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271 Commits

Author SHA1 Message Date
MagicBot 2a0e8782af Framework for workorder creation. 2023-10-23 14:56:19 -04:00
MagicBot 63fa98486b Framework for workorder creation. 2023-10-23 14:40:15 -04:00
MagicBot 2ca54f3cfa Extra parens removed 2023-10-23 14:12:20 -04:00
MagicBot dad615db2b Long cast needed 2023-10-23 14:00:12 -04:00
MagicBot 134838072d getCity() updated for object 2023-10-23 05:45:03 -04:00
MagicBot 6484e7eb93 Merge remote-tracking branch 'origin/magicbox-1.5.2' into feature-workorder
# Conflicts:
#	src/engine/mobileAI/Threads/MobRespawnThread.java
2023-10-23 05:39:46 -04:00
MagicBot 1aef82f422 Cleanup work. 2023-10-23 00:43:23 -04:00
MagicBot 065a1c9ceb Cleanup work. 2023-10-23 00:39:12 -04:00
MagicBot ff219ce696 Respawn thread configured 2023-10-23 00:32:59 -04:00
MagicBot 8bd406bcf4 Mobile implements Delayed interface 2023-10-23 00:07:48 -04:00
MagicBot 7b70b680f0 Modified sequencing 2023-10-22 12:29:52 -04:00
MagicBot c3586a70fd Modified sequencing 2023-10-22 12:15:48 -04:00
MagicBot cc7d741681 Modified sequencing 2023-10-22 12:05:06 -04:00
MagicBot ce0dfdabfb Zones with zero blend inherit from parent 2023-10-22 11:48:15 -04:00
MagicBot 32d71d72d1 Collection for work orders defined 2023-10-21 07:56:01 -04:00
MagicBot db015f7007 Merge remote-tracking branch 'origin/magicbox-1.5.2' into feature-workorder 2023-10-21 07:45:40 -04:00
MagicBot 737327fa8a Revert after test 2023-10-20 17:52:23 -04:00
MagicBot b1e79284e4 Thread count test 2023-10-20 17:49:29 -04:00
MagicBot 29b5955e9e Peace zone needs to come from zone tree 2023-10-20 17:33:53 -04:00
MagicBot 3986dc0686 Peace zone needs to come from zone tree 2023-10-20 17:22:57 -04:00
MagicBot 59190e33c9 Template added for player cities (0) 2023-10-20 17:09:27 -04:00
MagicBot 091b1a1d5b Start refactor to use templates 2023-10-20 17:01:42 -04:00
MagicBot cb0ba901de fix in column name 2023-10-20 16:37:42 -04:00
MagicBot 14ba9d0f7f SQL statement set. 2023-10-20 16:36:08 -04:00
MagicBot ec9bc437f3 Templates loaded at bootstrap 2023-10-20 16:33:33 -04:00
MagicBot 930aa73657 rs constructor completed 2023-10-20 16:30:41 -04:00
MagicBot cf2bf2dacf DBhandler created for templates 2023-10-20 16:11:55 -04:00
MagicBot 5a8508c16c Template collection created 2023-10-20 15:50:04 -04:00
MagicBot 5bcc0ed84d Template class created 2023-10-20 15:42:06 -04:00
MagicBot 4795a315ad Template now templteID to make room for the actual template. 2023-10-20 15:20:30 -04:00
MagicBot 6559f232a3 Dev command updated 2023-10-20 10:08:39 -04:00
MagicBot db8b33a621 No longer pre-cache players 2023-10-20 09:58:47 -04:00
MagicBot 781a4ee16d Load cities after buildings 2023-10-20 09:50:48 -04:00
MagicBot 7ce94a5166 should never pull directly form cache 2023-10-20 09:48:24 -04:00
MagicBot a487a7bd2f Removed duplicate and unused code 2023-10-20 09:41:24 -04:00
MagicBot f0fedcc049 Cleanup and reformat 2023-10-20 09:39:05 -04:00
MagicBot 3a63f98ac3 Error log added 2023-10-20 08:09:42 -04:00
MagicBot 4c994e6e55 Removed old method 2023-10-20 08:06:40 -04:00
MagicBot 1c93846ed3 Full error is output 2023-10-19 17:01:26 -04:00
MagicBot 3ef444c128 Cleanup in runafterload 2023-10-19 16:53:15 -04:00
MagicBot eaaba8ab0c Refactored assignment. 2023-10-19 16:48:39 -04:00
MagicBot 1daa45d604 New collection utilized 2023-10-19 16:44:29 -04:00
MagicBot cf7e19bfde Patrol points loaded 2023-10-19 16:24:18 -04:00
MagicBot 6a76cc7a29 Patrol points loaded 2023-10-19 16:20:43 -04:00
MagicBot fff16d2211 Comment cleanup 2023-10-19 16:10:53 -04:00
MagicBot a2df7cda22 Inlined populate world method 2023-10-19 08:47:28 -04:00
MagicBot 5858fa4de4 R8 bonus application moved to City 2023-10-19 08:20:28 -04:00
MagicBot fb6ec0caf4 Changed method used to direct bounds 2023-10-19 08:15:32 -04:00
MagicBot 944bcb7e84 Changed method used to direct bounds 2023-10-19 08:15:22 -04:00
MagicBot 4274e6a148 Cleanup of friend and condemned initialization. 2023-10-19 07:59:44 -04:00
FatBoy 5e629e7890 null checks for Building.getFriends() 2023-10-18 20:50:47 -05:00
FatBoy e991a01b50 final touch up 2023-10-18 20:21:26 -05:00
FatBoy 7a1700cec3 finalized 2023-10-18 20:17:26 -05:00
FatBoy 79eb5b9cdf stairs region corrected 2023-10-18 20:03:41 -05:00
FatBoy 7886aa6041 building and region lookup completed 2023-10-18 18:45:50 -05:00
FatBoy b928bedeb6 new region lookup 2023-10-18 18:23:14 -05:00
MagicBot beb2b47162 Collection used and old method deleted. 2023-10-18 13:03:40 -04:00
MagicBot 2cc37481ca New collection created in handled and loaded from db 2023-10-18 12:54:06 -04:00
MagicBot 5ac62d60be Collection used and old handler removed. 2023-10-18 12:38:04 -04:00
MagicBot 6fb1e2e5f1 Load collection from db 2023-10-18 12:31:39 -04:00
MagicBot 385695a610 Load collection from db 2023-10-18 12:24:32 -04:00
MagicBot 838776c471 Method made static and moved to manager. 2023-10-18 11:30:22 -04:00
MagicBot 44743b772b Every building does not need a rebuild mine method. 2023-10-18 11:21:29 -04:00
MagicBot 88f67efd51 Want to fail fast here 2023-10-18 11:04:57 -04:00
MagicBot a04bdc147f Parent zone set 2023-10-18 11:03:08 -04:00
MagicBot 145d9bafa0 Removed unused methods 2023-10-18 10:59:50 -04:00
MagicBot d2c00cce70 Removed unused methods 2023-10-18 10:38:55 -04:00
MagicBot 602f8bc843 Cleanup building initialization 2023-10-18 10:33:58 -04:00
MagicBot 89cb808481 Removed old handlers 2023-10-18 10:23:35 -04:00
MagicBot 4d290c9064 Refactored city planting to use new system. 2023-10-18 09:38:19 -04:00
MagicBot 9ee60c9361 Refactored Zone to new system 2023-10-18 09:24:56 -04:00
MagicBot 77cc91319a Refactored Zone to new system 2023-10-18 09:22:54 -04:00
MagicBot ee4009bf8d Refactored Zone to new system 2023-10-18 09:13:11 -04:00
MagicBot ff1c0bd347 Refactored Zone to new system 2023-10-18 09:08:41 -04:00
MagicBot e1add3c7e6 Refactored Zone to new system 2023-10-18 08:51:46 -04:00
MagicBot bf06734a9b Refactored Zone to new system 2023-10-18 08:42:40 -04:00
MagicBot 5ed21f9b76 Refactored Zone to new system 2023-10-18 08:33:49 -04:00
MagicBot e689cb541a Refactored Zone to new system 2023-10-18 08:25:05 -04:00
MagicBot da32765902 Change to AWO 2023-10-18 08:03:47 -04:00
MagicBot 9392ceda61 Comment cleanup 2023-10-17 17:07:52 -04:00
MagicBot 694b10d3b2 Begin refactor of cities 2023-10-17 16:32:36 -04:00
MagicBot 6b3c64faea Minions loaded for guard captain 2023-10-17 15:09:42 -04:00
MagicBot ab17dd08cd Refactor towards new bootstrap system. 2023-10-17 14:52:13 -04:00
MagicBot f889bcf927 Building handler added 2023-10-17 14:43:28 -04:00
MagicBot 34024c9fb4 New handlers created 2023-10-17 08:45:33 -04:00
MagicBot 9d5e16aa5c Removed debug command 2023-10-17 08:28:18 -04:00
MagicBot f1a2bea67c Pixel values are shorts for memory 2023-10-17 07:56:31 -04:00
FatBoy 5d4192bbcf add offset for runegate teleport regions 2023-10-16 19:56:08 -05:00
FatBoy ea6ea4b0ee teleport work 2023-10-16 19:07:34 -05:00
FatBoy 7f4d47505e teleport cleanup 2023-10-16 18:46:44 -05:00
FatBoy f9a3b17677 teleport cleanup 2023-10-16 15:10:09 -05:00
FatBoy d0374a2dea random delay between mob chase 2023-10-16 15:07:39 -05:00
FatBoy cb89cc17be update lastChase timestamp for mobs 2023-10-16 14:37:17 -05:00
FatBoy d506807a8f 1 second delay for mobs chasing target 2023-10-16 14:33:09 -05:00
FatBoy 1a0fc309f9 remove mob movement delay 2023-10-16 14:23:18 -05:00
FatBoy 5ed7662798 1 second delay for mob movements 2023-10-16 14:13:33 -05:00
FatBoy e3d6a32554 1 second delay for mob movements 2023-10-16 14:02:48 -05:00
FatBoy 6f990d488f region assignment in AbstractCharacter.setLoc 2023-10-16 13:41:18 -05:00
MagicBot 610de198e9 All 0 heightmap for PLANAR 2023-10-15 17:39:02 -04:00
MagicBot 928be0facb Named for context 2023-10-15 17:28:20 -04:00
MagicBot 80799753be Comment cleanup 2023-10-15 17:23:16 -04:00
MagicBot f9d2232a9b Comment cleanup 2023-10-15 17:22:05 -04:00
MagicBot cbd8685d4b Guild zone performance tweak 2023-10-15 16:46:48 -04:00
MagicBot 274cf08dad Comment cleanup 2023-10-15 16:43:20 -04:00
MagicBot 2cbe5f38cd Configuration moved to constructor 2023-10-15 16:40:31 -04:00
MagicBot 3d4058ad01 Height for seafloor 2023-10-15 15:57:58 -04:00
MagicBot 761ec6f4af Blend test 2023-10-15 14:55:19 -04:00
MagicBot 5900068898 Blend test 2023-10-15 14:44:32 -04:00
MagicBot 13f5e3eff2 Comment cleanup 2023-10-15 14:35:16 -04:00
MagicBot db9e950558 Comment cleanup 2023-10-15 14:30:58 -04:00
MagicBot 3f93bf08fb Test raw blend 2023-10-15 14:27:52 -04:00
MagicBot 65eebcbb5d Blend updated 2023-10-15 14:07:54 -04:00
MagicBot 6ed3495780 Blend updated 2023-10-15 13:57:18 -04:00
MagicBot 06049a7135 Dev cmd updated 2023-10-15 13:47:52 -04:00
MagicBot 12e073ca46 Dev cmd updated 2023-10-15 13:47:35 -04:00
MagicBot 4ee4054ab3 Dev cmd updated 2023-10-15 13:46:39 -04:00
MagicBot 11664a9218 Dev cmd updated 2023-10-15 13:42:28 -04:00
MagicBot d414c19904 Set parent zone properly 2023-10-15 13:31:31 -04:00
MagicBot 279a0aed91 Use half extents as offset from center 2023-10-12 07:04:27 -04:00
MagicBot c6e0e36531 Dev command updated 2023-10-12 07:01:11 -04:00
MagicBot 10b9f19036 Dev command updated 2023-10-12 06:51:01 -04:00
MagicBot ad661ea464 Dev command updated 2023-10-12 06:43:02 -04:00
MagicBot affe6b08ab Method is now called 2023-10-12 06:33:22 -04:00
MagicBot 1b2c218e83 property conforms to JSON 2023-10-12 06:19:22 -04:00
MagicBot 9e96add299 Class cleanup 2023-10-12 06:12:40 -04:00
MagicBot 9f9c3ba7f1 Ratios initialized. 2023-10-12 06:08:29 -04:00
MagicBot d15b8a5246 Opposite of 1006300 created as 1006301. 2023-10-12 06:01:55 -04:00
MagicBot c1e1c730bb Opposite of 1006300 created as 1006301. 2023-10-12 05:49:22 -04:00
MagicBot a53c68054d Only one kind of zone. 2023-10-11 17:20:23 -04:00
MagicBot 99a79df02d abs is up the chain a step 2023-10-11 17:17:18 -04:00
MagicBot 1a0f318968 abs is up the chain a step 2023-10-11 17:14:40 -04:00
MagicBot 6ac65c73d5 Method cleanup 2023-10-11 17:04:09 -04:00
MagicBot dc5a778610 Method cleanup 2023-10-11 17:00:53 -04:00
MagicBot 20d9a232cc Method cleanup 2023-10-11 17:00:01 -04:00
MagicBot 280bd61e2a Offset support for blend. 2023-10-11 16:50:52 -04:00
MagicBot dadfc15d39 Class cleanup and comments 2023-10-11 11:36:28 -04:00
MagicBot 1764041272 Class cleanup and comments 2023-10-11 11:34:37 -04:00
MagicBot b9ef4eee63 Class cleanup and comments 2023-10-11 11:32:43 -04:00
MagicBot 823061c699 Improved clamping 2023-10-11 11:23:20 -04:00
MagicBot 6809988e9c bugfix in variable assignment 2023-10-11 11:15:41 -04:00
MagicBot a1a3ea6234 Debug code added 2023-10-11 11:01:04 -04:00
MagicBot 3684296959 Assignment removed for now 2023-10-11 10:53:58 -04:00
MagicBot 68c8d91871 Assignment removed for now 2023-10-11 10:43:44 -04:00
MagicBot 7655b67338 Debug code added 2023-10-11 10:42:04 -04:00
MagicBot 68aef50283 Debug code added 2023-10-11 10:40:27 -04:00
MagicBot 6494e07e9e Test baseline 2023-10-10 12:34:21 -04:00
MagicBot 859de1004e Platform revert 2023-10-10 12:31:43 -04:00
MagicBot 0afc8a2dc5 Platform update 2023-10-10 07:59:42 -04:00
MagicBot f73184ac1e Blend cleanup 2023-10-09 10:56:39 -04:00
MagicBot 52b66be43b Blend cleanup 2023-10-09 10:47:48 -04:00
MagicBot bd208bd1ab Blend cleanup 2023-10-09 09:45:04 -04:00
MagicBot f7952008cd Blend cleanup 2023-10-09 09:35:24 -04:00
MagicBot a0c82d3f3f Blend cleanup 2023-10-09 09:32:20 -04:00
MagicBot dd01fd1688 Proper setting of maxpy 2023-10-09 09:22:41 -04:00
MagicBot d2dc95c169 Dev command updated 2023-10-09 08:44:06 -04:00
MagicBot 53f7165e24 Blend function installed 2023-10-09 07:47:50 -04:00
MagicBot c90a250ba7 Blend function installed 2023-10-09 07:05:54 -04:00
MagicBot e80dd66809 Interpolation cleanup 2023-10-09 06:20:17 -04:00
MagicBot 95558371df Method inlined 2023-10-09 06:16:25 -04:00
MagicBot 085f79cefd Sanity check added 2023-10-09 06:14:06 -04:00
MagicBot a17b9fdd13 Zone extents derived from zone 2023-10-09 06:04:37 -04:00
MagicBot 73b6854266 Map loaded updated 2023-10-09 05:44:38 -04:00
MagicBot fe8d512596 WorldAltitude for seafloor set 2023-10-09 04:51:50 -04:00
MagicBot ef8754c018 WorldAltitude for seafloor set 2023-10-09 04:48:22 -04:00
MagicBot 483ccbff00 WorldAltitude for seafloor set 2023-10-09 04:37:54 -04:00
MagicBot 07f736b8e6 WorldAltitude for seafloor set 2023-10-09 04:32:57 -04:00
MagicBot cd1de763e3 Terrain size set by zone radius 2023-10-09 04:14:51 -04:00
MagicBot d6d4008348 Error trap 2023-10-09 04:11:55 -04:00
MagicBot 4bbbbf9fa2 Error trap 2023-10-08 23:11:59 -04:00
MagicBot a3d29bb8f0 Error trap 2023-10-08 23:05:41 -04:00
MagicBot 0d58aee2fe Terrain type is capitalized 2023-10-08 22:54:40 -04:00
MagicBot bc5d0cc4a9 Terrain zone set in constructor 2023-10-08 22:49:13 -04:00
MagicBot 59c3bea2d6 Error logging added 2023-10-08 22:45:33 -04:00
MagicBot 13163ddb7e Error logging added 2023-10-08 22:44:34 -04:00
MagicBot 02a9256950 Configure player cities and PLANAR 2023-10-08 22:40:31 -04:00
MagicBot d31d6c1f95 Configure player cities and PLANAR 2023-10-08 22:36:26 -04:00
MagicBot bc099e9dc0 Constructor filled in 2023-10-08 21:51:16 -04:00
MagicBot 79bf0523a5 Constructor filled in 2023-10-08 21:50:27 -04:00
MagicBot a0d2ccb5ab Completed partial refactor. 2023-10-08 20:26:37 -04:00
MagicBot df54840a88 Completed partial refactor. 2023-10-08 09:59:13 -04:00
MagicBot 4b62517d99 Partial refactor. 2023-10-08 09:49:49 -04:00
MagicBot 0ce9ec3ae2 Output conforms with client 2023-10-08 09:32:08 -04:00
MagicBot 5279fa8fbe Dev command updated 2023-10-08 09:22:53 -04:00
MagicBot 0d75e6db9b Start terrain refactor 2023-10-08 09:18:43 -04:00
MagicBot ffb541a12e Prepare for terrain 2023-10-08 09:09:50 -04:00
MagicBot 5fdaa11367 Prepare for terrain 2023-10-08 09:04:15 -04:00
MagicBot 6b339da061 Count propagated 2023-10-07 21:03:47 -04:00
MagicBot f454fb5e1c Need float value 2023-10-07 20:55:11 -04:00
MagicBot 5db8c47aa8 Clamp value at pole 2023-10-07 20:47:35 -04:00
MagicBot e7571f3e83 Audit of zone loc 2023-10-07 20:43:17 -04:00
MagicBot d9b513e88c cell count cached 2023-10-07 20:32:08 -04:00
MagicBot 7dcde390cd Flip Flop 2023-10-07 20:19:30 -04:00
MagicBot 6a750f4eb2 Unused methods removed 2023-10-07 20:04:26 -04:00
MagicBot c6d24d25cc Method cleanup 2023-10-07 13:57:20 -04:00
MagicBot c19ec913cb Disable blend until after refactor. 2023-09-21 14:39:37 -04:00
MagicBot 438ea04a1a Comment cleanup 2023-09-20 17:26:00 -04:00
MagicBot d7044c1663 Depth less one 2023-09-20 17:24:41 -04:00
MagicBot 3497d275a8 File reformat 2023-09-20 17:21:34 -04:00
MagicBot 6fd61889a8 byte array to save memory. 2023-09-20 17:20:54 -04:00
MagicBot 85983954de Conform to database 2023-09-20 16:28:26 -04:00
MagicBot 1e9eec2c48 Heightmap is now an integer. 2023-09-20 16:24:00 -04:00
MagicBot bd97745ed1 class and table schema now conform to JSON 2023-09-20 16:07:50 -04:00
MagicBot 34d450fecf class and table schema now conform to JSON 2023-09-20 16:06:57 -04:00
MagicBot be107c0858 class and table schema now conform to JSON 2023-09-20 16:05:57 -04:00
MagicBot 8289786099 class and table schema now conform to JSON 2023-09-20 16:03:55 -04:00
MagicBot 56f159d50a class and table schema now conform to JSON 2023-09-20 16:01:01 -04:00
MagicBot 61961bab05 class and table schema now conform to JSON 2023-09-20 16:00:16 -04:00
MagicBot e0387dce00 class and table schema now conform to JSON 2023-09-20 15:53:41 -04:00
MagicBot 46b3db033b Inlined empty getters 2023-09-20 15:43:01 -04:00
MagicBot bf9fdae58b Method moved to manager. 2023-09-20 14:31:48 -04:00
MagicBot 7b8cafc8ac Cleanup of interpolation method 2023-09-20 14:20:22 -04:00
MagicBot 7793fab5d2 Unnecessary initialization. 2023-09-20 14:14:55 -04:00
MagicBot 1ddcda5c5d Logging to console 2023-09-20 14:04:55 -04:00
MagicBot 9714393538 Pixel data loaded from TARGA files 2023-09-20 13:59:32 -04:00
MagicBot d46f369599 Unused variables 2023-09-20 13:49:27 -04:00
MagicBot 2dfd2a53c2 Testing image reader 2023-09-20 13:37:43 -04:00
MagicBot e3675ec9a4 Testing image reader 2023-09-20 13:26:54 -04:00
MagicBot cb2ed0c766 Testing image reader 2023-09-20 13:23:02 -04:00
MagicBot 6638fdcaff Framework to load pixel data 2023-09-20 13:06:18 -04:00
MagicBot d0b4634429 Framework to load pixel data 2023-09-20 12:46:41 -04:00
MagicBot 1fdf1f1339 New collection defined for pixel data 2023-09-20 11:59:43 -04:00
MagicBot 6290c6d0af Start separate PLANAR from TARGA 2023-09-20 11:40:29 -04:00
MagicBot 26a3ea4b18 Release bounds after usage. 2023-09-20 11:38:39 -04:00
MagicBot c7b2245005 Unused methods removed 2023-09-20 11:35:39 -04:00
MagicBot 5ba06796b1 Interpolating from adjusted altitudes. 2023-09-18 03:19:00 -04:00
MagicBot e359b1dfdf Interpolating world altitude 2023-09-18 02:11:38 -04:00
MagicBot cbc8216fe0 Blender 2023-09-18 00:05:53 -04:00
MagicBot da238b9986 Cleanup in bounds configuration 2023-09-17 23:56:45 -04:00
MagicBot 897ddfe77a Bounds must be set before setting parent. 2023-09-17 23:53:06 -04:00
MagicBot 80f2db794f Bounds must be set before setting parent. 2023-09-17 23:46:00 -04:00
MagicBot 913a2601d5 Update to blend logic. 2023-09-17 14:02:17 -04:00
MagicBot 40c27eef79 Update to blend logic. 2023-09-17 14:00:00 -04:00
MagicBot df45e00fbd 255 to normalize 2023-09-17 13:39:42 -04:00
MagicBot a323f1ffb7 max based on min blend 2023-09-17 13:30:16 -04:00
MagicBot ea6092db8a max based on min blend 2023-09-17 13:28:23 -04:00
MagicBot 8c6eb48876 max based on min blend 2023-09-17 13:25:15 -04:00
MagicBot 37d2f8a8ad DevCmd output updated 2023-09-17 13:11:29 -04:00
MagicBot f18acf3e68 DevCmd output updated 2023-09-17 13:08:51 -04:00
MagicBot 3fb08ca2c3 Visibility promotion for a data class 2023-09-17 12:53:56 -04:00
MagicBot 83be09d643 Comment and name cleanup 2023-09-17 12:49:30 -04:00
MagicBot 6de8249fb0 Devcmd output updated. 2023-09-17 12:44:37 -04:00
MagicBot 013ddcff66 heightmap blend configuration completed. 2023-09-17 12:25:07 -04:00
MagicBot 8ece4caf1c value is halfExtent 2023-09-17 12:23:06 -04:00
MagicBot a94b12e8cd Correction to blend configuration. 2023-09-17 12:15:21 -04:00
MagicBot c38103068e Correction to blend configuration. 2023-09-17 12:13:46 -04:00
MagicBot f8caaf0e99 Correction to blend configuration. 2023-09-17 12:07:43 -04:00
MagicBot ee809ddb37 clamping cleaned up. 2023-09-17 12:01:13 -04:00
MagicBot 227bd0523e clamping cleaned up. 2023-09-17 11:59:46 -04:00
MagicBot c096b29521 parameter ordering fixed. 2023-09-17 11:57:24 -04:00
MagicBot 6a0520b126 Blend lerp implemented. 2023-09-17 11:54:57 -04:00
MagicBot 240373898a Preparation for blend lerp insertion. 2023-09-17 08:08:28 -04:00
MagicBot d33ad0cdef Preparation for blend lerp insertion. 2023-09-17 08:03:50 -04:00
MagicBot a3a3070158 Blending configuration setup in SetParent() 2023-09-17 07:42:46 -04:00
MagicBot b717c3d550 Starting work to sync heightmap model with Shadowbane. 2023-09-16 16:03:22 -04:00
MagicBot 9aa5820ac2 Cleanup of getWorldHeight() 2023-09-16 13:18:36 -04:00
MagicBot 1ac65dd9bd Tightened clamping. 2023-09-16 08:31:04 -04:00
MagicBot 797a6951a8 Tightened clamping. 2023-09-16 08:28:20 -04:00
MagicBot 7268de6e1e Test of raw heightmaps 2023-09-16 08:06:31 -04:00
MagicBot fc602ce9f4 Test of raw heightmaps 2023-09-16 08:04:49 -04:00
MagicBot 403bff27b4 Test of raw heightmaps 2023-09-16 08:01:46 -04:00
MagicBot a0066bce20 Added id to workOrder 2023-09-13 13:09:31 -04:00
MagicBot 8c2adb760c Comment updates 2023-09-13 12:56:37 -04:00
MagicBot 8aca1a1810 Comment updates 2023-09-13 12:54:19 -04:00
MagicBot 2d4a604709 More work on new manager. 2023-09-13 12:52:55 -04:00
MagicBot 7b3741fc60 Header added 2023-09-13 12:48:09 -04:00
MagicBot 903470e7ae default time for testing 2023-09-13 11:48:02 -04:00
MagicBot 0e190b21e1 More work fleshing out new ForgeManager 2023-09-13 11:45:58 -04:00
MagicBot b6be8815a3 ForgeManager manager created. 2023-09-13 11:41:47 -04:00
MagicBot d8235954d2 Header added 2023-09-13 11:17:06 -04:00
MagicBot 37ca8c90e2 Squiggly cleanup in thread. 2023-09-13 11:13:35 -04:00
MagicBot b70a076cb2 Data class defined. 2023-09-13 11:04:29 -04:00
98 changed files with 1640 additions and 2323 deletions
+4 -4
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@@ -469,7 +469,7 @@ public class Enum {
// 14001 does not have a banestone to bind at
if (ruinZone.getLoadNum() == 14001)
if (ruinZone.templateID == 14001)
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
else
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
@@ -2310,10 +2310,10 @@ public class Enum {
ZONE(875),
PLACEMENT(876);
public final float extents;
public final float halfExtents;
CityBoundsType(float extents) {
this.extents = extents;
CityBoundsType(float halfExtents) {
this.halfExtents = halfExtents;
}
}
@@ -1,461 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.InterestManagement;
import engine.Enum;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class HeightMap {
// Class variables
public static float SCALEVALUE = 1.0f / 256;
// Heightmap data for all zones.
public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
// Bootstrap Tracking
public static int heightMapsCreated = 0;
public static HeightMap PlayerCityHeightMap;
// Heightmap data for this heightmap
public BufferedImage heightmapImage;
private final int heightMapID;
private final int maxHeight;
private final int fullExtentsX;
private final int fullExtentsY;
private float bucketWidthX;
private float bucketWidthY;
private final int zoneLoadID;
private float seaLevel = 0;
private final float outsetX;
private final float outsetZ;
private int[][] pixelColorValues;
public HeightMap(ResultSet rs) throws SQLException {
this.heightMapID = rs.getInt("heightMapID");
this.maxHeight = rs.getInt("maxHeight");
int halfExtentsX = rs.getInt("xRadius");
int halfExtentsY = rs.getInt("zRadius");
this.zoneLoadID = rs.getInt("zoneLoadID");
this.seaLevel = rs.getFloat("seaLevel");
this.outsetX = rs.getFloat("outsetX");
this.outsetZ = rs.getFloat("outsetZ");
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
File imageFile = new File(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/" + this.heightMapID + ".bmp");
// early exit if no image file was found. Will log in caller.
if (!imageFile.exists())
return;
// load the heightmap image.
try {
this.heightmapImage = ImageIO.read(imageFile);
} catch (IOException e) {
Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e);
}
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
// this.heightmapImage = MapLoader.flipImage(this.heightmapImage);
// Calculate the data we do not load from table
float numOfBuckets = this.heightmapImage.getWidth() - 1;
float calculatedWidth = this.fullExtentsX / numOfBuckets;
this.bucketWidthX = calculatedWidth;
this.bucketWidthY = this.bucketWidthX; // This makes no sense.
