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				 192 changed files with 11768 additions and 2949 deletions
			
			
		| @ -0,0 +1,150 @@ | |||||||
|  | package engine.Dungeons; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.gameManager.BuildingManager; | ||||||
|  | import engine.gameManager.PowersManager; | ||||||
|  | import engine.gameManager.ZoneManager; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.net.ByteBufferWriter; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.EffectsBase; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.time.LocalDateTime; | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashSet; | ||||||
|  | 
 | ||||||
|  | public class Dungeon { | ||||||
|  | 
 | ||||||
|  |     public static int NoFlyEffectID = -1733819072; | ||||||
|  |     public static int NoTeleportEffectID = -1971545187; | ||||||
|  |     public static int NoSummonEffectID = 2122002462; | ||||||
|  |     public ArrayList<PlayerCharacter> participants; | ||||||
|  |     public int maxPerGuild; | ||||||
|  |     public Vector3fImmutable entrance; | ||||||
|  |     public ArrayList<Mob> dungeon_mobs; | ||||||
|  |     public Long respawnTime = 0L; | ||||||
|  | 
 | ||||||
|  |     public Dungeon(Vector3fImmutable entrance, int maxCount){ | ||||||
|  |         this.participants = new ArrayList<>(); | ||||||
|  |         this.entrance = entrance; | ||||||
|  |         this.dungeon_mobs = new ArrayList<>(); | ||||||
|  |         this.maxPerGuild = maxCount; | ||||||
|  |     } | ||||||
|  |     public void applyDungeonEffects(PlayerCharacter player){ | ||||||
|  |         EffectsBase noFly = PowersManager.getEffectByToken(NoFlyEffectID); | ||||||
|  |         EffectsBase noTele = PowersManager.getEffectByToken(NoTeleportEffectID); | ||||||
|  |         EffectsBase noSum = PowersManager.getEffectByToken(NoSummonEffectID); | ||||||
|  | 
 | ||||||
|  |         if(noFly != null) | ||||||
|  |             player.addEffectNoTimer(noFly.getName(),noFly,40,true); | ||||||
|  | 
 | ||||||
|  |         if(noTele != null) | ||||||
|  |             player.addEffectNoTimer(noTele.getName(),noTele,40,true); | ||||||
|  | 
 | ||||||
|  |         if(noSum != null) | ||||||
|  |             player.addEffectNoTimer(noSum.getName(),noSum,40,true); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void removeDungeonEffects(PlayerCharacter player) { | ||||||
|  |         EffectsBase noFly = PowersManager.getEffectByToken(NoFlyEffectID); | ||||||
|  |         EffectsBase noTele = PowersManager.getEffectByToken(NoTeleportEffectID); | ||||||
|  |         EffectsBase noSum = PowersManager.getEffectByToken(NoSummonEffectID); | ||||||
|  |         for (Effect eff : player.effects.values()) { | ||||||
|  |             if (noFly != null && eff.getEffectsBase().equals(noFly)) | ||||||
|  |                 eff.endEffect(); | ||||||
|  | 
 | ||||||
|  |             if (noTele != null && eff.getEffectsBase().equals(noTele)) | ||||||
|  |                 eff.endEffect(); | ||||||
|  | 
 | ||||||
|  |             if (noSum != null && eff.getEffectsBase().equals(noSum)) | ||||||
|  |                 eff.endEffect(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void serializeForClientMsgTeleport(ByteBufferWriter writer) { | ||||||
|  |         Guild rulingGuild = Guild.getErrantGuild(); | ||||||
|  |         Guild rulingNation = Guild.getErrantGuild(); | ||||||
|  | 
 | ||||||
|  |         Zone zone = ZoneManager.getZoneByUUID(994); | ||||||
|  |         // Begin Serialzing soverign guild data
 | ||||||
|  |         writer.putInt(Enum.GameObjectType.Zone.ordinal()); | ||||||
|  |         writer.putInt(994); | ||||||
|  |         writer.putString("Whitehorn Citadel"); | ||||||
|  |         writer.putInt(rulingGuild.getObjectType().ordinal()); | ||||||
|  |         writer.putInt(rulingGuild.getObjectUUID()); | ||||||
|  | 
 | ||||||
|  |         writer.putString("Whitehorn Militants"); // guild name
 | ||||||
|  |         writer.putString("In the Citadel, We Fight!"); // motto
 | ||||||
|  |         writer.putString(rulingGuild.getLeadershipType()); | ||||||
|  | 
 | ||||||
|  |         // Serialize guild ruler's name
 | ||||||
|  |         // If tree is abandoned blank out the name
 | ||||||
|  |         // to allow them a rename.
 | ||||||
|  | 
 | ||||||
|  |         writer.putString("Kol'roth The Destroyer");//sovreign
 | ||||||
|  | 
 | ||||||
|  |         writer.putInt(rulingGuild.getCharter()); | ||||||
|  |         writer.putInt(0); // always 00000000
 | ||||||
|  | 
 | ||||||
|  |         writer.put((byte)0); | ||||||
|  | 
 | ||||||
|  |         writer.put((byte) 1); | ||||||
|  |         writer.put((byte) 1);  // *** Refactor: What are these flags?
 | ||||||
|  |         writer.put((byte) 1); | ||||||
|  |         writer.put((byte) 1); | ||||||
|  |         writer.put((byte) 1); | ||||||
|  | 
 | ||||||
|  |         GuildTag._serializeForDisplay(rulingGuild.getGuildTag(), writer); | ||||||
|  |         GuildTag._serializeForDisplay(rulingNation.getGuildTag(), writer); | ||||||
|  | 
 | ||||||
|  |         writer.putInt(0);// TODO Implement description text
 | ||||||
|  | 
 | ||||||
|  |         writer.put((byte) 1); | ||||||
|  |         writer.put((byte) 0); | ||||||
|  |         writer.put((byte) 1); | ||||||
|  | 
 | ||||||
|  |         // Begin serializing nation guild info
 | ||||||
|  | 
 | ||||||
|  |         if (rulingNation.isEmptyGuild()) { | ||||||
|  |             writer.putInt(rulingGuild.getObjectType().ordinal()); | ||||||
|  |             writer.putInt(rulingGuild.getObjectUUID()); | ||||||
|  |         } else { | ||||||
|  |             writer.putInt(rulingNation.getObjectType().ordinal()); | ||||||
|  |             writer.putInt(rulingNation.getObjectUUID()); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         // Serialize nation name
 | ||||||
|  | 
 | ||||||
|  |         writer.putString("Whitehorn Militants"); //nation name
 | ||||||
|  | 
 | ||||||
|  |         writer.putInt(-1);//city rank, -1 puts it at top of list always
 | ||||||
|  | 
 | ||||||
|  |         writer.putInt(0xFFFFFFFF); | ||||||
|  | 
 | ||||||
|  |         writer.putInt(0); | ||||||
|  | 
 | ||||||
|  |         writer.putString("Kol'roth The Destroyer");//nation ruler
 | ||||||
|  | 
 | ||||||
|  |         writer.putLocalDateTime(LocalDateTime.now()); | ||||||
|  | 
 | ||||||
|  |         //location
 | ||||||
|  |         Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(2827951).loc,30f); | ||||||
|  | 
 | ||||||
|  |         writer.putFloat(loc.x); | ||||||
|  |         writer.putFloat(loc.y); | ||||||
|  |         writer.putFloat(loc.z); | ||||||
|  | 
 | ||||||
|  |         writer.putInt(0); | ||||||
|  | 
 | ||||||
|  |         writer.put((byte) 1); | ||||||
|  |         writer.put((byte) 0); | ||||||
|  |         writer.putInt(0x64); | ||||||
|  |         writer.put((byte) 0); | ||||||
|  |         writer.put((byte) 0); | ||||||
|  |         writer.put((byte) 0); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,105 @@ | |||||||
|  | package engine.Dungeons; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.gameManager.DbManager; | ||||||
|  | import engine.gameManager.ZoneManager; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.EffectsBase; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashSet; | ||||||
|  | 
 | ||||||
|  | public class DungeonManager { | ||||||
|  |     public static ArrayList<Dungeon> dungeons; | ||||||
|  | 
 | ||||||
|  |     private static final float dungeonAiRange = 64f; | ||||||
|  |     private static final float maxTravel = 64f; | ||||||
|  | 
 | ||||||
|  |     public static void joinDungeon(PlayerCharacter pc, Dungeon dungeon){ | ||||||
|  |         if(requestEnter(pc,dungeon)) { | ||||||
|  |             dungeon.participants.add(pc); | ||||||
|  |             dungeon.applyDungeonEffects(pc); | ||||||
|  |             translocateToDungeon(pc, dungeon); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void leaveDungeon(PlayerCharacter pc, Dungeon dungeon){ | ||||||
|  |         dungeon.participants.remove(pc); | ||||||
|  |         dungeon.removeDungeonEffects(pc); | ||||||
|  |         translocateOutOfDungeon(pc); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static boolean requestEnter(PlayerCharacter pc, Dungeon dungeon){ | ||||||
|  |         int current = 0; | ||||||
|  |         Guild nation = pc.guild.getNation(); | ||||||
|  | 
 | ||||||
|  |         if(nation == null) | ||||||
|  |             return false; | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter participant : dungeon.participants){ | ||||||
|  |             if(participant.guild.getNation().equals(nation)){ | ||||||
|  |                 current ++; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(current >= dungeon.maxPerGuild) | ||||||
|  |             return false; | ||||||
|  | 
 | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void translocateToDungeon(PlayerCharacter pc, Dungeon dungeon){ | ||||||
|  |         pc.teleport(dungeon.entrance); | ||||||
|  |         pc.setSafeMode(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void translocateOutOfDungeon(PlayerCharacter pc){ | ||||||
|  |         pc.teleport(pc.bindLoc); | ||||||
|  |         pc.setSafeMode(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void pulse_dungeons(){ | ||||||
|  |         for(Dungeon dungeon : dungeons){ | ||||||
|  | 
 | ||||||
|  |             //early exit, if no players present don't waste resources
 | ||||||
|  |             if(dungeon.participants.isEmpty()) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             if(dungeon.respawnTime > 0 && System.currentTimeMillis() > dungeon.respawnTime){ | ||||||
|  |                 respawnMobs(dungeon); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             //remove any players that have left
 | ||||||
|  |             HashSet<AbstractWorldObject> obj = WorldGrid.getObjectsInRangePartial(dungeon.entrance,4096f,MBServerStatics.MASK_PLAYER); | ||||||
|  |             for(PlayerCharacter player : dungeon.participants) | ||||||
|  |                 if(!obj.contains(player)) | ||||||
|  |                     leaveDungeon(player,dungeon); | ||||||
|  | 
 | ||||||
|  |             //cycle dungeon mob AI
 | ||||||
|  |             for(Mob mob : dungeon.dungeon_mobs) | ||||||
|  |                 dungeonMobAI(mob); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void dungeonMobAI(Mob mob){ | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void respawnMobs(Dungeon dungeon){ | ||||||
|  |         for(Mob mob : dungeon.dungeon_mobs){ | ||||||
|  | 
 | ||||||
|  |             if(!mob.isAlive() && mob.despawned) | ||||||
|  |                 mob.respawn(); | ||||||
|  | 
 | ||||||
|  |             if(!mob.isAlive() && !mob.despawned){ | ||||||
|  |                 mob.despawn(); | ||||||
|  |                 mob.respawn(); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -0,0 +1,116 @@ | |||||||
|  | package engine.ZergMehcanics; | ||||||
|  | 
 | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.gameManager.BuildingManager; | ||||||
|  | import engine.gameManager.ZergManager; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.HashSet; | ||||||
|  | 
 | ||||||
|  | public class MineAntiZerg { | ||||||
|  | 
 | ||||||
|  |     public static HashMap<Mine,HashMap<PlayerCharacter,Long>> leaveTimers = new HashMap<>(); | ||||||
|  |     public static HashMap<Mine,ArrayList<PlayerCharacter>> currentPlayers = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |     public static void runMines(){ | ||||||
|  |         for(Mine mine : Mine.getMines()){ | ||||||
|  | 
 | ||||||
|  |             Building tower = BuildingManager.getBuildingFromCache(mine.getBuildingID()); | ||||||
|  | 
 | ||||||
|  |             if(tower == null) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             if(!mine.isActive) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             logPlayersPresent(tower,mine); | ||||||
|  | 
 | ||||||
|  |             auditPlayersPresent(tower,mine); | ||||||
|  | 
 | ||||||
|  |             auditPlayers(mine); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void logPlayersPresent(Building tower, Mine mine){ | ||||||
|  |         HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, MBServerStatics.CHARACTER_LOAD_RANGE * 3,MBServerStatics.MASK_PLAYER); | ||||||
|  | 
 | ||||||
|  |         ArrayList<PlayerCharacter> playersPresent = new ArrayList<>(); | ||||||
|  |         for(AbstractWorldObject player : loadedPlayers){ | ||||||
|  |             playersPresent.add((PlayerCharacter)player); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         currentPlayers.put(mine,playersPresent); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void auditPlayersPresent(Building tower, Mine mine){ | ||||||
|  |         HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, MBServerStatics.CHARACTER_LOAD_RANGE * 3,MBServerStatics.MASK_PLAYER); | ||||||
|  | 
 | ||||||
|  |         ArrayList<PlayerCharacter> toRemove = new ArrayList<>(); | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : currentPlayers.get(mine)){ | ||||||
|  |             if(!loadedPlayers.contains(player)){ | ||||||
|  |                 toRemove.add(player); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         currentPlayers.get(mine).removeAll(toRemove); | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : toRemove){ | ||||||
|  |             if(leaveTimers.containsKey(mine)){ | ||||||
|  |                 leaveTimers.get(mine).put(player,System.currentTimeMillis()); | ||||||
|  |             }else{ | ||||||
|  |                 HashMap<PlayerCharacter,Long> leaveTime = new HashMap<>(); | ||||||
|  |                 leaveTime.put(player,System.currentTimeMillis()); | ||||||
|  |                 leaveTimers.put(mine,leaveTime); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         toRemove.clear(); | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : leaveTimers.get(mine).keySet()){ | ||||||
|  |             long timeGone = System.currentTimeMillis() - leaveTimers.get(mine).get(player); | ||||||
|  |             if(timeGone > 180000L) {//3 minutes
 | ||||||
|  |                 toRemove.add(player); | ||||||
|  |                 player.ZergMultiplier = 1.0f; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : toRemove) { | ||||||
|  |             leaveTimers.get(mine).remove(player); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void auditPlayers(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         HashMap<Guild,ArrayList<PlayerCharacter>> playersByNation = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : currentPlayers.get(mine)){ | ||||||
|  |             if(playersByNation.containsKey(player.guild.getNation())){ | ||||||
|  |                 playersByNation.get(player.guild.getNation()).add(player); | ||||||
|  |             }else{ | ||||||
|  |                 ArrayList<PlayerCharacter> players = new ArrayList<>(); | ||||||
