(88853,32,45079),Regions.GetRegionForTeleport(new Vector3fImmutable(88853,32,45079)));
|
||||
}
|
||||
|
||||
if (!inRange.contains(this.player1) && inRange.contains(this.player2)) {
|
||||
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Left Arena");
|
||||
return true;
|
||||
} else if (!inRange.contains(this.player2) && inRange.contains(this.player1)) {
|
||||
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Left Arena");
|
||||
return true;
|
||||
}else if (!inRange.contains(this.player2) && !inRange.contains(this.player1)) {
|
||||
ArenaManager.endArena(this,null,null,"Both Parties Have Left The Arena");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public Boolean checkToComplete(){
|
||||
|
||||
if(this.startTime == null)
|
||||
this.startTime = System.currentTimeMillis();
|
||||
|
||||
if(System.currentTimeMillis() - this.startTime < 10000L)
|
||||
return false;
|
||||
|
||||
if(this.disqualify())
|
||||
return true;
|
||||
|
||||
if(!this.player1.isAlive() && this.player2.isAlive()){
|
||||
ArenaManager.endArena(this,this.player2,this.player1,"Player Has Died");
|
||||
return true;
|
||||
} else if(this.player1.isAlive() && !this.player2.isAlive()){
|
||||
ArenaManager.endArena(this,this.player1,this.player2,"Player Has Died");
|
||||
return true;
|
||||
} else if(!this.player1.isAlive() && !this.player2.isAlive()){
|
||||
ArenaManager.endArena(this,null,null,"Both Players Have Died");
|
||||
return true;
|
||||
} else if(this.startTime + 300000L < System.currentTimeMillis()){
|
||||
ArenaManager.endArena(this,null,null,"Time Has Elapsed");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -14,19 +14,19 @@ import engine.Enum.ProtectionState;
|
||||
import engine.Enum.SiegePhase;
|
||||
import engine.Enum.SiegeResult;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.archive.BaneRecord;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.JobScheduler;
|
||||
import engine.jobs.ActivateBaneJob;
|
||||
import engine.jobs.BaneDefaultTimeJob;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.CityDataMsg;
|
||||
import engine.net.client.msg.PlaceAssetMsg;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.server.MBServerStatics;
|
||||
@@ -37,6 +37,7 @@ import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Date;
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public final class Bane {
|
||||
@@ -48,6 +49,10 @@ public final class Bane {
|
||||
private DateTime placementDate = null;
|
||||
private DateTime liveDate = null;
|
||||
private BaneDefaultTimeJob defaultTimeJob;
|
||||
public boolean timeSet = false;
|
||||
public boolean daySet = false;
|
||||
public boolean capSet = false;
|
||||
public int capSize = 10;
|
||||
|
||||
// Internal cache for banes
|
||||
private ActivateBaneJob activateBaneJob;
|
||||
@@ -64,6 +69,12 @@ public final class Bane {
|
||||
this.ownerUUID = rs.getInt("ownerUUID");
|
||||
this.stoneUUID = rs.getInt("stoneUUID");
|
||||
|
||||
this.timeSet = rs.getInt("time_set") == 1;
|
||||
this.daySet = rs.getInt("day_set") == 1;
|
||||
this.capSet = rs.getInt("cap_set") == 1;
|
||||
this.capSize = rs.getInt("cap_size");
|
||||
|
||||
|
||||
sqlDateTime = rs.getTimestamp("placementDate");
|
||||
|
||||
if (sqlDateTime != null)
|
||||
@@ -100,12 +111,11 @@ public final class Bane {
|
||||
abtj = new ActivateBaneJob(cityUUID);
|
||||
JobScheduler.getInstance().scheduleJob(abtj, this.liveDate.getMillis());
|
||||
this.activateBaneJob = abtj;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.liveDate == null)
|
||||
setDefaultTime();
|
||||
//add bane commander NPC
|
||||
//summonBaneCommander(this);
|
||||
}
|
||||
|
||||
public static boolean summonBanestone(PlayerCharacter player, ClientConnection origin, int rank) {
|
||||
@@ -266,9 +276,58 @@ public final class Bane {
|
||||
BaneRecord baneRecord = BaneRecord.borrow(bane, Enum.RecordEventType.PENDING);
|
||||
DataWarehouse.pushToWarehouse(baneRecord);
|
||||
|
||||
//add bane commander NPC
|
||||
summonBaneCommander(bane);
|
||||
|
||||
try {
|
||||
//update map for all players online
|
||||
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
|
||||
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
|
||||
cityDataMsg.updateMines(true);
|
||||
cityDataMsg.updateCities(true);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void summonBaneCommander(Bane bane){
|
||||
Vector3fImmutable spawnLoc = Vector3fImmutable.getRandomPointOnCircle(bane.getStone().loc,6);
|
||||
NPC baneCommander;
|
||||
int commanderuuid = DbManager.NPCQueries.BANE_COMMANDER_EXISTS(bane.getStone().getObjectUUID());
|
||||
|
||||
if(commanderuuid == 0) {
|
||||
//add bane commander NPC
|
||||
int contractID = 1502042;
|
||||
baneCommander = NPC.createNPC("Bane Commander", contractID, spawnLoc, bane.getCity().getGuild(), ZoneManager.findSmallestZone(bane.getStone().loc), (short) 70, bane.getStone());
|
||||
try {
|
||||
NPCManager.slotCharacterInBuilding(baneCommander);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
WorldGrid.addObject(baneCommander,spawnLoc.x,spawnLoc.z);
|
||||
WorldGrid.updateObject(baneCommander);
|
||||
}
|
||||
else
|
||||
{
|
||||
baneCommander = NPC.getNPC(commanderuuid);
|
||||
}
|
||||
//try {
|
||||
// NPCManager.slotCharacterInBuilding(baneCommander);
|
||||
//}catch (Exception e){
|
||||
//swallow it
|
||||
//}
|
||||
baneCommander.runAfterLoad();
|
||||
//baneCommander.setLoc(spawnLoc);
|
||||
InterestManager.setObjectDirty(baneCommander);
|
||||
|
||||
baneCommander.updateLocation();
|
||||
}
|
||||
|
||||
public static Bane getBane(int cityUUID) {
|
||||
|
||||
Bane outBane;
|
||||
@@ -381,8 +440,12 @@ public final class Bane {
|
||||
defaultTime = defaultTime.minuteOfHour().setCopy(0);
|
||||
defaultTime = defaultTime.secondOfMinute().setCopy(0);
|
||||
|
||||
if (currentTime.isAfter(timeToSetDefault))
|
||||
this.setLiveDate(defaultTime);
|
||||
if (currentTime.isAfter(timeToSetDefault)){
|
||||
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
||||
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
||||
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
||||
}
|
||||
//this.setLiveDate(defaultTime);
|
||||
else {
|
||||
|
||||
if (this.defaultTimeJob != null)
|
||||
@@ -448,6 +511,16 @@ public final class Bane {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Remove bane commander NPC
|
||||
if(!baneStone.getHirelings().isEmpty()) {
|
||||
NPC npc = (NPC)baneStone.getHirelings().keySet().stream().findFirst().orElse(null);
|
||||
if(npc != null) {
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
DbManager.removeFromCache(npc);
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
WorldGrid.removeObject(npc);
|
||||
}
|
||||
}
|
||||
// Remove object from simulation
|
||||
|
||||
baneStone.removeFromCache();
|
||||
@@ -469,6 +542,9 @@ public final class Bane {
|
||||
return liveDate;
|
||||
}
|
||||
|
||||
public void setLiveDate_NEW(DateTime baneTime) {
|
||||
|
||||
}
|
||||
public void setLiveDate(DateTime baneTime) {
|
||||
|
||||
if (DbManager.BaneQueries.SET_BANE_TIME(baneTime, this.getCity().getObjectUUID())) {
|
||||
@@ -644,4 +720,63 @@ public final class Bane {
|
||||
return cityUUID;
|
||||
}
|
||||
|
||||
public void applyZergBuffs(){
|
||||
City city = this.getCity();
|
||||
if(city == null)
|
||||
return;
|
||||
|
||||
city.onEnter();
|
||||
|
||||
ArrayList<Integer> attackers = new ArrayList<>();
|
||||
ArrayList<Integer> defenders = new ArrayList<>();
|
||||
Guild attackNation = this.getOwner().getGuild().getNation();
|
||||
Guild defendNation = this.getCity().getGuild().getNation();
|
||||
HashSet<AbstractWorldObject> inSiegeRange = WorldGrid.getObjectsInRangePartial(city.getTOL().loc,1750f,1);
|
||||
for(AbstractWorldObject obj : inSiegeRange){
|
||||
int uuid = obj.getObjectUUID();
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
|
||||
if(player == null)
|
||||
continue;
|
||||
Guild playerNation = player.guild.getNation();
|
||||
//separate the players into categories
|
||||
if(playerNation.equals(defendNation))
|
||||
defenders.add(uuid);
|
||||
else if(playerNation.equals(attackNation))
|
||||
attackers.add(uuid);
|
||||
else
|
||||
MovementManager.translocate(player,Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f),Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc()));
|
||||
}
|
||||
int attackerSize = 0;
|
||||
int defenderSize = 0;
|
||||
for(int uuid : city.baneAttendees.keySet()){
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
|
||||
if(player == null)
|
||||
continue;
|
||||
if(player.guild.getNation().equals(defendNation))
|
||||
defenderSize += 1;
|
||||
else if(player.guild.getNation().equals(attackNation))
|
||||
attackerSize += 1;
|
||||
}
|
||||
|
||||
//apply zerg mechanic for attackers
|
||||
float attackerMultiplier = ZergManager.getCurrentMultiplier(attackerSize,this.capSize);