// Generate pixel array from image data
generatePixelData(this);
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
heightMapsCreated++;
}
//Created for PlayerCities
public HeightMap() {
this.heightMapID = 999999;
this.maxHeight = 5; // for real...
int halfExtentsX = (int) Enum.CityBoundsType.ZONE.extents;
int halfExtentsY = (int) Enum.CityBoundsType.ZONE.extents;
this.zoneLoadID = 0;
this.seaLevel = 0;
this.outsetX = 128;
this.outsetZ = 128;
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
// Calculate the data we do not load from table
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
pixelColorValues[x][y] = 255;
}
}
}
public HeightMap(Zone zone) {
this.heightMapID = 999999;
this.maxHeight = 0;
int halfExtentsX = (int) zone.getBounds().getHalfExtents().x;
int halfExtentsY = (int) zone.getBounds().getHalfExtents().y;
this.zoneLoadID = 0;
this.seaLevel = 0;
this.outsetX = 0;
this.outsetZ = 0;
// Cache the full extents to avoid the calculation
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
this.heightmapImage = null;
// Calculate the data we do not load from table
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
for (int y = 0; y < this.fullExtentsY; y++) {
for (int x = 0; x < this.fullExtentsX; x++) {
pixelColorValues[x][y] = 0;
}
}
}
public static void GeneratePlayerCityHeightMap() {
HeightMap.PlayerCityHeightMap = new HeightMap();
}
public static void GenerateCustomHeightMap(Zone zone) {
HeightMap heightMap = new HeightMap(zone);
HeightMap.heightmapByLoadNum.put(zone.getLoadNum(), heightMap);
}
public static Zone getNextZoneWithTerrain(Zone zone) {
Zone nextZone = zone;
if (zone.getHeightMap() != null)
return zone;
if (zone.equals(ZoneManager.getSeaFloor()))
return zone;
while (nextZone.getHeightMap() == null)
nextZone = nextZone.getParent();
return nextZone;
}
public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
Vector2f parentLoc = new Vector2f(-1, -1);
if (currentZone == null)
return 0;
currentZone = getNextZoneWithTerrain(currentZone);
if (currentZone == ZoneManager.getSeaFloor())
return currentZone.getAbsY();
Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
HeightMap heightMap = currentZone.getHeightMap();
if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor()))
return currentZone.getAbsY();
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone);
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone);
if ((parentZone != null) && (parentZone.getHeightMap() != null))
parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
float worldAltitude = currentZone.worldAltitude;
float realWorldAltitude = interaltitude + worldAltitude;
//OUTSET
if (parentZone != null) {
float parentXRadius = currentZone.getBounds().getHalfExtents().x;
float parentZRadius = currentZone.getBounds().getHalfExtents().y;
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
float bucketScaleX = heightMap.outsetX / parentXRadius;
float bucketScaleZ = heightMap.outsetZ / parentZRadius;
float outsideGridSizeX = 1 - bucketScaleX; //32/256
float outsideGridSizeZ = 1 - bucketScaleZ;
float weight;
double scale;
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
float scaleChild = (float) ((scale + 1) * .5);
float scaleParent = 1 - scaleChild;
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
parentCenterAltitude += currentZone.getYCoord();
parentCenterAltitude += interaltitude;
float firstScale = parentAltitude * scaleParent;
float secondScale = parentCenterAltitude * scaleChild;
float outsetALt = firstScale + secondScale;
outsetALt += currentZone.getParent().worldAltitude;
realWorldAltitude = outsetALt;
} else if (offsetZ > outsideGridSizeZ) {
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
float scaleChild = (float) ((scale + 1) * .5);
float scaleParent = 1 - scaleChild;
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
parentCenterAltitude += currentZone.getYCoord();
parentCenterAltitude += interaltitude;
float firstScale = parentAltitude * scaleParent;
float secondScale = parentCenterAltitude * scaleChild;
float outsetALt = firstScale + secondScale;
outsetALt += currentZone.getParent().worldAltitude;
realWorldAltitude = outsetALt;
}
}
return realWorldAltitude;
}
public static float getWorldHeight(Vector3fImmutable worldLoc) {
Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
if (currentZone == null)
return 0;
return getWorldHeight(currentZone, worldLoc);
}
public static void loadAlHeightMaps() {
// Load the heightmaps into staging hashmap keyed by HashMapID
DbManager.HeightMapQueries.LOAD_ALL_HEIGHTMAPS();
//generate static player city heightmap.
HeightMap.GeneratePlayerCityHeightMap();
// Clear all heightmap image data as it's no longer needed.
for (HeightMap heightMap : HeightMap.heightmapByLoadNum.values()) {
heightMap.heightmapImage = null;
}
Logger.info(HeightMap.heightmapByLoadNum.size() + " Heightmaps cached.");
}
public static boolean isLocUnderwater(Vector3fImmutable currentLoc) {
float localAltitude = HeightMap.getWorldHeight(currentLoc);
Zone zone = ZoneManager.findSmallestZone(currentLoc);
return localAltitude < zone.getSeaLevel();
}
private static void generatePixelData(HeightMap heightMap) {
Color color;
// Generate altitude lookup table for this heightmap
heightMap.pixelColorValues = new int[heightMap.heightmapImage.getWidth()][heightMap.heightmapImage.getHeight()];
for (int y = 0; y < heightMap.heightmapImage.getHeight(); y++) {
for (int x = 0; x < heightMap.heightmapImage.getWidth(); x++) {
color = new Color(heightMap.heightmapImage.getRGB(x, y));
heightMap.pixelColorValues[x][y] = color.getRed();
}
}
}
public Vector2f getGridSquare(Vector2f zoneLoc) {
if (zoneLoc.x < 0)
zoneLoc.setX(0);
if (zoneLoc.x >= this.fullExtentsX)
zoneLoc.setX(this.fullExtentsX);
if (zoneLoc.y < 0)
zoneLoc.setY(0);
if (zoneLoc.y > this.fullExtentsY)
zoneLoc.setY(this.fullExtentsY);
// Flip Y coordinates
zoneLoc.setY(this.fullExtentsY - zoneLoc.y);
float xBucket = (zoneLoc.x / this.bucketWidthX);
float yBucket = (zoneLoc.y / this.bucketWidthY);
return new Vector2f(xBucket, yBucket);
}
public float getInterpolatedTerrainHeight(Vector2f zoneLoc) {
Vector2f gridSquare;
if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
return -1;
if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
return -1;
int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
gridSquare = getGridSquare(zoneLoc);
int gridX = (int) gridSquare.x;
int gridY = (int) gridSquare.y;
if (gridX > maxX)
gridX = maxX;
if (gridY > maxY)
gridY = maxY;
float offsetX = (gridSquare.x - gridX);
float offsetY = gridSquare.y - gridY;
//get height of the 4 vertices.
float topLeftHeight = 0;
float topRightHeight = 0;
float bottomLeftHeight = 0;
float bottomRightHeight = 0;
int nextY = gridY + 1;
int nextX = gridX + 1;
if (nextY > maxY)
nextY = gridY;
if (nextX > maxX)
nextX = gridX;
topLeftHeight = pixelColorValues[gridX][gridY];
topRightHeight = pixelColorValues[nextX][gridY];
bottomLeftHeight = pixelColorValues[gridX][nextY];
bottomRightHeight = pixelColorValues[nextX][nextY];
float interpolatedHeight;
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
interpolatedHeight *= (float) this.maxHeight * SCALEVALUE; // Scale height
return interpolatedHeight;
}
public float getBucketWidthX() {
return bucketWidthX;
}
public float getBucketWidthY() {
return bucketWidthY;
}
public int getHeightMapID() {
return heightMapID;
}
public BufferedImage getHeightmapImage() {
return heightmapImage;
}
public float getSeaLevel() {
return seaLevel;
}
}
+237
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@@ -0,0 +1,237 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.InterestManagement;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.util.HashMap;
import static java.lang.Math.PI;
public class Terrain {
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
public short[][] terrain_pixel_data;
public Vector2f terrain_size = new Vector2f();
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
public float terrain_scale;
public Vector2f blend_ratio = new Vector2f();
public int heightmap;
Zone zone;
public Terrain(Zone zone) {
this.zone = zone;
this.heightmap = this.zone.template.terrain_image;
// Configure PLANAR zones to use the same 16x16 pixel image
// that all similar terrains share. (See JSON)
if (this.zone.template.terrain_type.equals("PLANAR"))
this.heightmap = 1006300; // all 0
// Load pixel data for this terrain from cache
this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
if (terrain_pixel_data == null)
Logger.error("Pixel map empty for zone: " + this.zone.getObjectUUID() + ":" + this.zone.zoneName);
// Configure terrain based on zone properties
this.terrain_size.x = this.zone.major_radius * 2;
this.terrain_size.y = this.zone.minor_radius * 2;
this.cell_count.x = this.terrain_pixel_data.length - 1;
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y;
// Blending configuration. These ratios are used to calculate
// the blending area between child and parent terrains when
// they are stitched together.
float max_blend = this.zone.template.max_blend;
float min_blend = this.zone.template.min_blend;
// Zones with a zero blend inherit from their parent terrain
if (this.zone.template.max_blend == 0) {
Zone parentZone = this.getNextZoneWithTerrain(this.zone.parent);
max_blend = parentZone.template.max_blend;
min_blend = parentZone.template.min_blend;
}
Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius,
min_blend / this.zone.major_radius);
Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius,
min_blend / this.zone.minor_radius);
if (major_blend.y > 0.4f)
blend_ratio.x = major_blend.y;
else
blend_ratio.x = Math.min(major_blend.x, 0.4f);
if (minor_blend.y > 0.4f)
blend_ratio.y = minor_blend.y;
else
blend_ratio.y = Math.min(minor_blend.x, 0.4f);
// Scale coefficient for this terrain
this.terrain_scale = this.zone.template.terrain_max_y / 255f;
}
public static Zone getNextZoneWithTerrain(Zone zone) {
// Not all zones have a terrain. Some are for display only
// and heights returned are from the parent heightmap. This
// is controlled in the JSON via the has_terrain_gen field.
Zone terrain_zone = zone;
if (zone == null)
return ZoneManager.seaFloor;
if (zone.terrain != null)
return zone;
if (zone.equals(ZoneManager.seaFloor))
return zone;
while (terrain_zone.terrain == null)
terrain_zone = terrain_zone.parent;
return terrain_zone;
}
public static float getWorldHeight(Zone zone, Vector3fImmutable world_loc) {
// Retrieve the next zone with a terrain defined.
Zone terrainZone = getNextZoneWithTerrain(zone);
Zone parentZone = getNextZoneWithTerrain(zone.parent);
// Transform world loc into zone space coordinate system
Vector2f terrainLoc = ZoneManager.worldToTerrainSpace(world_loc, terrainZone);
Vector2f parentLoc = ZoneManager.worldToTerrainSpace(world_loc, parentZone);
// Offset from origin needed for blending function
Vector2f terrainOffset = ZoneManager.worldToZoneOffset(world_loc, terrainZone);
// Interpolate height for this position in both terrains
float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc);
interpolatedChildHeight += terrainZone.global_height;
float interpolatedParentTerrainHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentLoc);
interpolatedParentTerrainHeight += parentZone.global_height;
// Blend between terrains
float blendCoefficient = terrainZone.terrain.getTerrainBlendCoefficient(terrainOffset);
float terrainHeight = interpolatedChildHeight * blendCoefficient;
terrainHeight += interpolatedParentTerrainHeight * (1 - blendCoefficient);
return terrainHeight;
}
public static float getWorldHeight(Vector3fImmutable world_loc) {
Zone currentZone = ZoneManager.findSmallestZone(world_loc);
return getWorldHeight(currentZone, world_loc);
}
public Vector2f getTerrainCell(Vector2f terrain_loc) {
// Calculate terrain cell with offset
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
// Clamp values when standing directly on pole
terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
return terrain_cell;
}
public float getInterpolatedTerrainHeight(Vector2f terrain_loc) {
float interpolatedHeight;
// Early exit for guild zones
if (this.zone.guild_zone)
return 5.0f;
// Determine terrain and offset from top left vertex
Vector2f terrain_cell = getTerrainCell(terrain_loc);
int pixel_x = (int) Math.floor(terrain_cell.x);
int pixel_y = (int) Math.floor(terrain_cell.y);
Vector2f pixel_offset = new Vector2f(terrain_cell.x % 1, terrain_cell.y % 1);
// 4 surrounding vertices from the pixel array.
short top_left_pixel = terrain_pixel_data[pixel_x][pixel_y];
short top_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y];
short bottom_left_pixel = terrain_pixel_data[pixel_x][pixel_y + 1];
short bottom_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
// Interpolate between the 4 vertices
interpolatedHeight = top_left_pixel * (1 - pixel_offset.x) * (1 - pixel_offset.y);
interpolatedHeight += top_right_pixel * (1 - pixel_offset.y) * (pixel_offset.x);
interpolatedHeight += (bottom_left_pixel * (1 - pixel_offset.x) * pixel_offset.y);
interpolatedHeight += (bottom_right_pixel * pixel_offset.y * pixel_offset.x);
interpolatedHeight *= this.terrain_scale; // Scale height
return interpolatedHeight;
}
public float getTerrainBlendCoefficient(Vector2f zone_offset) {
// Normalize terrain offset
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.template.major_radius,
Math.abs(zone_offset.y) / this.zone.template.minor_radius);
float blendCoefficient;
if (normalizedOffset.x <= 1 - blend_ratio.x || normalizedOffset.x <= normalizedOffset.y) {
if (normalizedOffset.y < 1 - blend_ratio.y)
return 1;
blendCoefficient = (normalizedOffset.y - (1 - blend_ratio.y)) / blend_ratio.y;
} else
blendCoefficient = (normalizedOffset.x - (1 - blend_ratio.x)) / blend_ratio.x;
blendCoefficient = (float) Math.atan((0.5f - blendCoefficient) * PI);
return (blendCoefficient + 1) * 0.5f;
}
}
+1 -1
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@@ -67,7 +67,7 @@ public class CityRecord extends DataRecord {
cityRecord.locX = cityRecord.city.getTOL().getLoc().x;
cityRecord.locY = -cityRecord.city.getTOL().getLoc().z; // flip sign on 'y' coordinate
cityRecord.zoneHash = cityRecord.city.getParent().getHash();
cityRecord.zoneHash = cityRecord.city.getParent().hash;
if (cityRecord.eventType.equals(Enum.RecordEventType.CREATE))
cityRecord.establishedDatetime = cityRecord.city.established;
+1 -1
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@@ -52,7 +52,7 @@ public class MineRecord extends DataRecord {
mineRecord.eventType = eventType;
}
mineRecord.zoneHash = mine.getParentZone().getHash();
mineRecord.zoneHash = mine.getParentZone().hash;
if (character.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
player = (PlayerCharacter) character;
+1 -1
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@@ -281,7 +281,7 @@ public class PvpRecord extends DataRecord {
outStatement.setInt(8, this.victim.getLevel());
outStatement.setString(9, DataWarehouse.hasher.encrypt(zone.getObjectUUID()));
outStatement.setString(10, zone.getName());
outStatement.setString(10, zone.zoneName);
outStatement.setFloat(11, this.location.getX());
outStatement.setFloat(12, -this.location.getZ()); // flip sign on 'y' coordinate
outStatement.setBoolean(13, this.pvpExp);
+41 -44
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@@ -13,6 +13,7 @@ import engine.Enum;
import engine.Enum.DbObjectType;
import engine.Enum.ProtectionState;
import engine.Enum.TaxType;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
@@ -27,6 +28,7 @@ import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class dbBuildingHandler extends dbHandlerBase {
@@ -88,14 +90,12 @@ public class dbBuildingHandler extends dbHandlerBase {
return removeFromBuildings(b);
}
public ArrayList<Building> GET_ALL_BUILDINGS_FOR_ZONE(Zone zone) {
public ArrayList<Building> GET_ALL_BUILDINGS() {
ArrayList<Building> buildings = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_building`.*, `object`.`parent` FROM `object` INNER JOIN `obj_building` ON `obj_building`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
preparedStatement.setLong(1, zone.getObjectUUID());
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_building`.*, `object`.`parent` FROM `object` INNER JOIN `obj_building` ON `obj_building`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
ResultSet rs = preparedStatement.executeQuery();
buildings = getObjectsFromRs(rs, 1000);
@@ -425,26 +425,28 @@ public class dbBuildingHandler extends dbHandlerBase {
return false;
}
public void LOAD_ALL_FRIENDS_FOR_BUILDING(Building building) {
if (building == null)
return;
public void LOAD_BUILDING_FRIENDS() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_friends` WHERE `buildingUID` = ?")) {
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_friends`")) {
preparedStatement.setInt(1, building.getObjectUUID());
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
BuildingFriends friend = new BuildingFriends(rs);
switch (friend.getFriendType()) {
// Create map if it does not yet exist
if (!BuildingManager._buildingFriends.containsKey(friend.buildingUID))
BuildingManager._buildingFriends.put(friend.buildingUID, new ConcurrentHashMap<>());
switch (friend.friendType) {
case 7:
building.getFriends().put(friend.getPlayerUID(), friend);
BuildingManager._buildingFriends.get(friend.buildingUID).put(friend.playerUID, friend);
break;
case 8:
case 9:
building.getFriends().put(friend.getGuildUID(), friend);
BuildingManager._buildingFriends.get(friend.buildingUID).put(friend.guildUID, friend);
break;
}
}
@@ -455,26 +457,29 @@ public class dbBuildingHandler extends dbHandlerBase {
}
public void LOAD_ALL_CONDEMNED_FOR_BUILDING(Building building) {
if (building == null)
return;
public void LOAD_BUILDING_CONDEMNED() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_condemned` WHERE `buildingUID` = ?")) {
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_condemned`")) {
preparedStatement.setInt(1, building.getObjectUUID());
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
Condemned condemned = new Condemned(rs);
switch (condemned.getFriendType()) {
// Create map if it does not yet exist
if (!BuildingManager._buildingCondemned.containsKey(condemned.buildingUUID))
BuildingManager._buildingCondemned.put(condemned.buildingUUID, new ConcurrentHashMap<>());
switch (condemned.friendType) {
case 2:
building.getCondemned().put(condemned.getPlayerUID(), condemned);
BuildingManager._buildingCondemned.get(condemned.buildingUUID).put(condemned.playerUID, condemned);
break;
case 4:
case 5:
building.getCondemned().put(condemned.getGuildUID(), condemned);
BuildingManager._buildingCondemned.get(condemned.buildingUUID).put(condemned.guildUID, condemned);
break;
}
}
@@ -484,35 +489,27 @@ public class dbBuildingHandler extends dbHandlerBase {
}
}
public ArrayList<Vector3fImmutable> LOAD_PATROL_POINTS(Building building) {
if (building == null)
return null;
ArrayList<Vector3fImmutable> patrolPoints = new ArrayList<>();
public void LOAD_BARRACKS_PATROL_POINTS() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_patrol_points` WHERE `buildingUID` = ?")) {
preparedStatement.setInt(1, building.getObjectUUID());
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_patrol_points`")) {
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
float x1 = rs.getFloat("patrolX");
float y1 = rs.getFloat("patrolY");
float z1 = rs.getFloat("patrolZ");
Vector3fImmutable patrolPoint = new Vector3fImmutable(x1, y1, z1);
patrolPoints.add(patrolPoint);
int buildingUUID = rs.getInt("buildingUID");
if (!BuildingManager._buildingPatrolPoints.containsKey(buildingUUID))
BuildingManager._buildingPatrolPoints.put(buildingUUID, new ArrayList<>());
Vector3fImmutable patrolPoint = new Vector3fImmutable(rs.getFloat("patrolX"), rs.getFloat("patrolY"), rs.getFloat("patrolZ"));
BuildingManager._buildingPatrolPoints.get(buildingUUID).add(patrolPoint);
}
} catch (SQLException e) {
Logger.error(e);
}
return patrolPoints;
}
public boolean ADD_TO_CONDEMNLIST(final long parentUID, final long playerUID, final long guildID, final int friendType) {
@@ -722,10 +719,10 @@ public class dbBuildingHandler extends dbHandlerBase {
+ "WHERE`buildingUID` = ? AND `playerUID` = ? AND `guildUID` = ? AND `friendType` = ?")) {
preparedStatement.setBoolean(1, active);
preparedStatement.setInt(2, condemn.getParent());
preparedStatement.setInt(3, condemn.getPlayerUID());
preparedStatement.setInt(4, condemn.getGuildUID());
preparedStatement.setInt(5, condemn.getFriendType());
preparedStatement.setInt(2, condemn.buildingUUID);
preparedStatement.setInt(3, condemn.playerUID);
preparedStatement.setInt(4, condemn.guildUID);
preparedStatement.setInt(5, condemn.friendType);
return (preparedStatement.executeUpdate() > 0);
+2 -4
View File
@@ -96,14 +96,12 @@ public class dbCityHandler extends dbHandlerBase {
return objectList;
}
public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
public ArrayList<City> GET_ALL_CITIES() {
ArrayList<City> cityList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_city`.*, `object`.`parent` FROM `obj_city` INNER JOIN `object` ON `object`.`UID` = `obj_city`.`UID` WHERE `object`.`parent`=?;")) {
preparedStatement.setLong(1, objectUUID);
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_city`.*, `object`.`parent` FROM `obj_city` INNER JOIN `object` ON `object`.`UID` = `obj_city`.`UID` ORDER BY `object`.`UID` ASC;")) {
ResultSet rs = preparedStatement.executeQuery();
cityList = getObjectsFromRs(rs, 100);
@@ -1,43 +0,0 @@
package engine.db.handlers;
import engine.InterestManagement.HeightMap;
import engine.gameManager.DbManager;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
public class dbHeightMapHandler extends dbHandlerBase {
public dbHeightMapHandler() {
}
public void LOAD_ALL_HEIGHTMAPS() {
HeightMap thisHeightmap;
HeightMap.heightMapsCreated = 0;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_zone_heightmap INNER JOIN static_zone_size ON static_zone_size.loadNum = static_zone_heightmap.zoneLoadID")) {
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
thisHeightmap = new HeightMap(rs);
if (thisHeightmap.getHeightmapImage() == null) {
Logger.info("Imagemap for " + thisHeightmap.getHeightMapID() + " was null");
continue;
}
}
} catch (SQLException e) {
Logger.error(e);
}
}
}
+18 -21
View File
@@ -11,7 +11,6 @@ package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.objects.Mob;
import engine.objects.Zone;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
@@ -43,7 +42,7 @@ public class dbMobHandler extends dbHandlerBase {
preparedStatement.setFloat(6, toAdd.bindLoc.z);
preparedStatement.setInt(7, 0);
preparedStatement.setFloat(8, toAdd.spawnRadius);
preparedStatement.setInt(9, toAdd.spawnTime);
preparedStatement.setInt(9, toAdd.spawnDelay);
preparedStatement.setInt(10, toAdd.contractUUID);
preparedStatement.setInt(11, toAdd.buildingUUID);
preparedStatement.setInt(12, toAdd.level);
@@ -65,6 +64,23 @@ public class dbMobHandler extends dbHandlerBase {
return mobile;
}
public ArrayList<Mob> GET_ALL_MOBS() {
ArrayList<Mob> mobileList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_mob`.*, `object`.`parent` FROM `object` INNER JOIN `obj_mob` ON `obj_mob`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
ResultSet rs = preparedStatement.executeQuery();
mobileList = getObjectsFromRs(rs, 1000);
} catch (SQLException e) {
Logger.error(e);
}
return mobileList;
}
public boolean updateUpgradeTime(Mob mob, DateTime upgradeDateTime) {
try (Connection connection = DbManager.getConnection();
@@ -174,25 +190,6 @@ public class dbMobHandler extends dbHandlerBase {
}
}
public ArrayList<Mob> GET_ALL_MOBS_FOR_ZONE(Zone zone) {
ArrayList<Mob> mobileList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_mob`.*, `object`.`parent` FROM `object` INNER JOIN `obj_mob` ON `obj_mob`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
preparedStatement.setLong(1, zone.getObjectUUID());
ResultSet rs = preparedStatement.executeQuery();
mobileList = getObjectsFromRs(rs, 1000);
} catch (SQLException e) {
Logger.error(e);
}
return mobileList;
}
public Mob GET_MOB(final int objectUUID) {
Mob mobile = null;
+2 -5
View File
@@ -15,7 +15,6 @@ import engine.math.Vector3fImmutable;
import engine.objects.NPC;
import engine.objects.NPCProfits;
import engine.objects.ProducedItem;
import engine.objects.Zone;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
@@ -94,14 +93,12 @@ public class dbNPCHandler extends dbHandlerBase {
return row_count;
}
public ArrayList<NPC> GET_ALL_NPCS_FOR_ZONE(Zone zone) {
public ArrayList<NPC> GET_ALL_NPCS() {
ArrayList<NPC> npcList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_npc`.*, `object`.`parent` FROM `object` INNER JOIN `obj_npc` ON `obj_npc`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
preparedStatement.setLong(1, zone.getObjectUUID());
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_npc`.*, `object`.`parent` FROM `object` INNER JOIN `obj_npc` ON `obj_npc`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
ResultSet rs = preparedStatement.executeQuery();