|  |                 players.add(player); | ||||||
|  |                 playersByNation.put(player.guild.getNation(),players); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : leaveTimers.get(mine).keySet()){ | ||||||
|  |             if(playersByNation.containsKey(player.guild.getNation())){ | ||||||
|  |                 playersByNation.get(player.guild.getNation()).add(player); | ||||||
|  |             }else{ | ||||||
|  |                 ArrayList<PlayerCharacter> players = new ArrayList<>(); | ||||||
|  |                 players.add(player); | ||||||
|  |                 playersByNation.put(player.guild.getNation(),players); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         for(Guild nation : playersByNation.keySet()){ | ||||||
|  |             for(PlayerCharacter player : playersByNation.get(nation)){ | ||||||
|  |                 player.ZergMultiplier = ZergManager.getCurrentMultiplier(playersByNation.get(nation).size(), mine.capSize); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,54 @@ | |||||||
|  | // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||||
|  | // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||||
|  | // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||||
|  | // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||||
|  | // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||||
|  | //      Magicbane Emulator Project © 2013 - 2022
 | ||||||
|  | //                www.magicbane.com
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | package engine.devcmd.cmds; | ||||||
|  | 
 | ||||||
|  | import engine.Dungeons.DungeonManager; | ||||||
|  | import engine.Enum.GameObjectType; | ||||||
|  | import engine.devcmd.AbstractDevCmd; | ||||||
|  | import engine.gameManager.BuildingManager; | ||||||
|  | import engine.gameManager.ChatManager; | ||||||
|  | import engine.gameManager.DbManager; | ||||||
|  | import engine.gameManager.ZoneManager; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | /** | ||||||
|  |  * @author Eighty | ||||||
|  |  */ | ||||||
|  | public class DungenonCmd extends AbstractDevCmd { | ||||||
|  | 
 | ||||||
|  |     public DungenonCmd() { | ||||||
|  |         super("dungeon"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||||
|  |                           AbstractGameObject target) { | ||||||
|  | 
 | ||||||
|  |         Zone parent = ZoneManager.findSmallestZone(pc.loc); | ||||||
|  |         if(parent == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(2827951).loc,30f); | ||||||
|  |         pc.teleport(loc); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getHelpString() { | ||||||
|  |         return "indicate mob or building followed by an id and a level"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getUsageString() { | ||||||
|  |         return "'/dungeon mob 2001 10'"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -0,0 +1,64 @@ | |||||||
|  | // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||||
|  | // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||||
|  | // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||||
|  | // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||||
|  | // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||||
|  | //      Magicbane Emulator Project © 2013 - 2022
 | ||||||
|  | //                www.magicbane.com
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | package engine.devcmd.cmds; | ||||||
|  | 
 | ||||||
|  | import engine.Enum.ItemContainerType; | ||||||
|  | import engine.Enum.ItemType; | ||||||
|  | import engine.Enum.OwnerType; | ||||||
|  | import engine.devcmd.AbstractDevCmd; | ||||||
|  | import engine.gameManager.ChatManager; | ||||||
|  | import engine.gameManager.DbManager; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.EffectsBase; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | 
 | ||||||
|  | /** | ||||||
|  |  * @author Eighty | ||||||
|  |  */ | ||||||
|  | public class GimmeCmd extends AbstractDevCmd { | ||||||
|  | 
 | ||||||
|  |     public GimmeCmd() { | ||||||
|  |         super("gimme"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||||
|  |                           AbstractGameObject target) { | ||||||
|  |         int amt = 0; | ||||||
|  |         int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); | ||||||
|  |         amt = MBServerStatics.PLAYER_GOLD_LIMIT - currentGold; | ||||||
|  |         if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { | ||||||
|  |             throwbackError(pc, "Failed to add gold to inventory"); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); | ||||||
|  | 
 | ||||||
|  |         if(pc.level < 75) { | ||||||
|  |             pc.setLevel((short) 75); | ||||||
|  |             ChatManager.chatSayInfo(pc, "Level set to 75"); | ||||||
|  |         } | ||||||
|  |         pc.getCharItemManager().updateInventory(); | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getHelpString() { | ||||||
|  |         return "Round up current gold in inventory to 10,000,000"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getUsageString() { | ||||||
|  |         return "'./gimme"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -1,77 +0,0 @@ | |||||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 |  | ||||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 |  | ||||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 |  | ||||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 |  | ||||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 |  | ||||||
| //      Magicbane Emulator Project © 2013 - 2022
 |  | ||||||
| //                www.magicbane.com
 |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| package engine.devcmd.cmds; |  | ||||||
| 
 |  | ||||||
| import engine.devcmd.AbstractDevCmd; |  | ||||||
| import engine.gameManager.ZoneManager; |  | ||||||
| import engine.objects.AbstractGameObject; |  | ||||||
| import engine.objects.PlayerCharacter; |  | ||||||
| 
 |  | ||||||
| /** |  | ||||||
|  * ./hotzone                      <- display the current hotzone & time remaining |  | ||||||
|  * ./hotzone random               <- change hotzone to random new zone |  | ||||||
|  */ |  | ||||||
| 
 |  | ||||||
| public class HotzoneCmd extends AbstractDevCmd { |  | ||||||
| 
 |  | ||||||
|     public HotzoneCmd() { |  | ||||||
|         super("hotzone"); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |  | ||||||
|                           AbstractGameObject target) { |  | ||||||
| 
 |  | ||||||
|         StringBuilder data = new StringBuilder(); |  | ||||||
|         String outString; |  | ||||||
| 
 |  | ||||||
|         for (String s : words) { |  | ||||||
|             data.append(s); |  | ||||||
|             data.append(' '); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         String input = data.toString().trim(); |  | ||||||
| 
 |  | ||||||
|         if (input.length() == 0) { |  | ||||||
|             outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |  | ||||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, outString); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (input.equalsIgnoreCase("random")) { |  | ||||||
|             ZoneManager.generateAndSetRandomHotzone(); |  | ||||||
|             outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |  | ||||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, outString); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (input.equalsIgnoreCase("reset")) { |  | ||||||
|             ZoneManager.resetHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected String _getHelpString() { |  | ||||||
|         return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected String _getUsageString() { |  | ||||||
|         return "'./hotzone [random]"; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| } |  | ||||||
| @ -0,0 +1,75 @@ | |||||||
|  | // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||||
|  | // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||||
|  | // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||||
|  | // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||||
|  | // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||||
|  | //      Magicbane Emulator Project © 2013 - 2022
 | ||||||
|  | //                www.magicbane.com
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | package engine.devcmd.cmds; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.Enum.BuildingGroup; | ||||||
|  | import engine.Enum.GameObjectType; | ||||||
|  | import engine.Enum.TargetColor; | ||||||
|  | import engine.devcmd.AbstractDevCmd; | ||||||
|  | import engine.gameManager.BuildingManager; | ||||||
|  | import engine.gameManager.PowersManager; | ||||||
|  | import engine.gameManager.SessionManager; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.EffectsBase; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import engine.util.StringUtils; | ||||||
|  | 
 | ||||||
|  | import java.text.DecimalFormat; | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.concurrent.ConcurrentHashMap; | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | /** | ||||||
|  |  * @author | ||||||
|  |  */ | ||||||
|  | public class PrintEffectsCmd extends AbstractDevCmd { | ||||||
|  | 
 | ||||||
|  |     public PrintEffectsCmd() { | ||||||
|  |         super("printeffects"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||||
|  |                           AbstractGameObject target) { | ||||||
|  | 
 | ||||||
|  |         if(!target.getObjectType().equals(GameObjectType.PlayerCharacter)) { | ||||||
|  |             throwbackInfo(pc, "Target Must PlayerCharacter"); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         String newline = "\r\n "; | ||||||
|  |         String output = "Effects for Player:" + newline; | ||||||
|  | 
 | ||||||
|  |         AbstractCharacter absTar = (AbstractCharacter) target; | ||||||
|  | 
 | ||||||
|  |         for(String key : absTar.effects.keySet()){ | ||||||
|  |             Effect eff = absTar.effects.get(key); | ||||||
|  |             if(eff.getJobContainer() != null) { | ||||||
|  |                 output += "[" + key + "] " + eff.getName() + " (" + eff.getTrains() + ") " + eff.getJobContainer().timeToExecutionLeft() * 0.001f + newline; | ||||||
|  |             }else{ | ||||||
|  |                 output += eff.getName() + " (" + eff.getTrains() + ") " + "PERMANENT" + newline; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         throwbackInfo(pc, output); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getHelpString() { | ||||||
|  |         return "Gets information on an Object."; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getUsageString() { | ||||||
|  |         return "' /info targetID'"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -0,0 +1,168 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.exception.MsgSendException; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.*; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class ArenaManager { | ||||||
|  |     private static final List<Arena> activeArenas = new ArrayList<>(); | ||||||
|  |     public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); | ||||||
|  |     public static Long pulseDelay = 180000L; | ||||||
|  |     public static Long lastExecution = 0L; | ||||||
|  | 
 | ||||||
|  |     public static void pulseArenas() { | ||||||
|  |         if(lastExecution == 0L){ | ||||||
|  |             lastExecution = System.currentTimeMillis(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(activeArenas.isEmpty() && playerQueue.isEmpty()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         Iterator<Arena> iterator = activeArenas.iterator(); | ||||||
|  | 
 | ||||||
|  |         while (iterator.hasNext()) { | ||||||
|  |             Arena arena = iterator.next(); | ||||||
|  |             if (arena.checkToComplete()) { | ||||||
|  |                 iterator.remove(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(lastExecution + pulseDelay > System.currentTimeMillis()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         lastExecution = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |         while (playerQueue.size() > 1) { | ||||||
|  |             createArena(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void joinQueue(PlayerCharacter player) { | ||||||
|  |         if (!playerQueue.contains(player)) { | ||||||
|  |             playerQueue.add(player); | ||||||
|  |         } | ||||||
|  |         for(PlayerCharacter pc : playerQueue){ | ||||||
|  |             if(pc.equals(player)) | ||||||
|  |                 continue; | ||||||
|  |             ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void leaveQueue(PlayerCharacter player) { | ||||||
|  |         playerQueue.remove(player); | ||||||
|  |         for(PlayerCharacter pc : playerQueue){ | ||||||
|  |             if(pc.equals(player)) | ||||||
|  |                 continue; | ||||||
|  |             ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     private static void createArena() { | ||||||
|  |         if (playerQueue.size() > 1) { | ||||||
|  | 
 | ||||||
|  |             Collections.shuffle(playerQueue); | ||||||
|  |             Arena newArena = new Arena(); | ||||||
|  | 
 | ||||||
|  |             //set starting time
 | ||||||
|  |             newArena.startTime = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |             //decide an arena location
 | ||||||
|  |             newArena.loc = selectRandomArenaLocation(); | ||||||
|  | 
 | ||||||
|  |             // Assign players to the arena
 | ||||||
|  |             newArena.player1 = playerQueue.remove(0); | ||||||
|  |             newArena.player2 = playerQueue.remove(0); | ||||||
|  | 
 | ||||||
|  |             // Teleport players to the arena location
 | ||||||
|  |             Zone sdr = ZoneManager.getZoneByUUID(656); | ||||||
|  |             MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||||
|  |             MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||||
|  | 
 | ||||||
|  |             // Add the new arena to the active arenas list
 | ||||||
|  |             activeArenas.add(newArena); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ | ||||||
|  |         if (winner != null && loser != null) { | ||||||
|  |             Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", | ||||||
|  |                     arena.player1.getName(), arena.player2.getName(), winner.getName()); | ||||||
|  |         } else { | ||||||
|  |             Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", | ||||||
|  |                     arena.player1.getName(), arena.player2.getName()); | ||||||
|  |         } | ||||||
|  |         // Teleport players to the arena location
 | ||||||
|  |         Zone sdr = ZoneManager.getZoneByUUID(656); | ||||||
|  |         MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||||
|  |         MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         activeArenas.remove(arena); | ||||||
|  | 
 | ||||||