|
||||
float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize);
|
||||
for(int uuid : attackers){
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
|
||||
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
|
||||
player.ZergMultiplier = attackerMultiplier;
|
||||
else
|
||||
player.ZergMultiplier = 1.0f;
|
||||
}
|
||||
|
||||
for(int uuid : defenders){
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
|
||||
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
|
||||
player.ZergMultiplier = defenderMultiplier;
|
||||
else
|
||||
player.ZergMultiplier = 1.0f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ import org.pmw.tinylog.Logger;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Objects;
|
||||
|
||||
/* @Summary - Blueprint class is used for determining
|
||||
characteristics of instanced player owned
|
||||
@@ -60,13 +61,12 @@ public class Blueprint {
|
||||
this.name = rs.getString("MeshName");
|
||||
this.icon = rs.getInt("Icon");
|
||||
this.buildingGroup = BuildingGroup.valueOf(rs.getString("BuildingGroup"));
|
||||
this.maxRank = rs.getInt("MaxRank");
|
||||
this.maxSlots = rs.getInt("MaxSlots");
|
||||
this.rank1UUID = rs.getInt("Rank1UUID");
|
||||
this.rank3UUID = rs.getInt("Rank3UUID");
|
||||
this.rank7UUID = rs.getInt("Rank7UUID");
|
||||
this.destroyedUUID = rs.getInt("DestroyedUUID");
|
||||
|
||||
this.maxRank = rs.getInt("MaxRank");
|
||||
}
|
||||
|
||||
// Accessors
|
||||
@@ -108,9 +108,11 @@ public class Blueprint {
|
||||
maxShrines = 2;
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
maxShrines = 3;
|
||||
break;
|
||||
case 8:
|
||||
maxShrines = 4;
|
||||
break;
|
||||
default:
|
||||
maxShrines = 0;
|
||||
|
||||
@@ -167,20 +169,48 @@ public class Blueprint {
|
||||
// based upon the building's current rank
|
||||
|
||||
public static int getNpcMaintCost(int rank) {
|
||||
int maintCost = Integer.MAX_VALUE;
|
||||
|
||||
maintCost = (9730 * rank) + 1890;
|
||||
|
||||
return maintCost;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int getMaxRank() {
|
||||
BuildingGroup bg = this.buildingGroup;
|
||||
switch(bg){
|
||||
case AMAZONHALL:
|
||||
case CATHEDRAL:
|
||||
case GREATHALL:
|
||||
case KEEP:
|
||||
case THIEFHALL:
|
||||
case TEMPLEHALL:
|
||||
case WIZARDHALL:
|
||||
case ELVENHALL:
|
||||
case ELVENSANCTUM:
|
||||
case IREKEIHALL:
|
||||
case FORESTHALL:
|
||||
return 1;
|
||||
}
|
||||
return maxRank;
|
||||
}
|
||||
|
||||
public int getMaxSlots() {
|
||||
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.BARRACK))
|
||||
return 1;
|
||||
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
|
||||
return 4;
|
||||
BuildingGroup bg = this.buildingGroup;
|
||||
switch(bg){
|
||||
case AMAZONHALL:
|
||||
case CATHEDRAL:
|
||||
case GREATHALL:
|
||||
case KEEP:
|
||||
case THIEFHALL:
|
||||
case TEMPLEHALL:
|
||||
case WIZARDHALL:
|
||||
case ELVENHALL:
|
||||
case ELVENSANCTUM:
|
||||
case IREKEIHALL:
|
||||
case FORESTHALL:
|
||||
return 3;
|
||||
}
|
||||
return maxSlots;
|
||||
}
|
||||
|
||||
@@ -312,10 +342,24 @@ public class Blueprint {
|
||||
return 0;
|
||||
|
||||
// Early exit for buildings with single or no slots
|
||||
|
||||
if (this.maxSlots <= 1)
|
||||
if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL))
|
||||
return maxSlots;
|
||||
|
||||
BuildingGroup bg = this.buildingGroup;
|
||||
switch(bg.name()) {
|
||||
case "AMAZONHALL":
|
||||
case "CATHEDRAL":
|
||||
case "GREATHALL":
|
||||
case "THIEFHALL":
|
||||
case "TEMPLEHALL":
|
||||
case "WIZARDHALL":
|
||||
case "ELVENHALL":
|
||||
case "ELVENSANCTUM":
|
||||
case "IREKEIHALL":
|
||||
case "FORESTHALL":
|
||||
return 3;
|
||||
}
|
||||
|
||||
if (this.maxRank == 1 && currentRank == 1)
|
||||
return getMaxSlots();
|
||||
|
||||
@@ -327,20 +371,22 @@ public class Blueprint {
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
availableSlots = 2;
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
availableSlots = 3;
|
||||
break;
|
||||
case 8:
|
||||
availableSlots = 1;
|
||||
availableSlots = 4;
|
||||
break;
|
||||
default:
|
||||
availableSlots = 0;
|
||||
break;
|
||||
}
|
||||
if(this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
|
||||
availableSlots += 1;
|
||||
|
||||
return availableSlots;
|
||||
}
|
||||
@@ -603,26 +649,14 @@ public class Blueprint {
|
||||
return this.blueprintUUID;
|
||||
}
|
||||
|
||||
public int getMaintCost(int rank) {
|
||||
public int getMaintCost() {
|
||||
|
||||
int maintCost = Integer.MAX_VALUE;
|
||||
|
||||
switch (this.buildingGroup) {
|
||||
case TOL:
|
||||
case BARRACK:
|
||||
maintCost = (61500 * rank) + 19500;
|
||||
break;
|
||||
case SPIRE:
|
||||
maintCost = (4800 * rank) + 1200;
|
||||
break;
|
||||
default:
|
||||
if (maxRank == 1)
|
||||
maintCost = 22500;
|
||||
else
|
||||
maintCost = (15900 * rank) + 3300;
|
||||
break;
|
||||
if(this.buildingGroup.equals(BuildingGroup.TOL)){
|
||||
return 3000000;
|
||||
}else{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return maintCost;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +182,22 @@ public class Building extends AbstractWorldObject {
|
||||
this.setHealth(healthMax);
|
||||
}
|
||||
|
||||
if(!this.ownerIsNPC){
|
||||
//add extra HP for city walls of R8 trees
|
||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(city != null){
|
||||
Building ToL = city.getTOL();
|
||||
if(ToL != null){
|
||||
if(ToL.rank == 8){
|
||||
float currentHealth = this.health.get();
|
||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
||||
this.healthMax *= 1.1f;
|
||||
this.setHealth(newHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Null out blueprint if not needed (npc building)
|
||||
|
||||
if (blueprintUUID == 0)
|
||||
@@ -537,18 +553,6 @@ public class Building extends AbstractWorldObject {
|
||||
if (value < 0)
|
||||
Mine.SendMineAttackMessage(this);
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(playerCity != null){
|
||||
if(this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())){
|
||||
//friendly building has been attacked, add attacker to city outlaw list
|
||||
if(!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
playerCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
for(Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if(guard.combatTarget == null)
|
||||
guard.setCombatTarget(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
return newHealth - oldHealth;
|
||||
|
||||
|
||||
@@ -792,24 +796,9 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public int getMaintCost() {
|
||||
|
||||
int maintCost = 0;
|
||||
|
||||
// Add cost for building structure
|
||||
|
||||
maintCost += this.getBlueprint().getMaintCost(rank);
|
||||
|
||||
// Add costs associated with hirelings
|
||||
|
||||
for (AbstractCharacter npc : this.hirelings.keySet()) {
|
||||
|
||||
if (npc.getObjectType() != GameObjectType.NPC)
|
||||
continue;
|
||||
|
||||
|
||||
maintCost += Blueprint.getNpcMaintCost(npc.getRank());
|
||||
}
|
||||
|
||||
return maintCost;
|
||||
if(this.getBlueprint() != null && this.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL))
|
||||
return 3000000;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public final void submitOpenDoorJob(int doorID) {
|
||||
@@ -848,6 +837,10 @@ public class Building extends AbstractWorldObject {
|
||||
return this.meshScale;
|
||||
}
|
||||
|
||||
public void setMeshScale(Vector3f scale) {
|
||||
this.meshScale = scale;
|
||||
}
|
||||
|
||||
public final int getMeshUUID() {
|
||||
return this.meshUUID;
|
||||
}
|
||||
|
||||
@@ -610,6 +610,8 @@ public class CharacterItemManager {
|
||||
if (i == null)
|
||||
return false;
|
||||
|
||||
i.stripCastableEnchants();
|
||||
|
||||
if (!this.doesCharOwnThisItem(i.getObjectUUID()))
|
||||
return false;
|
||||
|
||||
@@ -1054,6 +1056,7 @@ public class CharacterItemManager {
|
||||
// add to Bank
|
||||
this.bank.add(i);
|
||||
i.addToCache();
|
||||
i.stripCastableEnchants();
|
||||
|
||||
calculateWeights();
|
||||
|
||||
@@ -1202,6 +1205,7 @@ public class CharacterItemManager {
|
||||
|
||||
calculateWeights();
|
||||
|
||||
i.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2009,6 +2013,7 @@ public class CharacterItemManager {
|
||||
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||
int amt = item.getNumOfItems();
|
||||
item.setNumOfItems(0);
|
||||
item.stripCastableEnchants();
|
||||
MobLoot ml = new MobLoot(this.absCharacter, amt);
|
||||
ml.zeroItem();
|
||||
ml.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
|
||||
@@ -223,7 +223,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(0);
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -238,7 +238,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
this.trained = true;
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
|
||||
}
|
||||