npcList = getObjectsFromRs(rs, 1000);
+36 -45
View File
@@ -12,8 +12,8 @@ package engine.db.handlers;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.objects.Zone;
import engine.objects.ZoneTemplate;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
@@ -29,25 +29,21 @@ public class dbZoneHandler extends dbHandlerBase {
this.localObjectType = Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
}
public ArrayList<Zone> GET_ALL_NODES(Zone zone) {
ArrayList<Zone> wsmList = new ArrayList<>();
wsmList.addAll(zone.getNodes());
if (zone.absX == 0.0f) {
zone.absX = zone.getXCoord();
public ArrayList<Zone> GET_ALL_ZONES() {
ArrayList<Zone> zoneList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_zone`.*, `object`.`parent` FROM `object` INNER JOIN `obj_zone` ON `obj_zone`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
ResultSet rs = preparedStatement.executeQuery();
zoneList = getObjectsFromRs(rs, 2000);
} catch (SQLException e) {
Logger.error(e);
}
if (zone.absY == 0.0f) {
zone.absY = zone.getYCoord();
}
if (zone.absZ == 0.0f) {
zone.absZ = zone.getZCoord();
}
for (Zone child : zone.getNodes()) {
child.absX = child.getXCoord() + zone.absX;
child.absY = child.getYCoord() + zone.absY;
child.absZ = child.getZCoord() + zone.absZ;
wsmList.addAll(this.GET_ALL_NODES(child));
}
return wsmList;
return zoneList;
}
public Zone GET_BY_UID(long ID) {
@@ -72,43 +68,38 @@ public class dbZoneHandler extends dbHandlerBase {
return zone;
}
public ArrayList<Zone> GET_MAP_NODES(final int objectUUID) {
ArrayList<Zone> zoneList = new ArrayList<>();
public void LOAD_ALL_ZONE_TEMPLATES() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_zone`.*, `object`.`parent` FROM `object` INNER JOIN `obj_zone` ON `obj_zone`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
preparedStatement.setLong(1, objectUUID);
ResultSet rs = preparedStatement.executeQuery();
zoneList = getObjectsFromRs(rs, 2000);
} catch (SQLException e) {
Logger.error(e);
}
return zoneList;
}
public void LOAD_ZONE_EXTENTS() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_zone_size`;")) {
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_zone_templates")) {
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
Vector2f zoneSize = new Vector2f();
int loadNum = rs.getInt("loadNum");
zoneSize.x = rs.getFloat("xRadius");
zoneSize.y = rs.getFloat("zRadius");
ZoneManager._zone_size_data.put(loadNum, zoneSize);
ZoneTemplate zoneTemplate = new ZoneTemplate(rs);
ZoneManager._zone_templates.put(zoneTemplate.templateID, zoneTemplate);
}
// Add player city
ZoneTemplate zoneTemplate = new ZoneTemplate();
zoneTemplate.templateID = 0;
zoneTemplate.sea_level_type = "PARENT";
zoneTemplate.sea_level = 0;
zoneTemplate.max_blend = 128;
zoneTemplate.min_blend = 128;
zoneTemplate.terrain_max_y = 5;
zoneTemplate.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
zoneTemplate.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
zoneTemplate.terrain_type = "PLANAR";
ZoneManager._zone_templates.put(zoneTemplate.templateID, zoneTemplate);
} catch (SQLException e) {
Logger.error(e);
}
}
public boolean DELETE_ZONE(final Zone zone) {
+1 -1
View File
@@ -78,7 +78,7 @@ public class AddMobCmd extends AbstractDevCmd {
return;
}
if (zone.isPlayerCity()) {
if (zone.guild_zone) {
throwbackError(pc, "Cannot use ./mob on Player cities. Try ./servermob instead.");
return;
}
+3 -3
View File
@@ -40,8 +40,8 @@ public class AuditMobsCmd extends AbstractDevCmd {
if (size >= count) {
plusplus++;
throwbackInfo(pcSender, zoneMicro.getName() + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
System.out.println(zoneMicro.getName() + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
throwbackInfo(pcSender, zoneMicro.zoneName + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
System.out.println(zoneMicro.zoneName + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
}
@@ -80,7 +80,7 @@ public class AuditMobsCmd extends AbstractDevCmd {
//ConcurrentHashMap<Mob, Long> respawnMap = Mob.getRespawnMap();
// ConcurrentHashMap<Mob, Long> despawnMap = Mob.getDespawnMap();
throwbackInfo(pcSender, zone.getName() + ", numMobs: " + zone.zoneMobSet.size());
throwbackInfo(pcSender, zone.zoneName + ", numMobs: " + zone.zoneMobSet.size());
throwbackInfo(pcSender, "UUID, dbID, inRespawnMap, isAlive, activeAI, Loc");
+32 -25
View File
@@ -9,7 +9,7 @@
package engine.devcmd.cmds;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.Terrain;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
@@ -32,37 +32,44 @@ public class GetHeightCmd extends AbstractDevCmd {
Zone heightmapZone;
currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
heightmapZone = HeightMap.getNextZoneWithTerrain(currentZone);
parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent());
heightmapZone = Terrain.getNextZoneWithTerrain(currentZone);
parentZone = Terrain.getNextZoneWithTerrain(currentZone.parent);
float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc());
Vector2f childZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
Vector2f childZoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
Vector2f normalizedOffset = new Vector2f(Math.abs(childZoneOffset.x) / heightmapZone.template.major_radius,
Math.abs(childZoneOffset.y) / heightmapZone.template.minor_radius);
Vector2f parentZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), parentZone);
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone);
Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc);
float childHeight = heightmapZone.terrain.getInterpolatedTerrainHeight(childZoneLoc);
childHeight = childHeight + heightmapZone.global_height;
this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName());
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName());
this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude);
this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel());
this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
this.throwbackInfo(playerCharacter, "*** 256: " + currentHeight);
this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight()));
float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc);
parentHeight += parentZone.global_height;
HeightMap.SCALEVALUE = 1f / 255f;
currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
HeightMap.SCALEVALUE = 1f / 256f;
float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
this.throwbackInfo(playerCharacter, "***255 Adjusted: " + (currentHeight + playerCharacter.getCharacterHeight()));
this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
gridSquare.x = (float) Math.floor(gridSquare.x);
gridSquare.y = (float) Math.floor(gridSquare.y);
this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
this.throwbackInfo(playerCharacter, "Heightmap blend Values: max/min" + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend);
this.throwbackInfo(playerCharacter, "Parent blend Values: nax/min" + parentZone.template.min_blend + " /" + parentZone.template.max_blend);
this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset));
this.throwbackInfo(playerCharacter, "------------");
this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName());
this.throwbackInfo(playerCharacter, "Height returned : " + parentHeight);
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y) + "]");
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y) + "]");
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y + 1) + "]");
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y + 1) + "]");
this.throwbackInfo(playerCharacter, "Child Height at loc: " + Math.ceil(childHeight));
this.throwbackInfo(playerCharacter, "Parent Height at loc: " + Math.ceil(parentHeight));
this.throwbackInfo(playerCharacter, "Blended Height (Ceil): " + blendedHeight + " (" + Math.ceil(blendedHeight) + ")");
}
@Override
+1 -1
View File
@@ -48,7 +48,7 @@ public class GetOffsetCmd extends AbstractDevCmd {
float difY = pcSender.getLoc().y - zone.absY;
float difZ = pcSender.getLoc().z - zone.absZ;
throwbackInfo(pcSender, zone.getName() + ": (x: " + difX + ", y: " + difY + ", z: " + difZ + ')');
throwbackInfo(pcSender, zone.zoneName + ": (x: " + difX + ", y: " + difY + ", z: " + difZ + ')');
}
@Override
+1 -1
View File
@@ -51,7 +51,7 @@ public class GetZoneCmd extends AbstractDevCmd {
}
for (Zone zone : allIn)
throwbackInfo(pcSender, zone.getName() + "; UUID: " + zone.getObjectUUID() + ", loadNum: " + zone.getLoadNum());
throwbackInfo(pcSender, zone.zoneName + "; UUID: " + zone.getObjectUUID() + ", loadNum: " + zone.templateID);
}
@Override
+3 -3
View File
@@ -81,7 +81,7 @@ public class GotoCmd extends AbstractDevCmd {
continue;
Zone zone = city.getParent();
if (zone != null) {
if (zone.isNPCCity() || zone.isPlayerCity())
if (zone.isNPCCity || zone.guild_zone)
loc = Vector3fImmutable.getRandomPointOnCircle(zone.getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
else
loc = zone.getLoc();
@@ -97,10 +97,10 @@ public class GotoCmd extends AbstractDevCmd {
Zone zone = (Zone) zoneAgo;
if (zone == null)
continue;
if (!zone.getName().equalsIgnoreCase(cityName))
if (!zone.zoneName.equalsIgnoreCase(cityName))
continue;
if (zone != null) {
if (zone.isNPCCity() || zone.isPlayerCity())
if (zone.isNPCCity || zone.guild_zone)
loc = Vector3fImmutable.getRandomPointOnCircle(zone.getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
else
loc = zone.getLoc();
+2 -2
View File
@@ -40,7 +40,7 @@ public class HotzoneCmd extends AbstractDevCmd {
String input = data.toString().trim();
if (input.length() == 0) {
outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
outString = "Current hotZone: " + ZoneManager.hotZone.zoneName + "\r\n";
outString += "Available hotZones: " + ZoneManager.availableHotZones();
throwbackInfo(playerCharacter, outString);
return;
@@ -48,7 +48,7 @@ public class HotzoneCmd extends AbstractDevCmd {
if (input.equalsIgnoreCase("random")) {
ZoneManager.generateAndSetRandomHotzone();
outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
outString = "New hotZone: " + ZoneManager.hotZone.zoneName + "\r\n";
outString += "Available hotZones: " + ZoneManager.availableHotZones();
throwbackInfo(playerCharacter, outString);
return;
+2 -2
View File
@@ -387,7 +387,7 @@ public class InfoCmd extends AbstractDevCmd {
output += newline;
output += "EquipSet: " + targetNPC.getEquipmentSetID();
output += newline;
output += "Parent Zone LoadNum : " + targetNPC.getParentZone().getLoadNum();
output += "Parent Zone LoadNum : " + targetNPC.getParentZone().templateID;
}
@@ -473,7 +473,7 @@ public class InfoCmd extends AbstractDevCmd {
output += "EquipSet: " + targetMob.equipmentSetID;
output += newline;
try {
output += "Parent Zone LoadNum : " + targetMob.getParentZone().getLoadNum();
output += "Parent Zone LoadNum : " + targetMob.getParentZone().templateID;
} catch (Exception ex) {
//who cares
}
+3 -3
View File
@@ -111,12 +111,12 @@ public class MakeBaneCmd extends AbstractDevCmd {
return;
}
if (!zone.isPlayerCity()) {
if (!zone.guild_zone) {
throwbackError(pc, "This is not a player city.");
return;
}
City city = City.getCity(zone.getPlayerCityUUID());
City city = City.getCity(zone.playerCityUUID);
if (city == null) {
throwbackError(pc, "Unable to find the city associated with this zone.");
return;
@@ -167,7 +167,7 @@ public class MakeBaneCmd extends AbstractDevCmd {
return;
}
stone.addEffectBit((1 << 19));
stone.setRank((byte) rank);
BuildingManager.setRank(stone, (byte) rank);
stone.setMaxHitPoints(blueprint.getMaxHealth(stone.getRank()));
stone.setCurrentHitPoints(stone.getMaxHitPoints());
BuildingManager.setUpgradeDateTime(stone, null, 0);
+1 -1
View File
@@ -42,7 +42,7 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
private static void PurgeWalls(Zone zone, PlayerCharacter pc) {
if (!zone.isPlayerCity())
if (!zone.guild_zone)
return;
for (Building building : zone.zoneBuildingSet) {
+3 -3
View File
@@ -60,12 +60,12 @@ public class RealmInfoCmd extends AbstractDevCmd {
outString += ")";
outString += newline;
outString += " Zone: " + serverZone.getName();
outString += " Zone: " + serverZone.zoneName;
outString += newline;
if (serverZone.getParent() != null)
outString += " Parent: " + serverZone.getParent().getName();
if (serverZone.parent != null)
outString += " Parent: " + serverZone.parent.zoneName;
else
outString += "Parent: NONE";
+15 -3
View File
@@ -11,6 +11,7 @@ package engine.devcmd.cmds;
import engine.Enum;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.objects.*;
import java.lang.reflect.Field;
@@ -25,6 +26,14 @@ public class RegionCmd extends AbstractDevCmd {
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
String newline = "\r\n ";
String output;
output = "Target Region Information:" + newline;
Building building = BuildingManager.getBuildingAtLocation(((AbstractCharacter) target).loc);
if(building == null){
this.throwbackInfo(pc, "No Building At This Location.") ;
}
Regions region = ((AbstractCharacter)target).region;
if (region == null) {
this.throwbackInfo(pc, "No Region Found.");
@@ -32,9 +41,12 @@ public class RegionCmd extends AbstractDevCmd {
}
if(region != null) {
this.throwbackInfo(pc, "Region Info: " + ((AbstractCharacter) target).getName());
this.throwbackInfo(pc, "Region Name: " + region);
this.throwbackInfo(pc, "Region Height: " + region.lerpY((AbstractCharacter)target));
output += "Player Info: " + ((AbstractCharacter) target).getName() + newline;
output += "Region Building: " + building.getName() + newline;
output += "Region Height: " + region.lerpY((AbstractCharacter)target) + newline;
output += "is Stairs: " + region.isStairs() + newline;
output += "is Outside: " + region.isOutside();
this.throwbackInfo(pc, output);
}
}
+2 -2
View File
@@ -34,12 +34,12 @@ public class RemoveBaneCmd extends AbstractDevCmd {
return;
}
if (!zone.isPlayerCity()) {
if (!zone.guild_zone) {
throwbackError(pc, "This is not a player city.");
return;
}
City city = City.getCity(zone.getPlayerCityUUID());
City city = City.getCity(zone.playerCityUUID);
if (city == null) {
throwbackError(pc, "Unable to find the city associated with this zone.");
return;
+1 -1
View File
@@ -130,7 +130,7 @@ public class RemoveObjectCmd extends AbstractDevCmd {
building.disableSpire(false);
if ((building.getBlueprint() != null) && (building.getBlueprint().getBuildingGroup() == BuildingGroup.WAREHOUSE)) {
City city = City.getCity(building.getParentZone().getPlayerCityUUID());
City city = City.getCity(building.getParentZone().playerCityUUID);
if (city != null) {
city.setWarehouseBuildingID(0);
}
-43
View File
@@ -1,43 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ZoneManager;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
import engine.objects.Zone;
public class SeaAuditCmd extends AbstractDevCmd {
public SeaAuditCmd() {
super("seaaudit");
}
@Override
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
AbstractGameObject target) {
for (Zone zone : ZoneManager.getAllZones())
if (zone.getSeaLevel() > zone.worldAltitude)
this.throwbackInfo(playerCharacter, zone.getObjectUUID() + zone.getName());
}
@Override
protected String _getHelpString() {
return "Queries heightmap engine";
}
@Override
protected String _getUsageString() {
return "' /getheight";
}
}
+2 -2
View File
@@ -41,12 +41,12 @@ public class SetBaneActiveCmd extends AbstractDevCmd {
return;
}
if (!zone.isPlayerCity()) {
if (!zone.guild_zone) {
throwbackError(pc, "This is not a player city.");
return;
}
City city = City.getCity(zone.getPlayerCityUUID());
City city = City.getCity(zone.playerCityUUID);
if (city == null) {
throwbackError(pc, "Unable to find the city associated with this zone.");
return;
@@ -31,9 +31,9 @@ public class SetForceRenameCityCmd extends AbstractDevCmd {
if (zone == null)
return;
boolean rename = words[0].equalsIgnoreCase("true") ? true : false;
if (zone.getPlayerCityUUID() == 0)
if (zone.playerCityUUID == 0)
return;
City city = City.getCity(zone.getPlayerCityUUID());
City city = City.getCity(zone.playerCityUUID);
if (city == null)
return;
city.setForceRename(rename);
+3 -4
View File
@@ -57,7 +57,7 @@ public class SetRankCmd extends AbstractDevCmd {
Blueprint blueprint = targetBuilding.getBlueprint();
if (blueprint == null) {
targetBuilding.setRank(targetRank);
BuildingManager.setRank(targetBuilding, targetRank);
ChatManager.chatSayInfo(player, "Building ranked without blueprint" + targetBuilding.getObjectUUID());
return;
}
@@ -68,9 +68,8 @@ public class SetRankCmd extends AbstractDevCmd {
}
// Set the current targetRank
int lastMeshID = targetBuilding.getMeshUUID();
targetBuilding.setRank(targetRank);
BuildingManager.setRank(targetBuilding, targetRank);
ChatManager.chatSayInfo(player, "Rank set for building with ID " + targetBuilding.getObjectUUID() + " to rank " + targetRank);
break;
case NPC:
@@ -114,7 +113,7 @@ public class SetRankCmd extends AbstractDevCmd {
// Set the current targetRank
int lastMeshID = targetBuilding.getMeshUUID();
targetBuilding.setRank(targetRank);
BuildingManager.setRank(targetBuilding, targetRank);
if (lastMeshID != targetBuilding.getMeshUUID())
targetBuilding.refresh(true);
+1 -1
View File
@@ -40,7 +40,7 @@ public class SummonCmd extends AbstractDevCmd {
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
String location = "Somewhere";
if (zone != null)
location = zone.getName();
location = zone.zoneName;
RecvSummonsRequestMsg rsrm = new RecvSummonsRequestMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), pc.getFirstName(),
location, false);
toSummon.getClientConnection().sendMsg(rsrm);
+17 -20
View File
@@ -73,44 +73,41 @@ public class ZoneInfoCmd extends AbstractDevCmd {
output = "Target Information:" + newline;
output += StringUtils.addWS("UUID: " + objectUUID, 20);
output += newline;
output += "name: " + zone.getName();
output += "name: " + zone.zoneName;
output += newline;
output += "loadNum: " + zone.getLoadNum();
if (zone.getParent() != null) {
output += StringUtils.addWS(", parent: " + zone.getParent().getObjectUUID(), 30);
output += "Parentabs: x: " + zone.getParent().getAbsX() + ", y: " + zone.getParent().getAbsY() + ", z: " + zone.getParent().getAbsZ();
output += "loadNum: " + zone.templateID;
if (zone.parent != null) {
output += StringUtils.addWS(", parent: " + zone.parent.getObjectUUID(), 30);
output += "Parentabs: x: " + zone.parent.absX + ", y: " + zone.parent.absY + ", z: " + zone.parent.absZ;
} else
output += StringUtils.addWS(", parent: none", 30);
output += newline;
output += "absLoc: x: " + zone.getAbsX() + ", y: " + zone.getAbsY() + ", z: " + zone.getAbsZ();
output += "absLoc: x: " + zone.absX + ", y: " + zone.absY + ", z: " + zone.absZ;
output += newline;
output += "offset: x: " + zone.getXCoord() + ", y: " + zone.getYCoord() + ", z: " + zone.getZCoord();
output += "offset: x: " + zone.xOffset + ", y: " + zone.yOffset + ", z: " + zone.zOffset;
output += newline;
output += "radius: x: " + zone.getBounds().getHalfExtents().x + ", z: " + zone.getBounds().getHalfExtents().y;
output += "radius: x: " + zone.bounds.getHalfExtents().x + ", z: " + zone.bounds.getHalfExtents().y;
output += newline;
if (zone.getHeightMap() != null) {
output += "HeightMap ID: " + zone.getHeightMap().getHeightMapID();
if (zone.terrain != null) {
output += "Terrain image: " + zone.template.terrain_image;
output += newline;
output += "Bucket Width X : " + zone.getHeightMap().getBucketWidthX();
output += newline;
output += "Bucket Width Y : " + zone.getHeightMap().getBucketWidthY();
}
output += "radius: x: " + zone.getBounds().getHalfExtents().x + ", z: " + zone.getBounds().getHalfExtents().y;
output += "radius: x: " + zone.bounds.getHalfExtents().x + ", z: " + zone.bounds.getHalfExtents().y;
output += newline;
// output += "minLvl = " + zone.getMinLvl() + " | maxLvl = " + zone.getMaxLvl();
output += newline;
output += "Sea Level = " + zone.getSeaLevel();
output += "Sea Level = " + zone.sea_level;
output += newline;
output += "World Altitude = " + zone.worldAltitude;
output += "World Altitude = " + zone.global_height;
throwbackInfo(player, output);
City city = ZoneManager.getCityAtLocation(player.getLoc());
output += newline;
output += (city == null) ? "None" : city.getParent().getName();
output += (city == null) ? "None" : city.getParent().zoneName;
if (city != null) {
@@ -123,14 +120,14 @@ public class ZoneInfoCmd extends AbstractDevCmd {
} else {
output = "children:";
ArrayList<Zone> nodes = zone.getNodes();
ArrayList<Zone> nodes = zone.nodes;
if (nodes.isEmpty())
output += " none";
for (Zone child : nodes) {
output += newline;
output += child.getName() + " (" + child.getLoadNum() + ')';
output += child.zoneName + " (" + child.templateID + ')';
}
}
throwbackInfo(player, output);
+1 -1
View File
@@ -40,7 +40,7 @@ public class ZoneSetCmd extends AbstractDevCmd {
zone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
throwbackInfo(playerCharacter, zone.getName() + " (" + zone.getLoadNum() + ") " + zone.getObjectUUID());
throwbackInfo(playerCharacter, zone.zoneName + " (" + zone.templateID + ") " + zone.getObjectUUID());
// NPC
+122 -13
View File
@@ -31,6 +31,7 @@ import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public enum BuildingManager {
@@ -40,6 +41,9 @@ public enum BuildingManager {
public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>();
public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>();
public static HashMap<Integer, ConcurrentHashMap<Integer, BuildingFriends>> _buildingFriends = new HashMap<>();
public static HashMap<Integer, ConcurrentHashMap<Integer, Condemned>> _buildingCondemned = new HashMap<>();
public static HashMap<Integer, ArrayList<Vector3fImmutable>> _buildingPatrolPoints = new HashMap<>();
public static int getAvailableSlot(Building building) {
ArrayList<BuildingLocation> slotLocations = _slotLocations.get(building.meshUUID);
@@ -104,7 +108,6 @@ public enum BuildingManager {
if (building == null)
return false;
if (building.getRank() == -1)
return false;
@@ -112,26 +115,25 @@ public enum BuildingManager {
return true;
//individual friend.
if (building.getFriends().get(player.getObjectUUID()) != null)
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admin's can access stuff
//Admins can access stuff
if (player.isCSR())
return true;
//Guild stuff
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null
&& building.getFriends().get(player.getGuild().getObjectUUID()).getFriendType() == 8)
&& building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null
&& building.getFriends().get(player.getGuild().getObjectUUID()).getFriendType() == 9
&& building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9
&& GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
@@ -494,18 +496,18 @@ public enum BuildingManager {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
if (condemn != null && condemn.isActive())
if (condemn != null && condemn.active)
return true;
if (player.getGuild() != null) {
Condemned guildCondemn = building.getCondemned().get(player.getGuild().getObjectUUID());
if (guildCondemn != null && guildCondemn.isActive())
if (guildCondemn != null && guildCondemn.active)
return true;
Condemned nationCondemn = building.getCondemned().get(player.getGuild().getNation().getObjectUUID());
return nationCondemn != null && nationCondemn.isActive() && nationCondemn.getFriendType() == Condemned.NATION;
return nationCondemn != null && nationCondemn.active && nationCondemn.friendType == Condemned.NATION;
} else {
//TODO ADD ERRANT KOS CHECK
}
@@ -513,18 +515,18 @@ public enum BuildingManager {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
if (condemn != null && condemn.isActive())
if (condemn != null && condemn.active)
return false;
if (player.getGuild() != null) {
Condemned guildCondemn = building.getCondemned().get(player.getGuild().getObjectUUID());
if (guildCondemn != null && guildCondemn.isActive())
if (guildCondemn != null && guildCondemn.active)
return false;
Condemned nationCondemn = building.getCondemned().get(player.getGuild().getNation().getObjectUUID());
return nationCondemn == null || !nationCondemn.isActive() || nationCondemn.getFriendType() != Condemned.NATION;
return nationCondemn == null || !nationCondemn.active || nationCondemn.friendType != Condemned.NATION;
} else {
//TODO ADD ERRANT KOS CHECK
}
@@ -851,4 +853,111 @@ public enum BuildingManager {
}
}
public static void rebuildMine(Building mineBuilding) {
setRank(mineBuilding, 1);
mineBuilding.meshUUID = mineBuilding.getBlueprint().getMeshForRank(mineBuilding.rank);
// New rank mean new max hit points.
mineBuilding.healthMax = mineBuilding.getBlueprint().getMaxHealth(mineBuilding.rank);
mineBuilding.setCurrentHitPoints(mineBuilding.healthMax);
mineBuilding.getBounds().setBounds(mineBuilding);
}
public static void setRank(Building building, int rank) {
int newMeshUUID;
boolean success;
// If this building has no blueprint then set rank and exit immediatly.
if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
building.rank = rank;
DbManager.BuildingQueries.CHANGE_RANK(building.getObjectUUID(), rank);
return;
}
// Delete any upgrade jobs before doing anything else. It won't quite work
// if in a few lines we happen to delete this building.