|  |         if(winner != null){ | ||||||
|  |             ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); | ||||||
|  |             //handle prize distribution
 | ||||||
|  |             //ItemBase specialLoot = ItemBase.getItemBase(866);
 | ||||||
|  |             //Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
 | ||||||
|  |             //promoted.setNumOfItems(21235);
 | ||||||
|  |             //promoted.setName("Special Banker(21235)");
 | ||||||
|  |             //DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
 | ||||||
|  |             //winner.getCharItemManager().addItemToInventory(promoted);
 | ||||||
|  |             //winner.getCharItemManager().updateInventory();
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static Vector3fImmutable selectRandomArenaLocation() { | ||||||
|  |         boolean locSet = false; | ||||||
|  |         Vector3fImmutable loc = Vector3fImmutable.ZERO; | ||||||
|  | 
 | ||||||
|  |         while (!locSet) { | ||||||
|  |             try { | ||||||
|  |                 float x = ThreadLocalRandom.current().nextInt(114300, 123600); | ||||||
|  |                 float z = ThreadLocalRandom.current().nextInt(82675, 91700); | ||||||
|  |                 float y = 0; // Y coordinate is always 0
 | ||||||
|  | 
 | ||||||
|  |                 loc = new Vector3fImmutable(x, y, z * -1); | ||||||
|  |                 HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); | ||||||
|  |                 if(inRange.isEmpty() && !isUnderWater(loc)) | ||||||
|  |                     locSet = true; | ||||||
|  |                 //}
 | ||||||
|  |             }catch(Exception e){ | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return loc; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static boolean isUnderWater(Vector3fImmutable loc) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             Zone zone = ZoneManager.findSmallestZone(loc); | ||||||
|  | 
 | ||||||
|  |             if (zone.getSeaLevel() != 0) { | ||||||
|  | 
 | ||||||
|  |                 float localAltitude = loc.y; | ||||||
|  |                 if (localAltitude < zone.getSeaLevel()) | ||||||
|  |                     return true; | ||||||
|  |             } else { | ||||||
|  |                 if (loc.y < 0) | ||||||
|  |                     return true; | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,289 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.mobileAI.MobAI; | ||||||
|  | import engine.mobileAI.utilities.CombatUtilities; | ||||||
|  | import engine.mobileAI.utilities.MovementUtilities; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.Arrays; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class HellgateManager { | ||||||
|  |     public static ArrayList<Mob> hellgate_mobs; | ||||||
|  |     public static ArrayList<Mob> hellgate_mini_bosses; | ||||||
|  |     public static Mob hellgate_boss; | ||||||
|  | 
 | ||||||
|  |     public static Long hellgate_time_completed = 0L; | ||||||
|  |     public static final int citadel_ruins_zone_id = 993; | ||||||
|  |     public static final int hell_portal_1_zone_id = 994; | ||||||
|  |     public static final int hell_portal_2_zone_id = 996; | ||||||
|  |     public static final int hell_portal_3_zone_id = 997; | ||||||
|  |     public static final int hell_portal_4_zone_id = 998; | ||||||
|  | 
 | ||||||
|  |     public static boolean initialized = false; | ||||||
|  | 
 | ||||||
|  |     public static final ArrayList<Integer> static_rune_ids_low = new ArrayList<>(Arrays.asList( | ||||||
|  |             250001, 250002, 250003, 250004, 250005, 250006, 250010, 250011, | ||||||
|  |             250012, 250013, 250014, 250015, 250019, 250020, 250021, 250022, | ||||||
|  |             250023, 250024, 250028, 250029, 250030, 250031, 250032, 250033, | ||||||
|  |             250037, 250038, 250039, 250040, 250041, 250042 | ||||||
|  |     )); | ||||||
|  | 
 | ||||||
|  |     public static final ArrayList<Integer> static_rune_ids_mid = new ArrayList<>(Arrays.asList( | ||||||
|  |             250006, 250007, 250008, | ||||||
|  |             250015, 250016, 250017, | ||||||
|  |             250024, 250025, 250026, | ||||||
|  |             250033, 250034, 250035, | ||||||
|  |             250042, 250043, 250044 | ||||||
|  |     )); | ||||||
|  | 
 | ||||||
|  |     public static final ArrayList<Integer> static_rune_ids_high = new ArrayList<>(Arrays.asList( | ||||||
|  |             250007, 250008, | ||||||
|  |             250016, 250017, | ||||||
|  |             250025, 250026, | ||||||
|  |             250034, 250035, | ||||||
|  |             250043, 250044 | ||||||
|  |     )); | ||||||
|  |     public static void confiureHellgate(){ | ||||||
|  |         compile_mob_list(); | ||||||
|  |     } | ||||||
|  |     public static void pulseHellgates(){ | ||||||
|  |         if(!initialized){ | ||||||
|  |             confiureHellgate(); | ||||||
|  |             if(hellgate_boss != null) | ||||||
|  |                 initialized = true; | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(hellgate_mobs == null) { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         if(hellgate_mini_bosses == null) { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         if(hellgate_boss == null){ | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(!hellgate_boss.isAlive() && hellgate_time_completed == 0L) | ||||||
|  |             hellgate_time_completed = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |         if(hellgate_time_completed != 0L && System.currentTimeMillis() > hellgate_time_completed + MBServerStatics.THIRTY_MINUTES){ | ||||||
|  |             ResetHellgate(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void compile_mob_list(){ | ||||||
|  |         if(hellgate_mobs == null) { | ||||||
|  |             hellgate_mobs =new ArrayList<>(); | ||||||
|  |         } | ||||||
|  |         if(hellgate_mini_bosses == null) { | ||||||
|  |             hellgate_mini_bosses =new ArrayList<>(); | ||||||
|  |         } | ||||||
|  |         Zone hellgate_zone = ZoneManager.getZoneByUUID(citadel_ruins_zone_id); | ||||||
|  |         if(hellgate_zone == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         for(Mob mob : hellgate_zone.zoneMobSet){ | ||||||
|  |             switch(mob.getMobBaseID()){ | ||||||
|  |                 case 14163: // basic saetor warrior
 | ||||||
|  |                     mob.getCharItemManager().clearInventory(); | ||||||
|  |                     SpecialLootHandler(mob,false,false); | ||||||
|  |                     mob.setResists(new Resists("Elite")); | ||||||
|  |                     mob.healthMax = 8500; | ||||||
|  |                     mob.setHealth(mob.healthMax); | ||||||
|  |                     hellgate_mobs.add(mob); | ||||||
|  |                     break; | ||||||
|  |                 case 12770: // minotaur mini boss
 | ||||||
|  |                     mob.getCharItemManager().clearInventory(); | ||||||
|  |                     SpecialLootHandler(mob,true,false); | ||||||
|  |                     mob.setResists(new Resists("Elite")); | ||||||
|  |                     mob.healthMax = 12500; | ||||||
|  |                     mob.setHealth(mob.healthMax); | ||||||
|  |                     hellgate_mini_bosses.add(mob); | ||||||
|  |                     break; | ||||||
|  |                 case 14180: // mordoth, son of morlock
 | ||||||
|  |                     mob.getCharItemManager().clearInventory(); | ||||||
|  |                     SpecialLootHandler(mob,false,true); | ||||||
|  |                     mob.setResists(new Resists("Elite")); | ||||||
|  |                     mob.healthMax = mob.mobBase.getHealthMax(); | ||||||
|  |                     mob.setHealth(mob.healthMax); | ||||||
|  |                     hellgate_boss = mob; | ||||||
|  |                     break; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void ResetHellgate(){ | ||||||
|  |         hellgate_time_completed = 0L; | ||||||
|  |         for(Mob mob : hellgate_mobs){ | ||||||
|  |             if(!mob.isAlive()){ | ||||||
|  |                 if(!mob.despawned){ | ||||||
|  |                     mob.despawn(); | ||||||
|  |                 } | ||||||
|  |                 mob.respawn(); | ||||||
|  |             } | ||||||
|  |             mob.setHealth(mob.healthMax); | ||||||
|  |             SpecialLootHandler(mob,false,false); | ||||||
|  |         } | ||||||
|  |         for(Mob mob : hellgate_mini_bosses){ | ||||||
|  |             if(!mob.isAlive()){ | ||||||
|  |                 if(!mob.despawned){ | ||||||
|  |                     mob.despawn(); | ||||||
|  |                 } | ||||||
|  |                 mob.respawn(); | ||||||
|  |             } | ||||||
|  |             mob.setHealth(mob.healthMax); | ||||||
|  |             SpecialLootHandler(mob,true,false); | ||||||
|  |         } | ||||||
|  |         if(!hellgate_boss.isAlive()){ | ||||||
|  |             if(!hellgate_boss.despawned){ | ||||||
|  |                 hellgate_boss.despawn(); | ||||||
|  |             } | ||||||
|  |             hellgate_boss.respawn(); | ||||||
|  |         } | ||||||
|  |         hellgate_boss.setHealth(hellgate_boss.healthMax); | ||||||
|  |         SpecialLootHandler(hellgate_boss,false,true); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void SpecialMobAIHandler(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         if(mob.playerAgroMap.isEmpty()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(!mob.isAlive()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget == null) | ||||||
|  |             MobAI.NewAggroMechanic(mob); | ||||||
|  | 
 | ||||||
|  |         if(MovementUtilities.canMove(mob) &&  mob.combatTarget != null && !CombatUtilities.inRangeToAttack(mob,mob.combatTarget)) | ||||||
|  |             MobAI.chaseTarget(mob); | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget != null) | ||||||
|  |             MobAI.CheckForAttack(mob); | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget == null && mob.loc.distanceSquared(mob.bindLoc) > 1024) {//32 units
 | ||||||
|  |             mob.teleport(mob.bindLoc); | ||||||
|  |             mob.setCombatTarget(null); | ||||||
|  |             MovementUtilities.aiMove(mob,mob.bindLoc,true); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void SpecialLootHandler(Mob mob, Boolean commander, Boolean epic){ | ||||||
|  |         mob.getCharItemManager().clearInventory(); | ||||||
|  |         int contractRoll = ThreadLocalRandom.current().nextInt(1,101); | ||||||
|  |         if(contractRoll <= 25){ | ||||||
|  |             //generate random contract
 | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         int runeRoll = ThreadLocalRandom.current().nextInt(1,101); | ||||||
|  |         ItemBase runeBase = null; | ||||||
|  |         int roll; | ||||||
|  |         int itemId; | ||||||
|  |         if(runeRoll <= 60 && !commander && !epic) { | ||||||
|  |             //generate random rune (standard 5-30)
 | ||||||
|  |             roll = ThreadLocalRandom.current().nextInt(static_rune_ids_low.size() + 1); | ||||||
|  |             itemId = static_rune_ids_low.get(0); | ||||||
|  |             try { | ||||||
|  |                 itemId = static_rune_ids_low.get(roll); | ||||||
|  |             } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |             runeBase = ItemBase.getItemBase(itemId); | ||||||
|  |             if (runeBase != null) { | ||||||
|  |                 MobLoot rune = new MobLoot(mob, runeBase, true); | ||||||
|  | 
 | ||||||
|  |                 if (rune != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         if(runeRoll <= 50 && commander) { | ||||||
|  |             //generate random rune (30-40)
 | ||||||
|  |             roll = ThreadLocalRandom.current().nextInt(static_rune_ids_mid.size() + 1); | ||||||
|  |             itemId = static_rune_ids_mid.get(0); | ||||||
|  |             try { | ||||||
|  |                 itemId = static_rune_ids_mid.get(roll); | ||||||
|  |             } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |             runeBase = ItemBase.getItemBase(itemId); | ||||||
|  |             if (runeBase != null) { | ||||||
|  |                 MobLoot rune = new MobLoot(mob, runeBase, true); | ||||||
|  | 
 | ||||||
|  |                 if (rune != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(runeRoll <= 80 && epic) { | ||||||
|  |             //generate random rune (35-40)
 | ||||||
|  |             roll = ThreadLocalRandom.current().nextInt(static_rune_ids_high.size() + 1); | ||||||
|  |             itemId = static_rune_ids_high.get(0); | ||||||
|  |             try { | ||||||
|  |                 itemId = static_rune_ids_high.get(roll); | ||||||
|  |             } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |             runeBase = ItemBase.getItemBase(itemId); | ||||||
|  |             if (runeBase != null) { | ||||||
|  |                 MobLoot rune = new MobLoot(mob, runeBase, true); | ||||||
|  | 
 | ||||||
|  |                 if (rune != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(commander || epic) { | ||||||
|  |             //handle special case for racial guards
 | ||||||
|  | 
 | ||||||
|  |             roll = ThreadLocalRandom.current().nextInt(LootManager.racial_guard_uuids.size() + 1); | ||||||
|  |             itemId = LootManager.racial_guard_uuids.get(0); | ||||||
|  |             try { | ||||||
|  |                 itemId = LootManager.racial_guard_uuids.get(roll); | ||||||
|  |             } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |             runeBase = ItemBase.getItemBase(itemId); | ||||||
|  |             if (runeBase != null) { | ||||||
|  |                 MobLoot rune = new MobLoot(mob, runeBase, true); | ||||||
|  | 
 | ||||||
|  |                 if (rune != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(epic){ | ||||||
|  |             //handle glass chance for epic
 | ||||||
|  |             int glassRoll = ThreadLocalRandom.current().nextInt(1,101); | ||||||
|  |             if(glassRoll < 5){ | ||||||
|  |                 int glassID = LootManager.rollRandomItem(126); | ||||||
|  |                 ItemBase glassItem = ItemBase.getItemBase(glassID); | ||||||
|  |                 if (glassItem != null) { | ||||||
|  |                     MobLoot glass = new MobLoot(mob, glassItem, true); | ||||||
|  | 
 | ||||||
|  |                     if (glass != null) | ||||||
|  |                         mob.getCharItemManager().addItemToInventory(glass); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //handle gold drops
 | ||||||
|  |         int goldDrop; | ||||||
|  |         if(!commander && !epic){ | ||||||
|  |             goldDrop = ThreadLocalRandom.current().nextInt(25000); | ||||||
|  |             mob.getCharItemManager().addGoldToInventory(goldDrop,false); | ||||||
|  |         } | ||||||
|  |         if(commander){ | ||||||
|  |             goldDrop = ThreadLocalRandom.current().nextInt(100000,250000); | ||||||