@@ -254,7 +254,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(rs.getShort("trains"));
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -264,9 +264,8 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(trains);
|
||||
this.ownerUID = mob.getObjectUUID();
|
||||
this.isMobOwner = true;
|
||||
boolean isGuard = mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION);
|
||||
calculateMobBaseAmount(isGuard);
|
||||
calculateModifiedAmount(isGuard);
|
||||
calculateMobBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -278,7 +277,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.ownerUID = rs.getInt("CharacterID");
|
||||
// this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -371,7 +370,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
String name = it.next();
|
||||
CharacterSkill cs = skills.get(name);
|
||||
if (cs != null)
|
||||
cs.calculateModifiedAmount(false);
|
||||
cs.calculateModifiedAmount();
|
||||
|
||||
}
|
||||
|
||||
@@ -757,7 +756,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
|
||||
//see if any new skills or powers granted
|
||||
pc.calculateSkills();
|
||||
@@ -849,7 +848,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
if (recalculate) {
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
|
||||
//see if any skills or powers removed
|
||||
pc.calculateSkills();
|
||||
@@ -888,7 +887,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
if (recalculate) {
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount(false);
|
||||
calculateModifiedAmount();
|
||||
|
||||
//see if any skills or powers removed
|
||||
pc.calculateSkills();
|
||||
@@ -993,6 +992,9 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
|
||||
//Get Base skill for unmodified stats
|
||||
float base = 7f;
|
||||
if(this.skillsBase.getToken() == -660435875){
|
||||
base = 0;
|
||||
}
|
||||
float statMod = 0.5f;
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statStrBase / 100f;
|
||||
@@ -1010,41 +1012,40 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 600f;
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
|
||||
if (base + bonus < 1f)
|
||||
if (base + bonus < 1f && this.skillsBase.getToken() != -660435875)
|
||||
this.baseAmountBeforeMods = 1f;
|
||||
else
|
||||
this.baseAmountBeforeMods = base + bonus;
|
||||
this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains());
|
||||
}
|
||||
|
||||
public void calculateMobBaseAmount(boolean isGuard) {
|
||||
if(!isGuard) {
|
||||
if (CharacterSkill.GetOwner(this) == null) {
|
||||
Logger.error("owner not found for owner uuid : " + this.ownerUID);
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.skillsBase == null) {
|
||||
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
public void calculateMobBaseAmount() {
|
||||
if (CharacterSkill.GetOwner(this) == null) {
|
||||
Logger.error("owner not found for owner uuid : " + this.ownerUID);
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.skillsBase == null) {
|
||||
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
//TODO SKILLS RUNES
|
||||
float base = 7f;
|
||||
float statMod = 0.5f;
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
}
|
||||
|
||||
//Get Base skill for unmodified stats
|
||||
|
||||
|
||||
float base = 7f;
|
||||
float statMod = 0.5f;
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseStr() / 100f;
|
||||
if (this.skillsBase.getDexMod() > 0)
|
||||
@@ -1059,7 +1060,6 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
|
||||
if (base + bonus < 1f)
|
||||
@@ -1069,60 +1069,63 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains());
|
||||
}
|
||||
|
||||
public void calculateModifiedAmount(boolean isGuard) {
|
||||
if(!isGuard) {
|
||||
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
|
||||
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
public void calculateModifiedAmount() {
|
||||
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
|
||||
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
float base = 7f;
|
||||
float statMod = 0.5f;
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
}
|
||||
|
||||
|
||||
//Get Base skill for modified stats
|
||||
//TODO this fomula needs verified
|
||||
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
|
||||
if (this.skillsBase.getDexMod() > 0)
|
||||
statMod += (float) this.skillsBase.getDexMod() * (float) CharacterSkill.GetOwner(this).getStatDexCurrent() / 100f;
|
||||
if (this.skillsBase.getConMod() > 0)
|
||||
statMod += (float) this.skillsBase.getConMod() * (float) CharacterSkill.GetOwner(this).getStatConCurrent() / 100f;
|
||||
if (this.skillsBase.getIntMod() > 0)
|
||||
statMod += (float) this.skillsBase.getIntMod() * (float) CharacterSkill.GetOwner(this).getStatIntCurrent() / 100f;
|
||||
if (this.skillsBase.getSpiMod() > 0)
|
||||
statMod += (float) this.skillsBase.getSpiMod() * (float) CharacterSkill.GetOwner(this).getStatSpiCurrent() / 100f;
|
||||
if (statMod < 1)
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
//Get Base skill for modified stats
|
||||
//TODO this fomula needs verified
|
||||
float base = 7f;
|
||||
if(this.skillsBase.getToken() == -660435875){
|
||||
base = 0;
|
||||
}
|
||||
float statMod = 0.5f;
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
|
||||
if (this.skillsBase.getDexMod() > 0)
|
||||
statMod += (float) this.skillsBase.getDexMod() * (float) CharacterSkill.GetOwner(this).getStatDexCurrent() / 100f;
|
||||
if (this.skillsBase.getConMod() > 0)
|
||||
statMod += (float) this.skillsBase.getConMod() * (float) CharacterSkill.GetOwner(this).getStatConCurrent() / 100f;
|
||||
if (this.skillsBase.getIntMod() > 0)
|
||||
statMod += (float) this.skillsBase.getIntMod() * (float) CharacterSkill.GetOwner(this).getStatIntCurrent() / 100f;
|
||||
if (this.skillsBase.getSpiMod() > 0)
|
||||
statMod += (float) this.skillsBase.getSpiMod() * (float) CharacterSkill.GetOwner(this).getStatSpiCurrent() / 100f;
|
||||
if (statMod < 1)
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
if(this.skillsBase.getToken() == -660435875){
|
||||
statMod = 0;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
|
||||
//Get any rune, effect and item bonus
|
||||
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//add bonuses from effects/items and runes
|
||||
base += bonus + CharacterSkill.GetOwner(this).getBonuses().getFloat(ModType.Skill, sourceType);
|
||||
}
|
||||
|
||||
if (base < 1f)
|
||||
if (base < 1f && this.skillsBase.getToken() != -660435875)
|
||||
this.baseAmount = 1f;
|
||||
else
|
||||
this.baseAmount = base;
|
||||
|
||||
float modAmount = this.baseAmount + calculateAmountAfterTrains();
|
||||
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Multiply any percent bonuses
|
||||
modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType));
|
||||
}
|
||||
|
||||
+243
-108
@@ -39,6 +39,7 @@ import java.sql.SQLException;
|
||||
import java.time.LocalDateTime;
|
||||
import java.time.ZoneId;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
@@ -66,6 +67,9 @@ public class City extends AbstractWorldObject {
|
||||
private int realmID;
|
||||
private int radiusType;
|
||||
private float bindRadius;
|
||||
private float statLat;
|
||||
private float statAlt;
|
||||
private float statLon;
|
||||
private float bindX;
|
||||
private float bindZ;
|
||||
private byte isNpc; //aka Safehold
|
||||
@@ -74,7 +78,7 @@ public class City extends AbstractWorldObject {
|
||||
private boolean forceRename = false;
|
||||
private boolean noTeleport = false; //used by npc cities
|
||||
private boolean noRepledge = false; //used by npc cities
|
||||
private final boolean isOpen = false;
|
||||
private boolean isOpen = false;
|
||||
private int treeOfLifeID;
|
||||
private Vector3fImmutable location = Vector3fImmutable.ZERO;
|
||||
|
||||
@@ -85,6 +89,8 @@ public class City extends AbstractWorldObject {
|
||||
private boolean reverseKOS = false;
|
||||
private String hash;
|
||||
|
||||
public HashMap<Integer, Long> baneAttendees = new HashMap<>();
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -110,7 +116,10 @@ public class City extends AbstractWorldObject {
|
||||
if (establishedTimeStamp != null)
|
||||
this.established = java.time.LocalDateTime.ofInstant(establishedTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
this.location = Vector3fImmutable.ZERO;
|
||||
this.location = new Vector3fImmutable(rs.getFloat("xCoord"), rs.getFloat("yCoord"), rs.getFloat("zCoord"));
|
||||
this.statLat = rs.getFloat("xCoord");
|
||||
this.statAlt = rs.getFloat("yCoord");
|
||||
this.statLon = rs.getFloat("zCoord");
|
||||
|
||||
java.sql.Timestamp realmTaxTimeStamp = rs.getTimestamp("realmTaxDate");
|
||||
|
||||
@@ -153,6 +162,11 @@ public class City extends AbstractWorldObject {
|
||||
this.motto = guild.getMotto();
|
||||
}
|
||||
|
||||
|
||||
//Disabled till i finish.