JobContainer jc = building.getTimers().get("UPGRADE");
if (jc != null) {
if (!JobScheduler.getInstance().cancelScheduledJob(jc))
Logger.error("failed to cancel existing upgrade job.");
}
// Attempt write to database, or delete the building
// if we are destroying it.
if (rank == -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
if (success == false) {
Logger.error("Error writing to database UUID: " + building.getObjectUUID());
return;
}
building.isDeranking.compareAndSet(false, true);
// Change the building's rank
building.rank = rank;
// New rank means new mesh
newMeshUUID = building.getBlueprint().getMeshForRank(building.rank);
building.meshUUID = newMeshUUID;
// New rank mean new max hitpoints.
building.healthMax = building.getBlueprint().getMaxHealth(building.rank);
building.setCurrentHitPoints(building.healthMax);
if (building.getUpgradeDateTime() != null)
setUpgradeDateTime(building, null, 0);
// If we destroyed this building make sure to turn off
// protection
if (building.rank == -1)
building.protectionState = Enum.ProtectionState.NONE;
if ((building.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
&& (building.rank == 8))
building.meshUUID = Realm.getRealmMesh(building.getCity());
// update object to clients
building.refresh(true);
if (building.getBounds() != null)
building.getBounds().setBounds(building);
// Cleanup hirelings resulting from rank change
cleanupHirelings(building);
building.isDeranking.compareAndSet(true, false);
}
public static Building getBuildingAtLocation(Vector3fImmutable loc) {
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc, 64, MBServerStatics.MASK_BUILDING)) {
Building building = (Building) awo;
if (building == null)
continue;
if (Bounds.collide(loc, building.getBounds()))
return building;
}
return null;
}
}
-1
View File
@@ -70,7 +70,6 @@ public enum DbManager {
public static final dbBlueprintHandler BlueprintQueries = new dbBlueprintHandler();
public static final dbBoonHandler BoonQueries = new dbBoonHandler();
public static final dbShrineHandler ShrineQueries = new dbShrineHandler();
public static final dbHeightMapHandler HeightMapQueries = new dbHeightMapHandler();
public static final dbRunegateHandler RunegateQueries = new dbRunegateHandler();
public static final dbPowerHandler PowerQueries = new dbPowerHandler();
@@ -144,7 +144,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
DevCmdManager.registerDevCmd(new SlotTestCmd());
DevCmdManager.registerDevCmd(new SeaAuditCmd());
}
private static void registerDevCmd(AbstractDevCmd cmd) {
+67
View File
@@ -0,0 +1,67 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.loot.WorkOrder;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable {
FORGE_MANAGER;
private final BlockingQueue<WorkOrder> workQueue = new DelayQueue();
public static final AtomicInteger workOrder = new AtomicInteger(0);
@Override
public void run() {
while (true) {
try {
WorkOrder workOrder = workQueue.take();
// Fulfill workOrder
for (int i = 0; i < workOrder.slotCount; ++i) {
// Create workOrder items; one for each slot
// assigned to this workOrder.
// if Prefix and suffix are null random roll item
// otherwise roll what was asked for
workOrder.itemCount = workOrder.itemCount - 1;
}
if (workOrder.itemCount == 0) {
workOrder.runCompleted = true;
// Remove this workOrder from any slots on vendor
continue;
}
// Resubmit workOrder
workOrder.completionTime = System.currentTimeMillis() + 10000;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
+1 -1
View File
@@ -86,7 +86,7 @@ public enum LootManager {
if(ib == null)
break;
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().zoneName + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
+6 -19
View File
@@ -267,7 +267,7 @@ public enum MovementManager {
Zone serverZone = null;
serverZone = ZoneManager.findSmallestZone(player.getLoc());
cityObject = (City) DbManager.getFromCache(GameObjectType.City, serverZone.getPlayerCityUUID());
cityObject = (City) DbManager.getFromCache(GameObjectType.City, serverZone.playerCityUUID);
// Do not send group messages if player is on grid
@@ -469,28 +469,15 @@ public enum MovementManager {
if (targetLoc == null)
return;
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
teleporter.stopMovement(targetLoc);
//mobs ignore region sets for now.
if (teleporter.getObjectType().equals(GameObjectType.Mob)) {
teleporter.setInBuildingID(0);
teleporter.setInBuilding(-1);
teleporter.setInFloorID(-1);
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
return;
}
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
teleporter.setLoc(targetLoc);
if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter))
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) teleporter);
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, teleporter.loc.getX(), teleporter.loc.getY(), teleporter.loc.getZ(), 0, -1, -1);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) {
+3 -3
View File
@@ -9,7 +9,7 @@
package engine.gameManager;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.db.handlers.dbEffectsBaseHandler;
import engine.db.handlers.dbPowerHandler;
@@ -1772,7 +1772,7 @@ public enum PowersManager {
} else {
targetLoc = tl;
try {
targetLoc = targetLoc.setY(HeightMap.getWorldHeight(targetLoc)); //on ground
targetLoc = targetLoc.setY(Terrain.getWorldHeight(targetLoc)); //on ground
} catch (Exception e) {
Logger.error(e);
targetLoc = tl;
@@ -1974,7 +1974,7 @@ public enum PowersManager {
} else {
targetLoc = tl;
try {
targetLoc = targetLoc.setY(HeightMap.getWorldHeight(targetLoc)); //on ground
targetLoc = targetLoc.setY(Terrain.getWorldHeight(targetLoc)); //on ground
} catch (Exception e) {
Logger.error(e);
}
+80 -128
View File
@@ -9,9 +9,7 @@
package engine.gameManager;
import engine.Enum;
import engine.InterestManagement.HeightMap;
import engine.db.archive.CityRecord;
import engine.db.archive.DataWarehouse;
import engine.InterestManagement.Terrain;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3f;
@@ -19,6 +17,7 @@ import engine.math.Vector3fImmutable;
import engine.objects.Building;
import engine.objects.City;
import engine.objects.Zone;
import engine.objects.ZoneTemplate;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -37,6 +36,8 @@ public enum ZoneManager {
ZONEMANAGER;
public static HashMap<Integer, ZoneTemplate> _zone_templates = new HashMap<>();
public static final Set<Zone> macroZones = Collections.newSetFromMap(new ConcurrentHashMap<>());
private static final ConcurrentHashMap<Integer, Zone> zonesByID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
private static final ConcurrentHashMap<Integer, Zone> zonesByUUID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
@@ -46,9 +47,9 @@ public enum ZoneManager {
public static Instant hotZoneLastUpdate;
public static Zone hotZone = null;
public static int hotZoneCycle = 0; // Used with HOTZONE_DURATION from config.
public static HashMap<Integer, Vector2f> _zone_size_data = new HashMap<>();
/* Instance variables */
private static Zone seaFloor = null;
public static Zone seaFloor = null;
// Find all zones coordinates fit into, starting with Sea Floor
@@ -61,8 +62,8 @@ public enum ZoneManager {
if (zone != null) {
allIn.add(zone);
while (zone.getParent() != null) {
zone = zone.getParent();
while (zone.parent != null) {
zone = zone.parent;
allIn.add(zone);
}
}
@@ -71,7 +72,7 @@ public enum ZoneManager {
// Find smallest zone coordinates fit into.
public static final Zone findSmallestZone(final Vector3fImmutable loc) {
public static Zone findSmallestZone(final Vector3fImmutable loc) {
Zone zone = ZoneManager.seaFloor;
@@ -84,13 +85,13 @@ public enum ZoneManager {
childFound = false;
ArrayList<Zone> nodes = zone.getNodes();
ArrayList<Zone> nodes = zone.nodes;
// Logger.info("soze", "" + nodes.size());
if (nodes != null)
for (Zone child : nodes) {
if (Bounds.collide(loc, child.getBounds()) == true) {
if (Bounds.collide(loc, child.bounds)) {
zone = child;
childFound = true;
break;
@@ -100,16 +101,6 @@ public enum ZoneManager {
return zone;
}
public static void addZone(final int zoneID, final Zone zone) {
ZoneManager.zonesByID.put(zoneID, zone);
ZoneManager.zonesByUUID.put(zone.getObjectUUID(), zone);
ZoneManager.zonesByName.put(zone.getName().toLowerCase(), zone);
}
// Returns the number of available hotZones
// remaining in this cycle (1am)
@@ -130,8 +121,8 @@ public enum ZoneManager {
public static void resetHotZones() {
for (Zone zone : ZoneManager.macroZones)
if (zone.hasBeenHotzone)
zone.hasBeenHotzone = false;
if (zone.wasHotzonw)
zone.wasHotzonw = false;
}
@@ -148,18 +139,18 @@ public enum ZoneManager {
return ZoneManager.zonesByName.get(zoneName);
}
public static final Collection<Zone> getAllZones() {
public static Collection<Zone> getAllZones() {
return ZoneManager.zonesByUUID.values();
}
public static final void setHotZone(final Zone zone) {
public static void setHotZone(final Zone zone) {
if (!zone.isMacroZone())
return;
ZoneManager.hotZone = zone;
ZoneManager.hotZoneCycle = 1; // Used with HOTZONE_DURATION from config.
zone.hasBeenHotzone = true;
zone.wasHotzonw = true;
ZoneManager.hotZoneLastUpdate = LocalDateTime.now().withMinute(0).withSecond(0).atZone(ZoneId.systemDefault()).toInstant();
}
@@ -169,37 +160,32 @@ public enum ZoneManager {
if (ZoneManager.hotZone == null)
return false;
return (Bounds.collide(loc, ZoneManager.hotZone.getBounds()) == true);
return (Bounds.collide(loc, ZoneManager.hotZone.bounds));
}
public static Zone getSeaFloor() {
return ZoneManager.seaFloor;
}
public static void setSeaFloor(final Zone value) {
ZoneManager.seaFloor = value;
}
public static final void populateWorldZones(final Zone zone) {
int loadNum = zone.getLoadNum();
public static void populateZoneCollections(final Zone zone) {
// Zones are added to separate
// collections for quick access
// based upon their type.
ZoneManager.zonesByID.put(zone.templateID, zone);
ZoneManager.zonesByUUID.put(zone.getObjectUUID(), zone);
ZoneManager.zonesByName.put(zone.zoneName.toLowerCase(), zone);
if (zone.isMacroZone()) {
addMacroZone(zone);
return;
}
if (zone.isPlayerCity()) {
addPlayerCityZone(zone);
if (zone.guild_zone) {
ZoneManager.playerCityZones.add(zone);
return;
}
if (zone.isNPCCity())
if (zone.isNPCCity)
addNPCCityZone(zone);
}
@@ -209,15 +195,10 @@ public enum ZoneManager {
}
private static void addNPCCityZone(final Zone zone) {
zone.setNPCCity(true);
zone.isNPCCity = true;
ZoneManager.npcCityZones.add(zone);
}
public static final void addPlayerCityZone(final Zone zone) {
zone.setPlayerCity(true);
ZoneManager.playerCityZones.add(zone);
}
public static final void generateAndSetRandomHotzone() {
Zone hotZone;
@@ -250,23 +231,23 @@ public enum ZoneManager {
public static final boolean validHotZone(Zone zone) {
if (zone.getSafeZone() == (byte) 1)
if (zone.peace_zone == (byte) 1)
return false; // no safe zone hotzones// if (this.hotzone == null)
if (zone.getNodes().isEmpty())
return false;
if (zone.equals(ZoneManager.seaFloor))
return false;
if (zone.nodes.isEmpty())
return false;
//no duplicate hotZones
if (zone.hasBeenHotzone == true)
if (zone.wasHotzonw == true)
return false;
// Enforce min level
if (zone.minLvl < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
if (zone.min_level < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
return false;
if (ZoneManager.hotZone != null)
@@ -278,55 +259,50 @@ public enum ZoneManager {
// Converts world coordinates to coordinates local to a given zone.
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
Zone serverZone) {
Zone zone) {
Vector3fImmutable localCoords;
localCoords = new Vector3fImmutable(worldVector.x - serverZone.absX,
worldVector.y - serverZone.absY, worldVector.z
- serverZone.absZ);
localCoords = new Vector3fImmutable(worldVector.x - zone.absX,
worldVector.y - zone.absY, worldVector.z
- zone.absZ);
return localCoords;
}
public static Vector2f worldToZoneSpace(Vector3fImmutable worldVector,
Zone serverZone) {
public static Vector2f worldToZoneOffset(Vector3fImmutable worldLoc,
Zone zone) {
Vector2f zoneLoc;
zoneLoc = new Vector2f(worldLoc.x, worldLoc.z).subtract(zone.getLoc().x, zone.getLoc().z);
zoneLoc.y *= -1;
return zoneLoc;
}
public static Vector2f worldToTerrainSpace(Vector3fImmutable worldLoc,
Zone zone) {
Vector2f localCoords;
Vector2f zoneOrigin;
// Top left corner of zone is calculated in world space by the center and it's extents.
zoneOrigin = new Vector2f(serverZone.getLoc().x, serverZone.getLoc().z);
zoneOrigin = zoneOrigin.subtract(new Vector2f(serverZone.getBounds().getHalfExtents().x, serverZone.getBounds().getHalfExtents().y));
zoneOrigin = new Vector2f(zone.getLoc().x, zone.getLoc().z);
zoneOrigin = zoneOrigin.subtract(new Vector2f(zone.bounds.getHalfExtents().x, zone.bounds.getHalfExtents().y));
// Local coordinate in world space translated to an offset from the calculated zone origin.
localCoords = new Vector2f(worldVector.x, worldVector.z);
localCoords = new Vector2f(worldLoc.x, worldLoc.z);
localCoords = localCoords.subtract(zoneOrigin);
localCoords.setY((serverZone.getBounds().getHalfExtents().y * 2) - localCoords.y);
// TODO : Make sure this value does not go outside the zone's bounds.
return localCoords;
}
// Converts local zone coordinates to world coordinates
public static Vector3fImmutable localToWorld(Vector3fImmutable worldVector,
Zone serverZone) {
Vector3fImmutable worldCoords;
worldCoords = new Vector3fImmutable(worldVector.x + serverZone.absX,
worldVector.y + serverZone.absY, worldVector.z
+ serverZone.absZ);
return worldCoords;
}
/**
* Converts from local (relative to this building) to world.
@@ -342,9 +318,10 @@ public enum ZoneManager {
if (building.getBounds().getQuaternion() == null)
return building.getLoc();
// handle building rotation
Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
// handle building rotation
// handle building translation
return building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z);
@@ -354,12 +331,10 @@ public enum ZoneManager {
//used for regions, Building bounds not set yet.
public static Vector3f convertLocalToWorld(Building building, Vector3f localPos, Bounds bounds) {
// convert from SB rotation value to radians
// handle building rotation
Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
// handle building rotation
// handle building translation
return new Vector3f(building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z));
@@ -382,13 +357,11 @@ public enum ZoneManager {
public static City getCityAtLocation(Vector3fImmutable worldLoc) {
Zone currentZone;
ArrayList<Zone> zoneList;
City city;
currentZone = ZoneManager.findSmallestZone(worldLoc);
if (currentZone.isPlayerCity())
return City.getCity(currentZone.getPlayerCityUUID());
if (currentZone.guild_zone)
return City.getCity(currentZone.playerCityUUID);
return null;
}
@@ -411,16 +384,16 @@ public enum ZoneManager {
treeBounds = Bounds.borrow();
treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.PLACEMENT.extents, Enum.CityBoundsType.PLACEMENT.extents), 0.0f);
treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.PLACEMENT.halfExtents, Enum.CityBoundsType.PLACEMENT.halfExtents), 0.0f);
zoneList = currentZone.getNodes();
zoneList = currentZone.nodes;
for (Zone zone : zoneList) {
if (zone.isContinent())
continue;
if (Bounds.collide(treeBounds, zone.getBounds(), 0.0f))
if (Bounds.collide(treeBounds, zone.bounds, 0.0f))
validLocation = false;
}
@@ -428,57 +401,36 @@ public enum ZoneManager {
return validLocation;
}
public static void loadCities(Zone zone) {
public static float calculateGlobalZoneHeight(Zone zone) {
ArrayList<City> cities = DbManager.CityQueries.GET_CITIES_BY_ZONE(zone.getObjectUUID());
for (City city : cities) {
city.setParent(zone);
city.setObjectTypeMask(MBServerStatics.MASK_CITY);
city.setLoc(city.getLoc()); // huh?
//not player city, must be npc city..
if (!zone.isPlayerCity())
zone.setNPCCity(true);
if ((ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) && (city.getHash() == null)) {
city.setHash();
if (DataWarehouse.recordExists(Enum.DataRecordType.CITY, city.getObjectUUID()) == false) {
CityRecord cityRecord = CityRecord.borrow(city, Enum.RecordEventType.CREATE);
DataWarehouse.pushToWarehouse(cityRecord);
}
}
}
}
public static float caclulateWorldAltitude(Zone zone) {
float worldAlttitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
float worldAltitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
// Seafloor
if (zone.getParent() == null)
return worldAlttitude;
Zone parentZone = zone.getParent();
if (ZoneManager.seaFloor.equals(zone))
return worldAltitude;
// Children of seafloor
if (parentZone.getParent() == null)
return worldAlttitude + zone.getYCoord();
if (ZoneManager.seaFloor.equals(zone.parent))
return worldAltitude + zone.yOffset;
// return height from heightmap engine at zone location
worldAlttitude = HeightMap.getWorldHeight(parentZone, zone.getLoc());
worldAltitude = Terrain.getWorldHeight(zone.parent, zone.getLoc());
// Add zone offset to value
worldAlttitude += zone.getYCoord();
worldAltitude += zone.yOffset;
return worldAlttitude;
return worldAltitude;
}
public static boolean isLocUnderwater(Vector3fImmutable currentLoc) {
float localAltitude = Terrain.getWorldHeight(currentLoc);
Zone zone = findSmallestZone(currentLoc);
return localAltitude < zone.sea_level;
}
}
+2 -1
View File
@@ -1,5 +1,6 @@
package engine.jobs;
import engine.gameManager.BuildingManager;
import engine.job.AbstractScheduleJob;
import engine.objects.Building;
import org.pmw.tinylog.Logger;
@@ -39,7 +40,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
// SetCurrentRank also changes the mesh and maxhp
// accordingly for buildings with blueprints
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
BuildingManager.setRank(rankingBuilding, rankingBuilding.getRank() + 1);
// Reload the object
+52
View File
@@ -0,0 +1,52 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.loot;
import engine.gameManager.ForgeManager;
import engine.objects.NPC;
import org.jetbrains.annotations.NotNull;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
import static java.lang.Math.toIntExact;
public class WorkOrder implements Delayed {
public int workOrder;
public NPC vendor;
public int slotCount;
public int itemCount;
public int itemBase;
public String itemName;
public int prefixToken;
public int suffixToken;
public boolean isRandom;
public long completionTime;
public boolean runCompleted;
public WorkOrder() {
this.workOrder = ForgeManager.workOrder.incrementAndGet();
this.completionTime = System.currentTimeMillis() + 10000;
}
@Override
public long getDelay(TimeUnit unit) {
long timeRemaining = completionTime - System.currentTimeMillis();
return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
}
@Override
public int compareTo(@NotNull Delayed o) {
return toIntExact(this.completionTime - ((WorkOrder) o).completionTime);
}
}
+3 -2
View File
@@ -422,7 +422,7 @@ public class Bounds {
this.origin.set(building.getLoc().x, building.getLoc().z);
// Magicbane uses half halfExtents
// Magicbane uses halfExtents
if (meshBounds == null) {
halfExtentX = 1;
@@ -438,8 +438,10 @@ public class Bounds {
// The rotation is reset after the new aabb is calculated.
this.rotation = building.getRot().y;
// Caclculate and set the new half halfExtents for the rotated bounding box
// and reset the rotation to 0 for this bounds.
this.halfExtents.set(halfExtentX, (halfExtentY));
this.rotation = 0;
@@ -453,7 +455,6 @@ public class Bounds {
this.halfExtents.set(blueprint.getExtents());
this.flipExtents = Bounds.calculateFlipExtents(this);
this.setRegions(building);
this.setColliders(building);
+22 -16
View File
@@ -15,6 +15,7 @@ import engine.gameManager.*;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.Respawner;
import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
@@ -657,7 +658,7 @@ public class MobAI {
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
//Player is null, let's remove them from the list.
@@ -813,11 +814,9 @@ public class MobAI {
}
}
}
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
if (Zone.respawnQue.contains(aiAgent) == false) {
Zone.respawnQue.add(aiAgent);
}
} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnDelay * 1000L)) {
aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000L);
Respawner.respawnQueue.put(aiAgent);
}
} catch (Exception e) {
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
@@ -896,6 +895,13 @@ public class MobAI {
try {
if(mob.getTimestamps().containsKey("lastChase") == false)
mob.getTimestamps().put("lastChase",System.currentTimeMillis());
else if(System.currentTimeMillis() < mob.getTimestamps().get("lastChase").longValue() + (750 + ThreadLocalRandom.current().nextInt(0,500)))
return;
mob.getTimestamps().put("lastChase",System.currentTimeMillis());
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
@@ -991,7 +997,7 @@ public class MobAI {
try {
if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false)
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
if (ZoneManager.seaFloor.zoneMobSet.contains(mob))
mob.killCharacter("no owner");
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
@@ -1098,7 +1104,7 @@ public class MobAI {
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
//Player is null, let's remove them from the list.
@@ -1168,17 +1174,17 @@ public class MobAI {
//target is listed individually
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active)
return false;
//target's guild is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild())
return false;
//target's nation is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation())
return false;
}
return true;
@@ -1190,17 +1196,17 @@ public class MobAI {
//target is listed individually
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active)
return true;
//target's guild is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild())
return true;
//target's nation is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation())
return true;
}
}
@@ -1256,7 +1262,7 @@ public class MobAI {
}
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage());
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e);
}
}
@@ -1273,7 +1279,7 @@ public class MobAI {
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter((int) playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget()))
continue;
+22 -11
View File
@@ -1,11 +1,18 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.Threads;
import engine.gameManager.ConfigManager;
import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager;
import engine.mobileAI.MobAI;
import engine.objects.Mob;
import engine.objects.Zone;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
public class MobAIThread implements Runnable{
@@ -14,23 +21,27 @@ public class MobAIThread implements Runnable{
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static float AI_CAST_FREQUENCY;
// Thread constructor
public MobAIThread() {
Logger.info(" MobAIThread thread has started!");
//cache config value for mobile casting delay
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int) (60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
}
@Override
public void run() {
//cache config value for mobile casting delay
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
Logger.info(" MobAIThread thread has started!");
while (true) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
for (Zone zone : ZoneManager.getAllZones())
for (Mob mob : zone.zoneMobSet)
try {
if (mob != null)
MobAI.DetermineAction(mob);
@@ -39,9 +50,9 @@ public class MobAIThread implements Runnable{
e.printStackTrace();
}
}
}
}
}
public static void startAIThread() {
Thread aiThread;
aiThread = new Thread(new MobAIThread());
@@ -1,66 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.Threads;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
* is thread safe.
* <p>
* Any large messages not time sensitive such as load object
* sent to more than a single individual should be spawned
* individually on a DispatchMessageThread.
*/
public class MobRespawnThread implements Runnable {
public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!");
}
@Override
public void run() {
while (true) {
try {
for (Zone zone : ZoneManager.getAllZones()) {
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
Mob respawner = zone.respawnQue.iterator().next();
if (respawner == null)
continue;
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
}
}
} catch (Exception e) {
Logger.error(e);
}
}
}
public static void startRespawnThread() {
Thread respawnThread;
respawnThread = new Thread(new MobRespawnThread());
respawnThread.setName("respawnThread");
respawnThread.start();
}
}
@@ -0,0 +1,42 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.Threads;
import engine.objects.Mob;
import org.pmw.tinylog.Logger;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
public enum Respawner implements Runnable {
RESPAWNER;
public static BlockingQueue<Mob> respawnQueue = new DelayQueue();
@Override
public void run() {
while (true) {
try {
Mob mobile = respawnQueue.take();
mobile.respawn();
} catch (InterruptedException e) {
Logger.error(e.toString());
}
}
}
public static void start() {
Thread respawnThread;
respawnThread = new Thread(RESPAWNER);
respawnThread.setName("respawnThread");
respawnThread.start();
}
}
@@ -51,7 +51,7 @@ public class MovementUtilities {
//Guards recall distance = 814.