|  |             mob.getCharItemManager().addGoldToInventory(goldDrop,false); | ||||||
|  |         } | ||||||
|  |         if(epic){ | ||||||
|  |             goldDrop = ThreadLocalRandom.current().nextInt(2500000,5000000); | ||||||
|  |             mob.getCharItemManager().addGoldToInventory(goldDrop,false); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,238 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.net.Dispatch; | ||||||
|  | import engine.net.DispatchMessage; | ||||||
|  | import engine.net.client.msg.HotzoneChangeMsg; | ||||||
|  | import engine.net.client.msg.chat.ChatSystemMsg; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.HashSet; | ||||||
|  | import java.util.Random; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class HotzoneManager { | ||||||
|  |     public static Long lastPulseTime = 0L; | ||||||
|  |     public static HashMap<Guild, ArrayList<PlayerCharacter>> playersPresent; | ||||||
|  |     public static Mob hotzoneMob = null; | ||||||
|  |     public static boolean three_quarter_health = false; | ||||||
|  |     public static boolean half_health = false; | ||||||
|  |     public static boolean quarter_health = false; | ||||||
|  |     public static void SelectRandomHotzone(){ | ||||||
|  |         if(hotzoneMob != null){ | ||||||
|  |             hotzoneMob.killCharacter("Hotzone Over"); | ||||||
|  |             hotzoneMob.despawn(); | ||||||
|  |             hotzoneMob.spawnTime = 1000000000; | ||||||
|  |             DbManager.MobQueries.DELETE_MOB( hotzoneMob); | ||||||
|  |         } | ||||||
|  |         Random random = new Random(); | ||||||
|  |         Zone newHotzone = null; | ||||||
|  |         while (newHotzone == null || newHotzone.getObjectUUID() == 931 || newHotzone.getObjectUUID() == 913) | ||||||
|  |             newHotzone = (Zone) ZoneManager.macroZones.toArray()[random.nextInt(ZoneManager.macroZones.size())]; | ||||||
|  |         ZoneManager.setHotZone(newHotzone); | ||||||
|  |         ZoneManager.hotZone = newHotzone; | ||||||
|  |         int R8UUId = 0; | ||||||
|  |         switch(random.nextInt(5)) { | ||||||
|  |             case 1: | ||||||
|  |                 R8UUId = 14152; | ||||||
|  |                 break; | ||||||
|  |             case 2: | ||||||
|  |                 R8UUId = 14179; | ||||||
|  |                 break; | ||||||
|  |             case 3: | ||||||
|  |                 R8UUId = 14180; | ||||||
|  |                 break; | ||||||
|  |             case 4: | ||||||
|  |                 R8UUId = 14220; | ||||||
|  |                 break; | ||||||
|  |             default: | ||||||
|  |                 R8UUId = 14319; | ||||||
|  |                 break; | ||||||
|  |         } | ||||||
|  |         Mob created = Mob.createMob(R8UUId,newHotzone.getLoc(), Guild.getErrantGuild(),true,newHotzone,null,0,"",85); | ||||||
|  |         if(created == null){ | ||||||
|  |             Logger.error("Failed To Generate Hotzone R8 Mob"); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         ChatSystemMsg chatMsg = new ChatSystemMsg(null, created.getFirstName() + " has spawned in " + newHotzone.getName() + ". Glory and riches await adventurers who dare defeat it!"); | ||||||
|  |         chatMsg.setMessageType(10); | ||||||
|  |         chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||||
|  |         DispatchMessage.dispatchMsgToAll(chatMsg); | ||||||
|  | 
 | ||||||
|  |         created.bindLoc = newHotzone.getLoc(); | ||||||
|  |         created.runAfterLoad(); | ||||||
|  |         WorldGrid.addObject(created,created.bindLoc.x,created.bindLoc.z); | ||||||
|  |         created.teleport(created.bindLoc); | ||||||
|  |         created.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |         hotzoneMob = created; | ||||||
|  |         created.setHealth(100000); | ||||||
|  |         created.setResists(new Resists("Dropper")); | ||||||
|  |         GenerateHotzoneEpicLoot(created); | ||||||
|  |         ZoneManager.hotZone = newHotzone; | ||||||
|  | 
 | ||||||
|  |         for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { | ||||||
|  |             HotzoneChangeMsg hcm = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); | ||||||
|  |             Dispatch dispatch = Dispatch.borrow(player, hcm); | ||||||
|  |             DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | ||||||
|  |         } | ||||||
|  |         three_quarter_health = false; | ||||||
|  |         half_health = false; | ||||||
|  |         quarter_health = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void GenerateHotzoneEpicLoot(Mob mob) { | ||||||
|  |         mob.getCharItemManager().clearInventory(); | ||||||
|  |         Random random = new Random(); | ||||||
|  |         int roll; | ||||||
|  |         int itemId; | ||||||
|  |         //wrapped rune:
 | ||||||
|  |         ItemBase runeBase = ItemBase.getItemBase(971070); | ||||||
|  |         if (runeBase != null) { | ||||||
|  |             MobLoot rune = new MobLoot(mob, runeBase, true); | ||||||
|  | 
 | ||||||
|  |             if (rune != null) | ||||||
|  |                 mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         roll = ThreadLocalRandom.current().nextInt(1, 101); | ||||||
|  |         if (roll >= 95) { | ||||||
|  |             //glass
 | ||||||
|  |             int glassID = LootManager.rollRandomItem(126); | ||||||
|  |             ItemBase glassItem = ItemBase.getItemBase(glassID); | ||||||
|  |             if (glassItem != null) { | ||||||
|  |                 MobLoot glass = new MobLoot(mob, glassItem, true); | ||||||
|  | 
 | ||||||
|  |                 if (glass != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(glass); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         roll = ThreadLocalRandom.current().nextInt(1, 101); | ||||||
|  |         if (roll >= 95) { | ||||||
|  |             //r8 banescroll
 | ||||||
|  |             int baneID = 910018; | ||||||
|  |             ItemBase baneItem = ItemBase.getItemBase(baneID); | ||||||
|  |             if (baneItem != null) { | ||||||
|  |                 MobLoot bane = new MobLoot(mob, baneItem, true); | ||||||
|  | 
 | ||||||
|  |                 if (bane != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(bane); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         roll = ThreadLocalRandom.current().nextInt(1, 101); | ||||||
|  |         if (roll >= 95) { | ||||||
|  |             //guard captain
 | ||||||
|  |             roll = ThreadLocalRandom.current().nextInt(LootManager.racial_guard_uuids.size() + 1); | ||||||
|  |             itemId = LootManager.racial_guard_uuids.get(0); | ||||||
|  |             try { | ||||||
|  |                 itemId = LootManager.racial_guard_uuids.get(roll); | ||||||
|  |             } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |             runeBase = ItemBase.getItemBase(itemId); | ||||||
|  |             if (runeBase != null) { | ||||||
|  |                 MobLoot rune = new MobLoot(mob, runeBase, true); | ||||||
|  | 
 | ||||||
|  |                 if (rune != null) | ||||||
|  |                     mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void ClearHotzone(){ | ||||||
|  |         ZoneManager.hotZone = null; | ||||||
|  |         for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { | ||||||
|  |             HotzoneChangeMsg hcm = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), 0); | ||||||
|  |             Dispatch dispatch = Dispatch.borrow(player, hcm); | ||||||
|  |             DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void pulse(){ | ||||||
|  |         if(HotzoneManager.playersPresent == null) | ||||||
|  |             HotzoneManager.playersPresent = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |         if(ZoneManager.hotZone == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(lastPulseTime + 5000L > System.currentTimeMillis()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         lastPulseTime = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |         //handle world announcements for HZ boss
 | ||||||
|  |         if(hotzoneMob != null){ | ||||||
|  |             float health = hotzoneMob.getHealth(); | ||||||
|  |             if(health < 75000 && health > 50000 && !three_quarter_health){ | ||||||
|  |                 //mob at 50%-75% health
 | ||||||
|  |                 three_quarter_health = true; | ||||||
|  |                 String name = hotzoneMob.getName(); | ||||||
|  |                 ChatSystemMsg chatMsg = new ChatSystemMsg(null, name + " In The Hotzone Is At 75% Health"); | ||||||
|  |                 chatMsg.setMessageType(10); | ||||||
|  |                 chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||||
|  |                 DispatchMessage.dispatchMsgToAll(chatMsg); | ||||||
|  |             }else if(health < 50000 && health > 25000 && !half_health){ | ||||||
|  |                 //mob ta 25%-50% health
 | ||||||
|  |                 half_health = true; | ||||||
|  |                 String name = hotzoneMob.getName(); | ||||||
|  |                 ChatSystemMsg chatMsg = new ChatSystemMsg(null, name + " In The Hotzone Is At 50% Health"); | ||||||
|  |                 chatMsg.setMessageType(10); | ||||||
|  |                 chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||||
|  |                 DispatchMessage.dispatchMsgToAll(chatMsg); | ||||||
|  |             }else if(health < 25000 && !quarter_health){ | ||||||
|  |                 //mob under 25% health
 | ||||||
|  |                 quarter_health = true; | ||||||
|  |                 String name = hotzoneMob.getName(); | ||||||
|  |                 ChatSystemMsg chatMsg = new ChatSystemMsg(null, name + " In The Hotzone Is At 25% Health"); | ||||||
|  |                 chatMsg.setMessageType(10); | ||||||
|  |                 chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||||
|  |                 DispatchMessage.dispatchMsgToAll(chatMsg); | ||||||
|  |             }else if (health > 75000){ | ||||||
|  |                 //mob at 75% - 100% health
 | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(ZoneManager.hotZone.getLoc(),ZoneManager.hotZone.getBounds().getHalfExtents().x * 2, MBServerStatics.MASK_PLAYER); | ||||||
|  | 
 | ||||||
|  |         //clear out old players who aren't here anymore
 | ||||||
|  |         for(Guild nation : HotzoneManager.playersPresent.keySet()){ | ||||||
|  |             for(PlayerCharacter pc : HotzoneManager.playersPresent.get(nation)){ | ||||||
|  |                 if (!inRange.contains(pc)) { | ||||||
|  |                     HotzoneManager.playersPresent.get(nation).remove(pc); | ||||||
|  |                     if(HotzoneManager.playersPresent.get(nation).size() < 1){ | ||||||
|  |                         HotzoneManager.playersPresent.remove(nation); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //check status of current players/nation in vicinity
 | ||||||
|  |         for(AbstractWorldObject awo : inRange){ | ||||||
|  |             PlayerCharacter pc = (PlayerCharacter)awo; | ||||||
|  |             Guild nation = pc.guild.getNation(); | ||||||
|  |             if(HotzoneManager.playersPresent.containsKey(nation)){ | ||||||
|  |                 //nation already here, add to list
 | ||||||
|  |                 if(HotzoneManager.playersPresent.get(nation).size() >= 5 && !HotzoneManager.playersPresent.get(nation).contains(pc)){ | ||||||
|  |                     //more than 5, boot player out
 | ||||||
|  |                     MovementManager.translocate(pc, Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f),Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc())); | ||||||
|  |                 } | ||||||
|  |                 if(!HotzoneManager.playersPresent.get(nation).contains(pc)){ | ||||||
|  |                     //less than 5, allow player in
 | ||||||
|  |                     HotzoneManager.playersPresent.get(nation).add(pc); | ||||||
|  |                 } | ||||||
|  |             }else{ | ||||||
|  |                 ArrayList<PlayerCharacter> newList = new ArrayList<>(); | ||||||
|  |                 newList.add(pc); | ||||||
|  |                 HotzoneManager.playersPresent.put(nation,newList); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,130 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.Guild; | ||||||
|  | import engine.objects.Mine; | ||||||
|  | import engine.objects.PlayerCharacter; | ||||||
|  | import engine.objects.Regions; | ||||||
|  | 
 | ||||||
|  | import java.util.*; | ||||||
|  | 
 | ||||||
|  | public class LoreMineManager { | ||||||
|  | 
 | ||||||
|  |     //Saetor Allowed Charters:
 | ||||||
|  |     //BARBARIAN
 | ||||||
|  |     //MILITARY
 | ||||||
|  |     //RANGER
 | ||||||
|  |     //AMAZON
 | ||||||
|  |     //WIZARD
 | ||||||
|  |     //MERCENARY
 | ||||||
|  |     //THIEVES
 | ||||||
|  |     //SCOURGE
 | ||||||
|  |     //UNHOLY
 | ||||||
|  |     public static final Map<Enum.GuildType, List<String>> GUILD_RACES = new HashMap<>(); | ||||||
|  |     public static final Map<Enum.GuildType, List<String>> GUILD_CLASSES = new HashMap<>(); | ||||||
|  |     public static final Map<Enum.GuildType, Boolean> GUILD_GENDER_RESTRICTION = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |     static { | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Aelfborn", "Centaur", "Elf", "Half Giant", "Human")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Bard", "Channeler", "Crusader", "Nightstalker", "Prelate", "Priest", "Scout", "Sentinel")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.MILITARY, Arrays.asList("Centaur", "Half Giant", "Human", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.MILITARY, Arrays.asList("Bard", "Priest", "Scout", "Warlock", "Warrior", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.TEMPLE, Arrays.asList("Half Giant", "Human")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.TEMPLE, Arrays.asList("Assassin", "Bard", "Channeler", "Confessor", "Nightstalker", "Priest", "Scout", "Templar")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Aelfborn", "Half Giant", "Human", "Minotaur", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Barbarian", "Bard", "Doomsayer", "Fury", "Priest", "Scout", "Thief", "Warrior")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.RANGER, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Shade", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.RANGER, Arrays.asList("Bard", "Channeler", "Druid", "Priest", "Ranger", "Scout", "Warrior")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.AMAZON, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.AMAZON, Arrays.asList("Bard", "Druid", "Fury", "Huntress", "Priest", "Scout", "Warrior", "Wizard")); | ||||||
|  |         GUILD_GENDER_RESTRICTION.put(Enum.GuildType.AMAZON, true); // Female only
 | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.NOBLE, Arrays.asList("Aelfborn", "Half Giant", "Human")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.NOBLE, Arrays.asList("Assassin", "Bard", "Channeler", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.WIZARD, Arrays.asList("Aelfborn", "Elf", "Human", "Nephilim", "Shade", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.WIZARD, Arrays.asList("Assassin", "Bard", "Channeler", "Doomsayer", "Fury", "Necromancer", "Priest", "Warlock", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.MERCENARY, Arrays.asList("Aelfborn", "Aracoix", "Half Giant", "Human", "Shade", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.MERCENARY, Arrays.asList("Assassin", "Bard", "Priest", "Scout", "Thief", "Warlock", "Warrior")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.THIEVES, Arrays.asList("Aelfborn", "Aracoix", "Elf", "Human", "Irekei", "Nephilim", "Shade", "Vampire", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.THIEVES, Arrays.asList("Assassin", "Barbarian", "Bard", "Priest", "Scout", "Thief", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.DWARF, Arrays.asList("Dwarf")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.DWARF, Arrays.asList("Crusader", "Prelate", "Priest", "Sentinel", "Warrior")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Elf", "Minotaur")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Assassin", "Bard", "Channeler", "Druid", "Necromancer", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.VIRAKT, Arrays.asList("Irekei")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.VIRAKT, Arrays.asList("Assassin", "Bard", "Channeler", "Fury", "Huntress", "Nightstalker", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.SCOURGE, Arrays.asList("Aelfborn", "Human", "Minotaur", "Nephilim", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.SCOURGE, Arrays.asList("Bard", "Channeler", "Doomsayer", "Priest", "Scout", "Warrior", "Wizard")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.KHREE, Arrays.asList("Aracoix")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.KHREE, Arrays.asList("Assassin", "Barbarian", "Bard", "Huntress", "Priest", "Ranger", "Scout", "Thief", "Warlock", "Warrior")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.CENTAUR, Arrays.asList("Centaur")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.CENTAUR, Arrays.asList("Barbarian", "Crusader", "Druid", "Huntress", "Prelate", "Priest", "Ranger", "Sentinel", "Warrior")); | ||||||
|  | 
 | ||||||
|  |         GUILD_RACES.put(Enum.GuildType.UNHOLY, Arrays.asList("Human", "Shade", "Vampire", "Saetor")); | ||||||
|  |         GUILD_CLASSES.put(Enum.GuildType.UNHOLY, Arrays.asList("Assassin", "Channeler", "Necromancer", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard")); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void AuditPlayer(PlayerCharacter pc, Mine mine){ | ||||||
|  |         Guild nation = pc.guild.getNation(); | ||||||
|  | 
 | ||||||
|  |         if(mine.chosen_charters == null){ | ||||||
|  |             mine.chosen_charters = new HashMap<>(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         Enum.GuildType guildType; | ||||||
|  |         if (mine.chosen_charters.containsKey(nation)) { | ||||||
|  |             guildType = mine.chosen_charters.get(nation); | ||||||
|  |         }else{ | ||||||
|  |             guildType = Enum.GuildType.getGuildTypeFromInt(pc.guild.getCharter()); | ||||||
|  |             mine.chosen_charters.put(nation,guildType); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(!validForCharter(pc,guildType)){ | ||||||
|  |             //bounce out to SDR
 | ||||||
|  |             Vector3fImmutable bounceLoc = Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f); | ||||||
|  |             pc.setLoc(bounceLoc); | ||||||
|  |             MovementManager.translocate(pc, bounceLoc, Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc())); | ||||||
|  |             ChatManager.chatSystemInfo(pc, "You Failed To Meet Lore Requirements"); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static boolean validForCharter(PlayerCharacter pc, Enum.GuildType guildType) { | ||||||
|  |         if(pc.getPromotionClass() == null) | ||||||
|  |             return false; | ||||||
|  | 
 | ||||||
|  |         // Define the races and classes for each GuildType
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         // Get the allowed races and classes for this guildType
 | ||||||
|  |         List<String> allowedRaces = GUILD_RACES.getOrDefault(guildType, Collections.emptyList()); | ||||||
|  |         List<String> allowedClasses = GUILD_CLASSES.getOrDefault(guildType, Collections.emptyList()); | ||||||
|  | 
 | ||||||
|  |         // Validate player's race and class
 | ||||||
|  |         if (!allowedRaces.contains(pc.getRace().getName()) || !allowedClasses.contains(pc.getPromotionClass().getName())) { | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         // Gender restriction check for AMAZON
 | ||||||
|  |         if (guildType.equals(Enum.GuildType.AMAZON) && pc.isMale() && pc.getRaceID() != 1999) { | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -0,0 +1,277 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.*; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class SpecialLootHandler { | ||||||
|  |     public static final List<Integer> DWARVEN_contracts = Arrays.asList( | ||||||
|  |             35250, 35251, 35252, 35253, 35254, 35255, 35256, 35257, 35258, 35259, 35260, 35261, 35262, 35263 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> INVORRI_contracts = Arrays.asList( | ||||||
|  |             35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, 35062, 35063 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> SHADE_contracts = Arrays.asList( | ||||||
|  |             35400, 35401, 35402, 35403, 35404, 35405, 35406, 35407, 35408, 35409, 35410, 35411, 35412, 35413, | ||||||
|  |             35414, 35415, 35416, 35417, 35418, 35419, 35420, 35421, 35422, 35423, 35424, 35425, 35426, 35427 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> VAMPIRE_contracts = Arrays.asList( | ||||||
|  |             35545, 35546, 35547, 35548, 35549, 35550, 35551, 35552, 35553, 35554, 35555, 35556, 35557, 35558, | ||||||
|  |             35559, 35560, 35561, 35562, 35563, 35564, 35565, 35566, 35567, 35568, 35569, 35570 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> IREKEI_contracts = Arrays.asList( | ||||||
|  |             35100, 35101, 35102, 35103, 35104, 35105, 35106, 35107, 35108, 35109, 35110, 35111, 35112, 35113, | ||||||
|  |             35114, 35115, 35116, 35117, 35118, 35119, 35120, 35121, 35122, 35123, 35124, 35125, 35126, 35127 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> AMAZON_contracts = Arrays.asList( | ||||||
|  |             35200, 35201, 35202, 35203, 35204, 35205, 35206, 35207, 35208, 35209, 35210, 35211, 35212, 35213 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> GWENDANNEN_contracts = Arrays.asList( | ||||||
|  |             35350, 35351, 35352, 35353, 35354, 35355, 35356, 35357, 35358, 35359, 35360, 35361, 35362, 35363, | ||||||
|  |             35364, 35365, 35366, 35367, 35368, 35369, 35370, 35371, 35372, 35373, 35374, 35375, 35376, 35377 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> NEPHILIM_contracts = Arrays.asList( | ||||||
|  |             35500, 35501, 35502, 35503, 35504, 35505, 35506, 35507, 35508, 35509, 35510, 35511, 35512, 35513, | ||||||
|  |             35514, 35515, 35516, 35517, 35518, 35519, 35520, 35521, 35522, 35523, 35524, 35525 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> ELVEN_contracts = Arrays.asList( | ||||||
|  |             35000, 35001, 35002, 35003, 35004, 35005, 35006, 35007, 35008, 35009, 35010, 35011, 35012, 35013, | ||||||
|  |             35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> CENTAUR_contracts = Arrays.asList( | ||||||
|  |             35150, 35151, 35152, 35153, 35154, 35155, 35156, 35157, 35158, 35159, 35160, 35161, 35162, 35163, | ||||||
|  |             35164, 35165, 35166, 35167, 35168, 35169, 35170, 35171, 35172, 35173, 35174, 35175, 35176, 35177 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> LIZARDMAN_contracts = Arrays.asList( | ||||||
|  |             35300, 35301, 35302, 35303, 35304, 35305, 35306, 35307, 35308, 35309, 35310, 35311, 35312, 35313 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> GLASS_ITEMS = Arrays.asList( | ||||||
|  |             7000100, 7000110, 7000120, 7000130, 7000140, 7000150, 7000160, 7000170, 7000180, 7000190, | ||||||
|  |             7000200, 7000210, 7000220, 7000230, 7000240, 7000250, 7000270, 7000280 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> STAT_RUNES = Arrays.asList( | ||||||
|  |             250001, 250002, 250003, 250004, 250005, 250006, 250007, 250008, 250010, 250011, | ||||||
|  |             250012, 250013, 250014, 250015, 250016, 250017, 250019, 250020, 250021, 250022, | ||||||
|  |             250023, 250024, 250025, 250026, 250028, 250029, 250030, 250031, 250032, 250033, | ||||||
|  |             250034, 250035, 250037, 250038, 250039, 250040, 250041, 250042, 250043, 250044 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static final List<Integer> racial_guard = Arrays.asList( | ||||||
|  |             841,951,952,1050,1052,1180,1182,1250,1252,1350,1352,1450, | ||||||
|  |             1452,1500,1502,1525,1527,1550,1552,1575,1577,1600,1602,1650,1652,1700,980100, | ||||||
|  |             980102 | ||||||
|  |     ); | ||||||
|  | 
 | ||||||
|  |     public static void RollContract(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         Zone zone = getMacroZone(mob); | ||||||
|  |         if(zone == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         int contactId = 0; | ||||||
|  |         int roll = ThreadLocalRandom.current().nextInt(250); | ||||||
|  |         if(roll == 125){ | ||||||
|  |             contactId = getContractForZone(zone); | ||||||
|  |         } | ||||||
|  |         if(contactId == 0) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         ItemBase contractBase = ItemBase.getItemBase(contactId); | ||||||
|  |         if(contractBase == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.getCharItemManager() == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         MobLoot contract = new MobLoot(mob,contractBase,false); | ||||||
|  |         mob.getCharItemManager().addItemToInventory(contract); | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static Zone getMacroZone(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         Zone parentZone = mob.parentZone; | ||||||
|  |         if(parentZone == null) | ||||||
|  |             return null; | ||||||
|  | 
 | ||||||
|  |         while(!parentZone.isMacroZone() && !parentZone.equals(ZoneManager.getSeaFloor())){ | ||||||
|  |             parentZone = parentZone.getParent(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return parentZone; | ||||||
|  | 
 | ||||||
|  |         //for(Zone zone : ZoneManager.macroZones){
 | ||||||
|  |         //    HashSet<AbstractWorldObject> inZone = WorldGrid.getObjectsInRangePartial(zone.getLoc(),zone.getBounds().getHalfExtents().x * 2f, MBServerStatics.MASK_MOB);
 | ||||||
|  |         //    if(inZone.contains(mob)){
 | ||||||
|  |         //        return zone;
 | ||||||
|  |          //   }
 | ||||||
|  |         //}
 | ||||||
|  |         //return null;
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getContractForZone(Zone zone){ | ||||||
|  |         Random random = new Random(); | ||||||
|  |         switch (zone.getObjectUUID()) | ||||||
|  |         { | ||||||
|  |             case 178: | ||||||
|  |                 // Kralgaar Holm
 | ||||||
|  |                 return DWARVEN_contracts.get(random.nextInt(DWARVEN_contracts.size())); | ||||||
|  |             case 122: | ||||||
|  |                 // Aurrochs Skrae
 | ||||||
|  |                 return INVORRI_contracts.get(random.nextInt(INVORRI_contracts.size())); | ||||||
|  |             case 197: | ||||||
|  |                 // Ymur's Crown
 | ||||||
|  |                 return INVORRI_contracts.get(random.nextInt(INVORRI_contracts.size())); | ||||||
|  |             case 234: | ||||||
|  |                 // Ecklund Wilds
 | ||||||
|  |                 return INVORRI_contracts.get(random.nextInt(INVORRI_contracts.size())); | ||||||
|  |             case 313: | ||||||
|  |                 // Greensward Pyre
 | ||||||
|  |                 return SHADE_contracts.get(random.nextInt(SHADE_contracts.size())); | ||||||
|  |             case 331: | ||||||
|  |                 // The Doomplain
 | ||||||
|  |                 return VAMPIRE_contracts.get(random.nextInt(VAMPIRE_contracts.size())); | ||||||
|  |             case 353: | ||||||
|  |                 // Thollok Marsh
 | ||||||
|  |                 return LIZARDMAN_contracts.get(random.nextInt(LIZARDMAN_contracts.size())); | ||||||
|  |             case 371: | ||||||
|  |                 // The Black Bog
 | ||||||
|  |                 return LIZARDMAN_contracts.get(random.nextInt(LIZARDMAN_contracts.size())); | ||||||
|  |             case 388: | ||||||
|  |                 // Sevaath Mere
 | ||||||
|  |                 return LIZARDMAN_contracts.get(random.nextInt(LIZARDMAN_contracts.size())); | ||||||
|  |             case 418: | ||||||
|  |                 // Valkos Wilds
 | ||||||
|  |                 return GWENDANNEN_contracts.get(random.nextInt(GWENDANNEN_contracts.size())); | ||||||
|  |             case 437: | ||||||
|  |                 // Grimscairne
 | ||||||
|  |                 return SHADE_contracts.get(random.nextInt(SHADE_contracts.size())); | ||||||
|  |             case 475: | ||||||
|  |                 // Phaedra's Prize
 | ||||||
|  |                 return AMAZON_contracts.get(random.nextInt(AMAZON_contracts.size())); | ||||||
|  |             case 491: | ||||||
|  |                 // Holloch Forest
 | ||||||
|  |                 return GWENDANNEN_contracts.get(random.nextInt(GWENDANNEN_contracts.size())); | ||||||
|  |             case 508: | ||||||
|  |                 // Aeran Belendor
 | ||||||
|  |                 return ELVEN_contracts.get(random.nextInt(ELVEN_contracts.size())); | ||||||
|  |             case 532: | ||||||
|  |                 // Tainted Swamp
 | ||||||
|  |                 return NEPHILIM_contracts.get(random.nextInt(NEPHILIM_contracts.size())); | ||||||
|  |             case 550: | ||||||
|  |                 // Aerath Hellendroth
 | ||||||
|  |                 return ELVEN_contracts.get(random.nextInt(ELVEN_contracts.size())); | ||||||
|  |             case 569: | ||||||
|  |                 // Aedroch Highlands
 | ||||||
|  |                 return GWENDANNEN_contracts.get(random.nextInt(GWENDANNEN_contracts.size())); | ||||||
|  |             case 590: | ||||||
|  |                 // Fellgrim Forest
 | ||||||
|  |                 return GWENDANNEN_contracts.get(random.nextInt(GWENDANNEN_contracts.size())); | ||||||
|  |             case 616: | ||||||
|  |                 // Derros Plains
 | ||||||
|  |                 return CENTAUR_contracts.get(random.nextInt(CENTAUR_contracts.size())); | ||||||