|
||||
// this.reverseKOS = rs.getInt("kos") == 1;
|
||||
|
||||
|
||||
Zone zone = ZoneManager.getZoneByUUID(rs.getInt("parent"));
|
||||
|
||||
if (zone != null)
|
||||
@@ -160,12 +174,18 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
//npc cities without heightmaps except swampstone are specials.
|
||||
|
||||
|
||||
this.realmID = rs.getInt("realmID");
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
// *** Refactor: Is this working? Intended to supress
|
||||
// login server errors from attempting to
|
||||
// load cities/realms along with players
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -191,6 +211,7 @@ public class City extends AbstractWorldObject {
|
||||
Logger.error("NULL TOL FOR " + city.cityName);
|
||||
}
|
||||
|
||||
|
||||
// Assign city owner
|
||||
|
||||
if (city.getTOL() != null)
|
||||
@@ -208,8 +229,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
rulingNation = rulingGuild.getNation();
|
||||
|
||||
// Begin Serializing sovereign guild data
|
||||
|
||||
// Begin Serialzing soverign guild data
|
||||
writer.putInt(city.getObjectType().ordinal());
|
||||
writer.putInt(city.getObjectUUID());
|
||||
writer.putString(city.cityName);
|
||||
@@ -217,7 +237,24 @@ public class City extends AbstractWorldObject {
|
||||
writer.putInt(rulingGuild.getObjectUUID());
|
||||
|
||||
writer.putString(rulingGuild.getName());
|
||||
writer.putString(city.motto);
|
||||
try {
|
||||
if (city.getBane() != null) {
|
||||
Bane bane = city.getBane();
|
||||
if (bane.daySet && bane.timeSet && bane.getLiveDate() != null) {
|
||||
int day = bane.getLiveDate().dayOfMonth().get();
|
||||
int month = bane.getLiveDate().getMonthOfYear();
|
||||
int year = bane.getLiveDate().year().get();
|
||||
int hour = bane.getLiveDate().getHourOfDay();
|
||||
writer.putString("BANE SET: " + month + "/" + day + "/" + year + " " + hour + ":00 CST");
|
||||
} else {
|
||||
writer.putString("BANED!: Unset");
|
||||
}
|
||||
} else {
|
||||
writer.putString(city.motto);
|
||||
}
|
||||
}catch(Exception e){
|
||||
writer.putString(city.motto);
|
||||
}
|
||||
writer.putString(rulingGuild.getLeadershipType());
|
||||
|
||||
// Serialize guild ruler's name
|
||||
@@ -264,6 +301,7 @@ public class City extends AbstractWorldObject {
|
||||
writer.putInt(rulingNation.getObjectUUID());
|
||||
}
|
||||
|
||||
|
||||
// Serialize nation name
|
||||
|
||||
if (rulingNation.isEmptyGuild())
|
||||
@@ -271,8 +309,11 @@ public class City extends AbstractWorldObject {
|
||||
else
|
||||
writer.putString(rulingNation.getName());
|
||||
|
||||
writer.putInt(city.getTOL().getRank());
|
||||
|
||||
if(city.getTOL() != null) {
|
||||
writer.putInt(city.getTOL().getRank());
|
||||
} else{
|
||||
writer.putInt(1);
|
||||
}
|
||||
if (city.isNoobIsle > 0)
|
||||
writer.putInt(1);
|
||||
else
|
||||
@@ -285,14 +326,25 @@ public class City extends AbstractWorldObject {
|
||||
else
|
||||
writer.putString(Guild.GetGL(rulingNation).getFirstName() + ' ' + Guild.GetGL(rulingNation).getLastName());
|
||||
|
||||
|
||||
writer.putLocalDateTime(city.established);
|
||||
|
||||
// writer.put((byte) city.established.getDayOfMonth());
|
||||
// writer.put((byte) city.established.minusMonths(1).getMonth().getValue());
|
||||
// writer.putInt((int) years);
|
||||
// writer.put((byte) hours);
|
||||
// writer.put((byte) minutes);
|
||||
// writer.put((byte) seconds);
|
||||
|
||||
writer.putFloat(city.location.x);
|
||||
writer.putFloat(city.location.y);
|
||||
writer.putFloat(city.location.z);
|
||||
|
||||
writer.putInt(city.siegesWithstood);
|
||||
|
||||
if(city.getBane() != null) {
|
||||
writer.putInt(city.getBane().capSize);
|
||||
}else{
|
||||
writer.putInt(0);
|
||||
}
|
||||
writer.put((byte) 1);
|
||||
writer.put((byte) 0);
|
||||
writer.putInt(0x64);
|
||||
@@ -325,7 +377,6 @@ public class City extends AbstractWorldObject {
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
|
||||
|
||||
//add npc cities
|
||||
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
|
||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
||||
@@ -342,7 +393,6 @@ public class City extends AbstractWorldObject {
|
||||
//list Player cities
|
||||
|
||||
//open city, just list
|
||||
|
||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
@@ -352,7 +402,59 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
//list NPC cities
|
||||
Guild g = city.getGuild();
|
||||
if (g == null) {
|
||||
if (city.isNpc == 1)
|
||||
if (city.isNoobIsle == 1) {
|
||||
if (pc.getLevel() < 21)
|
||||
cities.add(city);
|
||||
} else if (pc.getLevel() > 9)
|
||||
cities.add(city);
|
||||
|
||||
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) {
|
||||
|
||||
|
||||
cities.add(city);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return cities;
|
||||
}
|
||||
|
||||
public static ArrayList<City> getCitiesToRepledgeTo(PlayerCharacter pc) {
|
||||
ArrayList<City> cities = new ArrayList<>();
|
||||
if (pc == null)
|
||||
return cities;
|
||||
Guild pcG = pc.getGuild();
|
||||
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
|
||||
|
||||
//add npc cities
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
||||
City city = (City) ago;
|
||||
if (city.noRepledge)
|
||||
continue;
|
||||
|
||||
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
|
||||
|
||||
//list Player cities
|
||||
//open city, just list
|
||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
cities.add(city);
|
||||
} else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
//list NPC cities
|
||||
|
||||
Guild g = city.getGuild();
|
||||
@@ -363,65 +465,7 @@ public class City extends AbstractWorldObject {
|
||||
cities.add(city);
|
||||
} else if (pc.getLevel() > 9)
|
||||
cities.add(city);
|
||||
|
||||
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
|
||||
cities.add(city);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return cities;
|
||||
}
|
||||
|
||||
public static ArrayList<City> getCitiesToRepledgeTo(PlayerCharacter playerCharacter) {
|
||||
|
||||
ArrayList<City> cities = new ArrayList<>();
|
||||
|
||||
if (playerCharacter == null)
|
||||
return cities;
|
||||
|
||||
Guild pcG = playerCharacter.getGuild();
|
||||
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
|
||||
|
||||
//add npc cities
|
||||
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
||||
|
||||
City city = (City) ago;
|
||||
|
||||
if (city.noRepledge)
|
||||
continue;
|
||||
|
||||
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
|
||||
|
||||
//list Player cities
|
||||
//open city, just list
|
||||
|
||||
if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
cities.add(city);
|
||||
} else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter))
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
//list NPC cities
|
||||
|
||||
Guild guild = city.getGuild();
|
||||
|
||||
if (guild == null) {
|
||||
if (city.isNpc == 1)
|
||||
if (city.isNoobIsle == 1) {
|
||||
if (playerCharacter.getLevel() < 21)
|
||||
cities.add(city);
|
||||
} else if (playerCharacter.getLevel() > 9)
|
||||
cities.add(city);
|
||||
} else if (playerCharacter.getLevel() >= guild.getRepledgeMin() && playerCharacter.getLevel() <= guild.getRepledgeMax()) {
|
||||
} else if (pc.getLevel() >= g.getRepledgeMin() && pc.getLevel() <= g.getRepledgeMax()) {
|
||||
|
||||
cities.add(city);
|
||||
}
|
||||
@@ -437,7 +481,6 @@ public class City extends AbstractWorldObject {
|
||||
return null;
|
||||
|
||||
City city = (City) DbManager.getFromCache(Enum.GameObjectType.City, cityId);
|
||||
|
||||
if (city != null)
|
||||
return city;
|
||||
|
||||
@@ -454,10 +497,8 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean renameCity(String cityName) {
|
||||
|
||||
if (!DbManager.CityQueries.renameCity(this, cityName))
|
||||