if (tol != null) {
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.halfExtents));
}
}
@@ -68,8 +68,8 @@ public class MovementUtilities {
float zoneRange = 250;
if (agent.getParentZone() != null) {
if (agent.getParentZone().getBounds() != null)
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
if (agent.getParentZone().bounds != null)
zoneRange = agent.getParentZone().bounds.getHalfExtents().x * 2;
}
if (zoneRange > 300)
+3 -3
View File
@@ -1196,7 +1196,7 @@ public class ClientMessagePump implements NetMsgHandler {
if (npc.getCharItemManager().getInventoryCount() > 150) {
if (npc.getParentZone() != null && npc.getParentZone().getPlayerCityUUID() == 0) {
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID == 0) {
ArrayList<Item> inv = npc.getInventory();
for (int i = 0; i < 20; i++) {
try {
@@ -1229,7 +1229,7 @@ public class ClientMessagePump implements NetMsgHandler {
if (ib == null)
return;
if (npc.getParentZone() != null && npc.getParentZone().getPlayerCityUUID() != 0)
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
if (!npc.getCharItemManager().hasRoomInventory(ib.getWeight())) {
ErrorPopupMsg.sendErrorPopup(player, 21);
@@ -1280,7 +1280,7 @@ public class ClientMessagePump implements NetMsgHandler {
if (building != null && building.getProtectionState().equals(ProtectionState.NPC))
building = null;
if (npc.getParentZone().getPlayerCityUUID() == 0)
if (npc.getParentZone().playerCityUUID == 0)
building = null;
//make sure npc can afford item
@@ -151,7 +151,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
cityZone = ZoneManager.findSmallestZone(targetBuilding.getLoc());
// Can't abandon a tree not within a player city zone
if (cityZone.isPlayerCity() == false)
if (cityZone.guild_zone == false)
return;
if (targetBuilding.getCity() == null)
@@ -45,7 +45,7 @@ public class AssetSupportMsgHandler extends AbstractClientMsgHandler {
if (serverZone == null)
return;
serverCity = City.GetCityFromCache(serverZone.getPlayerCityUUID());
serverCity = City.GetCityFromCache(serverZone.playerCityUUID);
if (serverCity == null)
return;
@@ -65,7 +65,7 @@ public class ChannelMuteMsgHandler extends AbstractClientMsgHandler {
cityZone = ZoneManager.findSmallestZone(targetBuilding.getLoc());
// Can't abandon a tree not within a player city zone
if (cityZone.isPlayerCity() == false)
if (cityZone.guild_zone == false)
return;
if (targetBuilding.getCity().hasBeenTransfered == true) {
@@ -69,7 +69,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
playerZone = building.getParentZone();
if (playerZone != null)
playerCity = City.getCity(playerZone.getPlayerCityUUID());
playerCity = City.getCity(playerZone.playerCityUUID);
// Oops! *** Refactor: Log error
switch (msg.getMessageType()) {
@@ -117,7 +117,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
dispatch = Dispatch.borrow(sourcePlayer, gtsm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
CityZoneMsg czm = new CityZoneMsg(2, playerZone.getLoc().x, playerZone.getLoc().y, playerZone.getLoc().z, playerCity.getCityName(), playerZone, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents);
CityZoneMsg czm = new CityZoneMsg(2, playerZone.getLoc().x, playerZone.getLoc().y, playerZone.getLoc().z, playerCity.getCityName(), playerZone, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents);
DispatchMessage.dispatchMsgToAll(czm);
break;
@@ -95,7 +95,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
city.setWarehouseBuildingID(0);
}
building.setRank(-1);
BuildingManager.setRank(building, -1);
WorldGrid.RemoveWorldObject(building);
WorldGrid.removeObject(building);
building.getParentZone().zoneBuildingSet.remove(building);
@@ -16,6 +16,7 @@ import engine.Enum.ItemType;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.loot.WorkOrder;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
@@ -455,9 +456,18 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
switch (msg.getActionType()) {
case ACTION_PRODUCE:
boolean isRandom = false;
if (msg.getUnknown03() != 0 && msg.getpToken() == 0 && msg.getsToken() == 0)
isRandom = true;
boolean isRandom = msg.getUnknown03() != 0 && msg.getpToken() == 0 && msg.getsToken() == 0;
WorkOrder workOrder = new WorkOrder();
workOrder.vendor = vendorNPC;
workOrder.isRandom = isRandom;
workOrder.itemBase = msg.getItemUUID();
workOrder.itemCount = msg.getTotalProduction();
workOrder.prefixToken = msg.getpToken();
workOrder.suffixToken = msg.getsToken();
workOrder.itemName = msg.getName();
//Create Multiple Item Function.. Fill all empty slots
if (msg.isMultiple()) {
int emptySlots = vendorNPC.getRank() - vendorNPC.getRolling().size();
@@ -75,12 +75,12 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
Zone zone = ZoneManager.findSmallestZone(player.getLoc());
if (!zone.isPlayerCity()) {
if (!zone.guild_zone) {
ErrorPopupMsg.sendErrorMsg(player, "Unable to find city to command.");
return true;
}
City city = City.GetCityFromCache(zone.getPlayerCityUUID());
City city = City.GetCityFromCache(zone.playerCityUUID);
if (city == null) {
ErrorPopupMsg.sendErrorMsg(player, "Unable to find city to command.");
@@ -254,7 +254,7 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
if (baneZone == null)
return true;
City banedCity = City.getCity(baneZone.getPlayerCityUUID());
City banedCity = City.getCity(baneZone.playerCityUUID);
if (banedCity == null)
return true;
@@ -182,7 +182,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
realm.claimRealmForCity(city, charterUUID);
tol.setRank(8);
BuildingManager.setRank(tol, 8);
WorldGrid.updateObject(tol);
for (Building building : city.getParent().zoneBuildingSet) {
@@ -334,7 +334,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
Zone zone = ZoneManager.findSmallestZone(player.getLoc());
if (zone != null) {
if (zone.isPlayerCity()) {
if (zone.guild_zone) {
loc = zone.getLoc();
}
}
@@ -151,7 +151,7 @@ public class OpenFriendsCondemnListMsgHandler extends AbstractClientMsgHandler {
if (removeCondemn == null)
return true;
if (!DbManager.BuildingQueries.REMOVE_FROM_CONDEMNED_LIST(removeCondemn.getParent(), removeCondemn.getPlayerUID(), removeCondemn.getGuildUID(), removeCondemn.getFriendType()))
if (!DbManager.BuildingQueries.REMOVE_FROM_CONDEMNED_LIST(removeCondemn.buildingUUID, removeCondemn.playerUID, removeCondemn.guildUID, removeCondemn.friendType))
return true;
sourceBuilding.getCondemned().remove(msg.getRemoveFriendID());
@@ -175,7 +175,7 @@ public class OpenFriendsCondemnListMsgHandler extends AbstractClientMsgHandler {
return true;
condemn.setActive(msg.isReverseKOS());
openFriendsCondemnListMsg.setReverseKOS(condemn.isActive());
openFriendsCondemnListMsg.setReverseKOS(condemn.active);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
break;
@@ -354,7 +354,7 @@ public class OpenFriendsCondemnListMsgHandler extends AbstractClientMsgHandler {
if (friend == null)
return true;
if (!DbManager.BuildingQueries.REMOVE_FROM_FRIENDS_LIST(sourceBuilding.getObjectUUID(), friend.getPlayerUID(), friend.getGuildUID(), friend.getFriendType())) {
if (!DbManager.BuildingQueries.REMOVE_FROM_FRIENDS_LIST(sourceBuilding.getObjectUUID(), friend.playerUID, friend.guildUID, friend.friendType)) {
Logger.debug("Failed to remove Friend: " + msg.getRemoveFriendID() + " from Building With UID " + sourceBuilding.getObjectUUID());
return true;
}
@@ -288,7 +288,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (zone == null)
return false;
if (zone.getPlayerCityUUID() == 0)
if (zone.playerCityUUID == 0)
return false;
City city = building.getCity();
@@ -2,7 +2,6 @@ package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
@@ -112,7 +111,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Cannot place a tree underwater
if (HeightMap.isLocUnderwater(placementInfo.getLoc())) {
if (ZoneManager.isLocUnderwater(placementInfo.getLoc())) {
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
return false;
}
@@ -138,7 +137,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
private static boolean validateBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo placementInfo) {
if (serverZone.isPlayerCity() == false) {
if (serverZone.guild_zone == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
return false;
}
@@ -157,7 +156,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Retrieve the building details we're placing
if (serverZone.isNPCCity() == true) {
if (serverZone.isNPCCity == true) {
PlaceAssetMsg.sendPlaceAssetError(origin, 15, ""); // Cannot place in a peace zone
return false;
}
@@ -178,7 +177,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Cannot place a building underwater
if (HeightMap.isLocUnderwater(placementInfo.getLoc())) {
if (ZoneManager.isLocUnderwater(placementInfo.getLoc())) {
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
return false;
}
@@ -186,7 +185,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Players cannot place buildings in mob zones.
if ((serverZone.isMacroZone() == true)
|| (serverZone.getParent().isMacroZone() == true)) {
|| (serverZone.parent.isMacroZone() == true)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); // No building may be placed within this territory
return false;
}
@@ -202,8 +201,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Cannot place assets on a dead tree
if ((serverZone.isPlayerCity())
&& (City.getCity(serverZone.getPlayerCityUUID()).getTOL().getRank() == -1)) {
if ((serverZone.guild_zone)
&& (City.getCity(serverZone.playerCityUUID).getTOL().getRank() == -1)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot place asset on dead tree until world heals");
return false;
}
@@ -262,14 +261,14 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Must be a player city
if (serverZone.isPlayerCity() == false) {
if (serverZone.guild_zone == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); // Cannot place outside a guild zone
return false;
}
//Test zone has a city object
City city = City.getCity(serverZone.getPlayerCityUUID());
City city = City.getCity(serverZone.playerCityUUID);
if (city == null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); //"no city to associate asset with"
@@ -513,7 +512,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (serverZone == null)
return false;
cityObject = City.getCity(serverZone.getPlayerCityUUID());
cityObject = City.getCity(serverZone.playerCityUUID);
// Early exit if something went horribly wrong
@@ -572,7 +571,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// No valid player city found
if (serverCity == null || serverCity.getParent().isPlayerCity() == false) {
if (serverCity == null || serverCity.getParent().guild_zone == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); // Cannot place outisde a guild zone
return false;
}
@@ -661,7 +660,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (!building.getBlueprint().isSiegeEquip())
continue;
if (!building.getLoc().isInsideCircle(serverCity.getLoc(), CityBoundsType.ZONE.extents))
if (!building.getLoc().isInsideCircle(serverCity.getLoc(), CityBoundsType.ZONE.halfExtents))
continue;
if (building.getGuild() == null)
@@ -750,8 +749,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
cityObjects = DbManager.CityQueries.CREATE_CITY(playerCharacter.getObjectUUID(), serverZone.getObjectUUID(),
serverRealm.getRealmID(),
plantLoc.x - serverZone.getAbsX(), plantLoc.y,
plantLoc.z - serverZone.getAbsZ(), treeInfo.getRot().y, treeInfo.getW(), playerCharacter.getGuild().getName(), LocalDateTime.now());
plantLoc.x - serverZone.absX, plantLoc.y,
plantLoc.z - serverZone.absZ, treeInfo.getRot().y, treeInfo.getW(), playerCharacter.getGuild().getName(), LocalDateTime.now());
// Uh oh!
@@ -781,38 +780,20 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
playerNation = playerCharacter.getGuild();
playerNation.setGuildState(GuildState.Sovereign);
// Link the zone with the city and then add
// to the appropriate hash tables and cache
zoneObject.setPlayerCity(true);
if (zoneObject.getParent() != null)
zoneObject.getParent().addNode(zoneObject); //add as child to parent
ZoneManager.addZone(zoneObject.getObjectUUID(), zoneObject);
ZoneManager.addPlayerCityZone(zoneObject);
serverZone.addNode(zoneObject);
zoneObject.worldAltitude = ZoneManager.caclulateWorldAltitude(zoneObject);
cityObject.setParent(zoneObject);
cityObject.setObjectTypeMask(MBServerStatics.MASK_CITY); // *** Refactor : should have it already
//Link the tree of life with the new zone
treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
treeObject.setParentZone(zoneObject);
MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
// Update guild binds and tags
//load the new city on the clients
CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents);
DispatchMessage.dispatchMsgToAll(czm);
GuildManager.updateAllGuildBinds(playerNation, cityObject);
GuildManager.updateAllGuildTags(playerNation);
//load the new city on the clients
CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents);
DispatchMessage.dispatchMsgToAll(czm);
// Set maintenance date
MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
// Send all the cities to the clients?
// *** Refactor : figure out how to send like, one?
@@ -858,7 +839,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (serverZone == null)
return false;
cityObject = City.getCity(serverZone.getPlayerCityUUID());
cityObject = City.getCity(serverZone.playerCityUUID);
if (cityObject == null)
return false;
@@ -932,7 +913,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
int shrineCount = 0;
cityObject = City.getCity(serverZone.getPlayerCityUUID());
cityObject = City.getCity(serverZone.playerCityUUID);
// Cannot place shrine in abandoned city. Shrines must be owned
// by the tol owner not the person placing them.
@@ -1002,7 +983,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
int barracksCount = 0;
cityObject = City.getCity(serverZone.getPlayerCityUUID());
cityObject = City.getCity(serverZone.playerCityUUID);
// Cannot place barracks in abandoned city.
@@ -1062,7 +1043,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (validateCityBuildingPlacement(serverZone, msg, origin, player, msg.getFirstPlacementInfo()) == false)
return false;
cityObject = City.getCity(serverZone.getPlayerCityUUID());
cityObject = City.getCity(serverZone.playerCityUUID);
// We need to be able to access how much gold a character is carrying
@@ -1118,7 +1099,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
building.removeFromCache();
WorldGrid.RemoveWorldObject(building);
WorldGrid.removeObject(building);
building.getParentZone().getParent().zoneBuildingSet.remove(building);
building.getParentZone().parent.zoneBuildingSet.remove(building);
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BARRACK)) {
building.RemoveFromBarracksList();
}
@@ -1230,7 +1211,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
shrineType = Shrine.getShrineTypeByBlueprintUUID(blueprint.getBlueprintUUID());
city = City.getCity(currentZone.getPlayerCityUUID());
city = City.getCity(currentZone.playerCityUUID);
if (city == null)
return false;
@@ -1295,7 +1276,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false;
}
city = City.getCity(currentZone.getPlayerCityUUID());
city = City.getCity(currentZone.playerCityUUID);
if (city == null)
return false;
@@ -1370,7 +1351,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
newMesh.runAfterLoad();
} else if (ago.getObjectType() == GameObjectType.Warehouse) {
Warehouse warehouse = (Warehouse) ago;
City city = City.getCity(currentZone.getPlayerCityUUID());
City city = City.getCity(currentZone.playerCityUUID);
if (city == null)
return true;
@@ -44,11 +44,11 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
serverZone = ZoneManager.findSmallestZone(pc.getLoc());
if (serverZone.getPlayerCityUUID() == 0 && targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.MINE)
if (serverZone.playerCityUUID == 0 && targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.MINE)
return;
City city = City.GetCityFromCache(serverZone.getPlayerCityUUID());
City city = City.GetCityFromCache(serverZone.playerCityUUID);
if (city != null) {
if (city.getBane() != null && city.protectionEnforced == false)
+1 -1
View File
@@ -92,7 +92,7 @@ public class CityAssetMsg extends ClientNetMsg {
return;
}
city = City.getCity(zone.getPlayerCityUUID());
city = City.getCity(zone.playerCityUUID);
if (city == null) {
Logger.debug("Failed to load city data for Tree of life.");
@@ -117,8 +117,8 @@ public class GuildTreeStatusMsg extends ClientNetMsg {
city = null;
if (cityZone != null)
if (cityZone.isPlayerCity())
city = City.GetCityFromCache(cityZone.getPlayerCityUUID());
if (cityZone.guild_zone)
city = City.GetCityFromCache(cityZone.playerCityUUID);
else if (this.treeOfLife != null && this.treeOfLife.getGuild() != null)
city = this.treeOfLife.getGuild().getOwnedCity();
@@ -299,8 +299,8 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
Set<Building> buildings = ZoneManager.findSmallestZone(assetManager.getLoc()).zoneBuildingSet;
Building tol = null;
if (playerZone.getPlayerCityUUID() != 0)
city = City.GetCityFromCache(playerZone.getPlayerCityUUID());
if (playerZone.playerCityUUID != 0)
city = City.GetCityFromCache(playerZone.playerCityUUID);
if (city != null)
tol = city.getTOL();
@@ -368,7 +368,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
if (zone == null)
return;
City banedCity = City.getCity(zone.getPlayerCityUUID());
City banedCity = City.getCity(zone.playerCityUUID);
if (banedCity == null)
return;
@@ -479,7 +479,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
if (zone == null)
writer.putString("Forlord");
else
writer.putString(zone.getName());
writer.putString(zone.zoneName);
writer.putString(building.getGuild().getName());
@@ -621,9 +621,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
} else {
writer.putInt(1); //kos on/off?
writer.putInt(3); // was 3
if (zone.getPlayerCityUUID() != 0 && asset.assetIsProtected()) {
if (zone.playerCityUUID != 0 && asset.assetIsProtected()) {
writer.putInt(GameObjectType.Building.ordinal());
writer.putInt(City.getCity(zone.getPlayerCityUUID()).getTOL().getObjectUUID());
writer.putInt(City.getCity(zone.playerCityUUID).getTOL().getObjectUUID());
} else {
writer.putInt(0);
writer.putInt(0);
@@ -727,9 +727,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
if (!npcHire.isAlive()) {
writer.put((byte) 1); // 1 SHOWs respawning
int respawnRemaining = (int) (((Mob) npcHire).deathTime + ((Mob) npcHire).spawnTime * 1000 - System.currentTimeMillis()) / 1000;
int respawnRemaining = (int) (((Mob) npcHire).deathTime + ((Mob) npcHire).spawnDelay * 1000 - System.currentTimeMillis()) / 1000;
writer.putInt(respawnRemaining); // Seconds in respawn remaining.
writer.putInt(((Mob) npcHire).spawnTime); // max seconds for respawn
writer.putInt(((Mob) npcHire).spawnDelay); // max seconds for respawn
} else
writer.put((byte) 0);
+6 -6
View File
@@ -364,14 +364,14 @@ public class ManageNPCMsg extends ClientNetMsg {
writer.putInt(1);
long curTime = System.currentTimeMillis() / 1000;
long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000;
long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
long timeLife = upgradeTime - curTime;
if (upgradeTime * 1000 > System.currentTimeMillis()) {
if (mob.guardCaptain.isAlive()) {
writer.put((byte) 0);//shows respawning timer
writer.putInt(mob.spawnTime);
writer.putInt(mob.spawnTime);
writer.putInt(mob.spawnDelay);
writer.putInt(mob.spawnDelay);
writer.putInt((int) timeLife); //time remaining for mob that is dead
writer.putInt(0);
writer.put((byte) 0);
@@ -688,14 +688,14 @@ public class ManageNPCMsg extends ClientNetMsg {
writer.putInt(1);
long curTime = System.currentTimeMillis() / 1000;
long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000;
long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
long timeLife = upgradeTime - curTime;
if (upgradeTime * 1000 > System.currentTimeMillis()) {
if (mob.guardCaptain.isAlive()) {
writer.put((byte) 0);//shows respawning timer
writer.putInt(mob.spawnTime);
writer.putInt(mob.spawnTime);
writer.putInt(mob.spawnDelay);
writer.putInt(mob.spawnDelay);
writer.putInt((int) timeLife); //time remaining for mob that is dead
writer.putInt(0);
writer.put((byte) 0);
@@ -513,17 +513,17 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
writer.put((byte) 1);
switch (condemned.getFriendType()) {
switch (condemned.friendType) {
case 2:
PlayerCharacter playerCharacter = (PlayerCharacter) DbManager.getObject(engine.Enum.GameObjectType.PlayerCharacter, condemned.getPlayerUID());
PlayerCharacter playerCharacter = (PlayerCharacter) DbManager.getObject(engine.Enum.GameObjectType.PlayerCharacter, condemned.playerUID);
guild = playerCharacter.getGuild();
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
writer.putInt(condemned.getPlayerUID());
writer.putInt(condemned.getFriendType());
writer.putInt(condemned.playerUID);
writer.putInt(condemned.friendType);
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
writer.putInt(condemned.getPlayerUID());
writer.putInt(condemned.playerUID);
writer.putInt(0);
writer.putInt(0);
writer.putInt(GameObjectType.Guild.ordinal());
@@ -531,9 +531,9 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
writer.putInt(guild.getObjectUUID());
else
writer.putInt(0);
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
writer.put(condemned.active ? (byte) 1 : (byte) 0);
writer.put((byte) 0);
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
writer.put(condemned.active ? (byte) 1 : (byte) 0);
if (playerCharacter != null)
writer.putString(playerCharacter.getFirstName());
@@ -547,16 +547,16 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
}
break;
case 4:
guild = Guild.getGuild(condemned.getGuildUID());
guild = Guild.getGuild(condemned.guildUID);
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(condemned.getGuildUID());
writer.putInt(condemned.getFriendType());
writer.putInt(condemned.guildUID);
writer.putInt(condemned.friendType);
writer.putLong(0);
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(condemned.getGuildUID());
writer.putInt(condemned.guildUID);
writer.putLong(0);
writer.put((byte) 0);
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
writer.put(condemned.active ? (byte) 1 : (byte) 0);
writer.put((byte) 0);
if (guild != null)
writer.putString(guild.getName());
@@ -570,17 +570,17 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
GuildTag._serializeForDisplay(GuildTag.ERRANT, writer);
break;
case 5:
guild = Guild.getGuild(condemned.getGuildUID());
guild = Guild.getGuild(condemned.guildUID);
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(condemned.getGuildUID());
writer.putInt(condemned.getFriendType());
writer.putInt(condemned.guildUID);
writer.putInt(condemned.friendType);
writer.putLong(0);
writer.putLong(0);
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(condemned.getGuildUID());
writer.putInt(condemned.guildUID);
writer.put((byte) 0);
writer.put((byte) 0);
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
writer.put(condemned.active ? (byte) 1 : (byte) 0);
if (guild != null)
writer.putString(guild.getName());
else
@@ -619,22 +619,22 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
writer.putInt(listSize);
for (BuildingFriends friend : this.friends.values()) {
pc = PlayerCharacter.getFromCache(friend.getPlayerUID());
guild = Guild.getGuild(friend.getGuildUID());
if (friend.getFriendType() == 7) {
pc = PlayerCharacter.getFromCache(friend.playerUID);
guild = Guild.getGuild(friend.guildUID);
if (friend.friendType == 7) {
if (pc != null)
name = pc.getCombinedName();
} else if (guild != null)
name = guild.getName();
writer.put((byte) 1);
if (friend.getFriendType() == 7) {
if (friend.friendType == 7) {
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
writer.putInt(friend.getPlayerUID());
writer.putInt(friend.playerUID);
} else {
writer.putInt(GameObjectType.Guild.ordinal());
writer.putInt(friend.getGuildUID());
writer.putInt(friend.guildUID);
}
writer.putInt(friend.getFriendType());
writer.putInt(friend.friendType);
writer.putInt(0);
writer.putInt(0);
-151
View File
@@ -1,151 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.exception.SerializationException;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.Building;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
public class SyncMessage extends ClientNetMsg {
private int type;
private int size;
private int pad = 0;
private int objectType;
private int objectUUID;
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public SyncMessage(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.CITYASSET, origin, reader);
}
public SyncMessage() {
super(Protocol.CITYASSET);
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
//none yet
}
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
//lets do returns before writing so we don't send improper structures to the client
Building tol = BuildingManager.getBuilding(this.objectUUID);
if (tol == null) {
Logger.debug("TOL is null");
return;
}
Zone zone = ZoneManager.findSmallestZone(tol.getLoc());
if (zone == null) {
Logger.debug("Zone is null");
return;
}
ArrayList<Building> allCityAssets = DbManager.BuildingQueries.GET_ALL_BUILDINGS_FOR_ZONE(zone);
// *** Refactor: collection created but never used?
ArrayList<Building> canProtectAssets = new ArrayList<>();
for (Building b : allCityAssets) {
if (b.getBlueprintUUID() != 0)
canProtectAssets.add(b);
}
// *** Refactor : Not sure what this synch message does
// Get the feeling it should be looping over upgradable
// assets.
writer.putInt(0);
writer.putInt(0);
writer.putInt(this.objectType);
writer.putInt(this.objectUUID);
writer.putInt(allCityAssets.size());
for (Building b : allCityAssets) {
String name = b.getName();
// if (name.equals(""))
// name = b.getBuildingSet().getName();
writer.putInt(b.getObjectType().ordinal());
writer.putInt(b.getObjectUUID());
writer.putString(b.getName()); // Blueprint name?
writer.putString(b.getGuild().getName());
writer.putInt(20);// \/ Temp \/
writer.putInt(b.getRank());
writer.putInt(1); // symbol
writer.putInt(7); //TODO identify these Guild tags??
writer.putInt(17);
writer.putInt(14);
writer.putInt(14);
writer.putInt(98);// /\ Temp /\
}
}
public int getObjectType() {
return objectType;
}
public void setObjectType(int value) {
this.objectType = value;
}
public int getUUID() {
return objectUUID;
}
public int getPad() {
return pad;
}
public void setPad(int value) {
this.pad = value;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
}
@@ -73,7 +73,7 @@ public class ViewResourcesMessage extends ClientNetMsg {
if (this.warehouseBuilding.getParentZone() == null)
return false;
this.city = (City) DbManager.getObject(Enum.GameObjectType.City, this.warehouseBuilding.getParentZone().getPlayerCityUUID());
this.city = (City) DbManager.getObject(Enum.GameObjectType.City, this.warehouseBuilding.getParentZone().playerCityUUID);
if (this.city == null)
return false;
+6 -11
View File
@@ -10,8 +10,10 @@
package engine.net.client.msg;
import engine.Enum;
import engine.exception.SerializationException;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.net.AbstractConnection;
import engine.net.AbstractNetMsg;
@@ -44,14 +46,9 @@ public class WorldDataMsg extends ClientNetMsg {
super(Protocol.NEWWORLD, origin, reader);
}
private static int getTotalMapSize(Zone root) {
if (root.getNodes().isEmpty())
return 0;
private static int getTotalMapSize() {
int size = root.getNodes().size();
for (Zone child : root.getNodes())
size += getTotalMapSize(child);
return size;
return DbManager.getList(Enum.GameObjectType.Zone).size();
}
/**
@@ -73,7 +70,7 @@ public class WorldDataMsg extends ClientNetMsg {
// TODO replace this return with SerializationException
Zone root = ZoneManager.getSeaFloor();
Zone root = ZoneManager.seaFloor;
if (root == null) {
Logger.error("Failed to find Sea Floor!");
return;
@@ -86,11 +83,10 @@ public class WorldDataMsg extends ClientNetMsg {
writer.putInt(WorldServer.worldMapID);
writer.putInt(0x00000000);
writer.putInt(getTotalMapSize(root) + 1);
writer.putInt(getTotalMapSize());
Zone.serializeForClientMsg(root, writer);
Zone hotzone = ZoneManager.hotZone;
;
if (hotzone == null)
writer.putLong(0L);
@@ -99,7 +95,6 @@ public class WorldDataMsg extends ClientNetMsg {
writer.putInt(hotzone.getObjectUUID());
}
writer.putFloat(0);
writer.putFloat(1);
writer.putFloat(0);
+28 -3
View File
@@ -11,8 +11,8 @@ package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.exception.SerializationException;
import engine.gameManager.*;
@@ -27,6 +27,7 @@ import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.DispatchMessage;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
@@ -985,12 +986,36 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@Override
public final void setLoc(final Vector3fImmutable value) {
Regions region = Regions.GetRegionForTeleport(value);
Building building = BuildingManager.getBuildingAtLocation(this.loc);
Regions region = null;
if(building != null) {
//look for region in the building we are in
for (Regions regionCycle : building.getBounds().getRegions()) {
float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y;
if(regionHeight < 10)
regionHeight = 10;
if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight)
region = regionCycle;
}
}
float regionHeightOffset = 0;
if(region != null){
this.region = region;
regionHeightOffset = region.lerpY(this);
this.inBuilding = region.level; // -1 not in building 0 on ground floor, 1 on first floor etc
this.inBuildingID = region.parentBuildingID;
this.inFloorID = region.room;
} else {
this.region = null;
this.inBuilding = -1;
this.inBuildingID = 0;
this.inFloorID = -1;
}
super.setLoc(value); // set the location in the world
float terrainHeight = Terrain.getWorldHeight(value);
Vector3fImmutable finalLocation = new Vector3fImmutable(value.x,terrainHeight + regionHeightOffset, value.z);
super.setLoc(finalLocation); // set the location in the world
this.resetLastSetLocUpdate();
}
@@ -130,7 +130,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
ArrayList<Zone> allIn = ZoneManager.getAllZonesIn(this.getLoc());
for (Zone zone : allIn)
if (zone.getSafeZone() == (byte) 1)
if (zone.peace_zone == (byte) 1)
return true;
return false;
+2 -2
View File
@@ -13,7 +13,7 @@ import engine.Enum.DispatchChannel;
import engine.Enum.EffectSourceType;
import engine.Enum.GameObjectType;
import engine.Enum.GridObjectType;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
@@ -506,7 +506,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if(this instanceof AbstractCharacter && this.region != null){
this.loc = this.loc.setY(this.region.lerpY(this) + this.getAltitude());
} else{
this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
this.loc = this.loc.setY(Terrain.getWorldHeight(this.getLoc()) + this.getAltitude());
}
+3 -4
View File
@@ -13,7 +13,6 @@ import engine.Enum;
import engine.Enum.ProtectionState;
import engine.Enum.SiegePhase;
import engine.Enum.SiegeResult;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.DataWarehouse;
@@ -135,7 +134,7 @@ public final class Bane {
// Cannot place banestone underwater;
if (HeightMap.isLocUnderwater(player.getLoc())) {
if (ZoneManager.isLocUnderwater(player.getLoc())) {
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
return false;
}
@@ -163,8 +162,8 @@ public final class Bane {
// Cannot place assets on a dead tree
if ((cityZone.isPlayerCity()) &&
(City.getCity(cityZone.getPlayerCityUUID()).getTOL().getRank() == -1)) {
if ((cityZone.guild_zone) &&
(City.getCity(cityZone.playerCityUUID).getTOL().getRank() == -1)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot bane a dead tree!");
return false;
}
+106 -323
View File
@@ -11,8 +11,8 @@ package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.CityRecord;
import engine.db.archive.DataWarehouse;
@@ -55,6 +55,7 @@ public class Building extends AbstractWorldObject {
private final HashMap<Integer, DoorCloseJob> doorJobs = new HashMap<>();
public int meshUUID;
public Zone parentZone;
public int parentZoneUUID;
public boolean reverseKOS;
public int reserve = 0;
public float statLat;
@@ -62,7 +63,6 @@ public class Building extends AbstractWorldObject {
public float statAlt;
public LocalDateTime upgradeDateTime = null;
public LocalDateTime taxDateTime = null;
public ArrayList<Vector3fImmutable> patrolPoints = new ArrayList<>();
public ArrayList<Vector3fImmutable> sentryPoints = new ArrayList<>();
public TaxType taxType = TaxType.NONE;
public int taxAmount;
@@ -75,11 +75,14 @@ public class Building extends AbstractWorldObject {
public int level;
public AtomicBoolean isDeranking = new AtomicBoolean(false);
public LocalDateTime maintDateTime;
protected Resists resists;
/* The Blueprint class has methods able to derive
* all defining characteristics of this building,
*/
private int blueprintUUID = 0;
public int blueprintUUID = 0;
public int rank;
public ArrayList<Vector3fImmutable> patrolPoints;
public ProtectionState protectionState = ProtectionState.NONE;
protected Resists resists;
private float w = 1.0f;
private Vector3f meshScale = new Vector3f(1.0f, 1.0f, 1.0f);
private int doorState = 0;
@@ -88,14 +91,12 @@ public class Building extends AbstractWorldObject {
private int maxGold;
private int effectFlags = 0;
private String name = "";
private int rank;
private boolean ownerIsNPC = true;
private boolean spireIsActive = false;
private ConcurrentHashMap<String, JobContainer> timers = null;
private ConcurrentHashMap<String, Long> timestamps = null;
private ConcurrentHashMap<Integer, BuildingFriends> friends = new ConcurrentHashMap<>();
private ConcurrentHashMap<Integer, Condemned> condemned = new ConcurrentHashMap<>();
private ProtectionState protectionState = ProtectionState.NONE;
private ConcurrentHashMap<Integer, BuildingFriends> friends;
private ConcurrentHashMap<Integer, Condemned> condemned;
private ArrayList<Building> children = null;
/**
@@ -106,27 +107,23 @@ public class Building extends AbstractWorldObject {
super(rs);
float scale;
Blueprint blueprint = null;
try {
this.meshUUID = rs.getInt("meshUUID");
this.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
this.blueprintUUID = rs.getInt("blueprintUUID");
this.gridObjectType = GridObjectType.STATIC;
this.parentZone = DbManager.ZoneQueries.GET_BY_UID(rs.getLong("parent"));
this.parentZoneUUID = rs.getInt("parent");
this.name = rs.getString("name");
this.ownerUUID = rs.getInt("ownerUUID");
// Orphaned Object Sanity Check
//This was causing ABANDONED Tols.