|  |             case 632: | ||||||
|  |                 // Ashfell Plain
 | ||||||
|  |                 return SHADE_contracts.get(random.nextInt(SHADE_contracts.size())); | ||||||
|  |             case 717: | ||||||
|  |                 // Kharsoom
 | ||||||
|  |                 return IREKEI_contracts.get(random.nextInt(IREKEI_contracts.size())); | ||||||
|  |             case 737: | ||||||
|  |                 // Leth'khalivar Desert
 | ||||||
|  |                 return IREKEI_contracts.get(random.nextInt(IREKEI_contracts.size())); | ||||||
|  |             case 761: | ||||||
|  |                 // The Blood Sands
 | ||||||
|  |                 return IREKEI_contracts.get(random.nextInt(IREKEI_contracts.size())); | ||||||
|  |             case 785: | ||||||
|  |                 // Vale of Nar Addad
 | ||||||
|  |                 return IREKEI_contracts.get(random.nextInt(IREKEI_contracts.size())); | ||||||
|  |             case 824: | ||||||
|  |                 // Western Battleground
 | ||||||
|  |                 return NEPHILIM_contracts.get(random.nextInt(NEPHILIM_contracts.size())); | ||||||
|  |             case 842: | ||||||
|  |                 // Pandemonium
 | ||||||
|  |                 return NEPHILIM_contracts.get(random.nextInt(NEPHILIM_contracts.size())); | ||||||
|  |             case 951: | ||||||
|  |                 //Bone Marches
 | ||||||
|  |                 return VAMPIRE_contracts.get(random.nextInt(VAMPIRE_contracts.size())); | ||||||
|  |             case 952: | ||||||
|  |                 //plain of ashes
 | ||||||
|  |                 return VAMPIRE_contracts.get(random.nextInt(VAMPIRE_contracts.size())); | ||||||
|  |         } | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void RollGlass(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         int roll = ThreadLocalRandom.current().nextInt(10000); | ||||||
|  |         if(roll != 5000) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         Random random = new Random(); | ||||||
|  |         int glassId = GLASS_ITEMS.get(random.nextInt(GLASS_ITEMS.size())); | ||||||
|  |         ItemBase glassBase = ItemBase.getItemBase(glassId); | ||||||
|  |         if(glassBase == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.getCharItemManager() == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         MobLoot glass = new MobLoot(mob,glassBase,false); | ||||||
|  |         mob.getCharItemManager().addItemToInventory(glass); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void RollRune(Mob mob){ | ||||||
|  |         int runeID = 0; | ||||||
|  |         int roll = ThreadLocalRandom.current().nextInt(250); | ||||||
|  |         Random random = new Random(); | ||||||
|  |         if(roll == 125){ | ||||||
|  |             runeID = STAT_RUNES.get(random.nextInt(STAT_RUNES.size())); | ||||||
|  |         } | ||||||
|  |         if(runeID == 0) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         ItemBase runeBase = ItemBase.getItemBase(runeID); | ||||||
|  |         if(runeBase == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.getCharItemManager() == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         MobLoot rune = new MobLoot(mob,runeBase,false); | ||||||
|  |         mob.getCharItemManager().addItemToInventory(rune); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void RollRacialGuard(Mob mob){ | ||||||
|  |         int roll = ThreadLocalRandom.current().nextInt(5000); | ||||||
|  |         if(roll != 2500) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         Random random = new Random(); | ||||||
|  |         int guardId = racial_guard.get(random.nextInt(racial_guard.size())); | ||||||
|  |         ItemBase guardBase = ItemBase.getItemBase(guardId); | ||||||
|  |         if(guardBase == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.getCharItemManager() == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         MobLoot guard = new MobLoot(mob,guardBase,false); | ||||||
|  |         mob.getCharItemManager().addItemToInventory(guard); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,347 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.InterestManager; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class StrongholdManager { | ||||||
|  | 
 | ||||||
|  |     public static void processStrongholds() { | ||||||
|  |         ArrayList<Mine> mines = Mine.getMines(); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         //process strongholds selecting 3 randomly to become active
 | ||||||
|  |         int count = 0; | ||||||
|  |         while (count < 3) { | ||||||
|  |             int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; | ||||||
|  |             Mine mine = mines.get(random); | ||||||
|  |             if (mine != null) { | ||||||
|  |                 if (!mine.isActive && !mine.isStronghold) { | ||||||
|  |                     StartStronghold(mine); | ||||||
|  |                     count++; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void StartStronghold(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         //remove buildings
 | ||||||
|  |         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         mine.isStronghold = true; | ||||||
|  |         mine.strongholdMobs = new ArrayList<>(); | ||||||
|  |         mine.oldBuildings = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  |         for(Building building : mineZone.zoneBuildingSet){ | ||||||
|  |             mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); | ||||||
|  |             building.setMeshUUID(407650); | ||||||
|  |             building.setMeshScale(new Vector3f(0,0,0)); | ||||||
|  |             InterestManager.setObjectDirty(building); | ||||||
|  |             WorldGrid.updateObject(building); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //update tower to become stronghold mesh
 | ||||||
|  |         tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); | ||||||
|  |         tower.setMeshScale(new Vector3f(1,1,1)); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  | 
 | ||||||
|  |         //create elite mobs
 | ||||||
|  |         for(int i = 0; i < mine.capSize * 2; i++){ | ||||||
|  |             Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); | ||||||
|  |             MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); | ||||||
|  |             Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); | ||||||
|  |             if(guard != null){ | ||||||
|  |                 guard.parentZone = mine.getParentZone(); | ||||||
|  |                 guard.bindLoc = loc; | ||||||
|  |                 guard.setLoc(loc); | ||||||
|  |                 guard.StrongholdGuardian = true; | ||||||
|  |                 guard.equipmentSetID = getStrongholdMobEquipSetID(guard); | ||||||
|  |                 guard.runAfterLoad(); | ||||||
|  |                 guard.setLevel((short)65); | ||||||
|  |                 guard.setResists(new Resists("Elite")); | ||||||
|  |                 guard.spawnTime = 1000000000; | ||||||
|  |                 guard.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |                 mine.strongholdMobs.add(guard); | ||||||
|  |                 LootManager.GenerateStrongholdLoot(guard,false,false); | ||||||
|  |                 guard.healthMax  = 12500; | ||||||
|  |                 guard.setHealth(guard.healthMax); | ||||||
|  |                 guard.maxDamageHandOne = 1550; | ||||||
|  |                 guard.minDamageHandOne = 750; | ||||||
|  |                 guard.atrHandOne = 1800; | ||||||
|  |                 guard.defenseRating = 2200; | ||||||
|  |                 guard.setFirstName("Elite Guardian"); | ||||||
|  |                 InterestManager.setObjectDirty(guard); | ||||||
|  |                 WorldGrid.addObject(guard,loc.x,loc.z); | ||||||
|  |                 WorldGrid.updateObject(guard); | ||||||
|  |                 guard.stronghold = mine; | ||||||
|  |                 guard.mobPowers.clear(); | ||||||
|  |                 guard.mobPowers.put(429399948,20); // find weakness
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         //create stronghold commander
 | ||||||
|  |         Vector3fImmutable loc = tower.loc; | ||||||
|  |         MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); | ||||||
|  |         Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); | ||||||
|  |         if(commander != null){ | ||||||
|  |             commander.parentZone = mine.getParentZone(); | ||||||
|  |             commander.bindLoc = loc; | ||||||
|  |             commander.setLoc(loc); | ||||||
|  |             commander.StrongholdCommander = true; | ||||||
|  |             commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||||
|  |             commander.runAfterLoad(); | ||||||
|  |             commander.setLevel((short)75); | ||||||
|  |             commander.setResists(new Resists("Elite")); | ||||||
|  |             commander.spawnTime = 1000000000; | ||||||
|  |             commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |             commander.mobPowers.clear(); | ||||||
|  |             commander.mobPowers.put(429032838, 40); // gravechill
 | ||||||
|  |             commander.mobPowers.put(429757701,20); // magebolt
 | ||||||
|  |             commander.mobPowers.put(429121388,20); // blight
 | ||||||
|  |             commander.mobPowers.put(431566891,20); // lightning bolt
 | ||||||
|  |             commander.mobPowers.put(428716075,20); // fire bolt
 | ||||||
|  |             commander.mobPowers.put(429010987,20); // ice bolt
 | ||||||
|  |             mine.strongholdMobs.add(commander); | ||||||
|  |             LootManager.GenerateStrongholdLoot(commander,true, false); | ||||||
|  |             commander.healthMax = 50000; | ||||||
|  |             commander.setHealth(commander.healthMax); | ||||||
|  |             commander.maxDamageHandOne = 3500; | ||||||
|  |             commander.minDamageHandOne = 1500; | ||||||
|  |             commander.atrHandOne = 3500; | ||||||
|  |             commander.defenseRating = 3500; | ||||||
|  |             commander.setFirstName("Guardian Commander"); | ||||||
|  |             InterestManager.setObjectDirty(commander); | ||||||
|  |             WorldGrid.addObject(commander,loc.x,loc.z); | ||||||
|  |             WorldGrid.updateObject(commander); | ||||||
|  |             commander.stronghold = mine; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         mine.isActive = true; | ||||||
|  |         tower.setProtectionState(Enum.ProtectionState.PROTECTED); | ||||||
|  |         tower.getBounds().setRegions(tower); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  |         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||||
|  |         Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void EndStronghold(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         //restore the buildings
 | ||||||
|  |         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         mine.isStronghold = false; | ||||||
|  | 
 | ||||||
|  |         //get rid of the mobs
 | ||||||
|  |         for(Mob mob : mine.strongholdMobs) { | ||||||
|  |             mob.despawn(); | ||||||
|  |             mob.removeFromCache(); | ||||||
|  |             DbManager.MobQueries.DELETE_MOB(mob); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //restore the buildings
 | ||||||
|  |         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  |         for(Building building : mineZone.zoneBuildingSet){ | ||||||
|  |             if(mine.oldBuildings.containsKey(building.getObjectUUID())) { | ||||||
|  |                 building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); | ||||||
|  |                 building.setMeshScale(new Vector3f(1, 1, 1)); | ||||||
|  |                 InterestManager.setObjectDirty(building); | ||||||
|  |                 WorldGrid.updateObject(building); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //update tower to become Mine Tower again
 | ||||||
|  |         tower.setMeshUUID(1500100); | ||||||
|  | 
 | ||||||
|  |         mine.isActive = false; | ||||||
|  |         tower.setProtectionState(Enum.ProtectionState.NPC); | ||||||
|  |         tower.getBounds().setRegions(tower); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  |         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||||
|  |         Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdMeshID(Zone parent){ | ||||||
|  |         while(!parent.isMacroZone()){ | ||||||
|  |             parent = parent.getParent(); | ||||||
|  |             if(parent.getName().equalsIgnoreCase("seafloor")){ | ||||||
|  |                 return 0; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         switch(parent.getObjectUUID()){ | ||||||
|  |             case 197: | ||||||
|  |             case 234: | ||||||
|  |             case 178: | ||||||
|  |             case 122: | ||||||
|  |                 return 814000; //Frost Giant Hall (ICE)
 | ||||||
|  |             case 968: | ||||||
|  |             case 951: | ||||||
|  |             case 313: | ||||||
|  |             case 331: | ||||||
|  |                 return 5001500; // Lich Queens Keep (UNDEAD)
 | ||||||
|  |             case 785: | ||||||
|  |             case 761: | ||||||
|  |             case 717: | ||||||
|  |             case 737: | ||||||
|  |                 return 1306600; // Temple of the Dragon (DESERT)
 | ||||||
|  |             case 353: | ||||||
|  |             case 371: | ||||||
|  |             case 388: | ||||||
|  |             case 532: | ||||||
|  |                 return 564600; // Undead Lord's Keep (SWAMP)
 | ||||||
|  |             case 550: | ||||||
|  |             case 508: | ||||||
|  |             case 475: | ||||||
|  |             case 418: | ||||||
|  |                 return 1326600; // elven hall
 | ||||||
|  |             case 437: | ||||||
|  |             case 491: | ||||||
|  |             case 590: | ||||||
|  |             case 569: | ||||||
|  |                 return 602400; | ||||||
|  |             case 824: | ||||||
|  |             case 842: | ||||||
|  |             case 632: | ||||||
|  |                 return 1600000; // chaos temple
 | ||||||
|  |         } | ||||||
|  |         return 456100; // small stockade
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdGuardianID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253004; // Mountain Giant Raider Axe
 | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253008; // Vampire Spear Warrior
 | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253007; // Desert Orc Warrior
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253010; // Kolthoss Warrior
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253005; //elven warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253009; // templar missionary
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253006; // scourger
 | ||||||
|  |         } | ||||||