return false;
|
||||
|
||||
if (!DbManager.CityQueries.updateforceRename(this, false))
|
||||
return false;
|
||||
|
||||
@@ -467,22 +508,17 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean updateTOL(Building tol) {
|
||||
|
||||
if (tol == null)
|
||||
return false;
|
||||
|
||||
if (!DbManager.CityQueries.updateTOL(this, tol.getObjectUUID()))
|
||||
return false;
|
||||
|
||||
this.treeOfLifeID = tol.getObjectUUID();
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean renameCityForNewPlant(String cityName) {
|
||||
|
||||
if (!DbManager.CityQueries.renameCity(this, cityName))
|
||||
return false;
|
||||
|
||||
if (!DbManager.CityQueries.updateforceRename(this, true))
|
||||
return false;
|
||||
|
||||
@@ -505,11 +541,19 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public Building getTOL() {
|
||||
|
||||
if (this.treeOfLifeID == 0)
|
||||
return null;
|
||||
|
||||
return BuildingManager.getBuildingFromCache(this.treeOfLifeID);
|
||||
|
||||
}
|
||||
|
||||
public int getIsNoobIsle() {
|
||||
return isNoobIsle;
|
||||
}
|
||||
|
||||
public int getPopulation() {
|
||||
return population;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -539,6 +583,14 @@ public class City extends AbstractWorldObject {
|
||||
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
|
||||
}
|
||||
|
||||
public float getLatitude() {
|
||||
return this.location.x;
|
||||
}
|
||||
|
||||
public float getLongitude() {
|
||||
return this.location.z;
|
||||
}
|
||||
|
||||
public float getAltitude() {
|
||||
return this.location.y;
|
||||
}
|
||||
@@ -548,10 +600,34 @@ public class City extends AbstractWorldObject {
|
||||
return this.location;
|
||||
}
|
||||
|
||||
public byte getIsNpcOwned() {
|
||||
return isNpc;
|
||||
}
|
||||
|
||||
public byte getIsSafeHold() {
|
||||
return this.isSafeHold;
|
||||
}
|
||||
|
||||
public boolean isSafeHold() {
|
||||
return (this.isSafeHold == (byte) 1);
|
||||
}
|
||||
|
||||
public byte getIsCapital() {
|
||||
return isCapital;
|
||||
}
|
||||
|
||||
public void setIsCapital(boolean state) {
|
||||
this.isCapital = (state) ? (byte) 1 : (byte) 0;
|
||||
}
|
||||
|
||||
public int getRadiusType() {
|
||||
return this.radiusType;
|
||||
}
|
||||
|
||||
public float getBindRadius() {
|
||||
return this.bindRadius;
|
||||
}
|
||||
|
||||
public int getRank() {
|
||||
return (this.getTOL() == null) ? 0 : this.getTOL().getRank();
|
||||
}
|
||||
@@ -574,7 +650,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
|
||||
this.parentZone = zone;
|
||||
this.location = new Vector3fImmutable(zone.absX, zone.absY, zone.absZ);
|
||||
this.location = new Vector3fImmutable(zone.absX + statLat, zone.absY + statAlt, zone.absZ + statLon);
|
||||
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
|
||||
this.location.y,
|
||||
this.location.z + this.bindZ);
|
||||
@@ -596,6 +672,15 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isCityZone(Zone zone) {
|
||||
|
||||
if (zone == null || this.parentZone == null)
|
||||
return false;
|
||||
|
||||
return zone.getObjectUUID() == this.parentZone.getObjectUUID();
|
||||
|
||||
}
|
||||
|
||||
public AbstractCharacter getOwner() {
|
||||
|
||||
if (this.getTOL() == null)
|
||||
@@ -617,13 +702,13 @@ public class City extends AbstractWorldObject {
|
||||
if (this.getTOL() == null)
|
||||
return null;
|
||||
|
||||
|
||||
if (this.isNpc == 1) {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
} else {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
@@ -631,16 +716,13 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean openCity(boolean open) {
|
||||
|
||||
if (!DbManager.CityQueries.updateOpenCity(this, open))
|
||||
return false;
|
||||
|
||||
this.open = open;
|
||||
return true;
|
||||
}
|
||||
|
||||
public Vector3fImmutable getBindLoc() {
|
||||
|
||||
Vector3fImmutable treeLoc = null;
|
||||
|
||||
if (this.getTOL() != null && this.getTOL().getRank() == 8)
|
||||
@@ -650,9 +732,7 @@ public class City extends AbstractWorldObject {
|
||||
return treeLoc;
|
||||
|
||||
if (this.radiusType == 1 && this.bindRadius > 0f) {
|
||||
|
||||
//square radius
|
||||
|
||||
float x = this.bindLoc.getX();
|
||||
float z = this.bindLoc.getZ();
|
||||
float offset = ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
|
||||
@@ -773,6 +853,7 @@ public class City extends AbstractWorldObject {
|
||||
try {
|
||||
this.getTOL().addEffectBit((1 << 16));
|
||||
this.getBane().getStone().addEffectBit((1 << 19));
|
||||
;
|
||||
} catch (Exception e) {
|
||||
Logger.info("Failed ao add bane effects on city." + e.getMessage());
|
||||
}
|
||||
@@ -797,7 +878,6 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
if (playerObject == null)
|
||||
continue;
|
||||
|
||||
if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
|
||||
continue;
|
||||
|
||||
@@ -814,7 +894,8 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Remove the city effect from the ago's internal collection
|
||||
|
||||
this.getEffects().remove(Integer.toString(effectBase.getUUID()));
|
||||
if (this.getEffects().containsKey(Integer.toString(effectBase.getUUID())))
|
||||
this.getEffects().remove(Integer.toString(effectBase.getUUID()));
|
||||
|
||||
// Any players currently in the zone will not be processed by the heartbeat
|
||||
// so we do it here manually
|
||||
@@ -823,7 +904,6 @@ public class City extends AbstractWorldObject {
|
||||
for (Integer playerID : this._playerMemory) {
|
||||
|
||||
player = PlayerCharacter.getFromCache(playerID);
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
|
||||
@@ -839,10 +919,8 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public Warehouse getWarehouse() {
|
||||
|
||||
if (this.warehouseBuildingID == 0)
|
||||
return null;
|
||||
|
||||
return Warehouse.warehouseByBuildingUUID.get(this.warehouseBuildingID);
|
||||
}
|
||||
|
||||
@@ -934,7 +1012,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Gather current list of players within the zone bounds
|
||||
|
||||
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
|
||||
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, 1500, MBServerStatics.MASK_PLAYER);
|
||||
currentMemory = new HashSet<>();
|
||||
|
||||
for (AbstractWorldObject playerObject : currentPlayers) {
|
||||
@@ -946,7 +1024,15 @@ public class City extends AbstractWorldObject {
|
||||
currentMemory.add(player.getObjectUUID());
|
||||
|
||||
// Player is already in our memory
|
||||
|
||||
if(this.getBane() != null){
|
||||
//handle zerg mechanics here
|
||||
if(this.getBane().getSiegePhase().equals(SiegePhase.WAR)){
|
||||
//bane is live, start tallying players
|
||||
if(!this.baneAttendees.containsKey(player.getObjectUUID())){
|
||||
this.baneAttendees.put(player.getObjectUUID(),System.currentTimeMillis());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_playerMemory.contains(player.getObjectUUID()))
|
||||
continue;
|
||||
|
||||
@@ -973,14 +1059,29 @@ public class City extends AbstractWorldObject {
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void onExitBane() {
|
||||
ArrayList<Integer> toRemove = new ArrayList<>();
|
||||
for (Integer uuid : this.baneAttendees.keySet()) {
|
||||
if (!_playerMemory.contains(uuid)) {
|
||||
long timeGone = System.currentTimeMillis() - this.baneAttendees.get(uuid).longValue();
|
||||
if (timeGone > 180000L) { // 3 minutes
|
||||
toRemove.add(uuid); // Mark for removal
|
||||
}
|
||||
}
|
||||
}
|
||||
for(int uuid : toRemove){
|
||||
this.baneAttendees.remove(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void onExit(HashSet<Integer> currentMemory) {
|
||||
|
||||
PlayerCharacter player;
|
||||
int playerUUID = 0;
|
||||
HashSet<Integer> toRemove = new HashSet<>();
|
||||
HashSet<Integer> toRemoveStandard = new HashSet<>();
|
||||