// if (objectType == DbObjectType.INVALID)
// this.ownerUUID = 0;
this.doorState = rs.getInt("doorState");
this.setHealth(rs.getInt("currentHP"));
this.w = rs.getFloat("w");
this.setRot(new Vector3f(0f, rs.getFloat("rotY"), 0f));
this.reverseKOS = rs.getByte("reverseKOS") == 1 ? true : false;
this.reverseKOS = rs.getByte("reverseKOS") == 1;
this.statLat = rs.getFloat("locationX");
this.statAlt = rs.getFloat("locationY");
this.statLon = rs.getFloat("locationZ");
scale = rs.getFloat("scale");
this.meshScale = new Vector3f(scale, scale, scale);
@@ -143,79 +140,10 @@ public class Building extends AbstractWorldObject {
this.level = rs.getInt("level");
this.isFurniture = (rs.getBoolean("isFurniture"));
// Lookup building blueprint
if (this.blueprintUUID == 0)
blueprint = Blueprint._meshLookup.get(meshUUID);
else
blueprint = this.getBlueprint();
// Log error if something went horrible wrong
if ((this.blueprintUUID != 0) && (blueprint == null))
Logger.error("Invalid blueprint for object: " + this.getObjectUUID());
// Note: We handle R8 tree edge case for mesh and health
// after city is loaded to avoid recursive result set call
// in City resulting in a stack ovreflow.
if (blueprint != null) {
// Only switch mesh for player dropped structures
if (this.blueprintUUID != 0)
this.meshUUID = blueprint.getMeshForRank(rank);
this.healthMax = blueprint.getMaxHealth(this.rank);
// If this object has no blueprint but is a blueprint
// mesh then set it's current health to max health
if (this.blueprintUUID == 0)
this.setHealth(healthMax);
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
} else {
this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax);
}
// Null out blueprint if not needed (npc building)
if (blueprintUUID == 0)
blueprint = null;
resists = new Resists("Building");
this.statLat = rs.getFloat("locationX");
this.statAlt = rs.getFloat("locationY");
this.statLon = rs.getFloat("locationZ");
if (this.parentZone != null) {
if (this.parentBuildingID != 0) {
Building parentBuilding = BuildingManager.getBuilding(this.parentBuildingID);
if (parentBuilding != null) {
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX + parentBuilding.statLat, this.statAlt + this.parentZone.absY + parentBuilding.statAlt, this.statLon + this.parentZone.absZ + parentBuilding.statLon));
} else {
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX, this.statAlt + this.parentZone.absY, this.statLon + this.parentZone.absZ));
}
} else {
// Altitude of this building is derived from the heightmap engine.
Vector3fImmutable tempLoc = new Vector3fImmutable(this.statLat + this.parentZone.absX, 0, this.statLon + this.parentZone.absZ);
tempLoc = new Vector3fImmutable(tempLoc.x, HeightMap.getWorldHeight(tempLoc), tempLoc.z);
this.setLoc(tempLoc);
}
}
this._strongboxValue = rs.getInt("currentGold");
this.maxGold = 15000000; // *** Refactor to blueprint method
this.reserve = rs.getInt("reserve");
// Does building have a protection contract?
this.taxType = TaxType.valueOf(rs.getString("taxType"));
this.taxAmount = rs.getInt("taxAmount");
this.protectionState = ProtectionState.valueOf(rs.getString("protectionState"));
@@ -236,8 +164,7 @@ public class Building extends AbstractWorldObject {
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
} catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e.toString());
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
}
}
@@ -350,86 +277,6 @@ public class Building extends AbstractWorldObject {
return rank;
}
public final void setRank(int newRank) {
int newMeshUUID;
boolean success;
// If this building has no blueprint then set rank and exit immediatly.
if (this.blueprintUUID == 0 || this.getBlueprint() != null && this.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
this.rank = newRank;
DbManager.BuildingQueries.CHANGE_RANK(this.getObjectUUID(), newRank);
return;
}
// Delete any upgrade jobs before doing anything else. It won't quite work
// if in a few lines we happen to delete this building.
JobContainer jc = this.getTimers().get("UPGRADE");
if (jc != null) {
if (!JobScheduler.getInstance().cancelScheduledJob(jc))
Logger.error("failed to cancel existing upgrade job.");
}
// Attempt write to database, or delete the building
// if we are destroying it.
if (newRank == -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(this);
else
success = DbManager.BuildingQueries.updateBuildingRank(this, newRank);
if (success == false) {
Logger.error("Error writing to database UUID: " + this.getObjectUUID());
return;
}
this.isDeranking.compareAndSet(false, true);
// Change the building's rank
this.rank = newRank;
// New rank means new mesh
newMeshUUID = this.getBlueprint().getMeshForRank(this.rank);
this.meshUUID = newMeshUUID;
// New rank mean new max hitpoints.
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax);
if (this.getUpgradeDateTime() != null)
BuildingManager.setUpgradeDateTime(this, null, 0);
// If we destroyed this building make sure to turn off
// protection
if (this.rank == -1)
this.protectionState = ProtectionState.NONE;
if ((this.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
&& (this.rank == 8))
this.meshUUID = Realm.getRealmMesh(this.getCity());
;
// update object to clients
this.refresh(true);
if (this.getBounds() != null)
this.getBounds().setBounds(this);
// Cleanup hirelings resulting from rank change
BuildingManager.cleanupHirelings(this);
this.isDeranking.compareAndSet(true, false);
}
public final int getOwnerUUID() {
return ownerUUID;
}
@@ -440,30 +287,7 @@ public class Building extends AbstractWorldObject {
public final City getCity() {
if (this.parentZone == null)
return null;
if (this.getBlueprint() != null && this.getBlueprint().isSiegeEquip() && this.protectionState.equals(ProtectionState.PROTECTED)) {
if (this.getGuild() != null) {
if (this.getGuild().getOwnedCity() != null) {
if (this.getLoc().isInsideCircle(this.getGuild().getOwnedCity().getLoc(), CityBoundsType.ZONE.extents))
return this.getGuild().getOwnedCity();
} else {
Bane bane = Bane.getBaneByAttackerGuild(this.getGuild());
if (bane != null) {
if (bane.getCity() != null) {
if (this.getLoc().isInsideCircle(bane.getCity().getLoc(), CityBoundsType.ZONE.extents))
return bane.getCity();
}
}
}
}
}
if (this.parentZone.isPlayerCity() == false)
return null;
return City.getCity(this.parentZone.getPlayerCityUUID());
return ZoneManager.getCityAtLocation(this.getLoc());
}
@@ -538,13 +362,13 @@ public class Building extends AbstractWorldObject {
Mine.SendMineAttackMessage(this);
City playerCity = ZoneManager.getCityAtLocation(this.loc);
if(playerCity != null){
if(this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())){
if (playerCity != null) {
if (this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())) {
//friendly building has been attacked, add attacker to city outlaw list
if(!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
if (!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
playerCity.cityOutlaws.add(attacker.getObjectUUID());
for(Mob guard : playerCity.getParent().zoneMobSet)
if(guard.combatTarget == null)
for (Mob guard : playerCity.getParent().zoneMobSet)
if (guard.combatTarget == null)
guard.setCombatTarget(attacker);
}
}
@@ -601,7 +425,7 @@ public class Building extends AbstractWorldObject {
MineRecord mineRecord = MineRecord.borrow(mine, attacker, RecordEventType.DESTROY);
DataWarehouse.pushToWarehouse(mineRecord);
this.setRank(-1);
BuildingManager.setRank(this, -1);
this.setCurrentHitPoints((float) 1);
this.healthMax = (float) 1;
this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
@@ -624,9 +448,9 @@ public class Building extends AbstractWorldObject {
// Time to either derank or destroy the building.
if ((this.rank - 1) < 1)
this.setRank(-1);
BuildingManager.setRank(this, -1);
else
this.setRank(this.rank - 1);
BuildingManager.setRank(this, this.rank - 1);
}
@@ -684,7 +508,7 @@ public class Building extends AbstractWorldObject {
if (spireBuilding != null) {
spireBuilding.disableSpire(true);
spireBuilding.setRank(-1);
BuildingManager.setRank(spireBuilding, -1);
}
}
@@ -695,7 +519,7 @@ public class Building extends AbstractWorldObject {
// Delete a random shrine
if (shrineBuilding != null)
shrineBuilding.setRank(-1);
BuildingManager.setRank(shrineBuilding, -1);
}
if (barracksBuildings.size() > this.rank - 1) {
@@ -705,7 +529,7 @@ public class Building extends AbstractWorldObject {
// Delete a random barrack
if (barracksBuilding != null)
barracksBuilding.setRank(-1);
BuildingManager.setRank(barracksBuilding, -1);
}
// If the tree is R8 and deranking, we need to update it's
@@ -734,7 +558,7 @@ public class Building extends AbstractWorldObject {
// Let's do so and early exit
if (this.rank > 1) {
this.setRank(rank - 1);
BuildingManager.setRank(this, rank - 1);
City.lastCityUpdate = System.currentTimeMillis();
return;
}
@@ -852,10 +676,6 @@ public class Building extends AbstractWorldObject {
return this.meshUUID;
}
public final void setMeshUUID(int value) {
this.meshUUID = value;
}
public final Resists getResists() {
return this.resists;
}
@@ -942,13 +762,8 @@ public class Building extends AbstractWorldObject {
DispatchMessage.sendToAllInRange(this, applyBuildingEffectMsg);
}
/*
* Utils
*/
public void removeEffectBit(int bit) {
this.effectFlags &= (~bit);
}
@Override
@@ -965,26 +780,18 @@ public class Building extends AbstractWorldObject {
this.updateName();
}
/*
* Serializing
*/
public final AbstractCharacter getOwner() {
if (this.ownerUUID == 0)
return null;
if (this.ownerIsNPC)
return NPC.getFromCache(this.ownerUUID);
return PlayerCharacter.getFromCache(this.ownerUUID);
if (this.ownerIsNPC)
return NPC.getNPC(this.ownerUUID);
return PlayerCharacter.getPlayerCharacter(this.ownerUUID);
}
/*
* Database
*/
public final String getOwnerName() {
AbstractCharacter owner = this.getOwner();
if (owner != null)
@@ -1045,19 +852,6 @@ public class Building extends AbstractWorldObject {
}
// *** Refactor: Can't we just use setRank() for this?
public final void rebuildMine() {
this.setRank(1);
this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
// New rank mean new max hitpoints.
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax);
this.getBounds().setBounds(this);
}
public final void refreshGuild() {
UpdateObjectMsg uom = new UpdateObjectMsg(this, 5);
@@ -1069,15 +863,78 @@ public class Building extends AbstractWorldObject {
return maxGold;
}
//This returns if a player is allowed access to control the building
@Override
public void runAfterLoad() {
try {
// Set Parent Zone
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID);
this.parentZone.zoneBuildingSet.add(this);
// Lookup building blueprint
Blueprint blueprint;
if (this.blueprintUUID == 0)
blueprint = Blueprint._meshLookup.get(meshUUID);
else
blueprint = this.getBlueprint();
// Log error if something went horrible wrong
if ((this.blueprintUUID != 0) && (blueprint == null))
Logger.error("Invalid blueprint for object: " + this.getObjectUUID());
// Note: We handle R8 tree edge case for mesh and health
// after city is loaded to avoid recursive result set call
// in City resulting in a stack ovreflow.
if (blueprint != null) {
// Only switch mesh for player dropped structures
if (this.blueprintUUID != 0)
this.meshUUID = blueprint.getMeshForRank(rank);
this.healthMax = blueprint.getMaxHealth(this.rank);
// If this object has no blueprint but is a blueprint
// mesh then set it's current health to max health
if (this.blueprintUUID == 0)
this.setHealth(healthMax);
this.patrolPoints = BuildingManager._buildingPatrolPoints.computeIfAbsent(this.getObjectUUID(), k -> new ArrayList<>());
if (this.patrolPoints == null)
Logger.error("Null patrol points");
} else {
this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax);
}
resists = new Resists("Building");
if (this.parentZone != null) {
if (this.parentBuildingID != 0) {
Building parentBuilding = BuildingManager.getBuilding(this.parentBuildingID);
if (parentBuilding != null) {
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX + parentBuilding.statLat, this.statAlt + this.parentZone.absY + parentBuilding.statAlt, this.statLon + this.parentZone.absZ + parentBuilding.statLon));
} else {
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX, this.statAlt + this.parentZone.absY, this.statLon + this.parentZone.absZ));
}
} else {
// Altitude of this building is derived from the heightmap engine.
Vector3fImmutable tempLoc = new Vector3fImmutable(this.statLat + this.parentZone.absX, 0, this.statLon + this.parentZone.absZ);
tempLoc = new Vector3fImmutable(tempLoc.x, Terrain.getWorldHeight(tempLoc), tempLoc.z);
this.setLoc(tempLoc);
}
}
// Submit upgrade job if building is currently set to rank.
try {
@@ -1088,52 +945,10 @@ public class Building extends AbstractWorldObject {
Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
}
try {
DbManager.BuildingQueries.LOAD_ALL_FRIENDS_FOR_BUILDING(this);
DbManager.BuildingQueries.LOAD_ALL_CONDEMNED_FOR_BUILDING(this);
} catch (Exception e) {
Logger.error(this.getObjectUUID() + " failed to load friends/condemned." + e.getMessage());
}
// Reference friend and condemn lists from BuildingManager
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
if (this.ownerIsNPC) {
if (NPC.getNPC(this.ownerUUID) == null)
Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
} else if (this.ownerUUID != 0) {
if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
}
}
// Apply health bonus and special mesh for realm if applicable
if ((this.getCity() != null) && this.getCity().getTOL() != null && (this.getCity().getTOL().rank == 8)) {
// Update mesh accordingly
if (this.getBlueprint() != null && this.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
this.meshUUID = Realm.getRealmMesh(this.getCity());
// Apply realm capital health bonus.
// Do not apply bonus to banestones or TOL's. *** Refactor:
// Possibly only protected buildings? Needs some thought.
float missingHealth = 0;
if (this.health.get() != 0)
missingHealth = this.healthMax - this.health.get();
if ((this.getBlueprint() != null && this.getBlueprint().getBuildingGroup() != BuildingGroup.TOL)
&& (this.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)) {
this.healthMax += (this.healthMax * Realm.getRealmHealthMod(this.getCity()));
if (this.health.get() != 0)
this.health.set(this.healthMax - missingHealth);
if (this.health.get() > this.healthMax)
this.health.set(this.healthMax);
}
}
this.friends = BuildingManager._buildingFriends.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
this.condemned = BuildingManager._buildingCondemned.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
// Set bounds for this building
@@ -1148,7 +963,7 @@ public class Building extends AbstractWorldObject {
this.children = new ArrayList<>();
if (this.parentBuildingID != 0) {
Building parent = BuildingManager.getBuildingFromCache(this.parentBuildingID);
Building parent = BuildingManager.getBuilding(this.parentBuildingID);
if (parent != null) {
parent.children.add(this);
@@ -1156,6 +971,7 @@ public class Building extends AbstractWorldObject {
//add furniture to region cache. floor and level are reversed in database, //TODO Fix
Regions region = BuildingManager.GetRegion(parent, this.level, this.floor, this.getLoc().x, this.getLoc().z);
if (region != null)
Regions.FurnitureRegionMap.put(this.getObjectUUID(), region);
}
@@ -1164,10 +980,6 @@ public class Building extends AbstractWorldObject {
if (this.upgradeDateTime != null)
BuildingManager.submitUpgradeJob(this);
} catch (Exception e) {
e.printStackTrace();
}
}
public synchronized boolean setOwner(AbstractCharacter newOwner) {
@@ -1193,7 +1005,6 @@ public class Building extends AbstractWorldObject {
this.ownerIsNPC = (newOwner.getObjectType() == GameObjectType.NPC);
}
// Set new guild for hirelings and refresh all clients
this.refreshGuild();
@@ -1313,7 +1124,7 @@ public class Building extends AbstractWorldObject {
}
// Save to database ?
if (updateRecord == true)
if (updateRecord)
return DbManager.BuildingQueries.UPDATE_DOOR_LOCK(this.getObjectUUID(), this.doorState);
else
return true;
@@ -1349,7 +1160,6 @@ public class Building extends AbstractWorldObject {
this.spireIsActive = true;
this.updateEffects();
}
public final void disableSpire(boolean refreshEffect) {
@@ -1402,7 +1212,7 @@ public class Building extends AbstractWorldObject {
// Buildings on an npc citygrid are never vulnerable
if (this.getCity() != null) {
if (this.getCity().getParent().isNPCCity() == true)
if (this.getCity().getParent().isNPCCity == true)
return false;
}
@@ -1558,10 +1368,7 @@ public class Building extends AbstractWorldObject {
public boolean assetIsProtected() {
boolean outValue = false;
if (protectionState.equals(ProtectionState.PROTECTED))
outValue = true;
boolean outValue = protectionState.equals(ProtectionState.PROTECTED);
if (protectionState.equals(ProtectionState.CONTRACT))
outValue = true;
@@ -1638,18 +1445,10 @@ public class Building extends AbstractWorldObject {
return patrolPoints;
}
public void setPatrolPoints(ArrayList<Vector3fImmutable> patrolPoints) {
this.patrolPoints = patrolPoints;
}
public ArrayList<Vector3fImmutable> getSentryPoints() {
return sentryPoints;
}
public void setSentryPoints(ArrayList<Vector3fImmutable> sentryPoints) {
this.sentryPoints = sentryPoints;
}
public synchronized boolean addProtectionTax(Building building, PlayerCharacter pc, final TaxType taxType, int amount, boolean enforceKOS) {
if (building == null)
return false;
@@ -1674,14 +1473,6 @@ public class Building extends AbstractWorldObject {
}
public synchronized boolean declineTaxOffer() {
return true;
}
public synchronized boolean acceptTaxOffer() {
return true;
}
public synchronized boolean acceptTaxes() {
if (!DbManager.BuildingQueries.acceptTaxes(this))
@@ -1706,14 +1497,6 @@ public class Building extends AbstractWorldObject {
return true;
}
public boolean isTaxed() {
if (this.taxType == TaxType.NONE)
return false;
if (this.taxAmount == 0)
return false;
return this.taxDateTime != null;
}
public void AddToBarracksList() {
City playerCity = ZoneManager.getCityAtLocation(this.loc);
if (playerCity != null) {
+4 -16
View File
@@ -14,10 +14,10 @@ import java.sql.SQLException;
public class BuildingFriends {
private int playerUID;
private int buildingUID;
private int guildUID;
private int friendType;
public int playerUID;
public int buildingUID;
public int guildUID;
public int friendType;
/**
* ResultSet Constructor
@@ -38,16 +38,4 @@ public class BuildingFriends {
this.friendType = friendType;
}
public int getPlayerUID() {
return playerUID;
}
public int getGuildUID() {
return guildUID;
}
public int getFriendType() {
return friendType;
}
}
+103 -77
View File
@@ -11,7 +11,6 @@ package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.CityRecord;
@@ -49,6 +48,8 @@ public class City extends AbstractWorldObject {
public static long lastCityUpdate = 0;
public final HashSet<Integer> _playerMemory = new HashSet<>();
private final boolean isOpen = false;
private final boolean reverseKOS = false;
public java.time.LocalDateTime established;
public boolean hasBeenTransfered = false;
public LocalDateTime realmTaxDate;
@@ -56,7 +57,8 @@ public class City extends AbstractWorldObject {
public volatile boolean protectionEnforced = true;
public ArrayList<Building> cityBarracks;
public ArrayList<Integer> cityOutlaws = new ArrayList<>();
protected Zone parentZone;
public Zone parentZone;
public int parentZoneUUID;
private String cityName;
private String motto;
private String description;
@@ -74,15 +76,12 @@ public class City extends AbstractWorldObject {
private boolean forceRename = false;
private boolean noTeleport = false; //used by npc cities
private boolean noRepledge = false; //used by npc cities
private final boolean isOpen = false;
private int treeOfLifeID;
private Vector3fImmutable location = Vector3fImmutable.ZERO;
// Players who have entered the city (used for adding and removing affects)
private Vector3fImmutable bindLoc;
private int warehouseBuildingID = 0;
private boolean open = false;
private boolean reverseKOS = false;
private String hash;
/**
@@ -92,6 +91,7 @@ public class City extends AbstractWorldObject {
public City(ResultSet rs) throws SQLException {
super(rs);
try {
this.parentZoneUUID = rs.getInt("parent");
this.cityName = rs.getString("name");
this.motto = rs.getString("motto");
this.isNpc = rs.getByte("isNpc");
@@ -127,7 +127,9 @@ public class City extends AbstractWorldObject {
this.location.getY(),
this.location.getZ() + this.bindZ);
this.radiusType = rs.getInt("radiusType");
float bindradiustemp = rs.getFloat("bindRadius");
if (bindradiustemp > 2)
bindradiustemp -= 2;
@@ -136,30 +138,8 @@ public class City extends AbstractWorldObject {
this.forceRename = rs.getInt("forceRename") == 1;
this.open = rs.getInt("open") == 1;
if (this.cityName.equals("Perdition") || this.cityName.equals("Bastion")) {
this.noTeleport = true;
this.noRepledge = true;
} else {
this.noTeleport = false;
this.noRepledge = false;
}
this.hash = rs.getString("hash");
if (this.motto.isEmpty()) {
Guild guild = this.getGuild();
if (guild != null && guild.isEmptyGuild() == false)
this.motto = guild.getMotto();
}
Zone zone = ZoneManager.getZoneByUUID(rs.getInt("parent"));
if (zone != null)
setParent(zone);
//npc cities without heightmaps except swampstone are specials.
this.realmID = rs.getInt("realmID");
} catch (Exception e) {
@@ -334,7 +314,7 @@ public class City extends AbstractWorldObject {
if (city.noTeleport)
continue;
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
if (city.parentZone != null && city.parentZone.guild_zone) {
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
cities.add(city);
@@ -395,7 +375,7 @@ public class City extends AbstractWorldObject {
if (city.noRepledge)
continue;
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
if (city.parentZone != null && city.parentZone.guild_zone) {
//list Player cities
//open city, just list
@@ -568,34 +548,6 @@ public class City extends AbstractWorldObject {
return this.parentZone;
}
public void setParent(Zone zone) {
try {
this.parentZone = zone;
this.location = new Vector3fImmutable(zone.absX, zone.absY, zone.absZ);
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
this.location.y,
this.location.z + this.bindZ);
// set city bounds
Bounds cityBounds = Bounds.borrow();
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
new Vector2f(Enum.CityBoundsType.GRID.extents, Enum.CityBoundsType.GRID.extents),
0.0f);
this.setBounds(cityBounds);
if (zone.getHeightMap() == null && this.isNpc == 1 && this.getObjectUUID() != 1213) {
HeightMap.GenerateCustomHeightMap(zone);
Logger.info(zone.getName() + " created custom heightmap");
}
} catch (Exception e) {
Logger.error(e);
}
}
public AbstractCharacter getOwner() {
if (this.getTOL() == null)
@@ -725,11 +677,33 @@ public class City extends AbstractWorldObject {
@Override
public void runAfterLoad() {
// Set city bounds
// *** Note: Moved to SetParent()
// for some undocumented reason
this.setObjectTypeMask(MBServerStatics.MASK_CITY);
// Set city motto to current guild motto
// Set parent
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID);
// If it's not a player city then must be an NPC city
if (!parentZone.guild_zone)
parentZone.isNPCCity = true;
// Set location for this city
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
this.location.y,
this.location.z + this.bindZ);
// set city bounds
Bounds cityBounds = Bounds.borrow();
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
new Vector2f(Enum.CityBoundsType.GRID.halfExtents, Enum.CityBoundsType.GRID.halfExtents),
0.0f);
this.setBounds(cityBounds);
// Sanity check; no tol
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
@@ -745,6 +719,8 @@ public class City extends AbstractWorldObject {
Logger.error("Unable to find realm of ID " + realmID + " for city " + this.getObjectUUID());
}
// Set city motto to current guild motto
if (this.getGuild() != null) {
this.motto = this.getGuild().getMotto();
@@ -754,8 +730,10 @@ public class City extends AbstractWorldObject {
for (Guild sub : this.getGuild().getSubGuildList()) {
if ((sub.getGuildState() == GuildState.Protectorate) ||
(sub.getGuildState() == GuildState.Province))
(sub.getGuildState() == GuildState.Province)) {
this.isCapital = 1;
break;
}
}
ArrayList<PlayerCharacter> guildList = Guild.GuildRoster(this.getGuild());
@@ -763,6 +741,61 @@ public class City extends AbstractWorldObject {
this.population = guildList.size();
}
if (this.cityName.equals("Perdition") || this.cityName.equals("Bastion")) {
this.noTeleport = true;
this.noRepledge = true;
} else {
this.noTeleport = false;
this.noRepledge = false;
}
// Add city entry to data warehouse if newly created
if ((ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) && (this.getHash() == null)) {
this.setHash();
if (DataWarehouse.recordExists(Enum.DataRecordType.CITY, this.getObjectUUID()) == false) {
CityRecord cityRecord = CityRecord.borrow(this, Enum.RecordEventType.CREATE);
DataWarehouse.pushToWarehouse(cityRecord);
}
}
// Apply health bonus and special mesh for realm if applicable
if (this.getTOL().rank == 8) {
// Update mesh accordingly
this.getTOL().meshUUID = Realm.getRealmMesh(this);
// Apply realm capital health bonus.