|  |         return 13434; // human sword and board warrior
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdEpicID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253023; // Mountain Giant Raider Axe
 | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253022; // Vampire Spear Warrior
 | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253021; // Desert Orc Warrior
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253018; // Kolthoss Warrior
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253019; //elven warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253024; // templar missionary
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253020; // scourger
 | ||||||
|  |         } | ||||||
|  |         return 13434; // human sword and board warrior
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdCommanderID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253017; | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253012; | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253016; // Desert Orc Xbow
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253011; // xbow kolthoss
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253013; //elven bow warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253015; // dune giant with xbow
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253014; // barbator
 | ||||||
|  |         } | ||||||
|  |         return 13433; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdMobEquipSetID(Mob mob) { | ||||||
|  |         if(mob.StrongholdGuardian){ | ||||||
|  |             return 6327; | ||||||
|  |         }else{ | ||||||
|  |             return 10790; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckToEndStronghold(Mine mine) { | ||||||
|  | 
 | ||||||
|  |         boolean stillAlive = false; | ||||||
|  |         for (Mob mob : mine.strongholdMobs) | ||||||
|  |             if (mob.isAlive()) | ||||||
|  |                 stillAlive = true; | ||||||
|  | 
 | ||||||
|  |         if (!stillAlive) { | ||||||
|  |             // Epic encounter
 | ||||||
|  | 
 | ||||||
|  |             Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |             if (tower == null) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  | 
 | ||||||
|  |             Vector3fImmutable loc = tower.loc; | ||||||
|  |             MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); | ||||||
|  |             Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); | ||||||
|  |             if (commander != null) { | ||||||
|  |                 commander.parentZone = mine.getParentZone(); | ||||||
|  |                 commander.bindLoc = loc; | ||||||
|  |                 commander.setLoc(loc); | ||||||
|  |                 commander.StrongholdEpic = true; | ||||||
|  |                 commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||||
|  |                 commander.runAfterLoad(); | ||||||
|  |                 commander.setLevel((short) 85); | ||||||
|  |                 commander.setResists(new Resists("Elite")); | ||||||
|  |                 commander.spawnTime = 1000000000; | ||||||
|  |                 commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |                 commander.mobPowers.clear(); | ||||||
|  |                 commander.mobPowers.put(429032838, 40); // gravechill
 | ||||||
|  |                 commander.mobPowers.put(429757701,40); // magebolt
 | ||||||
|  |                 commander.mobPowers.put(429121388,40); // blight
 | ||||||
|  |                 commander.mobPowers.put(431566891,40); // lightning bolt
 | ||||||
|  |                 commander.mobPowers.put(428716075,40); // fire bolt
 | ||||||
|  |                 commander.mobPowers.put(429010987,40); // ice bolt
 | ||||||
|  |                 mine.strongholdMobs.add(commander); | ||||||
|  |                 LootManager.GenerateStrongholdLoot(commander, true, true); | ||||||
|  |                 commander.healthMax = 250000; | ||||||
|  |                 commander.setHealth(commander.healthMax); | ||||||
|  |                 commander.maxDamageHandOne = 5000; | ||||||
|  |                 commander.minDamageHandOne = 2500; | ||||||
|  |                 commander.atrHandOne = 5000; | ||||||
|  |                 commander.defenseRating = 3500; | ||||||
|  |                 commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); | ||||||
|  |                 InterestManager.setObjectDirty(commander); | ||||||
|  |                 WorldGrid.addObject(commander,loc.x,loc.z); | ||||||
|  |                 WorldGrid.updateObject(commander); | ||||||
|  |                 commander.stronghold = mine; | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,274 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | 
 | ||||||
|  | public class ZergManager { | ||||||
|  | 
 | ||||||
|  |     public static float getCurrentMultiplier(int count, int maxCount){ | ||||||
|  |         switch(maxCount) { | ||||||
|  |             case 3: return getMultiplier3Man(count); | ||||||
|  |             case 5: return getMultiplier5Man(count); | ||||||
|  |             case 10: return getMultiplier10Man(count); | ||||||
|  |             case 20: return getMultiplier20Man(count); | ||||||
|  |             case 30: return getMultiplier30Man(count); | ||||||
|  |             case 40: return getMultiplier40Man(count); | ||||||
|  |             default: return 1.0f; //unlimited
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier3Man(int count) { | ||||||
|  |         if(count < 4) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 6) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 4: return 0.50f; | ||||||
|  |             case 5: return 0.0f; | ||||||
|  |             case 6: return 0.0f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier5Man(int count) { | ||||||
|  |         if(count < 6) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 10) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 6: return 0.75f; | ||||||
|  |             case 7: return 0.57f; | ||||||
|  |             case 8: return 0.44f; | ||||||
|  |             case 9: return 0.33f; | ||||||
|  |             case 10: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier10Man(int count) { | ||||||
|  |         if(count < 11) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 20) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 11: return 0.86f; | ||||||
|  |             case 12: return 0.75f; | ||||||
|  |             case 13: return 0.65f; | ||||||
|  |             case 14: return 0.57f; | ||||||
|  |             case 15: return 0.50f; | ||||||
|  |             case 16: return 0.44f; | ||||||
|  |             case 17: return 0.38f; | ||||||
|  |             case 18: return 0.33f; | ||||||
|  |             case 19: return 0.29f; | ||||||
|  |             case 20: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier20Man(int count) { | ||||||
|  |         if(count < 21) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 40) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 21: return 0.93f; | ||||||
|  |             case 22: return 0.86f; | ||||||
|  |             case 23: return 0.80f; | ||||||
|  |             case 24: return 0.75f; | ||||||
|  |             case 25: return 0.70f; | ||||||
|  |             case 26: return 0.65f; | ||||||
|  |             case 27: return 0.61f; | ||||||
|  |             case 28: return 0.57f; | ||||||
|  |             case 29: return 0.53f; | ||||||
|  |             case 30: return 0.50f; | ||||||
|  |             case 31: return 0.47f; | ||||||
|  |             case 32: return 0.44f; | ||||||
|  |             case 33: return 0.41f; | ||||||
|  |             case 34: return 0.38f; | ||||||
|  |             case 35: return 0.36f; | ||||||
|  |             case 36: return 0.33f; | ||||||
|  |             case 37: return 0.31f; | ||||||
|  |             case 38: return 0.29f; | ||||||
|  |             case 39: return 0.27f; | ||||||
|  |             case 40: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier30Man(int count) { | ||||||
|  |         if(count < 31) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 60) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 31: return 0.95f; | ||||||
|  |             case 32: return 0.91f; | ||||||
|  |             case 33: return 0.86f; | ||||||
|  |             case 34: return 0.82f; | ||||||
|  |             case 35: return 0.79f; | ||||||
|  |             case 36: return 0.75f; | ||||||
|  |             case 37: return 0.72f; | ||||||
|  |             case 38: return 0.68f; | ||||||
|  |             case 39: return 0.65f; | ||||||
|  |             case 40: return 0.63f; | ||||||
|  |             case 41: return 0.60f; | ||||||
|  |             case 42: return 0.57f; | ||||||
|  |             case 43: return 0.55f; | ||||||
|  |             case 44: return 0.52f; | ||||||
|  |             case 45: return 0.50f; | ||||||
|  |             case 46: return 0.48f; | ||||||
|  |             case 47: return 0.46f; | ||||||
|  |             case 48: return 0.44f; | ||||||
|  |             case 49: return 0.42f; | ||||||
|  |             case 50: return 0.40f; | ||||||
|  |             case 51: return 0.38f; | ||||||
|  |             case 52: return 0.37f; | ||||||
|  |             case 53: return 0.35f; | ||||||
|  |             case 54: return 0.33f; | ||||||
|  |             case 55: return 0.32f; | ||||||
|  |             case 56: return 0.30f; | ||||||
|  |             case 57: return 0.29f; | ||||||
|  |             case 58: return 0.28f; | ||||||
|  |             case 59: return 0.26f; | ||||||
|  |             case 60: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier40Man(int count) { | ||||||
|  |         if(count < 41) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 80) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 41: return 0.96f; | ||||||
|  |             case 42: return 0.93f; | ||||||
|  |             case 43: return 0.90f; | ||||||
|  |             case 44: return 0.86f; | ||||||
|  |             case 45: return 0.83f; | ||||||
|  |             case 46: return 0.80f; | ||||||
|  |             case 47: return 0.78f; | ||||||
|  |             case 48: return 0.75f; | ||||||
|  |             case 49: return 0.72f; | ||||||
|  |             case 50: return 0.70f; | ||||||
|  |             case 51: return 0.68f; | ||||||
|  |             case 52: return 0.65f; | ||||||
|  |             case 53: return 0.63f; | ||||||
|  |             case 54: return 0.61f; | ||||||
|  |             case 55: return 0.59f; | ||||||
|  |             case 56: return 0.57f; | ||||||
|  |             case 57: return 0.55f; | ||||||
|  |             case 58: return 0.53f; | ||||||
|  |             case 59: return 0.52f; | ||||||
|  |             case 60: return 0.50f; | ||||||
|  |             case 61: return 0.48f; | ||||||
|  |             case 62: return 0.47f; | ||||||
|  |             case 63: return 0.45f; | ||||||
|  |             case 64: return 0.44f; | ||||||
|  |             case 65: return 0.42f; | ||||||
|  |             case 66: return 0.41f; | ||||||
|  |             case 67: return 0.40f; | ||||||
|  |             case 68: return 0.38f; | ||||||
|  |             case 69: return 0.37f; | ||||||
|  |             case 70: return 0.36f; | ||||||
|  |             case 71: return 0.35f; | ||||||
|  |             case 72: return 0.33f; | ||||||
|  |             case 73: return 0.32f; | ||||||
|  |             case 74: return 0.31f; | ||||||
|  |             case 75: return 0.30f; | ||||||
|  |             case 76: return 0.29f; | ||||||
|  |             case 77: return 0.28f; | ||||||
|  |             case 78: return 0.27f; | ||||||
|  |             case 79: return 0.26f; | ||||||
|  |             case 80: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void MineTracker(Mine mine){ | ||||||
|  |         Building tower = BuildingManager.getBuildingFromCache(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         float affectedRange = MBServerStatics.CHARACTER_LOAD_RANGE * 3; | ||||||
|  |         mine.zergTracker.compileCurrent(tower.loc, affectedRange); | ||||||
|  |         mine.zergTracker.sortByNation(); | ||||||
|  |         mine.zergTracker.compileLeaveQue(tower.loc, affectedRange); | ||||||
|  |         mine.zergTracker.processLeaveQue(); | ||||||
|  |         mine.zergTracker.applyMultiplier(mine.capSize); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void PrintDetailsToClient(PlayerCharacter pc){ | ||||||
|  |         String newline = "\r\n "; | ||||||
|  |         String outstring = newline + "ZERG MANAGER DETAILS FOR: " + pc.getFirstName() + newline; | ||||||
|  |         Mine attended = null; | ||||||
|  |         for(Mine mine : Mine.getMines()){ | ||||||
|  |             Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |             if(tower == null) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             float rangeSquared = (MBServerStatics.CHARACTER_LOAD_RANGE * 3) * (MBServerStatics.CHARACTER_LOAD_RANGE * 3); | ||||||
|  | 
 | ||||||
|  |             if(pc.loc.distanceSquared(tower.loc) < rangeSquared){ | ||||||
|  |                 attended = mine; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         if(attended != null){ | ||||||
|  |             outstring += "Mine Cap: " + attended.capSize + newline; | ||||||
|  |             Building tower = BuildingManager.getBuilding(attended.getBuildingID()); | ||||||
|  |             if(tower == null) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             int count = 0; | ||||||
|  |             ArrayList<PlayerCharacter> stillPresent = new ArrayList<>(); | ||||||
|  |             ArrayList<PlayerCharacter> gonePlayers = new ArrayList<>(); | ||||||
|  |             for(Integer countedID : attended.mineAttendees.keySet()){ | ||||||
|  |                 PlayerCharacter counted = PlayerCharacter.getFromCache(countedID); | ||||||
|  |                 if(counted != null){ | ||||||
|  |                     if(counted.guild.getNation().equals(pc.guild.getNation())) { | ||||||
|  |                         Long timeGone = System.currentTimeMillis() - attended.mineAttendees.get(countedID); | ||||||
|  |                         if(timeGone > 5000){ | ||||||
|  |                             //outstring += counted.getFirstName() + " GONE FOR: " + timeGone/1000 + " SECONDS" + newline;
 | ||||||
|  |                             gonePlayers.add(counted); | ||||||
|  |                         }else{ | ||||||
|  |                             //outstring += counted.getFirstName() + " STILL PRESENT" + newline;
 | ||||||
|  |                             stillPresent.add(counted); | ||||||
|  |                         } | ||||||
|  |                         count ++; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             outstring += newline + "TOTAL NATION MEMBERS COUNTED: " + count + newline; | ||||||
|  |             outstring += newline + "PLAYERS PRESENT:" + newline; | ||||||
|  |             for(PlayerCharacter present : stillPresent){ | ||||||