Iterator<Integer> iter = _playerMemory.iterator();
|
||||
|
||||
while (iter.hasNext()) {
|
||||
@@ -1002,19 +1103,27 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
this.removeAllCityEffects(player, false);
|
||||
|
||||
player.ZergMultiplier = 1.0f;
|
||||
// We will remove this player after iteration is complete
|
||||
// so store it in a temporary collection
|
||||
|
||||
toRemove.add(playerUUID);
|
||||
toRemoveStandard.add(playerUUID);
|
||||
// ***For debugging
|
||||
// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
|
||||
}
|
||||
|
||||
// Remove players from city memory
|
||||
|
||||
_playerMemory.removeAll(toRemove);
|
||||
for (Integer removalUUID : toRemove) {
|
||||
this.cityOutlaws.remove(removalUUID);
|
||||
_playerMemory.removeAll(toRemoveStandard);
|
||||
for (Integer removalUUID : toRemoveStandard) {
|
||||
if (this.cityOutlaws.contains(removalUUID))
|
||||
this.cityOutlaws.remove(removalUUID);
|
||||
}
|
||||
if(this.getBane() != null){
|
||||
//handle zerg mechanics here
|
||||
if(this.getBane().getSiegePhase().equals(SiegePhase.WAR)){
|
||||
this.onExitBane();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1030,7 +1139,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||
|
||||
destroyCityThread.setName("destroyCity:" + this.getName());
|
||||
destroyCityThread.setName("deestroyCity:" + this.getName());
|
||||
destroyCityThread.start();
|
||||
}
|
||||
|
||||
@@ -1115,7 +1224,6 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// All protection contracts are void upon transfer of a city
|
||||
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
||||
|
||||
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
|
||||
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
||||
cityBuilding.setProtectionState(ProtectionState.NONE);
|
||||
@@ -1147,6 +1255,7 @@ public class City extends AbstractWorldObject {
|
||||
Zone cityZone;
|
||||
sourceGuild = sourcePlayer.getGuild();
|
||||
|
||||
|
||||
if (sourceGuild == null)
|
||||
return false;
|
||||
|
||||
@@ -1202,6 +1311,14 @@ public class City extends AbstractWorldObject {
|
||||
this.forceRename = forceRename;
|
||||
}
|
||||
|
||||
public boolean isReverseKOS() {
|
||||
return reverseKOS;
|
||||
}
|
||||
|
||||
public void setReverseKOS(boolean reverseKOS) {
|
||||
this.reverseKOS = reverseKOS;
|
||||
}
|
||||
|
||||
public String getHash() {
|
||||
return hash;
|
||||
}
|
||||
@@ -1229,6 +1346,26 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
}
|
||||
|
||||
//TODO use this for taxing later.
|
||||
// public boolean isAfterTaxPeriod(LocalDateTime dateTime,PlayerCharacter player){
|
||||
// if (dateTime.isBefore(realmTaxDate)){
|
||||
// String wait = "";
|
||||
// float hours = 1000*60*60;
|
||||
// float seconds = 1000;
|
||||
// float hoursUntil = realmTaxDate.minus(dateTime.get).getMillis() /hours;
|
||||
// int secondsUntil = (int) (realmTaxDate.minus(dateTime.getMillis()).getMillis() /seconds);
|
||||
// if (hoursUntil < 1)
|
||||
// wait = "You must wait " + secondsUntil + " seconds before taxing this city again!";
|
||||
// else
|
||||
// wait = "You must wait " + hoursUntil + " hours before taxing this city again!";
|
||||
// ErrorPopupMsg.sendErrorMsg(player, wait);
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
|
||||
public synchronized boolean TaxWarehouse(TaxResourcesMsg msg, PlayerCharacter player) {
|
||||
|
||||
// Member variable declaration
|
||||
@@ -1241,12 +1378,12 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
City city = building.getCity();
|
||||
|
||||
if (city == null) {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "This building does not belong to a city.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (playerGuild == null || playerGuild.isEmptyGuild()) {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "You must belong to a guild to do that!");
|
||||
return true;
|
||||
@@ -1271,7 +1408,6 @@ public class City extends AbstractWorldObject {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "Cannot find realm for your city!");
|
||||
return true;
|
||||
}
|
||||
|
||||
Realm targetRealm = RealmMap.getRealmForCity(city);
|
||||
|
||||
if (targetRealm == null) {
|
||||
@@ -1300,32 +1436,31 @@ public class City extends AbstractWorldObject {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (this.realmTaxDate.isAfter(LocalDateTime.now()))
|
||||
return true;
|
||||
|
||||
if (msg.getResources().size() == 0)
|
||||
return true;
|
||||
|
||||
if (city.getWarehouse() == null)
|
||||
return true;
|
||||
|
||||
Warehouse ruledWarehouse = playerGuild.getOwnedCity().getWarehouse();
|
||||
|
||||
if (ruledWarehouse == null)
|
||||
return true;
|
||||
|
||||
|
||||
ItemBase.getItemHashIDMap();
|
||||
|
||||
ArrayList<Integer> resources = new ArrayList<>();
|
||||
|
||||
float taxPercent = msg.getTaxPercent();
|
||||
|
||||
if (taxPercent > 20)
|
||||
taxPercent = .20f;
|
||||
|
||||
for (int resourceHash : msg.getResources().keySet()) {
|
||||
if (ItemBase.getItemHashIDMap().get(resourceHash) != null)
|
||||
resources.add(ItemBase.getItemHashIDMap().get(resourceHash));
|
||||
|
||||
}
|
||||
|
||||
for (Integer itemBaseID : resources) {
|
||||
@@ -1343,7 +1478,6 @@ public class City extends AbstractWorldObject {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "Failed to Update next Tax Date due to internal Error. City was not charged taxes this time.");
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
city.getWarehouse().transferResources(player, msg, resources, taxPercent, ruledWarehouse);
|
||||
} catch (Exception e) {
|
||||
@@ -1361,5 +1495,6 @@ public class City extends AbstractWorldObject {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,12 @@ package engine.objects;
|
||||
|
||||
import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.CityDataMsg;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -86,6 +91,15 @@ public class Contract extends AbstractGameObject {
|
||||
this.iconID = rs.getInt("iconID");
|
||||
this.vendorID = rs.getInt("vendorID");
|
||||
this.allowedBuildings = EnumBitSet.asEnumBitSet(rs.getLong("allowedBuildingTypeID"), Enum.BuildingGroup.class);
|
||||
switch(this.contractID){
|
||||
case 866: //banker
|
||||
case 865: //siege engineer
|
||||
case 899: //alchemist
|
||||
this.allowedBuildings.add(Enum.BuildingGroup.TOL);
|
||||
}
|
||||
if(this.getName().toLowerCase().contains("sage")){
|
||||
this.allowedBuildings.add(Enum.BuildingGroup.TOL);
|
||||
}
|
||||
this.equipmentSet = rs.getInt("equipSetID");
|
||||
this.inventorySet = rs.getInt("inventorySet");
|
||||
|
||||
@@ -181,6 +195,288 @@ public class Contract extends AbstractGameObject {
|
||||
return this.vendorDialog;
|
||||
}
|
||||
|
||||
public static VendorDialog HandleArenaMaster(int optionId, NPC npc, PlayerCharacter pc){
|
||||
//1502043
|
||||
pc.setLastNPCDialog(npc);
|
||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
vd.getOptions().clear();
|
||||
|
||||
switch(optionId){
|
||||
case 15020431:
|
||||
//if(pc.isBoxed){
|
||||
// ChatManager.chatSystemInfo(pc, "You Cannot Join The Que, You Are Boxed");
|
||||
//}else {
|
||||
if (ArenaManager.playerQueue.contains(pc)) {
|
||||
ChatManager.chatSystemInfo(pc, "You Are Already In The Arena Que");
|
||||
} else {
|
||||
ArenaManager.joinQueue(pc);
|
||||
ChatManager.chatSystemInfo(pc, "You Have Joined The Arena Que");
|
||||
}
|
||||
//}
|
||||
break;
|
||||
case 15020432:
|
||||
if(ArenaManager.playerQueue.contains(pc)) {
|
||||
ArenaManager.leaveQueue(pc);
|
||||
ChatManager.chatSystemInfo(pc, "You Have Left The Arena Que");
|
||||
}else{
|
||||
ChatManager.chatSystemInfo(pc, "You Are Not In The Arena Que");
|
||||
}
|
||||
break;
|
||||
}
|
||||
MenuOption option1 = new MenuOption(15020431, "Join Arena Que", 15020431);
|
||||