// Do not apply bonus to banestones or TOL's. *** Refactor:
// Possibly only protected buildings? Needs some thought.
float missingHealth = 0;
if (this.health.get() != 0)
missingHealth = this.healthMax - this.health.get();
for (Building building : this.parentZone.zoneBuildingSet) {
if (building.getBlueprint() != null &&
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
if (this.health.get() != 0)
this.health.set(this.healthMax - missingHealth);
if (this.health.get() > this.healthMax)
this.health.set(this.healthMax);
}
}
}
// Banes are loaded for this city from the database at this point
if (this.getBane() == null)
@@ -770,12 +803,12 @@ public class City extends AbstractWorldObject {
// if this city is baned, add the siege effect
try {
this.getTOL().addEffectBit((1 << 16));
this.getBane().getStone().addEffectBit((1 << 19));
} catch (Exception e) {
Logger.info("Failed ao add bane effects on city." + e.getMessage());
}
// Spawn city
this.setLoc(this.getLoc());
}
public void addCityEffect(EffectsBase effectBase, int rank) {
@@ -791,7 +824,7 @@ public class City extends AbstractWorldObject {
// Any players currently in the zone will not be processed by the heartbeat
// if it's not the first effect toggled so we do it here manually
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.getBounds().getHalfExtents().x * 1.2f, MBServerStatics.MASK_PLAYER);
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.bounds.getHalfExtents().x * 1.2f, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject playerObject : currentPlayers) {
@@ -835,7 +868,6 @@ public class City extends AbstractWorldObject {
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
}
}
public Warehouse getWarehouse() {
@@ -861,20 +893,14 @@ public class City extends AbstractWorldObject {
return collided;
}
public boolean isLocationOnCityGrid(Bounds newBounds) {
boolean collided = Bounds.collide(this.getBounds(), newBounds, 0);
return collided;
}
public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) {
return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.extents);
return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.halfExtents);
}
public boolean isLocationOnCityZone(Vector3fImmutable insideLoc) {
return Bounds.collide(insideLoc, this.parentZone.getBounds());
return Bounds.collide(insideLoc, this.parentZone.bounds);
}
private void applyAllCityEffects(PlayerCharacter player) {
@@ -934,7 +960,7 @@ public class City extends AbstractWorldObject {
// Gather current list of players within the zone bounds
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.halfExtents, MBServerStatics.MASK_PLAYER);
currentMemory = new HashSet<>();
for (AbstractWorldObject playerObject : currentPlayers) {
+10 -37
View File
@@ -14,72 +14,45 @@ import engine.gameManager.DbManager;
import java.sql.ResultSet;
import java.sql.SQLException;
public class Condemned {
public static final int INDIVIDUAL = 2;
public static final int GUILD = 4;
public static final int NATION = 5;
private int ID;
private int playerUID;
private int parent;
private int guildUID;
private int friendType;
private boolean active;
public int playerUID;
public int buildingUUID;
public int guildUID;
public int friendType;
public boolean active;
/**
* ResultSet Constructor
*/
public Condemned(ResultSet rs) throws SQLException {
this.playerUID = rs.getInt("playerUID");
this.parent = rs.getInt("buildingUID");
this.buildingUUID = rs.getInt("buildingUID");
this.guildUID = rs.getInt("guildUID");
this.friendType = rs.getInt("friendType");
this.active = rs.getBoolean("active");
}
public Condemned(int playerUID, int parent, int guildUID, int friendType) {
public Condemned(int playerUID, int buildingUUID, int guildUID, int friendType) {
super();
this.playerUID = playerUID;
this.parent = parent;
this.buildingUUID = buildingUUID;
this.guildUID = guildUID;
this.friendType = friendType;
this.active = false;
}
public int getPlayerUID() {
return playerUID;
}
public int getParent() {
return parent;
}
public int getGuildUID() {
return guildUID;
}
public int getFriendType() {
return friendType;
}
public boolean isActive() {
return active;
}
public boolean setActive(boolean active) {
if (!DbManager.BuildingQueries.updateActiveCondemn(this, active))
return false;
this.active = active;
return true;
}
}
+13 -49
View File
@@ -59,8 +59,6 @@ public class Guild extends AbstractWorldObject {
private int cityUUID = 0;
private int mineTime;
private ArrayList<PlayerCharacter> banishList;
private ArrayList<PlayerCharacter> characterKOSList;
private ArrayList<Guild> guildKOSList;
private ArrayList<Guild> allyList = new ArrayList<>();
private ArrayList<Guild> enemyList = new ArrayList<>();
private ArrayList<Guild> recommendList = new ArrayList<>();
@@ -83,8 +81,6 @@ public class Guild extends AbstractWorldObject {
this.leadershipType = leadershipType;
this.banishList = new ArrayList<>();
this.characterKOSList = new ArrayList<>();
this.guildKOSList = new ArrayList<>();
this.allyList = new ArrayList<>();
this.enemyList = new ArrayList<>();
this.subGuildList = new ArrayList<>();
@@ -115,8 +111,6 @@ public class Guild extends AbstractWorldObject {
this.leadershipType = leadershipType;
this.banishList = new ArrayList<>();
this.characterKOSList = new ArrayList<>();
this.guildKOSList = new ArrayList<>();
this.allyList = new ArrayList<>();
this.enemyList = new ArrayList<>();
this.subGuildList = new ArrayList<>();
@@ -189,22 +183,6 @@ public class Guild extends AbstractWorldObject {
return a.getObjectUUID() == b.getObjectUUID();
}
public static boolean sameGuildExcludeErrant(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.isEmptyGuild() || b.isEmptyGuild())
return false;
return a.getObjectUUID() == b.getObjectUUID();
}
public static boolean sameGuildIncludeErrant(Guild a, Guild b) {
if (a == null || b == null)
return false;
if (a.isEmptyGuild() || b.isEmptyGuild())
return true;
return a.getObjectUUID() == b.getObjectUUID();
}
public static boolean sameNation(Guild a, Guild b) {
if (a == null || b == null)
return false;
@@ -225,11 +203,6 @@ public class Guild extends AbstractWorldObject {
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
}
public static boolean isTaxCollector(int uuid) {
//TODO add the handling for this later
return false;
}
public static boolean canSwearIn(Guild toSub) {
boolean canSwear = false;
@@ -393,7 +366,9 @@ public class Guild extends AbstractWorldObject {
}
public static ArrayList<PlayerCharacter> GuildRoster(Guild guild) {
ArrayList<PlayerCharacter> roster = new ArrayList<>();
if (guild == null)
return roster;
@@ -402,6 +377,7 @@ public class Guild extends AbstractWorldObject {
if (DbManager.getList(GameObjectType.PlayerCharacter) == null)
return roster;
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)) {
PlayerCharacter toAdd = (PlayerCharacter) ago;
@@ -462,14 +438,6 @@ public class Guild extends AbstractWorldObject {
return banishList;
}
public ArrayList<PlayerCharacter> getCharacterKOSList() {
return characterKOSList;
}
public ArrayList<Guild> getGuildKOSList() {
return guildKOSList;
}
public ArrayList<Guild> getAllyList() {
return allyList;
}
@@ -560,9 +528,12 @@ public class Guild extends AbstractWorldObject {
}
public boolean setGuildLeader(AbstractCharacter ac) {
if (ac == null)
return false;
// errant guilds cant be guild leader.
if (this.isEmptyGuild())
return false;
@@ -575,6 +546,7 @@ public class Guild extends AbstractWorldObject {
PlayerCharacter oldGuildLeader = PlayerCharacter.getFromCache(this.guildLeaderUUID);
//old guildLeader no longer has guildLeadership stauts.
if (oldGuildLeader != null)
oldGuildLeader.setGuildLeader(false);
@@ -586,9 +558,12 @@ public class Guild extends AbstractWorldObject {
}
public boolean setGuildLeaderForCreate(AbstractCharacter ac) {
if (ac == null)
return false;
// errant guilds cant be guild leader.
if (this.isEmptyGuild())
return false;
@@ -824,17 +799,6 @@ public class Guild extends AbstractWorldObject {
Logger.error("Failed to find Object Type for owner " + this.guildLeaderUUID);
}
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
if (this.ownerIsNPC) {
if (NPC.getNPC(this.guildLeaderUUID) == null)
Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.guildLeaderUUID);
} else if (this.guildLeaderUUID != 0) {
if (PlayerCharacter.getPlayerCharacter(this.guildLeaderUUID) == null)
Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.guildLeaderUUID);
}
// If loading this guild for the first time write it's character record to disk
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)
@@ -859,7 +823,9 @@ public class Guild extends AbstractWorldObject {
if (this.nation == null)
this.nation = Guild.getErrantGuild();
//Get guild states.
try {
this.subGuildList = DbManager.GuildQueries.GET_SUB_GUILDS(this.getObjectUUID());
} catch (Exception e) {
@@ -882,7 +848,6 @@ public class Guild extends AbstractWorldObject {
if (this.cityUUID == 0)
return;
// Calculate number of realms this guild controls
// Only do this on the game server to avoid loading a TOL/City/Zone needlessly
@@ -898,9 +863,8 @@ public class Guild extends AbstractWorldObject {
//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
//possible runAfterLoad being called twice?!?!
this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID());
this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID());
this.allyList.clear();
this.enemyList.clear();
+2 -2
View File
@@ -104,7 +104,7 @@ public class ItemFactory {
if (zone == null)
return null;
City city = City.getCity(zone.getPlayerCityUUID());
City city = City.getCity(zone.playerCityUUID);
if (city == null)
return null;
@@ -796,7 +796,7 @@ public class ItemFactory {
if (zone == null)
return null;
City city = City.getCity(zone.getPlayerCityUUID());
City city = City.getCity(zone.playerCityUUID);
if (city == null)
return null;
+2 -2
View File
@@ -64,7 +64,7 @@ public class Mine extends AbstractGameObject {
this.flags = rs.getInt("flags");
int parent = rs.getInt("parent");
this.parentZone = ZoneManager.getZoneByUUID(parent);
this.zoneName = this.parentZone.getParent().getName();
this.zoneName = this.parentZone.parent.zoneName;
this.owningGuild = Guild.getGuild(ownerUID);
Guild nation = null;
@@ -129,7 +129,7 @@ public class Mine extends AbstractGameObject {
mine.getTimestamps().put("MineAttack", System.currentTimeMillis() + MBServerStatics.ONE_MINUTE);
ChatManager.chatNationInfo(mine.getGuild().getNation(), mine.getName() + " in " + mine.getParentZone().getParent().getName() + " is Under attack!");
ChatManager.chatNationInfo(mine.getGuild().getNation(), mine.getName() + " in " + mine.getParentZone().parent.zoneName + " is Under attack!");
}
public static void loadAllMines() {
+40 -16
View File
@@ -26,6 +26,7 @@ import engine.net.DispatchMessage;
import engine.net.client.msg.PetMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.server.MBServerStatics;
import org.jetbrains.annotations.NotNull;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
@@ -34,11 +35,14 @@ import java.sql.SQLException;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
import static java.lang.Math.toIntExact;
public class Mob extends AbstractIntelligenceAgent {
public class Mob extends AbstractIntelligenceAgent implements Delayed {
private static int staticID = 0;
//mob specific
@@ -51,10 +55,11 @@ public class Mob extends AbstractIntelligenceAgent {
public boolean despawned = false;
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
public MobBase mobBase;
public int spawnTime;
public int spawnDelay;
public Zone parentZone;
public boolean hasLoot = false;
public long deathTime = 0;
public long respawnTime = 0;
public int equipmentSetID = 0;
public int runeSet = 0;
public int bootySet = 0;
@@ -104,7 +109,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.agentType = AIAgentType.MOBILE;
this.spawnRadius = rs.getFloat("mob_spawnRadius");
this.spawnTime = rs.getInt("mob_spawnTime");
this.spawnDelay = rs.getInt("mob_spawnTime");
statLat = rs.getFloat("mob_spawnX");
statAlt = rs.getFloat("mob_spawnY");
@@ -135,8 +140,8 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.upgradeDateTime != null)
Mob.submitUpgradeJob(this);
if (this.mobBase != null && this.spawnTime == 0)
this.spawnTime = this.mobBase.getSpawnTime();
if (this.mobBase != null && this.spawnDelay == 0)
this.spawnDelay = this.mobBase.getSpawnTime();
this.runeSet = rs.getInt("runeSet");
this.bootySet = rs.getInt("bootySet");
@@ -450,7 +455,7 @@ public class Mob extends AbstractIntelligenceAgent {
minionMobile.deathTime = System.currentTimeMillis();
minionMobile.guardCaptain = guardCaptain;
minionMobile.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
minionMobile.spawnDelay = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
minionMobile.behaviourType = Enum.MobBehaviourType.GuardMinion;
minionMobile.agentType = AIAgentType.GUARDMINION;
minionMobile.guardedCity = guardCaptain.guardedCity;
@@ -509,7 +514,7 @@ public class Mob extends AbstractIntelligenceAgent {
siegeMinion.behaviourType = MobBehaviourType.SiegeEngine;
siegeMinion.agentType = AIAgentType.SIEGEENGINE;
siegeMinion.bindLoc = Vector3fImmutable.ZERO;
siegeMinion.spawnTime = (60 * 15);
siegeMinion.spawnDelay = (60 * 15);
siegeMinion.runAfterLoad();
@@ -650,10 +655,10 @@ public class Mob extends AbstractIntelligenceAgent {
}
public String getSpawnTimeAsString() {
if (this.spawnTime == 0)
if (this.spawnDelay == 0)
return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)";
else
return this.spawnTime + " seconds";
return this.spawnDelay + " seconds";
}
@@ -875,7 +880,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.playerAgroMap.clear();
if (this.behaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal())
this.spawnTime = (int) (-2.500 * this.guardCaptain.building.getRank() + 22.5) * 60;
this.spawnDelay = (int) (-2.500 * this.guardCaptain.building.getRank() + 22.5) * 60;
if (this.isPet()) {
@@ -897,7 +902,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.setCombatTarget(null);
this.hasLoot = false;
ZoneManager.getSeaFloor().zoneMobSet.remove(this);
ZoneManager.seaFloor.zoneMobSet.remove(this);
try {
this.clearEffects();
@@ -1547,12 +1552,12 @@ public class Mob extends AbstractIntelligenceAgent {
switch (this.behaviourType) {
case GuardCaptain:
this.agentType = AIAgentType.GUARDCAPTAIN;
this.spawnTime = 600;
this.spawnDelay = 600;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
break;
case GuardWallArcher:
this.agentType = AIAgentType.GUARDWALLARCHER;
this.spawnTime = 450;
this.spawnDelay = 450;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
break;
}
@@ -1677,10 +1682,13 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.getMobBase().enemy.size() > 0)
this.enemy.addAll(this.getMobBase().enemy);
}
// Load skills, powers and effects
NPCManager.applyMobbaseEffects(this);
NPCManager.applyEquipmentResists(this);
NPCManager.applyMobbaseSkill(this);
NPCManager.applyRuneSkills(this,this.getMobBaseID());
NPCManager.applyRuneSkills(this, this.getMobBaseID());
this.recalculateStats();
this.setHealth(this.healthMax);
@@ -1695,6 +1703,11 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.agentType.equals(AIAgentType.MOBILE))
NPCManager.AssignPatrolPoints(this);
// Load minions for guard captain.
if (this.agentType.equals(AIAgentType.GUARDCAPTAIN))
DbManager.MobQueries.LOAD_GUARD_MINIONS(this);
this.deathTime = 0;
}
@@ -1732,9 +1745,9 @@ public class Mob extends AbstractIntelligenceAgent {
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
if (this.getCombatTarget() == null) {
if (this.getCombatTarget() == null)
this.setCombatTarget(ac);
}
}
public void setRank(int newRank) {
@@ -1875,4 +1888,15 @@ public class Mob extends AbstractIntelligenceAgent {
lock.writeLock().unlock();
}
}
@Override
public long getDelay(@NotNull TimeUnit unit) {
long timeRemaining = this.respawnTime - System.currentTimeMillis();
return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
}
@Override
public int compareTo(@NotNull Delayed o) {
return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
}
}
+6 -2
View File
@@ -17,6 +17,7 @@ import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeNPCJob;
import engine.loot.WorkOrder;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
@@ -37,6 +38,7 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
@@ -52,6 +54,8 @@ public class NPC extends AbstractCharacter {
private final ArrayList<MobLoot> rolling = new ArrayList<>();
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public ArrayList<ProducedItem> forgedItems = new ArrayList<>();
public CopyOnWriteArrayList<WorkOrder> workOrders = new CopyOnWriteArrayList();
public HashMap<Integer, MobEquipment> equip = null;
public int runeSetID = 0;
public int extraRune2 = 0;
@@ -894,7 +898,7 @@ public class NPC extends AbstractCharacter {
this.stamina.set(this.staminaMax);
}
if (this.parentZone.isPlayerCity())
if (this.parentZone.guild_zone)
if (NPC.GetNPCProfits(this) == null)
NPCProfits.CreateProfits(this);
@@ -1192,7 +1196,7 @@ public class NPC extends AbstractCharacter {
if (serverZone == null)
return null;
city = City.GetCityFromCache(serverZone.getPlayerCityUUID());
city = City.GetCityFromCache(serverZone.playerCityUUID);
if (city == null) {
+19 -19
View File
@@ -11,9 +11,9 @@ package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.CharacterRecord;
import engine.db.archive.DataWarehouse;
@@ -1507,16 +1507,16 @@ public class PlayerCharacter extends AbstractCharacter {
return true;
Zone zone = ZoneManager.findSmallestZone(breather.getLoc());
if (zone.getSeaLevel() != 0) {
if (zone.sea_level != 0) {
float localAltitude = breather.getLoc().y;
if (localAltitude + breather.characterHeight < zone.getSeaLevel() - 2)
if (localAltitude + breather.characterHeight < zone.sea_level - 2)
return false;
if (breather.isMoving()) {
if (localAltitude + breather.characterHeight < zone.getSeaLevel())
if (localAltitude + breather.characterHeight < zone.sea_level)
return false;
}
} else {
@@ -1547,12 +1547,12 @@ public class PlayerCharacter extends AbstractCharacter {
Zone zone = ZoneManager.findSmallestZone(enterer.getLoc());
if (zone.getSeaLevel() != 0) {
if (zone.sea_level != 0) {
float localAltitude = enterer.getLoc().y + enterer.characterHeight;
if (localAltitude < zone.getSeaLevel())
if (localAltitude < zone.sea_level)
return true;
} else {
if (enterer.getLoc().y + enterer.characterHeight < 0)
@@ -1579,12 +1579,12 @@ public class PlayerCharacter extends AbstractCharacter {
leaveWater = 1f;
if (zone.getSeaLevel() != 0) {
if (zone.sea_level != 0) {
float localAltitude = leaver.getLoc().y;
if (localAltitude + leaveWater < zone.getSeaLevel())
if (localAltitude + leaveWater < zone.sea_level)
return false;
} else {
if (leaver.getLoc().y + leaveWater < 0)
@@ -1703,7 +1703,7 @@ public class PlayerCharacter extends AbstractCharacter {
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
if (zone != null) {
return zone.getSafeZone() == (byte) 1;
return zone.peace_zone == (byte) 1;
}
return false;
@@ -1797,7 +1797,7 @@ public class PlayerCharacter extends AbstractCharacter {
//DeathShroud
if (zone.getSafeZone() == 0)
if (zone.peace_zone == 0)
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
//enable this to give players deathshroud if mobs kill player.
@@ -1843,7 +1843,7 @@ public class PlayerCharacter extends AbstractCharacter {
//DeathShroud
if (zone.getSafeZone() == 0)
if (zone.peace_zone == 0)
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
if (doPVPEXP) {
@@ -1898,7 +1898,7 @@ public class PlayerCharacter extends AbstractCharacter {
killCleanup();
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
if (zone.getSafeZone() == 0)
if (zone.peace_zone == 0)
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
// Send death message if needed
@@ -4739,10 +4739,10 @@ public class PlayerCharacter extends AbstractCharacter {
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
if (zone.getSeaLevel() != 0) {
if (zone.sea_level != 0) {
float localAltitude = this.getLoc().y + this.centerHeight;
if (localAltitude < zone.getSeaLevel())
if (localAltitude < zone.sea_level)
return true;
} else {
if (this.getLoc().y + this.centerHeight < 0)
@@ -4760,13 +4760,13 @@ public class PlayerCharacter extends AbstractCharacter {
// If char is flying they aren't quite swimming
try {
float localAltitude = HeightMap.getWorldHeight(currentLoc);
float localAltitude = Terrain.getWorldHeight(currentLoc);
Zone zone = ZoneManager.findSmallestZone(currentLoc);
if (zone.getSeaLevel() != 0) {
if (zone.sea_level != 0) {
if (localAltitude < zone.getSeaLevel())
if (localAltitude < zone.sea_level)
return true;
} else {
if (localAltitude < 0)
@@ -4832,7 +4832,7 @@ public class PlayerCharacter extends AbstractCharacter {
} else
this.altitude = this.getDesiredAltitude();
this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
this.loc = this.loc.setY(Terrain.getWorldHeight(this.getLoc()) + this.getAltitude());
this.setTakeOffTime(0);
MovementManager.finishChangeAltitude(this, this.getDesiredAltitude());
@@ -4840,7 +4840,7 @@ public class PlayerCharacter extends AbstractCharacter {
return;
}
this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
this.loc = this.loc.setY(Terrain.getWorldHeight(this.getLoc()) + this.getAltitude());
}
public boolean hasBoon() {
+2 -1
View File
@@ -3,6 +3,7 @@ package engine.objects;
import engine.Enum;
import engine.Enum.PortalType;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.BuildingManager;
import engine.gameManager.ConfigManager;
import engine.job.JobScheduler;
import engine.jobs.CloseGateJob;
@@ -104,7 +105,7 @@ public class Portal {
if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return;
player.teleport(targetGate.getLoc());
player.teleport(targetGate.getLoc().add(0,6,0));//offset height of runegate
player.setSafeMode();
}
-82
View File
@@ -175,22 +175,6 @@ public class Realm {
return (this.rulingCityUUID != 0);
}
public float getMapR() {
return this.mapR;
}
public float getMapG() {
return this.mapG;
}
public float getMapB() {
return this.mapB;
}
public float getMapA() {
return this.mapA;
}
public boolean getCanBeClaimed() {
return this.canBeClaimed;
}
@@ -211,37 +195,6 @@ public class Realm {
return City.getCity(this.rulingCityUUID);
}
public float getMapY1() {
return this.mapY1;
}
public float getMapX1() {
return this.mapX1;
}
public float getMapY2() {
return this.mapY2;
}
public float getMapX2() {
return this.mapX2;
}
public int getStretchX() {
return this.stretchX;
}
public int getStretchY() {
return this.stretchY;
}
public int getlocX() {
return this.locX;
}
public int getlocY() {
return this.locY;
}
// Call this after changing ownership before you serialize a realm
@@ -370,13 +323,6 @@ public class Realm {
return charterType;
}
/**
* @param charterType the charterType to set
*/
public void setCharterType(int charterType) {
this.charterType = charterType;
}
public void abandonRealm() {
// Push event to warehouse
@@ -417,32 +363,4 @@ public class Realm {
return hash;
}
public void setHash() {
this.hash = DataWarehouse.hasher.encrypt(this.realmID);
// Write hash to player character table
DataWarehouse.writeHash(Enum.DataRecordType.REALM, this.realmID);
}
/* *** Keeping around in case needed for server wipe or some other emergency
public static void backfillRealms() {
// Backfill realm records
for (Realm realm : _realms.values()) {
realm.setHash();
if ( (realm.isRuled() == true) &&
(DataWarehouse.recordExists(Enum.DataRecordType.REALM, realm.getRealmID()) == false)) {
RealmRecord realmRecord = RealmRecord.borrow(realm, Enum.RecordEventType.CAPTURE);
DataWarehouse.pushToWarehouse(realmRecord);
}
}
}
*/
}
+5 -4
View File
@@ -170,10 +170,10 @@ public class Regions {
return true;
//next region is stairs, if they are on the same level as stairs or 1 up, world object can enter.