|  |                 outstring += present.getFirstName() + newline; | ||||||
|  |             } | ||||||
|  |             outstring += newline + "PLAYERS GONE:" + newline; | ||||||
|  |             for(PlayerCharacter gone : gonePlayers){ | ||||||
|  |                 Long timeGone = System.currentTimeMillis() - attended.mineAttendees.get(gone.getObjectUUID()); | ||||||
|  |                 if(timeGone > 5000) { | ||||||
|  |                     outstring += gone.getFirstName() + " GONE FOR: " + timeGone / 1000 + " SECONDS" + newline; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         }else{ | ||||||
|  |             outstring += "Mine: Not Within Mine Distance" + newline; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         outstring += newline + "Zerg Multiplier: " + pc.ZergMultiplier + newline; | ||||||
|  | 
 | ||||||
|  |         ChatManager.chatSystemInfo(pc, outstring); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,75 @@ | |||||||
|  | package engine.job; | ||||||
|  | 
 | ||||||
|  | import engine.server.world.WorldServer; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.concurrent.TimeUnit; | ||||||
|  | import java.util.concurrent.locks.ReentrantLock; | ||||||
|  | 
 | ||||||
|  | public class JobThread implements Runnable { | ||||||
|  |     private final AbstractJob currentJob; | ||||||
|  |     private final ReentrantLock lock = new ReentrantLock(); | ||||||
|  | 
 | ||||||
|  |     private static Long nextThreadPrint; | ||||||
|  | 
 | ||||||
|  |     public JobThread(AbstractJob job){ | ||||||
|  |         this.currentJob = job; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     public void run() { | ||||||
|  |         try { | ||||||
|  |             if (this.currentJob != null) { | ||||||
|  |                 if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
 | ||||||
|  |                     try { | ||||||
|  |                         this.currentJob.doJob(); | ||||||
|  |                     } finally { | ||||||
|  |                         lock.unlock(); | ||||||
|  |                     } | ||||||
|  |                 } else { | ||||||
|  |                     Logger.warn("JobThread could not acquire lock in time, skipping job."); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error(e); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void startJobThread(AbstractJob job){ | ||||||
|  |         JobThread jobThread = new JobThread(job); | ||||||
|  |         Thread thread = new Thread(jobThread); | ||||||
|  |         thread.setName("JOB THREAD: " + job.getWorkerID()); | ||||||
|  |         thread.start(); | ||||||
|  | 
 | ||||||
|  |        if(JobThread.nextThreadPrint == null){ | ||||||
|  |            JobThread.nextThreadPrint = System.currentTimeMillis(); | ||||||
|  |        }else{ | ||||||
|  |            if(JobThread.nextThreadPrint < System.currentTimeMillis()){ | ||||||
|  |                JobThread.tryPrintThreads(); | ||||||
|  |                JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L; | ||||||
|  |            } | ||||||
|  |        } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void tryPrintThreads(){ | ||||||
|  |         ThreadGroup rootGroup = Thread.currentThread().getThreadGroup(); | ||||||
|  |         while (rootGroup.getParent() != null) { | ||||||
|  |             rootGroup = rootGroup.getParent(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         // Estimate the number of threads
 | ||||||
|  |         int activeThreads = rootGroup.activeCount(); | ||||||
|  | 
 | ||||||
|  |         // Create an array to hold the threads
 | ||||||
|  |         Thread[] threads = new Thread[activeThreads]; | ||||||
|  | 
 | ||||||
|  |         // Get the active threads
 | ||||||
|  |         rootGroup.enumerate(threads, true); | ||||||
|  | 
 | ||||||
|  |         int availableThreads = Runtime.getRuntime().availableProcessors(); | ||||||
|  | 
 | ||||||
|  |         // Print the count
 | ||||||
|  |         if(threads.length > 30) | ||||||
|  |             Logger.info("Total threads in application: " + threads.length + " / " + availableThreads); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,266 @@ | |||||||
|  | package engine.mobileAI.Behaviours; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.InterestManager; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.mobileAI.utilities.CombatUtilities; | ||||||
|  | import engine.mobileAI.utilities.MovementUtilities; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.HashSet; | ||||||
|  | 
 | ||||||
|  | public class StandardMob { | ||||||
|  | 
 | ||||||
|  |     public static void run(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(mob.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER); | ||||||
|  | 
 | ||||||
|  |         if(inRange.isEmpty()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(!mob.isAlive()){ | ||||||
|  |             CheckForRespawn(mob); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (mob.isMoving()) { | ||||||
|  |             mob.setLoc(mob.getMovementLoc()); | ||||||
|  |             mob.updateLocation(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget == null) { | ||||||
|  |             if (!inRange.isEmpty()) { | ||||||
|  |                 CheckForAggro(mob); | ||||||
|  |             } | ||||||
|  |         }else{ | ||||||
|  |             CheckToDropCombatTarget(mob); | ||||||
|  |             if(mob.combatTarget == null){ | ||||||
|  |                 CheckForAggro(mob); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(MovementUtilities.canMove(mob)) | ||||||
|  |             CheckForMovement(mob); | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget != null && !mob.isMoving()) | ||||||
|  |             CheckForAttack(mob); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckToDropCombatTarget(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         if(!mob.combatTarget.isAlive()){ | ||||||
|  |             mob.setCombatTarget(null); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ | ||||||
|  |             PlayerCharacter pcTarget = (PlayerCharacter) mob.combatTarget; | ||||||
|  |             if (!mob.canSee(pcTarget)) { | ||||||
|  |                 mob.setCombatTarget(null); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(mob.bindLoc.distanceSquared(mob.combatTarget.loc) > 90 * 90){ | ||||||
|  |             mob.setCombatTarget(null); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckForRespawn(Mob mob){ | ||||||
|  |         if (mob.deathTime == 0) { | ||||||
|  |             mob.setDeathTime(System.currentTimeMillis()); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (!mob.despawned) { | ||||||
|  |             if (mob.getCharItemManager().getInventoryCount() > 0) { | ||||||
|  |                 if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | ||||||
|  |                     mob.despawn(); | ||||||
|  |                     mob.deathTime = System.currentTimeMillis(); | ||||||
|  |                     return; | ||||||
|  |                 } | ||||||
|  |                 //No items in inventory.
 | ||||||
|  |             } else if (mob.isHasLoot()) { | ||||||
|  |                 if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | ||||||
|  |                     mob.despawn(); | ||||||
|  |                     mob.deathTime = System.currentTimeMillis(); | ||||||
|  |                     return; | ||||||
|  |                 } | ||||||
|  |                 //Mob never had Loot.
 | ||||||
|  |             } else { | ||||||
|  |                 if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | ||||||
|  |                     mob.despawn(); | ||||||
|  |                     mob.deathTime = System.currentTimeMillis(); | ||||||
|  |                     return; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(Mob.discDroppers.contains(mob)) | ||||||
|  |             return; | ||||||
|  |         float baseRespawnTimer = mob.spawnTime; | ||||||
|  |         float reduction = (100-mob.level) * 0.01f; | ||||||
|  |         float reducedRespawnTime = baseRespawnTimer * (1.0f - reduction); | ||||||
|  |         float respawnTimer = reducedRespawnTime * 1000f; | ||||||
|  |         if (System.currentTimeMillis() > (mob.deathTime + respawnTimer)) { | ||||||
|  |             Zone.respawnQue.add(mob); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckForAggro(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         if(mob == null || !mob.isAlive() || mob.playerAgroMap.isEmpty()){ | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(!mob.BehaviourType.isAgressive) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.BehaviourType.equals(Enum.MobBehaviourType.HamletGuard)){ | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(mob.hate_values == null) | ||||||
|  |             mob.hate_values = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget != null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(mob.loc, 60f, MBServerStatics.MASK_PLAYER); | ||||||
|  | 
 | ||||||
|  |         if(inRange.isEmpty()){ | ||||||
|  |             mob.setCombatTarget(null); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //clear out any players who are not in hated range anymore
 | ||||||
|  |         ArrayList<PlayerCharacter> toRemove = new ArrayList<>(); | ||||||
|  |         for(PlayerCharacter pc : mob.hate_values.keySet()){ | ||||||
|  |             if(!inRange.contains(pc)) | ||||||
|  |                 toRemove.add(pc); | ||||||
|  |         } | ||||||
|  |         for(PlayerCharacter pc : toRemove){ | ||||||
|  |             mob.hate_values.remove(pc); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //find most hated target
 | ||||||
|  |         PlayerCharacter mostHated = null; | ||||||
|  |         for(AbstractWorldObject awo : inRange){ | ||||||
|  |             PlayerCharacter loadedPlayer = (PlayerCharacter)awo; | ||||||
|  |             if (loadedPlayer == null) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | ||||||
|  |             if (!loadedPlayer.isAlive()) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             //Can't see target, skip aggro.
 | ||||||
|  |             if (!mob.canSee(loadedPlayer)) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             // No aggro for this race type
 | ||||||
|  |             if (mob.notEnemy != null && mob.notEnemy.size() > 0 && mob.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             //mob has enemies and this player race is not it
 | ||||||
|  |             if (mob.enemy != null && mob.enemy.size() > 0 && !mob.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             if(mostHated == null) | ||||||
|  |                 mostHated = loadedPlayer; | ||||||
|  | 
 | ||||||
|  |             if(mob.hate_values.containsKey(loadedPlayer)) | ||||||
|  |                 if(mob.hate_values.get(loadedPlayer) > mob.hate_values.get(mostHated)) | ||||||
|  |                     mostHated = loadedPlayer; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(mostHated != null) | ||||||
|  |             mob.setCombatTarget(mostHated); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckForMovement(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         if(!mob.BehaviourType.canRoam) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.combatTarget != null){ | ||||||
|  |             //chase player
 | ||||||
|  |             if(!CombatUtilities.inRange2D(mob,mob.combatTarget,mob.getRange())) { | ||||||
|  |                 if(mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | ||||||
|  |                     PlayerCharacter target = (PlayerCharacter)mob.combatTarget; | ||||||
|  |                     if(target.isMoving()){ | ||||||
|  |                         MovementUtilities.aiMove(mob, mob.combatTarget.loc, false); | ||||||
|  |                         return; | ||||||
|  |                     }else{ | ||||||
|  |                         Vector3fImmutable smoothLoc = Vector3fImmutable.getRandomPointOnCircle(mob.combatTarget.loc,mob.getRange() -1); | ||||||
|  |                         MovementUtilities.aiMove(mob, smoothLoc, false); | ||||||
|  |                         return; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |                 MovementUtilities.aiMove(mob, mob.combatTarget.loc, false); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |         }else{ | ||||||
|  |             //patrol
 | ||||||
|  |             if (mob.isMoving()) { | ||||||
|  |                 mob.stopPatrolTime = System.currentTimeMillis(); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |             if(mob.stopPatrolTime + 5000L < System.currentTimeMillis()) { | ||||||
|  |                 Vector3fImmutable patrolPoint = Vector3fImmutable.getRandomPointOnCircle(mob.bindLoc, 40f); | ||||||
|  |                 MovementUtilities.aiMove(mob, patrolPoint, true); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckForAttack(Mob mob){ | ||||||
|  | 
 | ||||||
|  |         if(mob.isMoving()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if(mob.getLastAttackTime() > System.currentTimeMillis()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         if (mob.BehaviourType.callsForHelp) | ||||||
|  |             MobCallForHelp(mob); | ||||||
|  | 
 | ||||||
|  |         ItemBase mainHand = mob.getWeaponItemBase(true); | ||||||
|  |         ItemBase offHand = mob.getWeaponItemBase(false); | ||||||
|  | 
 | ||||||
|  |         if(!CombatUtilities.inRangeToAttack(mob,mob.combatTarget)) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         InterestManager.setObjectDirty(mob); | ||||||
|  | 
 | ||||||
|  |         if (mainHand == null && offHand == null) { | ||||||
|  |             CombatUtilities.combatCycle(mob, mob.combatTarget, true, null); | ||||||
|  |             int delay = 3000; | ||||||
|  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||||
|  |         } else if (mob.getWeaponItemBase(true) != null) { | ||||||
|  |             int delay = 3000; | ||||||
|  |             CombatUtilities.combatCycle(mob, mob.combatTarget, true, mob.getWeaponItemBase(true)); | ||||||
|  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||||
|  |         } else if (mob.getWeaponItemBase(false) != null) { | ||||||
|  |             int attackDelay = 3000; | ||||||
|  |             CombatUtilities.combatCycle(mob, mob.combatTarget, false, mob.getWeaponItemBase(false)); | ||||||
|  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void MobCallForHelp(Mob mob){ | ||||||
|  |         HashSet<AbstractWorldObject> mobs = WorldGrid.getObjectsInRangePartial(mob.loc,60f, MBServerStatics.MASK_MOB); | ||||||
|  |         for(AbstractWorldObject awo : mobs){ | ||||||
|  |             Mob responder = (Mob)awo; | ||||||
|  |             if(responder.combatTarget == null) | ||||||
|  |                 if(MovementUtilities.canMove(responder)) | ||||||
|  |                     MovementUtilities.aiMove(responder,mob.loc,false); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
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