vd.getOptions().add(option1);
|
||||
MenuOption option2 = new MenuOption(15020432, "Leave Arena Que", 15020432);
|
||||
vd.getOptions().add(option2);
|
||||
return vd;
|
||||
}
|
||||
public static VendorDialog HandleEnrollmentOfficer(int optionId, NPC npc, PlayerCharacter pc){
|
||||
pc.setLastNPCDialog(npc);
|
||||
//VendorDialog vd = new VendorDialog(npc.contract.getVendorDialog().getDialogType(),npc.contract.getVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
VendorDialog vd = new VendorDialog(npc.contract.getVendorDialog().getDialogType(),npc.contract.getVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
vd.getOptions().clear();
|
||||
switch(optionId) {
|
||||
default:
|
||||
if (pc.isBoxed) {
|
||||
MenuOption option1 = new MenuOption(15020401, "Unbox Character", 15020401);
|
||||
vd.getOptions().add(option1);
|
||||
}
|
||||
break;
|
||||
case 15020401:
|
||||
PlayerCharacter.unboxPlayer(pc);
|
||||
vd.getOptions().clear();
|
||||
break;
|
||||
}
|
||||
return vd;
|
||||
}
|
||||
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||
pc.setLastNPCDialog(npc);
|
||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
vd.getOptions().clear();
|
||||
Building building = npc.building;
|
||||
Bane bane = null;
|
||||
int updateBaneTime = 0;
|
||||
int updateBaneDay = 0;
|
||||
int updateBaneCap = 0;
|
||||
|
||||
int treesInNation = 0;
|
||||
if(building != null)
|
||||
{
|
||||
City city = ZoneManager.getCityAtLocation(building.loc);
|
||||
if(city != null){
|
||||
bane = city.getBane();
|
||||
if(!city.getGuild().equals(pc.guild))
|
||||
return vd;
|
||||
|
||||
if(!GuildStatusController.isInnerCouncil(pc.getGuildStatus()) && !GuildStatusController.isGuildLeader(pc.getGuildStatus())){
|
||||
return vd;
|
||||
}
|
||||
for(Guild sub : city.getGuild().getNation().getSubGuildList()){
|
||||
if(sub.getOwnedCity() != null){
|
||||
treesInNation += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(bane == null){
|
||||
return VendorDialog.getHostileVendorDialog();
|
||||
}
|
||||
if(bane.timeSet && bane.capSet && bane.daySet){
|
||||
vd.getOptions().clear();
|
||||
return vd;
|
||||
}
|
||||
|
||||
DateTime placement = bane.getPlacementDate();
|
||||
vd.getOptions().clear();
|
||||
switch(optionId){
|
||||
default:
|
||||
if(!bane.daySet) {
|
||||
MenuOption option1 = new MenuOption(796, "Set Bane Day", 796);
|
||||
vd.getOptions().add(option1);
|
||||
}
|
||||
if(!bane.timeSet) {
|
||||
MenuOption option2 = new MenuOption(797, "Set Bane Time", 797);
|
||||
vd.getOptions().add(option2);
|
||||
}
|
||||
if(!bane.capSet) {
|
||||
MenuOption option3 = new MenuOption(797, "Set Bane Cap", 798);
|
||||
vd.getOptions().add(option3);
|
||||
}
|
||||
break;
|
||||
case 796: // set bane day
|
||||
DateTime dayOption1Date = placement.plusDays(3);
|
||||
MenuOption dayOption1 = new MenuOption(7961, dayOption1Date.toString("yyyy-MM-dd"), 7961);
|
||||
vd.getOptions().add(dayOption1);
|
||||
|
||||
DateTime dayOption2Date = placement.plusDays(4);
|
||||
MenuOption dayOption2 = new MenuOption(7962, dayOption2Date.toString("yyyy-MM-dd"), 7962);
|
||||
vd.getOptions().add(dayOption2);
|
||||
|
||||
DateTime dayOption3Date = placement.plusDays(5);
|
||||
MenuOption dayOption3 = new MenuOption(7963, dayOption3Date.toString("yyyy-MM-dd"), 7963);
|
||||
vd.getOptions().add(dayOption3);
|
||||
|
||||
DateTime dayOption4Date = placement.plusDays(6);
|
||||
MenuOption dayOption4 = new MenuOption(7964, dayOption4Date.toString("yyyy-MM-dd"), 7964);
|
||||
vd.getOptions().add(dayOption4);
|
||||
|
||||
DateTime dayOption5Date = placement.plusDays(7);
|
||||
MenuOption dayOption5 = new MenuOption(7965, dayOption5Date.toString("yyyy-MM-dd"), 7965);
|
||||
vd.getOptions().add(dayOption5);
|
||||
break;
|
||||
case 797: // set bane time
|
||||
MenuOption timeOption1 = new MenuOption(7971, "6:00 pm CST", 7971);
|
||||
vd.getOptions().add(timeOption1);
|
||||
|
||||
MenuOption timeOption2 = new MenuOption(7972, "7:00 pm CST", 7972);
|
||||
vd.getOptions().add(timeOption2);
|
||||
|
||||
MenuOption timeOption3 = new MenuOption(7973, "8:00 pm CST", 7973);
|
||||
vd.getOptions().add(timeOption3);
|
||||
|
||||
MenuOption timeOption4 = new MenuOption(7974, "9:00 pm CST", 7974);
|
||||
vd.getOptions().add(timeOption4);
|
||||
|
||||
MenuOption timeOption5 = new MenuOption(7975, "10:00 pm CST", 7975);
|
||||
vd.getOptions().add(timeOption5);
|
||||
break;
|
||||
case 798: // set bane cap
|
||||
if(treesInNation < 6) {
|
||||
MenuOption capOption1 = new MenuOption(7981, "10 Maximum Players", 7981);
|
||||
vd.getOptions().add(capOption1);
|
||||
}
|
||||
|
||||
if(treesInNation < 11) {
|
||||
MenuOption capOption2 = new MenuOption(7982, "20 Maximum Players", 7982);
|
||||
vd.getOptions().add(capOption2);
|
||||
}
|
||||
|
||||
MenuOption capOption3 = new MenuOption(7983, "30 Maximum Players", 7983);
|
||||
vd.getOptions().add(capOption3);
|
||||
|
||||
MenuOption capOption4 = new MenuOption(7984, "40 Maximum Players", 7984);
|
||||
vd.getOptions().add(capOption4);
|
||||
|
||||
MenuOption capOption5 = new MenuOption(7985, "Unlimited Players", 7985);
|
||||
vd.getOptions().add(capOption5);
|
||||
|
||||
break;
|
||||
|
||||
case 7961: //3 days after placement
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 3 Days From Placement Date");
|
||||
updateBaneDay = 3;
|
||||
break;
|
||||
case 7962: //4 days after placement
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 4 Days From Placement Date");
|
||||
updateBaneDay = 4;
|
||||
break;
|
||||
case 7963: //5 days after placement
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 5 Days From Placement Date");
|
||||
updateBaneDay = 5;
|
||||
break;
|
||||
case 7964: //6 days after placement
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 6 Days From Placement Date");
|
||||
updateBaneDay = 6;
|
||||
break;
|
||||
case 7965: //7 days after placement
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set 7 Days From Placement Date");
|
||||
updateBaneDay = 7;
|
||||
break;
|
||||
case 7971: //6:00pm CST
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 6:00 pm CST");
|
||||
updateBaneTime = 6;
|
||||
break;
|
||||
case 7972: //7:00pm CST
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 7:00 pm CST");
|
||||
updateBaneTime = 7;
|
||||
break;
|
||||
case 7973: //8:00pm CST
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 8:00 pm CST");
|
||||
updateBaneTime = 8;
|
||||
break;
|
||||
case 7974: //9:00pm CST
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 9:00 pm CST");
|
||||
updateBaneTime = 9;
|
||||
break;
|
||||
case 7975: //10:00pm CST
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Set For 10:00 pm CST");
|
||||
updateBaneTime = 10;
|
||||
break;
|
||||
case 7981: //cap = 10
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 10 Players On Each Side");
|
||||
updateBaneCap = 10;
|
||||
break;
|
||||
case 7982: //cap = 20
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 20 Players On Each Side");
|
||||
updateBaneCap = 20;
|
||||
break;
|
||||
case 7983: //cap = 30
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 30 Players On Each Side");
|
||||
updateBaneCap = 30;
|
||||
break;
|
||||
case 7984: //cap = 40
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To 40 Players On Each Side");
|
||||
updateBaneCap = 40;
|
||||
break;
|
||||
case 7985: //cap = Unlimited
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Bane Cap Set To Unlimited Players On Each Side");
|
||||
updateBaneCap = 9999;
|
||||
break;
|
||||
}
|
||||
if (updateBaneDay > 0) {
|
||||
if(DbManager.BaneQueries.SET_BANE_DAY_NEW(updateBaneDay,bane.getCityUUID())){
|
||||
bane.daySet = true;
|
||||
if(bane.getLiveDate() == null) {
|
||||
bane.setLiveDate_NEW(bane.getPlacementDate().plusDays(updateBaneDay));