if (toEnter.stairs)
if (toEnter.isStairs())
if (worldObject.region.level == toEnter.level || toEnter.level - 1 == worldObject.region.level)
return true;
if (worldObject.region.stairs) {
if (worldObject.region.isStairs()) {
boolean movingUp = false;
@@ -239,7 +239,7 @@ public class Regions {
return true;
//cant move up a level without stairs.
if (!fromRegion.stairs)
if (!fromRegion.isStairs())
return false;
boolean movingUp = false;
@@ -367,7 +367,8 @@ public class Regions {
}
public boolean isStairs() {
return stairs;
return this.highLerp.y - this.lowLerp.y > 0.25f;
}
public boolean isExit() {
+1 -1
View File
@@ -108,7 +108,7 @@ public class Runegate {
writer.putInt(gateBuilding.getObjectType().ordinal());
writer.putInt(gateBuilding.getObjectUUID());
writer.putString(gateBuilding.getParentZone().getName());
writer.putString(gateBuilding.getParentZone().zoneName);
writer.putFloat(gateBuilding.getLoc().getLat());
writer.putFloat(gateBuilding.getLoc().getAlt());
writer.putFloat(gateBuilding.getLoc().getLong());
+1 -1
View File
@@ -1272,7 +1272,7 @@ public class Warehouse extends AbstractWorldObject {
return;
}
City city = City.getCity(cityZone.getPlayerCityUUID());
City city = City.getCity(cityZone.playerCityUUID);
if (city == null) {
Logger.error("Failed to load City for Warehouse with UUID " + this.getObjectUUID());
+132 -222
View File
@@ -10,9 +10,8 @@
package engine.objects;
import engine.Enum;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.Terrain;
import engine.db.archive.DataWarehouse;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Bounds;
import engine.math.Vector2f;
@@ -28,105 +27,103 @@ import java.util.Collections;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
public class Zone extends AbstractGameObject {
public class Zone extends AbstractWorldObject {
public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
private final int playerCityID;
private final String zoneName;
private final float xCoord;
private final float zCoord;
private final float yCoord;
private final int loadNum;
private final byte safeZone;
private final String Icon1;
private final String Icon2;
private final String Icon3;
public ZoneTemplate template;
public final int playerCityUUID;
public final String zoneName;
public final float major_radius;
public final float minor_radius;
public final float xOffset;
public final float zOffset;
public final float yOffset;
public final int templateID;
public final byte peace_zone;
public final String icon1;
public final String icon2;
public final String icon3;
public float absX = 0.0f;
public float absY = 0.0f;
public float absZ = 0.0f;
public int minLvl;
public int maxLvl;
public boolean hasBeenHotzone = false;
private ArrayList<Zone> nodes = null;
private int parentZoneID;
private Zone parent = null;
private Bounds bounds;
private boolean isNPCCity = false;
private boolean isPlayerCity = false;
private String hash;
public float worldAltitude = 0;
private float seaLevel = 0f;
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
public static long lastRespawn = 0;
public int min_level;
public int max_level;
public boolean wasHotzonw = false;
public ArrayList<Zone> nodes = new ArrayList<>();
public int parentZoneID;
public Zone parent = null;
public Bounds bounds;
public boolean isNPCCity = false;
public boolean guild_zone;
public String hash;
public float global_height = 0;
public float sea_level;
public Terrain terrain = null;
/**
* ResultSet Constructor
*/
public Zone(ResultSet rs) throws SQLException {
super(rs);
this.parentZoneID = rs.getInt("parent");
this.playerCityID = rs.getInt("isPlayerCity");
this.isPlayerCity = this.playerCityID != 0;
this.zoneName = rs.getString("Name");
this.xCoord = rs.getFloat("XCoord");
this.zCoord = rs.getFloat("ZCoord");
this.yCoord = rs.getFloat("YOffset");
this.loadNum = rs.getInt("LoadNum");
this.safeZone = rs.getByte("SafeZone");
this.Icon1 = rs.getString("Icon1");
this.Icon2 = rs.getString("Icon2");
this.Icon3 = rs.getString("Icon3");
this.hash = rs.getString("hash");
this.templateID = rs.getInt("template");
this.zoneName = rs.getString("zone_name");
this.peace_zone = rs.getByte("peace_zone");
this.minLvl = rs.getInt("minLvl");
this.maxLvl = rs.getInt("maxLvl");
this.major_radius = rs.getFloat("major_radius");
this.minor_radius = rs.getFloat("minor_radius");
this.xOffset = rs.getFloat("xOffset");
this.zOffset = rs.getFloat("zOffset");
this.yOffset = rs.getFloat("yOffset");
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
this.playerCityUUID = rs.getInt("playerCityUUID");
this.guild_zone = this.playerCityUUID != 0;
this.setParent(parentZone);
this.icon1 = rs.getString("icon1");
this.icon2 = rs.getString("icon2");
this.icon3 = rs.getString("icon3");
if (this.minLvl == 0 && parentZone != null) {
this.minLvl = parentZone.minLvl;
this.maxLvl = parentZone.maxLvl;
}
if (parentZone != null)
parentZone.addNode(this);
this.min_level = rs.getInt("min_level");
this.max_level = rs.getInt("max_level");
// If zone doesn't yet hava a hash then write it back to the zone table
if (hash == null)
setHash();
}
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
if (zone.loadNum == 0 && zone.playerCityID == 0)
if (zone.templateID == 0 && zone.playerCityUUID == 0)
Logger.warn("Warning! WorldServerMap with ID " + zone.getObjectUUID() + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client!");
// Player City Terraform values serialized here.
if (zone.playerCityID > 0) {
if (zone.playerCityUUID > 0) {
writer.put((byte) 1); // Player City - True
writer.putFloat(Enum.CityBoundsType.ZONE.extents);
writer.putFloat(Enum.CityBoundsType.ZONE.extents);
writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents);
writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents);
} else
writer.put((byte) 0); // Player City - False
writer.putFloat(zone.xCoord);
writer.putFloat(zone.zCoord);
writer.putFloat(zone.yCoord);
writer.putFloat(zone.xOffset);
writer.putFloat(zone.zOffset);
writer.putFloat(zone.yOffset);
writer.putInt(0);
writer.putInt(0);
writer.putInt(zone.loadNum);
writer.putInt(zone.templateID);
if (zone.playerCityID > 0) {
City k = City.getCity(zone.playerCityID);
if (zone.playerCityUUID > 0) {
City k = City.getCity(zone.playerCityUUID);
if (k != null) {
writer.putInt(k.getObjectType().ordinal());
@@ -139,16 +136,16 @@ public class Zone extends AbstractGameObject {
}
writer.putInt(zone.nodes.size());
City city = City.getCity(zone.playerCityID);
City city = City.getCity(zone.playerCityUUID);
if (city != null)
writer.putString(city.getCityName());
else
writer.putString(zone.zoneName);
writer.put(zone.safeZone);
writer.putString(zone.Icon1);
writer.putString(zone.Icon2);
writer.putString(zone.Icon3);
writer.put(zone.peace_zone);
writer.putString(zone.icon1);
writer.putString(zone.icon2);
writer.putString(zone.icon3);
writer.put((byte) 0); // Pad
for (Zone child : zone.nodes) {
@@ -156,160 +153,112 @@ public class Zone extends AbstractGameObject {
}
}
@Override
public void runAfterLoad() {
this.template = ZoneManager._zone_templates.get(this.templateID);
// First zone is always the seafloor
if (ZoneManager.seaFloor == null)
ZoneManager.seaFloor = this;
this.setParent();
this.setBounds();
if (this.template.terrain_type.equals("NONE"))
this.terrain = null;
else
this.terrain = new Terrain(this);
this.global_height = ZoneManager.calculateGlobalZoneHeight(this);
setSeaLevel();
if (this.min_level == 0 && this.parent != null) {
this.min_level = this.parent.min_level;
this.max_level = this.parent.max_level;
}
ZoneManager.populateZoneCollections(this);
}
/* Method sets a default value for player cities
* otherwise using values derived from the loadnum
* field in the obj_zone database table.
*/
public void setBounds() {
float halfExtentX;
float halfExtentY;
// Set initial bounds object
this.bounds = Bounds.borrow();
// Player cities are assigned default value
if (this.loadNum == 0) {
bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
return;
}
Vector2f zoneSize = ZoneManager._zone_size_data.get(this.loadNum);
// Default to player zone size on error? Maybe log this
if (zoneSize != null)
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), zoneSize, 0.0f);
else
bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.template.major_radius, this.template.minor_radius), 0.0f);
}
public int getPlayerCityUUID() {
return this.playerCityID;
}
public void setParent() {
public String getName() {
return zoneName;
}
this.parent = ZoneManager.getZoneByUUID(parentZoneID);
public float getXCoord() {
return xCoord;
}
public float getYCoord() {
return yCoord;
}
public float getZCoord() {
return zCoord;
}
public int getLoadNum() {
return loadNum;
}
public byte getSafeZone() {
return safeZone;
}
public String getIcon1() {
return Icon1;
}
public Zone getParent() {
return this.parent;
}
public void setParent(final Zone value) {
this.parent = value;
this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0;
// Zone AABB is set here as it's coordinate space is world requiring a parent.
if (parent != null)
parent.addNode(this);
// Seafloor
if (this.parent == null) {
this.absX = this.xCoord;
if (ZoneManager.seaFloor.equals(this)) {
this.absX = this.xOffset;
this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE;
this.absZ = this.zCoord;
this.seaLevel = 0;
this.global_height = MBServerStatics.SEA_FLOOR_ALTITUDE;
this.absZ = this.zOffset;
this.sea_level = 0;
this.setBounds();
return;
}
this.absX = this.xCoord + parent.absX;
this.absY = this.yCoord + parent.absY;
this.absZ = this.zCoord + parent.absZ;
this.absX = this.xOffset + parent.absX;
this.absY = this.yOffset + parent.absY;
this.absZ = this.zOffset + parent.absZ;
if (this.minLvl == 0 || this.maxLvl == 0) {
this.minLvl = this.parent.minLvl;
this.maxLvl = this.parent.maxLvl;
if (this.min_level == 0 || this.max_level == 0) {
this.min_level = this.parent.min_level;
this.max_level = this.parent.max_level;
}
this.worldAltitude = ZoneManager.caclulateWorldAltitude(this);
}
this.setBounds();
private void setSeaLevel() {
if (this.getParent() == null) {
this.seaLevel = MBServerStatics.SEA_FLOOR_ALTITUDE;
int world_sea_level = 0;
if (this.parent == null) {
this.sea_level = world_sea_level;
return;
}
if (this.getHeightMap() == null) {
this.seaLevel = this.parent.seaLevel;
return;
switch (this.template.sea_level_type) {
case "WORLD":
this.sea_level = world_sea_level + this.template.sea_level;
break;
case "PARENT":
this.sea_level = this.parent.sea_level + this.template.sea_level;
break;
case "SELF":
this.sea_level = this.global_height + this.template.sea_level;
break;
}
if (this.getHeightMap().getSeaLevel() != 0)
this.seaLevel = this.worldAltitude + this.getHeightMap().getSeaLevel();
else
this.seaLevel = this.parent.seaLevel;
}
public float getAbsX() {
return this.absX;
}
public float getAbsY() {
return this.absY;
}
public float getAbsZ() {
return this.absZ;
}
public boolean isMacroZone() {
// Macro zones have icons.
if (this.isPlayerCity == true)
if (this.guild_zone)
return false;
if (this.parent == null)
return false;
return !this.getIcon1().equals("");
}
public boolean isNPCCity() {
return this.isNPCCity;
}
public void setNPCCity(boolean value) {
this.isNPCCity = value;
}
public boolean isPlayerCity() {
return this.isPlayerCity;
}
public void setPlayerCity(boolean value) {
this.isPlayerCity = value;
return !icon1.equals("");
}
public Vector3fImmutable getLoc() {
@@ -320,20 +269,6 @@ public class Zone extends AbstractGameObject {
return this.parentZoneID;
}
public ArrayList<Zone> getNodes() {
if (this.nodes == null) {
this.nodes = DbManager.ZoneQueries.GET_MAP_NODES(super.getObjectUUID());
//Add reverse lookup for child->parent
if (this.nodes != null)
for (Zone zone : this.nodes) {
zone.setParent(this);
}
}
return nodes;
}
/*
* Serializing
*/
@@ -349,30 +284,19 @@ public class Zone extends AbstractGameObject {
public boolean isContinent() {
if (this.equals(ZoneManager.getSeaFloor()))
if (this.equals(ZoneManager.seaFloor))
return false;
if (this.getNodes().isEmpty())
if (this.nodes.isEmpty())
return false;
if (this.getNodes().get(0).isMacroZone())
if (this.nodes.get(0).isMacroZone())
return true;
return this.getParent().equals(ZoneManager.getSeaFloor());
return this.parent.equals(ZoneManager.seaFloor);
}
/**
* @return the bounds
*/
public Bounds getBounds() {
return bounds;
}
public String getHash() {
return hash;
}
public void setHash() {
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
@@ -382,18 +306,4 @@ public class Zone extends AbstractGameObject {
DataWarehouse.writeHash(Enum.DataRecordType.ZONE, this.getObjectUUID());
}
// Return heightmap for this Zone.
public HeightMap getHeightMap() {
if (this.isPlayerCity)
return HeightMap.PlayerCityHeightMap;
return HeightMap.heightmapByLoadNum.get(this.loadNum);
}
public float getSeaLevel() {
return seaLevel;
}
}
+59
View File
@@ -0,0 +1,59 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import java.sql.ResultSet;
import java.sql.SQLException;
public class ZoneTemplate {
public int templateID;
public String zone_type;
public String zone_name;
public String peace_zone;
public float major_radius;
public float minor_radius;
public float min_blend;
public float max_blend;
public String has_water;
public String sea_level_type;
public float sea_level;
public String has_terrain;
public String terrain_type;
public float terrain_max_y;
public int terrain_image;
/**
* ResultSet Constructor
*/
public ZoneTemplate() {
}
public ZoneTemplate(ResultSet rs) throws SQLException {
this.templateID = rs.getInt("template");
this.zone_type = rs.getString("zone_type");
this.zone_name = rs.getString("zone_name");
this.major_radius = rs.getFloat("zone_major_radius");
this.minor_radius = rs.getFloat("zone_minor_radius");
this.min_blend = rs.getFloat("zone_min_blend");
this.max_blend = rs.getFloat("zone_max_blend");
this.has_water = rs.getString("zone_has_water");
this.sea_level_type = rs.getString("zone_sea_level_type");
this.sea_level = rs.getFloat("zone_sea_level");
this.has_terrain = rs.getString("zone_has_terrain_gen");
this.terrain_type = rs.getString("terrain_type");
this.terrain_max_y = rs.getFloat("terrain_max_y");
this.terrain_image = rs.getInt("terrain_image");
}
}
@@ -56,7 +56,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
PlayerCharacter owner = (PlayerCharacter) source;
Mob currentPet = owner.getPet();
Zone seaFloor = ZoneManager.getSeaFloor();
Zone seaFloor = ZoneManager.seaFloor;
Guild guild = Guild.getErrantGuild();
ClientConnection origin = owner.getClientConnection();
@@ -55,7 +55,7 @@ public class SummonPowerAction extends AbstractPowerAction {
String location = "Somewhere";
if (zone != null)
location = zone.getName();
location = zone.zoneName;
RecvSummonsRequestMsg rsrm = new RecvSummonsRequestMsg(source.getObjectType().ordinal(), source.getObjectUUID(), source.getFirstName(),
location, false);
+30 -124
View File
@@ -13,7 +13,6 @@ import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.Enum.MinionType;
import engine.Enum.SupportMsgType;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse;
@@ -24,7 +23,7 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.LogoutCharacterJob;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.MobRespawnThread;
import engine.mobileAI.Threads.Respawner;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.ItemProductionManager;
@@ -39,6 +38,7 @@ import engine.net.client.msg.UpdateStateMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import engine.util.MapLoader;
import engine.util.ThreadUtils;
import engine.workthreads.DisconnectTrashTask;
import engine.workthreads.HourlyJobThread;
@@ -309,15 +309,27 @@ public class WorldServer {
Logger.info("Initializing Errant Guild");
Guild.getErrantGuild();
Logger.info("Loading zone template data");
DbManager.ZoneQueries.LOAD_ALL_ZONE_TEMPLATES();
Logger.info("Initializing PowersManager.");
PowersManager.initPowersManager(true);
Logger.info("Initializing granted Skills for Runes");
Logger.info("Loading granted Skills for Runes");
DbManager.SkillsBaseQueries.LOAD_ALL_RUNE_SKILLS();
Logger.info("Initializing Player Friends");
Logger.info("Loading Player Friends");
DbManager.PlayerCharacterQueries.LOAD_PLAYER_FRIENDS();
Logger.info("Loading Building Friends");
DbManager.BuildingQueries.LOAD_BUILDING_FRIENDS();
Logger.info("Loading Building Condemned");
DbManager.BuildingQueries.LOAD_BUILDING_CONDEMNED();
Logger.info("Loading Barracks Patrol Points");
DbManager.BuildingQueries.LOAD_BARRACKS_PATROL_POINTS();
Logger.info("Initializing NPC Profits");
DbManager.NPCQueries.LOAD_NPC_PROFITS();
@@ -360,9 +372,6 @@ public class WorldServer {
Logger.info("Loading item enchants");
DbManager.LootQueries.LOAD_ENCHANT_VALUES();
Logger.info("Loading zone extent cache");
DbManager.ZoneQueries.LOAD_ZONE_EXTENTS();
Logger.info("Loading Realms");
Realm.loadAllRealms();
@@ -384,8 +393,8 @@ public class WorldServer {
Blueprint.loadAllDoorNumbers();
Blueprint.loadAllBlueprints();
Logger.info("Initializing Heightmap data");
HeightMap.loadAlHeightMaps();
Logger.info("Loading Heightmap Pixel data");
MapLoader.loadAlHeightMaps();
Logger.info("Loading Race data");
Enum.RaceType.initRaceTypeTables();
@@ -412,7 +421,17 @@ public class WorldServer {
//Load Buildings, Mobs and NPCs for server
getWorldBuildingsMobsNPCs();
Logger.info("Populating world with objects");
long start = System.currentTimeMillis();
DbManager.ZoneQueries.GET_ALL_ZONES();
DbManager.BuildingQueries.GET_ALL_BUILDINGS();
DbManager.CityQueries.GET_ALL_CITIES();
DbManager.NPCQueries.GET_ALL_NPCS();
DbManager.MobQueries.GET_ALL_MOBS();
Logger.info("time to load World Objects: " + (System.currentTimeMillis() - start) + " ms");
// Configure realms for serialization
// Doing this after the world is loaded
@@ -441,19 +460,6 @@ public class WorldServer {
//pick a startup Hotzone
ZoneManager.generateAndSetRandomHotzone();
Logger.info("Loading All Players from database to Server Cache");
long start = System.currentTimeMillis();
try {
DbManager.PlayerCharacterQueries.GET_ALL_CHARACTERS();
} catch (Exception e) {
e.printStackTrace();
}
long end = System.currentTimeMillis();
Logger.info("Loading All Players took " + (end - start) + " ms.");
ItemProductionManager.ITEMPRODUCTIONMANAGER.initialize();
Logger.info("Loading Player Heraldries");
@@ -466,14 +472,6 @@ public class WorldServer {
Logger.info("Starting Mob AI Thread");
MobAIThread.startAIThread();
for (Zone zone : ZoneManager.getAllZones()) {
if (zone.getHeightMap() != null) {
if (zone.getHeightMap().getBucketWidthX() == 0) {
System.out.println("Zone load num: " + zone.getLoadNum() + " has no bucket width");
}
}
}
Logger.info("World data loaded.");
//set default accesslevel for server *** Refactor who two separate variables?
@@ -488,7 +486,7 @@ public class WorldServer {
//intiate mob respawn thread
Logger.info("Starting Mob Respawn Thread");
MobRespawnThread.startRespawnThread();
Respawner.start();
// Run maintenance
@@ -542,98 +540,6 @@ public class WorldServer {
return true;
}
private void getWorldBuildingsMobsNPCs() {
ArrayList<Zone> rootParent;
rootParent = DbManager.ZoneQueries.GET_MAP_NODES(worldUUID);
if (rootParent.isEmpty()) {
Logger.error("populateWorldBuildings: No entries found in worldMap for parent " + worldUUID);
return;
}
//Set sea floor object for server
Zone seaFloor = rootParent.get(0);
seaFloor.setParent(null);
ZoneManager.setSeaFloor(seaFloor);
rootParent.addAll(DbManager.ZoneQueries.GET_ALL_NODES(seaFloor));
long start = System.currentTimeMillis();
for (Zone zone : rootParent) {
ZoneManager.addZone(zone.getLoadNum(), zone);
//Handle Buildings
try {
ArrayList<Building> bList;
bList = DbManager.BuildingQueries.GET_ALL_BUILDINGS_FOR_ZONE(zone);
for (Building b : bList) {
b.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
b.setLoc(b.getLoc());
}
} catch (Exception e) {
Logger.error(e);
e.printStackTrace();
}
//Handle Mobs
try {
ArrayList<Mob> mobs;
mobs = DbManager.MobQueries.GET_ALL_MOBS_FOR_ZONE(zone);
for (Mob m : mobs) {
m.setObjectTypeMask(MBServerStatics.MASK_MOB | m.getTypeMasks());
m.setLoc(m.getLoc());
// Load Minions for Guard Captains here.
if (m.building != null && m.building.getBlueprint() != null && m.building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)
DbManager.MobQueries.LOAD_GUARD_MINIONS(m);
}
} catch (Exception e) {
Logger.error(e);
e.printStackTrace();
}
//Handle NPCs
try {
ArrayList<NPC> npcs;
// Ignore NPCs on the seafloor (npc guild leaders, etc)
if (zone.equals(seaFloor))
continue;
npcs = DbManager.NPCQueries.GET_ALL_NPCS_FOR_ZONE(zone);
for (NPC n : npcs) {
n.setObjectTypeMask(MBServerStatics.MASK_NPC);
n.setLoc(n.getLoc());
}
} catch (Exception e) {
Logger.error(e);
e.printStackTrace();
}
//Handle cities
ZoneManager.loadCities(zone);
ZoneManager.populateWorldZones(zone);
}
Logger.info("time to load World Objects: " + (System.currentTimeMillis() - start) + " ms");
}
/**
* Called to remove a client on "leave world", "quit game", killed client
* process, etc.
+55
View File
@@ -5,6 +5,7 @@
package engine.util;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.Terrain;
import engine.gameManager.ConfigManager;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -14,6 +15,10 @@ import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.stream.Stream;
public enum MapLoader {
@@ -87,4 +92,54 @@ public enum MapLoader {
g.dispose();
return dimg;
}
public static void loadAlHeightMaps() {
// Load pixel data for heightmaps
try (Stream<Path> filePathStream = Files.walk(Paths.get(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/TARGA/"))) {
filePathStream.forEach(filePath -> {
if (Files.isRegularFile(filePath)) {
File imageFile = filePath.toFile();
BufferedImage heightmapImage;
try {
heightmapImage = ImageIO.read(imageFile);
} catch (IOException e) {
throw new RuntimeException(e);
}
int fileName = Integer.parseInt(imageFile.getName().substring(0, imageFile.getName().lastIndexOf(".")));
boolean singleBandRaster = heightmapImage.getRaster().getNumBands() == 1;
int color;
// Generate pixel data for this heightmap.
short[][] colorData = new short[heightmapImage.getWidth()][heightmapImage.getHeight()];
for (int y = 0; y < heightmapImage.getHeight(); y++)
for (int x = 0; x < heightmapImage.getWidth(); x++) {
if (singleBandRaster)
color = heightmapImage.getRaster().getSample(x, y, 0);
else
color = new Color(heightmapImage.getRGB(x, y)).getRed();
colorData[x][y] = (short) color;
}
// Add pixel for this TGA image into the collection
Terrain._heightmap_pixel_cache.put(fileName, colorData);
}
}); // Try with resources block
} catch (IOException e) {
Logger.error(e);
}
}
}
@@ -19,6 +19,7 @@ package engine.workthreads;
*/
import engine.Enum;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.ZoneManager;
@@ -53,7 +54,7 @@ public class DestroyCityThread implements Runnable {
// Member variable assignment
cityZone = city.getParent();
newParent = cityZone.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
// Former guild loses it's tree!
@@ -127,7 +128,7 @@ public class DestroyCityThread implements Runnable {
|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
if (cityBuilding.getRank() != -1)
cityBuilding.setRank(-1);
BuildingManager.setRank(cityBuilding, -1);
}
}
@@ -150,6 +151,6 @@ public class DestroyCityThread implements Runnable {
// Zone and city should vanish upon next reboot
// if the codebase reaches here.
Logger.info(city.getParent().getName() + " uuid:" + city.getObjectUUID() + "has been destroyed!");
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
}
}
+4 -4
View File
@@ -163,10 +163,10 @@ public class HourlyJobThread implements Runnable {
mine.nationName = nation.getName();
mine.nationTag = nation.getGuildTag();
mineBuilding.rebuildMine();
BuildingManager.rebuildMine(mineBuilding);
WorldGrid.updateObject(mineBuilding);
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mine.lastClaimer.getName() + " has claimed the mine in " + mine.getParentZone().getParent().getName() + " for " + mine.getOwningGuild().getName() + ". The mine is no longer active.");
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mine.lastClaimer.getName() + " has claimed the mine in " + mine.getParentZone().parent.zoneName + " for " + mine.getOwningGuild().getName() + ". The mine is no longer active.");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
@@ -176,7 +176,7 @@ public class HourlyJobThread implements Runnable {
MineRecord mineRecord = MineRecord.borrow(mine, mine.lastClaimer, Enum.RecordEventType.CAPTURE);
DataWarehouse.pushToWarehouse(mineRecord);
mineBuilding.setRank(mineBuilding.getRank());
BuildingManager.setRank(mineBuilding, mineBuilding.getRank());
mine.lastClaimer = null;
mine.setActive(false);
mine.wasClaimed = true;
@@ -205,7 +205,7 @@ public class HourlyJobThread implements Runnable {
if (ZoneManager.hotZone == null) {
Logger.error("Null HotZone returned from ZoneManager");
} else {
Logger.info("HotZone switched to: " + ZoneManager.hotZone.getName());
Logger.info("HotZone switched to: " + ZoneManager.hotZone.zoneName);
}
} catch (Exception e) {
@@ -74,7 +74,7 @@ public class TransferCityThread implements Runnable {
//Reset TOL to rank 1
city.getTOL().setRank(1);
BuildingManager.setRank(city.getTOL(), 1);
// Transfer all assets to new owner