|
||||
}else{
|
||||
bane.setLiveDate_NEW(bane.getLiveDate().plusDays(updateBaneDay));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (updateBaneTime > 0) {
|
||||
if(DbManager.BaneQueries.SET_BANE_TIME_NEW(updateBaneTime,bane.getCityUUID())){
|
||||
bane.timeSet = true;
|
||||
if(bane.getLiveDate() == null) {
|
||||
bane.setLiveDate_NEW(bane.getPlacementDate().withHourOfDay(12 + updateBaneTime));
|
||||
}else{
|
||||
bane.setLiveDate_NEW(bane.getLiveDate().withHourOfDay(12 + updateBaneTime));
|
||||
}
|
||||
}
|
||||
bane.setLiveDate(DbManager.BaneQueries.getLiveDate(bane.getCityUUID()));
|
||||
}
|
||||
if (updateBaneCap > 0) {
|
||||
if(DbManager.BaneQueries.SET_BANE_CAP_NEW(updateBaneCap,bane.getCityUUID())){
|
||||
bane.capSet = true;
|
||||
bane.capSize = updateBaneCap;
|
||||
}
|
||||
}
|
||||
|
||||
if(updateBaneCap > 0 || updateBaneTime > 0 || updateBaneDay > 0) {
|
||||
bane.getSiegePhase();
|
||||
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
|
||||
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
|
||||
cityDataMsg.updateMines(true);
|
||||
cityDataMsg.updateCities(true);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
}
|
||||
vd.getOptions().clear();
|
||||
if(!bane.daySet) {
|
||||
MenuOption option1 = new MenuOption(796, "Set Bane Day", 796);
|
||||
vd.getOptions().add(option1);
|
||||
}
|
||||
if(!bane.timeSet) {
|
||||
MenuOption option2 = new MenuOption(797, "Set Bane Time", 797);
|
||||
vd.getOptions().add(option2);
|
||||
}
|
||||
if(!bane.capSet) {
|
||||
MenuOption option3 = new MenuOption(797, "Set Bane Cap", 798);
|
||||
vd.getOptions().add(option3);
|
||||
}
|
||||
}
|
||||
|
||||
return vd;
|
||||
}
|
||||
|
||||
public ArrayList<Integer> getNPCMenuOptions() {
|
||||
return this.npcMenuOptions;
|
||||
}
|
||||
@@ -198,6 +494,92 @@ public class Contract extends AbstractGameObject {
|
||||
}
|
||||
|
||||
public ArrayList<MobEquipment> getSellInventory() {
|
||||
if(this.getObjectUUID() == 900){ //resource merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
|
||||
int amountResource = Warehouse.getSellStackSize(me.getItemBase().getUUID());
|
||||
me.magicValue = amountResource * me.getItemBase().getBaseValue();
|
||||
} else{
|
||||
me.magicValue = 1000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1202){ //rune merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
switch(me.getItemBase().getUUID()){
|
||||
case 250001: //5 stats
|
||||
case 250010:
|
||||
case 250019:
|
||||
case 250028:
|
||||
case 250037:
|
||||
me.magicValue = 3000000;
|
||||
break;
|
||||
case 250002: //10 stats
|
||||
case 250011:
|
||||
case 250020:
|
||||
case 250029:
|
||||
case 250038:
|
||||
me.magicValue = 4000000;
|
||||
break;
|
||||
case 250003: //15 stats
|
||||
case 250012:
|
||||
case 250021:
|
||||
case 250030:
|
||||
case 250039:
|
||||
me.magicValue = 5000000;
|
||||
break;
|
||||
case 250004: //20 stats
|
||||
case 250013:
|
||||
case 250022:
|
||||
case 250031:
|
||||
case 250040:
|
||||
me.magicValue = 6000000;
|
||||
break;
|
||||
case 250005: //25 stats
|
||||
case 250014:
|
||||
case 250023:
|
||||
case 250032:
|
||||
case 250041:
|
||||
me.magicValue = 7000000;
|
||||
break;
|
||||
case 250006: //30 stats
|
||||
case 250015:
|
||||
case 250024:
|
||||
case 250033:
|
||||
case 250042:
|
||||
me.magicValue = 8000000;
|
||||
break;
|
||||
case 250007: //35 stats
|
||||
case 250016:
|
||||
case 250025:
|
||||
case 250034:
|
||||
case 250043:
|
||||
me.magicValue = 9000000;
|
||||
break;
|
||||
default:
|
||||
me.magicValue = 10000000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1201){ //disc merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
if(me.getItemBase().getName().equals("Prospector")){
|
||||
me.magicValue = 500000;
|
||||
}else{
|
||||
me.magicValue = 10000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1502041) {//noob helper{
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
me.magicValue = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return this.sellInventory;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ public class Corpse extends AbstractWorldObject {
|
||||
private int inBuildingID = 0;
|
||||
private int inFloorID = -1;
|
||||
private int inBuilding = -1;
|
||||
public Long spawnedTime = 0L;
|
||||
|
||||
/**
|
||||
* No Id Constructor
|
||||
@@ -74,6 +75,7 @@ public class Corpse extends AbstractWorldObject {
|
||||
}
|
||||
this.setObjectTypeMask(MBServerStatics.MASK_CORPSE);
|
||||
|
||||
this.spawnedTime = System.currentTimeMillis();
|
||||
if (!safeZone)
|
||||
transferInventory(belongsTo, enterWorld);
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.TargetColor;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -117,6 +118,11 @@ public class Experience {
|
||||
159932666, // Level 74
|
||||
169707808, // Level 75
|
||||
179921247, // Level 76
|
||||
190585732, // Level 77
|
||||
201714185, // Level 78
|
||||
213319687, // Level 79
|
||||
225415457, // Level 80
|
||||
238014819 // Level 81
|
||||
|
||||
};
|
||||
|
||||
@@ -214,7 +220,14 @@ public class Experience {
|
||||
235166.21f, // Level 72
|
||||
246039.34f, // Level 73
|
||||
257240.58f, // Level 74
|
||||
1 // 268774.71 //Level 75
|
||||
268774.71f, //Level 75
|
||||
280647.69f, // Level 76
|
||||
292865.22f, // Level 77
|
||||
305433.33f, // Level 78
|
||||
318358.08f, // Level 79
|
||||
|
||||
// R8
|
||||
1 //331645.74f // Level 80
|
||||
|
||||
};
|
||||
// Used to calcuate the amount of experience a monster grants in the
|
||||
@@ -268,8 +281,8 @@ public class Experience {
|
||||
if (level < 1)
|
||||
level = 1;
|
||||
|
||||
if (level > 75)
|
||||
level = 75;
|
||||
if (level > MBServerStatics.LEVELCAP)
|
||||
level = MBServerStatics.LEVELCAP;
|
||||
|
||||
return MaxExpPerLevel[level];
|
||||
}
|
||||
@@ -279,17 +292,17 @@ public class Experience {
|
||||
|
||||
switch (TargetColor.getCon(pc, mob)) {
|
||||
case Red:
|
||||
return 1.25;
|
||||
return 1.1;
|
||||
case Orange:
|
||||
return 1.15;
|
||||
case Yellow:
|
||||
return 1.05;
|
||||
return 1.2;
|
||||
case Blue:
|
||||
return 1;
|
||||
return 1.25;
|
||||
case Cyan:
|
||||
return 0.8;
|
||||
return 0.9;
|
||||
case Green:
|
||||
return 0.5;
|
||||
return 0.7;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -333,6 +346,9 @@ public class Experience {
|
||||
if (killer == null || mob == null)
|
||||
return;
|
||||
|
||||
if(killer.equals(mob))
|
||||
return;
|
||||
|
||||
double grantedExperience = 0.0;
|
||||
|
||||
if (g != null) { // Do group EXP stuff
|
||||
@@ -383,10 +399,14 @@ public class Experience {
|
||||
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
|
||||
continue;
|
||||
|
||||
if(playerCharacter.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
continue; // cannot PVE higher than level 75
|
||||
|
||||
// Sets Max XP with server exp mod taken into account.
|
||||
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||
|
||||
grantedExperience *= (1/ giveEXPTo.size()+0.9);
|
||||
// Adjust XP for Mob Level
|
||||
|
||||
grantedExperience *= getConMod(playerCharacter, mob);
|
||||
@@ -428,12 +448,15 @@ public class Experience {
|
||||
}
|
||||
|
||||
} else { // Give EXP to a single character
|
||||
if (!killer.isAlive()) // Skip if the player is dead.
|
||||
return;
|
||||
//if (!killer.isAlive()) // Skip if the player is dead.
|
||||
// return;
|
||||
|
||||
if (killer.getLevel() >= MBServerStatics.LEVELCAP)
|
||||
return;
|
||||
|
||||
if(killer.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
|
||||
// Get XP and adjust for Mob Level with world xp modifier taken into account
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
|
||||
grantedExperience *= getConMod(killer, mob);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user